mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-04-25 11:01:30 +00:00
466 lines
14 KiB
C++
466 lines
14 KiB
C++
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#include "precompiled.h"
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#pragma hdrstop
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#include "Model_gltf.h"
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#include "Model_local.h"
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bool idRenderModelStatic::ConvertGltfMeshToModelsurfaces( const gltfMesh *mesh ) {
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//for ( auto mesh : currentAsset->MeshList( ) ) {
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// for ( auto prim : mesh->primitives ) {
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return false;
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}
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void MapPolygonMesh::ConvertFromMeshGltf( const gltfMesh *_mesh, gltfData *data ) {
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for ( auto* gltfMesh : data->MeshList( ) ) {
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for ( auto prim : gltfMesh->primitives ) {
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common->Printf("primitive for %s\n",gltfMesh->name.c_str() );
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gltfAccessor *accessor = data->AccessorList( )[prim->indices];
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gltfBufferView *bv = data->BufferViewList( )[accessor->bufferView];
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gltfData *data = bv->parent;
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gltfBuffer *buff = data->BufferList( )[bv->buffer];
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uint idxDataSize = sizeof( uint ) * accessor->count;
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uint *indices = ( uint * ) Mem_ClearedAlloc( idxDataSize , TAG_IDLIB_GLTF);
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idFile_Memory idxBin = idFile_Memory( "gltfChunkIndices",
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( const char * ) ( ( data->GetData( bv->buffer ) + bv->byteOffset + accessor->byteOffset ) ), bv->byteLength );
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for ( int i = 0; i < accessor->count; i++ ) {
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idxBin.Read( ( void * ) ( &indices[i] ), accessor->typeSize );
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if ( bv->byteStride )
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idxBin.Seek( bv->byteStride - accessor->typeSize, FS_SEEK_CUR );
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}
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for ( int i = 0; i < accessor->count; i+=3 ) {
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MapPolygon &polygon = polygons.Alloc( );
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polygon.SetMaterial( "textures/base_wall/lfwall27d" );
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polygon.AddIndex( indices[i + 1] );
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polygon.AddIndex( indices[i + 2] );
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polygon.AddIndex( indices[i + 0] );
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}
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Mem_Free( indices );
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bool sizeSet = false;
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for ( auto &attrib : prim->attributes ) {
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gltfAccessor *attrAcc = data->AccessorList( )[attrib->accessorIndex];
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gltfBufferView *attrBv = data->BufferViewList( )[attrAcc->bufferView];
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gltfData *attrData = attrBv->parent;
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gltfBuffer *attrbuff = attrData->BufferList( )[attrBv->buffer];
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idFile_Memory bin = idFile_Memory( "gltfChunkVertices",
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( const char * ) ( ( attrData->GetData( attrBv->buffer ) + attrBv->byteOffset + attrAcc->byteOffset ) ), attrBv->byteLength );
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if ( !sizeSet )
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{
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verts.AssureSize( attrAcc->count );
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sizeSet = true;
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}
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switch ( attrib->type ) {
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case gltfMesh_Primitive_Attribute::Type::Position:
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{
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for ( int i = attrAcc->count-1; i >= 0; i-- ) {
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bin.Read( ( void * ) ( &verts[i].xyz.x ), attrAcc->typeSize );
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bin.Read( ( void * ) ( &verts[i].xyz.y ), attrAcc->typeSize );
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bin.Read( ( void * ) ( &verts[i].xyz.z ), attrAcc->typeSize );
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if ( attrBv->byteStride )
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bin.Seek( attrBv->byteStride - ( 3 * attrAcc->typeSize ), FS_SEEK_CUR );
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idRandom rnd( i );
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int r = rnd.RandomInt( 255 ), g = rnd.RandomInt( 255 ), b = rnd.RandomInt( 255 );
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//vtxData[i].abgr = 0xff000000 + ( b << 16 ) + ( g << 8 ) + r;
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}
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break;
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}
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case gltfMesh_Primitive_Attribute::Type::Normal:
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{
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idVec3 vec;
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for ( int i = 0; i < attrAcc->count; i++ ) {
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idVec3 vec;
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bin.Read( ( void * ) ( &vec.x ), attrAcc->typeSize );
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bin.Read( ( void * ) ( &vec.y ), attrAcc->typeSize );
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bin.Read( ( void * ) ( &vec.z ), attrAcc->typeSize );
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if ( attrBv->byteStride )
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bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
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verts[i].SetNormal(vec);
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}
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break;
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}
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case gltfMesh_Primitive_Attribute::Type::TexCoord0:
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{
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idVec2 vec;
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for ( int i = 0; i < attrAcc->count; i++ ) {
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bin.Read( ( void * ) ( &vec.x ), attrAcc->typeSize );
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bin.Read( ( void * ) ( &vec.y ), attrAcc->typeSize );
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if ( attrBv->byteStride )
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bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
