mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-21 20:01:13 +00:00
1255 lines
40 KiB
C++
1255 lines
40 KiB
C++
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../idlib/precompiled.h"
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idCVar swf_debug( "swf_debug", "0", CVAR_INTEGER|CVAR_ARCHIVE, "debug swf scripts. 1 shows traces/errors. 2 also shows warnings. 3 also shows disassembly. 4 shows parameters in the disassembly." );
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idCVar swf_debugInvoke( "swf_debugInvoke", "0", CVAR_INTEGER, "debug swf functions being called from game." );
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idSWFConstantPool::idSWFConstantPool() {
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}
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/*
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========================
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idSWFConstantPool::Clear
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========================
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*/
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void idSWFConstantPool::Clear() {
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for ( int i = 0; i < pool.Num(); i++ ) {
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pool[i]->Release();
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}
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pool.Clear();
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}
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/*
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========================
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idSWFConstantPool::Copy
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========================
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*/
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void idSWFConstantPool::Copy( const idSWFConstantPool & other ) {
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Clear();
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pool.SetNum( other.pool.Num() );
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for ( int i = 0; i < pool.Num(); i++ ) {
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pool[i] = other.pool[i];
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pool[i]->AddRef();
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}
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}
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/*
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========================
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idSWFScriptFunction_Script::~idSWFScriptFunction_Script
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========================
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*/
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idSWFScriptFunction_Script::~idSWFScriptFunction_Script() {
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for ( int i = 0; i < scope.Num(); i++ ) {
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if ( verify( scope[i] ) ) {
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scope[i]->Release();
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}
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}
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if ( prototype ) {
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prototype->Release();
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}
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}
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/*
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========================
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idSWFScriptFunction_Script::Call
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========================
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*/
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void idSWFScriptFunction_Script::SetScope( idList<idSWFScriptObject *> & newScope ) {
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assert( scope.Num() == 0 );
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for ( int i = 0; i < scope.Num(); i++ ) {
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if ( verify( scope[i] ) ) {
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scope[i]->Release();
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}
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}
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scope.Clear();
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scope.Append( newScope );
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for ( int i = 0; i < newScope.Num(); i++ ) {
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if ( verify( scope[i] ) ) {
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scope[i]->AddRef();
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}
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}
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}
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/*
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========================
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idSWFScriptFunction_Script::Call
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========================
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*/
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idSWFScriptVar idSWFScriptFunction_Script::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
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idSWFBitStream bitstream( data, length, false );
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// We assume scope[0] is the global scope
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assert( scope.Num() > 0 );
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if ( thisObject == NULL ) {
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thisObject = scope[0];
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}
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idSWFScriptObject * locals = idSWFScriptObject::Alloc();
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idSWFStack stack;
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stack.SetNum( parms.Num() + 1 );
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for ( int i = 0; i < parms.Num(); i++ ) {
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stack[ parms.Num() - i - 1 ] = parms[i];
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// Unfortunately at this point we don't have the function name anymore, so our warning messages aren't very detailed
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if ( i < parameters.Num() ) {
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if ( parameters[i].reg > 0 && parameters[i].reg < registers.Num() ) {
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registers[ parameters[i].reg ] = parms[i];
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}
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locals->Set( parameters[i].name, parms[i] );
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}
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}
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// Set any additional parameters to undefined
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for ( int i = parms.Num(); i < parameters.Num(); i++ ) {
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if ( parameters[i].reg > 0 && parameters[i].reg < registers.Num() ) {
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registers[ parameters[i].reg ].SetUndefined();
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}
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locals->Set( parameters[i].name, idSWFScriptVar() );
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}
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stack.A().SetInteger( parms.Num() );
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int preloadReg = 1;
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if ( flags & BIT( 0 ) ) {
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// load "this" into a register
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registers[ preloadReg ].SetObject( thisObject );
