doom3-bfg/neo/imgui/BFGimguiImpl.cpp

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/*
2024-06-22 13:55:25 +00:00
===========================================================================
2024-06-22 13:55:25 +00:00
Doom 3 BFG Edition GPL Source Code
Copyright (c) 2014-2015 Omar Cornut and ImGui contributors
Copyright (C) 2015 Daniel Gibson
Copyright (C) 2016-2023 Robert Beckebans
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "precompiled.h"
#pragma hdrstop
#include "BFGimgui.h"
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#include "ImGuizmo.h"
#include "renderer/RenderCommon.h"
#include "renderer/RenderBackend.h"
idCVar imgui_showDemoWindow( "imgui_showDemoWindow", "0", CVAR_GUI | CVAR_BOOL, "show big ImGui demo window" );
// our custom ImGui functions from BFGimgui.h
// like DragFloat3(), but with "X: ", "Y: " or "Z: " prepended to each display_format, for vectors
// if !ignoreLabelWidth, it makes sure the label also fits into the current item width.
// note that this screws up alignment with consecutive "value+label widgets" (like Drag* or ColorEdit*)
bool ImGui::DragVec3( const char* label, idVec3& v, float v_speed,
float v_min, float v_max, const char* display_format, float power, bool ignoreLabelWidth )
{
bool value_changed = false;
ImGui::BeginGroup();
ImGui::PushID( label );
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ImGuiStyle& style = ImGui::GetStyle();
float wholeWidth = ImGui::CalcItemWidth() - 2.0f * style.ItemSpacing.x;
float spacing = style.ItemInnerSpacing.x;
float labelWidth = ignoreLabelWidth ? 0.0f : ( ImGui::CalcTextSize( label, NULL, true ).x + spacing );
float coordWidth = ( wholeWidth - labelWidth - 2.0f * spacing ) * ( 1.0f / 3.0f ); // width of one x/y/z dragfloat
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ImGui::PushItemWidth( coordWidth );
for( int i = 0; i < 3; i++ )
{
ImGui::PushID( i );
char format[64];
idStr::snPrintf( format, sizeof( format ), "%c: %s", "XYZ"[i], display_format );
value_changed |= ImGui::DragFloat( "##v", &v[i], v_speed, v_min, v_max, format, power );
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ImGui::PopID();
ImGui::SameLine( 0.0f, spacing );
}
ImGui::PopItemWidth();
ImGui::PopID();
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const char* labelEnd = strstr( label, "##" );
ImGui::TextUnformatted( label, labelEnd );
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ImGui::EndGroup();
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return value_changed;
}
// shortcut for DragXYZ with ignorLabelWidth = false
// very similar, but adjusts width to width of label to make sure it's not cut off
// sometimes useful, but might not align with consecutive "value+label widgets" (like Drag* or ColorEdit*)
bool ImGui::DragVec3fitLabel( const char* label, idVec3& v, float v_speed,
float v_min, float v_max, const char* display_format, float power )
{
return ImGui::DragVec3( label, v, v_speed, v_min, v_max, display_format, power, false );
}
// the ImGui hooks to integrate it into the engine
namespace ImGuiHook
{
namespace
{
bool g_IsInit = false;
double g_Time = 0.0f;
bool g_MousePressed[5] = { false, false, false, false, false };
float g_MouseWheel = 0.0f;
ImVec2 g_MousePos = ImVec2( -1.0f, -1.0f ); //{-1.0f, -1.0f};
ImVec2 g_DisplaySize = ImVec2( 0.0f, 0.0f ); //{0.0f, 0.0f};
bool g_haveNewFrame = false;
bool HandleKeyEvent( const sysEvent_t& keyEvent )
{
assert( keyEvent.evType == SE_KEY );
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keyNum_t keyNum = static_cast<keyNum_t>( keyEvent.evValue );
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bool pressed = keyEvent.evValue2 > 0;
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ImGuiIO& io = ImGui::GetIO();
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if( keyNum < K_JOY1 )
{
// keyboard input as direct input scancodes
io.KeysDown[keyNum] = pressed;
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io.KeyAlt = usercmdGen->KeyState( K_LALT ) == 1 || usercmdGen->KeyState( K_RALT ) == 1;
io.KeyCtrl = usercmdGen->KeyState( K_LCTRL ) == 1 || usercmdGen->KeyState( K_RCTRL ) == 1;
io.KeyShift = usercmdGen->KeyState( K_LSHIFT ) == 1 || usercmdGen->KeyState( K_RSHIFT ) == 1;
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return true;
}
else if( keyNum >= K_MOUSE1 && keyNum <= K_MOUSE5 )
{
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int buttonIdx = keyNum - K_MOUSE1;
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// K_MOUSE* are contiguous, so they can be used as indexes into imgui's
// g_MousePressed[] - imgui even uses the same order (left, right, middle, X1, X2)
g_MousePressed[buttonIdx] = pressed;
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return true; // let's pretend we also handle mouse up events
}
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return false;
}
// Gross hack. I'm sorry.
// sets the kb-layout specific keys in the keymap
void FillCharKeys( int* keyMap )
{
// set scancodes as default values in case the real keys aren't found below
keyMap[ImGuiKey_A] = K_A;
keyMap[ImGuiKey_C] = K_C;
keyMap[ImGuiKey_V] = K_V;
keyMap[ImGuiKey_X] = K_X;
keyMap[ImGuiKey_Y] = K_Y;
keyMap[ImGuiKey_Z] = K_Z;
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// try all probable keys for whether they're ImGuiKey_A/C/V/X/Y/Z
for( int k = K_1; k < K_RSHIFT; ++k )
{
const char* kn = idKeyInput::LocalizedKeyName( ( keyNum_t )k );
if( kn[0] == '\0' || kn[1] != '\0' || kn[0] == '?' )
{
// if the key wasn't found or the name has more than one char,
// it's not what we're looking for.
