doom3-bfg/neo/d3xp/menus/MenuHandler_Shell.cpp

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idLib/precompiled.h"
#include "../Game_local.h"
extern idCVar g_demoMode;
static const int PEER_UPDATE_INTERVAL = 500;
static const int MAX_MENU_OPTIONS = 6;
void idMenuHandler_Shell::Update() {
//#if defined ( ID_360 )
// if ( deviceRequestedSignal.Wait( 0 ) ) {
// // This clears the delete save dialog to catch the case of a delete confirmation for an old device after we've changed the device.
// common->Dialog().ClearDialog( GDM_DELETE_SAVE );
// common->Dialog().ClearDialog( GDM_DELETE_CORRUPT_SAVEGAME );
// common->Dialog().ClearDialog( GDM_RESTORE_CORRUPT_SAVEGAME );
// common->Dialog().ClearDialog( GDM_LOAD_DAMAGED_FILE );
// common->Dialog().ClearDialog( GDM_OVERWRITE_SAVE );
//
// }
//#endif
if ( gui == NULL || !gui->IsActive() ) {
return;
}
if ( ( IsPacifierVisible() || common->Dialog().IsDialogActive() ) && actionRepeater.isActive ) {
ClearWidgetActionRepeater();
}
if ( nextState != state ) {
if ( introGui != NULL && introGui->IsActive() ) {
gui->StopSound();
showingIntro = false;
introGui->Activate( false );
PlaySound( GUI_SOUND_MUSIC );
}
if ( nextState == SHELL_STATE_PRESS_START ) {
HidePacifier();
nextScreen = SHELL_AREA_START;
transition = MENU_TRANSITION_SIMPLE;
state = nextState;
if ( menuBar != NULL && gui != NULL ) {
menuBar->ClearSprite();
}
} else if ( nextState == SHELL_STATE_IDLE ) {
HidePacifier();
if ( nextScreen == SHELL_AREA_START || nextScreen == SHELL_AREA_PARTY_LOBBY || nextScreen == SHELL_AREA_GAME_LOBBY || nextScreen == SHELL_AREA_INVALID ) {
nextScreen = SHELL_AREA_ROOT;
}
if ( menuBar != NULL && gui != NULL ) {
idSWFScriptObject & root = gui->GetRootObject();
menuBar->BindSprite( root );
SetupPCOptions();
}
transition = MENU_TRANSITION_SIMPLE;
state = nextState;
} else if ( nextState == SHELL_STATE_PARTY_LOBBY ) {
HidePacifier();
nextScreen = SHELL_AREA_PARTY_LOBBY;
transition = MENU_TRANSITION_SIMPLE;
state = nextState;
} else if ( nextState == SHELL_STATE_GAME_LOBBY ) {
HidePacifier();
if ( state != SHELL_STATE_IN_GAME ) {
timeRemaining = WAIT_START_TIME_LONG;
idMatchParameters matchParameters = session->GetActivePlatformLobbyBase().GetMatchParms();
/*if ( MatchTypeIsPrivate( matchParameters.matchFlags ) && ActiveScreen() == SHELL_AREA_PARTY_LOBBY ) {
timeRemaining = 0;
session->StartMatch();
state = SHELL_STATE_IN_GAME;
} else {*/
nextScreen = SHELL_AREA_GAME_LOBBY;
transition = MENU_TRANSITION_SIMPLE;
//}
state = nextState;
}
} else if ( nextState == SHELL_STATE_PAUSED ) {
HidePacifier();
transition = MENU_TRANSITION_SIMPLE;
if ( gameComplete ) {
nextScreen = SHELL_AREA_CREDITS;
} else {
nextScreen = SHELL_AREA_ROOT;
}
state = nextState;
} else if ( nextState == SHELL_STATE_CONNECTING ) {
ShowPacifier( "#str_dlg_connecting" );
state = nextState;
} else if ( nextState == SHELL_STATE_SEARCHING ) {
ShowPacifier( "#str_online_mpstatus_searching" );
state = nextState;
}
}
if ( activeScreen != nextScreen ) {
ClearWidgetActionRepeater();
UpdateBGState();
if ( nextScreen == SHELL_AREA_INVALID ) {
if ( activeScreen > SHELL_AREA_INVALID && activeScreen < SHELL_NUM_AREAS && menuScreens[ activeScreen ] != NULL ) {
menuScreens[ activeScreen ]->HideScreen( static_cast<mainMenuTransition_t>(transition) );
}
if ( cmdBar != NULL ) {
cmdBar->ClearAllButtons();
cmdBar->Update();
}
idSWFSpriteInstance * bg = gui->GetRootObject().GetNestedSprite( "pause_bg" );
idSWFSpriteInstance * edging = gui->GetRootObject().GetNestedSprite( "_fullscreen" );
if ( bg != NULL ) {
bg->PlayFrame( "rollOff" );
}
if ( edging != NULL ) {
edging->PlayFrame( "rollOff" );
}
} else {
if ( activeScreen > SHELL_AREA_INVALID && activeScreen < SHELL_NUM_AREAS && menuScreens[ activeScreen ] != NULL ) {
menuScreens[ activeScreen ]->HideScreen( static_cast<mainMenuTransition_t>(transition) );
}
if ( nextScreen > SHELL_AREA_INVALID && nextScreen < SHELL_NUM_AREAS && menuScreens[ nextScreen ] != NULL ) {
menuScreens[ nextScreen ]->UpdateCmds();
menuScreens[ nextScreen ]->ShowScreen( static_cast<mainMenuTransition_t>(transition) );
}
}
transition = MENU_TRANSITION_INVALID;
activeScreen = nextScreen;
}
if ( cmdBar != NULL && cmdBar->GetSprite() ) {
if ( common->Dialog().IsDialogActive() ) {
cmdBar->GetSprite()->SetVisible( false );
} else {
cmdBar->GetSprite()->SetVisible( true );
}
}
idMenuHandler::Update();
if ( activeScreen == nextScreen && activeScreen == SHELL_AREA_LEADERBOARDS ) {
idMenuScreen_Shell_Leaderboards * screen = dynamic_cast< idMenuScreen_Shell_Leaderboards * >( menuScreens[ SHELL_AREA_LEADERBOARDS ] );
if ( screen != NULL ) {
screen->PumpLBCache();
screen->RefreshLeaderboard();
}
} else if ( activeScreen == nextScreen && activeScreen == SHELL_AREA_PARTY_LOBBY ) {
idMenuScreen_Shell_PartyLobby * screen = dynamic_cast< idMenuScreen_Shell_PartyLobby * >( menuScreens[ SHELL_AREA_PARTY_LOBBY ] );
if ( screen != NULL ) {
screen->UpdateLobby();
}
} else if ( activeScreen == nextScreen && activeScreen == SHELL_AREA_GAME_LOBBY ) {
if ( session->GetActingGameStateLobbyBase().IsHost() ) {
if ( timeRemaining <= 0 && state != SHELL_STATE_IN_GAME ) {
session->StartMatch();
state = SHELL_STATE_IN_GAME;
}
idMatchParameters matchParameters = session->GetActivePlatformLobbyBase().GetMatchParms();
if ( !MatchTypeIsPrivate( matchParameters.matchFlags ) ) {
if ( Sys_Milliseconds() >= nextPeerUpdateMs ) {
nextPeerUpdateMs = Sys_Milliseconds() + PEER_UPDATE_INTERVAL;
byte buffer[ 128 ];
idBitMsg msg;
msg.InitWrite( buffer, sizeof( buffer ) );
msg.WriteLong( timeRemaining );
