doom3-bfg/neo/swf/SWF_File.h

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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Copyright (C) 2013-2015 Robert Beckebans
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __SWF_FILE_H__
#define __SWF_FILE_H__
class idFile_SWF// : public idFile
{
public:
// Constructor that accepts and stores the file pointer.
idFile_SWF( idFile* _file ) : file( _file )
{
bitPos = 0;
NBits = 0;
}
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// Destructor that will destroy (close) the file when this wrapper class goes out of scope.
~idFile_SWF();
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// Cast to a file pointer.
operator idFile* () const
{
return file;
}
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// Member access operator for treating the wrapper as if it were the file, itself.
idFile* operator -> () const
{
return file;
}
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void ByteAlign()
{
if( bitPos > 0 )
{
WriteByte( NBits );
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bitPos = 0;
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NBits = 0;
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}
}
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static int BitCountS( const int64 value, bool isSigned );
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static int BitCountU( const int value );
static int BitCountFloat( const float value );
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static int EnlargeBitCountS( const int value, int numBits );
static int EnlargeBitCountU( const int value, int numBits );
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virtual int Write( const void* buffer, int len );
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void WriteUBits( int value, int numBits );
void WriteSBits( int value, int numBits );
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void WriteU8( uint8 value );
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void WriteU16( uint16 value );
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void WriteU32( uint32 value );
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void WriteRect( const swfRect_t& rect );
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void WriteMatrix( const swfMatrix_t& matrix );
void WriteColorRGB( const swfColorRGB_t& color );
void WriteColorRGBA( const swfColorRGBA_t& color );
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void WriteColorXFormRGBA( const swfColorXform_t& xcf );
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static int32 GetTagHeaderSize( swfTag_t tag, int32 tagLength );
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void WriteTagHeader( swfTag_t tag, int32 tagLength );
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private:
void WriteByte( byte bits );
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idFile* file; // The managed file pointer.
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int bitPos;
int NBits;
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};
#endif // !__SWF_FILE_H__