doom3-bfg/neo/d3xp/ai/AAS_pathing.cpp

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idlib/precompiled.h"
#include "AAS_local.h"
#define SUBSAMPLE_WALK_PATH 1
#define SUBSAMPLE_FLY_PATH 0
const int maxWalkPathIterations = 10;
const float maxWalkPathDistance = 500.0f;
const float walkPathSampleDistance = 8.0f;
const int maxFlyPathIterations = 10;
const float maxFlyPathDistance = 500.0f;
const float flyPathSampleDistance = 8.0f;
/*
============
idAASLocal::EdgeSplitPoint
calculates split point of the edge with the plane
returns true if the split point is between the edge vertices
============
*/
bool idAASLocal::EdgeSplitPoint( idVec3& split, int edgeNum, const idPlane& plane ) const
{
const aasEdge_t* edge;
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idVec3 v1, v2;
float d1, d2;
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edge = &file->GetEdge( edgeNum );
v1 = file->GetVertex( edge->vertexNum[0] );
v2 = file->GetVertex( edge->vertexNum[1] );
d1 = v1 * plane.Normal() - plane.Dist();
d2 = v2 * plane.Normal() - plane.Dist();
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//if ( (d1 < CM_CLIP_EPSILON && d2 < CM_CLIP_EPSILON) || (d1 > -CM_CLIP_EPSILON && d2 > -CM_CLIP_EPSILON) ) {
if( IEEE_FLT_SIGNBITSET( d1 ) == IEEE_FLT_SIGNBITSET( d2 ) )
{
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return false;
}
split = v1 + ( d1 / ( d1 - d2 ) ) * ( v2 - v1 );
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return true;
}
/*
============
idAASLocal::FloorEdgeSplitPoint
calculates either the closest or furthest point on the floor of the area which also lies on the pathPlane
the point has to be on the front side of the frontPlane to be valid
============
*/
bool idAASLocal::FloorEdgeSplitPoint( idVec3& bestSplit, int areaNum, const idPlane& pathPlane, const idPlane& frontPlane, bool closest ) const
{
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int i, j, faceNum, edgeNum;
const aasArea_t* area;
const aasFace_t* face;
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idVec3 split;
float dist, bestDist;
if( closest )
{
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bestDist = maxWalkPathDistance;
}
else
{
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bestDist = -0.1f;
}
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area = &file->GetArea( areaNum );
for( i = 0; i < area->numFaces; i++ )
{
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faceNum = file->GetFaceIndex( area->firstFace + i );
face = &file->GetFace( abs( faceNum ) );
if( !( face->flags & FACE_FLOOR ) )
{
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continue;
}
for( j = 0; j < face->numEdges; j++ )
{
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edgeNum = file->GetEdgeIndex( face->firstEdge + j );
if( !EdgeSplitPoint( split, abs( edgeNum ), pathPlane ) )
{
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continue;
}
dist = frontPlane.Distance( split );
if( closest )
{
if( dist >= -0.1f && dist < bestDist )
{
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bestDist = dist;
bestSplit = split;
}
}
else
{
if( dist > bestDist )
{
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bestDist = dist;
bestSplit = split;
}
}
}
}
if( closest )
{
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return ( bestDist < maxWalkPathDistance );
}
else
{
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return ( bestDist > -0.1f );
}
}
/*
============
idAASLocal::WalkPathValid
returns true if one can walk in a straight line between origin and goalOrigin
============
*/
bool idAASLocal::WalkPathValid( int areaNum, const idVec3& origin, int goalAreaNum, const idVec3& goalOrigin, int travelFlags, idVec3& endPos, int& endAreaNum ) const
{
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int curAreaNum, lastAreaNum, lastAreas[4], lastAreaIndex;
idPlane pathPlane, frontPlane, farPlane;
idReachability* reach;
const aasArea_t* area;
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idVec3 p, dir;
if( file == NULL )
{
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endPos = goalOrigin;
endAreaNum = 0;
return true;
}
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lastAreas[0] = lastAreas[1] = lastAreas[2] = lastAreas[3] = areaNum;
lastAreaIndex = 0;
pathPlane.SetNormal( ( goalOrigin - origin ).Cross( file->GetSettings().gravityDir ) );
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pathPlane.Normalize();
pathPlane.FitThroughPoint( origin );
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frontPlane.SetNormal( goalOrigin - origin );
frontPlane.Normalize();
