mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-04-25 11:01:30 +00:00
119 lines
2.9 KiB
C++
119 lines
2.9 KiB
C++
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 2013 Robert Beckebans
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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idFile_SWF::~idFile_SWF()
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{
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if( file != NULL )
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{
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delete file;
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file = NULL;
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}
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}
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//uint idFile_SWF::GetNumBits( int64 value, bool isSigned )
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//{
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// //return idMath::BitCount(
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//}
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uint idFile_SWF::GetNumBitsInt( const int value )
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{
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return idMath::BitCount( value );
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}
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int idFile_SWF::Write( const void* buffer, int len )
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{
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return file->Write( buffer, len );
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}
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void idFile_SWF::WriteByte( byte bits )
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{
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file->WriteUnsignedChar( bits );
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}
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void idFile_SWF::WriteUBits( int value, int numBits )
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{
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for( int bit = 0; bit < numBits; bit++ )
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{
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int nb = ( int )( ( value >> ( numBits - 1 - bit ) ) & 1 );
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NBits += nb * ( 1 << ( 7 - bitPos ) );
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bitPos++;
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if( bitPos == 8 )
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{
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WriteByte( NBits );
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bitPos = 0;
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NBits = 0;
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}
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}
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}
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void idFile_SWF::WriteSBits( int value, int numBits )
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{
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WriteUBits( value, numBits );
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}
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void idFile_SWF::WriteU16( uint16 value )
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{
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ByteAlign();
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WriteByte( value & 0xFF );
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WriteByte( value >> 8 );
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}
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void idFile_SWF::WriteRect( const swfRect_t& rect )
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{
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uint64 regCurrentBit = 0;
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uint64 regCurrentByte = 0;
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int nBits = rect.BitCount();
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int tl_x = PIXEL2SWFTWIP( rect.tl.x );
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int br_x = PIXEL2SWFTWIP( rect.br.x );
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int tl_y = PIXEL2SWFTWIP( rect.tl.y );
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int br_y = PIXEL2SWFTWIP( rect.br.y );
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WriteUBits( nBits, 5 );
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WriteSBits( tl_x, nBits );
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WriteSBits( br_x, nBits );
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WriteSBits( tl_y, nBits );
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WriteSBits( br_y, nBits );
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}
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