2014-08-01 07:07:00 +00:00
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "precompiled.h"
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#pragma hdrstop
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#include "dmap.h"
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//=================================================================================
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#if 0
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should we try and snap values very close to 0.5, 0.25, 0.125, etc ?
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do we write out normals, or just a "smooth shade" flag ?
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resolved : normals. otherwise adjacent facet shaded surfaces get their
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vertexes merged, and they would have to be split apart before drawing
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do we save out "wings" for shadow silhouette info ?
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#endif
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static idFile* procFile;
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#define AREANUM_DIFFERENT -2
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/*
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=============
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PruneNodes_r
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Any nodes that have all children with the same
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area can be combined into a single leaf node
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Returns the area number of all children, or
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AREANUM_DIFFERENT if not the same.
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=============
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*/
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int PruneNodes_r( node_t* node )
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{
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int a1, a2;
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if( node->planenum == PLANENUM_LEAF )
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{
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return node->area;
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}
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a1 = PruneNodes_r( node->children[0] );
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a2 = PruneNodes_r( node->children[1] );
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if( a1 != a2 || a1 == AREANUM_DIFFERENT )
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{
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return AREANUM_DIFFERENT;
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}
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// free all the nodes below this point
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FreeTreePortals_r( node->children[0] );
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FreeTreePortals_r( node->children[1] );
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FreeTree_r( node->children[0] );
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FreeTree_r( node->children[1] );
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// change this node to a leaf
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node->planenum = PLANENUM_LEAF;
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node->area = a1;
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return a1;
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}
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static void WriteFloat( idFile* f, float v )
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{
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if( idMath::Fabs( v - idMath::Rint( v ) ) < 0.001 )
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{
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f->WriteFloatString( "%i ", ( int )idMath::Rint( v ) );
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}
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else
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{
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f->WriteFloatString( "%f ", v );
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}
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}
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void Write1DMatrix( idFile* f, int x, float* m )
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{
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int i;
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f->WriteFloatString( "( " );
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for( i = 0; i < x; i++ )
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{
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WriteFloat( f, m[i] );
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}
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f->WriteFloatString( ") " );
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}
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static int CountUniqueShaders( optimizeGroup_t* groups )
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{
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optimizeGroup_t* a, *b;
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int count;
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count = 0;
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for( a = groups ; a ; a = a->nextGroup )
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{
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if( !a->triList ) // ignore groups with no tris
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{
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continue;
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}
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for( b = groups ; b != a ; b = b->nextGroup )
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{
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if( !b->triList )
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{
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continue;
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}
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if( a->material != b->material )
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{
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continue;
