doom3-bfg/neo/renderer/RenderLog.cpp

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
Copyright (C) 2013 Robert Beckebans
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "tr_local.h"
/*
================================================================================================
Contains the RenderLog implementation.
TODO: Emit statistics to the logfile at the end of views and frames.
================================================================================================
*/
idCVar r_logLevel( "r_logLevel", "2", CVAR_INTEGER, "1 = blocks only, 2 = everything", 1, 2 );
static const int LOG_LEVEL_BLOCKS_ONLY = 1;
static const int LOG_LEVEL_EVERYTHING = 2;
const char* renderLogMainBlockLabels[] =
{
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ASSERT_ENUM_STRING( MRB_NONE, 0 ),
ASSERT_ENUM_STRING( MRB_BEGIN_DRAWING_VIEW, 1 ),
ASSERT_ENUM_STRING( MRB_FILL_DEPTH_BUFFER, 2 ),
ASSERT_ENUM_STRING( MRB_DRAW_INTERACTIONS, 3 ),
ASSERT_ENUM_STRING( MRB_DRAW_SHADER_PASSES, 4 ),
ASSERT_ENUM_STRING( MRB_FOG_ALL_LIGHTS, 5 ),
ASSERT_ENUM_STRING( MRB_DRAW_SHADER_PASSES_POST, 6 ),
ASSERT_ENUM_STRING( MRB_DRAW_DEBUG_TOOLS, 7 ),
ASSERT_ENUM_STRING( MRB_CAPTURE_COLORBUFFER, 8 ),
ASSERT_ENUM_STRING( MRB_POSTPROCESS, 9 ),
ASSERT_ENUM_STRING( MRB_GPU_SYNC, 10 ),
ASSERT_ENUM_STRING( MRB_END_FRAME, 11 ),
ASSERT_ENUM_STRING( MRB_BINK_FRAME, 12 ),
ASSERT_ENUM_STRING( MRB_BINK_NEXT_FRAME, 13 ),
ASSERT_ENUM_STRING( MRB_TOTAL, 14 ),
ASSERT_ENUM_STRING( MRB_MAX, 15 )
};
extern uint64 Sys_Microseconds();
/*
================================================================================================
PIX events on all platforms
================================================================================================
*/
/*
================================================
pixEvent_t
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================================================
*/
struct pixEvent_t
{
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char name[256];
uint64 cpuTime;
uint64 gpuTime;
};
idCVar r_pix( "r_pix", "0", CVAR_INTEGER, "print GPU/CPU event timing" );
static const int MAX_PIX_EVENTS = 256;
// defer allocation of this until needed, so we don't waste lots of memory
pixEvent_t* pixEvents; // [MAX_PIX_EVENTS]
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int numPixEvents;
int numPixLevels;
static GLuint timeQueryIds[MAX_PIX_EVENTS];
/*
========================
PC_BeginNamedEvent
FIXME: this is not thread safe on the PC
========================
*/
void PC_BeginNamedEvent( const char* szName, ... )
{
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#if 0
if( !r_pix.GetBool() )
{
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return;
}
if( !pixEvents )
{
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// lazy allocation to not waste memory
pixEvents = ( pixEvent_t* )Mem_ClearedAlloc( sizeof( *pixEvents ) * MAX_PIX_EVENTS, TAG_CRAP );
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}
if( numPixEvents >= MAX_PIX_EVENTS )
{
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idLib::FatalError( "PC_BeginNamedEvent: event overflow" );
}
if( ++numPixLevels > 1 )
{
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return; // only get top level timing information
}
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if( !glGetQueryObjectui64vEXT )
{
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return;
}
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GL_CheckErrors();
if( timeQueryIds[0] == 0 )
{
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glGenQueriesARB( MAX_PIX_EVENTS, timeQueryIds );
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}
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glFinish();
glBeginQueryARB( GL_TIME_ELAPSED_EXT, timeQueryIds[numPixEvents] );
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GL_CheckErrors();
pixEvent_t* ev = &pixEvents[numPixEvents++];
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strncpy( ev->name, szName, sizeof( ev->name ) - 1 );
ev->cpuTime = Sys_Microseconds();
#endif
}
/*
========================
PC_EndNamedEvent
========================
*/
void PC_EndNamedEvent()
{
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#if 0
if( !r_pix.GetBool() )
{
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return;
}
if( numPixLevels <= 0 )
{
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idLib::FatalError( "PC_EndNamedEvent: level underflow" );
}
if( --numPixLevels > 0 )
{
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// only do timing on top level events
return;
}
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if( !glGetQueryObjectui64vEXT )
{
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return;
}
pixEvent_t* ev = &pixEvents[numPixEvents - 1];
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ev->cpuTime = Sys_Microseconds() - ev->cpuTime;
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GL_CheckErrors();
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glEndQueryARB( GL_TIME_ELAPSED_EXT );
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GL_CheckErrors();
#endif
}
/*
========================
PC_EndFrame
========================
*/
void PC_EndFrame()
{
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#if 0
if( !r_pix.GetBool() )
{
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return;
}
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int64 totalGPU = 0;
