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739 lines
15 KiB
C++
739 lines
15 KiB
C++
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/*
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TiMidity -- Experimental MIDI to WAVE converter
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Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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resample.c
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*/
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "config.h"
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#include "common.h"
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#include "instrum.h"
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#include "playmidi.h"
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#include "output.h"
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#include "controls.h"
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#include "tables.h"
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#include "resample.h"
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#ifdef LINEAR_INTERPOLATION
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# if defined(LOOKUP_HACK) && defined(LOOKUP_INTERPOLATION)
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# define RESAMPLATION \
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v1=src[ofs>>FRACTION_BITS];\
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v2=src[(ofs>>FRACTION_BITS)+1];\
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*dest++ = v1 + (iplookup[(((v2-v1)<<5) & 0x03FE0) | \
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((ofs & FRACTION_MASK) >> (FRACTION_BITS-5))]);
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# else
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# define RESAMPLATION \
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v1=src[ofs>>FRACTION_BITS];\
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v2=src[(ofs>>FRACTION_BITS)+1];\
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*dest++ = v1 + (((v2-v1) * (ofs & FRACTION_MASK)) >> FRACTION_BITS);
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# endif
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# define INTERPVARS sample_t v1, v2
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#else
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/* Earplugs recommended for maximum listening enjoyment */
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# define RESAMPLATION *dest++=src[ofs>>FRACTION_BITS];
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# define INTERPVARS
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#endif
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#define FINALINTERP if (ofs == le) *dest++=src[ofs>>FRACTION_BITS];
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/* So it isn't interpolation. At least it's final. */
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extern sample_t *resample_buffer;
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void Real_Tim_Free( void *pt );
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/*************** resampling with fixed increment *****************/
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static sample_t *rs_plain(int v, int32_t *countptr)
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{
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/* Play sample until end, then free the voice. */
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INTERPVARS;
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Voice
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*vp=&voice[v];
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sample_t
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*dest=resample_buffer,
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*src=vp->sample->data;
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int32_t
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ofs=vp->sample_offset,
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incr=vp->sample_increment,
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le=vp->sample->data_length,
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count=*countptr;
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#ifdef PRECALC_LOOPS
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int32_t i;
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if (incr<0) incr = -incr; /* In case we're coming out of a bidir loop */
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/* Precalc how many times we should go through the loop.
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NOTE: Assumes that incr > 0 and that ofs <= le */
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i = (le - ofs) / incr + 1;
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if (i > count)
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{
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i = count;
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count = 0;
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}
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else count -= i;
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while (i--)
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{
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RESAMPLATION;
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ofs += incr;
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}
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if (ofs >= le)
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{
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FINALINTERP;
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vp->status=VOICE_FREE;
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ctl->note(v);
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*countptr-=count+1;