frontPlane.FitThroughPoint( origin );
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farPlane.SetNormal( frontPlane.Normal() );
farPlane.FitThroughPoint( goalOrigin );
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curAreaNum = areaNum;
lastAreaNum = curAreaNum;
while( 1 )
{
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// find the furthest floor face split point on the path
if( !FloorEdgeSplitPoint( endPos, curAreaNum, pathPlane, frontPlane, false ) )
{
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endPos = origin;
}
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// if we found a point near or further than the goal we're done
if( farPlane.Distance( endPos ) > -0.5f )
{
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break;
}
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// if we reached the goal area we're done
if( curAreaNum == goalAreaNum )
{
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break;
}
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frontPlane.SetDist( frontPlane.Normal() * endPos );
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area = &file->GetArea( curAreaNum );
for( reach = area->reach; reach; reach = reach->next )
{
if( reach->travelType != TFL_WALK )
{
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continue;
}
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// if the reachability goes back to a previous area
if( reach->toAreaNum == lastAreas[0] || reach->toAreaNum == lastAreas[1] ||
reach->toAreaNum == lastAreas[2] || reach->toAreaNum == lastAreas[3] )
{
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continue;
}
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// if undesired travel flags are required to travel through the area
if( file->GetArea( reach->toAreaNum ).travelFlags & ~travelFlags )
{
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continue;
}
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// don't optimize through an area near a ledge
if( file->GetArea( reach->toAreaNum ).flags & AREA_LEDGE )
{
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continue;
}
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// find the closest floor face split point on the path
if( !FloorEdgeSplitPoint( p, reach->toAreaNum, pathPlane, frontPlane, true ) )
{
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continue;
}
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// direction parallel to gravity
dir = ( file->GetSettings().gravityDir * endPos * file->GetSettings().gravityDir ) -
( file->GetSettings().gravityDir * p * file->GetSettings().gravityDir );
if( dir.LengthSqr() > Square( file->GetSettings().maxStepHeight ) )
{
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continue;
}
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// direction orthogonal to gravity
dir = endPos - p - dir;
if( dir.LengthSqr() > Square( 0.2f ) )
{
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continue;
}
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break;
}
if( !reach )
{
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return false;
}
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lastAreas[lastAreaIndex] = curAreaNum;
lastAreaIndex = ( lastAreaIndex + 1 ) & 3;
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curAreaNum = reach->toAreaNum;
}
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endAreaNum = curAreaNum;
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return true;
}
/*
============
idAASLocal::SubSampleWalkPath
============
*/
idVec3 idAASLocal::SubSampleWalkPath( int areaNum, const idVec3& origin, const idVec3& start, const idVec3& end, int travelFlags, int& endAreaNum ) const
{
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int i, numSamples, curAreaNum;
idVec3 dir, point, nextPoint, endPos;
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dir = end - start;
numSamples = ( int )( dir.Length() / walkPathSampleDistance ) + 1;
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point = start;
for( i = 1; i < numSamples; i++ )
{
nextPoint = start + dir * ( ( float ) i / numSamples );
if( ( point - nextPoint ).LengthSqr() > Square( maxWalkPathDistance ) )
{
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return point;
}
if( !idAASLocal::WalkPathValid( areaNum, origin, 0, nextPoint, travelFlags, endPos, curAreaNum ) )
{
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return point;
}
point = nextPoint;
endAreaNum = curAreaNum;
}
return point;
}
/*
============
idAASLocal::WalkPathToGoal
FIXME: don't stop optimizing on first failure ?
