2022-06-20 22:18:24 +00:00
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 2022 Harrie van Ginneken
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Copyright (C) 2022 Robert Beckebans
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "precompiled.h"
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#pragma hdrstop
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2022-09-24 18:13:48 +00:00
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// files import as y-up. Use this transform to change the model to z-up.
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static const idAngles blenderToDoomAngels = idAngles( 0.0f, 0.0f, 90 );
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2022-09-24 19:06:30 +00:00
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//static const idMat4 blenderToDoomTransform( blenderToDoomAngels.ToMat3(), vec3_origin );
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static const idMat4 blenderToDoomTransform = mat4_identity;
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2022-06-20 22:18:24 +00:00
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2022-09-24 18:13:48 +00:00
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MapPolygonMesh* MapPolygonMesh::ConvertFromMeshGltf( const gltfMesh_Primitive* prim, gltfData* _data , const idMat4& transform )
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2022-06-20 22:18:24 +00:00
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{
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MapPolygonMesh* mesh = new MapPolygonMesh();
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gltfAccessor* accessor = _data->AccessorList()[prim->indices];
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gltfBufferView* bv = _data->BufferViewList()[accessor->bufferView];
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gltfData* data = bv->parent;
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gltfMaterial* mat = NULL;
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if( prim->material != -1 )
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{
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mat = _data->MaterialList()[prim->material];
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}
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gltfBuffer* buff = data->BufferList()[bv->buffer];
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uint idxDataSize = sizeof( uint ) * accessor->count;
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uint* indices = ( uint* ) Mem_ClearedAlloc( idxDataSize , TAG_IDLIB_GLTF );
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idFile_Memory idxBin = idFile_Memory( "gltfChunkIndices",
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( const char* )( ( data->GetData( bv->buffer ) + bv->byteOffset + accessor->byteOffset ) ), bv->byteLength );
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2022-08-14 11:43:12 +00:00
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2022-06-20 22:18:24 +00:00
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for( int i = 0; i < accessor->count; i++ )
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{
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idxBin.Read( ( void* )( &indices[i] ), accessor->typeSize );
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if( bv->byteStride )
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{
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idxBin.Seek( bv->byteStride - accessor->typeSize, FS_SEEK_CUR );
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}
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}
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2022-08-15 10:23:38 +00:00
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int polyCount = accessor->count / 3;
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2022-08-14 11:43:12 +00:00
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2022-08-15 10:23:38 +00:00
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mesh->polygons.AssureSize( polyCount );
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2022-08-14 11:43:12 +00:00
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mesh->polygons.SetNum( polyCount );
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int cnt = 0;
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2022-06-20 22:18:24 +00:00
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for( int i = 0; i < accessor->count; i += 3 )
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{
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2022-08-14 11:43:12 +00:00
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MapPolygon& polygon = mesh->polygons[cnt++];
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2022-06-20 22:18:24 +00:00
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if( mat != NULL )
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{
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polygon.SetMaterial( mat->name );
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}
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else
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{
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polygon.SetMaterial( "textures/base_wall/snpanel2rust" );
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}
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polygon.AddIndex( indices[i + 2] );
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polygon.AddIndex( indices[i + 1] );
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polygon.AddIndex( indices[i + 0] );
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}
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2022-08-15 10:23:38 +00:00
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assert( cnt == polyCount );
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2022-08-14 11:43:12 +00:00
