doom3-bfg/neo/d3xp/menus/MenuScreen_Shell_Browser.cpp

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idlib/precompiled.h"
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#include "../Game_local.h"
enum browserCommand_t
{
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BROWSER_COMMAND_REFRESH_SERVERS,
BROWSER_COMMAND_SHOW_GAMERTAG,
};
static const int NUM_SERVER_LIST_ITEMS = 10;
/*
================================================
idPair is is a template class Container composed of two objects, which can be of
any type, and provides accessors to these objects as well as Pair equality operators. The main
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uses of Pairs in the engine are for the Tools and for callbacks.
================================================
*/
template<class T, class U>
class idPair
{
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public:
idPair() { }
idPair( const T& f, const U& s ) : first( f ), second( s ) { }
const bool operator==( const idPair<T, U>& rhs ) const
{
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return ( rhs.first == first ) && ( rhs.second == second );
}
const bool operator!=( const idPair<T, U>& rhs ) const
{
return !( *this == rhs );
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}
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T first;
U second;
};
/*
================================================
idSort_PlayerGamesList
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================================================
*/
class idSort_PlayerGamesList : public idSort_Quick< idPair< serverInfo_t, int >, idSort_PlayerGamesList >
{
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public:
int Compare( const idPair< serverInfo_t, int >& a, const idPair< serverInfo_t, int >& b ) const
{
if( a.first.joinable == b.first.joinable )
{
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return a.first.gameMode - b.first.gameMode;
}
else if( a.first.joinable )
{
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return 1;
}
else
{
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return -1;
}
}
};
/*
========================
idMenuScreen_Shell_GameBrowser::Initialize
========================
*/
void idMenuScreen_Shell_GameBrowser::Initialize( idMenuHandler* data )
{
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idMenuScreen::Initialize( data );
if( data != NULL )
{
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menuGUI = data->GetGUI();
}
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SetSpritePath( "menuPWF" );
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listWidget = new idMenuWidget_GameBrowserList();
listWidget->SetSpritePath( GetSpritePath(), "info", "options" );
listWidget->SetNumVisibleOptions( NUM_SERVER_LIST_ITEMS );
listWidget->SetWrappingAllowed( true );
listWidget->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_VERTICAL, 1 );
listWidget->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_VERTICAL, -1 );
listWidget->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( WIDGET_ACTION_STOP_REPEATER );
listWidget->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( WIDGET_ACTION_STOP_REPEATER );
listWidget->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_VERTICAL, 1 );
listWidget->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_VERTICAL, -1 );
listWidget->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( WIDGET_ACTION_STOP_REPEATER );
listWidget->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( WIDGET_ACTION_STOP_REPEATER );
AddChild( listWidget );
idMenuWidget_Help* const helpWidget = new( TAG_SWF ) idMenuWidget_Help();
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helpWidget->SetSpritePath( GetSpritePath(), "info", "helpTooltip" );
AddChild( helpWidget );
while( listWidget->GetChildren().Num() < NUM_SERVER_LIST_ITEMS )
{
idMenuWidget_ServerButton* buttonWidget = new idMenuWidget_ServerButton;
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buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, listWidget->GetChildren().Num() );
buttonWidget->SetState( WIDGET_STATE_HIDDEN );
buttonWidget->RegisterEventObserver( helpWidget );
listWidget->AddChild( buttonWidget );
}
btnBack = new( TAG_SWF ) idMenuWidget_Button();
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btnBack->Initialize( data );
btnBack->SetLabel( "#str_swf_multiplayer" );
btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" );
btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK );
AddChild( btnBack );
}
/*
========================
idMenuScreen_Shell_GameBrowser::ShowScreen
========================
*/
void idMenuScreen_Shell_GameBrowser::ShowScreen( const mainMenuTransition_t transitionType )
{
idMenuHandler_Shell* const mgr = dynamic_cast< idMenuHandler_Shell* >( menuData );
if( mgr == NULL )
{
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return;
}
idSWFScriptObject& root = GetSWFObject()->GetRootObject();
if( BindSprite( root ) )
{