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}
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#else /* PRECALC_LOOPS */
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while (count--)
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{
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RESAMPLATION;
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ofs += incr;
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if (ofs >= le)
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{
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FINALINTERP;
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vp->status=VOICE_FREE;
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ctl->note(v);
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*countptr-=count+1;
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break;
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}
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}
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#endif /* PRECALC_LOOPS */
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vp->sample_offset=ofs; /* Update offset */
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return resample_buffer;
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}
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static sample_t *rs_loop(Voice *vp, int32_t count)
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{
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/* Play sample until end-of-loop, skip back and continue. */
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INTERPVARS;
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int32_t
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ofs=vp->sample_offset,
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incr=vp->sample_increment,
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le=vp->sample->loop_end,
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ll=le - vp->sample->loop_start;
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sample_t
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*dest=resample_buffer,
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*src=vp->sample->data;
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#ifdef PRECALC_LOOPS
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int32_t i;
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while (count)
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{
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if (ofs >= le)
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/* NOTE: Assumes that ll > incr and that incr > 0. */
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ofs -= ll;
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/* Precalc how many times we should go through the loop */
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i = (le - ofs) / incr + 1;
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if (i > count)
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{
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i = count;
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count = 0;
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}
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else count -= i;
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while (i--)
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{
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RESAMPLATION;
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ofs += incr;
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}
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}
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#else
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while (count--)
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{
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RESAMPLATION;
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ofs += incr;
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if (ofs>=le)
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ofs -= ll; /* Hopefully the loop is longer than an increment. */
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}
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#endif
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vp->sample_offset=ofs; /* Update offset */
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return resample_buffer;
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}
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static sample_t *rs_bidir(Voice *vp, int32_t count)
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{
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INTERPVARS;
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int32_t
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ofs=vp->sample_offset,
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incr=vp->sample_increment,
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le=vp->sample->loop_end,
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ls=vp->sample->loop_start;
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sample_t
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*dest=resample_buffer,
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*src=vp->sample->data;
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#ifdef PRECALC_LOOPS
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int32_t
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le2 = le<<1,
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ls2 = ls<<1,
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i;
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/* Play normally until inside the loop region */
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if (ofs <= ls)
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{
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/* NOTE: Assumes that incr > 0, which is NOT always the case
