doom3-bfg/neo/renderer/PipelineCache.h

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 2022 Stephen Pridham
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
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#ifndef RENDERER_PIPELINECACHE_H_
#define RENDERER_PIPELINECACHE_H_
struct PipelineKey
{
uint64 state;
int program;
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int depthBias;
float slopeBias;
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Framebuffer* framebuffer;
};
inline bool operator==( const PipelineKey& lhs, const PipelineKey& rhs )
{
return lhs.state == rhs.state &&
lhs.program == rhs.program &&
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lhs.framebuffer == rhs.framebuffer &&
lhs.depthBias == rhs.depthBias &&
lhs.slopeBias == rhs.slopeBias;
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}
template<>
struct std::hash<PipelineKey>
{
std::size_t operator()( const PipelineKey& key ) const noexcept
{
std::size_t h = 0;
nvrhi::hash_combine( h, key.state );
nvrhi::hash_combine( h, key.program );
nvrhi::hash_combine( h, key.framebuffer );
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nvrhi::hash_combine( h, key.depthBias );
nvrhi::hash_combine( h, key.slopeBias );
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return h;
}
};
class PipelineCache
{
public:
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PipelineCache();
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void Init( nvrhi::DeviceHandle deviceHandle );
void Shutdown();
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void Clear();
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nvrhi::GraphicsPipelineHandle GetOrCreatePipeline( const PipelineKey& key );
private:
void GetRenderState( uint64 stateBits, PipelineKey key, nvrhi::RenderState& renderState );
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nvrhi::DepthStencilState::StencilOpDesc GetStencilOpState( uint64 stateBits );
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nvrhi::DeviceHandle device;
idHashIndex pipelineHash;
idList<std::pair<PipelineKey, nvrhi::GraphicsPipelineHandle>> pipelines;
};
#endif