From 0722718307235235c60193d3ddab8d07226a4966 Mon Sep 17 00:00:00 2001 From: Robert Beckebans Date: Wed, 12 Nov 2014 12:39:53 +0100 Subject: [PATCH] Disabled GPU Skinning for Mesa driver #187 --- neo/renderer/RenderSystem_init.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/neo/renderer/RenderSystem_init.cpp b/neo/renderer/RenderSystem_init.cpp index 56d50ce5..b4f12cba 100644 --- a/neo/renderer/RenderSystem_init.cpp +++ b/neo/renderer/RenderSystem_init.cpp @@ -437,7 +437,7 @@ static void R_CheckPortableExtensions() } } // RB: make GPU skinning optional for weak OpenGL drivers - glConfig.gpuSkinningAvailable = glConfig.uniformBufferAvailable && ( glConfig.driverType == GLDRV_OPENGL3X || glConfig.driverType == GLDRV_OPENGL32_CORE_PROFILE || glConfig.driverType == GLDRV_OPENGL32_COMPATIBILITY_PROFILE || GLEW_ARB_ES3_compatibility != 0 ); + glConfig.gpuSkinningAvailable = glConfig.uniformBufferAvailable && ( glConfig.driverType == GLDRV_OPENGL3X || glConfig.driverType == GLDRV_OPENGL32_CORE_PROFILE || glConfig.driverType == GLDRV_OPENGL32_COMPATIBILITY_PROFILE ); // ATI_separate_stencil / OpenGL 2.0 separate stencil glConfig.twoSidedStencilAvailable = ( glConfig.glVersion >= 2.0f ) || GLEW_ATI_separate_stencil != 0;