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2022-06-20 22:18:24 +00:00
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Mem_Free( indices );
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bool sizeSet = false;
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2022-09-05 17:29:11 +00:00
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//for( const auto& attrib : prim->attributes )
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for( int a = 0; a < prim->attributes.Num(); a++ )
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2022-06-20 22:18:24 +00:00
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{
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2022-09-05 17:29:11 +00:00
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gltfMesh_Primitive_Attribute* attrib = prim->attributes[a];
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2022-06-20 22:18:24 +00:00
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gltfAccessor* attrAcc = data->AccessorList()[attrib->accessorIndex];
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gltfBufferView* attrBv = data->BufferViewList()[attrAcc->bufferView];
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gltfData* attrData = attrBv->parent;
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gltfBuffer* attrbuff = attrData->BufferList()[attrBv->buffer];
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idFile_Memory bin = idFile_Memory( "gltfChunkVertices",
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( const char* )( ( attrData->GetData( attrBv->buffer ) + attrBv->byteOffset + attrAcc->byteOffset ) ), attrBv->byteLength );
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if( !sizeSet )
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{
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mesh->verts.AssureSize( attrAcc->count );
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sizeSet = true;
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}
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switch( attrib->type )
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{
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case gltfMesh_Primitive_Attribute::Type::Position:
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{
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for( int i = 0; i < attrAcc->count; i++ )
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{
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idVec3 pos;
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bin.Read( ( void* )( &pos.x ), attrAcc->typeSize );
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bin.Read( ( void* )( &pos.y ), attrAcc->typeSize );
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bin.Read( ( void* )( &pos.z ), attrAcc->typeSize );
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2022-09-24 18:13:48 +00:00
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// move into entity space
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pos *= transform;
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//pos *= blenderToDoomTransform;
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2022-06-20 22:18:24 +00:00
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mesh->verts[i].xyz.x = pos.x;
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mesh->verts[i].xyz.y = pos.y;
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mesh->verts[i].xyz.z = pos.z;
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if( attrBv->byteStride )
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{
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bin.Seek( attrBv->byteStride - ( 3 * attrAcc->typeSize ), FS_SEEK_CUR );
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}
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idRandom rnd( i );
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int r = rnd.RandomInt( 255 ), g = rnd.RandomInt( 255 ), b = rnd.RandomInt( 255 );
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//vtxData[i].abgr = 0xff000000 + ( b << 16 ) + ( g << 8 ) + r;
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}
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break;
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}
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case gltfMesh_Primitive_Attribute::Type::Normal:
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{
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idVec3 vec;
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for( int i = 0; i < attrAcc->count; i++ )
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{
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idVec3 vec;
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bin.Read( ( void* )( &vec.x ), attrAcc->typeSize );
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bin.Read( ( void* )( &vec.y ), attrAcc->typeSize );
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bin.Read( ( void* )( &vec.z ), attrAcc->typeSize );
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if( attrBv->byteStride )
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{
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bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
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}
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idVec3 normal;
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normal.x = vec.x;
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normal.y = vec.y;
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normal.z = vec.z;
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2022-09-24 18:13:48 +00:00
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normal *= transform;
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2022-06-20 22:18:24 +00:00