session->GetActingGameStateLobbyBase().SendReliable( GAME_RELIABLE_MESSAGE_LOBBY_COUNTDOWN, msg, false );
}
}
}
idMenuScreen_Shell_GameLobby * screen = dynamic_cast< idMenuScreen_Shell_GameLobby * >( menuScreens[ SHELL_AREA_GAME_LOBBY ] );
if ( screen != NULL ) {
screen->UpdateLobby();
}
}
if ( introGui != NULL && introGui->IsActive() ) {
introGui->Render( renderSystem, Sys_Milliseconds() );
}
if ( continueWaitForEnumerate ) {
if ( !session->GetSaveGameManager().IsWorking() ) {
continueWaitForEnumerate = false;
common->Dialog().ClearDialog( GDM_REFRESHING );
idMenuScreen_Shell_Singleplayer * screen = dynamic_cast< idMenuScreen_Shell_Singleplayer * >( menuScreens[ SHELL_AREA_CAMPAIGN ] );
if ( screen != NULL ) {
screen->ContinueGame();
}
}
}
}
/*
========================
idMenuHandler_Shell::SetCanContinue
========================
*/
void idMenuHandler_Shell::SetCanContinue( bool valid ) {
idMenuScreen_Shell_Singleplayer * screen = dynamic_cast< idMenuScreen_Shell_Singleplayer * >( menuScreens[ SHELL_AREA_CAMPAIGN ] );
if ( screen != NULL ) {
screen->SetCanContinue( valid );
}
}
/*
========================
idMenuHandler_Shell::HandleGuiEvent
========================
*/
bool idMenuHandler_Shell::HandleGuiEvent( const sysEvent_t * sev ) {
if ( IsPacifierVisible() ) {
return true;
}
if ( showingIntro ) {
return true;
}
if ( waitForBinding ) {
if ( sev->evType == SE_KEY && sev->evValue2 == 1 ) {
if ( sev->evValue >= K_JOY_STICK1_UP && sev->evValue <= K_JOY_STICK2_RIGHT ) {
return true;
}
if ( sev->evValue == K_ESCAPE ) {
waitForBinding = false;
idMenuScreen_Shell_Bindings * bindScreen = dynamic_cast< idMenuScreen_Shell_Bindings * >( menuScreens[ SHELL_AREA_KEYBOARD ] );
if ( bindScreen != NULL ) {
bindScreen->ToggleWait( false );
bindScreen->Update();
}
} else {
if ( idStr::Icmp( idKeyInput::GetBinding( sev->evValue ), "" ) == 0 ) { // no existing binding found
idKeyInput::SetBinding( sev->evValue, waitBind );
idMenuScreen_Shell_Bindings * bindScreen = dynamic_cast< idMenuScreen_Shell_Bindings * >( menuScreens[ SHELL_AREA_KEYBOARD ] );
if ( bindScreen != NULL ) {
bindScreen->SetBindingChanged( true );
bindScreen->UpdateBindingDisplay();
bindScreen->ToggleWait( false );
bindScreen->Update();
}
waitForBinding = false;
} else { // binding found prompt to change
const char * curBind = idKeyInput::GetBinding( sev->evValue );
if ( idStr::Icmp( waitBind, curBind ) == 0 ) {
idKeyInput::SetBinding( sev->evValue, "" );
idMenuScreen_Shell_Bindings * bindScreen = dynamic_cast< idMenuScreen_Shell_Bindings * >( menuScreens[ SHELL_AREA_KEYBOARD ] );
if ( bindScreen != NULL ) {
bindScreen->SetBindingChanged( true );
bindScreen->UpdateBindingDisplay();
bindScreen->ToggleWait( false );
bindScreen->Update();
waitForBinding = false;
}
} else {
idMenuScreen_Shell_Bindings * bindScreen = dynamic_cast< idMenuScreen_Shell_Bindings * >( menuScreens[ SHELL_AREA_KEYBOARD ] );
if ( bindScreen != NULL ) {
class idSWFScriptFunction_RebindKey : public idSWFScriptFunction_RefCounted {
public:
idSWFScriptFunction_RebindKey( idMenuScreen_Shell_Bindings * _menu, gameDialogMessages_t _msg, bool _accept, idMenuHandler_Shell * _mgr, int _key, const char * _bind ) {
menu = _menu;
msg = _msg;
accept = _accept;
mgr = _mgr;
key = _key;
bind = _bind;
}
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
common->Dialog().ClearDialog( msg );
mgr->ClearWaitForBinding();
menu->ToggleWait( false );
if ( accept ) {
idKeyInput::SetBinding( key, bind );
menu->SetBindingChanged( true );
menu->UpdateBindingDisplay();
menu->Update();
}
return idSWFScriptVar();
}
private:
idMenuScreen_Shell_Bindings * menu;
gameDialogMessages_t msg;
bool accept;
idMenuHandler_Shell * mgr;
int key;
const char * bind;
};
common->Dialog().AddDialog( GDM_BINDING_ALREDY_SET, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_RebindKey( bindScreen, GDM_BINDING_ALREDY_SET, true, this, sev->evValue, waitBind ), new idSWFScriptFunction_RebindKey( bindScreen, GDM_BINDING_ALREDY_SET, false, this, sev->evValue, waitBind ), false );
}
}
}
}
}
return true;
}
return idMenuHandler::HandleGuiEvent( sev );
}
/*
========================
idMenuHandler_Shell::Initialize
========================
*/
void idMenuHandler_Shell::Initialize( const char * swfFile, idSoundWorld * sw ) {
idMenuHandler::Initialize( swfFile, sw );
//---------------------
// Initialize the menus
//---------------------
#define BIND_SHELL_SCREEN( screenId, className, menuHandler ) \
menuScreens[ (screenId) ] = new (TAG_SWF) className(); \
menuScreens[ (screenId) ]->Initialize( menuHandler ); \
menuScreens[ (screenId) ]->AddRef();
for ( int i = 0; i < SHELL_NUM_AREAS; ++i ) {
menuScreens[ i ] = NULL;
}
// done for build game purposes so these get touched
delete new idSWF( "doomIntro", NULL );
delete new idSWF( "roeIntro", NULL );
delete new idSWF( "leIntro", NULL );
if ( inGame ) {
BIND_SHELL_SCREEN( SHELL_AREA_ROOT, idMenuScreen_Shell_Pause, this );
BIND_SHELL_SCREEN( SHELL_AREA_SETTINGS, idMenuScreen_Shell_Settings, this );
BIND_SHELL_SCREEN( SHELL_AREA_LOAD, idMenuScreen_Shell_Load, this );
BIND_SHELL_SCREEN( SHELL_AREA_SYSTEM_OPTIONS, idMenuScreen_Shell_SystemOptions, this );
BIND_SHELL_SCREEN( SHELL_AREA_GAME_OPTIONS, idMenuScreen_Shell_GameOptions, this );
BIND_SHELL_SCREEN( SHELL_AREA_SAVE, idMenuScreen_Shell_Save, this );
BIND_SHELL_SCREEN( SHELL_AREA_STEREOSCOPICS, idMenuScreen_Shell_Stereoscopics, this );
BIND_SHELL_SCREEN( SHELL_AREA_CONTROLS, idMenuScreen_Shell_Controls, this );
BIND_SHELL_SCREEN( SHELL_AREA_KEYBOARD, idMenuScreen_Shell_Bindings, this );
BIND_SHELL_SCREEN( SHELL_AREA_RESOLUTION, idMenuScreen_Shell_Resolution, this );
