doom3-bfg/neo/renderer/Model_gltf.cpp

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#include "precompiled.h"
#pragma hdrstop
#include "Model_gltf.h"
#include "Model_local.h"
bool idRenderModelStatic::ConvertGltfMeshToModelsurfaces( const gltfMesh *mesh ) {
//for ( auto mesh : currentAsset->MeshList( ) ) {
// for ( auto prim : mesh->primitives ) {
return false;
}
void MapPolygonMesh::ConvertFromMeshGltf( const gltfMesh *_mesh, gltfData *data ) {
for ( auto* gltfMesh : data->MeshList( ) ) {
for ( auto prim : gltfMesh->primitives ) {
common->Printf("primitive for %s\n",gltfMesh->name.c_str() );
gltfAccessor *accessor = data->AccessorList( )[prim->indices];
gltfBufferView *bv = data->BufferViewList( )[accessor->bufferView];
gltfData *data = bv->parent;
gltfBuffer *buff = data->BufferList( )[bv->buffer];
uint idxDataSize = sizeof( uint ) * accessor->count;
uint *indices = ( uint * ) Mem_ClearedAlloc( idxDataSize , TAG_IDLIB_GLTF);
idFile_Memory idxBin = idFile_Memory( "gltfChunkIndices",
( const char * ) ( ( data->GetData( bv->buffer ) + bv->byteOffset + accessor->byteOffset ) ), bv->byteLength );
for ( int i = 0; i < accessor->count; i++ ) {
idxBin.Read( ( void * ) ( &indices[i] ), accessor->typeSize );
if ( bv->byteStride )
idxBin.Seek( bv->byteStride - accessor->typeSize, FS_SEEK_CUR );
}
for ( int i = 0; i < accessor->count; i+=3 ) {
MapPolygon &polygon = polygons.Alloc( );
polygon.SetMaterial( "textures/base_wall/lfwall27d" );
polygon.AddIndex( indices[i + 1] );
polygon.AddIndex( indices[i + 2] );
polygon.AddIndex( indices[i + 0] );
}
Mem_Free( indices );
bool sizeSet = false;
for ( auto &attrib : prim->attributes ) {
gltfAccessor *attrAcc = data->AccessorList( )[attrib->accessorIndex];
gltfBufferView *attrBv = data->BufferViewList( )[attrAcc->bufferView];
gltfData *attrData = attrBv->parent;
gltfBuffer *attrbuff = attrData->BufferList( )[attrBv->buffer];
idFile_Memory bin = idFile_Memory( "gltfChunkVertices",
( const char * ) ( ( attrData->GetData( attrBv->buffer ) + attrBv->byteOffset + attrAcc->byteOffset ) ), attrBv->byteLength );
if ( !sizeSet )
{
verts.AssureSize( attrAcc->count );
sizeSet = true;
}
switch ( attrib->type ) {
case gltfMesh_Primitive_Attribute::Type::Position:
{
for ( int i = attrAcc->count-1; i >= 0; i-- ) {
bin.Read( ( void * ) ( &verts[i].xyz.x ), attrAcc->typeSize );
bin.Read( ( void * ) ( &verts[i].xyz.y ), attrAcc->typeSize );
bin.Read( ( void * ) ( &verts[i].xyz.z ), attrAcc->typeSize );
if ( attrBv->byteStride )
bin.Seek( attrBv->byteStride - ( 3 * attrAcc->typeSize ), FS_SEEK_CUR );
idRandom rnd( i );
int r = rnd.RandomInt( 255 ), g = rnd.RandomInt( 255 ), b = rnd.RandomInt( 255 );
//vtxData[i].abgr = 0xff000000 + ( b << 16 ) + ( g << 8 ) + r;
}
break;
}
case gltfMesh_Primitive_Attribute::Type::Normal:
{
idVec3 vec;
for ( int i = 0; i < attrAcc->count; i++ ) {
idVec3 vec;
bin.Read( ( void * ) ( &vec.x ), attrAcc->typeSize );
bin.Read( ( void * ) ( &vec.y ), attrAcc->typeSize );
bin.Read( ( void * ) ( &vec.z ), attrAcc->typeSize );
if ( attrBv->byteStride )
bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
verts[i].SetNormal(vec);
}
break;
}
case gltfMesh_Primitive_Attribute::Type::TexCoord0:
{
idVec2 vec;
for ( int i = 0; i < attrAcc->count; i++ ) {
bin.Read( ( void * ) ( &vec.x ), attrAcc->typeSize );
bin.Read( ( void * ) ( &vec.y ), attrAcc->typeSize );
if ( attrBv->byteStride )
bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
verts[i].SetTexCoord(vec);
}
break;
}