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verts[i].SetTexCoord(vec);
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}
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break;
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}
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case gltfMesh_Primitive_Attribute::Type::Tangent:
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{
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idVec4 vec;
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for ( int i = 0; i < attrAcc->count; i++ ) {
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bin.Read( ( void * ) ( &vec.x ), attrAcc->typeSize );
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bin.Read( ( void * ) ( &vec.y ), attrAcc->typeSize );
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bin.Read( ( void * ) ( &vec.z ), attrAcc->typeSize );
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bin.Read( ( void * ) ( &vec.w ), attrAcc->typeSize );
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if ( attrBv->byteStride )
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bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
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verts[i].SetTangent(vec.ToVec3());
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verts[i].SetBiTangentSign(vec.w);
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}
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break;
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}
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//case gltfMesh_Primitive_Attribute::Type::Weight:
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//{
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// for ( int i = 0; i < attrAcc->count; i++ ) {
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// bin.Read( ( void * ) ( &vtxData[i].weight.x ), attrAcc->typeSize );
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// bin.Read( ( void * ) ( &vtxData[i].weight.y ), attrAcc->typeSize );
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// bin.Read( ( void * ) ( &vtxData[i].weight.z ), attrAcc->typeSize );
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// bin.Read( ( void * ) ( &vtxData[i].weight.w ), attrAcc->typeSize );
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// if ( attrBv->byteStride )
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// bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
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// }
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// break;
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//}
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//case gltfMesh_Primitive_Attribute::Type::Indices:
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//{
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// for ( int i = 0; i < attrAcc->count; i++ ) {
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// bin.Read( ( void * ) ( &vtxData[i].boneIndex.x ), attrAcc->typeSize );
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// bin.Read( ( void * ) ( &vtxData[i].boneIndex.y ), attrAcc->typeSize );
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// bin.Read( ( void * ) ( &vtxData[i].boneIndex.z ), attrAcc->typeSize );
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// bin.Read( ( void * ) ( &vtxData[i].boneIndex.w ), attrAcc->typeSize );
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// if ( attrBv->byteStride )
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// bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
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// }
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// break;
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//}
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}
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}
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}
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}
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SetContents();
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}
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int idMapEntity::GetEntities( gltfData * data, EntityListRef entities, int sceneID ) {
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int entityCount = 0;
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for ( auto & nodeID : data->SceneList()[sceneID]->nodes )
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{
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auto * node = data->NodeList()[nodeID];
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auto * newEntity = new idMapEntity( );
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bool isWorldSpawn = false;
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//set name and retrieve epairs from node extras
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if ( node->name.Length() )
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newEntity->epairs.Set( "name", node->name);
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newEntity->epairs.Copy(node->extras.strPairs);
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isWorldSpawn = idStr::Icmp(newEntity->epairs.GetString( "classname" ), "worldspawn" ) == 0;
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if ( isWorldSpawn )
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newEntity->primitives.Resize( 1024, 256 );
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//check for primitive type
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idStr primType = newEntity->epairs.GetString( "PrimitiveType" );
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if ( primType.Length() )
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{
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if ( primType.Icmp( "BrushDef3" ) == 0 ) // change to MapMesh/Primitive
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{
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MapPolygonMesh *meshPrim = new MapPolygonMesh( );
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meshPrim->epairs.Copy( newEntity->epairs );
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meshPrim->ConvertFromMeshGltf(data->MeshList()[node->mesh],data);
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newEntity->AddPrimitive(meshPrim);
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}
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}
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data->ResolveNodeMatrix(node);
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newEntity->epairs.Set( "origin", node->translation.ToString());
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common->Printf(" %s \n ", node->name.c_str( ) );
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entities.Append(newEntity);
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entityCount++;
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}
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if ( entities.Num( ) > 0 && ( idStr::Icmp( entities[0]->epairs.GetString( "name" ), "worldspawn" ) != 0 ) ) {
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// move world spawn to first place
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for ( int i = 1; i < entities.Num( ); i++ ) {
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if ( idStr::Icmp( entities[i]->epairs.GetString( "name" ), "worldspawn" ) == 0 ) {
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idMapEntity *tmp = entities[0];
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entities[0] = entities[i];
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entities[i] = tmp;
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break;
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}
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}
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}
