mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-12 21:41:48 +00:00
238 lines
8.3 KiB
C
238 lines
8.3 KiB
C
|
/*
|
||
|
===========================================================================
|
||
|
|
||
|
Doom 3 BFG Edition GPL Source Code
|
||
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||
|
|
||
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
|
||
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
|
||
|
===========================================================================
|
||
|
*/
|
||
|
|
||
|
#ifndef __MAPFILE_H__
|
||
|
#define __MAPFILE_H__
|
||
|
|
||
|
/*
|
||
|
===============================================================================
|
||
|
|
||
|
Reads or writes the contents of .map files into a standard internal
|
||
|
format, which can then be moved into private formats for collision
|
||
|
detection, map processing, or editor use.
|
||
|
|
||
|
No validation (duplicate planes, null area brushes, etc) is performed.
|
||
|
There are no limits to the number of any of the elements in maps.
|
||
|
The order of entities, brushes, and sides is maintained.
|
||
|
|
||
|
===============================================================================
|
||
|
*/
|
||
|
|
||
|
const int OLD_MAP_VERSION = 1;
|
||
|
const int CURRENT_MAP_VERSION = 2;
|
||
|
const int DEFAULT_CURVE_SUBDIVISION = 4;
|
||
|
const float DEFAULT_CURVE_MAX_ERROR = 4.0f;
|
||
|
const float DEFAULT_CURVE_MAX_ERROR_CD = 24.0f;
|
||
|
const float DEFAULT_CURVE_MAX_LENGTH = -1.0f;
|
||
|
const float DEFAULT_CURVE_MAX_LENGTH_CD = -1.0f;
|
||
|
|
||
|
|
||
|
class idMapPrimitive {
|
||
|
public:
|
||
|
enum { TYPE_INVALID = -1, TYPE_BRUSH, TYPE_PATCH };
|
||
|
|
||
|
idDict epairs;
|
||
|
|
||
|
idMapPrimitive() { type = TYPE_INVALID; }
|
||
|
virtual ~idMapPrimitive() { }
|
||
|
int GetType() const { return type; }
|
||
|
|
||
|
protected:
|
||
|
int type;
|
||
|
};
|
||
|
|
||
|
|
||
|
class idMapBrushSide {
|
||
|
friend class idMapBrush;
|
||
|
|
||
|
public:
|
||
|
idMapBrushSide();
|
||
|
~idMapBrushSide() { }
|
||
|
const char * GetMaterial() const { return material; }
|
||
|
void SetMaterial( const char *p ) { material = p; }
|
||
|
const idPlane & GetPlane() const { return plane; }
|
||
|
void SetPlane( const idPlane &p ) { plane = p; }
|
||
|
void SetTextureMatrix( const idVec3 mat[2] ) { texMat[0] = mat[0]; texMat[1] = mat[1]; }
|
||
|
void GetTextureMatrix( idVec3 &mat1, idVec3 &mat2 ) { mat1 = texMat[0]; mat2 = texMat[1]; }
|
||
|
void GetTextureVectors( idVec4 v[2] ) const;
|
||
|
|
||
|
protected:
|
||
|
idStr material;
|
||
|
idPlane plane;
|
||
|
idVec3 texMat[2];
|
||
|
idVec3 origin;
|
||
|
};
|
||
|
|
||
|
ID_INLINE idMapBrushSide::idMapBrushSide() {
|
||
|
plane.Zero();
|
||
|
texMat[0].Zero();
|
||
|
texMat[1].Zero();
|
||
|
origin.Zero();
|
||
|
}
|
||
|
|
||
|
|
||
|
class idMapBrush : public idMapPrimitive {
|
||
|
public:
|
||
|
idMapBrush() { type = TYPE_BRUSH; sides.Resize( 8, 4 ); }
|
||
|
~idMapBrush() { sides.DeleteContents( true ); }
|
||
|
static idMapBrush * Parse( idLexer &src, const idVec3 &origin, bool newFormat = true, float version = CURRENT_MAP_VERSION );
|
||
|
static idMapBrush * ParseQ3( idLexer &src, const idVec3 &origin );
|
||
|
bool Write( idFile *fp, int primitiveNum, const idVec3 &origin ) const;
|
||
|
int GetNumSides() const { return sides.Num(); }
|
||
|
int AddSide( idMapBrushSide *side ) { return sides.Append( side ); }
|
||
|
idMapBrushSide * GetSide( int i ) const { return sides[i]; }
|
||
|
unsigned int GetGeometryCRC() const;
|
||
|
|
||
|
protected:
|
||
|
int numSides;
|
||
|
idList<idMapBrushSide*, TAG_IDLIB_LIST_MAP> sides;
|
||
|
};
|
||
|
|
||
|
|
||
|
class idMapPatch : public idMapPrimitive, public idSurface_Patch {
|
||
|
public:
|
||
|
idMapPatch();
|
||
|
idMapPatch( int maxPatchWidth, int maxPatchHeight );
|
||
|
~idMapPatch() { }
|
||
|
static idMapPatch * Parse( idLexer &src, const idVec3 &origin, bool patchDef3 = true, float version = CURRENT_MAP_VERSION );
|
||
|
bool Write( idFile *fp, int primitiveNum, const idVec3 &origin ) const;
|
||
|
const char * GetMaterial() const { return material; }
|
||
|
