2012-11-26 18:58:24 +00:00
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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2012-11-28 15:47:07 +00:00
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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2012-12-07 17:29:47 +00:00
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Copyright (C) 2012 Robert Beckebans
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2012-11-26 18:58:24 +00:00
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2012-11-28 15:47:07 +00:00
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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2012-11-26 18:58:24 +00:00
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __SCRIPT_PROGRAM_H__
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#define __SCRIPT_PROGRAM_H__
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class idScriptObject;
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class idEventDef;
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class idVarDef;
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class idTypeDef;
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class idEntity;
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class idThread;
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class idSaveGame;
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class idRestoreGame;
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#define MAX_STRING_LEN 128
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#define MAX_GLOBALS 296608 // in bytes
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#define MAX_STRINGS 1024
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#define MAX_FUNCS 3584
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#define MAX_STATEMENTS 131072 // statement_t - 18 bytes last I checked
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2012-11-28 15:47:07 +00:00
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typedef enum
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{
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2012-11-26 18:58:24 +00:00
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ev_error = -1, ev_void, ev_scriptevent, ev_namespace, ev_string, ev_float, ev_vector, ev_entity, ev_field, ev_function, ev_virtualfunction, ev_pointer, ev_object, ev_jumpoffset, ev_argsize, ev_boolean
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} etype_t;
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2012-11-28 15:47:07 +00:00
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class function_t
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{
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2012-11-26 18:58:24 +00:00
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public:
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2012-11-28 15:47:07 +00:00
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function_t();
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2012-11-26 18:58:24 +00:00
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size_t Allocated() const;
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2012-11-28 15:47:07 +00:00
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void SetName( const char* name );
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const char* Name() const;
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void Clear();
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2012-11-28 15:47:07 +00:00
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2012-11-26 18:58:24 +00:00
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private:
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idStr name;
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public:
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2012-11-28 15:47:07 +00:00
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const idEventDef* eventdef;
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idVarDef* def;
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const idTypeDef* type;
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2012-11-26 18:58:24 +00:00
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int firstStatement;
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int numStatements;
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int parmTotal;
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int locals; // total ints of parms + locals
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int filenum; // source file defined in
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idList<int, TAG_SCRIPT> parmSize;
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};
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2012-11-28 15:47:07 +00:00
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typedef union eval_s
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{
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const char* stringPtr;
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2012-11-26 18:58:24 +00:00
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float _float;
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float vector[ 3 ];
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function_t* function;
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2012-11-26 18:58:24 +00:00
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int _int;
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int entity;
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} eval_t;
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/***********************************************************************
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idTypeDef
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Contains type information for variables and functions.
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***********************************************************************/
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2012-11-28 15:47:07 +00:00
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class idTypeDef
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{
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private:
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etype_t type;
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idStr name;
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int size;
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2012-11-28 15:47:07 +00:00
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2012-11-26 18:58:24 +00:00
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// function types are more complex
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2012-11-28 15:47:07 +00:00
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idTypeDef* auxType; // return type
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idList<idTypeDef*, TAG_SCRIPT> parmTypes;
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2012-11-26 18:58:24 +00:00
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idStrList parmNames;
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2012-11-28 15:47:07 +00:00
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idList<const function_t*, TAG_SCRIPT> functions;
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2012-11-26 18:58:24 +00:00
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public:
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2012-11-28 15:47:07 +00:00
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idVarDef* def; // a def that points to this type
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idTypeDef( const idTypeDef& other );
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idTypeDef( etype_t etype, idVarDef* edef, const char* ename, int esize, idTypeDef* aux );
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void operator=( const idTypeDef& other );
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size_t Allocated() const;
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2012-11-28 15:47:07 +00:00
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bool Inherits( const idTypeDef* basetype ) const;
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bool MatchesType( const idTypeDef& matchtype ) const;
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bool MatchesVirtualFunction( const idTypeDef& matchfunc ) const;
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void AddFunctionParm( idTypeDef* parmtype, const char* name );
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void AddField( idTypeDef* fieldtype, const char* name );
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void SetName( const char* newname );
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const char* Name() const;
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2012-11-26 18:58:24 +00:00
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etype_t Type() const;
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int Size() const;
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2012-11-28 15:47:07 +00:00
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idTypeDef* SuperClass() const;
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idTypeDef* ReturnType() const;
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void SetReturnType( idTypeDef* type );
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idTypeDef* FieldType() const;
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void SetFieldType( idTypeDef* type );
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idTypeDef* PointerType() const;
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void SetPointerType( idTypeDef* type );
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2012-11-26 18:58:24 +00:00
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int NumParameters() const;
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2012-11-28 15:47:07 +00:00
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idTypeDef* GetParmType( int parmNumber ) const;
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const char* GetParmName( int parmNumber ) const;
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2012-11-26 18:58:24 +00:00
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int NumFunctions() const;
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2012-11-28 15:47:07 +00:00
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int GetFunctionNumber( const function_t* func ) const;
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const function_t* GetFunction( int funcNumber ) const;
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void AddFunction( const function_t* func );
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2012-11-26 18:58:24 +00:00
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};
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/***********************************************************************
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idScriptObject
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In-game representation of objects in scripts. Use the idScriptVariable template
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(below) to access variables.