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return entityCount;
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}
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// [filename].[%i|%s].[gltf/glb]
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bool gltfManager::ExtractMeshIdentifier( idStr &filename, int &meshId, idStr &meshName ) {
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idStr extension;
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filename.ExtractFileExtension(extension);
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idStr idPart = filename.Left(filename.Length()-extension.Length()-1);
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idStr id;
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idPart.ExtractFileExtension(id);
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if ( !id.Length() )
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{
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idLib::Warning( "no gltf mesh identifier");
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return false;
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}
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filename = idPart.Left(idPart.Length()-id.Length()) + extension;
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idLexer lexer( LEXFL_ALLOWMULTICHARLITERALS | LEXFL_NOSTRINGESCAPECHARS );
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lexer.LoadMemory( id.c_str( ), id.Size( ), "GltfmeshID", 0 );
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idToken token;
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if (lexer.ExpectAnyToken(&token))
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{
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if (lexer.EndOfFile() && (token.type == TT_NUMBER) && (token.subtype & TT_INTEGER) )
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meshId = token.GetIntValue();
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else if (token.type == TT_NUMBER || token.type == TT_STRING )
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meshName = id;
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else {
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lexer.Warning("malformed gltf mesh identifier" );
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return false;
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}
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return true;
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}else
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lexer.Warning("malformed gltf mesh identifier" );
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return false;
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}
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void idRenderModelGLTF::InitFromFile( const char *fileName ) {
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common->Warning( "The method or operation is not implemented." );
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}
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bool idRenderModelGLTF::LoadBinaryModel( idFile *file, const ID_TIME_T sourceTimeStamp ) {
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common->Warning( "The method or operation is not implemented." );
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return false;
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}
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void idRenderModelGLTF::WriteBinaryModel( idFile *file, ID_TIME_T *_timeStamp /*= NULL */ ) const {
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common->Warning( "The method or operation is not implemented." );
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}
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bool idRenderModelGLTF::SupportsBinaryModel( ) {
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common->Warning( "The method or operation is not implemented." );
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return false;
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}
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void idRenderModelGLTF::ExportOBJ( idFile *objFile, idFile *mtlFile, ID_TIME_T *_timeStamp /*= NULL */ ) {
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common->Warning( "The method or operation is not implemented." );
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}
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void idRenderModelGLTF::PartialInitFromFile( const char *fileName ) {
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common->Warning( "The method or operation is not implemented." );
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}
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void idRenderModelGLTF::PurgeModel( ) {
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common->Warning( "The method or operation is not implemented." );
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}
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void idRenderModelGLTF::Reset( ) {
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common->Warning( "The method or operation is not implemented." );
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}
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void idRenderModelGLTF::LoadModel( ) {
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common->Warning( "The method or operation is not implemented." );
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}
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bool idRenderModelGLTF::IsLoaded( ) {
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common->Warning( "The method or operation is not implemented." );
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return false;
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}
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void idRenderModelGLTF::SetLevelLoadReferenced( bool referenced ) {
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common->Warning( "The method or operation is not implemented." );
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}
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bool idRenderModelGLTF::IsLevelLoadReferenced( ) {
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common->Warning( "The method or operation is not implemented." );
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return false;
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}
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void idRenderModelGLTF::TouchData( ) {
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common->Warning( "The method or operation is not implemented." );
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}
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void idRenderModelGLTF::CreateBuffers( nvrhi::ICommandList *commandList ) {
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common->Warning( "The method or operation is not implemented." );
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}
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void idRenderModelGLTF::InitEmpty( const char *name ) {
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common->Warning( "The method or operation is not implemented." );
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}
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void idRenderModelGLTF::AddSurface( modelSurface_t surface ) {
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common->Warning( "The method or operation is not implemented." );
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}
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void idRenderModelGLTF::FinishSurfaces( bool useMikktspace ) {
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common->Warning( "The method or operation is not implemented." );
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}
