diff --git a/neo/framework/common_frame.cpp b/neo/framework/common_frame.cpp index d7df5d6e..b4b8daa6 100644 --- a/neo/framework/common_frame.cpp +++ b/neo/framework/common_frame.cpp @@ -409,7 +409,7 @@ This is an out-of-sequence screen update, not the normal game rendering // DG: added possibility to *not* release mouse in UpdateScreen(), it fucks up the view angle for screenshots void idCommonLocal::UpdateScreen( bool captureToImage, bool releaseMouse ) { - if( insideUpdateScreen ) + if( insideUpdateScreen || com_shuttingDown ) { return; }