continue;
}
switch( kn[0] )
{
case 'a': // fall-through
case 'A':
keyMap [ImGuiKey_A] = k;
break;
case 'c': // fall-through
case 'C':
keyMap [ImGuiKey_C] = k;
break;
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case 'v': // fall-through
case 'V':
keyMap [ImGuiKey_V] = k;
break;
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case 'x': // fall-through
case 'X':
keyMap [ImGuiKey_X] = k;
break;
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case 'y': // fall-through
case 'Y':
keyMap [ImGuiKey_Y] = k;
break;
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case 'z': // fall-through
case 'Z':
keyMap [ImGuiKey_Z] = k;
break;
}
}
}
// Sys_GetClipboardData() expects that you Mem_Free() its returned data
// ImGui can't do that, of course, so copy it into a static buffer here,
// Mem_Free() and return the copy
const char* GetClipboardText( void* )
{
char* txt = Sys_GetClipboardData();
if( txt == NULL )
{
return NULL;
}
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static idStr clipboardBuf;
clipboardBuf = txt;
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Mem_Free( txt );
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return clipboardBuf.c_str();
}
void SetClipboardText( void*, const char* text )
{
Sys_SetClipboardData( text );
}
bool ShowWindows()
{
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return ( ImGuiTools::AreEditorsActive() || imgui_showDemoWindow.GetBool() || com_showFPS.GetInteger() > 1 );
}
bool UseInput()
{
return ImGuiTools::ReleaseMouseForTools() || imgui_showDemoWindow.GetBool();
}
void StyleGruvboxDark()
{
auto& style = ImGui::GetStyle();
#if 0
style.ChildRounding = 0;
style.GrabRounding = 0;
style.FrameRounding = 0;
style.PopupRounding = 0;
style.ScrollbarRounding = 0;
style.TabRounding = 0;
style.WindowRounding = 0;
style.FramePadding = {4, 4};
#endif
style.WindowTitleAlign = {0.5, 0.5};
ImVec4* colors = ImGui::GetStyle().Colors;
// Updated to use IM_COL32 for more precise colors and to add table colors (1.80 feature)
colors[ImGuiCol_Text] = ImColor{IM_COL32( 0xeb, 0xdb, 0xb2, 0xFF )};
colors[ImGuiCol_TextDisabled] = ImColor{IM_COL32( 0x92, 0x83, 0x74, 0xFF )};
colors[ImGuiCol_WindowBg] = ImColor{IM_COL32( 0x1d, 0x20, 0x21, 0xF0 )};
colors[ImGuiCol_ChildBg] = ImColor{IM_COL32( 0x1d, 0x20, 0x21, 0xFF )};
colors[ImGuiCol_PopupBg] = ImColor{IM_COL32( 0x1d, 0x20, 0x21, 0xF0 )};
colors[ImGuiCol_Border] = ImColor{IM_COL32( 0x1d, 0x20, 0x21, 0xFF )};
colors[ImGuiCol_BorderShadow] = ImColor{0};
colors[ImGuiCol_FrameBg] = ImColor{IM_COL32( 0x3c, 0x38, 0x36, 0x90 )};
colors[ImGuiCol_FrameBgHovered] = ImColor{IM_COL32( 0x50, 0x49, 0x45, 0xFF )};
colors[ImGuiCol_FrameBgActive] = ImColor{IM_COL32( 0x66, 0x5c, 0x54, 0xA8 )};
colors[ImGuiCol_TitleBg] = ImColor{IM_COL32( 0xd6, 0x5d, 0x0e, 0xFF )};
colors[ImGuiCol_TitleBgActive] = ImColor{IM_COL32( 0xfe, 0x80, 0x19, 0xFF )};
colors[ImGuiCol_TitleBgCollapsed] = ImColor{IM_COL32( 0xd6, 0x5d, 0x0e, 0x9C )};
colors[ImGuiCol_MenuBarBg] = ImColor{IM_COL32( 0x28, 0x28, 0x28, 0xF0 )};
colors[ImGuiCol_ScrollbarBg] = ImColor{IM_COL32( 0x00, 0x00, 0x00, 0x28 )};
colors[ImGuiCol_ScrollbarGrab] = ImColor{IM_COL32( 0x3c, 0x38, 0x36, 0xFF )};
colors[ImGuiCol_ScrollbarGrabHovered] = ImColor{IM_COL32( 0x50, 0x49, 0x45, 0xFF )};
colors[ImGuiCol_ScrollbarGrabActive] = ImColor{IM_COL32( 0x66, 0x5c, 0x54, 0xFF )};
colors[ImGuiCol_CheckMark] = ImColor{IM_COL32( 0xd6, 0x5d, 0x0e, 0x9E )};
colors[ImGuiCol_SliderGrab] = ImColor{IM_COL32( 0xd6, 0x5d, 0x0e, 0x70 )};
colors[ImGuiCol_SliderGrabActive] = ImColor{IM_COL32( 0xfe, 0x80, 0x19, 0xFF )};
colors[ImGuiCol_Button] = ImColor{IM_COL32( 0xd6, 0x5d, 0x0e, 0x66 )};
colors[ImGuiCol_ButtonHovered] = ImColor{IM_COL32( 0xfe, 0x80, 0x19, 0x9E )};
colors[ImGuiCol_ButtonActive] = ImColor{IM_COL32( 0xfe, 0x80, 0x19, 0xFF )};