============
*/
bool idAASLocal::WalkPathToGoal( aasPath_t& path, int areaNum, const idVec3& origin, int goalAreaNum, const idVec3& goalOrigin, int travelFlags ) const
{
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int i, travelTime, curAreaNum, lastAreas[4], lastAreaIndex, endAreaNum;
idReachability* reach = NULL;
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idVec3 endPos;
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path.type = PATHTYPE_WALK;
path.moveGoal = origin;
path.moveAreaNum = areaNum;
path.secondaryGoal = origin;
path.reachability = NULL;
if( file == NULL || areaNum == goalAreaNum )
{
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path.moveGoal = goalOrigin;
return true;
}
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lastAreas[0] = lastAreas[1] = lastAreas[2] = lastAreas[3] = areaNum;
lastAreaIndex = 0;
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curAreaNum = areaNum;
for( i = 0; i < maxWalkPathIterations; i++ )
{
if( !idAASLocal::RouteToGoalArea( curAreaNum, path.moveGoal, goalAreaNum, travelFlags, travelTime, &reach ) )
{
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break;
}
if( !reach )
{
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return false;
}
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// no need to check through the first area
if( areaNum != curAreaNum )
{
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// only optimize a limited distance ahead
if( ( reach->start - origin ).LengthSqr() > Square( maxWalkPathDistance ) )
{
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#if SUBSAMPLE_WALK_PATH
path.moveGoal = SubSampleWalkPath( areaNum, origin, path.moveGoal, reach->start, travelFlags, path.moveAreaNum );
#endif
return true;
}
if( !idAASLocal::WalkPathValid( areaNum, origin, 0, reach->start, travelFlags, endPos, endAreaNum ) )
{
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#if SUBSAMPLE_WALK_PATH
path.moveGoal = SubSampleWalkPath( areaNum, origin, path.moveGoal, reach->start, travelFlags, path.moveAreaNum );
#endif
return true;
}
}
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path.moveGoal = reach->start;
path.moveAreaNum = curAreaNum;
if( reach->travelType != TFL_WALK )
{
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break;
}
if( !idAASLocal::WalkPathValid( areaNum, origin, 0, reach->end, travelFlags, endPos, endAreaNum ) )
{
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return true;
}
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path.moveGoal = reach->end;
path.moveAreaNum = reach->toAreaNum;
if( reach->toAreaNum == goalAreaNum )
{
if( !idAASLocal::WalkPathValid( areaNum, origin, 0, goalOrigin, travelFlags, endPos, endAreaNum ) )
{
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#if SUBSAMPLE_WALK_PATH
path.moveGoal = SubSampleWalkPath( areaNum, origin, path.moveGoal, goalOrigin, travelFlags, path.moveAreaNum );
#endif
return true;
}
path.moveGoal = goalOrigin;
path.moveAreaNum = goalAreaNum;
return true;
}
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lastAreas[lastAreaIndex] = curAreaNum;
lastAreaIndex = ( lastAreaIndex + 1 ) & 3;
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curAreaNum = reach->toAreaNum;
if( curAreaNum == lastAreas[0] || curAreaNum == lastAreas[1] ||
curAreaNum == lastAreas[2] || curAreaNum == lastAreas[3] )
{
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common->Warning( "idAASLocal::WalkPathToGoal: local routing minimum going from area %d to area %d", areaNum, goalAreaNum );
break;
}
}
if( reach == NULL )
{
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return false;
}
switch( reach->travelType )
{
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case TFL_WALKOFFLEDGE:
path.type = PATHTYPE_WALKOFFLEDGE;
path.secondaryGoal = reach->end;
path.reachability = reach;
break;
case TFL_BARRIERJUMP:
path.type |= PATHTYPE_BARRIERJUMP;
path.secondaryGoal = reach->end;
path.reachability = reach;
break;
case TFL_JUMP:
path.type |= PATHTYPE_JUMP;
path.secondaryGoal = reach->end;
path.reachability = reach;
break;
default:
break;
}
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return true;
}
/*
============
idAASLocal::FlyPathValid
returns true if one can fly in a straight line between origin and goalOrigin
============
*/
bool idAASLocal::FlyPathValid( int areaNum, const idVec3& origin, int goalAreaNum, const idVec3& goalOrigin, int travelFlags, idVec3& endPos, int& endAreaNum ) const
{
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aasTrace_t trace;
if( file == NULL )
{
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endPos = goalOrigin;
endAreaNum = 0;
return true;
}
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file->Trace( trace, origin, goalOrigin );
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endPos = trace.endpos;
endAreaNum = trace.lastAreaNum;
if( trace.fraction >= 1.0f )
{
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return true;
}
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return false;
}
/*
============
idAASLocal::SubSampleFlyPath
============
*/
idVec3 idAASLocal::SubSampleFlyPath( int areaNum, const idVec3& origin, const idVec3& start, const idVec3& end, int travelFlags, int& endAreaNum ) const
{
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int i, numSamples, curAreaNum;
idVec3 dir, point, nextPoint, endPos;
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dir = end - start;
numSamples = ( int )( dir.Length() / flyPathSampleDistance ) + 1;
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point = start;
for( i = 1; i < numSamples; i++ )
{
nextPoint = start + dir * ( ( float ) i / numSamples );
if( ( point - nextPoint ).LengthSqr() > Square( maxFlyPathDistance ) )
{
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return point;
}
if( !idAASLocal::FlyPathValid( areaNum, origin, 0, nextPoint, travelFlags, endPos, curAreaNum ) )
{
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return point;
}
point = nextPoint;
endAreaNum = curAreaNum;
}
return point;
}
/*
============
idAASLocal::FlyPathToGoal
FIXME: don't stop optimizing on first failure ?
