doom3-bfg/neo/sys/DeviceManager_DX12.cpp

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/*
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
* Copyright (C) 2022 Stephen Pridham (id Tech 4x integration)
* Copyright (C) 2023 Stephen Saunders (id Tech 4x integration)
* Copyright (C) 2023 Robert Beckebans (id Tech 4x integration)
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
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#include "precompiled.h"
#include "renderer/RenderCommon.h"
#include "renderer/RenderSystem.h"
#include "framework/Common_local.h"
#include <sys/DeviceManager.h>
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#include <Windows.h>
#include <dxgi1_5.h>
#include <dxgidebug.h>
#include <nvrhi/d3d12.h>
#include <nvrhi/validation.h>
#include <sstream>
#include <vector>
#pragma comment(lib, "d3d12.lib")
#pragma comment(lib, "dxgi.lib")
using nvrhi::RefCountPtr;
#define HR_RETURN(hr) if(FAILED(hr)) return false
idCVar r_graphicsAdapter( "r_graphicsAdapter", "", CVAR_RENDERER | CVAR_INIT | CVAR_ARCHIVE | CVAR_NEW, "Substring in the name the DXGI graphics adapter to select a certain GPU" );
idCVar r_dxMaxFrameLatency( "r_dxMaxFrameLatency", "2", CVAR_RENDERER | CVAR_INIT | CVAR_ARCHIVE | CVAR_INTEGER | CVAR_NEW, "Maximum frame latency for DXGI swap chains (DX12 only)", 0, NUM_FRAME_DATA );
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class DeviceManager_DX12 : public DeviceManager
{
RefCountPtr<ID3D12Device> m_Device12;
RefCountPtr<ID3D12CommandQueue> m_GraphicsQueue;
RefCountPtr<ID3D12CommandQueue> m_ComputeQueue;
RefCountPtr<ID3D12CommandQueue> m_CopyQueue;
RefCountPtr<IDXGISwapChain3> m_SwapChain;
DXGI_SWAP_CHAIN_DESC1 m_SwapChainDesc{};
DXGI_SWAP_CHAIN_FULLSCREEN_DESC m_FullScreenDesc{};
RefCountPtr<IDXGIAdapter3> m_DxgiAdapter;
HANDLE m_frameLatencyWaitableObject = NULL;
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bool m_TearingSupported = false;
std::vector<RefCountPtr<ID3D12Resource>> m_SwapChainBuffers;
std::vector<nvrhi::TextureHandle> m_RhiSwapChainBuffers;
nvrhi::EventQueryHandle m_FrameWaitQuery;
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nvrhi::DeviceHandle m_NvrhiDevice;
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std::string m_RendererString;
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public:
const char* GetRendererString() const override
{
return m_RendererString.c_str();
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}
nvrhi::IDevice* GetDevice() const override
{
return m_NvrhiDevice;
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}
void ReportLiveObjects() override;
nvrhi::GraphicsAPI GetGraphicsAPI() const override
{
return nvrhi::GraphicsAPI::D3D12;
}
protected:
bool CreateDeviceAndSwapChain() override;
void DestroyDeviceAndSwapChain() override;
void ResizeSwapChain() override;
nvrhi::ITexture* GetCurrentBackBuffer() override;
nvrhi::ITexture* GetBackBuffer( uint32_t index ) override;
uint32_t GetCurrentBackBufferIndex() override;
uint32_t GetBackBufferCount() override;
void BeginFrame() override;
void EndFrame() override;
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void Present() override;
private:
bool CreateRenderTargets();
void ReleaseRenderTargets();
};
static bool IsNvDeviceID( UINT id )
{
return id == 0x10DE;
}
// Find an adapter whose name contains the given string.
static RefCountPtr<IDXGIAdapter> FindAdapter( const std::wstring& targetName )
{
RefCountPtr<IDXGIAdapter> targetAdapter;
RefCountPtr<IDXGIFactory1> DXGIFactory;
HRESULT hres = CreateDXGIFactory1( IID_PPV_ARGS( &DXGIFactory ) );
if( hres != S_OK )
{
common->FatalError( "ERROR in CreateDXGIFactory.\n"
"For more info, get log from debug D3D runtime: (1) Install DX SDK, and enable Debug D3D from DX Control Panel Utility. (2) Install and start DbgView. (3) Try running the program again.\n" );
return targetAdapter;
}
RefCountPtr<IDXGIFactory6> DXGIFactory6;
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unsigned int adapterNo = 0;
while( SUCCEEDED( hres ) )
{
RefCountPtr<IDXGIAdapter> pAdapter;
// Try to use EnumAdapterByGpuPreference method to get the better performing GPU.