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preloadReg++;
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}
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if ( ( flags & BIT( 1 ) ) == 0 ) {
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// create "this"
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locals->Set( "this", idSWFScriptVar( thisObject ) );
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}
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if ( flags & BIT( 2 ) ) {
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idSWFScriptObject * arguments = idSWFScriptObject::Alloc();
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// load "arguments" into a register
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arguments->MakeArray();
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int numElements = parms.Num();
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for ( int i = 0; i < numElements; i++ ) {
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arguments->Set( i, parms[i] );
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}
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registers[ preloadReg ].SetObject( arguments );
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preloadReg++;
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arguments->Release();
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}
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if ( ( flags & BIT( 3 ) ) == 0 ) {
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idSWFScriptObject * arguments = idSWFScriptObject::Alloc();
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// create "arguments"
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arguments->MakeArray();
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int numElements = parms.Num();
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for ( int i = 0; i < numElements; i++ ) {
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arguments->Set( i, parms[i] );
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}
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locals->Set( "arguments", idSWFScriptVar( arguments ) );
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arguments->Release();
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}
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if ( flags & BIT( 4 ) ) {
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// load "super" into a register
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registers[ preloadReg ].SetObject( thisObject->GetPrototype() );
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preloadReg++;
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}
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if ( ( flags & BIT( 5 ) ) == 0 ) {
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// create "super"
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locals->Set( "super", idSWFScriptVar( thisObject->GetPrototype() ) );
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}
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if ( flags & BIT( 6 ) ) {
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// preload _root
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registers[ preloadReg ] = scope[0]->Get( "_root" );
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preloadReg++;
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}
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if ( flags & BIT( 7 ) ) {
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// preload _parent
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if ( thisObject->GetSprite() != NULL && thisObject->GetSprite()->parent != NULL ) {
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registers[ preloadReg ].SetObject( thisObject->GetSprite()->parent->scriptObject );
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} else {
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registers[ preloadReg ].SetNULL();
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}
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preloadReg++;
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}
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if ( flags & BIT( 8 ) ) {
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// load "_global" into a register
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registers[ preloadReg ].SetObject( scope[0] );
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preloadReg++;
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}
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int scopeSize = scope.Num();
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scope.Append( locals );
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locals->AddRef();
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idSWFScriptVar retVal = Run( thisObject, stack, bitstream );
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assert( scope.Num() == scopeSize + 1 );
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for ( int i = scopeSize; i < scope.Num(); i++ ) {
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if ( verify( scope[i] ) ) {
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scope[i]->Release();
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}
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}
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scope.SetNum( scopeSize );
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locals->Release();
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locals = NULL;
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return retVal;
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}
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/*
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========================
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<anonymous>::Split
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========================
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*/
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namespace {
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const char * GetPropertyName( int index ) {
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switch ( index ) {
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case 0: return "_x";
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case 1: return "_y";
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case 2: return "_xscale";
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case 3: return "_yscale";
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case 4: return "_currentframe";
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case 5: return "_totalframes";
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case 6: return "_alpha";
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case 7: return "_visible";
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case 8: return "_width";
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case 9: return "_height";
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case 10: return "_rotation";
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case 11: return "_target";
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case 12: return "_framesloaded";
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case 13: return "_name";
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case 14: return "_droptarget";
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case 15: return "_url";
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case 16: return "_highquality";
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case 17: return "_focusrect";
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case 18: return "_soundbuftime";
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case 19: return "_quality";
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case 20: return "_mousex";
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case 21: return "_mousey";
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}
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return "";
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}