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mesh->verts[i].SetNormal( normal );
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}
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break;
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}
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case gltfMesh_Primitive_Attribute::Type::TexCoord0:
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{
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idVec2 vec;
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for( int i = 0; i < attrAcc->count; i++ )
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{
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bin.Read( ( void* )( &vec.x ), attrAcc->typeSize );
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bin.Read( ( void* )( &vec.y ), attrAcc->typeSize );
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if( attrBv->byteStride )
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{
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bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
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}
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//vec.y = 1.0f - vec.y;
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mesh->verts[i].SetTexCoord( vec );
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}
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break;
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}
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case gltfMesh_Primitive_Attribute::Type::Tangent:
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{
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idVec4 vec;
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for( int i = 0; i < attrAcc->count; i++ )
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{
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bin.Read( ( void* )( &vec.x ), attrAcc->typeSize );
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bin.Read( ( void* )( &vec.y ), attrAcc->typeSize );
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bin.Read( ( void* )( &vec.z ), attrAcc->typeSize );
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bin.Read( ( void* )( &vec.w ), attrAcc->typeSize );
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if( attrBv->byteStride )
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{
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bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
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}
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idVec3 tangent;
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tangent.x = vec.x;
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tangent.y = vec.y;
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tangent.z = vec.z;
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2022-09-24 18:13:48 +00:00
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tangent *= transform;
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2022-06-20 22:18:24 +00:00
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mesh->verts[i].SetTangent( tangent );
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mesh->verts[i].SetBiTangentSign( vec.w );
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}
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break;
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}
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2022-07-10 19:09:25 +00:00
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case gltfMesh_Primitive_Attribute::Type::Weight:
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{
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idVec4 vec;
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for( int i = 0; i < attrAcc->count; i++ )
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{
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bin.Read( ( void* )( &vec.x ), attrAcc->typeSize );
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bin.Read( ( void* )( &vec.y ), attrAcc->typeSize );
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bin.Read( ( void* )( &vec.z ), attrAcc->typeSize );
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bin.Read( ( void* )( &vec.w ), attrAcc->typeSize );
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if( attrBv->byteStride )
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{
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bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
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}
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2022-07-31 10:13:07 +00:00
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mesh->verts[i].SetColor2( PackColor( vec ) );
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2022-07-10 19:09:25 +00:00
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}
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break;
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}
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case gltfMesh_Primitive_Attribute::Type::Indices:
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{
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2022-08-16 11:00:52 +00:00
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if( attrAcc->typeSize == 2 )
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2022-07-10 19:09:25 +00:00
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{
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2022-08-16 11:00:52 +00:00
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uint16_t vec[4];
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2022-08-16 18:26:37 +00:00
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2022-08-16 18:35:52 +00:00
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assert( sizeof( vec ) == ( attrAcc->typeSize * 4 ) );