BIND_SHELL_SCREEN( SHELL_AREA_CONTROLLER_LAYOUT, idMenuScreen_Shell_ControllerLayout, this );
BIND_SHELL_SCREEN( SHELL_AREA_GAMEPAD, idMenuScreen_Shell_Gamepad, this );
BIND_SHELL_SCREEN( SHELL_AREA_CREDITS, idMenuScreen_Shell_Credits, this );
} else {
BIND_SHELL_SCREEN( SHELL_AREA_START, idMenuScreen_Shell_PressStart, this );
BIND_SHELL_SCREEN( SHELL_AREA_ROOT, idMenuScreen_Shell_Root, this );
BIND_SHELL_SCREEN( SHELL_AREA_CAMPAIGN, idMenuScreen_Shell_Singleplayer, this );
BIND_SHELL_SCREEN( SHELL_AREA_SETTINGS, idMenuScreen_Shell_Settings, this );
BIND_SHELL_SCREEN( SHELL_AREA_LOAD, idMenuScreen_Shell_Load, this );
BIND_SHELL_SCREEN( SHELL_AREA_NEW_GAME, idMenuScreen_Shell_NewGame, this );
BIND_SHELL_SCREEN( SHELL_AREA_SYSTEM_OPTIONS, idMenuScreen_Shell_SystemOptions, this );
BIND_SHELL_SCREEN( SHELL_AREA_GAME_OPTIONS, idMenuScreen_Shell_GameOptions, this );
BIND_SHELL_SCREEN( SHELL_AREA_PARTY_LOBBY, idMenuScreen_Shell_PartyLobby, this );
BIND_SHELL_SCREEN( SHELL_AREA_GAME_LOBBY, idMenuScreen_Shell_GameLobby, this );
BIND_SHELL_SCREEN( SHELL_AREA_STEREOSCOPICS, idMenuScreen_Shell_Stereoscopics, this );
BIND_SHELL_SCREEN( SHELL_AREA_DIFFICULTY, idMenuScreen_Shell_Difficulty, this );
BIND_SHELL_SCREEN( SHELL_AREA_CONTROLS, idMenuScreen_Shell_Controls, this );
BIND_SHELL_SCREEN( SHELL_AREA_KEYBOARD, idMenuScreen_Shell_Bindings, this );
BIND_SHELL_SCREEN( SHELL_AREA_RESOLUTION, idMenuScreen_Shell_Resolution, this );
BIND_SHELL_SCREEN( SHELL_AREA_CONTROLLER_LAYOUT, idMenuScreen_Shell_ControllerLayout, this );
BIND_SHELL_SCREEN( SHELL_AREA_DEV, idMenuScreen_Shell_Dev, this );
BIND_SHELL_SCREEN( SHELL_AREA_LEADERBOARDS, idMenuScreen_Shell_Leaderboards, this );
BIND_SHELL_SCREEN( SHELL_AREA_GAMEPAD, idMenuScreen_Shell_Gamepad, this );
BIND_SHELL_SCREEN( SHELL_AREA_MATCH_SETTINGS, idMenuScreen_Shell_MatchSettings, this );
BIND_SHELL_SCREEN( SHELL_AREA_MODE_SELECT, idMenuScreen_Shell_ModeSelect, this );
BIND_SHELL_SCREEN( SHELL_AREA_BROWSER, idMenuScreen_Shell_GameBrowser, this );
BIND_SHELL_SCREEN( SHELL_AREA_CREDITS, idMenuScreen_Shell_Credits, this );
doom3Intro = declManager->FindMaterial( "gui/intro/introloop" );
roeIntro = declManager->FindMaterial( "gui/intro/marsflyby" );
//typeSoundShader = declManager->FindSound( "gui/teletype/print_text", true );
typeSoundShader = declManager->FindSound( "gui/teletype/print_text", true );
declManager->FindSound( "gui/doomintro", true );
marsRotation = declManager->FindMaterial( "gui/shell/mars_rotation" );
}
menuBar = new (TAG_SWF) idMenuWidget_MenuBar();
menuBar->SetSpritePath( "pcBar" );
menuBar->Initialize( this );
menuBar->SetNumVisibleOptions( MAX_MENU_OPTIONS );
menuBar->SetWrappingAllowed( true );
menuBar->SetButtonSpacing( 45.0f );
while ( menuBar->GetChildren().Num() < MAX_MENU_OPTIONS ) {
idMenuWidget_MenuButton * const navButton = new (TAG_SWF) idMenuWidget_MenuButton();
idMenuScreen_Shell_Root * rootScreen = dynamic_cast< idMenuScreen_Shell_Root * >( menuScreens[ SHELL_AREA_ROOT ] );
if ( rootScreen != NULL ) {
navButton->RegisterEventObserver( rootScreen->GetHelpWidget() );
}
menuBar->AddChild( navButton );
}
AddChild( menuBar );
//
// command bar
//
cmdBar = new (TAG_SWF) idMenuWidget_CommandBar();
cmdBar->SetAlignment( idMenuWidget_CommandBar::LEFT );
cmdBar->SetSpritePath( "prompts" );
cmdBar->Initialize( this );
AddChild( cmdBar );
pacifier = new ( TAG_SWF ) idMenuWidget();
pacifier->SetSpritePath( "pacifier" );
AddChild( pacifier );
// precache sounds
// don't load gui music for the pause menu to save some memory
const idSoundShader * soundShader = NULL;
if ( !inGame ) {
soundShader = declManager->FindSound( "gui/menu_music", true );
if ( soundShader != NULL ) {
sounds[ GUI_SOUND_MUSIC ] = soundShader->GetName();
}
} else {
idStrStatic< MAX_OSPATH > shortMapName = gameLocal.GetMapFileName();
shortMapName.StripFileExtension();
shortMapName.StripLeading( "maps/" );
shortMapName.StripLeading( "game/" );
if ( ( shortMapName.Icmp( "le_hell_post" ) == 0 ) || ( shortMapName.Icmp( "hellhole" ) == 0 ) || ( shortMapName.Icmp( "hell" ) == 0 ) ) {
soundShader = declManager->FindSound( "hell_music_credits", true );
if ( soundShader != NULL ) {
sounds[ GUI_SOUND_MUSIC ] = soundShader->GetName();
}
}
}
soundShader = declManager->FindSound( "gui/list_scroll", true );
if ( soundShader != NULL ) {
sounds[ GUI_SOUND_SCROLL ] = soundShader->GetName();
}
soundShader = declManager->FindSound( "gui/btn_PDA_advance", true );
if ( soundShader != NULL ) {
sounds[ GUI_SOUND_ADVANCE ] = soundShader->GetName();
}
soundShader = declManager->FindSound( "gui/btn_PDA_back", true );
if ( soundShader != NULL ) {
sounds[ GUI_SOUND_BACK ] = soundShader->GetName();
}
soundShader = declManager->FindSound( "gui/menu_build_on", true );
if ( soundShader != NULL ) {
sounds[ GUI_SOUND_BUILD_ON ] = soundShader->GetName();
}
soundShader = declManager->FindSound( "gui/pda_next_tab", true );
if ( soundShader != NULL ) {
sounds[ GUI_SOUND_BUILD_ON ] = soundShader->GetName();
}
soundShader = declManager->FindSound( "gui/btn_set_focus", true );
if ( soundShader != NULL ) {
sounds[ GUI_SOUND_FOCUS ] = soundShader->GetName();
}
soundShader = declManager->FindSound( "gui/btn_roll_over", true );
if ( soundShader != NULL ) {
sounds[ GUI_SOUND_ROLL_OVER ] = soundShader->GetName();
}
soundShader = declManager->FindSound( "gui/btn_roll_out", true );
if ( soundShader != NULL ) {
sounds[ GUI_SOUND_ROLL_OUT ] = soundShader->GetName();
}
class idPauseGUIClose : public idSWFScriptFunction_RefCounted {
public:
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