if( S_OK == DXGIFactory->QueryInterface( IID_PPV_ARGS( &DXGIFactory6 ) ) )
{
hres = DXGIFactory6->EnumAdapterByGpuPreference( adapterNo, DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE, IID_PPV_ARGS( &pAdapter ) );
}
else
{
hres = DXGIFactory->EnumAdapters( adapterNo, &pAdapter );
}
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if( SUCCEEDED( hres ) )
{
DXGI_ADAPTER_DESC aDesc;
pAdapter->GetDesc( &aDesc );
// If no name is specified, return the first adapater. This is the same behaviour as the
// default specified for D3D11CreateDevice when no adapter is specified.
if( targetName.length() == 0 )
{
targetAdapter = pAdapter;
break;
}
std::wstring aName = aDesc.Description;
if( aName.find( targetName ) != std::string::npos )
{
targetAdapter = pAdapter;
break;
}
}
adapterNo++;
}
return targetAdapter;
}
// Adjust window rect so that it is centred on the given adapter. Clamps to fit if it's too big.
static bool MoveWindowOntoAdapter( IDXGIAdapter* targetAdapter, RECT& rect )
{
assert( targetAdapter != NULL );
HRESULT hres = S_OK;
unsigned int outputNo = 0;
while( SUCCEEDED( hres ) )
{
IDXGIOutput* pOutput = nullptr;
hres = targetAdapter->EnumOutputs( outputNo++, &pOutput );
if( SUCCEEDED( hres ) && pOutput )
{
DXGI_OUTPUT_DESC OutputDesc;
pOutput->GetDesc( &OutputDesc );
const RECT desktop = OutputDesc.DesktopCoordinates;
const int centreX = ( int )desktop.left + ( int )( desktop.right - desktop.left ) / 2;
const int centreY = ( int )desktop.top + ( int )( desktop.bottom - desktop.top ) / 2;
const int winW = rect.right - rect.left;
const int winH = rect.bottom - rect.top;
const int left = centreX - winW / 2;
const int right = left + winW;
const int top = centreY - winH / 2;
const int bottom = top + winH;
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rect.left = Max( left, ( int )desktop.left );
rect.right = Min( right, ( int )desktop.right );
rect.bottom = Min( bottom, ( int )desktop.bottom );
rect.top = Max( top, ( int )desktop.top );
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// If there is more than one output, go with the first found. Multi-monitor support could go here.
return true;
}
}
return false;
}
void DeviceManager_DX12::ReportLiveObjects()
{
nvrhi::RefCountPtr<IDXGIDebug> pDebug;
DXGIGetDebugInterface1( 0, IID_PPV_ARGS( &pDebug ) );
if( pDebug )
{
pDebug->ReportLiveObjects( DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_IGNORE_INTERNAL );
}
}
std::wstring StrToWS( const std::string& str )
{
int sizeNeeded = MultiByteToWideChar( CP_UTF8, 0, &str[0], ( int )str.size(), NULL, 0 );
std::wstring wstrTo( sizeNeeded, 0 );
MultiByteToWideChar( CP_UTF8, 0, &str[0], ( int )str.size(), &wstrTo[0], sizeNeeded );
return wstrTo;
}
std::wstring StrToWS( const idStr& str )
{
int sizeNeeded = MultiByteToWideChar( CP_UTF8, 0, str.c_str(), str.Length(), NULL, 0 );
std::wstring wstrTo( sizeNeeded, 0 );
MultiByteToWideChar( CP_UTF8, 0, str.c_str(), str.Length(), &wstrTo[0], sizeNeeded );
return wstrTo;
}
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bool DeviceManager_DX12::CreateDeviceAndSwapChain()
{
RefCountPtr<IDXGIAdapter> targetAdapter;
if( m_DeviceParams.adapter )
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{
targetAdapter = m_DeviceParams.adapter;
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}
else
{
idStr adapterName( r_graphicsAdapter.GetString() );
if( !adapterName.IsEmpty() )
{
