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Also check for com_pause when USE_DOOMCLASSIC
oops, somehow forgot this one
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@ -490,7 +490,7 @@ void idCommonLocal::Frame()
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// DG: Add pause from com_pause cvar
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// DG: Add pause from com_pause cvar
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// RB begin
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// RB begin
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#if defined(USE_DOOMCLASSIC)
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#if defined(USE_DOOMCLASSIC)
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if( console->Active() || Dialog().IsDialogActive() || session->IsSystemUIShowing()
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if( com_pause.GetInteger() || console->Active() || Dialog().IsDialogActive() || session->IsSystemUIShowing()
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|| ( game && game->InhibitControls() && !IsPlayingDoomClassic() ) )
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|| ( game && game->InhibitControls() && !IsPlayingDoomClassic() ) )
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#else
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#else
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if( com_pause.GetInteger() || console->Active() || Dialog().IsDialogActive() || session->IsSystemUIShowing()
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if( com_pause.GetInteger() || console->Active() || Dialog().IsDialogActive() || session->IsSystemUIShowing()
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