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2022-08-16 18:26:37 +00:00
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2022-08-16 11:00:52 +00:00
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for( int i = 0; i < attrAcc->count; i++ )
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2022-07-10 19:09:25 +00:00
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{
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2022-08-16 11:00:52 +00:00
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bin.Read( ( void* )( &vec[0] ), attrAcc->typeSize );
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bin.Read( ( void* )( &vec[1] ), attrAcc->typeSize );
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bin.Read( ( void* )( &vec[2] ), attrAcc->typeSize );
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bin.Read( ( void* )( &vec[3] ), attrAcc->typeSize );
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if( attrBv->byteStride )
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{
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bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
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}
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mesh->verts[i].color[0] = vec[0];
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mesh->verts[i].color[1] = vec[1];
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mesh->verts[i].color[2] = vec[2];
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mesh->verts[i].color[3] = vec[3];
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}
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}
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else
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{
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uint8_t vec[4];
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for( int i = 0; i < attrAcc->count; i++ )
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{
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2022-08-16 18:35:52 +00:00
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assert( sizeof( vec ) == ( attrAcc->typeSize * 4 ) );
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2022-08-16 11:00:52 +00:00
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bin.Read( ( void* )( &vec[0] ), attrAcc->typeSize );
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bin.Read( ( void* )( &vec[1] ), attrAcc->typeSize );
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bin.Read( ( void* )( &vec[2] ), attrAcc->typeSize );
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bin.Read( ( void* )( &vec[3] ), attrAcc->typeSize );
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if( attrBv->byteStride )
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{
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bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
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}
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mesh->verts[i].color[0] = vec[0];
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mesh->verts[i].color[1] = vec[1];
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mesh->verts[i].color[2] = vec[2];
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mesh->verts[i].color[3] = vec[3];
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2022-07-10 19:09:25 +00:00
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}
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}
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break;
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}
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2022-06-20 22:18:24 +00:00
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}
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}
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2022-09-24 18:13:48 +00:00
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2022-06-20 22:18:24 +00:00
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mesh->SetContents();
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2022-09-24 18:13:48 +00:00
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2022-06-20 22:18:24 +00:00
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return mesh;
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}
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2022-09-24 18:13:48 +00:00
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static void ProcessSceneNode_r( idMapEntity* newEntity, gltfNode* node, const idMat4& parentTransform, const idMat4& worldToEntityTransform, gltfData* data )
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2022-06-20 22:18:24 +00:00
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{
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auto& nodeList = data->NodeList();
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gltfData::ResolveNodeMatrix( node );
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2022-09-24 18:13:48 +00:00
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idMat4 nodeToWorldTransform = parentTransform * node->matrix;
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//idMat4 nodeToWorldTransform = parentTransform * ( blenderToDoomTransform * node->matrix );
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2022-06-20 22:18:24 +00:00
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2022-09-24 18:13:48 +00:00
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// bring mesh data into entity space
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2022-09-24 19:06:30 +00:00
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idMat4 nodeToEntityTransform = worldToEntityTransform * nodeToWorldTransform;
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2022-06-20 22:18:24 +00:00
