doom3-bfg/neo/tools/compilers/main.cpp

552 lines
12 KiB
C++
Raw Normal View History

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
2024-06-15 19:33:49 +00:00
#include "precompiled.h"
#include "../sys/sys_local.h"
#include "../framework/EventLoop.h"
#include "../framework/DeclManager.h"
#include <direct.h>
#include <io.h>
idEventLoop* eventLoop;
idDeclManager* declManager;
idSys* sys = NULL;
#define STDIO_PRINT( pre, post ) \
va_list argptr; \
va_start( argptr, fmt ); \
printf( pre ); \
vprintf( fmt, argptr ); \
printf( post ); \
OutputDebugStringA(post); \
va_end( argptr )
idCVar com_productionMode( "com_productionMode", "0", CVAR_SYSTEM | CVAR_BOOL, "0 - no special behavior, 1 - building a production build, 2 - running a production build" );
/*
==============================================================
idSys
==============================================================
*/
2024-06-15 19:33:49 +00:00
/*
==============
Sys_Mkdir
==============
*/
void Sys_Mkdir( const char* path )
{
_mkdir( path );
}
/*
========================
Sys_Rmdir
========================
*/
bool Sys_Rmdir( const char* path )
{
return _rmdir( path ) == 0;
}
/*
==============
Sys_EXEPath
==============
*/
const char* Sys_EXEPath()
{
static char exe[MAX_OSPATH];
GetModuleFileName( NULL, exe, sizeof( exe ) - 1 );
return exe;
}
/*
==============
Sys_ListFiles
==============
*/
int Sys_ListFiles( const char* directory, const char* extension, idStrList& list )
{
idStr search;
struct _finddata_t findinfo;
// RB: 64 bit fixes, changed int to intptr_t
intptr_t findhandle;
// RB end
int flag;
if( !extension )
{
extension = "";
}
// passing a slash as extension will find directories
if( extension[0] == '/' && extension[1] == 0 )
{
extension = "";
flag = 0;
}
else
{
flag = _A_SUBDIR;
}
sprintf( search, "%s\\*%s", directory, extension );
// search
list.Clear();
findhandle = _findfirst( search, &findinfo );
if( findhandle == -1 )
{
return -1;
}
do
{
if( flag ^ ( findinfo.attrib & _A_SUBDIR ) )
{
list.Append( findinfo.name );
}
}
while( _findnext( findhandle, &findinfo ) != -1 );
_findclose( findhandle );
return list.Num();
}
int idEventLoop::JournalLevel() const
{
return 0;
}
/*
========================
Sys_IsFolder
========================
*/
sysFolder_t Sys_IsFolder( const char* path )
{
struct _stat buffer;
if( _stat( path, &buffer ) < 0 )
{
return FOLDER_ERROR;
}
return ( buffer.st_mode & _S_IFDIR ) != 0 ? FOLDER_YES : FOLDER_NO;
}
const char* Sys_DefaultSavePath()
{
return "";
}
const char* Sys_Lang( int )
{
return "";
}
/*
=================
Sys_FileTimeStamp
=================
*/
ID_TIME_T Sys_FileTimeStamp( idFileHandle fp )
{
FILETIME writeTime;
GetFileTime( fp, NULL, NULL, &writeTime );
/*
FILETIME = number of 100-nanosecond ticks since midnight
1 Jan 1601 UTC. time_t = number of 1-second ticks since
midnight 1 Jan 1970 UTC. To translate, we subtract a
FILETIME representation of midnight, 1 Jan 1970 from the
time in question and divide by the number of 100-ns ticks
in one second.