colors[ImGuiCol_Header] = ImColor{IM_COL32( 0xd6, 0x5d, 0x0e, 0.4F )};
colors[ImGuiCol_HeaderHovered] = ImColor{IM_COL32( 0xfe, 0x80, 0x19, 0xCC )};
colors[ImGuiCol_HeaderActive] = ImColor{IM_COL32( 0xfe, 0x80, 0x19, 0xFF )};
colors[ImGuiCol_Separator] = ImColor{IM_COL32( 0x66, 0x5c, 0x54, 0.50f )};
colors[ImGuiCol_SeparatorHovered] = ImColor{IM_COL32( 0x50, 0x49, 0x45, 0.78f )};
colors[ImGuiCol_SeparatorActive] = ImColor{IM_COL32( 0x66, 0x5c, 0x54, 0xFF )};
colors[ImGuiCol_ResizeGrip] = ImColor{IM_COL32( 0xd6, 0x5d, 0x0e, 0x40 )};
colors[ImGuiCol_ResizeGripHovered] = ImColor{IM_COL32( 0xfe, 0x80, 0x19, 0xAA )};
colors[ImGuiCol_ResizeGripActive] = ImColor{IM_COL32( 0xfe, 0x80, 0x19, 0xF2 )};
colors[ImGuiCol_Tab] = ImColor{IM_COL32( 0xd6, 0x5d, 0x0e, 0xD8 )};
colors[ImGuiCol_TabHovered] = ImColor{IM_COL32( 0xfe, 0x80, 0x19, 0xCC )};
colors[ImGuiCol_TabActive] = ImColor{IM_COL32( 0xfe, 0x80, 0x19, 0xFF )};
colors[ImGuiCol_TabUnfocused] = ImColor{IM_COL32( 0x1d, 0x20, 0x21, 0.97f )};
colors[ImGuiCol_TabUnfocusedActive] = ImColor{IM_COL32( 0x1d, 0x20, 0x21, 0xFF )};
colors[ImGuiCol_PlotLines] = ImColor{IM_COL32( 0xd6, 0x5d, 0x0e, 0xFF )};
colors[ImGuiCol_PlotLinesHovered] = ImColor{IM_COL32( 0xfe, 0x80, 0x19, 0xFF )};
colors[ImGuiCol_PlotHistogram] = ImColor{IM_COL32( 0x98, 0x97, 0x1a, 0xFF )};
colors[ImGuiCol_PlotHistogramHovered] = ImColor{IM_COL32( 0xb8, 0xbb, 0x26, 0xFF )};
colors[ImGuiCol_TextSelectedBg] = ImColor{IM_COL32( 0x45, 0x85, 0x88, 0x59 )};
colors[ImGuiCol_DragDropTarget] = ImColor{IM_COL32( 0x98, 0x97, 0x1a, 0.90f )};
colors[ImGuiCol_TableHeaderBg] = ImColor{IM_COL32( 0x38, 0x3c, 0x36, 0xFF )};
colors[ImGuiCol_TableBorderStrong] = ImColor{IM_COL32( 0x28, 0x28, 0x28, 0xFF )};
colors[ImGuiCol_TableBorderLight] = ImColor{IM_COL32( 0x38, 0x3c, 0x36, 0xFF )};
colors[ImGuiCol_TableRowBg] = ImColor {IM_COL32( 0x1d, 0x20, 0x21, 0xFF )};
colors[ImGuiCol_TableRowBgAlt] = ImColor{IM_COL32( 0x28, 0x28, 0x28, 0xFF )};
colors[ImGuiCol_TextSelectedBg] = ImColor { IM_COL32( 0x45, 0x85, 0x88, 0xF0 ) };
colors[ImGuiCol_NavHighlight] = ImColor{IM_COL32( 0x83, 0xa5, 0x98, 0xFF )};
colors[ImGuiCol_NavWindowingHighlight] = ImColor{IM_COL32( 0xfb, 0xf1, 0xc7, 0xB2 )};
colors[ImGuiCol_NavWindowingDimBg] = ImColor{IM_COL32( 0x7c, 0x6f, 0x64, 0x33 )};
colors[ImGuiCol_ModalWindowDimBg] = ImColor{IM_COL32( 0x1d, 0x20, 0x21, 0x59 )};
}
void StyleJungle()
{
// based on BlackDevil style by Naeemullah1 from ImThemes
ImVec4* colors = ImGui::GetStyle().Colors;
colors[ImGuiCol_Text] = ImVec4( 0.78f, 0.78f, 0.78f, 1.00f );
colors[ImGuiCol_TextDisabled] = ImVec4( 0.44f, 0.41f, 0.31f, 1.00f );
colors[ImGuiCol_WindowBg] = ImVec4( 0.12f, 0.14f, 0.16f, 0.87f );
colors[ImGuiCol_ChildBg] = ImVec4( 0.06f, 0.12f, 0.16f, 0.78f );
colors[ImGuiCol_PopupBg] = ImVec4( 0.08f, 0.08f, 0.08f, 0.78f );
//colors[ImGuiCol_Border] = ImVec4(0.39f, 0.00f, 0.00f, 0.78f); the red is a bit too aggressive
colors[ImGuiCol_Border] = ImVec4( 0.24f, 0.27f, 0.32f, 0.78f );
colors[ImGuiCol_BorderShadow] = ImVec4( 0.00f, 0.00f, 0.00f, 0.00f );
colors[ImGuiCol_FrameBg] = ImVec4( 0.06f, 0.12f, 0.16f, 0.78f );
colors[ImGuiCol_FrameBgHovered] = ImVec4( 0.12f, 0.24f, 0.35f, 0.78f );
colors[ImGuiCol_FrameBgActive] = ImVec4( 0.35f, 0.35f, 0.12f, 0.78f );
colors[ImGuiCol_TitleBg] = ImVec4( 0.06f, 0.12f, 0.16f, 0.78f );
colors[ImGuiCol_TitleBgActive] = ImVec4( 0.06f, 0.12f, 0.16f, 0.78f );
colors[ImGuiCol_TitleBgCollapsed] = ImVec4( 0.06f, 0.12f, 0.16f, 0.20f );
colors[ImGuiCol_MenuBarBg] = ImVec4( 0.08f, 0.08f, 0.08f, 0.78f );
colors[ImGuiCol_ScrollbarBg] = ImVec4( 0.06f, 0.12f, 0.16f, 0.78f );
colors[ImGuiCol_ScrollbarGrab] = ImVec4( 0.12f, 0.35f, 0.24f, 0.78f );
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4( 0.12f, 0.35f, 0.35f, 0.78f );
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4( 0.12f, 0.59f, 0.24f, 0.78f );
