2012-11-26 18:58:24 +00:00
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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2012-11-28 15:47:07 +00:00
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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2020-05-03 11:39:38 +00:00
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Copyright (C) 2013-2020 Robert Beckebans
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2012-11-26 18:58:24 +00:00
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2012-11-28 15:47:07 +00:00
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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2012-11-26 18:58:24 +00:00
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __RENDERLOG_H__
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#define __RENDERLOG_H__
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/*
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================================================================================================
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Contains the RenderLog declaration.
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================================================================================================
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*/
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2012-11-28 15:47:07 +00:00
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enum renderLogMainBlock_t
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{
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2020-05-04 23:21:29 +00:00
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// each block will require to allocate 2 GPU query timestamps
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MRB_GPU_TIME,
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2012-11-26 18:58:24 +00:00
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MRB_BEGIN_DRAWING_VIEW,
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MRB_FILL_DEPTH_BUFFER,
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2020-05-03 11:39:38 +00:00
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MRB_FILL_GEOMETRY_BUFFER,
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MRB_SSAO_PASS,
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2016-01-09 12:38:49 +00:00
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MRB_AMBIENT_PASS,
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2022-03-30 09:22:58 +00:00
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MRB_SHADOW_ATLAS_PASS,
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2012-11-26 18:58:24 +00:00
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MRB_DRAW_INTERACTIONS,
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MRB_DRAW_SHADER_PASSES,
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MRB_FOG_ALL_LIGHTS,
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2022-02-21 15:29:53 +00:00
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MRB_BLOOM,
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2012-11-26 18:58:24 +00:00
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MRB_DRAW_SHADER_PASSES_POST,
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MRB_DRAW_DEBUG_TOOLS,
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MRB_CAPTURE_COLORBUFFER,
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2024-02-28 16:59:41 +00:00
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MRB_MOTION_VECTORS,
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2022-04-23 14:34:22 +00:00
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MRB_TAA,
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2024-02-28 16:59:41 +00:00
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MRB_TONE_MAP_PASS,
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2012-11-26 18:58:24 +00:00
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MRB_POSTPROCESS,
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2021-09-28 07:58:48 +00:00
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MRB_DRAW_GUI,
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2024-02-28 16:59:41 +00:00
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MRB_CRT_POSTPROCESS,
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2012-11-26 18:58:24 +00:00
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MRB_TOTAL,
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2020-05-04 23:21:29 +00:00
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MRB_TOTAL_QUERIES = MRB_TOTAL * 2,
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2012-11-26 18:58:24 +00:00
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};
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2019-11-11 19:27:44 +00:00
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2012-11-26 18:58:24 +00:00
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/*
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================================================
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2022-04-19 19:56:30 +00:00
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idRenderLog
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2020-05-03 11:39:38 +00:00
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// Performance Events abstraction layer for OpenGL, Vulkan, DX12
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// see https://devblogs.nvidia.com/best-practices-gpu-performance-events/
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2012-11-26 18:58:24 +00:00
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================================================
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*/
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2012-11-28 15:47:07 +00:00
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class idRenderLog
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{
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2020-05-04 23:21:29 +00:00
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private:
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renderLogMainBlock_t mainBlock;
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2022-02-21 21:08:04 +00:00
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nvrhi::CommandListHandle commandList;
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2022-03-23 19:22:05 +00:00
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uint64 frameCounter;
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uint32 frameParity;
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2022-03-24 17:22:41 +00:00
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2022-11-18 15:47:29 +00:00
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idStaticList<nvrhi::TimerQueryHandle, MRB_TOTAL* NUM_FRAME_DATA> timerQueries;
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idStaticList<bool, MRB_TOTAL* NUM_FRAME_DATA> timerUsed;
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2022-02-21 21:08:04 +00:00
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2012-11-26 18:58:24 +00:00
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public:
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2020-05-03 11:39:38 +00:00
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idRenderLog();
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2019-11-11 19:27:44 +00:00
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2022-03-24 17:22:41 +00:00
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void Init();
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2022-10-27 18:52:08 +00:00
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void Shutdown();
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2022-03-24 17:22:41 +00:00
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2022-03-23 19:22:05 +00:00
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void StartFrame( nvrhi::ICommandList* _commandList );
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void EndFrame();
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2012-11-26 18:58:24 +00:00
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void Close() {}
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2012-11-28 15:47:07 +00:00
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int Active()
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{
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return 0;
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}
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2019-11-11 19:27:44 +00:00
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2020-05-03 11:39:38 +00:00
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void OpenBlock( const char* label, const idVec4& color = colorBlack );
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2012-11-26 18:58:24 +00:00
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void CloseBlock();
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2022-03-24 17:22:41 +00:00
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void OpenMainBlock( renderLogMainBlock_t block );
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2022-03-24 18:28:10 +00:00
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void CloseMainBlock( int block = -1 );
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2019-11-11 19:27:44 +00:00
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2012-11-28 15:47:07 +00:00
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void Printf( VERIFY_FORMAT_STRING const char* fmt, ... ) {}
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2019-11-11 19:27:44 +00:00
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2022-03-24 17:22:41 +00:00
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void FetchGPUTimers( backEndCounters_t& pc );
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2012-11-26 18:58:24 +00:00
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};
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extern idRenderLog renderLog;
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#endif // !__RENDERLOG_H__
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