targetAdapter = FindAdapter( StrToWS( adapterName ) );
}
else
{
targetAdapter = FindAdapter( m_DeviceParams.adapterNameSubstring );
}
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if( !targetAdapter )
{
std::wstring adapterNameStr( m_DeviceParams.adapterNameSubstring.begin(), m_DeviceParams.adapterNameSubstring.end() );
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common->FatalError( "Could not find an adapter matching %s\n", adapterNameStr.c_str() );
return false;
}
}
{
DXGI_ADAPTER_DESC aDesc;
targetAdapter->GetDesc( &aDesc );
std::wstring adapterName = aDesc.Description;
// A stupid but non-deprecated and portable way of converting a wstring to a string
std::stringstream ss;
std::wstringstream wss;
for( auto c : adapterName )
{
ss << wss.narrow( c, '?' );
}
m_RendererString = ss.str();
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isNvidia = IsNvDeviceID( aDesc.VendorId );
}
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/*
// SRS - Don't center window here for DX12 only, instead use portable initialization in CreateWindowDeviceAndSwapChain() within win_glimp.cpp
// - Also, calling SetWindowPos() triggers a window mgr event that overwrites r_windowX / r_windowY, which may be undesirable to the user
UINT windowStyle = m_DeviceParams.startFullscreen
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? ( WS_POPUP | WS_SYSMENU | WS_VISIBLE )
: m_DeviceParams.startMaximized
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? ( WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_MAXIMIZE )
: ( WS_OVERLAPPEDWINDOW | WS_VISIBLE );
RECT rect = { 0, 0, LONG( m_DeviceParams.backBufferWidth ), LONG( m_DeviceParams.backBufferHeight ) };
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AdjustWindowRect( &rect, windowStyle, FALSE );
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if( MoveWindowOntoAdapter( targetAdapter, rect ) )
{
SetWindowPos( ( HWND )windowHandle, m_DeviceParams.startFullscreen ? HWND_TOPMOST : HWND_NOTOPMOST,
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rect.left, rect.top, 0, 0, SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE );
}
*/
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HRESULT hr = E_FAIL;
RECT clientRect;
GetClientRect( ( HWND )windowHandle, &clientRect );
UINT width = clientRect.right - clientRect.left;
UINT height = clientRect.bottom - clientRect.top;
ZeroMemory( &m_SwapChainDesc, sizeof( m_SwapChainDesc ) );
m_SwapChainDesc.Width = width;
m_SwapChainDesc.Height = height;
m_SwapChainDesc.SampleDesc.Count = m_DeviceParams.swapChainSampleCount;
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m_SwapChainDesc.SampleDesc.Quality = 0;
m_SwapChainDesc.BufferUsage = m_DeviceParams.swapChainUsage;
m_SwapChainDesc.BufferCount = m_DeviceParams.swapChainBufferCount;
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m_SwapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
m_SwapChainDesc.Flags = ( m_DeviceParams.allowModeSwitch ? DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH : 0 ) |
( r_dxMaxFrameLatency.GetInteger() > 0 ? DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT : 0 );
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// Special processing for sRGB swap chain formats.
// DXGI will not create a swap chain with an sRGB format, but its contents will be interpreted as sRGB.
// So we need to use a non-sRGB format here, but store the true sRGB format for later framebuffer creation.