colors[ImGuiCol_CheckMark] = ImVec4( 0.12f, 0.59f, 0.24f, 0.78f );
colors[ImGuiCol_SliderGrab] = ImVec4( 0.12f, 0.35f, 0.24f, 0.78f );
colors[ImGuiCol_SliderGrabActive] = ImVec4( 0.12f, 0.59f, 0.24f, 0.78f );
colors[ImGuiCol_Button] = ImVec4( 0.35f, 0.35f, 0.12f, 0.78f );
colors[ImGuiCol_ButtonHovered] = ImVec4( 0.35f, 0.47f, 0.24f, 0.78f );
colors[ImGuiCol_ButtonActive] = ImVec4( 0.59f, 0.35f, 0.24f, 0.78f );
colors[ImGuiCol_Header] = ImVec4( 0.06f, 0.12f, 0.16f, 0.78f );
colors[ImGuiCol_HeaderHovered] = ImVec4( 0.12f, 0.35f, 0.35f, 0.78f );
colors[ImGuiCol_HeaderActive] = ImVec4( 0.12f, 0.59f, 0.24f, 0.78f );
colors[ImGuiCol_Separator] = ImVec4( 0.35f, 0.35f, 0.24f, 0.78f );
colors[ImGuiCol_SeparatorHovered] = ImVec4( 0.12f, 0.35f, 0.35f, 0.78f );
colors[ImGuiCol_SeparatorActive] = ImVec4( 0.59f, 0.35f, 0.24f, 0.78f );
colors[ImGuiCol_ResizeGrip] = ImVec4( 0.06f, 0.12f, 0.16f, 0.78f );
colors[ImGuiCol_ResizeGripHovered] = ImVec4( 0.59f, 0.35f, 0.35f, 0.78f );
colors[ImGuiCol_ResizeGripActive] = ImVec4( 0.59f, 0.24f, 0.24f, 0.78f );
colors[ImGuiCol_Tab] = ImVec4( 0.35f, 0.35f, 0.12f, 0.78f );
colors[ImGuiCol_TabHovered] = ImVec4( 0.35f, 0.47f, 0.24f, 0.78f );
colors[ImGuiCol_TabActive] = ImVec4( 0.59f, 0.35f, 0.24f, 0.78f );
colors[ImGuiCol_TabUnfocused] = ImVec4( 0.06f, 0.12f, 0.16f, 0.78f );
colors[ImGuiCol_TabUnfocusedActive] = ImVec4( 0.59f, 0.35f, 0.35f, 0.78f );
colors[ImGuiCol_DockingPreview] = ImVec4( 0.26f, 0.59f, 0.98f, 0.70f );
colors[ImGuiCol_DockingEmptyBg] = ImVec4( 0.20f, 0.20f, 0.20f, 1.00f );
colors[ImGuiCol_PlotLines] = ImVec4( 0.39f, 0.78f, 0.39f, 0.78f );
colors[ImGuiCol_PlotLinesHovered] = ImVec4( 1.00f, 0.43f, 0.35f, 0.78f );
colors[ImGuiCol_PlotHistogram] = ImVec4( 0.00f, 0.35f, 0.39f, 0.78f );
colors[ImGuiCol_PlotHistogramHovered] = ImVec4( 0.20f, 0.59f, 0.59f, 0.78f );
colors[ImGuiCol_TableHeaderBg] = ImVec4( 0.19f, 0.19f, 0.20f, 0.78f );
colors[ImGuiCol_TableBorderStrong] = ImVec4( 0.31f, 0.31f, 0.35f, 0.78f );
colors[ImGuiCol_TableBorderLight] = ImVec4( 0.23f, 0.23f, 0.25f, 0.78f );
colors[ImGuiCol_TableRowBg] = ImVec4( 0.00f, 0.00f, 0.00f, 0.78f );
colors[ImGuiCol_TableRowBgAlt] = ImVec4( 1.00f, 1.00f, 1.00f, 0.06f );
colors[ImGuiCol_TextSelectedBg] = ImVec4( 0.39f, 0.35f, 0.39f, 0.39f );
colors[ImGuiCol_DragDropTarget] = ImVec4( 1.00f, 1.00f, 0.00f, 0.90f );
colors[ImGuiCol_NavHighlight] = ImVec4( 0.26f, 0.59f, 0.98f, 1.00f );
colors[ImGuiCol_NavWindowingHighlight] = ImVec4( 1.00f, 1.00f, 1.00f, 0.70f );
colors[ImGuiCol_NavWindowingDimBg] = ImVec4( 0.80f, 0.80f, 0.80f, 0.20f );
colors[ImGuiCol_ModalWindowDimBg] = ImVec4( 0.80f, 0.80f, 0.80f, 0.35f );
}
void StyleBioshock()
{
// based on my UE5 Military theme
auto& style = ImGui::GetStyle();
style.ChildRounding = 4.0f;
style.FrameRounding = 4.0f;
style.ScrollbarRounding = 4.0f;
style.GrabRounding = 4.0f;
style.FrameBorderSize = 1.0f;
ImVec4* colors = ImGui::GetStyle().Colors;
colors[ImGuiCol_Text] = ImVec4( 0.75f, 0.75f, 0.75f, 1.00f );
colors[ImGuiCol_TextDisabled] = ImVec4( 0.59f, 0.70f, 0.74f, 1.00f );
colors[ImGuiCol_WindowBg] = ImVec4( 0.14f, 0.16f, 0.18f, 0.94f );
colors[ImGuiCol_ChildBg] = ImVec4( 0.17f, 0.17f, 0.21f, 1.00f );
colors[ImGuiCol_PopupBg] = ImVec4( 0.52f, 0.52f, 0.42f, 1.00f );
colors[ImGuiCol_Border] = ImVec4( 0.52f, 0.52f, 0.42f, 1.00f );
colors[ImGuiCol_BorderShadow] = ImVec4( 0.12f, 0.12f, 0.15f, 1.00f );
colors[ImGuiCol_FrameBg] = ImVec4( 0.12f, 0.13f, 0.15f, 1.00f );
colors[ImGuiCol_FrameBgHovered] = ImVec4( 0.57f, 0.52f, 0.45f, 1.00f );
colors[ImGuiCol_FrameBgActive] = ImVec4( 0.82f, 0.78f, 0.66f, 1.00f );
colors[ImGuiCol_TitleBg] = ImVec4( 0.14f, 0.16f, 0.18f, 1.00f );
colors[ImGuiCol_TitleBgActive] = ImVec4( 0.00f, 0.47f, 0.84f, 1.00f );
colors[ImGuiCol_TitleBgCollapsed] = ImVec4( 0.12f, 0.12f, 0.15f, 0.51f );
colors[ImGuiCol_MenuBarBg] = ImVec4( 0.14f, 0.16f, 0.18f, 1.00f );
