mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-21 20:01:13 +00:00
1568 lines
50 KiB
C++
1568 lines
50 KiB
C++
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../../idLib/precompiled.h"
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#include "../Game_local.h"
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extern idCVar g_demoMode;
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static const int PEER_UPDATE_INTERVAL = 500;
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static const int MAX_MENU_OPTIONS = 6;
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void idMenuHandler_Shell::Update() {
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//#if defined ( ID_360 )
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// if ( deviceRequestedSignal.Wait( 0 ) ) {
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// // This clears the delete save dialog to catch the case of a delete confirmation for an old device after we've changed the device.
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// common->Dialog().ClearDialog( GDM_DELETE_SAVE );
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// common->Dialog().ClearDialog( GDM_DELETE_CORRUPT_SAVEGAME );
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// common->Dialog().ClearDialog( GDM_RESTORE_CORRUPT_SAVEGAME );
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// common->Dialog().ClearDialog( GDM_LOAD_DAMAGED_FILE );
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// common->Dialog().ClearDialog( GDM_OVERWRITE_SAVE );
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//
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// }
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//#endif
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if ( gui == NULL || !gui->IsActive() ) {
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return;
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}
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if ( ( IsPacifierVisible() || common->Dialog().IsDialogActive() ) && actionRepeater.isActive ) {
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ClearWidgetActionRepeater();
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}
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if ( nextState != state ) {
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if ( introGui != NULL && introGui->IsActive() ) {
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gui->StopSound();
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showingIntro = false;
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introGui->Activate( false );
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PlaySound( GUI_SOUND_MUSIC );
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}
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if ( nextState == SHELL_STATE_PRESS_START ) {
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HidePacifier();
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nextScreen = SHELL_AREA_START;
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transition = MENU_TRANSITION_SIMPLE;
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state = nextState;
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if ( menuBar != NULL && gui != NULL ) {
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menuBar->ClearSprite();
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}
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} else if ( nextState == SHELL_STATE_IDLE ) {
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HidePacifier();
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if ( nextScreen == SHELL_AREA_START || nextScreen == SHELL_AREA_PARTY_LOBBY || nextScreen == SHELL_AREA_GAME_LOBBY || nextScreen == SHELL_AREA_INVALID ) {
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nextScreen = SHELL_AREA_ROOT;
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}
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if ( menuBar != NULL && gui != NULL ) {
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idSWFScriptObject & root = gui->GetRootObject();
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menuBar->BindSprite( root );
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SetupPCOptions();
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}
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transition = MENU_TRANSITION_SIMPLE;
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state = nextState;
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} else if ( nextState == SHELL_STATE_PARTY_LOBBY ) {
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HidePacifier();
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nextScreen = SHELL_AREA_PARTY_LOBBY;
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transition = MENU_TRANSITION_SIMPLE;
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state = nextState;
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} else if ( nextState == SHELL_STATE_GAME_LOBBY ) {
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HidePacifier();
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if ( state != SHELL_STATE_IN_GAME ) {
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timeRemaining = WAIT_START_TIME_LONG;
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idMatchParameters matchParameters = session->GetActivePlatformLobbyBase().GetMatchParms();
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/*if ( MatchTypeIsPrivate( matchParameters.matchFlags ) && ActiveScreen() == SHELL_AREA_PARTY_LOBBY ) {
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timeRemaining = 0;
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session->StartMatch();
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state = SHELL_STATE_IN_GAME;
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} else {*/
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nextScreen = SHELL_AREA_GAME_LOBBY;
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transition = MENU_TRANSITION_SIMPLE;
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//}
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state = nextState;
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}
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} else if ( nextState == SHELL_STATE_PAUSED ) {
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HidePacifier();
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transition = MENU_TRANSITION_SIMPLE;
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if ( gameComplete ) {
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nextScreen = SHELL_AREA_CREDITS;
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} else {
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nextScreen = SHELL_AREA_ROOT;
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}
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state = nextState;
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} else if ( nextState == SHELL_STATE_CONNECTING ) {
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ShowPacifier( "#str_dlg_connecting" );
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state = nextState;
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} else if ( nextState == SHELL_STATE_SEARCHING ) {
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ShowPacifier( "#str_online_mpstatus_searching" );
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state = nextState;
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}
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}
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if ( activeScreen != nextScreen ) {
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ClearWidgetActionRepeater();
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UpdateBGState();
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if ( nextScreen == SHELL_AREA_INVALID ) {
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if ( activeScreen > SHELL_AREA_INVALID && activeScreen < SHELL_NUM_AREAS && menuScreens[ activeScreen ] != NULL ) {
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menuScreens[ activeScreen ]->HideScreen( static_cast<mainMenuTransition_t>(transition) );
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}
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if ( cmdBar != NULL ) {
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cmdBar->ClearAllButtons();
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cmdBar->Update();
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}
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idSWFSpriteInstance * bg = gui->GetRootObject().GetNestedSprite( "pause_bg" );
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idSWFSpriteInstance * edging = gui->GetRootObject().GetNestedSprite( "_fullscreen" );