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2022-08-14 11:43:12 +00:00
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if( node->mesh != -1 )
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2022-06-20 22:18:24 +00:00
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{
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2022-08-14 11:43:12 +00:00
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for( auto* prim : data->MeshList()[node->mesh]->primitives )
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2022-06-20 22:18:24 +00:00
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{
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2022-09-24 18:13:48 +00:00
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newEntity->AddPrimitive( MapPolygonMesh::ConvertFromMeshGltf( prim, data, nodeToEntityTransform ) );
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2022-06-20 22:18:24 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-09-24 18:13:48 +00:00
|
|
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for( auto& child : node->children )
|
2022-06-20 22:18:24 +00:00
|
|
|
{
|
2022-09-24 18:13:48 +00:00
|
|
|
ProcessSceneNode_r( newEntity, nodeList[child], nodeToWorldTransform, worldToEntityTransform, data );
|
2022-06-20 22:18:24 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-09-24 18:13:48 +00:00
|
|
|
static void AddMeshesToWorldspawn_r( idMapEntity* entity, gltfNode* node, const idMat4& transform, gltfData* data )
|
2022-06-20 22:18:24 +00:00
|
|
|
{
|
2022-09-24 18:13:48 +00:00
|
|
|
gltfData::ResolveNodeMatrix( node );
|
|
|
|
idMat4 nodeToWorldTransform = transform * node->matrix;
|
2022-06-20 22:18:24 +00:00
|
|
|
|
2022-09-24 18:13:48 +00:00
|
|
|
if( node->mesh != -1 )
|
2022-06-20 22:18:24 +00:00
|
|
|
{
|
2022-09-24 18:13:48 +00:00
|
|
|
for( auto prim : data->MeshList()[node->mesh]->primitives )
|
2022-06-20 22:18:24 +00:00
|
|
|
{
|
2022-09-24 18:13:48 +00:00
|
|
|
entity->AddPrimitive( MapPolygonMesh::ConvertFromMeshGltf( prim, data, nodeToWorldTransform ) );
|
2022-06-20 22:18:24 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-09-24 18:13:48 +00:00
|
|
|
for( auto& child : node->children )
|
2022-06-20 22:18:24 +00:00
|
|
|
{
|
2022-09-24 18:13:48 +00:00
|
|
|
AddMeshesToWorldspawn_r( entity, data->NodeList()[child], nodeToWorldTransform, data );
|
2022-06-20 22:18:24 +00:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
int idMapEntity::GetEntities( gltfData* data, EntityListRef entities, int sceneID )
|
|
|
|
{
|
|
|
|
idMapEntity* worldspawn = new( TAG_IDLIB_GLTF ) idMapEntity();
|
2022-09-24 18:13:48 +00:00
|
|
|
worldspawn->epairs.Set( "classname", "worldspawn" );
|
2022-06-20 22:18:24 +00:00
|
|
|
entities.Append( worldspawn );
|
|
|
|
|
|
|
|
bool wpSet = false;
|
|
|
|
|
|
|
|
int entityCount = 0;
|
|
|
|
for( auto& nodeID : data->SceneList()[sceneID]->nodes )
|
|
|
|
{
|
|
|
|
auto* node = data->NodeList()[nodeID];
|
|
|
|
const char* classname = node->extras.strPairs.GetString( "classname" );
|
|
|
|
|
|
|
|
bool isWorldSpawn = idStr::Icmp( classname, "worldspawn" ) == 0;
|
|
|
|
if( isWorldSpawn )
|
|
|
|
{
|
|
|
|
assert( !wpSet );
|
|
|
|
worldspawn->epairs.Copy( node->extras.strPairs );
|
|
|
|
wpSet = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// account all meshes starting with "worldspawn." or "BSP" in the name
|
|
|
|
if( idStr::Icmpn( node->name, "BSP", 3 ) == 0 || idStr::Icmpn( node->name, "worldspawn.", 11 ) == 0 )
|
|
|
|
{
|
2022-09-24 18:13:48 +00:00
|
|
|
AddMeshesToWorldspawn_r( worldspawn, node, blenderToDoomTransform, data );
|
2022-06-20 22:18:24 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2022-09-24 18:13:48 +00:00
|
|
|
idStr classname = node->extras.strPairs.GetString( "classname" );
|
|
|
|
|
|
|
|
// skip everything that is not an entity
|
|
|
|
if( !classname.IsEmpty() )
|
|
|
|
{
|
|
|
|
idMapEntity* newEntity = new( TAG_IDLIB_GLTF ) idMapEntity();
|
|
|
|
entities.Append( newEntity );
|
|
|
|
|
|
|
|
if( node->name.Length() )
|
|
|
|
{
|
|
|
|
newEntity->epairs.Set( "name", node->name );
|
|
|
|
}
|
2022-06-20 22:18:24 +00:00
|
|
|
|
2022-09-24 18:13:48 +00:00
|
|
|
// copy custom properties filled in Blender
|
|
|
|
idDict newPairs = node->extras.strPairs;
|
|
|
|
newPairs.SetDefaults( &newEntity->epairs );
|
|
|
|
newEntity->epairs = newPairs;
|
2022-06-20 22:18:24 +00:00
|
|
|
|
2022-09-24 18:13:48 +00:00
|
|
|
// gather entity transform and bring it into id Tech 4 space
|
|
|
|
gltfData::ResolveNodeMatrix( node );
|
|
|
|
|
|
|
|
idMat4 entityToWorldTransform = blenderToDoomTransform * node->matrix;
|
|
|
|
idMat4 worldToEntityTransform = entityToWorldTransform.Inverse();
|
|
|
|
|
|
|
|
// set entity transform in a way the game and physics code understand it
|
|
|
|
idVec3 origin = blenderToDoomTransform * node->translation;
|
|
|
|
newEntity->epairs.SetVector( "origin", origin );
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
if( idStr::Icmp( classname, "info_player_start" ) != 0 )
|
|
|
|
//if( !node->matrix.IsIdentity() )
|
|
|
|
{
|
|
|
|
idMat3 rotation = entityToWorldTransform.ToMat3();
|
|
|
|
newEntity->epairs.SetMatrix( "rotation", rotation );
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2022-09-24 19:06:30 +00:00
|
|
|
#if 0
|
2022-09-24 18:13:48 +00:00
|
|
|
for( int i = 0; i < newEntity->epairs.GetNumKeyVals(); i++ )
|
|
|
|
{
|
|
|
|
const idKeyValue* kv = newEntity->epairs.GetKeyVal( i );
|
|
|
|
|
|
|
|
idLib::Printf( "entity[ %s ] key = '%s' value = '%s'\n", node->name.c_str(), kv->GetKey().c_str(), kv->GetValue().c_str() );
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// add meshes from all subnodes
|
|
|
|
ProcessSceneNode_r( newEntity, node, mat4_identity, worldToEntityTransform, data );
|
|
|
|
|
|
|
|
entityCount++;
|
|
|
|
}
|
2022-06-20 22:18:24 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return entityCount;
|
|
|
|
}
|