doom3-bfg/doomclassic/doom/structs.h

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma once
// am_map.structs begin //
typedef struct
{
int x, y;
} fpoint_t;
typedef struct
{
fpoint_t a, b;
} fline_t;
typedef struct
{
fixed_t x,y;
} mpoint_t;
typedef struct
{
mpoint_t a, b;
} mline_t;
typedef struct
{
fixed_t slp, islp;
} islope_t;
// am_map.structs end //
// f_finale.structs begin //
typedef struct
{
char *name;
mobjtype_t type;
} castinfo_t;
// f_finale.structs end //
// i_input.structs begin //
enum {
J_DELTAX,
J_DELTAY,
};
enum InputEventType
{
IETAxis,
IETButtonDigital,
IETButtonAnalog,
IETNone,
} ;
struct InputEvent
{
InputEventType type;
int data;
int action;
int port;
} ;
// i_input.structs end //
// mus2midi.structs begin //
typedef struct tagMUSheader_t {
char ID[4]; // identifier "MUS" 0x1A
WORD scoreLen;
WORD scoreStart;
WORD channels; // count of primary channels
WORD sec_channels; // count of secondary channels
WORD instrCnt;
WORD dummy;
//// variable-length part starts here
} MUSheader_t ;
typedef struct tagMidiHeaderChunk_t {
char name[4];
int length;
short format; // make 0
short ntracks; // make 1
short division; // 0xe250??
} MidiHeaderChunk_t;
typedef struct tagMidiTrackChunk_t {
char name[4];
int length;
} MidiTrackChunk_t;
// mus2midi.structs end //
// m_menu.structs begin //
typedef struct
{
// 0 = no cursor here, 1 = ok, 2 = arrows ok
short status;
char name[10];
// choice = menu item #.
// if status = 2,
// choice=0:leftarrow,1:rightarrow
void (*routine)(int choice);
// hotkey in menu
char alphaKey;
} menuitem_t;
typedef struct menu_s
{
short numitems; // # of menu items
struct menu_s* prevMenu; // previous menu
menuitem_t* menuitems; // menu items
void (*routine)(); // draw routine
short x;
short y; // x,y of menu
short lastOn; // last item user was on in menu
} menu_t;
typedef enum
{
newgame = 0,
options,
loadgame,
savegame,
quitdoom,
main_end
} main_e;
typedef enum
{
g_accept,
g_cancel,
g_change,
qut_end
} quit_e;
typedef enum
{
ep1,
ep2,
ep3,
ep4,
ep_end
} episodes_e;
typedef enum
{
ex1,
ex2,
ex_end
} expansions_e;
typedef enum
{
killthings,
toorough,
hurtme,
violence,
nightmare,
newg_end
} newgame_e;
typedef enum
{
endgame,
scrnsize,
messages,
//detail,
option_empty1,
mousesens,
option_empty2,
soundvol,
opt_end
} options_e;
typedef enum
{
rdthsempty1,
read1_end
} read_e;
typedef enum
{
rdthsempty2,
read2_end
} read_e2;
typedef enum
{
sfx_vol,
sfx_empty1,
music_vol,
sfx_empty2,
sound_end
} sound_e;
typedef enum
{
load1,
load2,
load3,
load4,
load5,
load6,
load_end
} load_e;
// m_menu.structs end //
// m_misc.structs begin //
struct default_t
{
char* name;
union {
int * location;
const char * * charLocation;
};
union {
int defaultvalue;
const char * charDefault;
};
int scantranslate; // PC scan code hack
int untranslated; // lousy hack
default_t( ) :
name( NULL ),
location( NULL ),
defaultvalue( 0 ),
scantranslate( 0 ),
untranslated( 0 ) {
}
default_t( char * name_, int * location_, int defaultvalue_ ) :
name( name_ ),
location( location_ ),
defaultvalue( defaultvalue_ ) {
}
default_t( char * name_, const char * * charLocation_, const char * charDefault_ ) :
name( name_ ),
charLocation( charLocation_ ),
charDefault( charDefault_ ) {
}
};
typedef struct
{
char manufacturer;
char version;
char encoding;
char bits_per_pixel;
unsigned short xmin;
unsigned short ymin;
unsigned short xmax;