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if ( bg != NULL ) {
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bg->PlayFrame( "rollOff" );
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}
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if ( edging != NULL ) {
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edging->PlayFrame( "rollOff" );
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}
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} else {
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if ( activeScreen > SHELL_AREA_INVALID && activeScreen < SHELL_NUM_AREAS && menuScreens[ activeScreen ] != NULL ) {
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menuScreens[ activeScreen ]->HideScreen( static_cast<mainMenuTransition_t>(transition) );
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}
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if ( nextScreen > SHELL_AREA_INVALID && nextScreen < SHELL_NUM_AREAS && menuScreens[ nextScreen ] != NULL ) {
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menuScreens[ nextScreen ]->UpdateCmds();
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menuScreens[ nextScreen ]->ShowScreen( static_cast<mainMenuTransition_t>(transition) );
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}
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}
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transition = MENU_TRANSITION_INVALID;
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activeScreen = nextScreen;
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}
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if ( cmdBar != NULL && cmdBar->GetSprite() ) {
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if ( common->Dialog().IsDialogActive() ) {
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cmdBar->GetSprite()->SetVisible( false );
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} else {
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cmdBar->GetSprite()->SetVisible( true );
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}
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}
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idMenuHandler::Update();
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if ( activeScreen == nextScreen && activeScreen == SHELL_AREA_LEADERBOARDS ) {
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idMenuScreen_Shell_Leaderboards * screen = dynamic_cast< idMenuScreen_Shell_Leaderboards * >( menuScreens[ SHELL_AREA_LEADERBOARDS ] );
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if ( screen != NULL ) {
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screen->PumpLBCache();
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screen->RefreshLeaderboard();
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}
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} else if ( activeScreen == nextScreen && activeScreen == SHELL_AREA_PARTY_LOBBY ) {
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idMenuScreen_Shell_PartyLobby * screen = dynamic_cast< idMenuScreen_Shell_PartyLobby * >( menuScreens[ SHELL_AREA_PARTY_LOBBY ] );
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if ( screen != NULL ) {
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screen->UpdateLobby();
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}
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} else if ( activeScreen == nextScreen && activeScreen == SHELL_AREA_GAME_LOBBY ) {
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if ( session->GetActingGameStateLobbyBase().IsHost() ) {
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if ( timeRemaining <= 0 && state != SHELL_STATE_IN_GAME ) {
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session->StartMatch();
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state = SHELL_STATE_IN_GAME;
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}
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idMatchParameters matchParameters = session->GetActivePlatformLobbyBase().GetMatchParms();
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if ( !MatchTypeIsPrivate( matchParameters.matchFlags ) ) {
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if ( Sys_Milliseconds() >= nextPeerUpdateMs ) {
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nextPeerUpdateMs = Sys_Milliseconds() + PEER_UPDATE_INTERVAL;
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byte buffer[ 128 ];
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idBitMsg msg;
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msg.InitWrite( buffer, sizeof( buffer ) );
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msg.WriteLong( timeRemaining );
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session->GetActingGameStateLobbyBase().SendReliable( GAME_RELIABLE_MESSAGE_LOBBY_COUNTDOWN, msg, false );
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}
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}
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}
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idMenuScreen_Shell_GameLobby * screen = dynamic_cast< idMenuScreen_Shell_GameLobby * >( menuScreens[ SHELL_AREA_GAME_LOBBY ] );
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if ( screen != NULL ) {
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screen->UpdateLobby();
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}
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}
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if ( introGui != NULL && introGui->IsActive() ) {
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introGui->Render( renderSystem, Sys_Milliseconds() );
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}
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if ( continueWaitForEnumerate ) {
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if ( !session->GetSaveGameManager().IsWorking() ) {
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continueWaitForEnumerate = false;
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common->Dialog().ClearDialog( GDM_REFRESHING );
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idMenuScreen_Shell_Singleplayer * screen = dynamic_cast< idMenuScreen_Shell_Singleplayer * >( menuScreens[ SHELL_AREA_CAMPAIGN ] );
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if ( screen != NULL ) {
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screen->ContinueGame();
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}
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}
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}
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}
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/*
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========================
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idMenuHandler_Shell::SetCanContinue
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========================
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*/
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void idMenuHandler_Shell::SetCanContinue( bool valid ) {
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idMenuScreen_Shell_Singleplayer * screen = dynamic_cast< idMenuScreen_Shell_Singleplayer * >( menuScreens[ SHELL_AREA_CAMPAIGN ] );
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if ( screen != NULL ) {
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screen->SetCanContinue( valid );
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}
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}
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/*
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========================
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idMenuHandler_Shell::HandleGuiEvent
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========================
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*/
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bool idMenuHandler_Shell::HandleGuiEvent( const sysEvent_t * sev ) {
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if ( IsPacifierVisible() ) {
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return true;
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}
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if ( showingIntro ) {
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return true;
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}
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if ( waitForBinding ) {
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if ( sev->evType == SE_KEY && sev->evValue2 == 1 ) {