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const char *GetSwfActionName(swfAction_t code)
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{
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switch (code)
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{
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case Action_End: return "Action_End";
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// swf 3
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case Action_NextFrame: return "Action_NextFrame";
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case Action_PrevFrame: return "Action_PrevFrame";
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case Action_Play: return "Action_Play";
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case Action_Stop: return "Action_Stop";
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case Action_ToggleQuality: return "Action_ToggleQuality";
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case Action_StopSounds: return "Action_StopSounds";
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case Action_GotoFrame: return "Action_GotoFrame";
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case Action_GetURL: return "Action_GetURL";
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case Action_WaitForFrame: return "Action_WaitForFrame";
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case Action_SetTarget: return "Action_SetTarget";
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case Action_GoToLabel: return "Action_GoToLabel";
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// swf 4
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case Action_Add: return "Action_Add";
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case Action_Subtract: return "Action_Subtract";
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case Action_Multiply: return "Action_Multiply";
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case Action_Divide: return "Action_Divide";
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case Action_Equals: return "Action_Equals";
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case Action_Less: return "Action_Less";
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case Action_And: return "Action_And";
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case Action_Or: return "Action_Or";
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case Action_Not: return "Action_Not";
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case Action_StringEquals: return "Action_StringEquals";
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case Action_StringLength: return "Action_StringLength";
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case Action_StringExtract: return "Action_StringExtract";
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case Action_Pop: return "Action_Pop";
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case Action_ToInteger: return "Action_ToInteger";
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case Action_GetVariable: return "Action_GetVariable";
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case Action_SetVariable: return "Action_SetVariable";
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case Action_SetTarget2: return "Action_SetTarget2";
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case Action_StringAdd: return "Action_StringAdd";
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case Action_GetProperty: return "Action_GetProperty";
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case Action_SetProperty: return "Action_SetProperty";
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case Action_CloneSprite: return "Action_CloneSprite";
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case Action_RemoveSprite: return "Action_RemoveSprite";
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case Action_Trace: return "Action_Trace";
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case Action_StartDrag: return "Action_StartDrag";
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case Action_EndDrag: return "Action_EndDrag";
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case Action_StringLess: return "Action_StringLess";
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case Action_RandomNumber: return "Action_RandomNumber";
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case Action_MBStringLength: return "Action_MBStringLength";
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case Action_CharToAscii: return "Action_CharToAscii";
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case Action_AsciiToChar: return "Action_AsciiToChar";
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case Action_GetTime: return "Action_GetTime";
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case Action_MBStringExtract: return "Action_MBStringExtract";
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case Action_MBCharToAscii: return "Action_MBCharToAscii";
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case Action_MBAsciiToChar: return "Action_MBAsciiToChar";
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case Action_WaitForFrame2: return "Action_WaitForFrame2";
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case Action_Push: return "Action_Push";
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case Action_Jump: return "Action_Jump";
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case Action_GetURL2: return "Action_GetURL2";
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case Action_If: return "Action_If";
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case Action_Call: return "Action_Call";
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case Action_GotoFrame2: return "Action_GotoFrame2";
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// swf 5
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case Action_Delete: return "Action_Delete";
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case Action_Delete2: return "Action_Delete2";
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case Action_DefineLocal: return "Action_DefineLocal";
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case Action_CallFunction: return "Action_CallFunction";
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case Action_Return: return "Action_Return";
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||
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case Action_Modulo: return "Action_Modulo";
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||
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case Action_NewObject: return "Action_NewObject";
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case Action_DefineLocal2: return "Action_DefineLocal2";
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||
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case Action_InitArray: return "Action_InitArray";
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||
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case Action_InitObject: return "Action_InitObject";
|
||
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case Action_TypeOf: return "Action_TypeOf";
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||
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case Action_TargetPath: return "Action_TargetPath";
|
||
|
case Action_Enumerate: return "Action_Enumerate";
|
||
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case Action_Add2: return "Action_Add2";
|
||
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case Action_Less2: return "Action_Less2";
|
||
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case Action_Equals2: return "Action_Equals2";
|
||
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case Action_ToNumber: return "Action_ToNumber";
|
||
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case Action_ToString: return "Action_ToString";
|
||
|
case Action_PushDuplicate: return "Action_PushDuplicate";
|
||
|
case Action_StackSwap: return "Action_StackSwap";
|
||
|
case Action_GetMember: return "Action_GetMember";
|
||
|
case Action_SetMember: return "Action_SetMember";
|
||
|
case Action_Increment: return "Action_Increment";
|
||
|
case Action_Decrement: return "Action_Decrement";
|
||
|
case Action_CallMethod: return "Action_CallMethod";
|