============
*/
bool idAASLocal::FlyPathToGoal( aasPath_t& path, int areaNum, const idVec3& origin, int goalAreaNum, const idVec3& goalOrigin, int travelFlags ) const
{
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int i, travelTime, curAreaNum, lastAreas[4], lastAreaIndex, endAreaNum;
idReachability* reach = NULL;
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idVec3 endPos;
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path.type = PATHTYPE_WALK;
path.moveGoal = origin;
path.moveAreaNum = areaNum;
path.secondaryGoal = origin;
path.reachability = NULL;
if( file == NULL || areaNum == goalAreaNum )
{
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path.moveGoal = goalOrigin;
return true;
}
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lastAreas[0] = lastAreas[1] = lastAreas[2] = lastAreas[3] = areaNum;
lastAreaIndex = 0;
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curAreaNum = areaNum;
for( i = 0; i < maxFlyPathIterations; i++ )
{
if( !idAASLocal::RouteToGoalArea( curAreaNum, path.moveGoal, goalAreaNum, travelFlags, travelTime, &reach ) )
{
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break;
}
if( !reach )
{
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return false;
}
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// no need to check through the first area
if( areaNum != curAreaNum )
{
if( ( reach->start - origin ).LengthSqr() > Square( maxFlyPathDistance ) )
{
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#if SUBSAMPLE_FLY_PATH
path.moveGoal = SubSampleFlyPath( areaNum, origin, path.moveGoal, reach->start, travelFlags, path.moveAreaNum );
#endif
return true;
}
if( !idAASLocal::FlyPathValid( areaNum, origin, 0, reach->start, travelFlags, endPos, endAreaNum ) )
{
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#if SUBSAMPLE_FLY_PATH
path.moveGoal = SubSampleFlyPath( areaNum, origin, path.moveGoal, reach->start, travelFlags, path.moveAreaNum );
#endif
return true;
}
}
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path.moveGoal = reach->start;
path.moveAreaNum = curAreaNum;
if( !idAASLocal::FlyPathValid( areaNum, origin, 0, reach->end, travelFlags, endPos, endAreaNum ) )
{
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return true;
}
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path.moveGoal = reach->end;
path.moveAreaNum = reach->toAreaNum;
if( reach->toAreaNum == goalAreaNum )
{
if( !idAASLocal::FlyPathValid( areaNum, origin, 0, goalOrigin, travelFlags, endPos, endAreaNum ) )
{
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#if SUBSAMPLE_FLY_PATH
path.moveGoal = SubSampleFlyPath( areaNum, origin, path.moveGoal, goalOrigin, travelFlags, path.moveAreaNum );
#endif
return true;
}
path.moveGoal = goalOrigin;
path.moveAreaNum = goalAreaNum;
return true;
}
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lastAreas[lastAreaIndex] = curAreaNum;
lastAreaIndex = ( lastAreaIndex + 1 ) & 3;
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curAreaNum = reach->toAreaNum;
if( curAreaNum == lastAreas[0] || curAreaNum == lastAreas[1] ||
curAreaNum == lastAreas[2] || curAreaNum == lastAreas[3] )
{
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common->Warning( "idAASLocal::FlyPathToGoal: local routing minimum going from area %d to area %d", areaNum, goalAreaNum );
break;
}
}
if( reach == NULL )
{
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return false;
}
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return true;
}
typedef struct wallEdge_s
{
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int edgeNum;
int verts[2];
struct wallEdge_s* next;
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} wallEdge_t;
/*
============
idAASLocal::SortWallEdges
============
*/
void idAASLocal::SortWallEdges( int* edges, int numEdges ) const
{
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int i, j, k, numSequences;
wallEdge_t** sequenceFirst, **sequenceLast, *wallEdges, *wallEdge;
wallEdges = ( wallEdge_t* ) _alloca16( numEdges * sizeof( wallEdge_t ) );
sequenceFirst = ( wallEdge_t** )_alloca16( numEdges * sizeof( wallEdge_t* ) );
sequenceLast = ( wallEdge_t** )_alloca16( numEdges * sizeof( wallEdge_t* ) );
for( i = 0; i < numEdges; i++ )
{
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wallEdges[i].edgeNum = edges[i];
GetEdgeVertexNumbers( edges[i], wallEdges[i].verts );
wallEdges[i].next = NULL;
sequenceFirst[i] = &wallEdges[i];
sequenceLast[i] = &wallEdges[i];
}
numSequences = numEdges;
for( i = 0; i < numSequences; i++ )
{
for( j = i + 1; j < numSequences; j++ )
{
if( sequenceFirst[i]->verts[0] == sequenceLast[j]->verts[1] )
{
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sequenceLast[j]->next = sequenceFirst[i];
sequenceFirst[i] = sequenceFirst[j];
