2022-06-18 09:09:09 +00:00
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 2022 Harrie van Ginneken
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Copyright (C) 2022 Robert Beckebans
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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2022-06-05 22:39:04 +00:00
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#include "precompiled.h"
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#pragma hdrstop
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#include "Model_gltf.h"
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#include "Model_local.h"
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2022-06-17 23:18:28 +00:00
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#include "RenderCommon.h"
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2022-06-05 22:39:04 +00:00
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2022-06-17 23:18:28 +00:00
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idCVar gltf_ForceBspMeshTexture( "gltf_ForceBspMeshTexture", "0", CVAR_SYSTEM | CVAR_BOOL, "all world geometry has the same forced texture" );
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2022-06-19 23:12:45 +00:00
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idCVar gltf_ModelSceneName( "gltf_ModelSceneName", "models", CVAR_SYSTEM , "Scene to use when loading specific models" );
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2022-06-17 23:18:28 +00:00
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2022-06-06 14:13:32 +00:00
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bool idRenderModelStatic::ConvertGltfMeshToModelsurfaces( const gltfMesh* mesh )
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{
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2022-06-05 22:39:04 +00:00
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return false;
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}
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2022-06-18 08:36:48 +00:00
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void idRenderModelGLTF::ProcessNode( gltfNode* modelNode, idMat4 trans, gltfData* data )
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2022-06-06 14:13:32 +00:00
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{
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2022-06-17 23:18:28 +00:00
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auto& meshList = data->MeshList();
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2022-06-18 08:43:30 +00:00
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auto& nodeList = data->NodeList();
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2022-06-05 22:39:04 +00:00
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2022-06-17 23:18:28 +00:00
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gltfData::ResolveNodeMatrix( modelNode );
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idMat4 curTrans = trans * modelNode->matrix;
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2022-06-05 22:39:04 +00:00
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2022-06-20 20:25:52 +00:00
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gltfMesh* targetMesh = meshList[modelNode->mesh];
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2022-06-05 22:39:04 +00:00
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2022-06-18 08:36:48 +00:00
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for( auto prim : targetMesh->primitives )
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{
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auto* newMesh = MapPolygonMesh::ConvertFromMeshGltf( prim, data, curTrans );
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2022-06-17 23:18:28 +00:00
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modelSurface_t surf;
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2022-06-05 22:39:04 +00:00
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2022-06-18 08:36:48 +00:00
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gltfMaterial* mat = NULL;
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if( prim->material != -1 )
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{
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2022-06-18 08:43:30 +00:00
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mat = data->MaterialList()[prim->material];
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2022-06-17 23:18:28 +00:00
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}
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if( mat != NULL && !gltf_ForceBspMeshTexture.GetBool() )
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{
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surf.shader = declManager->FindMaterial( mat->name );
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2022-06-18 08:36:48 +00:00
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}
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else
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{
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surf.shader = declManager->FindMaterial( "textures/base_wall/snpanel2rust" );
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}
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2022-06-18 08:43:30 +00:00
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surf.id = this->NumSurfaces();
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2022-06-18 08:43:30 +00:00
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srfTriangles_t* tri = R_AllocStaticTriSurf();
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tri->numIndexes = newMesh->GetNumPolygons() * 3;
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tri->numVerts = newMesh->GetNumVertices();
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2022-06-17 23:18:28 +00:00
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R_AllocStaticTriSurfIndexes( tri, tri->numIndexes );
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R_AllocStaticTriSurfVerts( tri, tri->numVerts );
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int indx = 0;
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for( int i = 0; i < newMesh->GetNumPolygons(); i++ )
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{
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auto& face = newMesh->GetFace( i );
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auto& faceIdxs = face.GetIndexes();
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tri->indexes[indx] = faceIdxs[0];
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tri->indexes[indx + 1] = faceIdxs[1];
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tri->indexes[indx + 2] = faceIdxs[2];
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indx += 3;
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}
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2022-06-05 22:39:04 +00:00
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2022-06-18 08:36:48 +00:00
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for( int i = 0; i < tri->numVerts; ++i )
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{
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tri->verts[i] = newMesh->GetDrawVerts()[i];
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tri->bounds.AddPoint( tri->verts[i].xyz );
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}
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2022-06-17 23:18:28 +00:00
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bounds.AddBounds( tri->bounds );
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2022-06-17 23:18:28 +00:00
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surf.geometry = tri;
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AddSurface( surf );
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}
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2022-06-05 22:39:04 +00:00
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2022-06-18 08:36:48 +00:00
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for( auto& child : modelNode->children )
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{
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2022-06-17 23:18:28 +00:00
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ProcessNode( nodeList[child], curTrans, data );
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}
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2022-06-20 21:57:13 +00:00
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// derive mikktspace tangents from normals
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FinishSurfaces( true );
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2022-06-05 22:39:04 +00:00
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}
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2022-06-17 23:18:28 +00:00
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//constructs a renderModel from a gltfScene node found in the "models" scene of the given gltfFile.