case gltfMesh_Primitive_Attribute::Type::Tangent:
{
idVec4 vec;
for ( int i = 0; i < attrAcc->count; i++ ) {
bin.Read( ( void * ) ( &vec.x ), attrAcc->typeSize );
bin.Read( ( void * ) ( &vec.y ), attrAcc->typeSize );
bin.Read( ( void * ) ( &vec.z ), attrAcc->typeSize );
bin.Read( ( void * ) ( &vec.w ), attrAcc->typeSize );
if ( attrBv->byteStride )
bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
verts[i].SetTangent(vec.ToVec3());
verts[i].SetBiTangentSign(vec.w);
}
break;
}
//case gltfMesh_Primitive_Attribute::Type::Weight:
//{
// for ( int i = 0; i < attrAcc->count; i++ ) {
// bin.Read( ( void * ) ( &vtxData[i].weight.x ), attrAcc->typeSize );
// bin.Read( ( void * ) ( &vtxData[i].weight.y ), attrAcc->typeSize );
// bin.Read( ( void * ) ( &vtxData[i].weight.z ), attrAcc->typeSize );
// bin.Read( ( void * ) ( &vtxData[i].weight.w ), attrAcc->typeSize );
// if ( attrBv->byteStride )
// bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
// }
// break;
//}
//case gltfMesh_Primitive_Attribute::Type::Indices:
//{
// for ( int i = 0; i < attrAcc->count; i++ ) {
// bin.Read( ( void * ) ( &vtxData[i].boneIndex.x ), attrAcc->typeSize );
// bin.Read( ( void * ) ( &vtxData[i].boneIndex.y ), attrAcc->typeSize );
// bin.Read( ( void * ) ( &vtxData[i].boneIndex.z ), attrAcc->typeSize );
// bin.Read( ( void * ) ( &vtxData[i].boneIndex.w ), attrAcc->typeSize );
// if ( attrBv->byteStride )
// bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
// }
// break;
//}
}
}
}
}
SetContents();
}
int idMapEntity::GetEntities( gltfData * data, EntityListRef entities, int sceneID ) {
int entityCount = 0;
for ( auto & nodeID : data->SceneList()[sceneID]->nodes )
{
auto * node = data->NodeList()[nodeID];
auto * newEntity = new idMapEntity( );
bool isWorldSpawn = false;
//set name and retrieve epairs from node extras
if ( node->name.Length() )
newEntity->epairs.Set( "name", node->name);
newEntity->epairs.Copy(node->extras.strPairs);
isWorldSpawn = idStr::Icmp(newEntity->epairs.GetString( "classname" ), "worldspawn" ) == 0;
if ( isWorldSpawn )
newEntity->primitives.Resize( 1024, 256 );
//check for primitive type
idStr primType = newEntity->epairs.GetString( "PrimitiveType" );
if ( primType.Length() )
{
if ( primType.Icmp( "BrushDef3" ) == 0 ) // change to MapMesh/Primitive
{
MapPolygonMesh *meshPrim = new MapPolygonMesh( );
meshPrim->epairs.Copy( newEntity->epairs );
meshPrim->ConvertFromMeshGltf(data->MeshList()[node->mesh],data);
newEntity->AddPrimitive(meshPrim);
}
}
data->ResolveNodeMatrix(node);
newEntity->epairs.Set( "origin", node->translation.ToString());
common->Printf(" %s \n ", node->name.c_str( ) );
entities.Append(newEntity);
entityCount++;
}
if ( entities.Num( ) > 0 && ( idStr::Icmp( entities[0]->epairs.GetString( "name" ), "worldspawn" ) != 0 ) ) {
// move world spawn to first place
for ( int i = 1; i < entities.Num( ); i++ ) {
if ( idStr::Icmp( entities[i]->epairs.GetString( "name" ), "worldspawn" ) == 0 ) {
idMapEntity *tmp = entities[0];
entities[0] = entities[i];
entities[i] = tmp;
break;
}
}
}
return entityCount;
}
// [filename].[%i|%s].[gltf/glb]
bool gltfManager::ExtractMeshIdentifier( idStr &filename, int &meshId, idStr &meshName ) {
idStr extension;
filename.ExtractFileExtension(extension);
idStr idPart = filename.Left(filename.Length()-extension.Length()-1);
idStr id;
idPart.ExtractFileExtension(id);
if ( !id.Length() )
{
idLib::Warning( "no gltf mesh identifier");
return false;
}
filename = idPart.Left(idPart.Length()-id.Length()) + extension;