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***********************************************************************/
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2012-11-28 15:47:07 +00:00
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class idScriptObject
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{
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2012-11-26 18:58:24 +00:00
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private:
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2012-11-28 15:47:07 +00:00
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idTypeDef* type;
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2012-11-26 18:58:24 +00:00
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public:
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2012-11-28 15:47:07 +00:00
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byte* data;
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idScriptObject();
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~idScriptObject();
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void Save( idSaveGame* savefile ) const; // archives object for save game file
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void Restore( idRestoreGame* savefile ); // unarchives object from save game file
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2012-11-26 18:58:24 +00:00
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void Free();
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2012-11-28 15:47:07 +00:00
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bool SetType( const char* typeName );
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2012-11-26 18:58:24 +00:00
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void ClearObject();
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bool HasObject() const;
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2012-11-28 15:47:07 +00:00
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idTypeDef* GetTypeDef() const;
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const char* GetTypeName() const;
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const function_t* GetConstructor() const;
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const function_t* GetDestructor() const;
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const function_t* GetFunction( const char* name ) const;
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byte* GetVariable( const char* name, etype_t etype ) const;
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2012-11-26 18:58:24 +00:00
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};
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/***********************************************************************
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idScriptVariable
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Helper template that handles looking up script variables stored in objects.
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If the specified variable doesn't exist, or is the wrong data type, idScriptVariable
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will cause an error.
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***********************************************************************/
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template<class type, etype_t etype, class returnType>
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2012-11-28 15:47:07 +00:00
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class idScriptVariable
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{
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private:
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2012-11-28 15:47:07 +00:00
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type* data;
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2012-11-26 18:58:24 +00:00
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public:
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idScriptVariable();
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2012-11-26 18:58:24 +00:00
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bool IsLinked() const;
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void Unlink();
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2012-11-28 15:47:07 +00:00
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void LinkTo( idScriptObject& obj, const char* name );
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idScriptVariable& operator=( const returnType& value );
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operator returnType() const;
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2012-11-26 18:58:24 +00:00
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};
