doom3-bfg/neo/ui/ListWindow.h

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __LISTWINDOW_H
#define __LISTWINDOW_H
class idSliderWindow;
enum {
TAB_TYPE_TEXT = 0,
TAB_TYPE_ICON = 1
};
struct idTabRect {
int x;
int w;
int align;
int valign;
int type;
idVec2 iconSize;
float iconVOffset;
};
class idListWindow : public idWindow {
public:
idListWindow(idUserInterfaceLocal *gui);
virtual const char* HandleEvent(const sysEvent_t *event, bool *updateVisuals);
virtual void PostParse();
virtual void Draw(int time, float x, float y);
virtual void Activate(bool activate, idStr &act);
virtual void HandleBuddyUpdate(idWindow *buddy);
virtual void StateChanged( bool redraw = false );
virtual size_t Allocated(){return idWindow::Allocated();};
virtual idWinVar* GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL);
void UpdateList();
private:
virtual bool ParseInternalVar(const char *name, idTokenParser *src);
void CommonInit();
void InitScroller( bool horizontal );
void SetCurrentSel( int sel );
void AddCurrentSel( int sel );
int GetCurrentSel();
bool IsSelected( int index );
void ClearSelection( int sel );
idList<idTabRect, TAG_OLD_UI> tabInfo;
int top;
float sizeBias;
bool horizontal;
idStr tabStopStr;
idStr tabAlignStr;
idStr tabVAlignStr;
idStr tabTypeStr;
idStr tabIconSizeStr;
idStr tabIconVOffsetStr;
idHashTable<const idMaterial*> iconMaterials;
bool multipleSel;
idStrList listItems;
idSliderWindow* scroller;
idList<int, TAG_OLD_UI> currentSel;
idStr listName;
int clickTime;
int typedTime;
idStr typed;
};
#endif // __LISTWINDOW_H