From 18755609de07ab87dea78b8cd2650435909651a1 Mon Sep 17 00:00:00 2001 From: SRSaunders <82544213+SRSaunders@users.noreply.github.com> Date: Tue, 2 Apr 2024 13:40:03 -0400 Subject: [PATCH] Fix testVideo to check for viewDef->viewEntitys (i.e. 3D/2D) not console state --- neo/renderer/NVRHI/RenderDebug_NVRHI.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/neo/renderer/NVRHI/RenderDebug_NVRHI.cpp b/neo/renderer/NVRHI/RenderDebug_NVRHI.cpp index 6d0c1783..e8507393 100644 --- a/neo/renderer/NVRHI/RenderDebug_NVRHI.cpp +++ b/neo/renderer/NVRHI/RenderDebug_NVRHI.cpp @@ -2381,14 +2381,14 @@ void idRenderBackend::DBG_TestImage() GL_SelectTexture( 2 ); imageCb->Bind(); - // SRS - When console is active (i.e. 2D) skip sRGB to linear conversion - if( console->Active() ) + // SRS - When rendering in 2D skip sRGB to linear conversion + if( viewDef->viewEntitys ) { - renderProgManager.BindShader_Bink_sRGB(); + renderProgManager.BindShader_Bink(); } else { - renderProgManager.BindShader_Bink(); + renderProgManager.BindShader_Bink_sRGB(); } } else @@ -2396,14 +2396,14 @@ void idRenderBackend::DBG_TestImage() GL_SelectTexture( 0 ); image->Bind(); - // SRS - When console is active (i.e. 2D) skip sRGB to linear conversion - if( console->Active() ) + // SRS - When rendering in 2D skip sRGB to linear conversion + if( viewDef->viewEntitys ) { - renderProgManager.BindShader_TextureVertexColor_sRGB(); + renderProgManager.BindShader_TextureVertexColor(); } else { - renderProgManager.BindShader_TextureVertexColor(); + renderProgManager.BindShader_TextureVertexColor_sRGB(); } }