switch( m_DeviceParams.swapChainFormat ) // NOLINT(clang-diagnostic-switch-enum)
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{
case nvrhi::Format::SRGBA8_UNORM:
m_SwapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
break;
case nvrhi::Format::SBGRA8_UNORM:
m_SwapChainDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
break;
default:
m_SwapChainDesc.Format = nvrhi::d3d12::convertFormat( m_DeviceParams.swapChainFormat );
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break;
}
m_DeviceParams.enableDebugRuntime = r_useValidationLayers.GetInteger() > 1;
if( m_DeviceParams.enableDebugRuntime )
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{
RefCountPtr<ID3D12Debug> pDebug;
hr = D3D12GetDebugInterface( IID_PPV_ARGS( &pDebug ) );
HR_RETURN( hr );
pDebug->EnableDebugLayer();
}
RefCountPtr<IDXGIFactory2> pDxgiFactory;
UINT dxgiFactoryFlags = m_DeviceParams.enableDebugRuntime ? DXGI_CREATE_FACTORY_DEBUG : 0;
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hr = CreateDXGIFactory2( dxgiFactoryFlags, IID_PPV_ARGS( &pDxgiFactory ) );
HR_RETURN( hr );
RefCountPtr<IDXGIFactory5> pDxgiFactory5;
if( SUCCEEDED( pDxgiFactory->QueryInterface( IID_PPV_ARGS( &pDxgiFactory5 ) ) ) )
{
BOOL supported = 0;
if( SUCCEEDED( pDxgiFactory5->CheckFeatureSupport( DXGI_FEATURE_PRESENT_ALLOW_TEARING, &supported, sizeof( supported ) ) ) )
{
m_TearingSupported = ( supported != 0 );
}
}
if( m_TearingSupported )
{
m_SwapChainDesc.Flags |= DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
}
hr = D3D12CreateDevice(
targetAdapter,
m_DeviceParams.featureLevel,
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IID_PPV_ARGS( &m_Device12 ) );
HR_RETURN( hr );
if( m_DeviceParams.enableDebugRuntime )
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{
RefCountPtr<ID3D12InfoQueue> pInfoQueue;
m_Device12->QueryInterface( &pInfoQueue );
if( pInfoQueue )
{
#ifdef _DEBUG
pInfoQueue->SetBreakOnSeverity( D3D12_MESSAGE_SEVERITY_CORRUPTION, true );
pInfoQueue->SetBreakOnSeverity( D3D12_MESSAGE_SEVERITY_ERROR, true );
#endif
D3D12_MESSAGE_ID disableMessageIDs[] =
{
D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE,
D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE,
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D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_RESOURCE_DIMENSION_MISMATCH, // descriptor validation doesn't understand acceleration structures
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET, // disable warning when there is no color attachment (e.g. shadow atlas)
D3D12_MESSAGE_ID_RESOURCE_BARRIER_BEFORE_AFTER_MISMATCH // barrier validation error caused by cinematics - not sure how to fix, suppress for now
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};
D3D12_INFO_QUEUE_FILTER filter = {};
filter.DenyList.pIDList = disableMessageIDs;
filter.DenyList.NumIDs = sizeof( disableMessageIDs ) / sizeof( disableMessageIDs[0] );
pInfoQueue->AddStorageFilterEntries( &filter );
}
}
targetAdapter->QueryInterface( IID_PPV_ARGS( &m_DxgiAdapter ) );
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D3D12_COMMAND_QUEUE_DESC queueDesc;
ZeroMemory( &queueDesc, sizeof( queueDesc ) );
queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
queueDesc.NodeMask = 1;
hr = m_Device12->CreateCommandQueue( &queueDesc, IID_PPV_ARGS( &m_GraphicsQueue ) );
HR_RETURN( hr );
m_GraphicsQueue->SetName( L"Graphics Queue" );
if( m_DeviceParams.enableComputeQueue )
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{
queueDesc.Type = D3D12_COMMAND_LIST_TYPE_COMPUTE;
hr = m_Device12->CreateCommandQueue( &queueDesc, IID_PPV_ARGS( &m_ComputeQueue ) );
HR_RETURN( hr );
m_ComputeQueue->SetName( L"Compute Queue" );
}
if( m_DeviceParams.enableCopyQueue )
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{
queueDesc.Type = D3D12_COMMAND_LIST_TYPE_COPY;
hr = m_Device12->CreateCommandQueue( &queueDesc, IID_PPV_ARGS( &m_CopyQueue ) );
HR_RETURN( hr );
m_CopyQueue->SetName( L"Copy Queue" );
}
m_FullScreenDesc = {};
m_FullScreenDesc.RefreshRate.Numerator = m_DeviceParams.refreshRate;
m_FullScreenDesc.RefreshRate.Denominator = 1;