unsigned short ymax;
unsigned short hres;
unsigned short vres;
unsigned char palette[48];
char reserved;
char color_planes;
unsigned short bytes_per_line;
unsigned short palette_type;
char filler[58];
unsigned char data; // unbounded
} pcx_t;
// m_misc.structs end //
// p_enemy.structs begin //
typedef enum
{
DI_EAST,
DI_NORTHEAST,
DI_NORTH,
DI_NORTHWEST,
DI_WEST,
DI_SOUTHWEST,
DI_SOUTH,
DI_SOUTHEAST,
DI_NODIR,
NUMDIRS
} dirtype_t;
// p_enemy.structs end //
// p_saveg.structs begin //
typedef enum
{
tc_end = 0,
tc_mobj
} thinkerclass_t;
typedef enum
{
tc_ceiling = 2,
tc_door,
tc_floor,
tc_plat,
tc_flash,
tc_strobe,
tc_glow,
tc_endspecials,
tc_fire
} specials_e;
// p_saveg.structs end //
// p_spec.structs begin //
typedef struct
{
qboolean istexture;
int picnum;
int basepic;
int numpics;
int speed;
} anim_t2;
typedef struct
{
qboolean istexture; // if false, it is a flat
char endname[9];
char startname[9];
int speed;
} animdef_t;
// p_spec.structs end //
// r_bsp.structs begin //
typedef struct
{
int first;
int last;
} cliprange_t;
// r_bsp.structs end //
// r_data.structs begin //
typedef struct
{
short originx;
short originy;
short patch;
short stepdir;
short colormap;
} mappatch_t;
typedef struct
{
char name[8];
int masked;
short width;
short height;
void **columndirectory; // OBSOLETE
short patchcount;
mappatch_t patches[1];
} maptexture_t;
typedef struct
{
// Block origin (allways UL),
// which has allready accounted
// for the internal origin of the patch.
int originx;
int originy;
int patch;
} texpatch_t;
typedef struct
{
// Keep name for switch changing, etc.
char name[8];
short width;
short height;
// All the patches[patchcount]
// are drawn back to front into the cached texture.
short patchcount;
texpatch_t patches[1];
} texture_t;
// r_data.structs end //
// r_things.structs begin //
typedef struct
{
int x1;
int x2;
int column;
int topclip;
int bottomclip;
} maskdraw_t;
// r_things.structs end //
// st_stuff.structs begin //
typedef enum
{
NoState = -1,
StatCount,
ShowNextLoc
} stateenum_t;
// st_stuff.structs end //
// s_sound.structs begin //
typedef struct
{
// sound information (if null, channel avail.)
sfxinfo_t* sfxinfo;
// origin of sound
void* origin;
// handle of the sound being played
int handle;
} channel_t;
// s_sound.structs end //
// wi_stuff.structs begin //
typedef enum
{
ANIM_ALWAYS,
ANIM_RANDOM,
ANIM_LEVEL
} animenum_t;
typedef struct
{
int x;
int y;
} point_t;
typedef struct
{
animenum_t type;
// period in tics between animations
int period;
// number of animation frames
int nanims;
// location of animation
point_t loc;
// ALWAYS: n/a,
// RANDOM: period deviation (<256),
// LEVEL: level
int data1;
// ALWAYS: n/a,
// RANDOM: random base period,
// LEVEL: n/a
int data2;
// actual graphics for frames of animations
patch_t* p[3];
// following must be initialized to zero before use!
// next value of bcnt (used in conjunction with period)
int nexttic;
// last drawn animation frame
int lastdrawn;
// next frame number to animate
int ctr;
// used by RANDOM and LEVEL when animating
int state;
} anim_t;
// wi_stuff.structs end //
// z_zone.structs begin //
struct lumplookup
{
int lump;
lumplookup *next;
lumplookup *prev;
};
typedef struct
{
// total bytes malloced, including header
int size;
// start / end cap for linked list
memblock_t blocklist;
memblock_t* rover;
} memzone_t;
// z_zone.structs end //