gameLocal.Shell_Show( false );
return idSWFScriptVar();
}
};
if ( gui != NULL ) {
gui->SetGlobal( "closeMenu", new idPauseGUIClose() );
}
}
/*
========================
idMenuHandler_Shell::Cleanup
========================
*/
void idMenuHandler_Shell::Cleanup() {
idMenuHandler::Cleanup();
delete introGui;
introGui = NULL;
}
/*
========================
idMenuHandler_Shell::ActivateMenu
========================
*/
void idMenuHandler_Shell::ActivateMenu( bool show ) {
if ( show && gui != NULL && gui->IsActive() ) {
return;
} else if ( !show && gui != NULL && !gui->IsActive() ) {
return;
}
if ( inGame ) {
idPlayer * player = gameLocal.GetLocalPlayer();
if ( player != NULL ) {
if ( !show ) {
bool isDead = false;
if ( player->health <= 0 ) {
isDead = true;
}
if ( isDead && !common->IsMultiplayer() ) {
return;
}
}
}
}
idMenuHandler::ActivateMenu( show );
if ( show ) {
if ( !inGame ) {
PlaySound( GUI_SOUND_MUSIC );
if ( gui != NULL ) {
idSWFSpriteInstance * mars = gui->GetRootObject().GetNestedSprite( "mars" );
if ( mars ) {
mars->stereoDepth = STEREO_DEPTH_TYPE_FAR;
idSWFSpriteInstance * planet = mars->GetScriptObject()->GetNestedSprite( "planet" );
if ( marsRotation != NULL && planet != NULL ) {
const idMaterial * mat = marsRotation;
if ( mat != NULL ) {
int c = mat->GetNumStages();
for ( int i = 0; i < c; i++ ) {
const shaderStage_t *stage = mat->GetStage( i );
if ( stage != NULL && stage->texture.cinematic ) {
stage->texture.cinematic->ResetTime( Sys_Milliseconds() );
}
}
}
planet->SetMaterial( mat );
}
}
}
}
SetupPCOptions();
if ( cmdBar != NULL ) {
cmdBar->ClearAllButtons();
cmdBar->Update();
}
} else {
ClearWidgetActionRepeater();
nextScreen = SHELL_AREA_INVALID;
activeScreen = SHELL_AREA_INVALID;
nextState = SHELL_STATE_INVALID;
state = SHELL_STATE_INVALID;
smallFrameShowing = false;
largeFrameShowing = false;
bgShowing = true;
common->Dialog().ClearDialog( GDM_LEAVE_LOBBY_RET_NEW_PARTY );
}
}
enum shellCommandsPC_t {
SHELL_CMD_DEMO0,
SHELL_CMD_DEMO1,
SHELL_CMD_DEV,
SHELL_CMD_CAMPAIGN,
SHELL_CMD_MULTIPLAYER,
SHELL_CMD_SETTINGS,
SHELL_CMD_CREDITS,
SHELL_CMD_QUIT
};
/*
========================
idMenuHandler_Shell::SetPCOptionsVisible
========================
*/
void idMenuHandler_Shell::SetupPCOptions() {
if ( inGame ) {
return;
}
navOptions.Clear();
if ( GetPlatform() == 2 && menuBar != NULL ) {
if ( g_demoMode.GetBool() ) {
navOptions.Append( "START DEMO" ); // START DEMO
if ( g_demoMode.GetInteger() == 2 ) {
navOptions.Append( "START PRESS DEMO" ); // START DEMO
}
navOptions.Append( "#str_swf_settings" ); // settings
navOptions.Append( "#str_swf_quit" ); // quit
idMenuWidget_MenuButton * buttonWidget = NULL;
int index = 0;
buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
if ( buttonWidget != NULL ) {
buttonWidget->ClearEventActions();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_DEMO0, index );
buttonWidget->SetDescription( "Launch the demo" );
}
if ( g_demoMode.GetInteger() == 2 ) {
index++;
buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
if ( buttonWidget != NULL ) {
buttonWidget->ClearEventActions();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_DEMO1, index );
buttonWidget->SetDescription( "Launch the press Demo" );
}
}
index++;
buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
if ( buttonWidget != NULL ) {
buttonWidget->ClearEventActions();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_SETTINGS, index );
buttonWidget->SetDescription( "#str_02206" );
}
index++;
buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
if ( buttonWidget != NULL ) {
buttonWidget->ClearEventActions();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_QUIT, index );
buttonWidget->SetDescription( "#str_01976" );
}
} else {
#if !defined ( ID_RETAIL )
navOptions.Append( "DEV" ); // DEV
#endif
navOptions.Append( "#str_swf_campaign" ); // singleplayer
navOptions.Append( "#str_swf_multiplayer" ); // multiplayer
navOptions.Append( "#str_swf_settings" ); // settings
navOptions.Append( "#str_swf_credits" ); // credits
navOptions.Append( "#str_swf_quit" ); // quit
idMenuWidget_MenuButton * buttonWidget = NULL;
int index = 0;
#if !defined ( ID_RETAIL )
buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
if ( buttonWidget != NULL ) {
buttonWidget->ClearEventActions();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_DEV, index );
buttonWidget->SetDescription( "View a list of maps available for play" );
}
index++;
#endif
buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
if ( buttonWidget != NULL ) {
buttonWidget->ClearEventActions();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_CAMPAIGN, index );
buttonWidget->SetDescription( "#str_swf_campaign_desc" );
}
index++;
buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
if ( buttonWidget != NULL ) {
buttonWidget->ClearEventActions();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_MULTIPLAYER, index );
buttonWidget->SetDescription( "#str_02215" );
}
index++;
buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
if ( buttonWidget != NULL ) {
buttonWidget->ClearEventActions();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_SETTINGS, index );
buttonWidget->SetDescription( "#str_02206" );
}
index++;
buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
if ( buttonWidget != NULL ) {
buttonWidget->ClearEventActions();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_CREDITS, index );
buttonWidget->SetDescription( "#str_02219" );
}
index++;
buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
if ( buttonWidget != NULL ) {