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// override with gltf_ModelSceneName
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// warning : nodeName cannot have dots!
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//[fileName].[nodeName/nodeId].[gltf/glb]
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//If no nodeName/nodeId is given, all primitives active in default scene will be added as surfaces.
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void idRenderModelGLTF::InitFromFile( const char* fileName )
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2022-06-06 14:13:32 +00:00
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{
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2022-06-17 23:18:28 +00:00
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int meshID = -1;
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idStr meshName;
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idStr gltfFileName = idStr( fileName );
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2022-06-19 19:58:43 +00:00
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2022-06-17 23:18:28 +00:00
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gltfManager::ExtractMeshIdentifier( gltfFileName, meshID, meshName );
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2022-06-05 22:39:04 +00:00
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2022-06-18 08:43:30 +00:00
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if( gltfParser->currentFile.Length() )
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2022-06-17 23:18:28 +00:00
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{
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if( gltfParser->currentAsset && gltfParser->currentFile != gltfFileName )
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{
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common->FatalError( "multiple GLTF file loading not supported" );
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}
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}
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2022-06-20 20:25:52 +00:00
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else
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2022-06-19 19:58:43 +00:00
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{
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gltfParser->Load( gltfFileName );
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}
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2022-06-17 23:18:28 +00:00
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timeStamp = fileSystem->GetTimestamp( gltfFileName );
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gltfData* data = gltfParser->currentAsset;
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2022-06-05 22:39:04 +00:00
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2022-06-18 08:43:30 +00:00
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bounds.Clear();
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2022-06-20 20:25:52 +00:00
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2022-06-19 20:19:27 +00:00
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int sceneId = data->DefaultScene();
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2022-06-17 23:18:28 +00:00
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2022-06-19 20:19:27 +00:00
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assert( sceneId >= 0 );
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2022-06-19 19:58:43 +00:00
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2022-06-20 20:25:52 +00:00
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if( !meshName[0] )
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2022-06-19 20:19:27 +00:00
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{
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2022-06-20 20:25:52 +00:00
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auto& nodeList = data->NodeList();
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2022-06-19 20:19:27 +00:00
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for( auto& nodeID : data->SceneList()[sceneId]->nodes )
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{
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2022-06-20 20:25:52 +00:00
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gltfNode* modelNode = nodeList[nodeID];
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assert( modelNode );
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2022-06-19 20:19:27 +00:00
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ProcessNode( modelNode, mat4_identity, data );
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2022-06-19 19:58:43 +00:00
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}
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2022-06-18 08:36:48 +00:00
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}
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2022-06-17 23:18:28 +00:00
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else
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2022-06-18 08:36:48 +00:00
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{
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2022-06-20 20:25:52 +00:00
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gltfNode* modelNode = data->GetNode( gltf_ModelSceneName.GetString(), meshName );
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if( modelNode )
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2022-06-19 20:19:27 +00:00
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{
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ProcessNode( modelNode, mat4_identity, data );
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}
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2022-06-18 08:36:48 +00:00
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}
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2022-06-17 23:18:28 +00:00
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2022-06-20 20:25:52 +00:00
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if( surfaces.Num( ) <= 0 )
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{
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2022-06-19 20:19:27 +00:00
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common->Warning( "Couldn't load model: '%s'", name.c_str( ) );
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MakeDefaultModel( );
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return;
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}
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// it is now available for use
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purged = false;
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2022-06-17 23:18:28 +00:00
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//skin
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//gltfNode * modelNode = data->GetNode(data->SceneList()[data->GetSceneId("models")],targetMesh);
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//__debugbreak();
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}
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2022-06-17 23:18:28 +00:00
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bool idRenderModelGLTF::LoadBinaryModel( idFile* file, const ID_TIME_T sourceTimeStamp )
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2022-06-06 14:13:32 +00:00
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{
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common->Warning( "The method or operation is not implemented." );
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return false;
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2022-06-05 22:39:04 +00:00
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}
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2022-06-17 23:18:28 +00:00
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void idRenderModelGLTF::WriteBinaryModel( idFile* file, ID_TIME_T* _timeStamp /*= NULL */ ) const
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{
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common->Warning( "idRenderModelGLTF::WriteBinaryModel is not implemented." );
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2022-06-05 22:39:04 +00:00
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}
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2022-06-18 08:43:30 +00:00
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void idRenderModelGLTF::PurgeModel()
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2022-06-06 14:13:32 +00:00
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{
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common->Warning( "idRenderModelGLTF::PurgeModel is not implemented." );