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}
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if( a->mergeGroup != b->mergeGroup )
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{
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continue;
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}
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break;
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}
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if( a == b )
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{
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count++;
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}
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}
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return count;
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}
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/*
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==============
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MatchVert
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==============
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*/
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#define XYZ_EPSILON 0.01
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#define ST_EPSILON 0.001
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#define COSINE_EPSILON 0.999
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static bool MatchVert( const idDrawVert* a, const idDrawVert* b )
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{
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if( idMath::Fabs( a->xyz[0] - b->xyz[0] ) > XYZ_EPSILON )
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{
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return false;
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}
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if( idMath::Fabs( a->xyz[1] - b->xyz[1] ) > XYZ_EPSILON )
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{
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return false;
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}
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if( idMath::Fabs( a->xyz[2] - b->xyz[2] ) > XYZ_EPSILON )
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{
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return false;
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}
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if( idMath::Fabs( a->GetTexCoordS() - b->GetTexCoordS() ) > ST_EPSILON )
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{
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return false;
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}
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if( idMath::Fabs( a->GetTexCoordT() - b->GetTexCoordT() ) > ST_EPSILON )
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{
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return false;
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}
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2014-08-02 13:09:25 +00:00
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// RB begin
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2014-08-01 07:07:00 +00:00
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// if the normal is 0 (smoothed normals), consider it a match
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2014-08-02 13:09:25 +00:00
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if( a->GetNormal().Length() == 0 && b->GetNormal().Length() == 0 )
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2014-08-01 07:07:00 +00:00
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{
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return true;
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}
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// otherwise do a dot-product cosine check
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2014-08-02 13:09:25 +00:00
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if( ( a->GetNormal() * b->GetNormal() ) < COSINE_EPSILON )
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2014-08-01 07:07:00 +00:00
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{
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return false;
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}
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2014-08-02 13:09:25 +00:00
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// RB end
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2014-08-01 07:07:00 +00:00
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return true;
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}
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/*
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====================
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ShareMapTriVerts
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Converts independent triangles to shared vertex triangles
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====================
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*/
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srfTriangles_t* ShareMapTriVerts( const mapTri_t* tris )
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{
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const mapTri_t* step;
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int count;
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int i, j;
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int numVerts;
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int numIndexes;
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srfTriangles_t* uTri;
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// unique the vertexes
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count = CountTriList( tris );
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uTri = R_AllocStaticTriSurf();
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R_AllocStaticTriSurfVerts( uTri, count * 3 );
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R_AllocStaticTriSurfIndexes( uTri, count * 3 );
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numVerts = 0;
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numIndexes = 0;
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for( step = tris ; step ; step = step->next )
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{
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for( i = 0 ; i < 3 ; i++ )
