mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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305 lines
10 KiB
C++
305 lines
10 KiB
C++
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../precompiled.h"
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/*
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================================================================================================
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Contains the MD5BlockChecksum implementation.
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================================================================================================
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*/
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// POINTER defines a generic pointer type
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typedef unsigned char *POINTER;
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// UINT2 defines a two byte word
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typedef unsigned short int UINT2;
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// UINT4 defines a four byte word
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typedef unsigned int UINT4;
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//------------------------
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// The four core functions - F1 is optimized somewhat
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// JDC: I wouldn't have condoned the change in something as sensitive as a hash function,
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// but it looks ok and a random test function checked it out.
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//------------------------
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// #define F1(x, y, z) (x & y | ~x & z)
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#define F1(x, y, z) (z ^ (x & (y ^ z)))
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#define F2(x, y, z) F1(z, x, y)
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#define F3(x, y, z) (x ^ y ^ z)
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#define F4(x, y, z) (y ^ (x | ~z))
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// This is the central step in the MD5 algorithm.
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#define MD5STEP(f, w, x, y, z, data, s) ( w += f(x, y, z) + (data), w = w<<s | w>>(32-s), w += x )
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static unsigned char PADDING[64] = {
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0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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};
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/*
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========================
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Encode
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Encodes input (UINT4) into output (unsigned char). Assumes len is a multiple of 4.
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========================
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*/
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static void Encode( unsigned char *output, UINT4 *input, unsigned int len ) {
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unsigned int i, j;
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for ( i = 0, j = 0; j < len; i++, j += 4 ) {
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output[j] = (unsigned char)(input[i] & 0xff);
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output[j+1] = (unsigned char)((input[i] >> 8) & 0xff);
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output[j+2] = (unsigned char)((input[i] >> 16) & 0xff);
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output[j+3] = (unsigned char)((input[i] >> 24) & 0xff);
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}
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}
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/*
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========================
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Decode
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Decodes input (unsigned char) into output (UINT4). Assumes len is a multiple of 4.
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========================
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*/
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static void Decode( UINT4 *output, const unsigned char *input, unsigned int len ) {
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unsigned int i, j;
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for ( i = 0, j = 0; j < len; i++, j += 4 ) {
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output[i] = ((UINT4)input[j]) | (((UINT4)input[j+1]) << 8) | (((UINT4)input[j+2]) << 16) | (((UINT4)input[j+3]) << 24);
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}
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}
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/*
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========================
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MD5_Transform
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The core of the MD5 algorithm, this alters an existing MD5 hash to reflect the addition of 16
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longwords of new data. MD5Update blocks the data and converts bytes into longwords for this
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routine.
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========================
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*/
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void MD5_Transform( unsigned int state[4], const unsigned char block[64] ) {
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unsigned int a, b, c, d, x[16];
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a = state[0];
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b = state[1];
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c = state[2];
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d = state[3];
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Decode( x, block, 64 );
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MD5STEP( F1, a, b, c, d, x[ 0] + 0xd76aa478, 7 );
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MD5STEP( F1, d, a, b, c, x[ 1] + 0xe8c7b756, 12 );
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MD5STEP( F1, c, d, a, b, x[ 2] + 0x242070db, 17 );