colors[ImGuiCol_ScrollbarBg] = ImVec4( 0.17f, 0.17f, 0.21f, 1.00f );
colors[ImGuiCol_ScrollbarGrab] = ImVec4( 0.57f, 0.52f, 0.45f, 1.00f );
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4( 0.82f, 0.78f, 0.66f, 1.00f );
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4( 0.82f, 0.78f, 0.66f, 1.00f );
colors[ImGuiCol_CheckMark] = ImVec4( 0.17f, 0.73f, 1.00f, 1.00f );
colors[ImGuiCol_SliderGrab] = ImVec4( 0.38f, 0.35f, 0.30f, 1.00f );
colors[ImGuiCol_SliderGrabActive] = ImVec4( 0.17f, 0.73f, 1.00f, 1.00f );
colors[ImGuiCol_Button] = ImVec4( 0.38f, 0.37f, 0.30f, 1.00f );
colors[ImGuiCol_ButtonHovered] = ImVec4( 0.57f, 0.52f, 0.45f, 1.00f );
colors[ImGuiCol_ButtonActive] = ImVec4( 0.17f, 0.73f, 1.00f, 1.00f );
colors[ImGuiCol_Header] = ImVec4( 0.26f, 0.25f, 0.21f, 1.00f );
colors[ImGuiCol_HeaderHovered] = ImVec4( 0.33f, 0.32f, 0.26f, 1.00f );
colors[ImGuiCol_HeaderActive] = ImVec4( 0.33f, 0.32f, 0.26f, 1.00f );
colors[ImGuiCol_Separator] = ImVec4( 0.17f, 0.17f, 0.21f, 1.00f );
colors[ImGuiCol_SeparatorHovered] = ImVec4( 0.17f, 0.17f, 0.21f, 1.00f );
colors[ImGuiCol_SeparatorActive] = ImVec4( 0.17f, 0.17f, 0.21f, 1.00f );
colors[ImGuiCol_ResizeGrip] = ImVec4( 0.26f, 0.59f, 0.98f, 0.20f );
colors[ImGuiCol_ResizeGripHovered] = ImVec4( 0.26f, 0.59f, 0.98f, 0.67f );
colors[ImGuiCol_ResizeGripActive] = ImVec4( 0.26f, 0.59f, 0.98f, 0.95f );
colors[ImGuiCol_Tab] = ImVec4( 0.05f, 0.43f, 0.71f, 1.00f );
colors[ImGuiCol_TabHovered] = ImVec4( 0.33f, 0.32f, 0.26f, 1.00f );
colors[ImGuiCol_TabActive] = ImVec4( 0.13f, 0.41f, 0.61f, 1.00f );
colors[ImGuiCol_TabUnfocused] = ImVec4( 0.12f, 0.21f, 0.29f, 1.00f );
colors[ImGuiCol_TabUnfocusedActive] = ImVec4( 0.14f, 0.31f, 0.44f, 1.00f );
colors[ImGuiCol_DockingPreview] = ImVec4( 0.33f, 0.32f, 0.26f, 0.70f );
colors[ImGuiCol_DockingEmptyBg] = ImVec4( 0.20f, 0.20f, 0.20f, 1.00f );
colors[ImGuiCol_PlotLines] = ImVec4( 0.61f, 0.61f, 0.61f, 1.00f );
colors[ImGuiCol_PlotLinesHovered] = ImVec4( 1.00f, 0.43f, 0.35f, 1.00f );
colors[ImGuiCol_PlotHistogram] = ImVec4( 0.90f, 0.70f, 0.00f, 1.00f );
colors[ImGuiCol_PlotHistogramHovered] = ImVec4( 1.00f, 0.60f, 0.00f, 1.00f );
colors[ImGuiCol_TableHeaderBg] = ImVec4( 0.19f, 0.19f, 0.20f, 1.00f );
colors[ImGuiCol_TableBorderStrong] = ImVec4( 0.31f, 0.31f, 0.35f, 1.00f );
colors[ImGuiCol_TableBorderLight] = ImVec4( 0.23f, 0.23f, 0.25f, 1.00f );
colors[ImGuiCol_TableRowBg] = ImVec4( 0.00f, 0.00f, 0.00f, 0.00f );
colors[ImGuiCol_TableRowBgAlt] = ImVec4( 1.00f, 1.00f, 1.00f, 0.06f );
colors[ImGuiCol_TextSelectedBg] = ImVec4( 0.26f, 0.59f, 0.98f, 0.35f );
colors[ImGuiCol_DragDropTarget] = ImVec4( 1.00f, 1.00f, 0.00f, 0.90f );
colors[ImGuiCol_NavHighlight] = ImVec4( 0.26f, 0.59f, 0.98f, 1.00f );
colors[ImGuiCol_NavWindowingHighlight] = ImVec4( 1.00f, 1.00f, 1.00f, 0.70f );
colors[ImGuiCol_NavWindowingDimBg] = ImVec4( 0.80f, 0.80f, 0.80f, 0.20f );
colors[ImGuiCol_ModalWindowDimBg] = ImVec4( 0.80f, 0.80f, 0.80f, 0.35f );
}
using namespace rapidjson;
ImColor ParseColor( const Value& dColors, const char* colorName )
{
idLexer src( LEXFL_NOSTRINGCONCAT | LEXFL_NOSTRINGESCAPECHARS | LEXFL_ALLOWPATHNAMES );
idStr str = dColors[colorName].GetString();
src.LoadMemory( str, str.Length(), "UE5 Theme Color" );
ImColor color = ImColor{IM_COL32( 0xFF, 0x0, 0x0, 0xFF )};
if( !src.ExpectTokenString( "(" ) )
{
return color;
}
if( !src.ExpectTokenString( "R" ) )
{
return color;
}
if( !src.ExpectTokenString( "=" ) )
{
return color;
}
color.Value.x = src.ParseFloat();
if( !src.ExpectTokenString( "," ) )
{
return color;
}
if( !src.ExpectTokenString( "G" ) )
{
return color;
}
if( !src.ExpectTokenString( "=" ) )
{
return color;
}
color.Value.y = src.ParseFloat();
if( !src.ExpectTokenString( "," ) )
{
return color;
}
if( !src.ExpectTokenString( "B" ) )
{
return color;
}
if( !src.ExpectTokenString( "=" ) )