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when doing bidirectional looping. I have yet to see a case
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where both ofs <= ls AND incr < 0, however. */
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i = (ls - ofs) / incr + 1;
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if (i > count)
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{
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i = count;
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count = 0;
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}
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else count -= i;
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while (i--)
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{
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RESAMPLATION;
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ofs += incr;
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}
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}
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/* Then do the bidirectional looping */
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while(count)
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{
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/* Precalc how many times we should go through the loop */
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i = ((incr > 0 ? le : ls) - ofs) / incr + 1;
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if (i > count)
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{
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i = count;
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count = 0;
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}
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else count -= i;
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while (i--)
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{
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RESAMPLATION;
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ofs += incr;
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}
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if (ofs>=le)
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{
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/* fold the overshoot back in */
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ofs = le2 - ofs;
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incr *= -1;
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}
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else if (ofs <= ls)
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{
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ofs = ls2 - ofs;
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incr *= -1;
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}
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}
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#else /* PRECALC_LOOPS */
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/* Play normally until inside the loop region */
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if (ofs < ls)
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{
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while (count--)
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{
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RESAMPLATION;
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ofs += incr;
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if (ofs>=ls)
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break;
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}
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}
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/* Then do the bidirectional looping */
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if (count>0)
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while (count--)
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{
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RESAMPLATION;
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ofs += incr;
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if (ofs>=le)
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{
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/* fold the overshoot back in */
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ofs = le - (ofs - le);
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incr = -incr;
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}
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else if (ofs <= ls)
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{
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ofs = ls + (ls - ofs);
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incr = -incr;
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}
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}
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#endif /* PRECALC_LOOPS */
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vp->sample_increment=incr;
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vp->sample_offset=ofs; /* Update offset */
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return resample_buffer;
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}
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/*********************** vibrato versions ***************************/
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/* We only need to compute one half of the vibrato sine cycle */
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static int vib_phase_to_inc_ptr(int phase)
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{
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if (phase < VIBRATO_SAMPLE_INCREMENTS/2)
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return VIBRATO_SAMPLE_INCREMENTS/2-1-phase;