*/
SYSTEMTIME base_st =
{
1970, // wYear
1, // wMonth
0, // wDayOfWeek
1, // wDay
0, // wHour
0, // wMinute
0, // wSecond
0 // wMilliseconds
};
FILETIME base_ft;
SystemTimeToFileTime( &base_st, &base_ft );
LARGE_INTEGER itime;
itime.QuadPart = reinterpret_cast<LARGE_INTEGER&>( writeTime ).QuadPart;
itime.QuadPart -= reinterpret_cast<LARGE_INTEGER&>( base_ft ).QuadPart;
itime.QuadPart /= 10000000LL;
return itime.QuadPart;
}
/*
==============
Sys_Cwd
==============
*/
const char* Sys_Cwd()
{
static char cwd[MAX_OSPATH];
_getcwd( cwd, sizeof( cwd ) - 1 );
cwd[MAX_OSPATH - 1] = 0;
return cwd;
}
/*
==============
Sys_DefaultBasePath
==============
*/
const char* Sys_DefaultBasePath()
{
return Sys_Cwd();
}
int Sys_NumLangs()
{
return 0;
}
/*
================
Sys_Milliseconds
================
*/
int Sys_Milliseconds()
{
static DWORD sys_timeBase = timeGetTime();
return timeGetTime() - sys_timeBase;
}
/*
==============================================================
idCommon
==============================================================
*/
2024-06-15 19:33:49 +00:00
class idCommonLocal : public idCommon
{
public:
// Initialize everything.
// if the OS allows, pass argc/argv directly (without executable name)
// otherwise pass the command line in a single string (without executable name)
virtual void Init( int argc, const char* const* argv, const char* cmdline ) { };
// Shuts down everything.
virtual void Shutdown() { };
virtual bool IsShuttingDown() const
{
return false;
};
virtual void CreateMainMenu() { };
// Shuts down everything.
virtual void Quit() { };
// Returns true if common initialization is complete.
virtual bool IsInitialized() const
{
return true;
};
// Called repeatedly as the foreground thread for rendering and game logic.
virtual void Frame() { };
// Redraws the screen, handling games, guis, console, etc
// in a modal manner outside the normal frame loop
virtual void UpdateScreen() { };
virtual void UpdateLevelLoadPacifier() { };
// Checks for and removes command line "+set var arg" constructs.
// If match is NULL, all set commands will be executed, otherwise
// only a set with the exact name.
virtual void StartupVariable( const char* match ) { };
// Begins redirection of console output to the given buffer.
virtual void BeginRedirect( char* buffer, int buffersize, void ( *flush )( const char* ) ) { };
// Stops redirection of console output.
virtual void EndRedirect() { };
// Update the screen with every message printed.
virtual void SetRefreshOnPrint( bool set ) { };
virtual void Printf( const char* fmt, ... )
{
STDIO_PRINT( "", "" );
}
virtual void VPrintf( const char* fmt, va_list arg )
{
vprintf( fmt, arg );
}
virtual void DPrintf( const char* fmt, ... )
{
/*STDIO_PRINT( "", "" );*/
}
virtual void Warning( const char* fmt, ... )
{
STDIO_PRINT( "WARNING: ", "\n" );
}
virtual void DWarning( const char* fmt, ... )
{
/*STDIO_PRINT( "WARNING: ", "\n" );*/
}
// Prints all queued warnings.
virtual void PrintWarnings() { };
// Removes all queued warnings.
virtual void ClearWarnings( const char* reason ) { };
virtual void Error( const char* fmt, ... )
{
STDIO_PRINT( "ERROR: ", "\n" );
exit( 0 );
}
virtual void FatalError( const char* fmt, ... )
{
STDIO_PRINT( "FATAL ERROR: ", "\n" );
exit( 0 );
}
// Returns key bound to the command
virtual const char* KeysFromBinding( const char* bind )
{
return NULL;
};
// Returns the binding bound to the key
virtual const char* BindingFromKey( const char* key )
{
return NULL;
};
// Directly sample a button.
virtual int ButtonState( int key )
{
return 0;
};
// Directly sample a keystate.
virtual int KeyState( int key )
{
return 0;
};
// Returns true if a multiplayer game is running.