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if ( sev->evValue >= K_JOY_STICK1_UP && sev->evValue <= K_JOY_STICK2_RIGHT ) {
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return true;
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}
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if ( sev->evValue == K_ESCAPE ) {
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waitForBinding = false;
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idMenuScreen_Shell_Bindings * bindScreen = dynamic_cast< idMenuScreen_Shell_Bindings * >( menuScreens[ SHELL_AREA_KEYBOARD ] );
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if ( bindScreen != NULL ) {
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bindScreen->ToggleWait( false );
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bindScreen->Update();
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}
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} else {
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if ( idStr::Icmp( idKeyInput::GetBinding( sev->evValue ), "" ) == 0 ) { // no existing binding found
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idKeyInput::SetBinding( sev->evValue, waitBind );
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idMenuScreen_Shell_Bindings * bindScreen = dynamic_cast< idMenuScreen_Shell_Bindings * >( menuScreens[ SHELL_AREA_KEYBOARD ] );
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if ( bindScreen != NULL ) {
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bindScreen->SetBindingChanged( true );
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bindScreen->UpdateBindingDisplay();
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bindScreen->ToggleWait( false );
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bindScreen->Update();
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}
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waitForBinding = false;
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} else { // binding found prompt to change
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const char * curBind = idKeyInput::GetBinding( sev->evValue );
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if ( idStr::Icmp( waitBind, curBind ) == 0 ) {
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idKeyInput::SetBinding( sev->evValue, "" );
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idMenuScreen_Shell_Bindings * bindScreen = dynamic_cast< idMenuScreen_Shell_Bindings * >( menuScreens[ SHELL_AREA_KEYBOARD ] );
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if ( bindScreen != NULL ) {
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bindScreen->SetBindingChanged( true );
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bindScreen->UpdateBindingDisplay();
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bindScreen->ToggleWait( false );
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bindScreen->Update();
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waitForBinding = false;
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}
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} else {
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idMenuScreen_Shell_Bindings * bindScreen = dynamic_cast< idMenuScreen_Shell_Bindings * >( menuScreens[ SHELL_AREA_KEYBOARD ] );
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if ( bindScreen != NULL ) {
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class idSWFScriptFunction_RebindKey : public idSWFScriptFunction_RefCounted {
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public:
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idSWFScriptFunction_RebindKey( idMenuScreen_Shell_Bindings * _menu, gameDialogMessages_t _msg, bool _accept, idMenuHandler_Shell * _mgr, int _key, const char * _bind ) {
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menu = _menu;
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msg = _msg;
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accept = _accept;
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mgr = _mgr;
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key = _key;
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bind = _bind;
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}
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idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
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common->Dialog().ClearDialog( msg );
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mgr->ClearWaitForBinding();
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menu->ToggleWait( false );
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if ( accept ) {
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idKeyInput::SetBinding( key, bind );
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menu->SetBindingChanged( true );
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menu->UpdateBindingDisplay();
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menu->Update();
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}
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return idSWFScriptVar();
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}
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private:
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idMenuScreen_Shell_Bindings * menu;
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gameDialogMessages_t msg;
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bool accept;
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idMenuHandler_Shell * mgr;
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int key;
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const char * bind;
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};
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common->Dialog().AddDialog( GDM_BINDING_ALREDY_SET, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_RebindKey( bindScreen, GDM_BINDING_ALREDY_SET, true, this, sev->evValue, waitBind ), new idSWFScriptFunction_RebindKey( bindScreen, GDM_BINDING_ALREDY_SET, false, this, sev->evValue, waitBind ), false );
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}
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}
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}
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}
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}
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return true;
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}
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return idMenuHandler::HandleGuiEvent( sev );
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}
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/*
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||
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========================
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||
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idMenuHandler_Shell::Initialize
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||
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========================
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||
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*/
|
||
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void idMenuHandler_Shell::Initialize( const char * swfFile, idSoundWorld * sw ) {
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||
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idMenuHandler::Initialize( swfFile, sw );
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//---------------------
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// Initialize the menus
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//---------------------
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#define BIND_SHELL_SCREEN( screenId, className, menuHandler ) \
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menuScreens[ (screenId) ] = new (TAG_SWF) className(); \
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menuScreens[ (screenId) ]->Initialize( menuHandler ); \
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menuScreens[ (screenId) ]->AddRef();
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for ( int i = 0; i < SHELL_NUM_AREAS; ++i ) {
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menuScreens[ i ] = NULL;
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}
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||
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// done for build game purposes so these get touched
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||
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delete new idSWF( "doomIntro", NULL );
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||