||
|
case Action_NewMethod: return "Action_NewMethod";
|
||
|
case Action_BitAnd: return "Action_BitAnd";
|
||
|
case Action_BitOr: return "Action_BitOr";
|
||
|
case Action_BitXor: return "Action_BitXor";
|
||
|
case Action_BitLShift: return "Action_BitLShift";
|
||
|
case Action_BitRShift: return "Action_BitRShift";
|
||
|
case Action_BitURShift: return "Action_BitURShift";
|
||
|
|
||
|
case Action_StoreRegister: return "Action_StoreRegister";
|
||
|
case Action_ConstantPool: return "Action_ConstantPool";
|
||
|
case Action_With: return "Action_With";
|
||
|
case Action_DefineFunction: return "Action_DefineFunction";
|
||
|
|
||
|
// swf 6
|
||
|
case Action_InstanceOf: return "Action_InstanceOf";
|
||
|
case Action_Enumerate2: return "Action_Enumerate2";
|
||
|
case Action_StrictEquals: return "Action_StrictEquals";
|
||
|
case Action_Greater: return "Action_Greater";
|
||
|
case Action_StringGreater: return "Action_StringGreater";
|
||
|
|
||
|
// swf 7
|
||
|
case Action_Extends: return "Action_Extends";
|
||
|
case Action_CastOp: return "Action_CastOp";
|
||
|
case Action_ImplementsOp: return "Action_ImplementsOp";
|
||
|
case Action_Throw: return "Action_Throw";
|
||
|
case Action_Try: return "Action_Try";
|
||
|
|
||
|
case Action_DefineFunction2: return "Action_DefineFunction2";
|
||
|
default:
|
||
|
return "UNKNOWN CODE";
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idSWFScriptFunction_Script::Run
|
||
|
========================
|
||
|
*/
|
||
|
idSWFScriptVar idSWFScriptFunction_Script::Run( idSWFScriptObject * thisObject, idSWFStack & stack, idSWFBitStream & bitstream ) {
|
||
|
static int callstackLevel = -1;
|
||
|
idSWFSpriteInstance * thisSprite = thisObject->GetSprite();
|
||
|
idSWFSpriteInstance * currentTarget = thisSprite;
|
||
|
|
||
|
if ( currentTarget == NULL ) {
|
||
|
thisSprite = currentTarget = defaultSprite;
|
||
|
}
|
||
|
|
||
|
callstackLevel++;
|
||
|
|
||
|
while ( bitstream.Tell() < bitstream.Length() ) {
|
||
|
swfAction_t code = (swfAction_t)bitstream.ReadU8();
|
||
|
uint16 recordLength = 0;
|
||
|
if ( code >= 0x80 ) {
|
||
|
recordLength = bitstream.ReadU16();
|
||
|
}
|
||
|
|
||
|
if ( swf_debug.GetInteger() >= 3 ) {
|
||
|
// stack[0] is always 0 so don't read it
|
||
|
if ( swf_debug.GetInteger() >= 4 ) {
|
||
|
for ( int i = stack.Num()-1; i >= 0 ; i-- ) {
|
||
|
idLib::Printf(" %c: %s (%s)\n", (char)(64 + stack.Num() - i), stack[i].ToString().c_str(), stack[i].TypeOf());
|
||
|
}
|
||
|
|
||
|
for ( int i = 0; i < registers.Num(); i++ ) {
|
||
|
if ( !registers[i].IsUndefined() ) {
|
||
|
idLib::Printf(" R%d: %s (%s)\n", i, registers[i].ToString().c_str(), registers[i].TypeOf());
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
idLib::Printf( "SWF%d: code %s\n", callstackLevel, GetSwfActionName(code) );
|
||
|
}
|
||
|
|
||
|
switch ( code ) {
|
||
|
case Action_Return:
|
||
|
callstackLevel--;
|
||
|
return stack.A();
|
||
|
case Action_End:
|
||
|
callstackLevel--;
|
||
|
return idSWFScriptVar();
|
||
|
case Action_NextFrame:
|
||
|
if ( verify( currentTarget != NULL ) ) {
|
||
|
currentTarget->NextFrame();
|
||
|
} else if ( swf_debug.GetInteger() > 0 ) {
|
||
|
idLib::Printf( "SWF: no target movie clip for nextFrame\n" );
|
||
|
}
|
||
|
break;
|
||
|
case Action_PrevFrame:
|
||
|
if ( verify( currentTarget != NULL ) ) {
|
||
|
currentTarget->PrevFrame();
|
||
|
} else if ( swf_debug.GetInteger() > 0 ) {
|
||
|
idLib::Printf( "SWF: no target movie clip for prevFrame\n" );
|
||
|
}
|
||
|
break;
|
||
|
case Action_Play:
|
||
|
if ( verify( currentTarget != NULL ) ) {
|
||
|
currentTarget->Play();
|
||
|
} else if ( swf_debug.GetInteger() > 0 ) {
|
||
|
idLib::Printf( "SWF: no target movie clip for play\n" );
|
||
|
}
|
||
|
break;
|
||
|
case Action_Stop:
|
||
|
if ( verify( currentTarget != NULL ) ) {
|
||
|
currentTarget->Stop();
|
||
|
} else if ( swf_debug.GetInteger() > 0 ) {
|
||
|
idLib::Printf( "SWF: no target movie clip for stop\n" );
|
||
|
}
|
||
|
break;
|
||
|
case Action_ToggleQuality: break;
|
||
|
case Action_StopSounds: break;
|
||
|
case Action_GotoFrame: {
|
||
|
assert( recordLength == 2 );
|
||
|
int frameNum = bitstream.ReadU16() + 1;
|
||
|
if ( verify( currentTarget != NULL ) ) {
|
||
|
currentTarget->RunTo( frameNum );
|
||
|
} else if ( swf_debug.GetInteger() > 0 ) {
|
||
|
idLib::Printf( "SWF: no target movie clip for runTo %d\n", frameNum );
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case Action_SetTarget: {
|
||
|
const char * targetName = (const char *)bitstream.ReadData( recordLength );
|
||
|
if ( verify( thisSprite != NULL ) ) {
|
||
|
currentTarget = thisSprite->ResolveTarget( targetName );
|
||
|
} else if ( swf_debug.GetInteger() > 0 ) {
|
||
|
idLib::Printf( "SWF: no target movie clip for setTarget %s\n", targetName );
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case Action_GoToLabel: {
|
||
|
const char * targetName = (const char *)bitstream.ReadData( recordLength );
|
||
|
if ( verify( currentTarget != NULL ) ) {
|
||
|
currentTarget->RunTo( currentTarget->FindFrame( targetName ) );
|
||
|
} else if ( swf_debug.GetInteger() > 0 ) {
|
||
|
idLib::Printf( "SWF: no target movie clip for runTo %s\n", targetName );
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case Action_Push: {
|
||
|
idSWFBitStream pushstream( bitstream.ReadData( recordLength ), recordLength, false );
|
||
|
while ( pushstream.Tell() < pushstream.Length() ) {
|
||
|
uint8 type = pushstream.ReadU8();
|
||
|
switch ( type ) {
|
||
|
case 0: stack.Alloc().SetString( pushstream.ReadString() ); break;
|
||
|
case 1: stack.Alloc().SetFloat( pushstream.ReadFloat() ); break;
|
||
|
case 2: stack.Alloc().SetNULL(); break;
|
||
|
case 3: stack.Alloc().SetUndefined(); break;
|
||
|
case 4: stack.Alloc() = registers[ pushstream.ReadU8() ]; break;
|
||
|
case 5: stack.Alloc().SetBool( pushstream.ReadU8() != 0 ); break;
|
||
|
case 6: stack.Alloc().SetFloat( (float)pushstream.ReadDouble() ); break;
|
||
|
case 7: stack.Alloc().SetInteger( pushstream.ReadS32() ); break;
|
||
|
case 8: stack.Alloc().SetString( constants.Get( pushstream.ReadU8() ) ); break;
|
||
|
case 9: stack.Alloc().SetString( constants.Get( pushstream.ReadU16() ) ); break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case Action_Pop:
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
case Action_Add:
|
||
|
stack.B().SetFloat( stack.B().ToFloat() + stack.A().ToFloat() );
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
case Action_Subtract:
|
||
|
stack.B().SetFloat( stack.B().ToFloat() - stack.A().ToFloat() );
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
case Action_Multiply:
|
||
|
stack.B().SetFloat( stack.B().ToFloat() * stack.A().ToFloat() );
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
case Action_Divide:
|
||
|
stack.B().SetFloat( stack.B().ToFloat() / stack.A().ToFloat() );
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
case Action_Equals:
|
||
|
stack.B().SetBool( stack.B().ToFloat() == stack.A().ToFloat() );
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
case Action_Less:
|
||
|
stack.B().SetBool( stack.B().ToFloat() < stack.A().ToFloat() );
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
case Action_And:
|
||
|
stack.B().SetBool( stack.B().ToBool() && stack.A().ToBool() );
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
case Action_Or:
|
||
|
stack.B().SetBool( stack.B().ToBool() || stack.A().ToBool() );
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
case Action_Not:
|
||
|
stack.A().SetBool( !stack.A().ToBool() );
|
||
|
break;
|
||
|
case Action_StringEquals:
|
||
|
stack.B().SetBool( stack.B().ToString() == stack.A().ToString() );
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
case Action_StringLength:
|
||
|
stack.A().SetInteger( stack.A().ToString().Length() );
|
||
|
break;
|
||
|
case Action_StringAdd:
|
||
|
stack.B().SetString( stack.B().ToString() + stack.A().ToString() );
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
case Action_StringExtract:
|
||
|
stack.C().SetString( stack.C().ToString().Mid( stack.B().ToInteger(), stack.A().ToInteger() ) );
|
||
|
stack.Pop( 2 );
|
||
|
break;
|
||
|
case Action_StringLess:
|
||
|
stack.B().SetBool( stack.B().ToString() < stack.A().ToString() );
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