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template<class type, etype_t etype, class returnType>
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ID_INLINE idScriptVariable<type, etype, returnType>::idScriptVariable()
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{
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2012-11-26 18:58:24 +00:00
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data = NULL;
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}
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template<class type, etype_t etype, class returnType>
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2012-11-28 15:47:07 +00:00
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ID_INLINE bool idScriptVariable<type, etype, returnType>::IsLinked() const
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{
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return ( data != NULL );
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}
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template<class type, etype_t etype, class returnType>
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2012-11-28 15:47:07 +00:00
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ID_INLINE void idScriptVariable<type, etype, returnType>::Unlink()
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{
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2012-11-26 18:58:24 +00:00
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data = NULL;
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}
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template<class type, etype_t etype, class returnType>
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2012-11-28 15:47:07 +00:00
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ID_INLINE void idScriptVariable<type, etype, returnType>::LinkTo( idScriptObject& obj, const char* name )
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{
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data = ( type* )obj.GetVariable( name, etype );
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if( !data )
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{
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2012-11-26 18:58:24 +00:00
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gameError( "Missing '%s' field in script object '%s'", name, obj.GetTypeName() );
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}
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}
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template<class type, etype_t etype, class returnType>
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ID_INLINE idScriptVariable<type, etype, returnType>& idScriptVariable<type, etype, returnType>::operator=( const returnType& value )
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{
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// check if we attempt to access the object before it's been linked
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assert( data );
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2012-11-28 15:47:07 +00:00
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2012-11-26 18:58:24 +00:00
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// make sure we don't crash if we don't have a pointer
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if( data )
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{
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*data = ( type )value;
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}
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return *this;
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}
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template<class type, etype_t etype, class returnType>
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2012-11-28 15:47:07 +00:00
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ID_INLINE idScriptVariable<type, etype, returnType>::operator returnType() const
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{
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// check if we attempt to access the object before it's been linked
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assert( data );
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2012-11-28 15:47:07 +00:00
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2012-11-26 18:58:24 +00:00
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// make sure we don't crash if we don't have a pointer
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if( data )
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{
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return ( const returnType ) * data;
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}
