mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-23 12:32:49 +00:00
69 lines
2.6 KiB
C
69 lines
2.6 KiB
C
|
/*
|
||
|
===========================================================================
|
||
|
|
||
|
Doom 3 BFG Edition GPL Source Code
|
||
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||
|
|
||
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
|
||
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
|
||
|
===========================================================================
|
||
|
*/
|
||
|
#ifndef __BINARYIMAGEDATA_H__
|
||
|
#define __BINARYIMAGEDATA_H__
|
||
|
|
||
|
/*
|
||
|
================================================================================================
|
||
|
|
||
|
This is where the Binary image headers go that are also included by external tools such as the cloud.
|
||
|
|
||
|
================================================================================================
|
||
|
*/
|
||
|
|
||
|
// These structures are used for memory mapping bimage files, but
|
||
|
// not for the normal loading, so be careful making changes.
|
||
|
// Values are big endien to reduce effort on consoles.
|
||
|
#define BIMAGE_VERSION 10
|
||
|
#define BIMAGE_MAGIC (unsigned int)( ('B'<<0)|('I'<<8)|('M'<<16)|(BIMAGE_VERSION<<24) )
|
||
|
|
||
|
struct bimageImage_t {
|
||
|
int level;
|
||
|
int destZ;
|
||
|
int width;
|
||
|
int height;
|
||
|
int dataSize;
|
||
|
// dataSize bytes follow
|
||
|
};
|
||
|
|
||
|
#pragma pack( push, 1 )
|
||
|
struct bimageFile_t {
|
||
|
ID_TIME_T sourceFileTime;
|
||
|
int headerMagic;
|
||
|
int textureType;
|
||
|
int format;
|
||
|
int colorFormat;
|
||
|
int width;
|
||
|
int height;
|
||
|
int numLevels;
|
||
|
// one or more bimageImage_t structures follow
|
||
|
};
|
||
|
#pragma pack( pop )
|
||
|
|
||
|
#endif // __BINARYIMAGEDATA_H__
|