2012-11-26 18:58:24 +00:00
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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2022-09-05 20:25:33 +00:00
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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2012-11-26 18:58:24 +00:00
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2022-09-05 20:25:33 +00:00
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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2012-11-26 18:58:24 +00:00
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "Precompiled.h"
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#include "globaldata.h"
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#include "globaldata.h"
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#include "Main.h"
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//
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// PROTOTYPES
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//
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2022-09-05 20:25:33 +00:00
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void M_NewGame( int choice );
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void M_Episode( int choice );
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void M_Expansion( int choice );
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void M_ChooseSkill( int choice );
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void M_LoadGame( int choice );
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void M_LoadExpansion( int choice );
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void M_SaveGame( int choice );
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void M_Options( int choice );
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void M_EndGame( int choice );
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void M_ReadThis( int choice );
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void M_ReadThis2( int choice );
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void M_QuitDOOM( int choice );
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void M_ExitGame( int choice );
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void M_GameSelection( int choice );
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void M_CancelExit( int choice );
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void M_ChangeMessages( int choice );
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void M_ChangeGPad( int choice );
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void M_FullScreen( int choice );
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void M_ChangeSensitivity( int choice );
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void M_SfxVol( int choice );
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void M_MusicVol( int choice );
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void M_ChangeDetail( int choice );
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void M_SizeDisplay( int choice );
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void M_StartGame( int choice );
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void M_Sound( int choice );
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void M_FinishReadThis( int choice );
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void M_LoadSelect( int choice );
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void M_SaveSelect( int choice );
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void M_ReadSaveStrings( void );
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void M_QuickSave( void );
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void M_QuickLoad( void );
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void M_DrawMainMenu( void );
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void M_DrawQuit( void );
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void M_DrawReadThis1( void );
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void M_DrawReadThis2( void );
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void M_DrawNewGame( void );
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void M_DrawEpisode( void );
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void M_DrawOptions( void );
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void M_DrawSound( void );
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void M_DrawLoad( void );
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void M_DrawSave( void );
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void M_DrawSaveLoadBorder( int x, int y );
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void M_SetupNextMenu( menu_t* menudef );
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void M_DrawThermo( int x, int y, int thermWidth, int thermDot );
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void M_DrawEmptyCell( menu_t* menu, int item );
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void M_DrawSelCell( menu_t* menu, int item );
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void M_WriteText( int x, int y, const char* string );
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int M_StringWidth( const char* string );
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int M_StringHeight( const char* string );
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void M_StartControlPanel( void );
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void M_StartMessage( const char* string, messageRoutine_t routine, qboolean input );
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void M_StopMessage( void );
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void M_ClearMenus( void );
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2012-11-26 18:58:24 +00:00
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extern const anim_t temp_epsd0animinfo[10];
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extern const anim_t temp_epsd1animinfo[9];
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extern const anim_t temp_epsd2animinfo[6];
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extern const char* const temp_chat_macros[];
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void Globals::InitGlobals()
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{
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#include "constructs.h"
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}
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2022-09-05 20:25:33 +00:00
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Globals* g;
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2012-11-26 18:58:24 +00:00
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