case Action_StringGreater:
|
||
|
stack.B().SetBool( stack.B().ToString() > stack.A().ToString() );
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
case Action_ToInteger:
|
||
|
stack.A().SetInteger( stack.A().ToInteger() );
|
||
|
break;
|
||
|
case Action_CharToAscii:
|
||
|
stack.A().SetInteger( stack.A().ToString()[0] );
|
||
|
break;
|
||
|
case Action_AsciiToChar:
|
||
|
stack.A().SetString( va( "%c", stack.A().ToInteger() ) );
|
||
|
break;
|
||
|
case Action_Jump:
|
||
|
bitstream.Seek( bitstream.ReadS16() );
|
||
|
break;
|
||
|
case Action_If: {
|
||
|
int16 offset = bitstream.ReadS16();
|
||
|
if ( stack.A().ToBool() ) {
|
||
|
bitstream.Seek( offset );
|
||
|
}
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
}
|
||
|
case Action_GetVariable: {
|
||
|
idStr variableName = stack.A().ToString();
|
||
|
for ( int i = scope.Num() - 1; i >= 0; i-- ) {
|
||
|
stack.A() = scope[i]->Get( variableName );
|
||
|
if ( !stack.A().IsUndefined() ) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if ( stack.A().IsUndefined() && swf_debug.GetInteger() > 1 ) {
|
||
|
idLib::Printf( "SWF: unknown variable %s\n", variableName.c_str() );
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case Action_SetVariable: {
|
||
|
idStr variableName = stack.B().ToString();
|
||
|
bool found = false;
|
||
|
for ( int i = scope.Num() - 1; i >= 0; i-- ) {
|
||
|
if ( scope[i]->HasProperty( variableName ) ) {
|
||
|
scope[i]->Set( variableName, stack.A() );
|
||
|
found = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if ( !found ) {
|
||
|
thisObject->Set( variableName, stack.A() );
|
||
|
}
|
||
|
stack.Pop( 2 );
|
||
|
break;
|
||
|
}
|
||
|
case Action_GotoFrame2: {
|
||
|
|
||
|
uint32 frameNum = 0;
|
||
|
uint8 flags = bitstream.ReadU8();
|
||
|
if ( flags & 2 ) {
|
||
|
frameNum += bitstream.ReadU16();
|
||
|
}
|
||
|
|
||
|
if ( verify( thisSprite != NULL ) ) {
|
||
|
if ( stack.A().IsString() ) {
|
||
|
frameNum += thisSprite->FindFrame( stack.A().ToString() );
|
||
|
} else {
|
||
|
frameNum += (uint32)stack.A().ToInteger();
|
||
|
}
|
||
|
if ( ( flags & 1 ) != 0 ){
|
||
|
thisSprite->Play();
|
||
|
} else {
|
||
|
thisSprite->Stop();
|
||
|
}
|
||
|
thisSprite->RunTo( frameNum );
|
||
|
} else if ( swf_debug.GetInteger() > 0 ) {
|
||
|
if ( ( flags & 1 ) != 0 ){
|
||
|
idLib::Printf( "SWF: no target movie clip for gotoAndPlay\n" );
|
||
|
} else {
|
||
|
idLib::Printf( "SWF: no target movie clip for gotoAndStop\n" );
|
||
|
}
|
||
|
}
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
}
|
||
|
case Action_GetProperty: {
|
||
|
if ( verify( thisSprite != NULL ) ) {
|
||
|
idSWFSpriteInstance * target = thisSprite->ResolveTarget( stack.B().ToString() );
|
||
|
stack.B() = target->scriptObject->Get( GetPropertyName( stack.A().ToInteger() ) );
|
||
|
} else if ( swf_debug.GetInteger() > 0 ) {
|
||
|
idLib::Printf( "SWF: no target movie clip for getProperty\n" );
|
||
|
}
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
}
|
||
|
case Action_SetProperty: {
|
||
|
if ( verify( thisSprite != NULL ) ) {
|
||
|
idSWFSpriteInstance * target = thisSprite->ResolveTarget( stack.C().ToString() );
|
||
|
target->scriptObject->Set( GetPropertyName( stack.B().ToInteger() ), stack.A() );
|
||
|
} else if ( swf_debug.GetInteger() > 0 ) {
|
||
|
idLib::Printf( "SWF: no target movie clip for setProperty\n" );
|
||
|
}
|
||
|
stack.Pop( 3 );
|
||
|
break;
|
||
|
}
|
||
|
case Action_Trace:
|
||
|
idLib::PrintfIf( swf_debug.GetInteger() > 0, "SWF Trace: %s\n", stack.A().ToString().c_str() );
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
case Action_GetTime:
|
||
|
stack.Alloc().SetInteger( Sys_Milliseconds() );
|
||
|
break;
|
||
|
case Action_RandomNumber:
|
||
|
assert( thisSprite && thisSprite->sprite && thisSprite->sprite->GetSWF() );
|
||
|
stack.A().SetInteger( thisSprite->sprite->GetSWF()->GetRandom().RandomInt( stack.A().ToInteger() ) );
|
||
|
break;
|
||
|
case Action_CallFunction: {
|
||
|
idStr functionName = stack.A().ToString();
|
||
|
idSWFScriptVar function;
|
||
|
idSWFScriptObject * object = NULL;
|
||
|
for ( int i = scope.Num() - 1; i >= 0; i-- ) {
|
||
|
function = scope[i]->Get( functionName );
|
||
|
if ( !function.IsUndefined() ) {
|
||
|
object = scope[i];
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
stack.Pop( 1 );
|
||
|
|
||
|
idSWFParmList parms;
|
||
|
parms.SetNum( stack.A().ToInteger() );
|
||
|
stack.Pop( 1 );
|
||
|
for ( int i = 0; i < parms.Num(); i++ ) {
|
||
|
parms[i] = stack.A();
|
||
|
stack.Pop( 1 );
|
||
|
}
|
||
|
|
||
|
if ( function.IsFunction() && verify( object ) ) {
|
||
|
stack.Alloc() = function.GetFunction()->Call( object, parms );
|
||
|
} else {
|
||
|
idLib::PrintfIf( swf_debug.GetInteger() > 0, "SWF: unknown function %s\n", functionName.c_str() );
|
||
|
stack.Alloc().SetUndefined();
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
case Action_CallMethod: {
|
||
|
idStr functionName = stack.A().ToString();
|
||
|
// If the top stack is undefined but there is an object, it's calling the constructor
|
||
|
if ( functionName.IsEmpty() || stack.A().IsUndefined() || stack.A().IsNULL() ) {
|
||
|
functionName = "__constructor__";
|
||
|
}
|
||
|
idSWFScriptObject * object = NULL;
|
||
|
idSWFScriptVar function;
|
||
|
if ( stack.B().IsObject() ) {
|
||
|
object = stack.B().GetObject();
|
||
|
function = object->Get( functionName );
|
||
|
if ( !function.IsFunction() ) {
|
||
|
idLib::PrintfIf( swf_debug.GetInteger() > 1, "SWF: unknown method %s on %s\n", functionName.c_str(), object->DefaultValue( true ).ToString().c_str() );
|
||
|
}
|
||
|
} else {
|
||
|
idLib::PrintfIf( swf_debug.GetInteger() > 1, "SWF: NULL object for method %s\n", functionName.c_str() );
|
||
|
}
|
||
|
|
||
|
stack.Pop( 2 );
|
||
|
|
||
|
idSWFParmList parms;
|
||
|
parms.SetNum( stack.A().ToInteger() );
|
||
|
stack.Pop( 1 );
|
||
|
for ( int i = 0; i < parms.Num(); i++ ) {
|
||
|
parms[i] = stack.A();
|
||
|
stack.Pop( 1 );
|
||
|
}
|
||
|
|
||
|
if ( function.IsFunction() ) {
|
||
|
stack.Alloc() = function.GetFunction()->Call( object, parms );
|
||
|
} else {
|
||
|
stack.Alloc().SetUndefined();
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case Action_ConstantPool: {
|
||
|
constants.Clear();
|
||
|
uint16 numConstants = bitstream.ReadU16();
|
||
|
for ( int i = 0; i < numConstants; i++ ) {
|
||
|
constants.Append( idSWFScriptString::Alloc( bitstream.ReadString() ) );
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case Action_DefineFunction: {
|
||
|
idStr functionName = bitstream.ReadString();
|
||
|
|
||
|
idSWFScriptFunction_Script * newFunction = idSWFScriptFunction_Script::Alloc();
|
||
|
newFunction->SetScope( scope );
|
||
|
newFunction->SetConstants( constants );
|
||
|
newFunction->SetDefaultSprite( defaultSprite );
|
||
|
|
||
|
uint16 numParms = bitstream.ReadU16();
|
||
|
newFunction->AllocParameters( numParms );
|
||
|
for ( int i = 0; i < numParms; i++ ) {
|
||
|
newFunction->SetParameter( i, 0, bitstream.ReadString() );
|
||
|
}
|
||
|
uint16 codeSize = bitstream.ReadU16();
|
||
|
newFunction->SetData( bitstream.ReadData( codeSize ), codeSize );
|
||
|
|
||
|
if ( functionName.IsEmpty() ) {
|
||
|
stack.Alloc().SetFunction( newFunction );
|
||
|
} else {
|
||
|
thisObject->Set( functionName, idSWFScriptVar( newFunction ) );
|
||
|
}
|
||
|
newFunction->Release();
|
||
|
break;
|
||
|
}
|
||
|
case Action_DefineFunction2: {
|
||
|
idStr functionName = bitstream.ReadString();
|
||
|
|
||
|
idSWFScriptFunction_Script * newFunction = idSWFScriptFunction_Script::Alloc();
|
||
|
newFunction->SetScope( scope );
|
||
|
newFunction->SetConstants( constants );
|
||
|
newFunction->SetDefaultSprite( defaultSprite );
|
||
|
|
||
|
uint16 numParms = bitstream.ReadU16();
|
||
|
|
||
|
// The number of registers is from 0 to 255, although valid values are 1 to 256.
|
||
|
// There must always be at least one register for DefineFunction2, to hold "this" or "super" when required.
|
||
|
uint8 numRegs = bitstream.ReadU8() + 1;
|
||
|
|
||
|
// Note that SWF byte-ordering causes the flag bits to be reversed per-byte
|
||
|
// from how the swf_file_format_spec_v10.pdf document describes the ordering in ActionDefineFunction2.
|
||
|
// PreloadThisFlag is byte 0, not 7, PreloadGlobalFlag is 8, not 15.
