doom3-bfg/neo/sys/sys_localuser.cpp

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../idlib/precompiled.h"
extern idCVar fs_savepath;
/*
========================
idLocalUser::idLocalUser
========================
*/
idLocalUser::idLocalUser() {
memset( joiningLobby, 0, sizeof( joiningLobby ) );
profileMgr.Init( this );
syncAchievementsRequested = 0;
}
void idLocalUser::Pump() {
// Pump the profile
GetProfileMgr().Pump();
if ( GetProfileMgr().GetProfile() != NULL && GetProfileMgr().GetProfile()->GetState() == idPlayerProfile::IDLE ) {
// Pump achievements
if ( syncAchievementsRequested ) {
if ( session->GetAchievementSystem().IsInitialized() ) {
session->GetAchievementSystem().SyncAchievementBits( this );
syncAchievementsRequested = false;
}
}
session->GetAchievementSystem().Pump();
}
// Extra platform pump if necessary
PumpPlatform();
}
/*
========================
idLocalUser::IsStorageDeviceAvailable
========================
*/
bool idLocalUser::IsStorageDeviceAvailable() const {
return saveGame_enable.GetBool();
}
/*
========================
idLocalUser::ResetStorageDevice
========================
*/
void idLocalUser::ResetStorageDevice() {
}
/*
========================
idLocalUser::StorageSizeAvailable
========================
*/
bool idLocalUser::StorageSizeAvailable( uint64 minSizeInBytes, int64 & neededBytes ) {
int64 size = Sys_GetDriveFreeSpaceInBytes( fs_savepath.GetString() );
neededBytes = minSizeInBytes - size;
if ( neededBytes < 0 ) {
neededBytes = 0;
}
return neededBytes == 0;
}
/*
========================
idLocalUser::SetStatInt
========================
*/
void idLocalUser::SetStatInt( int s, int v ) {
idPlayerProfile * profile = GetProfile();
if ( profile != NULL ) {
return profile->StatSetInt( s, v );
}
}
/*
========================
idLocalUser::SetStatFloat
========================
*/
void idLocalUser::SetStatFloat( int s, float v ) {
idPlayerProfile * profile = GetProfile();
if ( profile != NULL ) {
return profile->StatSetFloat( s, v );
}
}
/*
========================
idLocalUser::GetStatInt
========================
*/
int idLocalUser::GetStatInt( int s ) {
const idPlayerProfile * profile = GetProfile();
if ( profile != NULL && s >= 0 ) {
return profile->StatGetInt( s );
}
return 0;
}
/*
========================
idLocalUser::GetStatFloat
========================
*/
float idLocalUser::GetStatFloat( int s ) {
const idPlayerProfile * profile = GetProfile();
if ( profile != NULL ) {
return profile->StatGetFloat( s );
}
return 0.0f;
}
/*
========================
idLocalUser::LoadProfileSettings
========================
*/
void idLocalUser::LoadProfileSettings() {
idPlayerProfile * profile = GetProfileMgr().GetProfile();
// Lazy instantiation
if ( profile == NULL ) {
// Create a new profile
profile = idPlayerProfile::CreatePlayerProfile( GetInputDevice() );
}
if ( profile != NULL ) {
profile->LoadSettings();
}
return;
}
/*
========================
idLocalUser::SaveProfileSettings
========================
*/
void idLocalUser::SaveProfileSettings() {
idPlayerProfile * profile = GetProfileMgr().GetProfile();
if ( profile != NULL ) {
profile->SaveSettings( true );
}
return;
}
/*
========================
localUserHandle_t::Serialize
========================
*/
void localUserHandle_t::Serialize( idSerializer & ser ) {
ser.Serialize( handle );
}