doom3-bfg/neo/d3xp/menus/MenuScreen_Shell_Playstation.cpp

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idLib/precompiled.h"
#include "../Game_local.h"
const static int NUM_SETTING_OPTIONS = 8;
/*
========================
idMenuScreen_Shell_Playstation::Initialize
========================
*/
void idMenuScreen_Shell_Playstation::Initialize( idMenuHandler* data )
{
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idMenuScreen::Initialize( data );
if( data != NULL )
{
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menuGUI = data->GetGUI();
}
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SetSpritePath( "menuPlaystation" );
options = new( TAG_SWF ) idMenuWidget_DynamicList();
idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > menuOptions;
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idList< idStr > option;
option.Append( "#str_swf_friends" ); // FRIENDS
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_check_for_invites" ); // CHECK FOR INVITES
menuOptions.Append( option );
options->SetListData( menuOptions );
options->SetNumVisibleOptions( NUM_SETTING_OPTIONS );
options->SetSpritePath( GetSpritePath(), "info", "options" );
options->SetWrappingAllowed( true );
while( options->GetChildren().Num() < NUM_SETTING_OPTIONS )
{
idMenuWidget_Button* const buttonWidget = new( TAG_SWF ) idMenuWidget_Button();
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buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
buttonWidget->Initialize( data );
options->AddChild( buttonWidget );
}
options->Initialize( data );
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AddChild( options );
btnBack = new( TAG_SWF ) idMenuWidget_Button();
btnBack->Initialize( data );
idMenuHandler_Shell* handler = dynamic_cast< idMenuHandler_Shell* >( data );
if( handler != NULL && handler->GetInGame() )
{
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btnBack->SetLabel( "#str_swf_pause_menu" );
}
else
{
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btnBack->SetLabel( "#str_02305" );
}
btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" );
btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK );
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AddChild( btnBack );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) );
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}
/*
========================
idMenuScreen_Shell_Playstation::Update
========================
*/
void idMenuScreen_Shell_Playstation::Update()
{
if( menuData != NULL )
{
idMenuWidget_CommandBar* cmdBar = menuData->GetCmdBar();
if( cmdBar != NULL )
{
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cmdBar->ClearAllButtons();
idMenuWidget_CommandBar::buttonInfo_t* buttonInfo;
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buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
if( menuData->GetPlatform() != 2 )
{
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buttonInfo->label = "#str_00395";
}
buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
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buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
if( menuData->GetPlatform() != 2 )
{
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buttonInfo->label = "#str_SWF_SELECT";
}
buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
}
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}
idSWFScriptObject& root = GetSWFObject()->GetRootObject();
if( BindSprite( root ) )
{
idSWFTextInstance* heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" );
if( heading != NULL )
{
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heading->SetText( "#str_swf_playstation" );
heading->SetStrokeInfo( true, 0.75f, 1.75f );
}
idSWFSpriteInstance* gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" );
if( gradient != NULL && heading != NULL )
{
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gradient->SetXPos( heading->GetTextLength() );
}
}
if( btnBack != NULL )
{
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btnBack->BindSprite( root );
}
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idMenuScreen::Update();
}
/*
========================
idMenuScreen_Shell_Playstation::ShowScreen
========================
*/
void idMenuScreen_Shell_Playstation::ShowScreen( const mainMenuTransition_t transitionType )
{
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idMenuScreen::ShowScreen( transitionType );
}
/*
========================
idMenuScreen_Shell_Playstation::HideScreen
========================
*/
void idMenuScreen_Shell_Playstation::HideScreen( const mainMenuTransition_t transitionType )
{
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idMenuScreen::HideScreen( transitionType );
}
/*
========================
idMenuScreen_Shell_Playstation::HandleAction h
========================
*/
bool idMenuScreen_Shell_Playstation::HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled )
{
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if( menuData == NULL )
{
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return true;
}
if( menuData->ActiveScreen() != SHELL_AREA_PLAYSTATION )
{
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return false;
}
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widgetAction_t actionType = action.GetType();
const idSWFParmList& parms = action.GetParms();
switch( actionType )
{
case WIDGET_ACTION_GO_BACK:
{
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menuData->SetNextScreen( SHELL_AREA_ROOT, MENU_TRANSITION_SIMPLE );
return true;
}
case WIDGET_ACTION_PRESS_FOCUSED:
{
if( options == NULL )
{
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return true;
}
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int selectionIndex = options->GetViewIndex();
if( parms.Num() == 1 )
{
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selectionIndex = parms[0].ToInteger();
}
if( options->GetFocusIndex() != selectionIndex )
{
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options->SetFocusIndex( selectionIndex );
options->SetViewIndex( options->GetViewOffset() + selectionIndex );
}
if( selectionIndex == 0 )
{
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}
else if( selectionIndex == 1 )
{
}
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return true;
}
}
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return idMenuWidget::HandleAction( action, event, widget, forceHandled );
}