doom3-bfg/neo/d3xp/script/Script_Interpreter.h

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __SCRIPT_INTERPRETER_H__
#define __SCRIPT_INTERPRETER_H__
#define MAX_STACK_DEPTH 64
#define LOCALSTACK_SIZE 6144
typedef struct prstack_s {
int s;
const function_t *f;
int stackbase;
} prstack_t;
class idInterpreter {
private:
prstack_t callStack[ MAX_STACK_DEPTH ];
int callStackDepth;
int maxStackDepth;
byte localstack[ LOCALSTACK_SIZE ];
int localstackUsed;
int localstackBase;
int maxLocalstackUsed;
const function_t *currentFunction;
int instructionPointer;
int popParms;
const idEventDef *multiFrameEvent;
idEntity *eventEntity;
idThread *thread;
void PopParms( int numParms );
void PushString( const char *string );
void Push( int value );
const char *FloatToString( float value );
void AppendString( idVarDef *def, const char *from );
void SetString( idVarDef *def, const char *from );
const char *GetString( idVarDef *def );
varEval_t GetVariable( idVarDef *def );
idEntity *GetEntity( int entnum ) const;
idScriptObject *GetScriptObject( int entnum ) const;
void NextInstruction( int position );
void LeaveFunction( idVarDef *returnDef );
void CallEvent( const function_t *func, int argsize );
void CallSysEvent( const function_t *func, int argsize );
public:
bool doneProcessing;
bool threadDying;
bool terminateOnExit;
bool debug;
idInterpreter();
// save games
void Save( idSaveGame *savefile ) const; // archives object for save game file
void Restore( idRestoreGame *savefile ); // unarchives object from save game file
void SetThread( idThread *pThread );
void StackTrace() const;
int CurrentLine() const;
const char *CurrentFile() const;
void Error( VERIFY_FORMAT_STRING const char *fmt, ... ) const;
void Warning( VERIFY_FORMAT_STRING const char *fmt, ... ) const;
void DisplayInfo() const;
bool BeginMultiFrameEvent( idEntity *ent, const idEventDef *event );
void EndMultiFrameEvent( idEntity *ent, const idEventDef *event );
bool MultiFrameEventInProgress() const;
void ThreadCall( idInterpreter *source, const function_t *func, int args );
void EnterFunction( const function_t *func, bool clearStack );
void EnterObjectFunction( idEntity *self, const function_t *func, bool clearStack );
bool Execute();
void Reset();
bool GetRegisterValue( const char *name, idStr &out, int scopeDepth );
int GetCallstackDepth() const;
const prstack_t *GetCallstack() const;
const function_t *GetCurrentFunction() const;
idThread *GetThread() const;
};
/*
====================
idInterpreter::PopParms
====================
*/
ID_INLINE void idInterpreter::PopParms( int numParms ) {
// pop our parms off the stack
if ( localstackUsed < numParms ) {
Error( "locals stack underflow\n" );
}
localstackUsed -= numParms;
}
/*
====================
idInterpreter::Push
====================
*/
ID_INLINE void idInterpreter::Push( int value ) {
if ( localstackUsed + sizeof( int ) > LOCALSTACK_SIZE ) {
Error( "Push: locals stack overflow\n" );
}
*( int * )&localstack[ localstackUsed ] = value;
localstackUsed += sizeof( int );
}
/*
====================
idInterpreter::PushString
====================
*/
ID_INLINE void idInterpreter::PushString( const char *string ) {
if ( localstackUsed + MAX_STRING_LEN > LOCALSTACK_SIZE ) {
Error( "PushString: locals stack overflow\n" );
}
idStr::Copynz( ( char * )&localstack[ localstackUsed ], string, MAX_STRING_LEN );
localstackUsed += MAX_STRING_LEN;
}
/*
====================
idInterpreter::FloatToString
====================
*/
ID_INLINE const char *idInterpreter::FloatToString( float value ) {
static char text[ 32 ];
if ( value == ( float )( int )value ) {
sprintf( text, "%d", ( int )value );
} else {
sprintf( text, "%f", value );
}
return text;
}
/*
====================
idInterpreter::AppendString
====================
*/
ID_INLINE void idInterpreter::AppendString( idVarDef *def, const char *from ) {
if ( def->initialized == idVarDef::stackVariable ) {
idStr::Append( ( char * )&localstack[ localstackBase + def->value.stackOffset ], MAX_STRING_LEN, from );
} else {
idStr::Append( def->value.stringPtr, MAX_STRING_LEN, from );
}
}
/*
====================
idInterpreter::SetString
====================
*/
ID_INLINE void idInterpreter::SetString( idVarDef *def, const char *from ) {
if ( def->initialized == idVarDef::stackVariable ) {
idStr::Copynz( ( char * )&localstack[ localstackBase + def->value.stackOffset ], from, MAX_STRING_LEN );
} else {
idStr::Copynz( def->value.stringPtr, from, MAX_STRING_LEN );
}
}
/*
====================
idInterpreter::GetString
====================
*/
ID_INLINE const char *idInterpreter::GetString( idVarDef *def ) {
if ( def->initialized == idVarDef::stackVariable ) {
return ( char * )&localstack[ localstackBase + def->value.stackOffset ];
} else {
return def->value.stringPtr;
}
}
/*
====================
idInterpreter::GetVariable
====================
*/
ID_INLINE varEval_t idInterpreter::GetVariable( idVarDef *def ) {
if ( def->initialized == idVarDef::stackVariable ) {
varEval_t val;
val.intPtr = ( int * )&localstack[ localstackBase + def->value.stackOffset ];
return val;
} else {
return def->value;
}
}
/*
================
idInterpreter::GetEntity
================
*/
ID_INLINE idEntity *idInterpreter::GetEntity( int entnum ) const{
assert( entnum <= MAX_GENTITIES );
if ( ( entnum > 0 ) && ( entnum <= MAX_GENTITIES ) ) {
return gameLocal.entities[ entnum - 1 ];
}
return NULL;
}
/*
================
idInterpreter::GetScriptObject
================
*/
ID_INLINE idScriptObject *idInterpreter::GetScriptObject( int entnum ) const {
idEntity *ent;
assert( entnum <= MAX_GENTITIES );
if ( ( entnum > 0 ) && ( entnum <= MAX_GENTITIES ) ) {
ent = gameLocal.entities[ entnum - 1 ];
if ( ent && ent->scriptObject.data ) {
return &ent->scriptObject;
}
}
return NULL;
}
/*
====================
idInterpreter::NextInstruction
====================
*/
ID_INLINE void idInterpreter::NextInstruction( int position ) {
// Before we execute an instruction, we increment instructionPointer,
// therefore we need to compensate for that here.
instructionPointer = position - 1;
}
#endif /* !__SCRIPT_INTERPRETER_H__ */