idLexer lexer( LEXFL_ALLOWMULTICHARLITERALS | LEXFL_NOSTRINGESCAPECHARS );
lexer.LoadMemory( id.c_str( ), id.Size( ), "GltfmeshID", 0 );
idToken token;
if (lexer.ExpectAnyToken(&token))
{
if (lexer.EndOfFile() && (token.type == TT_NUMBER) && (token.subtype & TT_INTEGER) )
meshId = token.GetIntValue();
else if (token.type == TT_NUMBER || token.type == TT_STRING )
meshName = id;
else {
lexer.Warning("malformed gltf mesh identifier" );
return false;
}
return true;
}else
lexer.Warning("malformed gltf mesh identifier" );
return false;
}
void idRenderModelGLTF::InitFromFile( const char *fileName ) {
common->Warning( "The method or operation is not implemented." );
}
bool idRenderModelGLTF::LoadBinaryModel( idFile *file, const ID_TIME_T sourceTimeStamp ) {
common->Warning( "The method or operation is not implemented." );
return false;
}
void idRenderModelGLTF::WriteBinaryModel( idFile *file, ID_TIME_T *_timeStamp /*= NULL */ ) const {
common->Warning( "The method or operation is not implemented." );
}
bool idRenderModelGLTF::SupportsBinaryModel( ) {
common->Warning( "The method or operation is not implemented." );
return false;
}
void idRenderModelGLTF::ExportOBJ( idFile *objFile, idFile *mtlFile, ID_TIME_T *_timeStamp /*= NULL */ ) {
common->Warning( "The method or operation is not implemented." );
}
void idRenderModelGLTF::PartialInitFromFile( const char *fileName ) {
common->Warning( "The method or operation is not implemented." );
}
void idRenderModelGLTF::PurgeModel( ) {
common->Warning( "The method or operation is not implemented." );
}
void idRenderModelGLTF::Reset( ) {
common->Warning( "The method or operation is not implemented." );
}
void idRenderModelGLTF::LoadModel( ) {
common->Warning( "The method or operation is not implemented." );
}
bool idRenderModelGLTF::IsLoaded( ) {
common->Warning( "The method or operation is not implemented." );
return false;
}
void idRenderModelGLTF::SetLevelLoadReferenced( bool referenced ) {
common->Warning( "The method or operation is not implemented." );
}
bool idRenderModelGLTF::IsLevelLoadReferenced( ) {
common->Warning( "The method or operation is not implemented." );
return false;
}
void idRenderModelGLTF::TouchData( ) {
common->Warning( "The method or operation is not implemented." );
}
void idRenderModelGLTF::CreateBuffers( nvrhi::ICommandList *commandList ) {
common->Warning( "The method or operation is not implemented." );
}
void idRenderModelGLTF::InitEmpty( const char *name ) {
common->Warning( "The method or operation is not implemented." );
}
void idRenderModelGLTF::AddSurface( modelSurface_t surface ) {
common->Warning( "The method or operation is not implemented." );
}
void idRenderModelGLTF::FinishSurfaces( bool useMikktspace ) {
common->Warning( "The method or operation is not implemented." );
}
void idRenderModelGLTF::FreeVertexCache( ) {
common->Warning( "The method or operation is not implemented." );
}
const char *idRenderModelGLTF::Name( ) const {
common->Warning( "The method or operation is not implemented." );
return "";
}
void idRenderModelGLTF::Print( ) const {
common->Warning( "The method or operation is not implemented." );
}
void idRenderModelGLTF::List( ) const {
common->Warning( "The method or operation is not implemented." );
}
int idRenderModelGLTF::Memory( ) const {
common->Warning( "The method or operation is not implemented." );
return -1;
}
ID_TIME_T idRenderModelGLTF::Timestamp( ) const {