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{
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const idDrawVert* dv;
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dv = &step->v[i];
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// search for a match
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for( j = 0 ; j < numVerts ; j++ )
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{
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if( MatchVert( &uTri->verts[j], dv ) )
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{
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break;
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}
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}
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if( j == numVerts )
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{
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numVerts++;
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uTri->verts[j].xyz = dv->xyz;
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//uTri->verts[j].SetNormal( dv->normal[0], dv->normal[1], dv->normal[2] );
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uTri->verts[j].SetNormal( dv->GetNormal() );
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uTri->verts[j].SetTexCoordS( dv->GetTexCoordS() );
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uTri->verts[j].SetTexCoordT( dv->GetTexCoordT() );
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}
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uTri->indexes[numIndexes++] = j;
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}
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}
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uTri->numVerts = numVerts;
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uTri->numIndexes = numIndexes;
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return uTri;
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}
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/*
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==================
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CleanupUTriangles
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==================
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*/
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static void CleanupUTriangles( srfTriangles_t* tri )
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{
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// perform cleanup operations
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R_RangeCheckIndexes( tri );
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R_CreateSilIndexes( tri );
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// R_RemoveDuplicatedTriangles( tri ); // this may remove valid overlapped transparent triangles
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R_RemoveDegenerateTriangles( tri );
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// R_RemoveUnusedVerts( tri );
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R_FreeStaticTriSurfSilIndexes( tri );
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}
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/*
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====================
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WriteUTriangles
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Writes text verts and indexes to procfile
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====================
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*/
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static void WriteUTriangles( const srfTriangles_t* uTris )
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{
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int col;
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int i;
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// emit this chain
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procFile->WriteFloatString( "/* numVerts = */ %i /* numIndexes = */ %i\n",
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uTris->numVerts, uTris->numIndexes );
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// verts
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col = 0;
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for( i = 0 ; i < uTris->numVerts ; i++ )
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{
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float vec[8];
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const idDrawVert* dv;
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dv = &uTris->verts[i];
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vec[0] = dv->xyz[0];
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vec[1] = dv->xyz[1];
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vec[2] = dv->xyz[2];
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idVec2 st = dv->GetTexCoord();
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vec[3] = st.x;
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vec[4] = st.y;
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idVec3 normal = dv->GetNormal();
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vec[5] = normal.x;
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vec[6] = normal.y;
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vec[7] = normal.z;
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Write1DMatrix( procFile, 8, vec );
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if( ++col == 3 )
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{
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col = 0;
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procFile->WriteFloatString( "\n" );
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}
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}
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if( col != 0 )
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{
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procFile->WriteFloatString( "\n" );
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}
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// indexes
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col = 0;
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for( i = 0 ; i < uTris->numIndexes ; i++ )
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{
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procFile->WriteFloatString( "%i ", uTris->indexes[i] );
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if( ++col == 18 )