m_FullScreenDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE;
m_FullScreenDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
m_FullScreenDesc.Windowed = !m_DeviceParams.startFullscreen;
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RefCountPtr<IDXGISwapChain1> pSwapChain1;
hr = pDxgiFactory->CreateSwapChainForHwnd( m_GraphicsQueue, ( HWND )windowHandle, &m_SwapChainDesc, &m_FullScreenDesc, nullptr, &pSwapChain1 );
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HR_RETURN( hr );
hr = pSwapChain1->QueryInterface( IID_PPV_ARGS( &m_SwapChain ) );
HR_RETURN( hr );
if( r_dxMaxFrameLatency.GetInteger() > 0 )
{
hr = m_SwapChain->SetMaximumFrameLatency( r_dxMaxFrameLatency.GetInteger() );
HR_RETURN( hr );
m_frameLatencyWaitableObject = m_SwapChain->GetFrameLatencyWaitableObject();
}
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nvrhi::d3d12::DeviceDesc deviceDesc;
deviceDesc.errorCB = &DefaultMessageCallback::GetInstance();
deviceDesc.pDevice = m_Device12;
deviceDesc.pGraphicsCommandQueue = m_GraphicsQueue;
deviceDesc.pComputeCommandQueue = m_ComputeQueue;
deviceDesc.pCopyCommandQueue = m_CopyQueue;
m_NvrhiDevice = nvrhi::d3d12::createDevice( deviceDesc );
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m_DeviceParams.enableNvrhiValidationLayer = r_useValidationLayers.GetInteger() > 0;
if( m_DeviceParams.enableNvrhiValidationLayer )
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{
m_NvrhiDevice = nvrhi::validation::createValidationLayer( m_NvrhiDevice );
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}
if( !CreateRenderTargets() )
{
return false;
}
m_FrameWaitQuery = m_NvrhiDevice->createEventQuery();
m_NvrhiDevice->setEventQuery( m_FrameWaitQuery, nvrhi::CommandQueue::Graphics );
OPTICK_GPU_INIT_D3D12( m_Device12, &m_GraphicsQueue, 1 );
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return true;
}
void DeviceManager_DX12::DestroyDeviceAndSwapChain()
{
OPTICK_SHUTDOWN();
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m_RhiSwapChainBuffers.clear();
m_RendererString.clear();
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ReleaseRenderTargets();
m_NvrhiDevice = nullptr;
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m_FrameWaitQuery = nullptr;
if( m_frameLatencyWaitableObject )
{
CloseHandle( m_frameLatencyWaitableObject );
m_frameLatencyWaitableObject = NULL;
}
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if( m_SwapChain )
{
m_SwapChain->SetFullscreenState( false, nullptr );
}
m_SwapChainBuffers.clear();
m_SwapChain = nullptr;
m_GraphicsQueue = nullptr;
m_ComputeQueue = nullptr;
m_CopyQueue = nullptr;
m_Device12 = nullptr;
m_DxgiAdapter = nullptr;
}
bool DeviceManager_DX12::CreateRenderTargets()
{
m_SwapChainBuffers.resize( m_SwapChainDesc.BufferCount );
m_RhiSwapChainBuffers.resize( m_SwapChainDesc.BufferCount );
for( UINT n = 0; n < m_SwapChainDesc.BufferCount; n++ )
{
const HRESULT hr = m_SwapChain->GetBuffer( n, IID_PPV_ARGS( &m_SwapChainBuffers[n] ) );
HR_RETURN( hr );
nvrhi::TextureDesc textureDesc;
textureDesc.width = m_DeviceParams.backBufferWidth;
textureDesc.height = m_DeviceParams.backBufferHeight;
textureDesc.sampleCount = m_DeviceParams.swapChainSampleCount;
textureDesc.sampleQuality = m_DeviceParams.swapChainSampleQuality;
textureDesc.format = m_DeviceParams.swapChainFormat;
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textureDesc.debugName = "SwapChainBuffer";
textureDesc.isRenderTarget = true;
textureDesc.isUAV = false;
textureDesc.initialState = nvrhi::ResourceStates::Present;
textureDesc.keepInitialState = true;
m_RhiSwapChainBuffers[n] = m_NvrhiDevice->createHandleForNativeTexture( nvrhi::ObjectTypes::D3D12_Resource, nvrhi::Object( m_SwapChainBuffers[n] ), textureDesc );
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}
return true;
}
void DeviceManager_DX12::ReleaseRenderTargets()
{
if( !m_NvrhiDevice )
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{
return;
}
// Make sure that all frames have finished rendering
m_NvrhiDevice->waitForIdle();
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// Release all in-flight references to the render targets
