doom3-bfg/neo/framework/DeclPDA.h

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __DECLPDA_H__
#define __DECLPDA_H__
/*
===============================================================================
idDeclPDA
===============================================================================
*/
class idDeclEmail : public idDecl
{
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public:
idDeclEmail() {}
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virtual size_t Size() const;
virtual const char* DefaultDefinition() const;
virtual bool Parse( const char* text, const int textLength, bool allowBinaryVersion );
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virtual void FreeData();
virtual void Print() const;
virtual void List() const;
const char* GetFrom() const
{
return from;
}
const char* GetBody() const
{
return text;
}
const char* GetSubject() const
{
return subject;
}
const char* GetDate() const
{
return date;
}
const char* GetTo() const
{
return to;
}
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private:
idStr text;
idStr subject;
idStr date;
idStr to;
idStr from;
};
class idDeclVideo : public idDecl
{
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public:
idDeclVideo() : preview( NULL ), video( NULL ), audio( NULL ) {};
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virtual size_t Size() const;
virtual const char* DefaultDefinition() const;
virtual bool Parse( const char* text, const int textLength, bool allowBinaryVersion );
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virtual void FreeData();
virtual void Print() const;
virtual void List() const;
const idMaterial* GetRoq() const
{
return video;
}
const idSoundShader* GetWave() const
{
return audio;
}
const char* GetVideoName() const
{
return videoName;
}
const char* GetInfo() const
{
return info;
}
const idMaterial* GetPreview() const
{
return preview;
}
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private:
const idMaterial* preview;
const idMaterial* video;
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idStr videoName;
idStr info;
const idSoundShader* audio;
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};
class idDeclAudio : public idDecl
{
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public:
idDeclAudio() : audio( NULL ) {};
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virtual size_t Size() const;
virtual const char* DefaultDefinition() const;
virtual bool Parse( const char* text, const int textLength, bool allowBinaryVersion );
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virtual void FreeData();
virtual void Print() const;
virtual void List() const;
const char* GetAudioName() const
{
return audioName;
}
const idSoundShader* GetWave() const
{
return audio;
}
const char* GetInfo() const
{
return info;
}
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private:
const idSoundShader* audio;
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idStr audioName;
idStr info;
};
class idDeclPDA : public idDecl
{
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public:
idDeclPDA()
{
originalEmails = originalVideos = 0;
};
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virtual size_t Size() const;
virtual const char* DefaultDefinition() const;
virtual bool Parse( const char* text, const int textLength, bool allowBinaryVersion );
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virtual void FreeData();
virtual void Print() const;
virtual void List() const;
virtual void AddVideo( const idDeclVideo* video, bool unique = true ) const
{
if( unique )
{
videos.AddUnique( video );
}
else
{
videos.Append( video );
}
}
virtual void AddAudio( const idDeclAudio* audio, bool unique = true ) const
{
if( unique )
{
audios.AddUnique( audio );
}
else
{
audios.Append( audio );
}
}
virtual void AddEmail( const idDeclEmail* email, bool unique = true ) const
{
if( unique )
{
emails.AddUnique( email );
}
else
{
emails.Append( email );
}
}
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virtual void RemoveAddedEmailsAndVideos() const;
virtual const int GetNumVideos() const
{
return videos.Num();
}
virtual const int GetNumAudios() const
{
return audios.Num();
}
virtual const int GetNumEmails() const
{
return emails.Num();
}
virtual const idDeclVideo* GetVideoByIndex( int index ) const
{
return ( index < 0 || index > videos.Num() ? NULL : videos[index] );
}
virtual const idDeclAudio* GetAudioByIndex( int index ) const
{
return ( index < 0 || index > audios.Num() ? NULL : audios[index] );
}
virtual const idDeclEmail* GetEmailByIndex( int index ) const
{
return ( index < 0 || index > emails.Num() ? NULL : emails[index] );
}
virtual void SetSecurity( const char* sec ) const;
const char* GetPdaName() const
{
return pdaName;
}
const char* GetSecurity() const
{
return security;
}
const char* GetFullName() const
{
return fullName;
}
const char* GetIcon() const
{
return icon;
}
const char* GetPost() const
{
return post;
}
const char* GetID() const
{
return id;
}
const char* GetTitle() const
{
return title;
}
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private:
mutable idList<const idDeclVideo*> videos;
mutable idList<const idDeclAudio*> audios;
mutable idList<const idDeclEmail*> emails;
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idStr pdaName;
idStr fullName;
idStr icon;
idStr id;
idStr post;
idStr title;
mutable idStr security;
mutable int originalEmails;
mutable int originalVideos;
};
#endif /* !__DECLPDA_H__ */