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delete new idSWF( "roeIntro", NULL );
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||
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delete new idSWF( "leIntro", NULL );
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||
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||
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if ( inGame ) {
|
||
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BIND_SHELL_SCREEN( SHELL_AREA_ROOT, idMenuScreen_Shell_Pause, this );
|
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BIND_SHELL_SCREEN( SHELL_AREA_SETTINGS, idMenuScreen_Shell_Settings, this );
|
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BIND_SHELL_SCREEN( SHELL_AREA_LOAD, idMenuScreen_Shell_Load, this );
|
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BIND_SHELL_SCREEN( SHELL_AREA_SYSTEM_OPTIONS, idMenuScreen_Shell_SystemOptions, this );
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||
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BIND_SHELL_SCREEN( SHELL_AREA_GAME_OPTIONS, idMenuScreen_Shell_GameOptions, this );
|
||
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BIND_SHELL_SCREEN( SHELL_AREA_SAVE, idMenuScreen_Shell_Save, this );
|
||
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BIND_SHELL_SCREEN( SHELL_AREA_STEREOSCOPICS, idMenuScreen_Shell_Stereoscopics, this );
|
||
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BIND_SHELL_SCREEN( SHELL_AREA_CONTROLS, idMenuScreen_Shell_Controls, this );
|
||
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BIND_SHELL_SCREEN( SHELL_AREA_KEYBOARD, idMenuScreen_Shell_Bindings, this );
|
||
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BIND_SHELL_SCREEN( SHELL_AREA_RESOLUTION, idMenuScreen_Shell_Resolution, this );
|
||
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BIND_SHELL_SCREEN( SHELL_AREA_CONTROLLER_LAYOUT, idMenuScreen_Shell_ControllerLayout, this );
|
||
|
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_GAMEPAD, idMenuScreen_Shell_Gamepad, this );
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_CREDITS, idMenuScreen_Shell_Credits, this );
|
||
|
|
||
|
} else {
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_START, idMenuScreen_Shell_PressStart, this );
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_ROOT, idMenuScreen_Shell_Root, this );
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_CAMPAIGN, idMenuScreen_Shell_Singleplayer, this );
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_SETTINGS, idMenuScreen_Shell_Settings, this );
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_LOAD, idMenuScreen_Shell_Load, this );
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_NEW_GAME, idMenuScreen_Shell_NewGame, this );
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_SYSTEM_OPTIONS, idMenuScreen_Shell_SystemOptions, this );
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_GAME_OPTIONS, idMenuScreen_Shell_GameOptions, this );
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_PARTY_LOBBY, idMenuScreen_Shell_PartyLobby, this );
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_GAME_LOBBY, idMenuScreen_Shell_GameLobby, this );
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_STEREOSCOPICS, idMenuScreen_Shell_Stereoscopics, this );
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_DIFFICULTY, idMenuScreen_Shell_Difficulty, this );
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_CONTROLS, idMenuScreen_Shell_Controls, this );
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_KEYBOARD, idMenuScreen_Shell_Bindings, this );
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_RESOLUTION, idMenuScreen_Shell_Resolution, this );
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_CONTROLLER_LAYOUT, idMenuScreen_Shell_ControllerLayout, this );
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_DEV, idMenuScreen_Shell_Dev, this );
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_LEADERBOARDS, idMenuScreen_Shell_Leaderboards, this );
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_GAMEPAD, idMenuScreen_Shell_Gamepad, this );
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_MATCH_SETTINGS, idMenuScreen_Shell_MatchSettings, this );
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_MODE_SELECT, idMenuScreen_Shell_ModeSelect, this );
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_BROWSER, idMenuScreen_Shell_GameBrowser, this );
|
||
|
BIND_SHELL_SCREEN( SHELL_AREA_CREDITS, idMenuScreen_Shell_Credits, this );
|
||
|
|
||
|
doom3Intro = declManager->FindMaterial( "gui/intro/introloop" );
|
||
|
roeIntro = declManager->FindMaterial( "gui/intro/marsflyby" );
|
||
|
|
||
|
//typeSoundShader = declManager->FindSound( "gui/teletype/print_text", true );
|
||
|
typeSoundShader = declManager->FindSound( "gui/teletype/print_text", true );
|
||
|
declManager->FindSound( "gui/doomintro", true );
|
||
|
|
||
|
marsRotation = declManager->FindMaterial( "gui/shell/mars_rotation" );
|
||
|
}
|
||
|
|
||
|
menuBar = new (TAG_SWF) idMenuWidget_MenuBar();
|
||
|
menuBar->SetSpritePath( "pcBar" );
|
||
|
menuBar->Initialize( this );
|
||
|
menuBar->SetNumVisibleOptions( MAX_MENU_OPTIONS );
|
||
|
menuBar->SetWrappingAllowed( true );
|
||
|
menuBar->SetButtonSpacing( 45.0f );
|
||
|
while ( menuBar->GetChildren().Num() < MAX_MENU_OPTIONS ) {
|
||
|
idMenuWidget_MenuButton * const navButton = new (TAG_SWF) idMenuWidget_MenuButton();
|
||
|
idMenuScreen_Shell_Root * rootScreen = dynamic_cast< idMenuScreen_Shell_Root * >( menuScreens[ SHELL_AREA_ROOT ] );
|
||
|
if ( rootScreen != NULL ) {
|
||
|
navButton->RegisterEventObserver( rootScreen->GetHelpWidget() );
|
||
|
}
|
||
|
menuBar->AddChild( navButton );
|
||
|
}
|
||
|
AddChild( menuBar );
|
||
|
|
||
|
//
|
||
|
// command bar
|
||
|
//
|
||
|
cmdBar = new (TAG_SWF) idMenuWidget_CommandBar();
|
||
|
cmdBar->SetAlignment( idMenuWidget_CommandBar::LEFT );
|
||
|
cmdBar->SetSpritePath( "prompts" );
|
||
|
cmdBar->Initialize( this );
|
||
|
AddChild( cmdBar );
|
||
|
|
||
|
pacifier = new ( TAG_SWF ) idMenuWidget();
|
||
|
pacifier->SetSpritePath( "pacifier" );
|
||
|
AddChild( pacifier );
|
||
|
|
||
|
// precache sounds
|
||
|
// don't load gui music for the pause menu to save some memory
|
||
|
const idSoundShader * soundShader = NULL;
|
||
|
if ( !inGame ) {
|
||
|
soundShader = declManager->FindSound( "gui/menu_music", true );
|
||
|
if ( soundShader != NULL ) {
|
||
|
sounds[ GUI_SOUND_MUSIC ] = soundShader->GetName();
|
||
|
}
|
||
|
} else {
|
||
|
idStrStatic< MAX_OSPATH > shortMapName = gameLocal.GetMapFileName();
|
||
|
shortMapName.StripFileExtension();
|
||
|
shortMapName.StripLeading( "maps/" );
|
||
|
shortMapName.StripLeading( "game/" );
|
||
|
if ( ( shortMapName.Icmp( "le_hell_post" ) == 0 ) || ( shortMapName.Icmp( "hellhole" ) == 0 ) || ( shortMapName.Icmp( "hell" ) == 0 ) ) {
|
||
|
soundShader = declManager->FindSound( "hell_music_credits", true );
|
||
|
if ( soundShader != NULL ) {
|
||
|
sounds[ GUI_SOUND_MUSIC ] = soundShader->GetName();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
soundShader = declManager->FindSound( "gui/list_scroll", true );
|
||
|
if ( soundShader != NULL ) {
|
||
|
sounds[ GUI_SOUND_SCROLL ] = soundShader->GetName();
|
||
|
}
|
||
|
soundShader = declManager->FindSound( "gui/btn_PDA_advance", true );
|
||
|
if ( soundShader != NULL ) {
|
||
|
sounds[ GUI_SOUND_ADVANCE ] = soundShader->GetName();
|
||
|
}
|
||
|
soundShader = declManager->FindSound( "gui/btn_PDA_back", true );
|
||
|
if ( soundShader != NULL ) {
|
||
|
sounds[ GUI_SOUND_BACK ] = soundShader->GetName();
|
||
|
}
|
||
|
soundShader = declManager->FindSound( "gui/menu_build_on", true );
|
||
|
if ( soundShader != NULL ) {
|
||
|
sounds[ GUI_SOUND_BUILD_ON ] = soundShader->GetName();
|
||
|
}
|
||
|
soundShader = declManager->FindSound( "gui/pda_next_tab", true );
|
||
|
if ( soundShader != NULL ) {
|
||
|
sounds[ GUI_SOUND_BUILD_ON ] = soundShader->GetName();
|
||
|
}
|
||
|
soundShader = declManager->FindSound( "gui/btn_set_focus", true );
|
||
|
if ( soundShader != NULL ) {
|
||
|
sounds[ GUI_SOUND_FOCUS ] = soundShader->GetName();
|
||
|
}
|
||
|
soundShader = declManager->FindSound( "gui/btn_roll_over", true );
|
||
|
if ( soundShader != NULL ) {
|
||
|
sounds[ GUI_SOUND_ROLL_OVER ] = soundShader->GetName();
|
||
|
}
|
||
|
soundShader = declManager->FindSound( "gui/btn_roll_out", true );
|
||
|
if ( soundShader != NULL ) {
|
||
|
sounds[ GUI_SOUND_ROLL_OUT ] = soundShader->GetName();
|
||
|
}
|
||
|
|
||
|
class idPauseGUIClose : public idSWFScriptFunction_RefCounted {
|
||
|
public:
|
||
|
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
|
||
|
gameLocal.Shell_Show( false );
|
||