buttonWidget->ClearEventActions();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_QUIT, index );
buttonWidget->SetDescription( "#str_01976" );
}
}
}
if ( menuBar != NULL && gui != NULL ) {
idSWFScriptObject & root = gui->GetRootObject();
if ( menuBar->BindSprite( root ) ) {
menuBar->GetSprite()->SetVisible( true );
menuBar->SetListHeadings( navOptions );
menuBar->Update();
idMenuScreen_Shell_Root * menu = dynamic_cast< idMenuScreen_Shell_Root * >( menuScreens[ SHELL_AREA_ROOT ] );
if ( menu != NULL ) {
const int activeIndex = menu->GetRootIndex();
menuBar->SetViewIndex( activeIndex );
menuBar->SetFocusIndex( activeIndex );
}
}
}
}
/*
========================
idMenuHandler_Shell::HandleExitGameBtn
========================
*/
void idMenuHandler_Shell::HandleExitGameBtn() {
class idSWFScriptFunction_QuitDialog : public idSWFScriptFunction_RefCounted {
public:
idSWFScriptFunction_QuitDialog( gameDialogMessages_t _msg, int _accept ) {
msg = _msg;
accept = _accept;
}
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
common->Dialog().ClearDialog( msg );
if ( accept == 1 ) {
common->Quit();
} else if ( accept == -1 ) {
session->MoveToPressStart();
}
return idSWFScriptVar();
}
private:
gameDialogMessages_t msg;
int accept;
};
idStaticList< idSWFScriptFunction *, 4 > callbacks;
idStaticList< idStrId, 4 > optionText;
callbacks.Append( new (TAG_SWF) idSWFScriptFunction_QuitDialog( GDM_QUIT_GAME, 1 ) );
callbacks.Append( new (TAG_SWF) idSWFScriptFunction_QuitDialog( GDM_QUIT_GAME, 0 ) );
callbacks.Append( new (TAG_SWF) idSWFScriptFunction_QuitDialog( GDM_QUIT_GAME, -1 ) );
optionText.Append( idStrId( "#STR_SWF_ACCEPT" ) );
optionText.Append( idStrId( "#STR_SWF_CANCEL" ) );
optionText.Append( idStrId( "#str_swf_change_game" ) );
common->Dialog().AddDynamicDialog( GDM_QUIT_GAME, callbacks, optionText, true, "" );
}
/*
========================
idMenuHandler_Shell::HandleAction
========================
*/
bool idMenuHandler_Shell::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled ) {
if ( activeScreen == SHELL_AREA_INVALID ) {
return true;
}
widgetAction_t actionType = action.GetType();
const idSWFParmList & parms = action.GetParms();
if ( event.type == WIDGET_EVENT_COMMAND ) {
/*if ( activeScreen == SHELL_AREA_ROOT && navOptions.Num() > 0 ) {
return true;
}*/
if ( menuScreens[ activeScreen ] != NULL && !forceHandled ) {
if ( menuScreens[ activeScreen ]->HandleAction( action, event, widget, true ) ) {
if ( actionType == WIDGET_ACTION_GO_BACK ) {
PlaySound( GUI_SOUND_BACK );
} else {
PlaySound( GUI_SOUND_ADVANCE );
}
return true;
}
}
}
switch ( actionType ) {
case WIDGET_ACTION_COMMAND: {
if ( parms.Num() < 2 ) {
return true;
}
int cmd = parms[0].ToInteger();
if ( ( activeScreen == SHELL_AREA_GAME_LOBBY || activeScreen == SHELL_AREA_MATCH_SETTINGS ) && cmd != SHELL_CMD_QUIT && cmd != SHELL_CMD_MULTIPLAYER ) {
session->Cancel();
session->Cancel();
} else if ( ( activeScreen == SHELL_AREA_PARTY_LOBBY || activeScreen == SHELL_AREA_LEADERBOARDS || activeScreen == SHELL_AREA_BROWSER || activeScreen == SHELL_AREA_MODE_SELECT ) && cmd != SHELL_CMD_QUIT && cmd != SHELL_CMD_MULTIPLAYER ) {
session->Cancel();
}
if ( cmd != SHELL_CMD_QUIT && ( nextScreen == SHELL_AREA_STEREOSCOPICS || nextScreen == SHELL_AREA_SYSTEM_OPTIONS || nextScreen == SHELL_AREA_GAME_OPTIONS ||
nextScreen == SHELL_AREA_GAMEPAD || nextScreen == SHELL_AREA_MATCH_SETTINGS ) ) {
cvarSystem->SetModifiedFlags( CVAR_ARCHIVE );
}
const int index = parms[1].ToInteger();
menuBar->SetFocusIndex( index );
menuBar->SetViewIndex( index );
idMenuScreen_Shell_Root * menu = dynamic_cast< idMenuScreen_Shell_Root * >( menuScreens[ SHELL_AREA_ROOT ] );
if ( menu != NULL ) {
menu->SetRootIndex( index );
}
switch ( cmd ) {
case SHELL_CMD_DEMO0: {
cmdSystem->AppendCommandText( va( "devmap %s %d\n", "demo/enpro_e3_2012", 1 ) );
break;
}
case SHELL_CMD_DEMO1: {
cmdSystem->AppendCommandText( va( "devmap %s %d\n", "game/le_hell", 2 ) );
break;
}
case SHELL_CMD_DEV: {
nextScreen = SHELL_AREA_DEV;
transition = MENU_TRANSITION_SIMPLE;
break;
}
case SHELL_CMD_CAMPAIGN: {
nextScreen = SHELL_AREA_CAMPAIGN;
transition = MENU_TRANSITION_SIMPLE;
break;
}
case SHELL_CMD_MULTIPLAYER: {
idMatchParameters matchParameters;
matchParameters.matchFlags = DefaultPartyFlags;
session->CreatePartyLobby( matchParameters );
break;
}
case SHELL_CMD_SETTINGS: {
nextScreen = SHELL_AREA_SETTINGS;
transition = MENU_TRANSITION_SIMPLE;
break;
}
case SHELL_CMD_CREDITS: {
nextScreen = SHELL_AREA_CREDITS;
transition = MENU_TRANSITION_SIMPLE;
break;
}
case SHELL_CMD_QUIT: {
HandleExitGameBtn();
break;
}
}
return true;
}
}
return idMenuHandler::HandleAction( action, event, widget, forceHandled );
}
/*
========================
idMenuHandler_Shell::GetMenuScreen
========================
*/
idMenuScreen * idMenuHandler_Shell::GetMenuScreen( int index ) {
if ( index < 0 || index >= SHELL_NUM_AREAS ) {
return NULL;
}
return menuScreens[ index ];
}
/*
========================
idMenuHandler_Shell::ShowSmallFrame
========================
*/
void idMenuHandler_Shell::ShowSmallFrame( bool show ) {
if ( gui == NULL ) {
return;
}
idSWFSpriteInstance * smallFrame = gui->GetRootObject().GetNestedSprite( "smallFrame" );
if ( smallFrame == NULL ) {
return;
}
smallFrame->stereoDepth = STEREO_DEPTH_TYPE_MID;
if ( show && !smallFrameShowing ) {
smallFrame->PlayFrame( "rollOn" );
} else if ( !show && smallFrameShowing ) {
smallFrame->PlayFrame( "rollOff" );
}
smallFrameShowing = show;
}
/*
========================
idMenuHandler_Shell::ShowMPFrame
========================
*/
void idMenuHandler_Shell::ShowMPFrame( bool show ) {