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else
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{
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2012-11-26 18:58:24 +00:00
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// reasonably safe value
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return ( const returnType )0;
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}
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}
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/***********************************************************************
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Script object variable access template instantiations
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These objects will automatically handle looking up of the current value
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of a variable in a script object. They can be stored as part of a class
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for up-to-date values of the variable, or can be used in functions to
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sample the data for non-dynamic values.
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***********************************************************************/
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typedef idScriptVariable<int, ev_boolean, int> idScriptBool;
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typedef idScriptVariable<float, ev_float, float> idScriptFloat;
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typedef idScriptVariable<float, ev_float, int> idScriptInt;
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typedef idScriptVariable<idVec3, ev_vector, idVec3> idScriptVector;
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typedef idScriptVariable<idStr, ev_string, const char*> idScriptString;
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/***********************************************************************
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idCompileError
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Causes the compiler to exit out of compiling the current function and
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display an error message with line and file info.
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***********************************************************************/
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2012-11-28 15:47:07 +00:00
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class idCompileError : public idException
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{
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public:
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idCompileError( const char* text ) : idException( text ) {}
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2012-11-26 18:58:24 +00:00
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};
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/***********************************************************************
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idVarDef
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Define the name, type, and location of variables, functions, and objects
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defined in script.
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***********************************************************************/
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2012-11-28 15:47:07 +00:00
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typedef union varEval_s
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{
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idScriptObject** objectPtrPtr;
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char* stringPtr;
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float* floatPtr;
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idVec3* vectorPtr;
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function_t* functionPtr;
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int* intPtr;
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byte* bytePtr;
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int* entityNumberPtr;
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2012-11-26 18:58:24 +00:00
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int virtualFunction;
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int jumpOffset;
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int stackOffset; // offset in stack for local variables
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int argSize;
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2012-11-28 15:47:07 +00:00
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varEval_s* evalPtr;