idSWFTextInstance* heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" );
if( heading != NULL )
{
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heading->SetText( "#str_swf_pwf_heading" ); // MULTIPLAYER
heading->SetStrokeInfo( true, 0.75f, 1.75f );
}
idSWFSpriteInstance* gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" );
if( gradient != NULL && heading != NULL )
{
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gradient->SetXPos( heading->GetTextLength() );
}
}
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listWidget->ClearGames();
if( mgr->GetCmdBar() != NULL )
{
idMenuWidget_CommandBar::buttonInfo_t* buttonInfo;
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mgr->GetCmdBar()->ClearAllButtons();
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buttonInfo = mgr->GetCmdBar()->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
if( menuData->GetPlatform() != 2 )
{
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buttonInfo->label = "#str_00395";
}
buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
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buttonInfo = mgr->GetCmdBar()->GetButton( idMenuWidget_CommandBar::BUTTON_JOY3 );
buttonInfo->label = "#str_02276";
buttonInfo->action.Set( WIDGET_ACTION_COMMAND, BROWSER_COMMAND_REFRESH_SERVERS );
}
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mgr->HidePacifier();
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idMenuScreen::ShowScreen( transitionType );
UpdateServerList();
}
/*
========================
idMenuScreen_Shell_GameBrowser::HideScreen
========================
*/
void idMenuScreen_Shell_GameBrowser::HideScreen( const mainMenuTransition_t transitionType )
{
idMenuHandler_Shell* const mgr = dynamic_cast< idMenuHandler_Shell* >( menuData );
if( mgr == NULL )
{
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return;
}
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mgr->HidePacifier();
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session->CancelListServers();
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idMenuScreen::HideScreen( transitionType );
}
/*
========================
idMenuScreen_Shell_GameBrowser::UpdateServerList
========================
*/
void idMenuScreen_Shell_GameBrowser::UpdateServerList()
{
idMenuHandler_Shell* const mgr = dynamic_cast< idMenuHandler_Shell* >( menuData );
if( mgr == NULL )
{
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return;
}
for( int i = 0; i < listWidget->GetChildren().Num(); ++i )
{
idMenuWidget& child = listWidget->GetChildByIndex( i );
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child.SetState( WIDGET_STATE_HIDDEN );
}
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// need to show the pacifier before actually making the ListServers call, because it can fail
// immediately and send back an error result to SWF. Things get confused if the showLoadingPacifier
// then gets called after that.
mgr->ShowPacifier( "#str_online_mpstatus_searching" );
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session->ListServers( MakeCallback( this, &idMenuScreen_Shell_GameBrowser::OnServerListReady ) );
}
/*
========================
idMenuScreen_Shell_GameBrowser::OnServerListReady
========================
*/
void idMenuScreen_Shell_GameBrowser::OnServerListReady()
{
idMenuHandler_Shell* const mgr = dynamic_cast< idMenuHandler_Shell* >( menuData );
if( mgr == NULL )
{
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return;
}
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mgr->HidePacifier();
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idList< idPair< serverInfo_t, int > > servers;
for( int i = 0; i < session->NumServers(); ++i )
{
const serverInfo_t* const server = session->ServerInfo( i );
if( server != NULL && server->joinable )
{
idPair< serverInfo_t, int >& serverPair = servers.Alloc();
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serverPair.first = *server;
serverPair.second = i;
}
}
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servers.SortWithTemplate( idSort_PlayerGamesList() );
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listWidget->ClearGames();
for( int i = 0; i < servers.Num(); ++i )
{
idPair< serverInfo_t, int >& serverPair = servers[ i ];
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DescribeServer( serverPair.first, serverPair.second );
}
if( servers.Num() > 0 )
{
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listWidget->Update();
listWidget->SetViewOffset( 0 );
listWidget->SetViewIndex( 0 );
listWidget->SetFocusIndex( 0 );
}
else
{
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listWidget->AddGame( "#str_swf_no_servers_found", idStrId(), idStr(), -1, 0, 0, false, false );
listWidget->Update();
listWidget->SetViewOffset( 0 );
listWidget->SetViewIndex( 0 );
listWidget->SetFocusIndex( 0 );
}
if( mgr->GetCmdBar() != NULL )
{
idMenuWidget_CommandBar::buttonInfo_t* buttonInfo;
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mgr->GetCmdBar()->ClearAllButtons();
