doom3-bfg/neo/idlib/math/Simd_SSE.h

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __MATH_SIMD_SSE_H__
#define __MATH_SIMD_SSE_H__
/*
===============================================================================
SSE implementation of idSIMDProcessor
===============================================================================
*/
class idSIMD_SSE : public idSIMD_Generic
{
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public:
virtual const char* VPCALL GetName() const;
virtual void VPCALL BlendJoints( idJointQuat* joints, const idJointQuat* blendJoints, const float lerp, const int* index, const int numJoints );
virtual void VPCALL BlendJointsFast( idJointQuat* joints, const idJointQuat* blendJoints, const float lerp, const int* index, const int numJoints );
virtual void VPCALL ConvertJointQuatsToJointMats( idJointMat* jointMats, const idJointQuat* jointQuats, const int numJoints );
virtual void VPCALL ConvertJointMatsToJointQuats( idJointQuat* jointQuats, const idJointMat* jointMats, const int numJoints );
virtual void VPCALL TransformJoints( idJointMat* jointMats, const int* parents, const int firstJoint, const int lastJoint );
virtual void VPCALL UntransformJoints( idJointMat* jointMats, const int* parents, const int firstJoint, const int lastJoint );
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};
#endif /* !__MATH_SIMD_SSE_H__ */