|
||
|
uint16 flags = bitstream.ReadU16();
|
||
|
|
||
|
newFunction->AllocParameters( numParms );
|
||
|
newFunction->AllocRegisters( numRegs );
|
||
|
newFunction->SetFlags( flags );
|
||
|
|
||
|
for ( int i = 0; i < numParms; i++ ) {
|
||
|
uint8 reg = bitstream.ReadU8();
|
||
|
const char * name = bitstream.ReadString();
|
||
|
if ( reg >= numRegs ) {
|
||
|
idLib::Warning( "SWF: Parameter %s in function %s bound to out of range register %d", name, functionName.c_str(), reg );
|
||
|
reg = 0;
|
||
|
}
|
||
|
newFunction->SetParameter( i, reg, name );
|
||
|
}
|
||
|
|
||
|
uint16 codeSize = bitstream.ReadU16();
|
||
|
newFunction->SetData( bitstream.ReadData( codeSize ), codeSize );
|
||
|
|
||
|
if ( functionName.IsEmpty() ) {
|
||
|
stack.Alloc().SetFunction( newFunction );
|
||
|
} else {
|
||
|
thisObject->Set( functionName, idSWFScriptVar( newFunction ) );
|
||
|
}
|
||
|
newFunction->Release();
|
||
|
break;
|
||
|
}
|
||
|
case Action_Enumerate: {
|
||
|
idStr variableName = stack.A().ToString();
|
||
|
for ( int i = scope.Num() - 1; i >= 0; i-- ) {
|
||
|
stack.A() = scope[i]->Get( variableName );
|
||
|
if ( !stack.A().IsUndefined() ) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if ( !stack.A().IsObject() ) {
|
||
|
stack.A().SetNULL();
|
||
|
} else {
|
||
|
idSWFScriptObject * object = stack.A().GetObject();
|
||
|
object->AddRef();
|
||
|
stack.A().SetNULL();
|
||
|
for ( int i = 0; i < object->NumVariables(); i++ ) {
|
||
|
stack.Alloc().SetString( object->EnumVariable( i ) );
|
||
|
}
|
||
|
object->Release();
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case Action_Enumerate2: {
|
||
|
if ( !stack.A().IsObject() ) {
|
||
|
stack.A().SetNULL();
|
||
|
} else {
|
||
|
idSWFScriptObject * object = stack.A().GetObject();
|
||
|
object->AddRef();
|
||
|
stack.A().SetNULL();
|
||
|
for ( int i = 0; i < object->NumVariables(); i++ ) {
|
||
|
stack.Alloc().SetString( object->EnumVariable( i ) );
|
||
|
}
|
||
|
object->Release();
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case Action_Equals2: {
|
||
|
stack.B().SetBool( stack.A().AbstractEquals( stack.B() ) );
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
}
|
||
|
case Action_StrictEquals: {
|
||
|
stack.B().SetBool( stack.A().StrictEquals( stack.B() ) );
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
}
|
||
|
case Action_GetMember: {
|
||
|
if ( ( stack.B().IsUndefined() || stack.B().IsNULL() ) && swf_debug.GetInteger() > 1 ) {
|
||
|
idLib::Printf( "SWF: tried to get member %s on an invalid object in sprite '%s'\n", stack.A().ToString().c_str(), thisSprite != NULL ? thisSprite->GetName() : "" );
|
||
|
}
|
||
|
if ( stack.B().IsObject() ) {
|
||
|
idSWFScriptObject * object = stack.B().GetObject();
|
||
|
if ( stack.A().IsNumeric() ) {
|
||
|
stack.B() = object->Get( stack.A().ToInteger() );
|
||
|
} else {
|
||
|
stack.B() = object->Get( stack.A().ToString() );
|
||
|
}
|
||
|
if ( stack.B().IsUndefined() && swf_debug.GetInteger() > 1 ) {
|
||
|
idLib::Printf( "SWF: unknown member %s\n", stack.A().ToString().c_str() );
|
||
|
}
|
||
|
} else if ( stack.B().IsString() ) {
|
||
|
idStr propertyName = stack.A().ToString();
|
||
|
if ( propertyName.Cmp( "length" ) == 0 ) {
|
||
|
stack.B().SetInteger( stack.B().ToString().Length() );
|
||
|
} else if ( propertyName.Cmp( "value" ) == 0 ) {
|
||
|
// Do nothing
|
||
|
} else {
|
||
|
stack.B().SetUndefined();
|
||
|
}
|
||
|
} else if ( stack.B().IsFunction() ) {
|
||
|
idStr propertyName = stack.A().ToString();
|
||
|
if ( propertyName.Cmp( "prototype" ) == 0 ) {
|
||
|
// if this is a function, it's a class definition function, and it just wants the prototype object
|
||
|
// create it if it hasn't been already, and return it
|
||
|
idSWFScriptFunction * sfs = stack.B().GetFunction();
|
||
|
idSWFScriptObject * object = sfs->GetPrototype();
|
||
|
|
||
|
if ( object == NULL ) {
|
||
|
object = idSWFScriptObject::Alloc();
|
||
|
// Set the __proto__ to the main Object prototype
|
||
|
idSWFScriptVar baseObjConstructor = scope[0]->Get( "Object" );
|
||
|
idSWFScriptFunction *baseObj = baseObjConstructor.GetFunction();
|
||
|
object->Set( "__proto__", baseObj->GetPrototype() );
|
||
|
sfs->SetPrototype( object );
|
||
|
}
|
||
|
|
||
|
stack.B() = idSWFScriptVar( object );
|
||
|
} else {
|
||
|
stack.B().SetUndefined();
|
||
|
}
|
||
|
} else {
|
||
|
stack.B().SetUndefined();
|
||
|
}
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
}
|
||
|
case Action_SetMember: {
|
||
|
if ( stack.C().IsObject() ) {
|
||
|
idSWFScriptObject * object = stack.C().GetObject();
|
||
|
if ( stack.B().IsNumeric() ) {
|
||
|
object->Set( stack.B().ToInteger(), stack.A() );
|
||
|
} else {
|
||
|
object->Set( stack.B().ToString(), stack.A() );
|
||
|
}
|
||
|
}
|
||
|
stack.Pop( 3 );
|
||
|
break;
|
||
|
}
|
||
|
case Action_InitArray: {
|
||
|
idSWFScriptObject * object = idSWFScriptObject::Alloc();
|
||
|
object->MakeArray();
|
||
|
|
||
|
int numElements = stack.A().ToInteger();
|
||
|
stack.Pop( 1 );
|
||
|
|
||
|
for ( int i = 0; i < numElements; i++ ) {
|
||
|
object->Set( i, stack.A() );
|
||
|
stack.Pop( 1 );
|
||
|
}
|
||
|
|
||
|
stack.Alloc().SetObject( object );
|
||
|
|
||
|
