doom3-bfg/neo/idlib/sys/sys_intrinsics.h

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __SYS_INTRIINSICS_H__
#define __SYS_INTRIINSICS_H__
/*
================================================================================================
Scalar single precision floating-point intrinsics
================================================================================================
*/
ID_INLINE_EXTERN float __fmuls( float a, float b ) { return ( a * b ); }
ID_INLINE_EXTERN float __fmadds( float a, float b, float c ) { return ( a * b + c ); }
ID_INLINE_EXTERN float __fnmsubs( float a, float b, float c ) { return ( c - a * b ); }
ID_INLINE_EXTERN float __fsels( float a, float b, float c ) { return ( a >= 0.0f ) ? b : c; }
ID_INLINE_EXTERN float __frcps( float x ) { return ( 1.0f / x ); }
ID_INLINE_EXTERN float __fdivs( float x, float y ) { return ( x / y ); }
ID_INLINE_EXTERN float __frsqrts( float x ) { return ( 1.0f / sqrtf( x ) ); }
ID_INLINE_EXTERN float __frcps16( float x ) { return ( 1.0f / x ); }
ID_INLINE_EXTERN float __fdivs16( float x, float y ) { return ( x / y ); }
ID_INLINE_EXTERN float __frsqrts16( float x ) { return ( 1.0f / sqrtf( x ) ); }
ID_INLINE_EXTERN float __frndz( float x ) { return (float)( (int)( x ) ); }
/*
================================================================================================
Zero cache line and prefetch intrinsics
================================================================================================
*/
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#ifdef ID_WIN_X86_SSE2_INTRIN
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// The code below assumes that a cache line is 64 bytes.
// We specify the cache line size as 128 here to make the code consistent with the consoles.
#define CACHE_LINE_SIZE 128
ID_FORCE_INLINE void Prefetch( const void * ptr, int offset ) {
// const char * bytePtr = ( (const char *) ptr ) + offset;
// _mm_prefetch( bytePtr + 0, _MM_HINT_NTA );
// _mm_prefetch( bytePtr + 64, _MM_HINT_NTA );
}
ID_FORCE_INLINE void ZeroCacheLine( void * ptr, int offset ) {
assert_128_byte_aligned( ptr );
char * bytePtr = ( (char *) ptr ) + offset;
__m128i zero = _mm_setzero_si128();
_mm_store_si128( (__m128i *) ( bytePtr + 0*16 ), zero );
_mm_store_si128( (__m128i *) ( bytePtr + 1*16 ), zero );
_mm_store_si128( (__m128i *) ( bytePtr + 2*16 ), zero );
_mm_store_si128( (__m128i *) ( bytePtr + 3*16 ), zero );
_mm_store_si128( (__m128i *) ( bytePtr + 4*16 ), zero );
_mm_store_si128( (__m128i *) ( bytePtr + 5*16 ), zero );
_mm_store_si128( (__m128i *) ( bytePtr + 6*16 ), zero );
_mm_store_si128( (__m128i *) ( bytePtr + 7*16 ), zero );
}
ID_FORCE_INLINE void FlushCacheLine( const void * ptr, int offset ) {
const char * bytePtr = ( (const char *) ptr ) + offset;
_mm_clflush( bytePtr + 0 );
_mm_clflush( bytePtr + 64 );
}
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/*
================================================
Other
================================================
*/
#else
#define CACHE_LINE_SIZE 128
ID_INLINE void Prefetch( const void * ptr, int offset ) {}
ID_INLINE void ZeroCacheLine( void * ptr, int offset ) {
byte * bytePtr = (byte *)( ( ( (UINT_PTR) ( ptr ) ) + ( offset ) ) & ~( CACHE_LINE_SIZE - 1 ) );
memset( bytePtr, 0, CACHE_LINE_SIZE );
}
ID_INLINE void FlushCacheLine( const void * ptr, int offset ) {}
#endif
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/*
================================================
Block Clear Macros
================================================
*/
// number of additional elements that are potentially cleared when clearing whole cache lines at a time
ID_INLINE_EXTERN int CACHE_LINE_CLEAR_OVERFLOW_COUNT( int size ) {
if ( ( size & ( CACHE_LINE_SIZE - 1 ) ) == 0 ) {
return 0;
}
if ( size > CACHE_LINE_SIZE ) {
return 1;
}
return ( CACHE_LINE_SIZE / ( size & ( CACHE_LINE_SIZE - 1 ) ) );
}
// if the pointer is not on a cache line boundary this assumes the cache line the pointer starts in was already cleared
#define CACHE_LINE_CLEAR_BLOCK( ptr, size ) \
byte * startPtr = (byte *)( ( ( (UINT_PTR) ( ptr ) ) + CACHE_LINE_SIZE - 1 ) & ~( CACHE_LINE_SIZE - 1 ) ); \