if ( gui == NULL ) {
return;
}
idSWFSpriteInstance * smallFrame = gui->GetRootObject().GetNestedSprite( "smallFrameMP" );
if ( smallFrame == NULL ) {
return;
}
smallFrame->stereoDepth = STEREO_DEPTH_TYPE_MID;
if ( show && !largeFrameShowing ) {
smallFrame->PlayFrame( "rollOn" );
} else if ( !show && largeFrameShowing ) {
smallFrame->PlayFrame( "rollOff" );
}
largeFrameShowing = show;
}
/*
========================
idMenuHandler_Shell::ShowSmallFrame
========================
*/
void idMenuHandler_Shell::ShowLogo( bool show ) {
if ( gui == NULL ) {
return;
}
if ( show == bgShowing ) {
return;
}
idSWFSpriteInstance * logo = gui->GetRootObject().GetNestedSprite( "logoInfo" );
idSWFSpriteInstance * bg = gui->GetRootObject().GetNestedSprite( "background" );
if ( logo != NULL && bg != NULL ) {
bg->stereoDepth = STEREO_DEPTH_TYPE_MID;
if ( show && !bgShowing ) {
logo->PlayFrame( "rollOn" );
bg->PlayFrame( "rollOff" );
} else if ( !show && bgShowing ) {
logo->PlayFrame( "rollOff" );
bg->PlayFrame( "rollOn" );
}
}
bgShowing = show;
}
/*
========================
idMenuHandler_Shell::UpdateSavedGames
========================
*/
void idMenuHandler_Shell::UpdateSavedGames() {
if ( activeScreen == SHELL_AREA_LOAD ) {
idMenuScreen_Shell_Load * screen = dynamic_cast< idMenuScreen_Shell_Load * >( menuScreens[ SHELL_AREA_LOAD ] );
if ( screen != NULL ) {
screen->UpdateSaveEnumerations();
}
} else if ( activeScreen == SHELL_AREA_SAVE ) {
idMenuScreen_Shell_Save * screen = dynamic_cast< idMenuScreen_Shell_Save * >( menuScreens[ SHELL_AREA_SAVE ] );
if ( screen != NULL ) {
screen->UpdateSaveEnumerations();
}
}
}
/*
========================
idMenuHandler_Shell::UpdateBGState
========================
*/
void idMenuHandler_Shell::UpdateBGState() {
if ( smallFrameShowing ) {
if ( nextScreen != SHELL_AREA_PLAYSTATION && nextScreen != SHELL_AREA_SETTINGS && nextScreen != SHELL_AREA_CAMPAIGN && nextScreen != SHELL_AREA_DEV ) {
if ( nextScreen != SHELL_AREA_RESOLUTION && nextScreen != SHELL_AREA_GAMEPAD && nextScreen != SHELL_AREA_DIFFICULTY && nextScreen != SHELL_AREA_SYSTEM_OPTIONS && nextScreen != SHELL_AREA_GAME_OPTIONS && nextScreen != SHELL_AREA_NEW_GAME && nextScreen != SHELL_AREA_STEREOSCOPICS &&
nextScreen != SHELL_AREA_CONTROLS ) {
ShowSmallFrame( false );
}
}
} else {
if ( nextScreen == SHELL_AREA_RESOLUTION || nextScreen == SHELL_AREA_GAMEPAD || nextScreen == SHELL_AREA_PLAYSTATION || nextScreen == SHELL_AREA_SETTINGS || nextScreen == SHELL_AREA_CAMPAIGN || nextScreen == SHELL_AREA_CONTROLS || nextScreen == SHELL_AREA_DEV || nextScreen == SHELL_AREA_DIFFICULTY ) {
ShowSmallFrame( true );
}
}
if ( largeFrameShowing ) {
if ( nextScreen != SHELL_AREA_PARTY_LOBBY && nextScreen != SHELL_AREA_GAME_LOBBY && nextScreen != SHELL_AREA_CONTROLLER_LAYOUT && nextScreen != SHELL_AREA_KEYBOARD && nextScreen != SHELL_AREA_LEADERBOARDS && nextScreen != SHELL_AREA_MATCH_SETTINGS && nextScreen != SHELL_AREA_MODE_SELECT &&
nextScreen != SHELL_AREA_BROWSER && nextScreen != SHELL_AREA_LOAD && nextScreen != SHELL_AREA_SAVE && nextScreen != SHELL_AREA_CREDITS ) {
ShowMPFrame( false );
}
} else {
if ( nextScreen == SHELL_AREA_PARTY_LOBBY || nextScreen == SHELL_AREA_CONTROLLER_LAYOUT || nextScreen == SHELL_AREA_GAME_LOBBY || nextScreen == SHELL_AREA_KEYBOARD || nextScreen == SHELL_AREA_LEADERBOARDS || nextScreen == SHELL_AREA_MATCH_SETTINGS || nextScreen == SHELL_AREA_MODE_SELECT ||
nextScreen == SHELL_AREA_BROWSER || nextScreen == SHELL_AREA_LOAD || nextScreen == SHELL_AREA_SAVE || nextScreen == SHELL_AREA_CREDITS ) {
ShowMPFrame( true );
}
}
if ( smallFrameShowing || largeFrameShowing || nextScreen == SHELL_AREA_START ) {
ShowLogo( false );
} else {
ShowLogo( true );
}
}
/*
========================
idMenuHandler_Shell::UpdateLeaderboard
========================
*/
void idMenuHandler_Shell::UpdateLeaderboard( const idLeaderboardCallback * callback ) {
idMenuScreen_Shell_Leaderboards * screen = dynamic_cast< idMenuScreen_Shell_Leaderboards * >( menuScreens[ SHELL_AREA_LEADERBOARDS ] );
if ( screen != NULL ) {
screen->UpdateLeaderboard( callback );
}
}
/*
========================
idMenuManager_Shell::ShowPacifier
========================
*/
void idMenuHandler_Shell::ShowPacifier( const idStr & msg ) {
if ( GetPacifier() != NULL && gui != NULL ) {
gui->SetGlobal( "paciferMessage", msg );
GetPacifier()->Show();
}
}
/*
========================
idMenuManager_Shell::HidePacifier
========================
*/
void idMenuHandler_Shell::HidePacifier() {
if ( GetPacifier() != NULL ) {
GetPacifier()->Hide();
}
}
/*
========================
idMenuHandler_Shell::CopySettingsFromSession
========================
*/
void idMenuHandler_Shell::UpdateLobby( idMenuWidget_LobbyList * lobbyList ) {
if ( lobbyList == NULL ) {
return;
}
idLobbyBase & lobby = session->GetActivePlatformLobbyBase();
const int numLobbyPlayers = lobby.GetNumLobbyUsers();
int maxPlayers = session->GetTitleStorageInt("MAX_PLAYERS_ALLOWED", 4 );
idStaticList< lobbyPlayerInfo_t, MAX_PLAYERS > lobbyPlayers;
for ( int i = 0; i < numLobbyPlayers; ++i ) {
lobbyPlayerInfo_t * lobbyPlayer = lobbyPlayers.Alloc();
lobbyUserID_t lobbyUserID = lobby.GetLobbyUserIdByOrdinal( i );
if ( !lobbyUserID.IsValid() ) {
continue;
}
lobbyPlayer->name = lobby.GetLobbyUserName( lobbyUserID );
// Voice
lobbyPlayer->voiceState = session->GetDisplayStateFromVoiceState( session->GetLobbyUserVoiceState( lobbyUserID ) );
}
for ( int i = 0; i < maxPlayers; ++i ) {
if ( i >= lobbyPlayers.Num() ) {
lobbyList->SetEntryData( i, "", VOICECHAT_DISPLAY_NONE );
} else {