{
return color;
}
color.Value.z = src.ParseFloat();
if( !src.ExpectTokenString( "," ) )
{
return color;
}
if( !src.ExpectTokenString( "A" ) )
{
return color;
}
if( !src.ExpectTokenString( "=" ) )
{
return color;
}
color.Value.w = src.ParseFloat();
if( !src.ExpectTokenString( ")" ) )
{
return color;
}
// convert from linear RGB to sRGB
float gamma = 1.0f / 2.2f;
color.Value.x = idMath::Pow( color.Value.x, gamma );
color.Value.y = idMath::Pow( color.Value.y, gamma );
color.Value.z = idMath::Pow( color.Value.z, gamma );
return color;
}
static inline ImVec4 ImLerp( const ImVec4& a, const ImVec4& b, float t )
{
return ImVec4( a.x + ( b.x - a.x ) * t, a.y + ( b.y - a.y ) * t, a.z + ( b.z - a.z ) * t, a.w + ( b.w - a.w ) * t );
}
static inline ImVec4 operator*( const ImVec4& lhs, const ImVec4& rhs )
{
return ImVec4( lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z, lhs.w * rhs.w );
}
static inline ImVec4 operator+( const ImVec4& lhs, const ImVec4& rhs )
{
return ImVec4( lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z, lhs.w + rhs.w );
}
void StyleUE5EditorTheme( const char* themeName )
{
idFile* f = fileSystem->OpenFileReadMemory( themeName );
if( f == NULL || f->Length() <= 0 )
{
return;
}
int fileLength = f->Length();
const char* fileData = ( const char* )Mem_Alloc( fileLength, TAG_SWF );
size_t fileSize = f->Read( ( byte* ) fileData, fileLength );
delete f;
rapidjson::Document d;
d.Parse( fileData );
auto& style = ImGui::GetStyle();
//style.WindowRounding = 9.0f;
style.ChildRounding = 4.0f;
style.FrameRounding = 4.0f;
style.ScrollbarRounding = 4.0f;
style.GrabRounding = 4.0f;
style.FrameBorderSize = 1.0f;
//rapidjson::Document d;
//d.Parse( MilitaryUE5Theme );
assert( d.IsObject() );
if( d.HasMember( "Version" ) )
{
Value& s = d["Version"];
int version = s.GetInt();
idLib::Printf( "version = %i", version );
}
Value& dColors = d["Colors"];
ImVec4* colors = ImGui::GetStyle().Colors;
colors[ImGuiCol_Text] = ParseColor( dColors, "EStyleColor::Foreground" );
colors[ImGuiCol_TextDisabled] = ParseColor( dColors, "EStyleColor::SelectInactive" );
colors[ImGuiCol_WindowBg] = ParseColor( dColors, "EStyleColor::Background" ) * ImVec4( 1.0f, 1.0f, 1.0f, 0.94f );
colors[ImGuiCol_ChildBg] = ParseColor( dColors, "EStyleColor::Recessed" );
colors[ImGuiCol_PopupBg] = ParseColor( dColors, "EStyleColor::Notifications" );
colors[ImGuiCol_Border] = ParseColor( dColors, "EStyleColor::Notifications" );
colors[ImGuiCol_BorderShadow] = ParseColor( dColors, "EStyleColor::WindowBorder" );
colors[ImGuiCol_FrameBg] = ParseColor( dColors, "EStyleColor::Input" );
colors[ImGuiCol_FrameBgHovered] = ParseColor( dColors, "EStyleColor::Hover" );
colors[ImGuiCol_FrameBgActive] = ParseColor( dColors, "EStyleColor::Hover2" );
colors[ImGuiCol_TitleBg] = ParseColor( dColors, "EStyleColor::Title" );
colors[ImGuiCol_TitleBgActive] = ParseColor( dColors, "EStyleColor::Highlight" );
colors[ImGuiCol_TitleBgCollapsed] = ParseColor( dColors, "EStyleColor::Foldout" ) * ImVec4( 1.0f, 1.0f, 1.0f, 0.51f );
colors[ImGuiCol_MenuBarBg] = ParseColor( dColors, "EStyleColor::Title" );
colors[ImGuiCol_ScrollbarBg] = ParseColor( dColors, "EStyleColor::Recessed" );
colors[ImGuiCol_ScrollbarGrab] = ParseColor( dColors, "EStyleColor::Hover" );
colors[ImGuiCol_ScrollbarGrabHovered] = ParseColor( dColors, "EStyleColor::Hover2" );
colors[ImGuiCol_ScrollbarGrabActive] = colors[ImGuiCol_ScrollbarGrabHovered];
colors[ImGuiCol_CheckMark] = ParseColor( dColors, "EStyleColor::AccentBlue" );
colors[ImGuiCol_SliderGrab] = ParseColor( dColors, "EStyleColor::Dropdown" );
colors[ImGuiCol_SliderGrabActive] = ParseColor( dColors, "EStyleColor::Primary" );
colors[ImGuiCol_Button] = ParseColor( dColors, "EStyleColor::Secondary" );
colors[ImGuiCol_ButtonHovered] = ParseColor( dColors, "EStyleColor::Hover" );
