doom3-bfg/neo/d3xp/menus/MenuWidget_MenuBar.cpp

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idlib/precompiled.h"
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#include "../Game_local.h"
/*
========================
idMenuWidget_MenuBar::Initialize
========================
*/
void idMenuWidget_MenuBar::Initialize( idMenuHandler* data )
{
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idMenuWidget::Initialize( data );
}
/*
========================
idMenuWidget_MenuBar::Update
========================
*/
void idMenuWidget_MenuBar::Update()
{
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if( GetSWFObject() == NULL )
{
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return;
}
idSWFScriptObject& root = GetSWFObject()->GetRootObject();
if( !BindSprite( root ) )
{
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return;
}
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totalWidth = 0.0f;
buttonPos = 0.0f;
for( int index = 0; index < GetNumVisibleOptions(); ++index )
{
if( index >= children.Num() )
{
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break;
}
if( index != 0 )
{
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totalWidth += rightSpacer;
}
idMenuWidget& child = GetChildByIndex( index );
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child.SetSpritePath( GetSpritePath(), va( "btn%d", index ) );
if( child.BindSprite( root ) )
{
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PrepareListElement( child, index );
child.Update();
}
}
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// 640 is half the size of our flash files width
float xPos = 640.0f - ( totalWidth / 2.0f );
GetSprite()->SetXPos( xPos );
idSWFSpriteInstance* backing = GetSprite()->GetScriptObject()->GetNestedSprite( "backing" );
if( backing != NULL )
{
if( menuData != NULL && menuData->GetPlatform() != 2 )
{
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backing->SetVisible( false );
}
else
{
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backing->SetVisible( true );
backing->SetXPos( totalWidth / 2.0f );
}
}
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}
/*
========================
idMenuWidget_MenuBar::SetListHeadings
========================
*/
void idMenuWidget_MenuBar::SetListHeadings( idList< idStr >& list )
{
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headings.Clear();
for( int index = 0; index < list.Num(); ++index )
{
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headings.Append( list[ index ] );
}
}
/*
========================
idMenuWidget_MenuBar::GetTotalNumberOfOptions
========================
*/
int idMenuWidget_MenuBar::GetTotalNumberOfOptions() const
{
return GetChildren().Num();
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}
/*
========================
idMenuWidget_MenuBar::PrepareListElement
========================
*/
bool idMenuWidget_MenuBar::PrepareListElement( idMenuWidget& widget, const int navIndex )
{
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if( navIndex >= GetNumVisibleOptions() )
{
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return false;
}
idMenuWidget_MenuButton* const button = dynamic_cast< idMenuWidget_MenuButton* >( &widget );
if( button == NULL || button->GetSprite() == NULL )
{
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return false;
}
if( navIndex >= headings.Num() )
{
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button->SetLabel( "" );
}
else
{
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button->SetLabel( headings[navIndex] );
idSWFTextInstance* ti = button->GetSprite()->GetScriptObject()->GetNestedText( "txtVal" );
if( ti != NULL )
{
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ti->SetStrokeInfo( true, 0.7f, 1.25f );
ti->SetText( headings[ navIndex ] );
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button->SetPosition( buttonPos );
totalWidth += ti->GetTextLength();
buttonPos += rightSpacer + ti->GetTextLength();
}
}
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return true;
}