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MD5STEP( F1, b, c, d, a, x[ 3] + 0xc1bdceee, 22 );
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MD5STEP( F1, a, b, c, d, x[ 4] + 0xf57c0faf, 7 );
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MD5STEP( F1, d, a, b, c, x[ 5] + 0x4787c62a, 12 );
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MD5STEP( F1, c, d, a, b, x[ 6] + 0xa8304613, 17 );
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MD5STEP( F1, b, c, d, a, x[ 7] + 0xfd469501, 22 );
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MD5STEP( F1, a, b, c, d, x[ 8] + 0x698098d8, 7 );
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MD5STEP( F1, d, a, b, c, x[ 9] + 0x8b44f7af, 12 );
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MD5STEP( F1, c, d, a, b, x[10] + 0xffff5bb1, 17 );
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MD5STEP( F1, b, c, d, a, x[11] + 0x895cd7be, 22 );
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MD5STEP( F1, a, b, c, d, x[12] + 0x6b901122, 7 );
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MD5STEP( F1, d, a, b, c, x[13] + 0xfd987193, 12 );
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MD5STEP( F1, c, d, a, b, x[14] + 0xa679438e, 17 );
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MD5STEP( F1, b, c, d, a, x[15] + 0x49b40821, 22 );
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MD5STEP( F2, a, b, c, d, x[ 1] + 0xf61e2562, 5 );
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MD5STEP( F2, d, a, b, c, x[ 6] + 0xc040b340, 9 );
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MD5STEP( F2, c, d, a, b, x[11] + 0x265e5a51, 14 );
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MD5STEP( F2, b, c, d, a, x[ 0] + 0xe9b6c7aa, 20 );
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MD5STEP( F2, a, b, c, d, x[ 5] + 0xd62f105d, 5 );
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MD5STEP( F2, d, a, b, c, x[10] + 0x02441453, 9 );
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MD5STEP( F2, c, d, a, b, x[15] + 0xd8a1e681, 14 );
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MD5STEP( F2, b, c, d, a, x[ 4] + 0xe7d3fbc8, 20 );
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MD5STEP( F2, a, b, c, d, x[ 9] + 0x21e1cde6, 5 );
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MD5STEP( F2, d, a, b, c, x[14] + 0xc33707d6, 9 );
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MD5STEP( F2, c, d, a, b, x[ 3] + 0xf4d50d87, 14 );
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MD5STEP( F2, b, c, d, a, x[ 8] + 0x455a14ed, 20 );
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MD5STEP( F2, a, b, c, d, x[13] + 0xa9e3e905, 5 );
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MD5STEP( F2, d, a, b, c, x[ 2] + 0xfcefa3f8, 9 );
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MD5STEP( F2, c, d, a, b, x[ 7] + 0x676f02d9, 14 );
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MD5STEP( F2, b, c, d, a, x[12] + 0x8d2a4c8a, 20 );
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MD5STEP( F3, a, b, c, d, x[ 5] + 0xfffa3942, 4 );
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MD5STEP( F3, d, a, b, c, x[ 8] + 0x8771f681, 11 );
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MD5STEP( F3, c, d, a, b, x[11] + 0x6d9d6122, 16 );
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MD5STEP( F3, b, c, d, a, x[14] + 0xfde5380c, 23 );
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MD5STEP( F3, a, b, c, d, x[ 1] + 0xa4beea44, 4 );
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MD5STEP( F3, d, a, b, c, x[ 4] + 0x4bdecfa9, 11 );
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MD5STEP( F3, c, d, a, b, x[ 7] + 0xf6bb4b60, 16 );
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MD5STEP( F3, b, c, d, a, x[10] + 0xbebfbc70, 23 );
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MD5STEP( F3, a, b, c, d, x[13] + 0x289b7ec6, 4 );
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MD5STEP( F3, d, a, b, c, x[ 0] + 0xeaa127fa, 11 );
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MD5STEP( F3, c, d, a, b, x[ 3] + 0xd4ef3085, 16 );
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MD5STEP( F3, b, c, d, a, x[ 6] + 0x04881d05, 23 );
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MD5STEP( F3, a, b, c, d, x[ 9] + 0xd9d4d039, 4 );
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MD5STEP( F3, d, a, b, c, x[12] + 0xe6db99e5, 11 );
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MD5STEP( F3, c, d, a, b, x[15] + 0x1fa27cf8, 16 );
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MD5STEP( F3, b, c, d, a, x[ 2] + 0xc4ac5665, 23 );
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MD5STEP( F4, a, b, c, d, x[ 0] + 0xf4292244, 6 );
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MD5STEP( F4, d, a, b, c, x[ 7] + 0x432aff97, 10 );
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MD5STEP( F4, c, d, a, b, x[14] + 0xab9423a7, 15 );
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MD5STEP( F4, b, c, d, a, x[ 5] + 0xfc93a039, 21 );
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MD5STEP( F4, a, b, c, d, x[12] + 0x655b59c3, 6 );
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MD5STEP( F4, d, a, b, c, x[ 3] + 0x8f0ccc92, 10 );
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MD5STEP( F4, c, d, a, b, x[10] + 0xffeff47d, 15 );
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MD5STEP( F4, b, c, d, a, x[ 1] + 0x85845dd1, 21 );
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MD5STEP( F4, a, b, c, d, x[ 8] + 0x6fa87e4f, 6 );
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MD5STEP( F4, d, a, b, c, x[15] + 0xfe2ce6e0, 10 );
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MD5STEP( F4, c, d, a, b, x[ 6] + 0xa3014314, 15 );
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MD5STEP( F4, b, c, d, a, x[13] + 0x4e0811a1, 21 );
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MD5STEP( F4, a, b, c, d, x[ 4] + 0xf7537e82, 6 );
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MD5STEP( F4, d, a, b, c, x[11] + 0xbd3af235, 10 );
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MD5STEP( F4, c, d, a, b, x[ 2] + 0x2ad7d2bb, 15 );
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MD5STEP( F4, b, c, d, a, x[ 9] + 0xeb86d391, 21 );
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state[0] += a;
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state[1] += b;
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state[2] += c;
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state[3] += d;
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// Zeroize sensitive information.