// CVars and commands are checked differently in multiplayer mode.
virtual bool IsMultiplayer()
{
return false;
};
virtual bool IsServer()
{
return false;
};
virtual bool IsClient()
{
return false;
};
// Returns true if the player has ever enabled the console
virtual bool GetConsoleUsed()
{
return false;
};
// Returns the rate (in ms between snaps) that we want to generate snapshots
virtual int GetSnapRate()
{
return 0;
};
virtual void NetReceiveReliable( int peer, int type, idBitMsg& msg ) { };
virtual void NetReceiveSnapshot( class idSnapShot& ss ) { };
virtual void NetReceiveUsercmds( int peer, idBitMsg& msg ) { };
// Processes the given event.
virtual bool ProcessEvent( const sysEvent_t* event )
{
return false;
};
virtual bool LoadGame( const char* saveName )
{
return false;
};
virtual bool SaveGame( const char* saveName )
{
return false;
};
virtual idGame* Game()
{
return NULL;
};
virtual idRenderWorld* RW()
{
return NULL;
};
virtual idSoundWorld* SW()
{
return NULL;
};
virtual idSoundWorld* MenuSW()
{
return NULL;
};
virtual idSession* Session()
{
return NULL;
};
virtual idCommonDialog& Dialog()
{
static idCommonDialog useless;
return useless;
};
virtual void OnSaveCompleted( idSaveLoadParms& parms ) { };
virtual void OnLoadCompleted( idSaveLoadParms& parms ) { };
virtual void OnLoadFilesCompleted( idSaveLoadParms& parms ) { };
virtual void OnEnumerationCompleted( idSaveLoadParms& parms ) { };
virtual void OnDeleteCompleted( idSaveLoadParms& parms ) { };
virtual void TriggerScreenWipe( const char* _wipeMaterial, bool hold ) { };
virtual void OnStartHosting( idMatchParameters& parms ) { };
virtual int GetGameFrame()
{
return 0;
};
virtual void LaunchExternalTitle( int titleIndex, int device, const lobbyConnectInfo_t* const connectInfo ) { };
virtual void InitializeMPMapsModes() { };
virtual const idStrList& GetModeList() const
{
static idStrList useless;
return useless;
};
virtual const idStrList& GetModeDisplayList() const
{
static idStrList useless;
return useless;
};
virtual const idList<mpMap_t>& GetMapList() const
{
static idList<mpMap_t> useless;
return useless;
};
virtual void ResetPlayerInput( int playerIndex ) { };
virtual bool JapaneseCensorship() const
{
return false;
};
virtual void QueueShowShell() { }; // Will activate the shell on the next frame.
virtual void idCommon::UpdateScreen( bool, bool ) { }
void idCommon::InitTool( const toolFlag_t, const idDict*, idEntity* ) { }
//virtual currentGame_t GetCurrentGame() const {
// return DOOM_CLASSIC;
//};
//virtual void SwitchToGame(currentGame_t newGame) { };
void LoadPacifierBinarizeFilename( const char* filename, const char* reason ) { };
void LoadPacifierBinarizeInfo( const char* info ) { };
void LoadPacifierBinarizeMiplevel( int level, int maxLevel ) { };
void LoadPacifierBinarizeProgress( float progress ) { };
void LoadPacifierBinarizeEnd() { };
// for images in particular we can measure more accurately this way (to deal with mipmaps)
void LoadPacifierBinarizeProgressTotal( int total ) { };
void LoadPacifierBinarizeProgressIncrement( int step ) { };
2024-06-15 19:33:49 +00:00
};
//idCVar com_developer( "developer", "0", CVAR_BOOL|CVAR_SYSTEM, "developer mode" );
2024-06-15 19:33:49 +00:00
idCommonLocal commonLocal;
idCommon* common = &commonLocal;
/*
==============================================================
main
==============================================================
*/
int main( int argc, char** argv )
{
idLib::common = common;
idLib::cvarSystem = cvarSystem;
idLib::fileSystem = fileSystem;
idLib::sys = sys;
idLib::Init();
cmdSystem->Init();
cvarSystem->Init();
idCVar::RegisterStaticVars();
fileSystem->Init();
idCmdArgs args;
for( int i = 0; i < argc; i++ )
{
args.AppendArg( argv[i] );
}
Dmap_f( args );
}