m_NvrhiDevice->runGarbageCollection();
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// Release the old buffers because ResizeBuffers requires that
m_RhiSwapChainBuffers.clear();
m_SwapChainBuffers.clear();
}
void DeviceManager_DX12::ResizeSwapChain()
{
ReleaseRenderTargets();
if( !m_NvrhiDevice )
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{
return;
}
if( !m_SwapChain )
{
return;
}
const HRESULT hr = m_SwapChain->ResizeBuffers( m_DeviceParams.swapChainBufferCount,
m_DeviceParams.backBufferWidth,
m_DeviceParams.backBufferHeight,
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m_SwapChainDesc.Format,
m_SwapChainDesc.Flags );
if( FAILED( hr ) )
{
common->FatalError( "ResizeBuffers failed" );
}
bool ret = CreateRenderTargets();
if( !ret )
{
common->FatalError( "CreateRenderTarget failed" );
}
}
void DeviceManager_DX12::BeginFrame()
{
OPTICK_CATEGORY( "DX12_BeginFrame", Optick::Category::Wait );
// SRS - get DXGI GPU memory usage for display in statistics overlay HUD
DXGI_QUERY_VIDEO_MEMORY_INFO memoryInfoLocal = {}, memoryInfoNonLocal = {};
m_DxgiAdapter->QueryVideoMemoryInfo( 0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &memoryInfoLocal );
m_DxgiAdapter->QueryVideoMemoryInfo( 0, DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL, &memoryInfoNonLocal );
commonLocal.SetRendererGpuMemoryMB( ( memoryInfoLocal.CurrentUsage + memoryInfoNonLocal.CurrentUsage ) / 1024 / 1024 );
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}
nvrhi::ITexture* DeviceManager_DX12::GetCurrentBackBuffer()
{
return m_RhiSwapChainBuffers[m_SwapChain->GetCurrentBackBufferIndex()];
}
nvrhi::ITexture* DeviceManager_DX12::GetBackBuffer( uint32_t index )
{
if( index < m_RhiSwapChainBuffers.size() )
{
return m_RhiSwapChainBuffers[index];
}
return nullptr;
}
uint32_t DeviceManager_DX12::GetCurrentBackBufferIndex()
{
return m_SwapChain->GetCurrentBackBufferIndex();
}
uint32_t DeviceManager_DX12::GetBackBufferCount()
{
return m_SwapChainDesc.BufferCount;
}
void DeviceManager_DX12::EndFrame()
{
OPTICK_CATEGORY( "DX12_EndFrame", Optick::Category::Wait );
}
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void DeviceManager_DX12::Present()
{
if( !m_windowVisible )
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{
return;
}
UINT presentFlags = 0;
// SRS - DXGI docs say fullscreen must be disabled for unlocked fps/tear, but this does not seem to be true
if( m_DeviceParams.vsyncEnabled == 0 && m_TearingSupported ) //&& !glConfig.isFullscreen )
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{
presentFlags |= DXGI_PRESENT_ALLOW_TEARING;
}
OPTICK_GPU_FLIP( m_SwapChain.Get(), idLib::frameNumber - 1 );
OPTICK_CATEGORY( "DX12_Present", Optick::Category::Wait );
OPTICK_TAG( "Frame", idLib::frameNumber - 1 );
// SRS - Don't change m_DeviceParams.vsyncEnabled here, simply test for vsync mode 2 to set DXGI SyncInterval
m_SwapChain->Present( m_DeviceParams.vsyncEnabled == 2 ? 1 : 0, presentFlags );
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if( m_frameLatencyWaitableObject )
{
OPTICK_CATEGORY( "DX12_Sync1", Optick::Category::Wait );
// SRS - When m_frameLatencyWaitableObject active, sync first on earlier present
DWORD result = WaitForSingleObjectEx( m_frameLatencyWaitableObject, INFINITE, true );
assert( result == WAIT_OBJECT_0 );
}
if constexpr( NUM_FRAME_DATA > 2 )
{
OPTICK_CATEGORY( "DX12_Sync3", Optick::Category::Wait );
// SRS - For triple buffering, sync on previous frame's command queue completion
m_NvrhiDevice->waitEventQuery( m_FrameWaitQuery );
}
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m_NvrhiDevice->resetEventQuery( m_FrameWaitQuery );
m_NvrhiDevice->setEventQuery( m_FrameWaitQuery, nvrhi::CommandQueue::Graphics );
if constexpr( NUM_FRAME_DATA < 3 )
{
OPTICK_CATEGORY( "DX12_Sync2", Optick::Category::Wait );
// SRS - For double buffering, sync on current frame's command queue completion
m_NvrhiDevice->waitEventQuery( m_FrameWaitQuery );
}
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}
DeviceManager* DeviceManager::CreateD3D12()
{
return new DeviceManager_DX12();
}