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else if (phase >= 3*VIBRATO_SAMPLE_INCREMENTS/2)
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return 5*VIBRATO_SAMPLE_INCREMENTS/2-1-phase;
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else
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return phase-VIBRATO_SAMPLE_INCREMENTS/2;
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}
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static int32_t update_vibrato(Voice *vp, int sign)
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{
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int32_t depth;
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int phase, pb;
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double a;
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if (vp->vibrato_phase++ >= 2*VIBRATO_SAMPLE_INCREMENTS-1)
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vp->vibrato_phase=0;
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phase=vib_phase_to_inc_ptr(vp->vibrato_phase);
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if (vp->vibrato_sample_increment[phase])
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{
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if (sign)
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return -vp->vibrato_sample_increment[phase];
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else
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return vp->vibrato_sample_increment[phase];
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}
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/* Need to compute this sample increment. */
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depth=vp->sample->vibrato_depth<<7;
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if (vp->vibrato_sweep)
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{
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/* Need to update sweep */
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vp->vibrato_sweep_position += vp->vibrato_sweep;
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if (vp->vibrato_sweep_position >= (1<<SWEEP_SHIFT))
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vp->vibrato_sweep=0;
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else
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{
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/* Adjust depth */
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depth *= vp->vibrato_sweep_position;
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depth >>= SWEEP_SHIFT;
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}
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}
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a = FSCALE(((double)(vp->sample->sample_rate) *
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(double)(vp->frequency)) /
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((double)(vp->sample->root_freq) *
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(double)(play_mode->rate)),
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FRACTION_BITS);
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pb=(int)((sine(vp->vibrato_phase *
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(SINE_CYCLE_LENGTH/(2*VIBRATO_SAMPLE_INCREMENTS)))
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* (double)(depth) * VIBRATO_AMPLITUDE_TUNING));
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if (pb<0)
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{
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pb=-pb;
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a /= bend_fine[(pb>>5) & 0xFF] * bend_coarse[pb>>13];
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}
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else
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a *= bend_fine[(pb>>5) & 0xFF] * bend_coarse[pb>>13];
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/* If the sweep's over, we can store the newly computed sample_increment */
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if (!vp->vibrato_sweep)
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vp->vibrato_sample_increment[phase]=(int32_t) a;
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if (sign)
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a = -a; /* need to preserve the loop direction */
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return (int32_t) a;
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}
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static sample_t *rs_vib_plain(int v, int32_t *countptr)
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{
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/* Play sample until end, then free the voice. */
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INTERPVARS;
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Voice *vp=&voice[v];
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sample_t
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*dest=resample_buffer,
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*src=vp->sample->data;
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int32_t
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le=vp->sample->data_length,
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ofs=vp->sample_offset,
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incr=vp->sample_increment,
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count=*countptr;
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int
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cc=vp->vibrato_control_counter;
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/* This has never been tested */
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if (incr<0) incr = -incr; /* In case we're coming out of a bidir loop */
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while (count--)