break;
}
if( sequenceLast[i]->verts[1] == sequenceFirst[j]->verts[0] )
{
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sequenceLast[i]->next = sequenceFirst[j];
break;
}
}
if( j < numSequences )
{
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numSequences--;
for( k = j; k < numSequences; k++ )
{
sequenceFirst[k] = sequenceFirst[k + 1];
sequenceLast[k] = sequenceLast[k + 1];
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}
i = -1;
}
}
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k = 0;
for( i = 0; i < numSequences; i++ )
{
for( wallEdge = sequenceFirst[i]; wallEdge; wallEdge = wallEdge->next )
{
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edges[k++] = wallEdge->edgeNum;
}
}
}
/*
============
idAASLocal::GetWallEdges
============
*/
int idAASLocal::GetWallEdges( int areaNum, const idBounds& bounds, int travelFlags, int* edges, int maxEdges ) const
{
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int i, j, k, l, face1Num, face2Num, edge1Num, edge2Num, numEdges, absEdge1Num;
int* areaQueue, curArea, queueStart, queueEnd;
byte* areasVisited;
const aasArea_t* area;
const aasFace_t* face1, *face2;
idReachability* reach;
if( !file )
{
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return 0;
}
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numEdges = 0;
areasVisited = ( byte* ) _alloca16( file->GetNumAreas() );
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memset( areasVisited, 0, file->GetNumAreas() * sizeof( byte ) );
areaQueue = ( int* ) _alloca16( file->GetNumAreas() * sizeof( int ) );
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queueStart = -1;
queueEnd = 0;
areaQueue[0] = areaNum;
areasVisited[areaNum] = true;
for( curArea = areaNum; queueStart < queueEnd; curArea = areaQueue[++queueStart] )
{
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area = &file->GetArea( curArea );
for( i = 0; i < area->numFaces; i++ )
{
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face1Num = file->GetFaceIndex( area->firstFace + i );
face1 = &file->GetFace( abs( face1Num ) );
if( !( face1->flags & FACE_FLOOR ) )
{
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continue;
}
for( j = 0; j < face1->numEdges; j++ )
{
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edge1Num = file->GetEdgeIndex( face1->firstEdge + j );
absEdge1Num = abs( edge1Num );
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// test if the edge is shared by another floor face of this area
for( k = 0; k < area->numFaces; k++ )
{
if( k == i )
{
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continue;
}
face2Num = file->GetFaceIndex( area->firstFace + k );
face2 = &file->GetFace( abs( face2Num ) );
if( !( face2->flags & FACE_FLOOR ) )
{
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continue;
}
for( l = 0; l < face2->numEdges; l++ )
{
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edge2Num = abs( file->GetEdgeIndex( face2->firstEdge + l ) );
if( edge2Num == absEdge1Num )
{
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break;
}
}
if( l < face2->numEdges )
{
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break;
}
}
if( k < area->numFaces )
{
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continue;
}
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// test if the edge is used by a reachability
for( reach = area->reach; reach; reach = reach->next )
{
if( reach->travelType & travelFlags )
{
if( reach->edgeNum == absEdge1Num )
{
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break;
}
}
}
if( reach )
{
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continue;
}
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// test if the edge is already in the list
for( k = 0; k < numEdges; k++ )
{
if( edge1Num == edges[k] )
{
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break;
}
}
if( k < numEdges )
{
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continue;
}
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// add the edge to the list
edges[numEdges++] = edge1Num;
if( numEdges >= maxEdges )
{
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return numEdges;
}
}
}
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// add new areas to the queue
for( reach = area->reach; reach; reach = reach->next )
{
if( reach->travelType & travelFlags )
{
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// if the area the reachability leads to hasn't been visited yet and the area bounds touch the search bounds
if( !areasVisited[reach->toAreaNum] && bounds.IntersectsBounds( file->GetArea( reach->toAreaNum ).bounds ) )
{
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areaQueue[queueEnd++] = reach->toAreaNum;
areasVisited[reach->toAreaNum] = true;
}
}
}
}
return numEdges;
}