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{
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col = 0;
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procFile->WriteFloatString( "\n" );
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}
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}
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if( col != 0 )
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{
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procFile->WriteFloatString( "\n" );
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}
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}
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/*
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=======================
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GroupsAreSurfaceCompatible
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Planes, texcoords, and groupLights can differ,
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but the material and mergegroup must match
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=======================
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*/
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static bool GroupsAreSurfaceCompatible( const optimizeGroup_t* a, const optimizeGroup_t* b )
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{
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if( a->material != b->material )
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{
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return false;
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}
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if( a->mergeGroup != b->mergeGroup )
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{
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return false;
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}
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return true;
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}
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/*
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====================
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WriteOutputSurfaces
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====================
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*/
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static void WriteOutputSurfaces( int entityNum, int areaNum )
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{
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mapTri_t* ambient, *copy;
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int surfaceNum;
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int numSurfaces;
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idMapEntity* entity;
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uArea_t* area;
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optimizeGroup_t* group, *groupStep;
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int i; // , j;
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// int col;
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srfTriangles_t* uTri;
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// mapTri_t *tri;
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typedef struct interactionTris_s
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{
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struct interactionTris_s* next;
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mapTri_t* triList;
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mapLight_t* light;
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} interactionTris_t;
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interactionTris_t* interactions, *checkInter; //, *nextInter;
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area = &dmapGlobals.uEntities[entityNum].areas[areaNum];
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entity = dmapGlobals.uEntities[entityNum].mapEntity;
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|
|
numSurfaces = CountUniqueShaders( area->groups );
|
|
|
|
|
|
|
|
|
|
|
|
if( entityNum == 0 )
|
|
|
|
{
|
|
|
|
procFile->WriteFloatString( "model { /* name = */ \"_area%i\" /* numSurfaces = */ %i\n\n",
|
|
|
|
areaNum, numSurfaces );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
const char* name;
|
|
|
|
|
|
|
|
entity->epairs.GetString( "name", "", &name );
|
|
|
|
if( !name[0] )
|
|
|
|
{
|
|
|
|
common->Error( "Entity %i has surfaces, but no name key", entityNum );
|
|
|
|
}
|
|
|
|
procFile->WriteFloatString( "model { /* name = */ \"%s\" /* numSurfaces = */ %i\n\n",
|
|
|
|
name, numSurfaces );
|
|
|
|
}
|
|
|
|
|
|
|
|
surfaceNum = 0;
|
|
|
|
for( group = area->groups ; group ; group = group->nextGroup )
|
|
|
|
{
|
|
|
|
if( group->surfaceEmited )
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// combine all groups compatible with this one
|
|
|
|
// usually several optimizeGroup_t can be combined into a single
|
|
|
|
// surface, even though they couldn't be merged together to save
|
|
|
|
// vertexes because they had different planes, texture coordinates, or lights.
|
|
|
|
// Different mergeGroups will stay in separate surfaces.
|
|
|
|
ambient = NULL;
|
|
|
|
|
|
|
|
// each light that illuminates any of the groups in the surface will
|
|
|
|
// get its own list of indexes out of the original surface
|
|
|
|
interactions = NULL;
|
|
|
|
|
|
|
|
for( groupStep = group ; groupStep ; groupStep = groupStep->nextGroup )
|
|
|
|
{
|
|
|
|
if( groupStep->surfaceEmited )
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if( !GroupsAreSurfaceCompatible( group, groupStep ) )
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// copy it out to the ambient list
|
|
|
|
copy = CopyTriList( groupStep->triList );
|
|
|
|
ambient = MergeTriLists( ambient, copy );
|
|
|
|
groupStep->surfaceEmited = true;
|
|
|
|
|
|
|
|
// duplicate it into an interaction for each groupLight
|
|
|
|
for( i = 0 ; i < groupStep->numGroupLights ; i++ )
|
|
|
|
{
|
|
|
|
for( checkInter = interactions ; checkInter ; checkInter = checkInter->next )
|
|
|
|
{
|
|
|
|
if( checkInter->light == groupStep->groupLights[i] )
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if( !checkInter )
|
|
|
|
{
|
|
|
|
// create a new interaction
|
|
|
|
checkInter = ( interactionTris_t* )Mem_ClearedAlloc( sizeof( *checkInter ), TAG_TOOLS );
|
|
|
|
checkInter->light = groupStep->groupLights[i];
|
|
|
|
checkInter->next = interactions;
|
|
|
|