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{
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if (!cc--)
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{
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cc=vp->vibrato_control_ratio;
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incr=update_vibrato(vp, 0);
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}
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RESAMPLATION;
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ofs += incr;
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if (ofs >= le)
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{
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FINALINTERP;
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vp->status=VOICE_FREE;
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ctl->note(v);
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*countptr-=count+1;
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break;
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}
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}
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vp->vibrato_control_counter=cc;
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vp->sample_increment=incr;
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vp->sample_offset=ofs; /* Update offset */
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return resample_buffer;
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}
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static sample_t *rs_vib_loop(Voice *vp, int32_t count)
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{
|
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|
|
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/* Play sample until end-of-loop, skip back and continue. */
|
||
|
|
||
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INTERPVARS;
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int32_t
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ofs=vp->sample_offset,
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incr=vp->sample_increment,
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le=vp->sample->loop_end,
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ll=le - vp->sample->loop_start;
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sample_t
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*dest=resample_buffer,
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*src=vp->sample->data;
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int
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cc=vp->vibrato_control_counter;
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||
|
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||
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#ifdef PRECALC_LOOPS
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||
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int32_t i;
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int
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vibflag=0;
|
||
|
|
||
|
while (count)
|
||
|
{
|
||
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/* Hopefully the loop is longer than an increment */
|
||
|
if(ofs >= le)
|
||
|
ofs -= ll;
|
||
|
/* Precalc how many times to go through the loop, taking
|
||
|
the vibrato control ratio into account this time. */
|
||
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i = (le - ofs) / incr + 1;
|
||
|
if(i > count) i = count;
|
||
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if(i > cc)
|
||
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{
|
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i = cc;
|
||
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vibflag = 1;
|
||
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}
|
||
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else cc -= i;
|
||
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count -= i;
|
||
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while(i--)
|
||
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{
|
||
|
RESAMPLATION;
|
||
|
ofs += incr;
|
||
|
}
|
||
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if(vibflag)
|
||
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{
|
||
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cc = vp->vibrato_control_ratio;
|
||
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incr = update_vibrato(vp, 0);
|
||
|
vibflag = 0;
|
||
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}
|
||
|
}
|
||
|
|
||
|
#else /* PRECALC_LOOPS */
|
||
|
while (count--)
|
||
|
{
|
||
|
if (!cc--)
|
||
|
{
|
||
|
cc=vp->vibrato_control_ratio;
|
||
|
incr=update_vibrato(vp, 0);
|
||
|
}
|
||
|
RESAMPLATION;
|
||
|
ofs += incr;
|
||
|
if (ofs>=le)
|
||
|
ofs -= ll; /* Hopefully the loop is longer than an increment. */
|
||
|
}
|
||
|
#endif /* PRECALC_LOOPS */
|
||
|
|
||
|
vp->vibrato_control_counter=cc;
|
||
|
vp->sample_increment=incr;
|
||
|
vp->sample_offset=ofs; /* Update offset */
|
||
|
return resample_buffer;
|
||
|
}
|
||
|
|
||
|
static sample_t *rs_vib_bidir(Voice *vp, int32_t count)
|
||
|
{
|
||
|
INTERPVARS;
|
||
|
int32_t
|
||
|
ofs=vp->sample_offset,
|
||
|
incr=vp->sample_increment,
|
||
|
le=vp->sample->loop_end,
|
||
|
ls=vp->sample->loop_start;
|
||
|
sample_t
|
||
|
*dest=resample_buffer,
|
||
|
*src=vp->sample->data;
|
||
|
int
|
||
|
cc=vp->vibrato_control_counter;
|
||
|
|
||
|
#ifdef PRECALC_LOOPS
|
||
|
int32_t
|
||
|
le2=le<<1,
|
||
|
ls2=ls<<1,
|
||
|
i;
|
||
|
int
|
||
|
vibflag = 0;
|
||
|
|
||
|
/* Play normally until inside the loop region */
|
||
|
while (count && (ofs <= ls))
|
||
|
{
|
||
|
i = (ls - ofs) / incr + 1;
|
||
|
if (i > count) i = count;
|
||
|
if (i > cc)
|
||
|
{
|
||
|
i = cc;
|
||
|
vibflag = 1;
|
||
|
}
|
||
|
else cc -= i;
|
||
|
count -= i;
|
||
|
while (i--)
|
||
|
{
|
||
|
