doom3-bfg/neo/swf/SWF_File.cpp

119 lines
2.9 KiB
C++
Raw Normal View History

2013-11-06 20:46:35 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 2013 Robert Beckebans
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
idFile_SWF::~idFile_SWF()
{
if( file != NULL )
{
delete file;
file = NULL;
}
}
//uint idFile_SWF::GetNumBits( int64 value, bool isSigned )
//{
// //return idMath::BitCount(
//}
uint idFile_SWF::GetNumBitsInt( const int value )
{
return idMath::BitCount( value );
}
int idFile_SWF::Write( const void* buffer, int len )
{
return file->Write( buffer, len );
}
void idFile_SWF::WriteByte( byte bits )
{
file->WriteUnsignedChar( bits );
}
void idFile_SWF::WriteUBits( int value, int numBits )
{
for( int bit = 0; bit < numBits; bit++ )
{
int nb = ( int )( ( value >> ( numBits - 1 - bit ) ) & 1 );
NBits += nb * ( 1 << ( 7 - bitPos ) );
bitPos++;
if( bitPos == 8 )
{
WriteByte( NBits );
bitPos = 0;
NBits = 0;
}
}
}
void idFile_SWF::WriteSBits( int value, int numBits )
{
WriteUBits( value, numBits );
}
void idFile_SWF::WriteU16( uint16 value )
{
ByteAlign();
WriteByte( value & 0xFF );
WriteByte( value >> 8 );
}
void idFile_SWF::WriteRect( const swfRect_t& rect )
{
uint64 regCurrentBit = 0;
uint64 regCurrentByte = 0;
int nBits = rect.BitCount();
int tl_x = PIXEL2SWFTWIP( rect.tl.x );
int br_x = PIXEL2SWFTWIP( rect.br.x );
int tl_y = PIXEL2SWFTWIP( rect.tl.y );
int br_y = PIXEL2SWFTWIP( rect.br.y );
WriteUBits( nBits, 5 );
WriteSBits( tl_x, nBits );
WriteSBits( br_x, nBits );
WriteSBits( tl_y, nBits );
WriteSBits( br_y, nBits );
}