doom3-bfg/neo/idlib/gltfExtras.cpp

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2022-06-18 09:09:09 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 2022 Harrie van Ginneken
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "precompiled.h"
#pragma hdrstop
#include "gltfExtras.h"
extern idCVar gltf_parseVerbose;
void gltfExtra_Scatter::parse( idToken& token, idLexer* parser )
{
parser->UnreadToken( &token );
gltfItemArray scatterInfo;
GLTFARRAYITEM( scatterInfo, emitter, gltfObject );
scatterInfo.Parse( parser, true );
}
void gltfExtra_CameraLensFrames::parse( idToken& token, idLexer* parser )
{
item = new idList<double>();
auto* numbers = new gltfItem_number_array( "" );
numbers->Set( item, parser );
numbers->parse( token );
}