mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-22 04:12:09 +00:00
75 lines
2.6 KiB
C
75 lines
2.6 KiB
C
|
/*
|
||
|
===========================================================================
|
||
|
|
||
|
Doom 3 BFG Edition GPL Source Code
|
||
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||
|
|
||
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
|
||
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
|
||
|
===========================================================================
|
||
|
*/
|
||
|
|
||
|
#ifndef DOOM_INTERFACE_H
|
||
|
#define DOOM_INTERFACE_H
|
||
|
|
||
|
//#include "doomlib.h"
|
||
|
|
||
|
#include <vector>
|
||
|
#include <string>
|
||
|
|
||
|
class idUserCmdMgr;
|
||
|
|
||
|
class DoomInterface
|
||
|
{
|
||
|
public:
|
||
|
DoomInterface();
|
||
|
virtual ~DoomInterface();
|
||
|
|
||
|
typedef int ( *NoParamCallback)();
|
||
|
|
||
|
void Startup( int players, bool multiplayer = false );
|
||
|
bool Frame( int time, idUserCmdMgr * userCmdMgr );
|
||
|
void Shutdown();
|
||
|
void QuitCurrentGame();
|
||
|
void EndDMGame();
|
||
|
|
||
|
// PS3
|
||
|
//void InitGraphics( int player = -1, int width = TEXTUREWIDTH, int height = TEXTUREHEIGHT, D3DCOLOR *pBuffer = NULL, D3DCOLOR *pBuffer2 = NULL );
|
||
|
void SetPostGlobalsCallback( NoParamCallback cb );
|
||
|
#ifdef ID_ENABLE_DOOM_CLASSIC_NETWORKING
|
||
|
void SetNetworking( DoomLib::RecvFunc recv, DoomLib::SendFunc send, DoomLib::SendRemoteFunc sendRemote );
|
||
|
#endif
|
||
|
int GetNumPlayers() const;
|
||
|
|
||
|
static int CurrentPlayer();
|
||
|
|
||
|
void SetMultiplayerPlayers(int localPlayerIndex, int playerCount, int localPlayer, std::vector<std::string> playerAddresses );
|
||
|
|
||
|
protected:
|
||
|
int numplayers;
|
||
|
|
||
|
bool bFinished[4];
|
||
|
|
||
|
int lastTicRun;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif
|