From 1ac9baca5d4ea4e9863f462ed4794864d1157e73 Mon Sep 17 00:00:00 2001 From: Stephen Saunders Date: Thu, 3 Mar 2022 16:31:49 -0500 Subject: [PATCH] Tiny fix for printing Bink audio stream sample format --- neo/renderer/Cinematic.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/neo/renderer/Cinematic.cpp b/neo/renderer/Cinematic.cpp index d15426c9..16c45225 100644 --- a/neo/renderer/Cinematic.cpp +++ b/neo/renderer/Cinematic.cpp @@ -910,7 +910,7 @@ bool idCinematicLocal::InitFromBinkDecFile( const char* qpath, bool amilooping ) { trackIndex = 0; // SRS - Use the first audio track - is this reasonable? binkInfo = Bink_GetAudioTrackDetails( binkHandle, trackIndex ); - common->Printf( "Cinematic audio stream found: Sample Rate=%d Hz, Channels=%d\n", binkInfo.sampleRate, binkInfo.nChannels ); + common->Printf( "Cinematic audio stream found: Sample Rate=%d Hz, Channels=%d, Format=16-bit\n", binkInfo.sampleRate, binkInfo.nChannels ); cinematicAudio->InitAudio( &binkInfo ); }