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memset( (POINTER)x, 0, sizeof( x ) );
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}
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/*
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========================
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MD5_Init
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MD5 initialization. Begins an MD5 operation, writing a new context.
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========================
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*/
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void MD5_Init( MD5_CTX *ctx ) {
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ctx->state[0] = 0x67452301;
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ctx->state[1] = 0xefcdab89;
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ctx->state[2] = 0x98badcfe;
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ctx->state[3] = 0x10325476;
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ctx->bits[0] = 0;
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ctx->bits[1] = 0;
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}
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/*
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========================
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MD5_Update
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MD5 block update operation. Continues an MD5 message-digest operation, processing another
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message block, and updating the context.
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========================
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*/
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void MD5_Update( MD5_CTX *context, unsigned char const *input, size_t inputLen ) {
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unsigned int i, index, partLen;
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// Compute number of bytes mod 64
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index = (unsigned int)((context->bits[0] >> 3) & 0x3F);
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// Update number of bits
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if ((context->bits[0] += ((UINT4)inputLen << 3))< ((UINT4)inputLen << 3)) {
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context->bits[1]++;
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}
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context->bits[1] += ((UINT4)inputLen >> 29);
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partLen = 64 - index;
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// Transform as many times as possible.
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if ( inputLen >= partLen ) {
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memcpy( (POINTER)&context->in[index], (POINTER)input, partLen );
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MD5_Transform( context->state, context->in );
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for ( i = partLen; i + 63 < inputLen; i += 64 ) {
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MD5_Transform( context->state, &input[i] );
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}
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index = 0;
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} else {
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i = 0;
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}
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// Buffer remaining input
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memcpy( (POINTER)&context->in[index], (POINTER)&input[i], inputLen-i );
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}
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/*
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========================
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MD5_Final
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MD5 finalization. Ends an MD5 message-digest operation, writing the message digest and
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zero-izing the context.
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========================
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*/
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void MD5_Final( MD5_CTX *context, unsigned char digest[16] ) {
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unsigned char bits[8];
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unsigned int index, padLen;
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// Save number of bits
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Encode( bits, context->bits, 8 );
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// Pad out to 56 mod 64.
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index = (unsigned int)((context->bits[0] >> 3) & 0x3f);
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padLen = (index < 56) ? (56 - index) : (120 - index);
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MD5_Update( context, PADDING, padLen );
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// Append length (before padding)
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MD5_Update( context, bits, 8 );
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// Store state in digest
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Encode( digest, context->state, 16 );
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// Zeroize sensitive information.
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memset( (POINTER)context, 0, sizeof( *context ) );
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}
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/*
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========================
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MD5_BlockChecksum
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========================
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*/
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unsigned int MD5_BlockChecksum( const void *data, size_t length ) {
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unsigned char digest[16];
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unsigned int val;
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MD5_CTX ctx;
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MD5_Init( &ctx );
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MD5_Update( &ctx, (unsigned char *)data, length );
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MD5_Final( &ctx, (unsigned char *)digest );
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// Handle it manually to be endian-safe since we don't have access to idSwap.
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val = ( digest[3] << 24 | digest[2] << 16 | digest[1] << 8 | digest[0] ) ^
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( digest[7] << 24 | digest[6] << 16 | digest[5] << 8 | digest[4] ) ^
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( digest[11] << 24 | digest[10] << 16 | digest[9] << 8 | digest[8] ) ^
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( digest[15] << 24 | digest[14] << 16 | digest[13] << 8 | digest[12] );
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return val;
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}
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