doom3-bfg/neo/d3xp/menus/MenuWidget_ItemAssignment.cpp

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idlib/precompiled.h"
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#include "../Game_local.h"
void idMenuWidget_ItemAssignment::SetIcon( int index, const idMaterial* icon )
{
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if( index < 0 || index >= NUM_QUICK_SLOTS )
{
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return;
}
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images[ index ] = icon;
}
void idMenuWidget_ItemAssignment::FindFreeSpot()
{
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slotIndex = 0;
for( int i = 0; i < NUM_QUICK_SLOTS; ++i )
{
if( images[ i ] == NULL )
{
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slotIndex = i;
break;
}
}
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}
/*
========================
idMenuWidget_ItemAssignment::Update
========================
*/
void idMenuWidget_ItemAssignment::Update()
{
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if( GetSWFObject() == NULL )
{
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return;
}
idSWFScriptObject& root = GetSWFObject()->GetRootObject();
if( !BindSprite( root ) )
{
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return;
}
idSWFSpriteInstance* dpad = GetSprite()->GetScriptObject()->GetNestedSprite( "dpad" );
if( dpad != NULL )
{
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dpad->StopFrame( slotIndex + 2 );
}
for( int i = 0; i < NUM_QUICK_SLOTS; ++i )
{
idSWFSpriteInstance* item = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", i ) );
if( item != NULL )
{
if( i == slotIndex )
{
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item->StopFrame( 2 );
}
else
{
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item->StopFrame( 1 );
}
}
idSWFSpriteInstance* itemIcon = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", i ), "img" );
if( itemIcon != NULL )
{
if( images[ i ] != NULL )
{
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itemIcon->SetVisible( true );
itemIcon->SetMaterial( images[ i ] );
}
else
{
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itemIcon->SetVisible( false );
}
}
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itemIcon = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", i ), "imgTop" );
if( itemIcon != NULL )
{
if( images[ i ] != NULL )
{
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itemIcon->SetVisible( true );
itemIcon->SetMaterial( images[ i ] );
}
else
{
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itemIcon->SetVisible( false );
}
}
}
}