common->Warning( "The method or operation is not implemented." );
return FILE_NOT_FOUND_TIMESTAMP;
}
int idRenderModelGLTF::NumSurfaces( ) const {
common->Warning( "The method or operation is not implemented." );
return -1;
}
int idRenderModelGLTF::NumBaseSurfaces( ) const {
common->Warning( "The method or operation is not implemented." );
return -1;
}
const modelSurface_t *idRenderModelGLTF::Surface( int surfaceNum ) const {
common->Warning( "The method or operation is not implemented." );
return nullptr;
}
srfTriangles_t *idRenderModelGLTF::AllocSurfaceTriangles( int numVerts, int numIndexes ) const {
common->Warning( "The method or operation is not implemented." );
return nullptr;
}
void idRenderModelGLTF::FreeSurfaceTriangles( srfTriangles_t *tris ) const {
common->Warning( "The method or operation is not implemented." );
}
bool idRenderModelGLTF::IsStaticWorldModel( ) const {
common->Warning( "The method or operation is not implemented." );
return false;
}
dynamicModel_t idRenderModelGLTF::IsDynamicModel( ) const {
common->Warning( "The method or operation is not implemented." );
return dynamicModel_t();
}
bool idRenderModelGLTF::IsDefaultModel( ) const {
common->Warning( "The method or operation is not implemented." );
return false;
}
bool idRenderModelGLTF::IsReloadable( ) const {
common->Warning( "The method or operation is not implemented." );
return false;
}
idRenderModel *idRenderModelGLTF::InstantiateDynamicModel( const struct renderEntity_s *ent, const viewDef_t *view, idRenderModel *cachedModel ) {
common->Warning( "The method or operation is not implemented." );
return nullptr;
}
int idRenderModelGLTF::NumJoints( ) const {
common->Warning( "The method or operation is not implemented." );
return 0;
}
const idMD5Joint *idRenderModelGLTF::GetJoints( ) const {
common->Warning( "The method or operation is not implemented." );
return nullptr;
}
jointHandle_t idRenderModelGLTF::GetJointHandle( const char *name ) const {
common->Warning( "The method or operation is not implemented." );
return jointHandle_t();
}
const char *idRenderModelGLTF::GetJointName( jointHandle_t handle ) const {
common->Warning( "The method or operation is not implemented." );
return "";
}
const idJointQuat *idRenderModelGLTF::GetDefaultPose( ) const {
common->Warning( "The method or operation is not implemented." );
return nullptr;
}
int idRenderModelGLTF::NearestJoint( int surfaceNum, int a, int b, int c ) const {
common->Warning( "The method or operation is not implemented." );
return -1;
}
idBounds idRenderModelGLTF::Bounds( const struct renderEntity_s *ent ) const {
common->Warning( "The method or operation is not implemented." );
return idBounds();
}
void idRenderModelGLTF::ReadFromDemoFile( class idDemoFile *f ) {
common->Warning( "The method or operation is not implemented." );
}
void idRenderModelGLTF::WriteToDemoFile( class idDemoFile *f ) {
common->Warning( "The method or operation is not implemented." );
}
float idRenderModelGLTF::DepthHack( ) const {
common->Warning( "The method or operation is not implemented." );
return -1.0f;
}
bool idRenderModelGLTF::ModelHasDrawingSurfaces( ) const {
common->Warning( "The method or operation is not implemented." );
return false;
}
bool idRenderModelGLTF::ModelHasInteractingSurfaces( ) const {
common->Warning( "The method or operation is not implemented." );
return false;
}
bool idRenderModelGLTF::ModelHasShadowCastingSurfaces( ) const {
common->Warning( "The method or operation is not implemented." );
return false;
}