RESAMPLATION;
|
||
|
ofs += incr;
|
||
|
}
|
||
|
if (vibflag)
|
||
|
{
|
||
|
cc = vp->vibrato_control_ratio;
|
||
|
incr = update_vibrato(vp, 0);
|
||
|
vibflag = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* Then do the bidirectional looping */
|
||
|
|
||
|
while (count)
|
||
|
{
|
||
|
/* Precalc how many times we should go through the loop */
|
||
|
i = ((incr > 0 ? le : ls) - ofs) / incr + 1;
|
||
|
if(i > count) i = count;
|
||
|
if(i > cc)
|
||
|
{
|
||
|
i = cc;
|
||
|
vibflag = 1;
|
||
|
}
|
||
|
else cc -= i;
|
||
|
count -= i;
|
||
|
while (i--)
|
||
|
{
|
||
|
RESAMPLATION;
|
||
|
ofs += incr;
|
||
|
}
|
||
|
if (vibflag)
|
||
|
{
|
||
|
cc = vp->vibrato_control_ratio;
|
||
|
incr = update_vibrato(vp, (incr < 0));
|
||
|
vibflag = 0;
|
||
|
}
|
||
|
if (ofs >= le)
|
||
|
{
|
||
|
/* fold the overshoot back in */
|
||
|
ofs = le2 - ofs;
|
||
|
incr *= -1;
|
||
|
}
|
||
|
else if (ofs <= ls)
|
||
|
{
|
||
|
ofs = ls2 - ofs;
|
||
|
incr *= -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#else /* PRECALC_LOOPS */
|
||
|
/* Play normally until inside the loop region */
|
||
|
|
||
|
if (ofs < ls)
|
||
|
{
|
||
|
while (count--)
|
||
|
{
|
||
|
if (!cc--)
|
||
|
{
|
||
|
cc=vp->vibrato_control_ratio;
|
||
|
incr=update_vibrato(vp, 0);
|
||
|
}
|
||
|
RESAMPLATION;
|
||
|
ofs += incr;
|
||
|
if (ofs>=ls)
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* Then do the bidirectional looping */
|
||
|
|
||
|
if (count>0)
|
||
|
while (count--)
|
||
|
{
|
||
|
if (!cc--)
|
||
|
{
|
||
|
cc=vp->vibrato_control_ratio;
|
||
|
incr=update_vibrato(vp, (incr < 0));
|
||
|
}
|
||
|
RESAMPLATION;
|
||
|
ofs += incr;
|
||
|
if (ofs>=le)
|
||
|
{
|
||
|
/* fold the overshoot back in */
|
||
|
ofs = le - (ofs - le);
|
||
|
incr = -incr;
|
||
|
}
|
||
|
else if (ofs <= ls)
|
||
|
{
|
||
|
ofs = ls + (ls - ofs);
|
||
|
incr = -incr;
|
||
|
}
|
||
|
}
|
||
|
#endif /* PRECALC_LOOPS */
|
||
|
|
||
|
vp->vibrato_control_counter=cc;
|
||
|
vp->sample_increment=incr;
|
||
|
vp->sample_offset=ofs; /* Update offset */
|
||
|
return resample_buffer;
|
||
|
}
|
||
|
|
||
|
sample_t *resample_voice(int v, int32_t *countptr)
|
||
|
{
|
||
|
int32_t ofs;
|
||
|
uint8_t modes;
|
||
|
Voice *vp=&voice[v];
|
||
|
|
||
|
if (!(vp->sample->sample_rate))
|
||
|
{
|
||
|
/* Pre-resampled data -- just update the offset and check if
|
||
|
we're out of data. */
|
||
|
ofs=vp->sample_offset >> FRACTION_BITS; /* Kind of silly to use
|
||
|
FRACTION_BITS here... */
|
||
|
if (*countptr >= (vp->sample->data_length>>FRACTION_BITS) - ofs)
|
||
|
{
|
||
|
/* Note finished. Free the voice. */
|
||
|
vp->status = VOICE_FREE;
|
||
|
ctl->note(v);
|
||
|
|
||
|
/* Let the caller know how much data we had left */
|
||
|
*countptr = (vp->sample->data_length>>FRACTION_BITS) - ofs;
|
||
|
}
|
||
|
else
|
||
|
vp->sample_offset += *countptr << FRACTION_BITS;
|
||
|
|
||
|
return vp->sample->data+ofs;
|
||
|
}
|
||
|
|
||
|
/* Need to resample. Use the proper function. */
|
||
|
modes=vp->sample->modes;
|
||
|
|
||
|
if (vp->vibrato_control_ratio)
|
||
|
{
|
||
|
if ((modes & MODES_LOOPING) &&
|
||
|
((modes & MODES_ENVELOPE) ||
|
||
|
(vp->status==VOICE_ON || vp->status==VOICE_SUSTAINED)))
|
||
|
{
|
||
|
if (modes & MODES_PINGPONG)
|
||
|
return rs_vib_bidir(vp, *countptr);
|
||
|
else
|
||
|
return rs_vib_loop(vp, *countptr);
|
||
|
}
|
||
|
else
|
||
|
return rs_vib_plain(v, countptr);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ((modes & MODES_LOOPING) &&
|
||
|
((modes & MODES_ENVELOPE) ||
|
||
|
(vp->status==VOICE_ON || vp->status==VOICE_SUSTAINED)))
|
||
|
{
|
||
|
if (modes & MODES_PINGPONG)
|
||
|
return rs_bidir(vp, *countptr);
|
||
|
else
|
||
|
return rs_loop(vp, *countptr);
|
||
|
}
|
||
|
else
|
||
|
return rs_plain(v, countptr);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void pre_resample(Sample * sp)
|
||
|
{
|
||
|
double a, xdiff;
|
||
|
int32_t incr, ofs, newlen, count;
|
||
|
int16_t *newdata, *dest, *src = (int16_t *) sp->data;
|
||
|
int16_t v1, v2, v3, v4, *vptr;
|
||
|
static const char note_name[12][3] =
|
||
|
{
|
||
|
"C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B"
|
||
|
};
|
||
|
|
||
|
ctl->cmsg(CMSG_INFO, VERB_NOISY, " * pre-resampling for note %d (%s%d)",
|
||
|
sp->note_to_use,
|
||
|
note_name[sp->note_to_use % 12], (sp->note_to_use & 0x7F) / 12);
|
||
|
|
||
|
a = ((double) (sp->sample_rate) * freq_table[(int) (sp->note_to_use)]) /
|
||
|
((double) (sp->root_freq) * play_mode->rate);
|
||
|
newlen = (int32_t)(sp->data_length / a);
|
||
|
dest = newdata = (int16_t*)safe_malloc(newlen >> (FRACTION_BITS - 1));
|
||
|
|
||
|
count = (newlen >> FRACTION_BITS) - 1;
|
||
|
ofs = incr = (sp->data_length - (1 << FRACTION_BITS)) / count;
|
||
|
|
||
|
if (--count)
|
||
|
*dest++ = src[0];
|
||
|
|
||
|
/* Since we're pre-processing and this doesn't have to be done in
|
||
|
real-time, we go ahead and do the full sliding cubic interpolation. */
|
||
|
while (--count)
|
||
|
{
|
||
|
vptr = src + (ofs >> FRACTION_BITS);
|
||
|
v1 = *(vptr - 1);
|
||
|
v2 = *vptr;
|
||
|
v3 = *(vptr + 1);
|
||
|
v4 = *(vptr + 2);
|
||
|
xdiff = FSCALENEG(ofs & FRACTION_MASK, FRACTION_BITS);
|
||
|
*dest++ = (int16_t)(v2 + (xdiff / 6.0) * (-2 * v1 - 3 * v2 + 6 * v3 - v4 +
|
||
|
xdiff * (3 * (v1 - 2 * v2 + v3) + xdiff * (-v1 + 3 * (v2 - v3) + v4))));
|
||
|
ofs += incr;
|
||
|
}
|
||
|
|
||
|
if (ofs & FRACTION_MASK)
|
||
|
{
|
||
|
v1 = src[ofs >> FRACTION_BITS];
|
||
|
v2 = src[(ofs >> FRACTION_BITS) + 1];
|
||
|
*dest++ = v1 + (((v2 - v1) * (ofs & FRACTION_MASK)) >> FRACTION_BITS);
|
||
|
}
|
||
|
else
|
||
|
*dest++ = src[ofs >> FRACTION_BITS];
|
||
|
|
||
|
sp->data_length = newlen;
|
||
|
sp->loop_start = (int32_t)(sp->loop_start / a);
|
||
|
sp->loop_end = (int32_t)(sp->loop_end / a);
|
||
|
Real_Tim_Free(sp->data);
|
||
|
sp->data = (sample_t *) newdata;
|
||
|
sp->sample_rate = 0;
|
||
|
}
|