lobbyPlayerInfo_t & lobbyPlayer = lobbyPlayers[ i ];
lobbyList->SetEntryData( i, lobbyPlayer.name, lobbyPlayer.voiceState );
}
}
lobbyList->SetNumEntries( lobbyPlayers.Num() );
}
/*
========================
idMenuHandler_Shell::StartGame
========================
*/
void idMenuHandler_Shell::StartGame( int index ) {
if ( index == 0 ) {
cmdSystem->AppendCommandText( va( "map %s %d\n", "game/mars_city1", 0 ) );
} else if ( index == 1 ) {
cmdSystem->AppendCommandText( va( "map %s %d\n", "game/erebus1", 1 ) );
} else if ( index == 2 ) {
cmdSystem->AppendCommandText( va( "map %s %d\n", "game/le_enpro1", 2 ) );
}
}
static const int NUM_DOOM_INTRO_LINES = 7;
/*
========================
idMenuHandler_Shell::ShowIntroVideo
========================
*/
void idMenuHandler_Shell::ShowDoomIntro() {
StopSound();
showingIntro = true;
delete introGui;
introGui = new idSWF( "doomIntro", common->MenuSW() );
if ( introGui != NULL ) {
const idMaterial * mat = doom3Intro;
if ( mat != NULL ) {
int c = mat->GetNumStages();
for ( int i = 0; i < c; i++ ) {
const shaderStage_t *stage = mat->GetStage( i );
if ( stage != NULL && stage->texture.cinematic ) {
stage->texture.cinematic->ResetTime( Sys_Milliseconds() );
}
}
}
introGui->Activate( true );
int numTextFields = NUM_DOOM_INTRO_LINES;
idStr textEntries[NUM_DOOM_INTRO_LINES] = { va( "%s %s", idLocalization::GetString("#str_04052"), idLocalization::GetString( "#str_04053" ) ),
va( "%s %s", idLocalization::GetString("#str_04054"), idLocalization::GetString( "#str_04055" ) ),
idLocalization::GetString( "#str_03012" ),
idLocalization::GetString( "#str_04056" ),
idLocalization::GetString( "#str_04057" ),
va( "%s %s", idLocalization::GetString("#str_04058"), idLocalization::GetString( "#str_04059" ) ),
va( "%s %s", idLocalization::GetString("#str_04060"), idLocalization::GetString( "#str_04061" ) ) };
for ( int i = 0; i < numTextFields; ++i ) {
idSWFTextInstance * txtVal = introGui->GetRootObject().GetNestedText( va( "info%d", i ), "txtInfo", "txtVal" );
if ( txtVal != NULL ) {
txtVal->SetText( textEntries[i] );
txtVal->SetStrokeInfo( true );
txtVal->renderMode = SWF_TEXT_RENDER_PARAGRAPH;
txtVal->rndSpotsVisible = -1;
txtVal->renderDelay = 50;
txtVal->generatingText = false;
if ( typeSoundShader != NULL ) {
txtVal->soundClip = typeSoundShader->GetName();
}
}
idSWFSpriteInstance * infoSprite = introGui->GetRootObject().GetNestedSprite( va( "info%d", i ) );
if ( infoSprite != NULL && txtVal != NULL ) {
class idIntroTextUpdate : public idSWFScriptFunction_RefCounted {
public:
idIntroTextUpdate( idSWFTextInstance * _txtVal, int _numLines, int _nextIndex, idMenuHandler_Shell * _shell, idSWF * _gui ) {
txtVal = _txtVal;
generating = false;
numLines = _numLines;
nextIndex = _nextIndex;
shell = _shell;
gui = _gui;
}
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
if ( thisObject->GetSprite() == NULL ) {
return idSWFScriptVar();
}
if ( thisObject->GetSprite()->currentFrame == 1 ) {
return idSWFScriptVar();
}
if ( txtVal == NULL ) {
return idSWFScriptVar();
}
if ( !generating ) {
generating = true;
txtVal->triggerGenerate = true;
} else if ( generating ) {
if ( !txtVal->generatingText ) {
float newYPos = thisObject->GetSprite()->GetYPos() - 1.5f;
if ( newYPos <= 350.0f - ( numLines * 36.0f ) ) {
if ( thisObject->GetSprite()->IsVisible() ) {
thisObject->GetSprite()->SetVisible( false );
if ( nextIndex >= NUM_DOOM_INTRO_LINES ) {
shell->StartGame( 0 );
}
}
} else if ( newYPos <= 665.0f - ( numLines * 36.0f ) ) {
if ( nextIndex < NUM_DOOM_INTRO_LINES ) {
idSWFSpriteInstance * nextInfo = gui->GetRootObject().GetNestedSprite( va( "info%d", nextIndex ) );
if ( nextInfo != NULL && nextInfo->GetCurrentFrame() != nextInfo->FindFrame( "active" ) ) {
nextInfo->StopFrame( "active" );
}
}
float alpha = 1.0f;
if ( newYPos <= 450 ) {
alpha = ( newYPos - 350.0f ) / 100.0f;
}
thisObject->GetSprite()->SetAlpha( alpha );
thisObject->GetSprite()->SetYPos( newYPos );
} else {
thisObject->GetSprite()->SetYPos( newYPos );
thisObject->GetSprite()->SetAlpha( 1.0f );
}
}
}
return idSWFScriptVar();
}
private:
idSWFTextInstance * txtVal;
idMenuHandler_Shell * shell;
int numLines;
int nextIndex;
bool generating;
idSWF * gui;
};
infoSprite->GetScriptObject()->Set( "onEnterFrame", new idIntroTextUpdate( txtVal, txtVal->CalcNumLines(), i + 1, this, introGui ) );
}
}
class idIntroVOStart : public idSWFScriptFunction_RefCounted {
public:
idIntroVOStart( idSWF * gui ) {
introGui = gui;
}
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
if ( introGui != NULL ) {
introGui->PlaySound( "gui/doomintro" );
}
return idSWFScriptVar();
}
private:
idSWF * introGui;
};
if ( introGui != NULL ) {
introGui->SetGlobal( "playVo", new idIntroVOStart( introGui ) );
}
idSWFSpriteInstance * img = introGui->GetRootObject().GetNestedSprite( "intro", "img" );
if ( img != NULL ) {
if ( mat != NULL ) {
img->SetMaterial( mat );
}
}
}
}
static const int NUM_ROE_INTRO_LINES = 6;
/*
========================
idMenuHandler_Shell::ShowROEIntro
========================
*/
void idMenuHandler_Shell::ShowROEIntro() {
StopSound();
showingIntro = true;
delete introGui;
introGui = new idSWF( "roeIntro", common->MenuSW() );
if ( introGui != NULL ) {
const idMaterial * mat = roeIntro;
if ( mat != NULL ) {
int c = mat->GetNumStages();
for ( int i = 0; i < c; i++ ) {
const shaderStage_t *stage = mat->GetStage( i );
if ( stage != NULL && stage->texture.cinematic ) {
stage->texture.cinematic->ResetTime( Sys_Milliseconds() );
}
}
}
introGui->Activate( true );
int numTextFields = NUM_ROE_INTRO_LINES;
idStr textEntries[NUM_ROE_INTRO_LINES] = {