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2022-06-05 22:39:04 +00:00
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}
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2022-06-18 08:43:30 +00:00
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void idRenderModelGLTF::LoadModel()
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{
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common->Warning( "The method or operation is not implemented." );
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}
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2022-06-18 08:43:30 +00:00
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void idRenderModelGLTF::TouchData()
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{
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2022-06-05 22:39:04 +00:00
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common->Warning( "The method or operation is not implemented." );
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}
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2022-06-17 23:18:28 +00:00
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/*
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void idRenderModelGLTF::CreateBuffers()
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2022-06-06 14:13:32 +00:00
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{
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2022-06-05 22:39:04 +00:00
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common->Warning( "The method or operation is not implemented." );
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}
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2022-06-17 23:18:28 +00:00
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*/
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2022-06-05 22:39:04 +00:00
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2022-06-18 08:43:30 +00:00
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void idRenderModelGLTF::Print() const
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{
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common->Warning( "The method or operation is not implemented." );
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}
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2022-06-18 08:43:30 +00:00
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void idRenderModelGLTF::List() const
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{
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2022-06-05 22:39:04 +00:00
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common->Warning( "The method or operation is not implemented." );
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}
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2022-06-18 08:43:30 +00:00
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int idRenderModelGLTF::Memory() const
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{
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2022-06-05 22:39:04 +00:00
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common->Warning( "The method or operation is not implemented." );
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return -1;
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}
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2022-06-18 08:43:30 +00:00
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dynamicModel_t idRenderModelGLTF::IsDynamicModel() const
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2022-06-06 14:13:32 +00:00
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{
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2022-06-17 23:18:28 +00:00
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return DM_STATIC;
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2022-06-05 22:39:04 +00:00
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}
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2022-06-06 14:13:32 +00:00
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idRenderModel* idRenderModelGLTF::InstantiateDynamicModel( const struct renderEntity_s* ent, const viewDef_t* view, idRenderModel* cachedModel )
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{
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2022-06-05 22:39:04 +00:00
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common->Warning( "The method or operation is not implemented." );
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return nullptr;
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}
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2022-06-18 08:43:30 +00:00
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int idRenderModelGLTF::NumJoints() const
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2022-06-06 14:13:32 +00:00
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{
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2022-06-05 22:39:04 +00:00
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common->Warning( "The method or operation is not implemented." );
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return 0;
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}
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2022-06-18 08:43:30 +00:00
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const idMD5Joint* idRenderModelGLTF::GetJoints() const
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2022-06-06 14:13:32 +00:00
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{
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2022-06-05 22:39:04 +00:00
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common->Warning( "The method or operation is not implemented." );
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return nullptr;
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}
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2022-06-06 14:13:32 +00:00
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jointHandle_t idRenderModelGLTF::GetJointHandle( const char* name ) const
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{
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2022-06-05 22:39:04 +00:00
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common->Warning( "The method or operation is not implemented." );
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return jointHandle_t();
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}
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2022-06-06 14:13:32 +00:00
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const char* idRenderModelGLTF::GetJointName( jointHandle_t handle ) const
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{
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2022-06-05 22:39:04 +00:00
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common->Warning( "The method or operation is not implemented." );
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return "";
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}
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2022-06-18 08:43:30 +00:00
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const idJointQuat* idRenderModelGLTF::GetDefaultPose() const
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2022-06-06 14:13:32 +00:00
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{
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2022-06-05 22:39:04 +00:00
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common->Warning( "The method or operation is not implemented." );
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return nullptr;
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}
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2022-06-06 14:13:32 +00:00
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int idRenderModelGLTF::NearestJoint( int surfaceNum, int a, int b, int c ) const
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{
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2022-06-05 22:39:04 +00:00
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common->Warning( "The method or operation is not implemented." );
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return -1;
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}
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2022-06-06 14:13:32 +00:00
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idBounds idRenderModelGLTF::Bounds( const struct renderEntity_s* ent ) const
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{
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2022-06-17 23:18:28 +00:00
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return bounds;
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}
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