|
return idSWFScriptVar();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
if ( gui != NULL ) {
|
||
|
gui->SetGlobal( "closeMenu", new idPauseGUIClose() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idMenuHandler_Shell::Cleanup
|
||
|
========================
|
||
|
*/
|
||
|
void idMenuHandler_Shell::Cleanup() {
|
||
|
idMenuHandler::Cleanup();
|
||
|
|
||
|
delete introGui;
|
||
|
introGui = NULL;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idMenuHandler_Shell::ActivateMenu
|
||
|
========================
|
||
|
*/
|
||
|
void idMenuHandler_Shell::ActivateMenu( bool show ) {
|
||
|
|
||
|
if ( show && gui != NULL && gui->IsActive() ) {
|
||
|
return;
|
||
|
} else if ( !show && gui != NULL && !gui->IsActive() ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
if ( inGame ) {
|
||
|
idPlayer * player = gameLocal.GetLocalPlayer();
|
||
|
if ( player != NULL ) {
|
||
|
if ( !show ) {
|
||
|
bool isDead = false;
|
||
|
if ( player->health <= 0 ) {
|
||
|
isDead = true;
|
||
|
}
|
||
|
|
||
|
if ( isDead && !common->IsMultiplayer() ) {
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
idMenuHandler::ActivateMenu( show );
|
||
|
if ( show ) {
|
||
|
|
||
|
if ( !inGame ) {
|
||
|
PlaySound( GUI_SOUND_MUSIC );
|
||
|
|
||
|
if ( gui != NULL ) {
|
||
|
|
||
|
idSWFSpriteInstance * mars = gui->GetRootObject().GetNestedSprite( "mars" );
|
||
|
if ( mars ) {
|
||
|
mars->stereoDepth = STEREO_DEPTH_TYPE_FAR;
|
||
|
|
||
|
idSWFSpriteInstance * planet = mars->GetScriptObject()->GetNestedSprite( "planet" );
|
||
|
|
||
|
if ( marsRotation != NULL && planet != NULL ) {
|
||
|
const idMaterial * mat = marsRotation;
|
||
|
if ( mat != NULL ) {
|
||
|
int c = mat->GetNumStages();
|
||
|
for ( int i = 0; i < c; i++ ) {
|
||
|
const shaderStage_t *stage = mat->GetStage( i );
|
||
|
if ( stage != NULL && stage->texture.cinematic ) {
|
||
|
stage->texture.cinematic->ResetTime( Sys_Milliseconds() );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
planet->SetMaterial( mat );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SetupPCOptions();
|
||
|
|
||
|
if ( cmdBar != NULL ) {
|
||
|
cmdBar->ClearAllButtons();
|
||
|
cmdBar->Update();
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
ClearWidgetActionRepeater();
|
||
|
nextScreen = SHELL_AREA_INVALID;
|
||
|
activeScreen = SHELL_AREA_INVALID;
|
||
|
nextState = SHELL_STATE_INVALID;
|
||
|
state = SHELL_STATE_INVALID;
|
||
|
smallFrameShowing = false;
|
||
|
largeFrameShowing = false;
|
||
|
bgShowing = true;
|
||
|
|
||
|
common->Dialog().ClearDialog( GDM_LEAVE_LOBBY_RET_NEW_PARTY );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
enum shellCommandsPC_t {
|
||
|
SHELL_CMD_DEMO0,
|
||
|
SHELL_CMD_DEMO1,
|
||
|
SHELL_CMD_DEV,
|
||
|
SHELL_CMD_CAMPAIGN,
|
||
|
SHELL_CMD_MULTIPLAYER,
|
||
|
SHELL_CMD_SETTINGS,
|
||
|
SHELL_CMD_CREDITS,
|
||
|
SHELL_CMD_QUIT
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idMenuHandler_Shell::SetPCOptionsVisible
|
||
|
========================
|
||
|
*/
|
||
|
void idMenuHandler_Shell::SetupPCOptions() {
|
||
|
|
||
|
if ( inGame ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
navOptions.Clear();
|
||
|
|
||
|
if ( GetPlatform() == 2 && menuBar != NULL ) {
|
||
|
if ( g_demoMode.GetBool() ) {
|
||
|
navOptions.Append( "START DEMO" ); // START DEMO
|
||
|
if ( g_demoMode.GetInteger() == 2 ) {
|
||
|
navOptions.Append( "START PRESS DEMO" ); // START DEMO
|
||
|
}
|
||
|
navOptions.Append( "#str_swf_settings" ); // settings
|
||
|
navOptions.Append( "#str_swf_quit" ); // quit
|
||
|
|
||
|
idMenuWidget_MenuButton * buttonWidget = NULL;
|
||
|
int index = 0;
|
||
|
buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
|
||
|
if ( buttonWidget != NULL ) {
|
||
|
buttonWidget->ClearEventActions();
|
||
|
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_DEMO0, index );
|
||
|
buttonWidget->SetDescription( "Launch the demo" );
|
||
|
}
|
||
|
if ( g_demoMode.GetInteger() == 2 ) {
|
||
|
index++;
|
||
|
buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
|
||
|
if ( buttonWidget != NULL ) {
|
||
|
buttonWidget->ClearEventActions();
|
||
|
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_DEMO1, index );
|
||
|
buttonWidget->SetDescription( "Launch the press Demo" );
|
||
|
}
|
||
|
}
|
||
|
index++;
|
||
|
buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
|
||
|
if ( buttonWidget != NULL ) {
|
||
|
buttonWidget->ClearEventActions();
|
||
|
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_SETTINGS, index );
|
||
|
buttonWidget->SetDescription( "#str_02206" );
|
||
|
}
|
||
|
index++;
|
||
|
buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
|
||
|
if ( buttonWidget != NULL ) {
|
||
|
buttonWidget->ClearEventActions();
|
||
|
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_QUIT, index );
|
||
|
buttonWidget->SetDescription( "#str_01976" );
|
||
|
}
|
||
|
} else {
|
||
|
#if !defined ( ID_RETAIL )
|
||
|
navOptions.Append( "DEV" ); // DEV
|
||
|
#endif
|
||
|
navOptions.Append( "#str_swf_campaign" ); // singleplayer
|
||
|
navOptions.Append( "#str_swf_multiplayer" ); // multiplayer
|
||
|
navOptions.Append( "#str_swf_settings" ); // settings
|
||
|
navOptions.Append( "#str_swf_credits" ); // credits
|
||
|
navOptions.Append( "#str_swf_quit" ); // quit
|
||
|
|
||
|
|
||
|
idMenuWidget_MenuButton * buttonWidget = NULL;
|
||
|
int index = 0;
|
||
|
#if !defined ( ID_RETAIL )
|
||
|
buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
|
||
|
if ( buttonWidget != NULL ) {
|
||
|
buttonWidget->ClearEventActions();
|
||
|
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_DEV, index );
|
||
|
buttonWidget->SetDescription( "View a list of maps available for play" );
|
||
|
}
|
||
|
index++;
|
||
|
#endif
|
||
|
buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
|
||
|
if ( buttonWidget != NULL ) {
|
||
|
buttonWidget->ClearEventActions();
|
||
|
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_CAMPAIGN, index );
|
||
|
buttonWidget->SetDescription( "#str_swf_campaign_desc" );
|
||
|
}
|
||
|
index++;
|
||
|
buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
|
||
|
if ( buttonWidget != NULL ) {
|
||
|
buttonWidget->ClearEventActions();
|
||
|
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_MULTIPLAYER, index );
|
||
|
buttonWidget->SetDescription( "#str_02215" );
|
||
|
}
|
||
|
index++;
|
||
|
buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
|
||
|
if ( buttonWidget != NULL ) {
|
||
|
buttonWidget->ClearEventActions();
|
||
|
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_SETTINGS, index );
|
||
|
buttonWidget->SetDescription( "#str_02206" );
|
||
|
}
|
||
|
index++;
|
||
|
buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
|
||
|
if ( buttonWidget != NULL ) {
|
||
|
buttonWidget->ClearEventActions();
|
||
|
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_CREDITS, index );
|
||
|
buttonWidget->SetDescription( "#str_02219" );
|
||
|
}
|
||
|
index++;
|
||
|
buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
|
||
|
if ( buttonWidget != NULL ) {
|
||
|
buttonWidget->ClearEventActions();
|
||
|
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_QUIT, index );
|
||
|
buttonWidget->SetDescription( "#str_01976" );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( menuBar != NULL && gui != NULL ) {
|
||
|
idSWFScriptObject & root = gui->GetRootObject();
|
||
|
if ( menuBar->BindSprite( root ) ) {
|
||
|
menuBar->GetSprite()->SetVisible( true );
|
||
|
menuBar->SetListHeadings( navOptions );
|
||
|
menuBar->Update();
|
||
|
|
||
|
idMenuScreen_Shell_Root * menu = dynamic_cast< idMenuScreen_Shell_Root * >( menuScreens[ SHELL_AREA_ROOT ] );
|
||
|
if ( menu != NULL ) {
|
||
|
const int activeIndex = menu->GetRootIndex();
|
||
|
menuBar->SetViewIndex( activeIndex );
|
||
|
menuBar->SetFocusIndex( activeIndex );
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idMenuHandler_Shell::HandleExitGameBtn
|
||
|
========================
|
||
|
*/
|
||
|
void idMenuHandler_Shell::HandleExitGameBtn() {
|
||
|
class idSWFScriptFunction_QuitDialog : public idSWFScriptFunction_RefCounted {
|
||
|
public:
|
||
|
idSWFScriptFunction_QuitDialog( gameDialogMessages_t _msg, int _accept ) {
|
||
|
msg = _msg;
|
||
|
accept = _accept;
|
||
|
}
|
||
|
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
|
||
|
common->Dialog().ClearDialog( msg );
|
||
|
if ( accept == 1 ) {
|
||
|
common->Quit();
|
||
|
} else if ( accept == -1 ) {
|
||
|
session->MoveToPressStart();
|
||
|
}
|
||
|
return idSWFScriptVar();
|
||
|
}
|
||
|
private:
|
||
|
gameDialogMessages_t msg;
|
||
|
int accept;
|
||
|
};
|
||
|
|
||
|
idStaticList< idSWFScriptFunction *, 4 > callbacks;
|
||
|
idStaticList< idStrId, 4 > optionText;
|
||
|
callbacks.Append( new (TAG_SWF) idSWFScriptFunction_QuitDialog( GDM_QUIT_GAME, 1 ) );