object->Release();
|
||
|
break;
|
||
|
}
|
||
|
case Action_InitObject: {
|
||
|
idSWFScriptObject * object = idSWFScriptObject::Alloc();
|
||
|
|
||
|
int numElements = stack.A().ToInteger();
|
||
|
stack.Pop( 1 );
|
||
|
|
||
|
for ( int i = 0; i < numElements; i++ ) {
|
||
|
object->Set( stack.B().ToString(), stack.A() );
|
||
|
stack.Pop( 2 );
|
||
|
}
|
||
|
|
||
|
stack.Alloc().SetObject( object );
|
||
|
|
||
|
object->Release();
|
||
|
break;
|
||
|
}
|
||
|
case Action_NewObject: {
|
||
|
idSWFScriptObject * object = idSWFScriptObject::Alloc();
|
||
|
|
||
|
idStr functionName = stack.A().ToString();
|
||
|
stack.Pop( 1 );
|
||
|
|
||
|
if ( functionName.Cmp( "Array" ) == 0 ) {
|
||
|
object->MakeArray();
|
||
|
|
||
|
int numElements = stack.A().ToInteger();
|
||
|
stack.Pop( 1 );
|
||
|
|
||
|
for ( int i = 0; i < numElements; i++ ) {
|
||
|
object->Set( i, stack.A() );
|
||
|
stack.Pop( 1 );
|
||
|
}
|
||
|
|
||
|
idSWFScriptVar baseObjConstructor = scope[0]->Get( "Object" );
|
||
|
idSWFScriptFunction *baseObj = baseObjConstructor.GetFunction();
|
||
|
object->Set( "__proto__", baseObj->GetPrototype() );
|
||
|
// object prototype is not set here because it will be auto created from Object later
|
||
|
} else {
|
||
|
idSWFParmList parms;
|
||
|
parms.SetNum( stack.A().ToInteger() );
|
||
|
stack.Pop( 1 );
|
||
|
for ( int i = 0; i < parms.Num(); i++ ) {
|
||
|
parms[i] = stack.A();
|
||
|
stack.Pop( 1 );
|
||
|
}
|
||
|
|
||
|
idSWFScriptVar objdef = scope[0]->Get( functionName );
|
||
|
if ( objdef.IsFunction() ) {
|
||
|
idSWFScriptFunction * constructorFunction = objdef.GetFunction();
|
||
|
object->Set( "__proto__", constructorFunction->GetPrototype() );
|
||
|
object->SetPrototype( constructorFunction->GetPrototype() );
|
||
|
constructorFunction->Call( object, parms );
|
||
|
} else {
|
||
|
idLib::Warning( "SWF: Unknown class definition %s", functionName.c_str() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
stack.Alloc().SetObject( object );
|
||
|
|
||
|
object->Release();
|
||
|
break;
|
||
|
}
|
||
|
case Action_Extends: {
|
||
|
idSWFScriptFunction * superclassConstructorFunction = stack.A().GetFunction();
|
||
|
idSWFScriptFunction *subclassConstructorFunction = stack.B().GetFunction();
|
||
|
stack.Pop( 2 );
|
||
|
|
||
|
idSWFScriptObject * scriptObject = idSWFScriptObject::Alloc();
|
||
|
scriptObject->SetPrototype( superclassConstructorFunction->GetPrototype() );
|
||
|
scriptObject->Set( "__proto__", idSWFScriptVar( superclassConstructorFunction->GetPrototype() ) );
|
||
|
scriptObject->Set( "__constructor__", idSWFScriptVar( superclassConstructorFunction ) );
|
||
|
|
||
|
subclassConstructorFunction->SetPrototype( scriptObject );
|
||
|
|
||
|
scriptObject->Release();
|
||
|
break;
|
||
|
}
|
||
|
case Action_TargetPath: {
|
||
|
if ( !stack.A().IsObject() ) {
|
||
|
stack.A().SetUndefined();
|
||
|
} else {
|
||
|
idSWFScriptObject * object = stack.A().GetObject();
|
||
|
if ( object->GetSprite() == NULL ) {
|
||
|
stack.A().SetUndefined();
|
||
|
} else {
|
||
|
idStr dotName = object->GetSprite()->name.c_str();
|
||
|
for ( idSWFSpriteInstance * target = object->GetSprite()->parent; target != NULL; target = target->parent ) {
|
||
|
dotName = target->name + "." + dotName;
|
||
|
}
|
||
|
stack.A().SetString( dotName );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case Action_With: {
|
||
|
int withSize = bitstream.ReadU16();
|
||
|
idSWFBitStream bitstream2( bitstream.ReadData( withSize ), withSize, false );
|
||
|
if ( stack.A().IsObject() ) {
|
||
|
idSWFScriptObject * withObject = stack.A().GetObject();
|
||
|
withObject->AddRef();
|
||
|
stack.Pop( 1 );
|
||
|
scope.Append( withObject );
|
||
|
Run( thisObject, stack, bitstream2 );
|
||
|
scope.SetNum( scope.Num() - 1 );
|
||
|
withObject->Release();
|
||
|
} else {
|
||
|
if ( swf_debug.GetInteger() > 0 ) {
|
||
|
idLib::Printf( "SWF: with() invalid object specified\n" );
|
||
|
}
|
||
|
stack.Pop( 1 );
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case Action_ToNumber:
|
||
|
stack.A().SetFloat( stack.A().ToFloat() );
|
||
|
break;
|
||
|
case Action_ToString:
|
||
|
stack.A().SetString( stack.A().ToString() );
|
||
|
break;
|
||
|
case Action_TypeOf:
|
||
|
stack.A().SetString( stack.A().TypeOf() );
|
||
|
break;
|
||
|
case Action_Add2: {
|
||
|
if ( stack.A().IsString() || stack.B().IsString() ) {
|
||
|
stack.B().SetString( stack.B().ToString() + stack.A().ToString() );
|
||
|
} else {
|
||
|
stack.B().SetFloat( stack.B().ToFloat() + stack.A().ToFloat() );
|
||
|
}
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
}
|
||
|
case Action_Less2: {
|
||
|
if ( stack.A().IsString() && stack.B().IsString() ) {
|
||
|
stack.B().SetBool( stack.B().ToString() < stack.A().ToString() );
|
||
|
} else {
|
||
|
stack.B().SetBool( stack.B().ToFloat() < stack.A().ToFloat() );
|
||
|
}
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
}
|
||
|
case Action_Greater: {
|
||
|
if ( stack.A().IsString() && stack.B().IsString() ) {
|
||
|
stack.B().SetBool( stack.B().ToString() > stack.A().ToString() );
|
||
|
} else {
|
||
|
stack.B().SetBool( stack.B().ToFloat() > stack.A().ToFloat() );
|
||
|
}
