mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 13:11:47 +00:00
85 lines
2.5 KiB
C
85 lines
2.5 KiB
C
|
/*
|
||
|
===========================================================================
|
||
|
|
||
|
Doom 3 BFG Edition GPL Source Code
|
||
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||
|
|
||
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
|
||
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
|
||
|
===========================================================================
|
||
|
*/
|
||
|
|
||
|
#ifndef __P_PSPR__
|
||
|
#define __P_PSPR__
|
||
|
|
||
|
// Basic data types.
|
||
|
// Needs fixed point, and BAM angles.
|
||
|
#include "m_fixed.h"
|
||
|
#include "tables.h"
|
||
|
|
||
|
|
||
|
//
|
||
|
// Needs to include the precompiled
|
||
|
// sprite animation tables.
|
||
|
// Header generated by multigen utility.
|
||
|
// This includes all the data for thing animation,
|
||
|
// i.e. the Thing Atrributes table
|
||
|
// and the Frame Sequence table.
|
||
|
#include "info.h"
|
||
|
|
||
|
#ifdef __GNUG__
|
||
|
#pragma interface
|
||
|
#endif
|
||
|
|
||
|
|
||
|
//
|
||
|
// Frame flags:
|
||
|
// handles maximum brightness (torches, muzzle flare, light sources)
|
||
|
//
|
||
|
#define FF_FULLBRIGHT 0x8000 // flag in thing->frame
|
||
|
#define FF_FRAMEMASK 0x7fff
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// Overlay psprites are scaled shapes
|
||
|
// drawn directly on the view screen,
|
||
|
// coordinates are given for a 320*200 view screen.
|
||
|
//
|
||
|
typedef enum
|
||
|
{
|
||
|
ps_weapon,
|
||
|
ps_flash,
|
||
|
NUMPSPRITES
|
||
|
|
||
|
} psprnum_t;
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
const state_t* state; // a NULL state means not active
|
||
|
int tics;
|
||
|
fixed_t sx;
|
||
|
fixed_t sy;
|
||
|
|
||
|
} pspdef_t;
|
||
|
|
||
|
#endif
|
||
|
|