|
||
|
callbacks.Append( new (TAG_SWF) idSWFScriptFunction_QuitDialog( GDM_QUIT_GAME, 0 ) );
|
||
|
callbacks.Append( new (TAG_SWF) idSWFScriptFunction_QuitDialog( GDM_QUIT_GAME, -1 ) );
|
||
|
optionText.Append( idStrId( "#STR_SWF_ACCEPT" ) );
|
||
|
optionText.Append( idStrId( "#STR_SWF_CANCEL" ) );
|
||
|
optionText.Append( idStrId( "#str_swf_change_game" ) );
|
||
|
|
||
|
common->Dialog().AddDynamicDialog( GDM_QUIT_GAME, callbacks, optionText, true, "" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idMenuHandler_Shell::HandleAction
|
||
|
========================
|
||
|
*/
|
||
|
bool idMenuHandler_Shell::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled ) {
|
||
|
|
||
|
if ( activeScreen == SHELL_AREA_INVALID ) {
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
widgetAction_t actionType = action.GetType();
|
||
|
const idSWFParmList & parms = action.GetParms();
|
||
|
|
||
|
if ( event.type == WIDGET_EVENT_COMMAND ) {
|
||
|
|
||
|
/*if ( activeScreen == SHELL_AREA_ROOT && navOptions.Num() > 0 ) {
|
||
|
return true;
|
||
|
}*/
|
||
|
|
||
|
if ( menuScreens[ activeScreen ] != NULL && !forceHandled ) {
|
||
|
if ( menuScreens[ activeScreen ]->HandleAction( action, event, widget, true ) ) {
|
||
|
if ( actionType == WIDGET_ACTION_GO_BACK ) {
|
||
|
PlaySound( GUI_SOUND_BACK );
|
||
|
} else {
|
||
|
PlaySound( GUI_SOUND_ADVANCE );
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
switch ( actionType ) {
|
||
|
case WIDGET_ACTION_COMMAND: {
|
||
|
|
||
|
if ( parms.Num() < 2 ) {
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
int cmd = parms[0].ToInteger();
|
||
|
|
||
|
if ( ( activeScreen == SHELL_AREA_GAME_LOBBY || activeScreen == SHELL_AREA_MATCH_SETTINGS ) && cmd != SHELL_CMD_QUIT && cmd != SHELL_CMD_MULTIPLAYER ) {
|
||
|
session->Cancel();
|
||
|
session->Cancel();
|
||
|
} else if ( ( activeScreen == SHELL_AREA_PARTY_LOBBY || activeScreen == SHELL_AREA_LEADERBOARDS || activeScreen == SHELL_AREA_BROWSER || activeScreen == SHELL_AREA_MODE_SELECT ) && cmd != SHELL_CMD_QUIT && cmd != SHELL_CMD_MULTIPLAYER ) {
|
||
|
session->Cancel();
|
||
|
}
|
||
|
|
||
|
if ( cmd != SHELL_CMD_QUIT && ( nextScreen == SHELL_AREA_STEREOSCOPICS || nextScreen == SHELL_AREA_SYSTEM_OPTIONS || nextScreen == SHELL_AREA_GAME_OPTIONS ||
|
||
|
nextScreen == SHELL_AREA_GAMEPAD || nextScreen == SHELL_AREA_MATCH_SETTINGS ) ) {
|
||
|
|
||
|
cvarSystem->SetModifiedFlags( CVAR_ARCHIVE );
|
||
|
}
|
||
|
|
||
|
const int index = parms[1].ToInteger();
|
||
|
menuBar->SetFocusIndex( index );
|
||
|
menuBar->SetViewIndex( index );
|
||
|
|
||
|
idMenuScreen_Shell_Root * menu = dynamic_cast< idMenuScreen_Shell_Root * >( menuScreens[ SHELL_AREA_ROOT ] );
|
||
|
if ( menu != NULL ) {
|
||
|
menu->SetRootIndex( index );
|
||
|
}
|
||
|
|
||
|
switch ( cmd ) {
|
||
|
case SHELL_CMD_DEMO0: {
|
||
|
cmdSystem->AppendCommandText( va( "devmap %s %d\n", "demo/enpro_e3_2012", 1 ) );
|
||
|
break;
|
||
|
}
|
||
|
case SHELL_CMD_DEMO1: {
|
||
|
cmdSystem->AppendCommandText( va( "devmap %s %d\n", "game/le_hell", 2 ) );
|
||
|
break;
|
||
|
}
|
||
|
case SHELL_CMD_DEV: {
|
||
|
nextScreen = SHELL_AREA_DEV;
|
||
|
transition = MENU_TRANSITION_SIMPLE;
|
||
|
break;
|
||
|
}
|
||
|
case SHELL_CMD_CAMPAIGN: {
|
||
|
nextScreen = SHELL_AREA_CAMPAIGN;
|
||
|
transition = MENU_TRANSITION_SIMPLE;
|
||
|
break;
|
||
|
}
|
||
|
case SHELL_CMD_MULTIPLAYER: {
|
||
|
idMatchParameters matchParameters;
|
||
|
matchParameters.matchFlags = DefaultPartyFlags;
|
||
|
session->CreatePartyLobby( matchParameters );
|
||
|
break;
|
||
|
}
|
||
|
case SHELL_CMD_SETTINGS: {
|
||
|
nextScreen = SHELL_AREA_SETTINGS;
|
||
|
transition = MENU_TRANSITION_SIMPLE;
|
||
|
break;
|
||
|
}
|
||
|
case SHELL_CMD_CREDITS: {
|
||
|
nextScreen = SHELL_AREA_CREDITS;
|
||
|
transition = MENU_TRANSITION_SIMPLE;
|
||
|
break;
|
||
|
}
|
||
|
case SHELL_CMD_QUIT: {
|
||
|
HandleExitGameBtn();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return idMenuHandler::HandleAction( action, event, widget, forceHandled );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idMenuHandler_Shell::GetMenuScreen
|
||
|
========================
|
||
|
*/
|
||
|
idMenuScreen * idMenuHandler_Shell::GetMenuScreen( int index ) {
|
||
|
|
||
|
if ( index < 0 || index >= SHELL_NUM_AREAS ) {
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
return menuScreens[ index ];
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idMenuHandler_Shell::ShowSmallFrame
|
||
|
========================
|
||
|
*/
|
||
|
void idMenuHandler_Shell::ShowSmallFrame( bool show ) {
|
||
|
|
||
|
if ( gui == NULL ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
idSWFSpriteInstance * smallFrame = gui->GetRootObject().GetNestedSprite( "smallFrame" );
|
||
|
if ( smallFrame == NULL ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
smallFrame->stereoDepth = STEREO_DEPTH_TYPE_MID;
|
||
|
|
||
|
if ( show && !smallFrameShowing ) {
|
||
|
smallFrame->PlayFrame( "rollOn" );
|
||
|
} else if ( !show && smallFrameShowing ) {
|
||
|
smallFrame->PlayFrame( "rollOff" );
|
||
|
}
|
||
|
|
||
|
smallFrameShowing = show;
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idMenuHandler_Shell::ShowMPFrame
|
||
|
========================
|
||
|
*/
|
||
|
void idMenuHandler_Shell::ShowMPFrame( bool show ) {
|
||
|
|
||
|
if ( gui == NULL ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
idSWFSpriteInstance * smallFrame = gui->GetRootObject().GetNestedSprite( "smallFrameMP" );
|
||
|
if ( smallFrame == NULL ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
smallFrame->stereoDepth = STEREO_DEPTH_TYPE_MID;
|
||
|
|
||
|
if ( show && !largeFrameShowing ) {
|
||
|
smallFrame->PlayFrame( "rollOn" );
|
||
|
} else if ( !show && largeFrameShowing ) {
|
||
|
smallFrame->PlayFrame( "rollOff" );
|
||
|
}
|
||
|
|
||
|
largeFrameShowing = show;
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idMenuHandler_Shell::ShowSmallFrame
|
||
|
========================
|
||
|
*/
|
||
|
void idMenuHandler_Shell::ShowLogo( bool show ) {
|
||
|
|
||
|
if ( gui == NULL ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( show == bgShowing ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
idSWFSpriteInstance * logo = gui->GetRootObject().GetNestedSprite( "logoInfo" );
|
||
|
idSWFSpriteInstance * bg = gui->GetRootObject().GetNestedSprite( "background" );
|
||
|
if ( logo != NULL && bg != NULL ) {
|
||
|
|
||
|
bg->stereoDepth = STEREO_DEPTH_TYPE_MID;
|
||
|
|
||
|
if ( show && !bgShowing ) {
|
||
|
logo->PlayFrame( "rollOn" );
|
||
|
bg->PlayFrame( "rollOff" );
|
||
|
} else if ( !show && bgShowing ) {
|
||
|
logo->PlayFrame( "rollOff" );
|
||
|
bg->PlayFrame( "rollOn" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bgShowing = show;
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idMenuHandler_Shell::UpdateSavedGames
|
||
|
========================
|
||
|
*/
|
||
|
void idMenuHandler_Shell::UpdateSavedGames() {
|
||
|
if ( activeScreen == SHELL_AREA_LOAD ) {
|
||
|
idMenuScreen_Shell_Load * screen = dynamic_cast< idMenuScreen_Shell_Load * >( menuScreens[ SHELL_AREA_LOAD ] );
|
||
|
if ( screen != NULL ) {
|
||
|
screen->UpdateSaveEnumerations();
|
||
|
}
|
||
|
} else if ( activeScreen == SHELL_AREA_SAVE ) {
|
||
|
idMenuScreen_Shell_Save * screen = dynamic_cast< idMenuScreen_Shell_Save * >( menuScreens[ SHELL_AREA_SAVE ] );
|
||
|
if ( screen != NULL ) {
|
||
|
screen->UpdateSaveEnumerations();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idMenuHandler_Shell::UpdateBGState
|
||
|
========================
|
||
|
*/
|
||
|
void idMenuHandler_Shell::UpdateBGState() {
|
||
|
|
||
|
if ( smallFrameShowing ) {
|
||
|
if ( nextScreen != SHELL_AREA_PLAYSTATION && nextScreen != SHELL_AREA_SETTINGS && nextScreen != SHELL_AREA_CAMPAIGN && nextScreen != SHELL_AREA_DEV ) {
|
||
|
if ( nextScreen != SHELL_AREA_RESOLUTION && nextScreen != SHELL_AREA_GAMEPAD && nextScreen != SHELL_AREA_DIFFICULTY && nextScreen != SHELL_AREA_SYSTEM_OPTIONS && nextScreen != SHELL_AREA_GAME_OPTIONS && nextScreen != SHELL_AREA_NEW_GAME && nextScreen != SHELL_AREA_STEREOSCOPICS &&
|
||
|
nextScreen != SHELL_AREA_CONTROLS ) {
|
||
|
ShowSmallFrame( false );
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
if ( nextScreen == SHELL_AREA_RESOLUTION || nextScreen == SHELL_AREA_GAMEPAD || nextScreen == SHELL_AREA_PLAYSTATION || nextScreen == SHELL_AREA_SETTINGS || nextScreen == SHELL_AREA_CAMPAIGN || nextScreen == SHELL_AREA_CONTROLS || nextScreen == SHELL_AREA_DEV || nextScreen == SHELL_AREA_DIFFICULTY ) {
|
||
|
ShowSmallFrame( true );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( largeFrameShowing ) {
|
||
|