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int ptrOffset;
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} varEval_t;
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class idVarDefName;
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2012-11-28 15:47:07 +00:00
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class idVarDef
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{
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2012-11-26 18:58:24 +00:00
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friend class idVarDefName;
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2012-11-28 15:47:07 +00:00
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|
|
2012-11-26 18:58:24 +00:00
|
|
|
public:
|
|
|
|
int num;
|
|
|
|
varEval_t value;
|
2012-11-28 15:47:07 +00:00
|
|
|
idVarDef* scope; // function, namespace, or object the var was defined in
|
2012-11-26 18:58:24 +00:00
|
|
|
int numUsers; // number of users if this is a constant
|
2012-11-28 15:47:07 +00:00
|
|
|
|
|
|
|
typedef enum
|
|
|
|
{
|
2012-11-26 18:58:24 +00:00
|
|
|
uninitialized, initializedVariable, initializedConstant, stackVariable
|
|
|
|
} initialized_t;
|
2012-11-28 15:47:07 +00:00
|
|
|
|
2012-11-26 18:58:24 +00:00
|
|
|
initialized_t initialized;
|
2012-11-28 15:47:07 +00:00
|
|
|
|
2012-11-26 18:58:24 +00:00
|
|
|
public:
|
2012-11-28 15:47:07 +00:00
|
|
|
idVarDef( idTypeDef* typeptr = NULL );
|
|
|
|
~idVarDef();
|
|
|
|
|
|
|
|
const char* Name() const;
|
|
|
|
const char* GlobalName() const;
|
|
|
|
|
|
|
|
void SetTypeDef( idTypeDef* _type )
|
|
|
|
{
|
|
|
|
typeDef = _type;
|
|
|
|
}
|
|
|
|
idTypeDef* TypeDef() const
|
|
|
|
{
|
|
|
|
return typeDef;
|
|
|
|
}
|
|
|
|
etype_t Type() const
|
|
|
|
{
|
|
|
|
return ( typeDef != NULL ) ? typeDef->Type() : ev_void;
|
|
|
|
}
|
|
|
|
|
|
|
|
int DepthOfScope( const idVarDef* otherScope ) const;
|
|
|
|
|
|
|
|
void SetFunction( function_t* func );
|
|
|
|
void SetObject( idScriptObject* object );
|
|
|
|
void SetValue( const eval_t& value, bool constant );
|
|
|
|
void SetString( const char* string, bool constant );
|
|
|
|
|
|
|
|
idVarDef* Next() const
|
|
|
|
{
|
|
|
|
return next; // next var def with same name
|
|
|
|
}
|
|
|
|
|
|
|
|
void PrintInfo( idFile* file, int instructionPointer ) const;
|
|
|
|
|
2012-11-26 18:58:24 +00:00
|
|
|
private:
|
2012-11-28 15:47:07 +00:00
|
|
|
idTypeDef* typeDef;
|
|
|
|
idVarDefName* name; // name of this var
|
|
|
|
idVarDef* next; // next var with the same name
|
2012-11-26 18:58:24 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
/***********************************************************************
|
|
|
|
|
|
|
|
idVarDefName
|
|
|
|
|
|
|
|
***********************************************************************/
|
|
|
|
|
2012-11-28 15:47:07 +00:00
|
|
|
class idVarDefName
|
|
|
|
{
|
2012-11-26 18:58:24 +00:00
|
|
|
public:
|
2012-11-28 15:47:07 +00:00
|
|
|
idVarDefName()
|
|
|
|
{
|
|
|
|
defs = NULL;
|
|
|
|
}
|
|
|
|
idVarDefName( const char* n )
|
|
|
|
{
|
|
|
|
name = n;
|
|
|
|
defs = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
const char* Name() const
|
|
|
|
{
|
|
|
|
return name;
|
|
|
|
}
|
|
|
|
idVarDef* GetDefs() const
|
|
|
|
{
|
|
|
|
return defs;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AddDef( idVarDef* def );
|
|
|
|
void RemoveDef( idVarDef* def );
|
|
|
|
|
2012-11-26 18:58:24 +00:00
|
|
|
private:
|
|
|
|
idStr name;
|
2012-11-28 15:47:07 +00:00
|
|
|
idVarDef* defs;
|
2012-11-26 18:58:24 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
/***********************************************************************
|
|
|
|
|
|
|
|
Variable and type defintions
|
|
|
|
|
|
|
|
***********************************************************************/
|
|
|
|
|
|
|
|
extern idTypeDef type_void;
|
|
|
|
extern idTypeDef type_scriptevent;
|
|
|
|
extern idTypeDef type_namespace;
|
|
|
|
extern idTypeDef type_string;
|
|
|
|
extern idTypeDef type_float;
|
|
|
|
extern idTypeDef type_vector;
|
|
|
|
extern idTypeDef type_entity;
|
|
|
|
extern idTypeDef type_field;
|
|
|
|
extern idTypeDef type_function;
|
|
|
|
extern idTypeDef type_virtualfunction;
|
|
|
|
extern idTypeDef type_pointer;
|
|
|
|
extern idTypeDef type_object;
|
|
|
|
extern idTypeDef type_jumpoffset; // only used for jump opcodes
|
|
|
|
extern idTypeDef type_argsize; // only used for function call and thread opcodes
|
|
|
|
extern idTypeDef type_boolean;
|
|
|
|
|
|
|
|
extern idVarDef def_void;
|
|
|
|
extern idVarDef def_scriptevent;
|
|
|
|
extern idVarDef def_namespace;
|
|
|
|
extern idVarDef def_string;
|
|
|
|
extern idVarDef def_float;
|
|
|
|
extern idVarDef def_vector;
|
|
|
|
extern idVarDef def_entity;
|
|
|
|
extern idVarDef def_field;
|
|
