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https://github.com/id-Software/DOOM-3-BFG.git
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75 lines
2.3 KiB
C
75 lines
2.3 KiB
C
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __R_BSP__
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#define __R_BSP__
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#ifdef __GNUG__
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#pragma interface
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#endif
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extern seg_t* curline;
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extern side_t* sidedef;
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extern line_t* linedef;
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extern sector_t* frontsector;
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extern sector_t* backsector;
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extern int rw_x;
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extern int rw_stopx;
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extern qboolean segtextured;
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// false if the back side is the same plane
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extern qboolean markfloor;
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extern qboolean markceiling;
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extern qboolean skymap;
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extern drawseg_t drawsegs[MAXDRAWSEGS];
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extern drawseg_t* ds_p;
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extern lighttable_t** hscalelight;
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extern lighttable_t** vscalelight;
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extern lighttable_t** dscalelight;
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typedef void (*drawfunc_t) (int start, int stop);
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// BSP?
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void R_ClearClipSegs (void);
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void R_ClearDrawSegs (void);
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void R_RenderBSPNode (int bspnum);
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#endif
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