if ( nextScreen != SHELL_AREA_PARTY_LOBBY && nextScreen != SHELL_AREA_GAME_LOBBY && nextScreen != SHELL_AREA_CONTROLLER_LAYOUT && nextScreen != SHELL_AREA_KEYBOARD && nextScreen != SHELL_AREA_LEADERBOARDS && nextScreen != SHELL_AREA_MATCH_SETTINGS && nextScreen != SHELL_AREA_MODE_SELECT &&
|
||
|
nextScreen != SHELL_AREA_BROWSER && nextScreen != SHELL_AREA_LOAD && nextScreen != SHELL_AREA_SAVE && nextScreen != SHELL_AREA_CREDITS ) {
|
||
|
ShowMPFrame( false );
|
||
|
}
|
||
|
} else {
|
||
|
if ( nextScreen == SHELL_AREA_PARTY_LOBBY || nextScreen == SHELL_AREA_CONTROLLER_LAYOUT || nextScreen == SHELL_AREA_GAME_LOBBY || nextScreen == SHELL_AREA_KEYBOARD || nextScreen == SHELL_AREA_LEADERBOARDS || nextScreen == SHELL_AREA_MATCH_SETTINGS || nextScreen == SHELL_AREA_MODE_SELECT ||
|
||
|
nextScreen == SHELL_AREA_BROWSER || nextScreen == SHELL_AREA_LOAD || nextScreen == SHELL_AREA_SAVE || nextScreen == SHELL_AREA_CREDITS ) {
|
||
|
ShowMPFrame( true );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( smallFrameShowing || largeFrameShowing || nextScreen == SHELL_AREA_START ) {
|
||
|
ShowLogo( false );
|
||
|
} else {
|
||
|
ShowLogo( true );
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idMenuHandler_Shell::UpdateLeaderboard
|
||
|
========================
|
||
|
*/
|
||
|
void idMenuHandler_Shell::UpdateLeaderboard( const idLeaderboardCallback * callback ) {
|
||
|
idMenuScreen_Shell_Leaderboards * screen = dynamic_cast< idMenuScreen_Shell_Leaderboards * >( menuScreens[ SHELL_AREA_LEADERBOARDS ] );
|
||
|
if ( screen != NULL ) {
|
||
|
screen->UpdateLeaderboard( callback );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idMenuManager_Shell::ShowPacifier
|
||
|
========================
|
||
|
*/
|
||
|
void idMenuHandler_Shell::ShowPacifier( const idStr & msg ) {
|
||
|
if ( GetPacifier() != NULL && gui != NULL ) {
|
||
|
gui->SetGlobal( "paciferMessage", msg );
|
||
|
GetPacifier()->Show();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idMenuManager_Shell::HidePacifier
|
||
|
========================
|
||
|
*/
|
||
|
void idMenuHandler_Shell::HidePacifier() {
|
||
|
if ( GetPacifier() != NULL ) {
|
||
|
GetPacifier()->Hide();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idMenuHandler_Shell::CopySettingsFromSession
|
||
|
========================
|
||
|
*/
|
||
|
void idMenuHandler_Shell::UpdateLobby( idMenuWidget_LobbyList * lobbyList ) {
|
||
|
|
||
|
if ( lobbyList == NULL ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
idLobbyBase & lobby = session->GetActivePlatformLobbyBase();
|
||
|
const int numLobbyPlayers = lobby.GetNumLobbyUsers();
|
||
|
int maxPlayers = session->GetTitleStorageInt("MAX_PLAYERS_ALLOWED", 4 );
|
||
|
|
||
|
idStaticList< lobbyPlayerInfo_t, MAX_PLAYERS > lobbyPlayers;
|
||
|
for ( int i = 0; i < numLobbyPlayers; ++i ) {
|
||
|
lobbyPlayerInfo_t * lobbyPlayer = lobbyPlayers.Alloc();
|
||
|
|
||
|
lobbyUserID_t lobbyUserID = lobby.GetLobbyUserIdByOrdinal( i );
|
||
|
|
||
|
if ( !lobbyUserID.IsValid() ) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
lobbyPlayer->name = lobby.GetLobbyUserName( lobbyUserID );
|
||
|
// Voice
|
||
|
lobbyPlayer->voiceState = session->GetDisplayStateFromVoiceState( session->GetLobbyUserVoiceState( lobbyUserID ) );
|
||
|
}
|
||
|
|
||
|
|
||
|
for ( int i = 0; i < maxPlayers; ++i ) {
|
||
|
if ( i >= lobbyPlayers.Num() ) {
|
||
|
lobbyList->SetEntryData( i, "", VOICECHAT_DISPLAY_NONE );
|
||
|
} else {
|
||
|
lobbyPlayerInfo_t & lobbyPlayer = lobbyPlayers[ i ];
|
||
|
lobbyList->SetEntryData( i, lobbyPlayer.name, lobbyPlayer.voiceState );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
lobbyList->SetNumEntries( lobbyPlayers.Num() );
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idMenuHandler_Shell::StartGame
|
||
|
========================
|
||
|
*/
|
||
|
void idMenuHandler_Shell::StartGame( int index ) {
|
||
|
if ( index == 0 ) {
|
||
|
cmdSystem->AppendCommandText( va( "map %s %d\n", "game/mars_city1", 0 ) );
|
||
|
} else if ( index == 1 ) {
|
||
|
cmdSystem->AppendCommandText( va( "map %s %d\n", "game/erebus1", 1 ) );
|
||
|
} else if ( index == 2 ) {
|
||
|
cmdSystem->AppendCommandText( va( "map %s %d\n", "game/le_enpro1", 2 ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static const int NUM_DOOM_INTRO_LINES = 7;
|
||
|
/*
|
||
|
========================
|
||
|
idMenuHandler_Shell::ShowIntroVideo
|
||
|
========================
|
||
|
*/
|
||
|
void idMenuHandler_Shell::ShowDoomIntro() {
|
||
|
|
||
|
StopSound();
|
||
|
|
||
|
showingIntro = true;
|
||
|
|
||
|
delete introGui;
|
||
|
introGui = new idSWF( "doomIntro", common->MenuSW() );
|
||
|
|
||
|
if ( introGui != NULL ) {
|
||
|
const idMaterial * mat = doom3Intro;
|
||
|
if ( mat != NULL ) {
|
||
|
int c = mat->GetNumStages();
|
||
|
for ( int i = 0; i < c; i++ ) {
|
||
|
const shaderStage_t *stage = mat->GetStage( i );
|
||
|
if ( stage != NULL && stage->texture.cinematic ) {
|
||
|
stage->texture.cinematic->ResetTime( Sys_Milliseconds() );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
introGui->Activate( true );
|
||
|
|
||
|
int numTextFields = NUM_DOOM_INTRO_LINES;
|
||
|
idStr textEntries[NUM_DOOM_INTRO_LINES] = { va( "%s %s", idLocalization::GetString("#str_04052"), idLocalization::GetString( "#str_04053" ) ),
|
||
|
va( "%s %s", idLocalization::GetString("#str_04054"), idLocalization::GetString( "#str_04055" ) ),
|
||
|
idLocalization::GetString( "#str_03012" ),
|
||
|
idLocalization::GetString( "#str_04056" ),
|
||
|
idLocalization::GetString( "#str_04057" ),
|
||
|
va( "%s %s", idLocalization::GetString("#str_04058"), idLocalization::GetString( "#str_04059" ) ),
|
||
|
va( "%s %s", idLocalization::GetString("#str_04060"), idLocalization::GetString( "#str_04061" ) ) };
|
||
|
|
||
|
for ( int i = 0; i < numTextFields; ++i ) {
|
||
|
|
||
|
idSWFTextInstance * txtVal = introGui->GetRootObject().GetNestedText( va( "info%d", i ), "txtInfo", "txtVal" );
|
||
|
if ( txtVal != NULL ) {
|
||
|
txtVal->SetText( textEntries[i] );
|
||
|
txtVal->SetStrokeInfo( true );
|
||
|
txtVal->renderMode = SWF_TEXT_RENDER_PARAGRAPH;
|
||
|
txtVal->rndSpotsVisible = -1;
|
||
|
txtVal->renderDelay = 50;
|
||
|
txtVal->generatingText = false;
|
||
|
if ( typeSoundShader != NULL ) {
|
||
|
txtVal->soundClip = typeSoundShader->GetName();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
idSWFSpriteInstance * infoSprite = introGui->GetRootObject().GetNestedSprite( va( "info%d", i ) );
|
||
|
if ( infoSprite != NULL && txtVal != NULL ) {
|
||
|
class idIntroTextUpdate : public idSWFScriptFunction_RefCounted {
|
||
|
public:
|
||
|
idIntroTextUpdate( idSWFTextInstance * _txtVal, int _numLines, int _nextIndex, idMenuHandler_Shell * _shell, idSWF * _gui ) {
|
||
|
txtVal = _txtVal;
|
||
|
generating = false;
|
||
|
numLines = _numLines;
|
||
|
nextIndex = _nextIndex;
|
||
|
shell = _shell;
|
||
|
gui = _gui;
|
||
|
}
|
||
|
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
|
||
|
if ( thisObject->GetSprite() == NULL ) {
|
||
|
return idSWFScriptVar();
|
||
|
}
|
||
|
|
||
|
if ( thisObject->GetSprite()->currentFrame == 1 ) {
|
||
|
return idSWFScriptVar();
|
||
|
}
|
||
|
|
||
|
if ( txtVal == NULL ) {
|
||
|
return idSWFScriptVar();
|
||
|
}
|
||
|
|
||
|
if ( !generating ) {
|
||
|
generating = true;
|
||
|
txtVal->triggerGenerate = true;
|
||
|
} else if ( generating ) {
|
||
|
if ( !txtVal->generatingText ) {
|
||
|
float newYPos = thisObject->GetSprite()->GetYPos() - 1.5f;
|
||
|
if ( newYPos <= 350.0f - ( numLines * 36.0f ) ) {
|
||
|
if ( thisObject->GetSprite()->IsVisible() ) {
|
||
|
thisObject->GetSprite()->SetVisible( false );
|
||
|
if ( nextIndex >= NUM_DOOM_INTRO_LINES ) {
|
||
|
shell->StartGame( 0 );
|
||
|
}
|
||
|
}
|
||
|
} else if ( newYPos <= 665.0f - ( numLines * 36.0f ) ) {
|
||
|
if ( nextIndex < NUM_DOOM_INTRO_LINES ) {
|
||
|
idSWFSpriteInstance * nextInfo = gui->GetRootObject().GetNestedSprite( va( "info%d", nextIndex ) );
|
||
|
if ( nextInfo != NULL && nextInfo->GetCurrentFrame() != nextInfo->FindFrame( "active" ) ) {
|
||
|
nextInfo->StopFrame( "active" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
float alpha = 1.0f;
|
||
|
if ( newYPos <= 450 ) {
|
||
|
alpha = ( newYPos - 350.0f ) / 100.0f;
|
||
|
}
|
||
|
thisObject->GetSprite()->SetAlpha( alpha );
|
||
|
thisObject->GetSprite()->SetYPos( newYPos );
|
||
|
} else {
|
||
|
thisObject->GetSprite()->SetYPos( newYPos );
|
||
|
thisObject->GetSprite()->SetAlpha( 1.0f );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return idSWFScriptVar();
|
||
|
}
|
||
|
private:
|
||
|
idSWFTextInstance * txtVal;
|
||
|
idMenuHandler_Shell * shell;
|
||
|
int numLines;
|
||
|
int nextIndex;
|
||
|
bool generating;
|
||
|
idSWF * gui;
|
||
|
};
|
||
|
|
||
|
infoSprite->GetScriptObject()->Set( "onEnterFrame", new idIntroTextUpdate( txtVal, txtVal->CalcNumLines(), i + 1, this, introGui ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