|
|
extern idVarDef def_function;
|
|
|
|
extern idVarDef def_virtualfunction;
|
|
|
|
extern idVarDef def_pointer;
|
|
|
|
extern idVarDef def_object;
|
|
|
|
extern idVarDef def_jumpoffset; // only used for jump opcodes
|
|
|
|
extern idVarDef def_argsize; // only used for function call and thread opcodes
|
|
|
|
extern idVarDef def_boolean;
|
|
|
|
|
2012-11-28 15:47:07 +00:00
|
|
|
typedef struct statement_s
|
|
|
|
{
|
2012-11-26 18:58:24 +00:00
|
|
|
unsigned short op;
|
2012-11-28 15:47:07 +00:00
|
|
|
idVarDef* a;
|
|
|
|
idVarDef* b;
|
|
|
|
idVarDef* c;
|
2012-11-26 18:58:24 +00:00
|
|
|
unsigned short linenumber;
|
|
|
|
unsigned short file;
|
|
|
|
} statement_t;
|
|
|
|
|
|
|
|
/***********************************************************************
|
|
|
|
|
|
|
|
idProgram
|
|
|
|
|
|
|
|
Handles compiling and storage of script data. Multiple idProgram objects
|
|
|
|
would represent seperate programs with no knowledge of each other. Scripts
|
|
|
|
meant to access shared data and functions should all be compiled by a
|
|
|
|
single idProgram.
|
|
|
|
|
|
|
|
***********************************************************************/
|
|
|
|
|
2012-11-28 15:47:07 +00:00
|
|
|
class idProgram
|
|
|
|
{
|
2012-11-26 18:58:24 +00:00
|
|
|
private:
|
|
|
|
idStrList fileList;
|
|
|
|
idStr filename;
|
|
|
|
int filenum;
|
2012-11-28 15:47:07 +00:00
|
|
|
|
2012-11-26 18:58:24 +00:00
|
|
|
int numVariables;
|
|
|
|
byte variables[ MAX_GLOBALS ];
|
2012-11-28 15:47:07 +00:00
|
|
|
idStaticList<byte, MAX_GLOBALS> variableDefaults;
|
|
|
|
idStaticList<function_t, MAX_FUNCS> functions;
|
|
|
|
idStaticList<statement_t, MAX_STATEMENTS> statements;
|
|
|
|
idList<idTypeDef*, TAG_SCRIPT> types;
|
2012-11-26 18:58:24 +00:00
|
|
|
idHashIndex typesHash;
|
2012-11-28 15:47:07 +00:00
|
|
|
idList<idVarDefName*, TAG_SCRIPT> varDefNames;
|
2012-11-26 18:58:24 +00:00
|
|
|
idHashIndex varDefNameHash;
|
2012-11-28 15:47:07 +00:00
|
|
|
idList<idVarDef*, TAG_SCRIPT> varDefs;
|
|
|
|
|
|
|
|
idVarDef* sysDef;
|
|
|
|
|
2012-11-26 18:58:24 +00:00
|
|
|
int top_functions;
|
|
|
|
int top_statements;
|
|
|
|
int top_types;
|
|
|
|
int top_defs;
|
|
|
|
int top_files;
|
2012-11-28 15:47:07 +00:00
|
|
|
|
2012-11-26 18:58:24 +00:00
|
|
|
void CompileStats();
|
2012-11-28 15:47:07 +00:00
|
|
|
|
2012-11-26 18:58:24 +00:00
|
|
|
public:
|
2012-11-28 15:47:07 +00:00
|
|
|
idVarDef* returnDef;
|
|
|
|
idVarDef* returnStringDef;
|
|
|
|
|
|
|
|
idProgram();
|
|
|
|
~idProgram();
|
|
|
|
|
2012-11-26 18:58:24 +00:00
|
|
|
// save games
|
2012-11-28 15:47:07 +00:00
|
|
|
void Save( idSaveGame* savefile ) const;
|
|
|
|
bool Restore( idRestoreGame* savefile );
|
2012-11-26 18:58:24 +00:00
|
|
|
int CalculateChecksum() const; // Used to insure program code has not
|
2012-11-28 15:47:07 +00:00
|
|
|
// changed between savegames
|
|
|
|
|
|
|
|
void Startup( const char* defaultScript );
|
2012-11-26 18:58:24 +00:00
|
|
|
void Restart();
|
2012-11-28 15:47:07 +00:00
|
|
|
bool CompileText( const char* source, const char* text, bool console );
|
|
|
|
const function_t* CompileFunction( const char* functionName, const char* text );
|
|
|
|
void CompileFile( const char* filename );
|
2012-11-26 18:58:24 +00:00
|
|
|
void BeginCompilation();
|
|
|
|
void FinishCompilation();
|
2012-11-28 15:47:07 +00:00
|
|
|
void DisassembleStatement( idFile* file, int instructionPointer ) const;
|
2012-11-26 18:58:24 +00:00
|
|
|
void Disassemble() const;
|
|
|
|
void FreeData();
|
2012-11-28 15:47:07 +00:00
|
|
|
|
|
|
|
const char* GetFilename( int num );
|
|
|
|
int GetFilenum( const char* name );
|
2012-11-26 18:58:24 +00:00
|
|
|
int GetLineNumberForStatement( int index );
|
2012-11-28 15:47:07 +00:00
|
|
|
const char* GetFilenameForStatement( int index );
|
|
|
|
|
|
|
|
idTypeDef* AllocType( idTypeDef& type );
|
|
|
|
idTypeDef* AllocType( etype_t etype, idVarDef* edef, const char* ename, int esize, idTypeDef* aux );
|
|
|
|
idTypeDef* GetType( idTypeDef& type, bool allocate );
|
|
|
|
idTypeDef* FindType( const char* name );
|
|
|
|
|
2012-12-07 17:29:47 +00:00
|
|
|
// RB begin
|
|
|
|
private:
|
|
|
|
byte* ReserveDefMemory( int size );
|
|
|
|
idVarDef* AllocVarDef( idTypeDef* type, const char* name, idVarDef* scope );
|
|
|
|
public:
|
|
|
|
// RB end
|
|
|
|
|
2012-11-28 15:47:07 +00:00
|
|
|
idVarDef* AllocDef( idTypeDef* type, const char* name, idVarDef* scope, bool constant );
|
|
|
|
idVarDef* GetDef( const idTypeDef* type, const char* name, const idVarDef* scope ) const;
|
|
|
|
void FreeDef( idVarDef* d, const idVarDef* scope );
|
|
|
|
idVarDef* FindFreeResultDef( idTypeDef* type, const char* name, idVarDef* scope, const idVarDef* a, const idVarDef* b );
|
|
|
|
idVarDef* GetDefList( const char* name ) const;
|
|
|
|