if( servers.Num() > 0 )
{
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buttonInfo = mgr->GetCmdBar()->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
if( menuData->GetPlatform() != 2 )
{
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buttonInfo->label = "#STR_SWF_SELECT";
}
buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
}
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buttonInfo = mgr->GetCmdBar()->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
if( menuData->GetPlatform() != 2 )
{
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buttonInfo->label = "#str_00395";
}
buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
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buttonInfo = mgr->GetCmdBar()->GetButton( idMenuWidget_CommandBar::BUTTON_JOY3 );
buttonInfo->label = "#str_02276";
buttonInfo->action.Set( WIDGET_ACTION_COMMAND, BROWSER_COMMAND_REFRESH_SERVERS );
if( servers.Num() > 0 )
{
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buttonInfo = mgr->GetCmdBar()->GetButton( idMenuWidget_CommandBar::BUTTON_JOY4 );
buttonInfo->label = "#str_swf_view_profile";
buttonInfo->action.Set( WIDGET_ACTION_COMMAND, BROWSER_COMMAND_SHOW_GAMERTAG );
}
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mgr->GetCmdBar()->Update();
}
}
/*
========================
idMenuScreen_Shell_GameBrowser::DescribeServers
========================
*/
void idMenuScreen_Shell_GameBrowser::DescribeServer( const serverInfo_t& server, const int index )
{
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idStr serverName;
int serverIndex = index;
bool joinable = false;
bool validMap = false;
int players = 0;
int maxPlayers = 0;
idStrId mapName;
idStr modeName;
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const idList< mpMap_t > maps = common->GetMapList();
const bool isMapValid = ( server.gameMap >= 0 ) && ( server.gameMap < maps.Num() );
if( !isMapValid )
{
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validMap = false;
serverName = server.serverName;
mapName = "#str_online_in_lobby";
modeName = "";
players = server.numPlayers;
maxPlayers = server.maxPlayers;
joinable = server.joinable;
}
else
{
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mapName = common->GetMapList()[ server.gameMap ].mapName;
const idStrList& modes = common->GetModeDisplayList();
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idStr mode = idLocalization::GetString( modes[ idMath::ClampInt( 0, modes.Num() - 1, server.gameMode ) ] );
validMap = true;
serverName = server.serverName;
modeName = mode;
players = server.numPlayers;
maxPlayers = server.maxPlayers;
joinable = server.joinable;
}
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listWidget->AddGame( serverName, mapName, modeName, serverIndex, players, maxPlayers, joinable, validMap );
}
/*
========================
idMenuScreen_Shell_GameBrowser::HandleAction h
========================
*/
bool idMenuScreen_Shell_GameBrowser::HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandle )
{
idMenuHandler_Shell* const mgr = dynamic_cast< idMenuHandler_Shell* >( menuData );
if( mgr == NULL )
{
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return false;
}
if( mgr->ActiveScreen() != SHELL_AREA_BROWSER )
{
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return false;
}
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widgetAction_t actionType = action.GetType();
const idSWFParmList& parms = action.GetParms();
switch( actionType )
{
case WIDGET_ACTION_GO_BACK:
{
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menuData->SetNextScreen( SHELL_AREA_PARTY_LOBBY, MENU_TRANSITION_SIMPLE );
return true;
}
case WIDGET_ACTION_COMMAND:
{
switch( parms[ 0 ].ToInteger() )
{
case BROWSER_COMMAND_REFRESH_SERVERS:
{
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UpdateServerList();
break;
}
case BROWSER_COMMAND_SHOW_GAMERTAG:
{
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int index = listWidget->GetServerIndex();
if( index != -1 )
{
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session->ShowServerGamerCardUI( index );
}
break;
}
}
return true;
}
case WIDGET_ACTION_PRESS_FOCUSED:
{
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int selectionIndex = listWidget->GetFocusIndex();
if( parms.Num() > 0 )
{
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selectionIndex = parms[0].ToInteger();
}
if( selectionIndex != listWidget->GetFocusIndex() )
{
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listWidget->SetViewIndex( listWidget->GetViewOffset() + selectionIndex );
listWidget->SetFocusIndex( selectionIndex );
return true;
}
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int index = listWidget->GetServerIndex();
if( index != -1 )
{
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session->ConnectToServer( index );
}
return true;
}
}
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return idMenuScreen::HandleAction( action, event, widget, forceHandle );
}