class idIntroVOStart : public idSWFScriptFunction_RefCounted {
|
||
|
public:
|
||
|
idIntroVOStart( idSWF * gui ) {
|
||
|
introGui = gui;
|
||
|
}
|
||
|
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
|
||
|
if ( introGui != NULL ) {
|
||
|
introGui->PlaySound( "gui/doomintro" );
|
||
|
}
|
||
|
return idSWFScriptVar();
|
||
|
}
|
||
|
private:
|
||
|
idSWF * introGui;
|
||
|
};
|
||
|
|
||
|
if ( introGui != NULL ) {
|
||
|
introGui->SetGlobal( "playVo", new idIntroVOStart( introGui ) );
|
||
|
}
|
||
|
|
||
|
idSWFSpriteInstance * img = introGui->GetRootObject().GetNestedSprite( "intro", "img" );
|
||
|
if ( img != NULL ) {
|
||
|
if ( mat != NULL ) {
|
||
|
img->SetMaterial( mat );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static const int NUM_ROE_INTRO_LINES = 6;
|
||
|
/*
|
||
|
========================
|
||
|
idMenuHandler_Shell::ShowROEIntro
|
||
|
========================
|
||
|
*/
|
||
|
void idMenuHandler_Shell::ShowROEIntro() {
|
||
|
|
||
|
StopSound();
|
||
|
|
||
|
showingIntro = true;
|
||
|
|
||
|
delete introGui;
|
||
|
introGui = new idSWF( "roeIntro", common->MenuSW() );
|
||
|
|
||
|
if ( introGui != NULL ) {
|
||
|
const idMaterial * mat = roeIntro;
|
||
|
if ( mat != NULL ) {
|
||
|
int c = mat->GetNumStages();
|
||
|
for ( int i = 0; i < c; i++ ) {
|
||
|
const shaderStage_t *stage = mat->GetStage( i );
|
||
|
if ( stage != NULL && stage->texture.cinematic ) {
|
||
|
stage->texture.cinematic->ResetTime( Sys_Milliseconds() );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
introGui->Activate( true );
|
||
|
|
||
|
int numTextFields = NUM_ROE_INTRO_LINES;
|
||
|
idStr textEntries[NUM_ROE_INTRO_LINES] = {
|
||
|
idLocalization::GetString( "#str_00100870" ),
|
||
|
idLocalization::GetString( "#str_00100854" ),
|
||
|
idLocalization::GetString( "#str_00100879" ),
|
||
|
idLocalization::GetString( "#str_00100855" ),
|
||
|
idLocalization::GetString( "#str_00100890" ),
|
||
|
idLocalization::GetString( "#str_00100856" ),
|
||
|
};
|
||
|
|
||
|
for ( int i = 0; i < numTextFields; ++i ) {
|
||
|
|
||
|
idSWFTextInstance * txtVal = introGui->GetRootObject().GetNestedText( va( "info%d", i ), "txtInfo", "txtVal" );
|
||
|
if ( txtVal != NULL ) {
|
||
|
txtVal->SetText( textEntries[i] );
|
||
|
txtVal->SetStrokeInfo( true );
|
||
|
txtVal->renderMode = SWF_TEXT_RENDER_PARAGRAPH;
|
||
|
txtVal->rndSpotsVisible = -1;
|
||
|
txtVal->renderDelay = 40;
|
||
|
txtVal->generatingText = false;
|
||
|
if ( typeSoundShader != NULL ) {
|
||
|
txtVal->soundClip = typeSoundShader->GetName();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
idSWFSpriteInstance * infoSprite = introGui->GetRootObject().GetNestedSprite( va( "info%d", i ) );
|
||
|
if ( infoSprite != NULL && txtVal != NULL ) {
|
||
|
class idIntroTextUpdate : public idSWFScriptFunction_RefCounted {
|
||
|
public:
|
||
|
idIntroTextUpdate( idSWFTextInstance * _txtVal, int _numLines, int _nextIndex, idMenuHandler_Shell * _shell, idSWF * _gui ) {
|
||
|
txtVal = _txtVal;
|
||
|
generating = false;
|
||
|
numLines = _numLines;
|
||
|
nextIndex = _nextIndex;
|
||
|
shell = _shell;
|
||
|
gui = _gui;
|
||
|
startFade = 0;
|
||
|
}
|
||
|
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
|
||
|
if ( thisObject->GetSprite() == NULL ) {
|
||
|
return idSWFScriptVar();
|
||
|
}
|
||
|
|
||
|
if ( thisObject->GetSprite()->currentFrame == 1 ) {
|
||
|
return idSWFScriptVar();
|
||
|
}
|
||
|
|
||
|
if ( txtVal == NULL ) {
|
||
|
return idSWFScriptVar();
|
||
|
}
|
||
|
|
||
|
if ( !generating ) {
|
||
|
generating = true;
|
||
|
txtVal->triggerGenerate = true;
|
||
|
} else if ( generating ) {
|
||
|
if ( !txtVal->generatingText && thisObject->GetSprite()->IsVisible() ) {
|
||
|
if ( nextIndex % 2 != 0 ) {
|
||
|
if ( nextIndex < NUM_ROE_INTRO_LINES ) {
|
||
|
idSWFSpriteInstance * nextInfo = gui->GetRootObject().GetNestedSprite( va( "info%d", nextIndex ) );
|
||
|
if ( nextInfo != NULL && nextInfo->GetCurrentFrame() != nextInfo->FindFrame( "active" ) ) {
|
||
|
nextInfo->StopFrame( "active" );
|
||
|
} else if ( nextInfo != NULL && nextInfo->IsVisible() ) {
|
||
|
idSWFTextInstance * txtData = nextInfo->GetScriptObject()->GetNestedText( "txtInfo", "txtVal" );
|
||
|
if ( txtData != NULL && !txtData->generatingText ) {
|
||
|
if ( startFade == 0 ) {
|
||
|
startFade = Sys_Milliseconds();
|
||
|
} else {
|
||
|
if ( Sys_Milliseconds() - startFade >= 3000 ) {
|
||
|
nextInfo->SetVisible( false );
|
||
|
thisObject->GetSprite()->SetVisible( false );
|
||
|
|
||
|
int nextDateIndex = ( nextIndex + 1 );
|
||
|
if ( nextDateIndex < NUM_ROE_INTRO_LINES ) {
|
||
|
idSWFSpriteInstance * nextInfo = gui->GetRootObject().GetNestedSprite( va( "info%d", nextDateIndex ) );
|
||
|
if ( nextInfo != NULL && nextInfo->GetCurrentFrame() != nextInfo->FindFrame( "active" ) ) {
|
||
|
nextInfo->StopFrame( "active" );
|
||
|
return idSWFScriptVar();
|
||
|
}
|
||
|
} else {
|
||
|
shell->StartGame( 1 );
|
||
|
return idSWFScriptVar();
|
||
|
}
|
||
|
} else {
|
||
|
float alpha = 1.0f - ( (float)( Sys_Milliseconds() - startFade ) / 3000.0f );
|
||
|
nextInfo->SetAlpha( alpha );
|
||
|
thisObject->GetSprite()->SetAlpha( alpha );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return idSWFScriptVar();
|
||
|
}
|
||
|
private:
|
||
|
idSWFTextInstance * txtVal;
|
||
|
idMenuHandler_Shell * shell;
|
||
|
int numLines;
|
||
|
int nextIndex;
|
||
|
bool generating;
|
||
|
idSWF * gui;
|
||
|
int startFade;
|
||
|
};
|
||
|
|
||
|
infoSprite->GetScriptObject()->Set( "onEnterFrame", new idIntroTextUpdate( txtVal, txtVal->CalcNumLines(), i + 1, this, introGui ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
idSWFSpriteInstance * img = introGui->GetRootObject().GetNestedSprite( "intro", "img" );
|
||
|
if ( img != NULL ) {
|
||
|
if ( mat != NULL ) {
|
||
|
img->SetMaterial( mat );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static const int NUM_LE_INTRO_LINES = 1;
|
||
|
/*
|
||
|
========================
|
||
|
idMenuHandler_Shell::ShowLEIntro
|
||
|
========================
|
||
|
*/
|
||
|
void idMenuHandler_Shell::ShowLEIntro() {
|
||
|
|
||
|
StopSound();
|
||
|
|
||
|
showingIntro = true;
|
||
|
|
||
|
delete introGui;
|
||
|
introGui = new idSWF( "leIntro", common->MenuSW() );
|
||
|
|
||
|
if ( introGui != NULL ) {
|
||
|
introGui->Activate( true );
|
||
|
|
||
|
idStr textEntry = va( "%s\n%s\n%s", idLocalization::GetString( "#str_00200071" ), idLocalization::GetString( "#str_00200072" ), idLocalization::GetString( "#str_00200073" ) );
|
||
|
idSWFTextInstance * txtVal = introGui->GetRootObject().GetNestedText( "info0", "txtInfo", "txtVal" );
|
||
|
if ( txtVal != NULL ) {
|
||
|
txtVal->SetText( textEntry );
|
||
|
txtVal->SetStrokeInfo( true );
|
||
|
txtVal->renderMode = SWF_TEXT_RENDER_PARAGRAPH;
|
||
|
txtVal->rndSpotsVisible = -1;
|
||
|
txtVal->renderDelay = 60;
|
||
|
txtVal->generatingText = false;
|
||
|
if ( typeSoundShader != NULL ) {
|
||
|
txtVal->soundClip = typeSoundShader->GetName();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
idSWFSpriteInstance * infoSprite = introGui->GetRootObject().GetNestedSprite( "info0" );
|
||
|
if ( infoSprite != NULL ) {
|
||
|
class idIntroTextUpdate : public idSWFScriptFunction_RefCounted {
|
||
|
public:
|
||
|
idIntroTextUpdate( idSWFTextInstance * _txtVal, idMenuHandler_Shell * _shell ) {
|
||
|
txtVal = _txtVal;
|
||
|
generating = false;
|
||
|
shell = _shell;
|
||
|
startFade = 0;
|
||
|
}
|
||
|
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
|
||
|
if ( thisObject->GetSprite() == NULL ) {
|
||
|
return idSWFScriptVar();
|
||
|
}
|
||
|
|
||
|
if ( thisObject->GetSprite()->currentFrame == 1 ) {
|
||
|
return idSWFScriptVar();
|
||
|
}
|
||
|
|
||
|
if ( txtVal == NULL ) {
|
||
|
return idSWFScriptVar();
|
||
|
}
|
||
|
|
||
|
if ( !generating ) {
|
||
|
generating = true;
|
||
|
txtVal->triggerGenerate = true;
|
||
|
} else if ( generating ) {
|
||
|
if ( !txtVal->generatingText ) {
|
||
|
if ( startFade == 0 ) {
|
||
|
startFade = Sys_Milliseconds();
|
||
|
} else {
|
||
|
float alpha = 1.0f - ( (float)( Sys_Milliseconds() - startFade ) / 3000.0f );
|
||
|
if ( alpha <= 0.0f ) {
|
||
|
thisObject->GetSprite()->SetVisible( false );
|
||
|
shell->StartGame( 2 );
|
||
|
return idSWFScriptVar();
|
||
|
}
|
||
|
thisObject->GetSprite()->SetAlpha( alpha );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return idSWFScriptVar();
|
||
|
}
|
||
|
private:
|
||
|
idSWFTextInstance * txtVal;
|
||
|
idMenuHandler_Shell * shell;
|
||
|
bool generating;
|
||
|
int startFade;
|
||
|
};
|
||
|
|
||
|
infoSprite->GetScriptObject()->Set( "onEnterFrame", new idIntroTextUpdate( txtVal, this ) );
|
||
|
}
|
||
|
}
|
||
|
}
|