idLocalization::GetString( "#str_00100870" ),
idLocalization::GetString( "#str_00100854" ),
idLocalization::GetString( "#str_00100879" ),
idLocalization::GetString( "#str_00100855" ),
idLocalization::GetString( "#str_00100890" ),
idLocalization::GetString( "#str_00100856" ),
};
for ( int i = 0; i < numTextFields; ++i ) {
idSWFTextInstance * txtVal = introGui->GetRootObject().GetNestedText( va( "info%d", i ), "txtInfo", "txtVal" );
if ( txtVal != NULL ) {
txtVal->SetText( textEntries[i] );
txtVal->SetStrokeInfo( true );
txtVal->renderMode = SWF_TEXT_RENDER_PARAGRAPH;
txtVal->rndSpotsVisible = -1;
txtVal->renderDelay = 40;
txtVal->generatingText = false;
if ( typeSoundShader != NULL ) {
txtVal->soundClip = typeSoundShader->GetName();
}
}
idSWFSpriteInstance * infoSprite = introGui->GetRootObject().GetNestedSprite( va( "info%d", i ) );
if ( infoSprite != NULL && txtVal != NULL ) {
class idIntroTextUpdate : public idSWFScriptFunction_RefCounted {
public:
idIntroTextUpdate( idSWFTextInstance * _txtVal, int _numLines, int _nextIndex, idMenuHandler_Shell * _shell, idSWF * _gui ) {
txtVal = _txtVal;
generating = false;
numLines = _numLines;
nextIndex = _nextIndex;
shell = _shell;
gui = _gui;
startFade = 0;
}
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
if ( thisObject->GetSprite() == NULL ) {
return idSWFScriptVar();
}
if ( thisObject->GetSprite()->currentFrame == 1 ) {
return idSWFScriptVar();
}
if ( txtVal == NULL ) {
return idSWFScriptVar();
}
if ( !generating ) {
generating = true;
txtVal->triggerGenerate = true;
} else if ( generating ) {
if ( !txtVal->generatingText && thisObject->GetSprite()->IsVisible() ) {
if ( nextIndex % 2 != 0 ) {
if ( nextIndex < NUM_ROE_INTRO_LINES ) {
idSWFSpriteInstance * nextInfo = gui->GetRootObject().GetNestedSprite( va( "info%d", nextIndex ) );
if ( nextInfo != NULL && nextInfo->GetCurrentFrame() != nextInfo->FindFrame( "active" ) ) {
nextInfo->StopFrame( "active" );
} else if ( nextInfo != NULL && nextInfo->IsVisible() ) {
idSWFTextInstance * txtData = nextInfo->GetScriptObject()->GetNestedText( "txtInfo", "txtVal" );
if ( txtData != NULL && !txtData->generatingText ) {
if ( startFade == 0 ) {
startFade = Sys_Milliseconds();
} else {
if ( Sys_Milliseconds() - startFade >= 3000 ) {
nextInfo->SetVisible( false );
thisObject->GetSprite()->SetVisible( false );
int nextDateIndex = ( nextIndex + 1 );
if ( nextDateIndex < NUM_ROE_INTRO_LINES ) {
idSWFSpriteInstance * nextInfo = gui->GetRootObject().GetNestedSprite( va( "info%d", nextDateIndex ) );
if ( nextInfo != NULL && nextInfo->GetCurrentFrame() != nextInfo->FindFrame( "active" ) ) {
nextInfo->StopFrame( "active" );
return idSWFScriptVar();
}
} else {
shell->StartGame( 1 );
return idSWFScriptVar();
}
} else {
float alpha = 1.0f - ( (float)( Sys_Milliseconds() - startFade ) / 3000.0f );
nextInfo->SetAlpha( alpha );
thisObject->GetSprite()->SetAlpha( alpha );
}
}
}
}
}
}
}
}
return idSWFScriptVar();
}
private:
idSWFTextInstance * txtVal;
idMenuHandler_Shell * shell;
int numLines;
int nextIndex;
bool generating;
idSWF * gui;
int startFade;
};
infoSprite->GetScriptObject()->Set( "onEnterFrame", new idIntroTextUpdate( txtVal, txtVal->CalcNumLines(), i + 1, this, introGui ) );
}
}
idSWFSpriteInstance * img = introGui->GetRootObject().GetNestedSprite( "intro", "img" );
if ( img != NULL ) {
if ( mat != NULL ) {
img->SetMaterial( mat );
}
}
}
}
static const int NUM_LE_INTRO_LINES = 1;
/*
========================
idMenuHandler_Shell::ShowLEIntro
========================
*/
void idMenuHandler_Shell::ShowLEIntro() {
StopSound();
showingIntro = true;
delete introGui;
introGui = new idSWF( "leIntro", common->MenuSW() );
if ( introGui != NULL ) {
introGui->Activate( true );
idStr textEntry = va( "%s\n%s\n%s", idLocalization::GetString( "#str_00200071" ), idLocalization::GetString( "#str_00200072" ), idLocalization::GetString( "#str_00200073" ) );
idSWFTextInstance * txtVal = introGui->GetRootObject().GetNestedText( "info0", "txtInfo", "txtVal" );
if ( txtVal != NULL ) {
txtVal->SetText( textEntry );
txtVal->SetStrokeInfo( true );
txtVal->renderMode = SWF_TEXT_RENDER_PARAGRAPH;
txtVal->rndSpotsVisible = -1;
txtVal->renderDelay = 60;
txtVal->generatingText = false;
if ( typeSoundShader != NULL ) {
txtVal->soundClip = typeSoundShader->GetName();
}
}
idSWFSpriteInstance * infoSprite = introGui->GetRootObject().GetNestedSprite( "info0" );
if ( infoSprite != NULL ) {
class idIntroTextUpdate : public idSWFScriptFunction_RefCounted {
public:
idIntroTextUpdate( idSWFTextInstance * _txtVal, idMenuHandler_Shell * _shell ) {
txtVal = _txtVal;
generating = false;
shell = _shell;
startFade = 0;
}
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
if ( thisObject->GetSprite() == NULL ) {
return idSWFScriptVar();
}
if ( thisObject->GetSprite()->currentFrame == 1 ) {
return idSWFScriptVar();
}
if ( txtVal == NULL ) {
return idSWFScriptVar();
}
if ( !generating ) {
generating = true;
txtVal->triggerGenerate = true;
} else if ( generating ) {
if ( !txtVal->generatingText ) {
if ( startFade == 0 ) {
startFade = Sys_Milliseconds();
} else {
float alpha = 1.0f - ( (float)( Sys_Milliseconds() - startFade ) / 3000.0f );
if ( alpha <= 0.0f ) {
thisObject->GetSprite()->SetVisible( false );
shell->StartGame( 2 );
return idSWFScriptVar();
}
thisObject->GetSprite()->SetAlpha( alpha );
}
}
}
return idSWFScriptVar();
}
private:
idSWFTextInstance * txtVal;
idMenuHandler_Shell * shell;
bool generating;
int startFade;
};
infoSprite->GetScriptObject()->Set( "onEnterFrame", new idIntroTextUpdate( txtVal, this ) );
}
}
}