colors[ImGuiCol_ButtonActive] = ParseColor( dColors, "EStyleColor::Primary" );
colors[ImGuiCol_Header] = ParseColor( dColors, "EStyleColor::Panel" );
colors[ImGuiCol_HeaderHovered] = ParseColor( dColors, "EStyleColor::Header" );
colors[ImGuiCol_HeaderActive] = ParseColor( dColors, "EStyleColor::Header" );
colors[ImGuiCol_Separator] = ParseColor( dColors, "EStyleColor::Recessed" );
colors[ImGuiCol_SeparatorHovered] = ParseColor( dColors, "EStyleColor::Recessed" );
colors[ImGuiCol_SeparatorActive] = ParseColor( dColors, "EStyleColor::Recessed" );
colors[ImGuiCol_ResizeGrip] = ImVec4( 0.26f, 0.59f, 0.98f, 0.20f );
colors[ImGuiCol_ResizeGripHovered] = ImVec4( 0.26f, 0.59f, 0.98f, 0.67f );
colors[ImGuiCol_ResizeGripActive] = ImVec4( 0.26f, 0.59f, 0.98f, 0.95f );
colors[ImGuiCol_Tab] = ImLerp( colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f );
colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
colors[ImGuiCol_TabActive] = ImLerp( colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f );
colors[ImGuiCol_TabUnfocused] = ImLerp( colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f );
colors[ImGuiCol_TabUnfocusedActive] = ImLerp( colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f );
colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_HeaderActive] * ImVec4( 1.0f, 1.0f, 1.0f, 0.7f );
colors[ImGuiCol_DockingEmptyBg] = ImVec4( 0.20f, 0.20f, 0.20f, 1.00f );
colors[ImGuiCol_PlotLines] = ImVec4( 0.61f, 0.61f, 0.61f, 1.00f );
colors[ImGuiCol_PlotLinesHovered] = ImVec4( 1.00f, 0.43f, 0.35f, 1.00f );
colors[ImGuiCol_PlotHistogram] = ImVec4( 0.90f, 0.70f, 0.00f, 1.00f );
colors[ImGuiCol_PlotHistogramHovered] = ImVec4( 1.00f, 0.60f, 0.00f, 1.00f );
colors[ImGuiCol_TableHeaderBg] = ImVec4( 0.19f, 0.19f, 0.20f, 1.00f );
colors[ImGuiCol_TableBorderStrong] = ImVec4( 0.31f, 0.31f, 0.35f, 1.00f ); // Prefer using Alpha=1.0 here
colors[ImGuiCol_TableBorderLight] = ImVec4( 0.23f, 0.23f, 0.25f, 1.00f ); // Prefer using Alpha=1.0 here
colors[ImGuiCol_TableRowBg] = ImVec4( 0.00f, 0.00f, 0.00f, 0.00f );
colors[ImGuiCol_TableRowBgAlt] = ImVec4( 1.00f, 1.00f, 1.00f, 0.06f );
colors[ImGuiCol_TextSelectedBg] = ImVec4( 0.26f, 0.59f, 0.98f, 0.35f );
colors[ImGuiCol_DragDropTarget] = ImVec4( 1.00f, 1.00f, 0.00f, 0.90f );
colors[ImGuiCol_NavHighlight] = ImVec4( 0.26f, 0.59f, 0.98f, 1.00f );
colors[ImGuiCol_NavWindowingHighlight] = ImVec4( 1.00f, 1.00f, 1.00f, 0.70f );
colors[ImGuiCol_NavWindowingDimBg] = ImVec4( 0.80f, 0.80f, 0.80f, 0.20f );
colors[ImGuiCol_ModalWindowDimBg] = ImVec4( 0.80f, 0.80f, 0.80f, 0.35f );
}
} //anon namespace
bool Init( int windowWidth, int windowHeight )
{
if( IsInitialized() )
{
Destroy();
}
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
// Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array.
io.KeyMap[ImGuiKey_Tab] = K_TAB;
io.KeyMap[ImGuiKey_LeftArrow] = K_LEFTARROW;
io.KeyMap[ImGuiKey_RightArrow] = K_RIGHTARROW;
io.KeyMap[ImGuiKey_UpArrow] = K_UPARROW;
io.KeyMap[ImGuiKey_DownArrow] = K_DOWNARROW;
io.KeyMap[ImGuiKey_PageUp] = K_PGUP;
io.KeyMap[ImGuiKey_PageDown] = K_PGDN;
io.KeyMap[ImGuiKey_Home] = K_HOME;
io.KeyMap[ImGuiKey_End] = K_END;
io.KeyMap[ImGuiKey_Delete] = K_DEL;
io.KeyMap[ImGuiKey_Backspace] = K_BACKSPACE;
io.KeyMap[ImGuiKey_Enter] = K_ENTER;
io.KeyMap[ImGuiKey_Escape] = K_ESCAPE;
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FillCharKeys( io.KeyMap );
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g_DisplaySize.x = windowWidth;
g_DisplaySize.y = windowHeight;
io.DisplaySize = g_DisplaySize;
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// RB: FIXME double check
io.SetClipboardTextFn = SetClipboardText;
io.GetClipboardTextFn = GetClipboardText;
io.ClipboardUserData = NULL;
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// SRS - store imgui.ini file in fs_savepath (not in cwd please!)