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
}
|
||
|
case Action_Modulo: {
|
||
|
int32 a = stack.A().ToInteger();
|
||
|
int32 b = stack.B().ToInteger();
|
||
|
if ( a == 0 ) {
|
||
|
stack.B().SetUndefined();
|
||
|
} else {
|
||
|
stack.B().SetInteger( b % a );
|
||
|
}
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
}
|
||
|
case Action_BitAnd:
|
||
|
stack.B().SetInteger( stack.B().ToInteger() & stack.A().ToInteger() );
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
case Action_BitLShift:
|
||
|
stack.B().SetInteger( stack.B().ToInteger() << stack.A().ToInteger() );
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
case Action_BitOr:
|
||
|
stack.B().SetInteger( stack.B().ToInteger() | stack.A().ToInteger() );
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
case Action_BitRShift:
|
||
|
stack.B().SetInteger( stack.B().ToInteger() >> stack.A().ToInteger() );
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
case Action_BitURShift:
|
||
|
stack.B().SetInteger( (uint32)stack.B().ToInteger() >> stack.A().ToInteger() );
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
case Action_BitXor:
|
||
|
stack.B().SetInteger( stack.B().ToInteger() ^ stack.A().ToInteger() );
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
case Action_Decrement:
|
||
|
stack.A().SetFloat( stack.A().ToFloat() - 1.0f );
|
||
|
break;
|
||
|
case Action_Increment:
|
||
|
stack.A().SetFloat( stack.A().ToFloat() + 1.0f );
|
||
|
break;
|
||
|
case Action_PushDuplicate: {
|
||
|
idSWFScriptVar dup = stack.A();
|
||
|
stack.Alloc() = dup;
|
||
|
break;
|
||
|
}
|
||
|
case Action_StackSwap: {
|
||
|
idSWFScriptVar temp = stack.A();
|
||
|
stack.A() = stack.B();
|
||
|
stack.A() = temp;
|
||
|
break;
|
||
|
}
|
||
|
case Action_StoreRegister: {
|
||
|
uint8 registerNumber = bitstream.ReadU8();
|
||
|
registers[ registerNumber ] = stack.A();
|
||
|
break;
|
||
|
}
|
||
|
case Action_DefineLocal: {
|
||
|
scope[scope.Num()-1]->Set( stack.B().ToString(), stack.A() );
|
||
|
stack.Pop( 2 );
|
||
|
break;
|
||
|
}
|
||
|
case Action_DefineLocal2: {
|
||
|
scope[scope.Num()-1]->Set( stack.A().ToString(), idSWFScriptVar() );
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
}
|
||
|
case Action_Delete: {
|
||
|
if ( swf_debug.GetInteger() > 0 ) {
|
||
|
idLib::Printf( "SWF: Delete ignored\n" );
|
||
|
}
|
||
|
// We no longer support deleting variables because the performance cost of updating the hash tables is not worth it
|
||
|
stack.Pop( 2 );
|
||
|
break;
|
||
|
}
|
||
|
case Action_Delete2: {
|
||
|
if ( swf_debug.GetInteger() > 0 ) {
|
||
|
idLib::Printf( "SWF: Delete2 ignored\n" );
|
||
|
}
|
||
|
// We no longer support deleting variables because the performance cost of updating the hash tables is not worth it
|
||
|
stack.Pop( 1 );
|
||
|
break;
|
||
|
}
|
||
|
// These are functions we just don't support because we never really needed to
|
||
|
case Action_CloneSprite:
|
||
|
case Action_RemoveSprite:
|
||
|
case Action_Call:
|
||
|
case Action_SetTarget2:
|
||
|
case Action_NewMethod:
|
||
|
default:
|
||
|
idLib::Warning( "SWF: Unhandled Action %s", idSWF::GetActionName( code ) );
|
||
|
// We have to abort here because the rest of the script is basically meaningless now
|
||
|
assert( false );
|
||
|
callstackLevel--;
|
||
|
return idSWFScriptVar();
|
||
|
}
|
||
|
}
|
||
|
callstackLevel--;
|
||
|
return idSWFScriptVar();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idSWF::Invoke
|
||
|
========================
|
||
|
*/
|
||
|
void idSWF::Invoke( const char * functionName, const idSWFParmList & parms ) {
|
||
|
idSWFScriptObject * obj = mainspriteInstance->GetScriptObject();
|
||
|
idSWFScriptVar scriptVar = obj->Get( functionName );
|
||
|
|
||
|
if ( swf_debugInvoke.GetBool() ) {
|
||
|
idLib::Printf( "SWF: Invoke %s with %d parms (%s)\n", functionName, parms.Num(), GetName() );
|
||
|
}
|
||
|
|
||
|
if ( scriptVar.IsFunction() ) {
|
||
|
scriptVar.GetFunction()->Call( NULL, parms );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idSWF::Invoke
|
||
|
========================
|
||
|
*/
|
||
|
void idSWF::Invoke( const char * functionName, const idSWFParmList & parms, idSWFScriptVar & scriptVar ) {
|
||
|
|
||
|
if ( scriptVar.IsFunction() ) {
|
||
|
scriptVar.GetFunction()->Call( NULL, parms );
|
||
|
} else {
|
||
|
idSWFScriptObject * obj = mainspriteInstance->GetScriptObject();
|
||
|
scriptVar = obj->Get( functionName );
|
||
|
|
||
|
if ( scriptVar.IsFunction() ) {
|
||
|
scriptVar.GetFunction()->Call( NULL, parms );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idSWF::Invoke
|
||
|
========================
|
||
|
*/
|
||
|
void idSWF::Invoke( const char * functionName, const idSWFParmList & parms, bool & functionExists ) {
|
||
|
idSWFScriptObject * obj = mainspriteInstance->GetScriptObject();
|
||
|
idSWFScriptVar scriptVar = obj->Get( functionName );
|
||
|
|
||
|
if ( swf_debugInvoke.GetBool() ) {
|
||
|
idLib::Printf( "SWF: Invoke %s with %d parms (%s)\n", functionName, parms.Num(), GetName() );
|
||
|
}
|
||
|
|
||
|
if ( scriptVar.IsFunction() ) {
|
||
|
scriptVar.GetFunction()->Call( NULL, parms );
|
||
|
functionExists = true;
|
||
|
} else {
|
||
|
functionExists = false;
|
||
|
}
|
||
|
}
|