void AddDefToNameList( idVarDef* def, const char* name );
|
|
|
|
|
|
|
|
function_t* FindFunction( const char* name ) const; // returns NULL if function not found
|
|
|
|
function_t* FindFunction( const char* name, const idTypeDef* type ) const; // returns NULL if function not found
|
|
|
|
function_t& AllocFunction( idVarDef* def );
|
|
|
|
function_t* GetFunction( int index );
|
|
|
|
int GetFunctionIndex( const function_t* func );
|
|
|
|
|
|
|
|
void SetEntity( const char* name, idEntity* ent );
|
|
|
|
|
|
|
|
statement_t* AllocStatement();
|
|
|
|
statement_t& GetStatement( int index );
|
|
|
|
int NumStatements()
|
|
|
|
{
|
|
|
|
return statements.Num();
|
|
|
|
}
|
|
|
|
|
2012-11-26 18:58:24 +00:00
|
|
|
int GetReturnedInteger();
|
2012-11-28 15:47:07 +00:00
|
|
|
|
2012-11-26 18:58:24 +00:00
|
|
|
void ReturnFloat( float value );
|
|
|
|
void ReturnInteger( int value );
|
2012-11-28 15:47:07 +00:00
|
|
|
void ReturnVector( idVec3 const& vec );
|
|
|
|
void ReturnString( const char* string );
|
|
|
|
void ReturnEntity( idEntity* ent );
|
2012-11-26 18:58:24 +00:00
|
|
|
|
2012-11-28 15:47:07 +00:00
|
|
|
int NumFilenames()
|
|
|
|
{
|
|
|
|
return fileList.Num( );
|
|
|
|
}
|
2012-11-26 18:58:24 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idProgram::GetStatement
|
|
|
|
================
|
|
|
|
*/
|
2012-11-28 15:47:07 +00:00
|
|
|
ID_INLINE statement_t& idProgram::GetStatement( int index )
|
|
|
|
{
|
2012-11-26 18:58:24 +00:00
|
|
|
return statements[ index ];
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idProgram::GetFunction
|
|
|
|
================
|
|
|
|
*/
|
2012-11-28 15:47:07 +00:00
|
|
|
ID_INLINE function_t* idProgram::GetFunction( int index )
|
|
|
|
{
|
2012-11-26 18:58:24 +00:00
|
|
|
return &functions[ index ];
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idProgram::GetFunctionIndex
|
|
|
|
================
|
|
|
|
*/
|
2012-11-28 15:47:07 +00:00
|
|
|
ID_INLINE int idProgram::GetFunctionIndex( const function_t* func )
|
|
|
|
{
|
2012-11-26 18:58:24 +00:00
|
|
|
return func - &functions[0];
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idProgram::GetReturnedInteger
|
|
|
|
================
|
|
|
|
*/
|
2012-11-28 15:47:07 +00:00
|
|
|
ID_INLINE int idProgram::GetReturnedInteger()
|
|
|
|
{
|
2012-11-26 18:58:24 +00:00
|
|
|
return *returnDef->value.intPtr;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idProgram::ReturnFloat
|
|
|
|
================
|
|
|
|
*/
|
2012-11-28 15:47:07 +00:00
|
|
|
ID_INLINE void idProgram::ReturnFloat( float value )
|
|
|
|
{
|
2012-11-26 18:58:24 +00:00
|
|
|
*returnDef->value.floatPtr = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idProgram::ReturnInteger
|
|
|
|
================
|
|
|
|
*/
|
2012-11-28 15:47:07 +00:00
|
|
|
ID_INLINE void idProgram::ReturnInteger( int value )
|
|
|
|
{
|
2012-11-26 18:58:24 +00:00
|
|
|
*returnDef->value.intPtr = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idProgram::ReturnVector
|
|
|
|
================
|
|
|
|
*/
|
2012-11-28 15:47:07 +00:00
|
|
|
ID_INLINE void idProgram::ReturnVector( idVec3 const& vec )
|
|
|
|
{
|
2012-11-26 18:58:24 +00:00
|
|
|
*returnDef->value.vectorPtr = vec;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idProgram::ReturnString
|
|
|
|
================
|
|
|
|
*/
|
2012-11-28 15:47:07 +00:00
|
|
|
ID_INLINE void idProgram::ReturnString( const char* string )
|
|
|
|
{
|
2012-11-26 18:58:24 +00:00
|
|
|
idStr::Copynz( returnStringDef->value.stringPtr, string, MAX_STRING_LEN );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idProgram::GetFilename
|
|
|
|
================
|
|
|
|
*/
|
2012-11-28 15:47:07 +00:00
|
|
|
ID_INLINE const char* idProgram::GetFilename( int num )
|
|
|
|
{
|
2012-11-26 18:58:24 +00:00
|
|
|
return fileList[ num ];
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idProgram::GetLineNumberForStatement
|
|
|
|
================
|
|
|
|
*/
|
2012-11-28 15:47:07 +00:00
|
|
|
ID_INLINE int idProgram::GetLineNumberForStatement( int index )
|
|
|
|
{
|
2012-11-26 18:58:24 +00:00
|
|
|
return statements[ index ].linenumber;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idProgram::GetFilenameForStatement
|
|
|
|
================
|
|
|
|
*/
|
2012-11-28 15:47:07 +00:00
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ID_INLINE const char* idProgram::GetFilenameForStatement( int index )
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{
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2012-11-26 18:58:24 +00:00
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return GetFilename( statements[ index ].file );
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}
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#endif /* !__SCRIPT_PROGRAM_H__ */
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