static idStr BFG_IniFilename = fileSystem->BuildOSPath( cvarSystem->GetCVarString( "fs_savepath" ), io.IniFilename );
io.IniFilename = BFG_IniFilename;
// make it a bit prettier with rounded edges
ImGuiStyle& style = ImGui::GetStyle();
#if 1
style.ChildRounding = 4.0f;
style.FrameRounding = 4.0f;
style.ScrollbarRounding = 4.0f;
style.GrabRounding = 4.0f;
style.FrameBorderSize = 1.0f;
#endif
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// Setup style
ImGui::StyleColorsDark();
//ImGui::StyleColorsClassic();
//ImGui::StyleColorsLight();
//StyleGruvboxDark();
StyleJungle();
//StyleBioshock();
//StyleUE5EditorTheme( "themes/military1.json" );
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g_IsInit = true;
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return true;
}
void NotifyDisplaySizeChanged( int width, int height )
{
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if( g_DisplaySize.x != width || g_DisplaySize.y != height )
{
g_DisplaySize = ImVec2( ( float )width, ( float )height );
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if( IsInitialized() )
{
Destroy();
Init( width, height );
// reuse the default ImGui font
const idMaterial* image = declManager->FindMaterial( "_imguiFont" );
ImGuiIO& io = ImGui::GetIO();
byte* pixels = NULL;
io.Fonts->GetTexDataAsRGBA32( &pixels, &width, &height );
io.Fonts->TexID = ( void* )image;
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}
}
}
// inject a sys event
bool InjectSysEvent( const sysEvent_t* event )
{
if( IsInitialized() && UseInput() )
{
if( event == NULL )
{
assert( 0 ); // I think this shouldn't happen
return false;
}
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const sysEvent_t& ev = *event;
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switch( ev.evType )
{
case SE_KEY:
return HandleKeyEvent( ev );
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case SE_MOUSE_ABSOLUTE:
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// RB: still allow mouse movement if right mouse button is pressed
//if( !g_MousePressed[1] )
{
g_MousePos.x = ev.evValue;
g_MousePos.y = ev.evValue2;
return true;
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}
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case SE_CHAR:
if( ev.evValue < 0x10000 )
{
ImGui::GetIO().AddInputCharacter( ev.evValue );
return true;
}
break;
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case SE_MOUSE_LEAVE:
g_MousePos = ImVec2( -1.0f, -1.0f );
return true;
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default:
break;
}
}
return false;
}
bool InjectMouseWheel( int delta )
{
if( IsInitialized() && UseInput() && delta != 0 )
{
g_MouseWheel = ( delta > 0 ) ? 1 : -1;
return true;
}
return false;
}
void NewFrame()
{
if( !g_haveNewFrame && IsInitialized() && ShowWindows() )
{
ImGuiIO& io = ImGui::GetIO();
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// Setup display size (every frame to accommodate for window resizing)
io.DisplaySize = g_DisplaySize;
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// Setup time step
int time = Sys_Milliseconds();
double current_time = time * 0.001;
io.DeltaTime = g_Time > 0.0 ? ( float )( current_time - g_Time ) : ( float )( 1.0f / 60.0f );
if( io.DeltaTime <= 0.0F )
{
io.DeltaTime = ( 1.0f / 60.0f );
}
g_Time = current_time;
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// Setup inputs
io.MousePos = g_MousePos;
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// If a mouse press event came, always pass it as "mouse held this frame",
// so we don't miss click-release events that are shorter than 1 frame.
for( int i = 0; i < 5; ++i )
{
io.MouseDown[i] = g_MousePressed[i] || usercmdGen->KeyState( K_MOUSE1 + i ) == 1;
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//g_MousePressed[i] = false;
}
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io.MouseWheel = g_MouseWheel;
g_MouseWheel = 0.0f;
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// Hide OS mouse cursor if ImGui is drawing it TODO: hide mousecursor?
// ShowCursor(io.MouseDrawCursor ? 0 : 1);
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ImGui::GetIO().MouseDrawCursor = UseInput();
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// Start the frame
ImGui::NewFrame();
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ImGuizmo::BeginFrame();
g_haveNewFrame = true;
}
}
bool IsReadyToRender()
{
if( IsInitialized() && ShowWindows() )
{
if( !g_haveNewFrame )
{
// for screenshots etc, where we didn't go through idCommonLocal::Frame()
// before idRenderSystemLocal::SwapCommandBuffers_FinishRendering()
NewFrame();
}
return true;
}
return false;
}
void Render()
{
if( IsInitialized() && ShowWindows() )
{
if( !g_haveNewFrame )
{
// for screenshots etc, where we didn't go through idCommonLocal::Frame()
// before idRenderSystemLocal::SwapCommandBuffers_FinishRendering()
NewFrame();
}
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// make dockspace transparent
static ImGuiDockNodeFlags dockspaceFlags = ImGuiDockNodeFlags_PassthruCentralNode;
ImGui::DockSpaceOverViewport( NULL, dockspaceFlags, NULL );
ImGuiTools::DrawToolWindows();
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if( imgui_showDemoWindow.GetBool() )
{
ImGui::ShowDemoWindow();
}
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ImGui::Render();
idRenderBackend::ImGui_RenderDrawLists( ImGui::GetDrawData() );
g_haveNewFrame = false;
}
}
void Destroy()
{
if( IsInitialized() )
{
ImGui::DestroyContext();
g_IsInit = false;
g_haveNewFrame = false;
}
}
bool IsInitialized()
{
// checks if imgui is up and running
return g_IsInit;
}
} //namespace ImGuiHook