byte * endPtr = (byte *)( ( (UINT_PTR) ( ptr ) + ( size ) - 1 ) & ~( CACHE_LINE_SIZE - 1 ) ); \
for ( ; startPtr <= endPtr; startPtr += CACHE_LINE_SIZE ) { \
ZeroCacheLine( startPtr, 0 ); \
}
#define CACHE_LINE_CLEAR_BLOCK_AND_FLUSH( ptr, size ) \
byte * startPtr = (byte *)( ( ( (UINT_PTR) ( ptr ) ) + CACHE_LINE_SIZE - 1 ) & ~( CACHE_LINE_SIZE - 1 ) ); \
byte * endPtr = (byte *)( ( (UINT_PTR) ( ptr ) + ( size ) - 1 ) & ~( CACHE_LINE_SIZE - 1 ) ); \
for ( ; startPtr <= endPtr; startPtr += CACHE_LINE_SIZE ) { \
ZeroCacheLine( startPtr, 0 ); \
FlushCacheLine( startPtr, 0 ); \
}
/*
================================================================================================
Vector Intrinsics
================================================================================================
*/
/*
================================================
PC Windows
================================================
*/
#if !defined( R_SHUFFLE_D )
#define R_SHUFFLE_D( x, y, z, w ) (( (w) & 3 ) << 6 | ( (z) & 3 ) << 4 | ( (y) & 3 ) << 2 | ( (x) & 3 ))
#endif
// make the intrinsics "type unsafe"
typedef union __declspec(intrin_type) _CRT_ALIGN(16) __m128c {
__m128c() {}
__m128c( __m128 f ) { m128 = f; }
__m128c( __m128i i ) { m128i = i; }
operator __m128() { return m128; }
operator __m128i() { return m128i; }
__m128 m128;
__m128i m128i;
} __m128c;
#define _mm_madd_ps( a, b, c ) _mm_add_ps( _mm_mul_ps( (a), (b) ), (c) )
#define _mm_nmsub_ps( a, b, c ) _mm_sub_ps( (c), _mm_mul_ps( (a), (b) ) )
#define _mm_splat_ps( x, i ) __m128c( _mm_shuffle_epi32( __m128c( x ), _MM_SHUFFLE( i, i, i, i ) ) )
#define _mm_perm_ps( x, perm ) __m128c( _mm_shuffle_epi32( __m128c( x ), perm ) )
#define _mm_sel_ps( a, b, c ) _mm_or_ps( _mm_andnot_ps( __m128c( c ), a ), _mm_and_ps( __m128c( c ), b ) )
#define _mm_sel_si128( a, b, c ) _mm_or_si128( _mm_andnot_si128( __m128c( c ), a ), _mm_and_si128( __m128c( c ), b ) )
#define _mm_sld_ps( x, y, imm ) __m128c( _mm_or_si128( _mm_srli_si128( __m128c( x ), imm ), _mm_slli_si128( __m128c( y ), 16 - imm ) ) )
#define _mm_sld_si128( x, y, imm ) _mm_or_si128( _mm_srli_si128( x, imm ), _mm_slli_si128( y, 16 - imm ) )
ID_FORCE_INLINE_EXTERN __m128 _mm_msum3_ps( __m128 a, __m128 b ) {
__m128 c = _mm_mul_ps( a, b );
return _mm_add_ps( _mm_splat_ps( c, 0 ), _mm_add_ps( _mm_splat_ps( c, 1 ), _mm_splat_ps( c, 2 ) ) );
}
ID_FORCE_INLINE_EXTERN __m128 _mm_msum4_ps( __m128 a, __m128 b ) {
__m128 c = _mm_mul_ps( a, b );
c = _mm_add_ps( c, _mm_perm_ps( c, _MM_SHUFFLE( 1, 0, 3, 2 ) ) );
c = _mm_add_ps( c, _mm_perm_ps( c, _MM_SHUFFLE( 2, 3, 0, 1 ) ) );
return c;
}
#define _mm_shufmix_epi32( x, y, perm ) __m128c( _mm_shuffle_ps( __m128c( x ), __m128c( y ), perm ) )
#define _mm_loadh_epi64( x, address ) __m128c( _mm_loadh_pi( __m128c( x ), (__m64 *)address ) )
#define _mm_storeh_epi64( address, x ) _mm_storeh_pi( (__m64 *)address, __m128c( x ) )
// floating-point reciprocal with close to full precision
ID_FORCE_INLINE_EXTERN __m128 _mm_rcp32_ps( __m128 x ) {
__m128 r = _mm_rcp_ps( x ); // _mm_rcp_ps() has 12 bits of precision
r = _mm_sub_ps( _mm_add_ps( r, r ), _mm_mul_ps( _mm_mul_ps( x, r ), r ) );
r = _mm_sub_ps( _mm_add_ps( r, r ), _mm_mul_ps( _mm_mul_ps( x, r ), r ) );
return r;
}
// floating-point reciprocal with at least 16 bits precision
ID_FORCE_INLINE_EXTERN __m128 _mm_rcp16_ps( __m128 x ) {
__m128 r = _mm_rcp_ps( x ); // _mm_rcp_ps() has 12 bits of precision
r = _mm_sub_ps( _mm_add_ps( r, r ), _mm_mul_ps( _mm_mul_ps( x, r ), r ) );
return r;
}
// floating-point divide with close to full precision
ID_FORCE_INLINE_EXTERN __m128 _mm_div32_ps( __m128 x, __m128 y ) {
return _mm_mul_ps( x, _mm_rcp32_ps( y ) );
}
// floating-point divide with at least 16 bits precision
ID_FORCE_INLINE_EXTERN __m128 _mm_div16_ps( __m128 x, __m128 y ) {
return _mm_mul_ps( x, _mm_rcp16_ps( y ) );
}
// load idBounds::GetMins()
#define _mm_loadu_bounds_0( bounds ) _mm_perm_ps( _mm_loadh_pi( _mm_load_ss( & bounds[0].x ), (__m64 *) & bounds[0].y ), _MM_SHUFFLE( 1, 3, 2, 0 ) )
// load idBounds::GetMaxs()
#define _mm_loadu_bounds_1( bounds ) _mm_perm_ps( _mm_loadh_pi( _mm_load_ss( & bounds[1].x ), (__m64 *) & bounds[1].y ), _MM_SHUFFLE( 1, 3, 2, 0 ) )
#endif // !__SYS_INTRIINSICS_H__