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void idRenderModelGLTF::FreeVertexCache( ) {
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common->Warning( "The method or operation is not implemented." );
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}
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const char *idRenderModelGLTF::Name( ) const {
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common->Warning( "The method or operation is not implemented." );
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return "";
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}
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void idRenderModelGLTF::Print( ) const {
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common->Warning( "The method or operation is not implemented." );
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}
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void idRenderModelGLTF::List( ) const {
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common->Warning( "The method or operation is not implemented." );
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}
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int idRenderModelGLTF::Memory( ) const {
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common->Warning( "The method or operation is not implemented." );
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return -1;
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}
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ID_TIME_T idRenderModelGLTF::Timestamp( ) const {
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common->Warning( "The method or operation is not implemented." );
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return FILE_NOT_FOUND_TIMESTAMP;
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}
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int idRenderModelGLTF::NumSurfaces( ) const {
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common->Warning( "The method or operation is not implemented." );
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return -1;
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}
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int idRenderModelGLTF::NumBaseSurfaces( ) const {
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common->Warning( "The method or operation is not implemented." );
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return -1;
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}
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const modelSurface_t *idRenderModelGLTF::Surface( int surfaceNum ) const {
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common->Warning( "The method or operation is not implemented." );
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return nullptr;
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}
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srfTriangles_t *idRenderModelGLTF::AllocSurfaceTriangles( int numVerts, int numIndexes ) const {
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common->Warning( "The method or operation is not implemented." );
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return nullptr;
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}
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void idRenderModelGLTF::FreeSurfaceTriangles( srfTriangles_t *tris ) const {
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common->Warning( "The method or operation is not implemented." );
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}
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bool idRenderModelGLTF::IsStaticWorldModel( ) const {
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common->Warning( "The method or operation is not implemented." );
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return false;
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}
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dynamicModel_t idRenderModelGLTF::IsDynamicModel( ) const {
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common->Warning( "The method or operation is not implemented." );
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return dynamicModel_t();
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}
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bool idRenderModelGLTF::IsDefaultModel( ) const {
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common->Warning( "The method or operation is not implemented." );
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return false;
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}
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bool idRenderModelGLTF::IsReloadable( ) const {
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common->Warning( "The method or operation is not implemented." );
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return false;
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}
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idRenderModel *idRenderModelGLTF::InstantiateDynamicModel( const struct renderEntity_s *ent, const viewDef_t *view, idRenderModel *cachedModel ) {
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common->Warning( "The method or operation is not implemented." );
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return nullptr;
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}
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int idRenderModelGLTF::NumJoints( ) const {
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common->Warning( "The method or operation is not implemented." );
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return 0;
|
||
|
}
|
||
|
|
||
|
const idMD5Joint *idRenderModelGLTF::GetJoints( ) const {
|
||
|
common->Warning( "The method or operation is not implemented." );
|
||
|
return nullptr;
|
||
|
}
|
||
|
|
||
|
jointHandle_t idRenderModelGLTF::GetJointHandle( const char *name ) const {
|
||
|
common->Warning( "The method or operation is not implemented." );
|
||
|
return jointHandle_t();
|
||
|
}
|
||
|
|
||
|
const char *idRenderModelGLTF::GetJointName( jointHandle_t handle ) const {
|
||
|
common->Warning( "The method or operation is not implemented." );
|
||
|
return "";
|
||
|
}
|
||
|
|
||
|
const idJointQuat *idRenderModelGLTF::GetDefaultPose( ) const {
|
||
|
common->Warning( "The method or operation is not implemented." );
|
||
|
return nullptr;
|
||
|
}
|
||
|
|
||
|
int idRenderModelGLTF::NearestJoint( int surfaceNum, int a, int b, int c ) const {
|
||
|
common->Warning( "The method or operation is not implemented." );
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
idBounds idRenderModelGLTF::Bounds( const struct renderEntity_s *ent ) const {
|
||
|
common->Warning( "The method or operation is not implemented." );
|
||
|
return idBounds();
|
||
|
}
|
||
|
|
||
|
void idRenderModelGLTF::ReadFromDemoFile( class idDemoFile *f ) {
|
||
|
common->Warning( "The method or operation is not implemented." );
|
||
|
}
|
||
|
|
||
|
void idRenderModelGLTF::WriteToDemoFile( class idDemoFile *f ) {
|
||
|
common->Warning( "The method or operation is not implemented." );
|
||
|
}
|
||
|
|
||
|
float idRenderModelGLTF::DepthHack( ) const {
|
||
|
common->Warning( "The method or operation is not implemented." );
|
||
|
return -1.0f;
|
||
|
}
|
||
|
|
||
|
bool idRenderModelGLTF::ModelHasDrawingSurfaces( ) const {
|
||
|
common->Warning( "The method or operation is not implemented." );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool idRenderModelGLTF::ModelHasInteractingSurfaces( ) const {
|
||
|
common->Warning( "The method or operation is not implemented." );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool idRenderModelGLTF::ModelHasShadowCastingSurfaces( ) const {
|
||
|
common->Warning( "The method or operation is not implemented." );
|
||
|
return false;
|
||
|
}
|