void SetMaterial( const char *p ) { material = p; }
|
||
|
int GetHorzSubdivisions() const { return horzSubdivisions; }
|
||
|
int GetVertSubdivisions() const { return vertSubdivisions; }
|
||
|
bool GetExplicitlySubdivided() const { return explicitSubdivisions; }
|
||
|
void SetHorzSubdivisions( int n ) { horzSubdivisions = n; }
|
||
|
void SetVertSubdivisions( int n ) { vertSubdivisions = n; }
|
||
|
void SetExplicitlySubdivided( bool b ) { explicitSubdivisions = b; }
|
||
|
unsigned int GetGeometryCRC() const;
|
||
|
|
||
|
protected:
|
||
|
idStr material;
|
||
|
int horzSubdivisions;
|
||
|
int vertSubdivisions;
|
||
|
bool explicitSubdivisions;
|
||
|
};
|
||
|
|
||
|
ID_INLINE idMapPatch::idMapPatch() {
|
||
|
type = TYPE_PATCH;
|
||
|
horzSubdivisions = vertSubdivisions = 0;
|
||
|
explicitSubdivisions = false;
|
||
|
width = height = 0;
|
||
|
maxWidth = maxHeight = 0;
|
||
|
expanded = false;
|
||
|
}
|
||
|
|
||
|
ID_INLINE idMapPatch::idMapPatch( int maxPatchWidth, int maxPatchHeight ) {
|
||
|
type = TYPE_PATCH;
|
||
|
horzSubdivisions = vertSubdivisions = 0;
|
||
|
explicitSubdivisions = false;
|
||
|
width = height = 0;
|
||
|
maxWidth = maxPatchWidth;
|
||
|
maxHeight = maxPatchHeight;
|
||
|
verts.SetNum( maxWidth * maxHeight );
|
||
|
expanded = false;
|
||
|
}
|
||
|
|
||
|
|
||
|
class idMapEntity {
|
||
|
friend class idMapFile;
|
||
|
|
||
|
public:
|
||
|
idDict epairs;
|
||
|
|
||
|
public:
|
||
|
idMapEntity() { epairs.SetHashSize( 64 ); }
|
||
|
~idMapEntity() { primitives.DeleteContents( true ); }
|
||
|
static idMapEntity * Parse( idLexer &src, bool worldSpawn = false, float version = CURRENT_MAP_VERSION );
|
||
|
bool Write( idFile *fp, int entityNum ) const;
|
||
|
int GetNumPrimitives() const { return primitives.Num(); }
|
||
|
idMapPrimitive * GetPrimitive( int i ) const { return primitives[i]; }
|
||
|
void AddPrimitive( idMapPrimitive *p ) { primitives.Append( p ); }
|
||
|
unsigned int GetGeometryCRC() const;
|
||
|
void RemovePrimitiveData();
|
||
|
|
||
|
protected:
|
||
|
idList<idMapPrimitive*, TAG_IDLIB_LIST_MAP> primitives;
|
||
|
};
|
||
|
|
||
|
|
||
|
class idMapFile {
|
||
|
public:
|
||
|
idMapFile();
|
||
|
~idMapFile() { entities.DeleteContents( true ); }
|
||
|
|
||
|
// filename does not require an extension
|
||
|
// normally this will use a .reg file instead of a .map file if it exists,
|
||
|
// which is what the game and dmap want, but the editor will want to always
|
||
|
// load a .map file
|
||
|
bool Parse( const char *filename, bool ignoreRegion = false, bool osPath = false );
|
||
|
bool Write( const char *fileName, const char *ext, bool fromBasePath = true );
|
||
|
// get the number of entities in the map
|
||
|
int GetNumEntities() const { return entities.Num(); }
|
||
|
// get the specified entity
|
||
|
idMapEntity * GetEntity( int i ) const { return entities[i]; }
|
||
|
// get the name without file extension
|
||
|
const char * GetName() const { return name; }
|
||
|
// get the file time
|
||
|
ID_TIME_T GetFileTime() const { return fileTime; }
|
||
|
// get CRC for the map geometry
|
||
|
// texture coordinates and entity key/value pairs are not taken into account
|
||
|
unsigned int GetGeometryCRC() const { return geometryCRC; }
|
||
|
// returns true if the file on disk changed
|
||
|
bool NeedsReload();
|
||
|
|
||
|
int AddEntity( idMapEntity *mapentity );
|
||
|
idMapEntity * FindEntity( const char *name );
|
||
|
void RemoveEntity( idMapEntity *mapEnt );
|
||
|
void RemoveEntities( const char *classname );
|
||
|
void RemoveAllEntities();
|
||
|
void RemovePrimitiveData();
|
||
|
bool HasPrimitiveData() { return hasPrimitiveData; }
|
||
|
|
||
|
protected:
|
||
|
float version;
|
||
|
ID_TIME_T fileTime;
|
||
|
unsigned int geometryCRC;
|
||
|
idList<idMapEntity *, TAG_IDLIB_LIST_MAP> entities;
|
||
|
idStr name;
|
||
|
bool hasPrimitiveData;
|
||
|
|
||
|
private:
|
||
|
void SetGeometryCRC();
|
||
|
};
|
||
|
|
||
|
ID_INLINE idMapFile::idMapFile() {
|
||
|
version = CURRENT_MAP_VERSION;
|
||
|
fileTime = 0;
|
||
|
geometryCRC = 0;
|
||
|
entities.Resize( 1024, 256 );
|
||
|
hasPrimitiveData = false;
|
||
|
}
|
||
|
|
||
|
#endif /* !__MAPFILE_H__ */
|