interactions = checkInter;
|
|
|
|
}
|
|
|
|
copy = CopyTriList( groupStep->triList );
|
|
|
|
checkInter->triList = MergeTriLists( checkInter->triList, copy );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !ambient )
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( surfaceNum >= numSurfaces )
|
|
|
|
{
|
|
|
|
common->Error( "WriteOutputSurfaces: surfaceNum >= numSurfaces" );
|
|
|
|
}
|
|
|
|
|
|
|
|
procFile->WriteFloatString( "/* surface %i */ { ", surfaceNum );
|
|
|
|
surfaceNum++;
|
|
|
|
procFile->WriteFloatString( "\"%s\" ", ambient->material->GetName() );
|
|
|
|
|
|
|
|
uTri = ShareMapTriVerts( ambient );
|
|
|
|
FreeTriList( ambient );
|
|
|
|
|
|
|
|
CleanupUTriangles( uTri );
|
|
|
|
WriteUTriangles( uTri );
|
|
|
|
R_FreeStaticTriSurf( uTri );
|
|
|
|
|
|
|
|
procFile->WriteFloatString( "}\n\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
procFile->WriteFloatString( "}\n\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
WriteNode_r
|
|
|
|
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void WriteNode_r( node_t* node )
|
|
|
|
{
|
|
|
|
int child[2];
|
|
|
|
int i;
|
|
|
|
idPlane* plane;
|
|
|
|
|
|
|
|
if( node->planenum == PLANENUM_LEAF )
|
|
|
|
{
|
|
|
|
// we shouldn't get here unless the entire world
|
|
|
|
// was a single leaf
|
|
|
|
procFile->WriteFloatString( "/* node 0 */ ( 0 0 0 0 ) -1 -1\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
for( i = 0 ; i < 2 ; i++ )
|
|
|
|
{
|
|
|
|
if( node->children[i]->planenum == PLANENUM_LEAF )
|
|
|
|
{
|
|
|
|
child[i] = -1 - node->children[i]->area;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
child[i] = node->children[i]->nodeNumber;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
plane = &dmapGlobals.mapPlanes[node->planenum];
|
|
|
|
|
|
|
|
procFile->WriteFloatString( "/* node %i */ ", node->nodeNumber );
|
|
|
|
Write1DMatrix( procFile, 4, plane->ToFloatPtr() );
|
|
|
|
procFile->WriteFloatString( "%i %i\n", child[0], child[1] );
|
|
|
|
|
|
|
|
if( child[0] > 0 )
|
|
|
|
{
|
|
|
|
WriteNode_r( node->children[0] );
|
|
|
|
}
|
|
|
|
if( child[1] > 0 )
|
|
|
|
{
|
|
|
|
WriteNode_r( node->children[1] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int NumberNodes_r( node_t* node, int nextNumber )
|
|
|
|
{
|
|
|
|
if( node->planenum == PLANENUM_LEAF )
|
|
|
|
{
|
|
|
|
return nextNumber;
|
|
|
|
}
|
|
|
|
node->nodeNumber = nextNumber;
|
|
|
|
nextNumber++;
|
|
|
|
nextNumber = NumberNodes_r( node->children[0], nextNumber );
|
|
|
|
nextNumber = NumberNodes_r( node->children[1], nextNumber );
|
|
|
|
|
|
|
|
return nextNumber;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
WriteOutputNodes
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static void WriteOutputNodes( node_t* node )
|
|
|
|
{
|
|
|
|
int numNodes;
|
|
|
|
|
|
|
|
// prune unneeded nodes and count
|
|
|
|
PruneNodes_r( node );
|
|
|
|
numNodes = NumberNodes_r( node, 0 );
|
|
|
|
|
|
|
|
// output
|
|
|
|
procFile->WriteFloatString( "nodes { /* numNodes = */ %i\n\n", numNodes );
|
|
|
|
procFile->WriteFloatString( "/* node format is: ( planeVector ) positiveChild negativeChild */\n" );
|
|
|
|
procFile->WriteFloatString( "/* a child number of 0 is an opaque, solid area */\n" );
|
|
|
|
procFile->WriteFloatString( "/* negative child numbers are areas: (-1-child) */\n" );
|
|
|
|
|
|
|
|
WriteNode_r( node );
|
|
|
|
|
|
|
|
procFile->WriteFloatString( "}\n\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
WriteOutputPortals
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static void WriteOutputPortals( uEntity_t* e )
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
interAreaPortal_t* iap;
|
|
|
|
idWinding* w;
|
|
|
|
|
|
|
|
procFile->WriteFloatString( "interAreaPortals { /* numAreas = */ %i /* numIAP = */ %i\n\n",
|
|
|
|
e->numAreas, numInterAreaPortals );
|
|
|
|
procFile->WriteFloatString( "/* interAreaPortal format is: numPoints positiveSideArea negativeSideArea ( point) ... */\n" );
|
|
|
|
for( i = 0 ; i < numInterAreaPortals ; i++ )
|
|
|
|
{
|
|
|
|
iap = &interAreaPortals[i];
|
|
|
|
w = iap->side->winding;
|
|
|
|
procFile->WriteFloatString( "/* iap %i */ %i %i %i ", i, w->GetNumPoints(), iap->area0, iap->area1 );
|
|
|
|
for( j = 0 ; j < w->GetNumPoints() ; j++ )
|
|
|
|
{
|
|
|
|
Write1DMatrix( procFile, 3, ( *w )[j].ToFloatPtr() );
|
|
|
|
}
|
|
|
|
procFile->WriteFloatString( "\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
procFile->WriteFloatString( "}\n\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
WriteOutputEntity
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static void WriteOutputEntity( int entityNum )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
uEntity_t* e;
|
|
|
|
|
|
|
|
e = &dmapGlobals.uEntities[entityNum];
|
|
|
|
|
|
|
|
if( entityNum != 0 )
|
|
|
|
{
|
|
|
|
// entities may have enclosed, empty areas that we don't need to write out
|
|
|
|
if( e->numAreas > 1 )
|
|
|
|
{
|
|
|
|
e->numAreas = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for( i = 0 ; i < e->numAreas ; i++ )
|
|
|
|
{
|
|
|
|
WriteOutputSurfaces( entityNum, i );
|
|
|
|
}
|
|
|
|
|
|
|
|
// we will completely skip the portals and nodes if it is a single area
|
|
|
|
if( entityNum == 0 && e->numAreas > 1 )
|
|
|
|
{
|
|
|
|
// output the area portals
|
|
|
|
WriteOutputPortals( e );
|
|
|
|
|
|
|
|
// output the nodes
|
|
|
|
WriteOutputNodes( e->tree->headnode );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
WriteOutputFile
|
|
|
|
====================
|
|
|
|
*/
|
2014-08-02 12:48:04 +00:00
|
|
|
void WriteOutputFile()
|
2014-08-01 07:07:00 +00:00
|
|
|
{
|
|
|
|
int i;
|
|
|
|
uEntity_t* entity;
|
|
|
|
idStr qpath;
|
|
|
|
|
|
|
|
// write the file
|
|
|
|
common->Printf( "----- WriteOutputFile -----\n" );
|
|
|
|
|
|
|
|
sprintf( qpath, "%s." PROC_FILE_EXT, dmapGlobals.mapFileBase );
|
|
|
|
|
|
|
|
common->Printf( "writing %s\n", qpath.c_str() );
|
|
|
|
// _D3XP used fs_cdpath
|
|
|
|
procFile = fileSystem->OpenFileWrite( qpath, "fs_basepath" );
|
|
|
|
if( !procFile )
|
|
|
|
{
|
|
|
|
common->Error( "Error opening %s", qpath.c_str() );
|
|
|
|
}
|
|
|
|
|
|
|
|
procFile->WriteFloatString( "%s\n\n", PROC_FILE_ID );
|
|
|
|
|
|
|
|
// write the entity models and information, writing entities first
|
|
|
|
for( i = dmapGlobals.num_entities - 1 ; i >= 0 ; i-- )
|
|
|
|
{
|
|
|
|
entity = &dmapGlobals.uEntities[i];
|
|
|
|
|
|
|
|
if( !entity->primitives )
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
WriteOutputEntity( i );
|
|
|
|
}
|
|
|
|
|
|
|
|
fileSystem->CloseFile( procFile );
|
|
|
|
}
|