Fix testVideo to check for viewDef->viewEntitys (i.e. 3D/2D) not console state

This commit is contained in:
SRSaunders 2024-04-02 13:40:03 -04:00
parent e7cd9bb2f7
commit 18755609de

View file

@ -2381,14 +2381,14 @@ void idRenderBackend::DBG_TestImage()
GL_SelectTexture( 2 );
imageCb->Bind();
// SRS - When console is active (i.e. 2D) skip sRGB to linear conversion
if( console->Active() )
// SRS - When rendering in 2D skip sRGB to linear conversion
if( viewDef->viewEntitys )
{
renderProgManager.BindShader_Bink_sRGB();
renderProgManager.BindShader_Bink();
}
else
{
renderProgManager.BindShader_Bink();
renderProgManager.BindShader_Bink_sRGB();
}
}
else
@ -2396,14 +2396,14 @@ void idRenderBackend::DBG_TestImage()
GL_SelectTexture( 0 );
image->Bind();
// SRS - When console is active (i.e. 2D) skip sRGB to linear conversion
if( console->Active() )
// SRS - When rendering in 2D skip sRGB to linear conversion
if( viewDef->viewEntitys )
{
renderProgManager.BindShader_TextureVertexColor_sRGB();
renderProgManager.BindShader_TextureVertexColor();
}
else
{
renderProgManager.BindShader_TextureVertexColor();
renderProgManager.BindShader_TextureVertexColor_sRGB();
}
}