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https://github.com/id-Software/DOOM-3-BFG.git
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79 lines
2.5 KiB
C
79 lines
2.5 KiB
C
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __R_THINGS__
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#define __R_THINGS__
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#ifdef __GNUG__
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#pragma interface
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#endif
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#define MAXVISSPRITES 128
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extern vissprite_t vissprites[MAXVISSPRITES];
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extern vissprite_t* vissprite_p;
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extern vissprite_t vsprsortedhead;
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// Constant arrays used for psprite clipping
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// and initializing clipping.
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extern short negonearray[SCREENWIDTH];
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extern short screenheightarray[SCREENWIDTH];
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// vars for R_DrawMaskedColumn
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extern short* mfloorclip;
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extern short* mceilingclip;
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extern fixed_t spryscale;
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extern fixed_t sprtopscreen;
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extern fixed_t pspritescale;
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extern fixed_t pspriteiscale;
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void R_DrawMaskedColumn (postColumn_t* column);
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void R_SortVisSprites (void);
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void R_AddSprites (sector_t* sec);
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void R_AddPSprites (void);
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void R_DrawSprites (void);
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void R_InitSprites (const char* const* namelist);
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void R_ClearSprites (void);
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void R_DrawMasked (void);
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void
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R_ClipVisSprite
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( vissprite_t* vis,
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int xl,
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int xh );
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#endif
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