int64 totalCPU = 0;
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idLib::Printf( "----- GPU Events -----\n" );
for( int i = 0 ; i < numPixEvents ; i++ )
{
pixEvent_t* ev = &pixEvents[i];
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int64 gpuTime = 0;
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glGetQueryObjectui64vEXT( timeQueryIds[i], GL_QUERY_RESULT, ( GLuint64EXT* )&gpuTime );
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ev->gpuTime = gpuTime;
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idLib::Printf( "%2d: %1.2f (GPU) %1.3f (CPU) = %s\n", i, ev->gpuTime / 1000000.0f, ev->cpuTime / 1000.0f, ev->name );
totalGPU += ev->gpuTime;
totalCPU += ev->cpuTime;
}
idLib::Printf( "%2d: %1.2f (GPU) %1.3f (CPU) = total\n", numPixEvents, totalGPU / 1000000.0f, totalCPU / 1000.0f );
memset( pixEvents, 0, numPixLevels * sizeof( pixEvents[0] ) );
numPixEvents = 0;
numPixLevels = 0;
#endif
}
/*
================================================================================================
idRenderLog
================================================================================================
*/
idRenderLog renderLog;
#if !defined( STUB_RENDER_LOG )
/*
========================
idRenderLog::idRenderLog
========================
*/
idRenderLog::idRenderLog()
{
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activeLevel = 0;
indentString[0] = '\0';
indentLevel = 0;
// logFile = NULL;
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frameStartTime = 0;
closeBlockTime = 0;
logLevel = 0;
}
/*
========================
idRenderLog::StartFrame
========================
*/
void idRenderLog::StartFrame()
{
if( r_logFile.GetInteger() == 0 )
{
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return;
}
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// open a new logfile
indentLevel = 0;
indentString[0] = '\0';
activeLevel = r_logLevel.GetInteger();
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/*
struct tm* newtime;
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time_t aclock;
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char ospath[ MAX_OSPATH ];
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char qpath[128];
sprintf( qpath, "renderlogPC_%04i.txt", r_logFile.GetInteger() );
//idStr finalPath = fileSystem->RelativePathToOSPath( qpath );
sprintf( ospath, "%s", qpath );
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*/
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/*
for ( int i = 0; i < 9999 ; i++ ) {
char qpath[128];
sprintf( qpath, "renderlog_%04i.txt", r_logFile.GetInteger() );
idStr finalPath = fileSystem->RelativePathToOSPath( qpath );
fileSystem->RelativePathToOSPath( qpath, ospath, MAX_OSPATH ,FSPATH_BASE );
if ( !fileSystem->FileExists( finalPath.c_str() ) ) {
break; // use this name
}
}
*/
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common->SetRefreshOnPrint( false ); // problems are caused if this print causes a refresh...
/*
if( logFile != NULL )
{
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fileSystem->CloseFile( logFile );
logFile = NULL;
}
logFile = fileSystem->OpenFileWrite( ospath );
if( logFile == NULL )
{
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idLib::Warning( "Failed to open logfile %s", ospath );
return;
}
idLib::Printf( "Opened logfile %s\n", ospath );
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// write the time out to the top of the file
time( &aclock );
newtime = localtime( &aclock );
const char* str = asctime( newtime );
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logFile->Printf( "// %s", str );
logFile->Printf( "// %s\n\n", com_version.GetString() );
*/
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frameStartTime = Sys_Microseconds();
closeBlockTime = frameStartTime;
OpenBlock( "Frame" );
}
/*
========================
idRenderLog::EndFrame
========================
*/
void idRenderLog::EndFrame()
{
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PC_EndFrame();
//if( logFile != NULL )
if( r_logFile.GetInteger() != 0 )
{
if( r_logFile.GetInteger() == 1 )
{
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Close();
}
// log is open, so decrement r_logFile and stop if it is zero
//r_logFile.SetInteger( r_logFile.GetInteger() - 1 );
//idLib::Printf( "Frame logged.\n" );
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return;
}
}
/*
========================
idRenderLog::Close
========================
*/
void idRenderLog::Close()
{
//if( logFile != NULL )
if( r_logFile.GetInteger() != 0 )
{
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CloseBlock();
//idLib::Printf( "Closing logfile\n" );
//fileSystem->CloseFile( logFile );
//logFile = NULL;
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activeLevel = 0;
}
}
/*
========================
idRenderLog::OpenMainBlock
========================
*/
void idRenderLog::OpenMainBlock( renderLogMainBlock_t block )
{
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}
/*
========================
idRenderLog::CloseMainBlock
========================
*/
void idRenderLog::CloseMainBlock()
{
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}
/*
========================
idRenderLog::OpenBlock
========================
*/
void idRenderLog::OpenBlock( const char* label )
{
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// Allow the PIX functionality even when logFile is not running.
