mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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107 lines
3.6 KiB
C
107 lines
3.6 KiB
C
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef SYS_INCLUDES_H
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#define SYS_INCLUDES_H
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// Include the various platform specific header files (windows.h, etc)
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/*
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================================================================================================
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Windows
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================================================================================================
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*/
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#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // prevent auto literal to string conversion
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#ifndef _D3SDK
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#ifndef GAME_DLL
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#define WINVER 0x501
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#include <winsock2.h>
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#include <mmsystem.h>
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#include <mmreg.h>
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#define DIRECTINPUT_VERSION 0x0800 // was 0x0700 with the old mssdk
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#define DIRECTSOUND_VERSION 0x0800
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#include <dsound.h>
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#include <dinput.h>
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#endif /* !GAME_DLL */
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#endif /* !_D3SDK */
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#include <intrin.h> // needed for intrinsics like _mm_setzero_si28
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#pragma warning(disable : 4100) // unreferenced formal parameter
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#pragma warning(disable : 4127) // conditional expression is constant
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#pragma warning(disable : 4244) // conversion to smaller type, possible loss of data
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#pragma warning(disable : 4714) // function marked as __forceinline not inlined
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#pragma warning(disable : 4996) // unsafe string operations
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#include <malloc.h> // no malloc.h on mac or unix
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#include <windows.h> // for qgl.h
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#undef FindText // fix namespace pollution
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/*
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================================================================================================
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Common Include Files
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================================================================================================
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*/
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#if !defined( _DEBUG ) && !defined( NDEBUG )
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// don't generate asserts
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#define NDEBUG
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <string.h>
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#include <assert.h>
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#include <time.h>
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#include <ctype.h>
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#include <typeinfo>
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#include <errno.h>
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#include <math.h>
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#include <limits.h>
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#include <memory>
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//-----------------------------------------------------
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// Hacked stuff we may want to consider implementing later
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class idScopedGlobalHeap {
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};
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#endif // SYS_INCLUDES_H
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