PC_BeginNamedEvent( label );
//if( logFile != NULL )
if( r_logFile.GetInteger() != 0 )
{
LogOpenBlock( RENDER_LOG_INDENT_MAIN_BLOCK, "%s", label );
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}
}
/*
========================
idRenderLog::CloseBlock
========================
*/
void idRenderLog::CloseBlock()
{
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PC_EndNamedEvent();
//if( logFile != NULL )
if( r_logFile.GetInteger() != 0 )
{
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LogCloseBlock( RENDER_LOG_INDENT_MAIN_BLOCK );
}
}
/*
========================
idRenderLog::Printf
========================
*/
void idRenderLog::Printf( const char* fmt, ... )
{
#if !defined(USE_GLES2) && !defined(USE_GLES3)
if( activeLevel <= LOG_LEVEL_BLOCKS_ONLY )
{
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return;
}
//if( logFile == NULL )
if( r_logFile.GetInteger() == 0 || !glConfig.gremedyStringMarkerAvailable )
{
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return;
}
va_list marker;
char msg[4096];
idStr out = indentString;
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va_start( marker, fmt );
idStr::vsnPrintf( msg, sizeof( msg ), fmt, marker );
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va_end( marker );
msg[sizeof( msg ) - 1] = '\0';
out.Append( msg );
glStringMarkerGREMEDY( out.Length(), out.c_str() );
//logFile->Printf( "%s", indentString );
//va_start( marker, fmt );
//logFile->VPrintf( fmt, marker );
//va_end( marker );
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// logFile->Flush(); this makes it take waaaay too long
#endif
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}
/*
========================
idRenderLog::LogOpenBlock
========================
*/
void idRenderLog::LogOpenBlock( renderLogIndentLabel_t label, const char* fmt, ... )
{
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uint64 now = Sys_Microseconds();
//if( logFile != NULL )
if( r_logFile.GetInteger() != 0 )
{
//if( now - closeBlockTime >= 1000 )
//{
//logFile->Printf( "%s%1.1f msec gap from last closeblock\n", indentString, ( now - closeBlockTime ) * ( 1.0f / 1000.0f ) );
//}
#if !defined(USE_GLES2) && !defined(USE_GLES3)
if( glConfig.gremedyStringMarkerAvailable )
{
//Printf( fmt, args );
//Printf( " {\n" );
//logFile->Printf( "%s", indentString );
//logFile->VPrintf( fmt, args );
//logFile->Printf( " {\n" );
va_list marker;
char msg[4096];
idStr out = indentString;
va_start( marker, fmt );
idStr::vsnPrintf( msg, sizeof( msg ), fmt, marker );
va_end( marker );
msg[sizeof( msg ) - 1] = '\0';
out.Append( msg );
out += " {";
glStringMarkerGREMEDY( out.Length(), out.c_str() );
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}
#endif
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}
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Indent( label );
if( logLevel >= MAX_LOG_LEVELS )
{
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idLib::Warning( "logLevel %d >= MAX_LOG_LEVELS", logLevel );
}
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logLevel++;
}
/*
========================
idRenderLog::LogCloseBlock
========================
*/
void idRenderLog::LogCloseBlock( renderLogIndentLabel_t label )
{
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closeBlockTime = Sys_Microseconds();
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assert( logLevel > 0 );
logLevel--;
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Outdent( label );
//if( logFile != NULL )
//{
//}
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}
#else // !STUB_RENDER_LOG
/*
========================
idRenderLog::OpenBlock
========================
*/
void idRenderLog::OpenBlock( const char* label )
{
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PC_BeginNamedEvent( label );
}
/*
========================
idRenderLog::CloseBlock
========================
*/
void idRenderLog::CloseBlock()
{
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PC_EndNamedEvent();
}
#endif // !STUB_RENDER_LOG