doom3-bfg/neo/framework/DeclPDA.h

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __DECLPDA_H__
#define __DECLPDA_H__
/*
===============================================================================
idDeclPDA
===============================================================================
*/
class idDeclEmail : public idDecl {
public:
idDeclEmail() {}
virtual size_t Size() const;
virtual const char * DefaultDefinition() const;
virtual bool Parse( const char *text, const int textLength, bool allowBinaryVersion );
virtual void FreeData();
virtual void Print() const;
virtual void List() const;
const char * GetFrom() const { return from; }
const char * GetBody() const { return text; }
const char * GetSubject() const { return subject; }
const char * GetDate() const { return date; }
const char * GetTo() const { return to; }
private:
idStr text;
idStr subject;
idStr date;
idStr to;
idStr from;
};
class idDeclVideo : public idDecl {
public:
idDeclVideo() : preview( NULL ), video( NULL ), audio( NULL ) {};
virtual size_t Size() const;
virtual const char * DefaultDefinition() const;
virtual bool Parse( const char *text, const int textLength, bool allowBinaryVersion );
virtual void FreeData();
virtual void Print() const;
virtual void List() const;
const idMaterial * GetRoq() const { return video; }
const idSoundShader * GetWave() const { return audio; }
const char * GetVideoName() const { return videoName; }
const char * GetInfo() const { return info; }
const idMaterial * GetPreview() const { return preview; }
private:
const idMaterial * preview;
const idMaterial * video;
idStr videoName;
idStr info;
const idSoundShader * audio;
};
class idDeclAudio : public idDecl {
public:
idDeclAudio() : audio( NULL ) {};
virtual size_t Size() const;
virtual const char * DefaultDefinition() const;
virtual bool Parse( const char *text, const int textLength, bool allowBinaryVersion );
virtual void FreeData();
virtual void Print() const;
virtual void List() const;
const char * GetAudioName() const { return audioName; }
const idSoundShader * GetWave() const { return audio; }
const char * GetInfo() const { return info; }
private:
const idSoundShader * audio;
idStr audioName;
idStr info;
};
class idDeclPDA : public idDecl {
public:
idDeclPDA() { originalEmails = originalVideos = 0; };
virtual size_t Size() const;
virtual const char * DefaultDefinition() const;
virtual bool Parse( const char *text, const int textLength, bool allowBinaryVersion );
virtual void FreeData();
virtual void Print() const;
virtual void List() const;
virtual void AddVideo( const idDeclVideo * video, bool unique = true ) const { if ( unique ) { videos.AddUnique( video ); } else { videos.Append( video ); } }
virtual void AddAudio( const idDeclAudio * audio, bool unique = true ) const { if ( unique ) { audios.AddUnique( audio ); } else { audios.Append( audio ); } }
virtual void AddEmail( const idDeclEmail * email, bool unique = true ) const { if ( unique ) { emails.AddUnique( email ); } else { emails.Append( email ); } }
virtual void RemoveAddedEmailsAndVideos() const;
virtual const int GetNumVideos() const { return videos.Num(); }
virtual const int GetNumAudios() const { return audios.Num(); }
virtual const int GetNumEmails() const { return emails.Num(); }
virtual const idDeclVideo *GetVideoByIndex( int index ) const { return ( index < 0 || index > videos.Num() ? NULL : videos[index] ); }
virtual const idDeclAudio *GetAudioByIndex( int index ) const { return ( index < 0 || index > audios.Num() ? NULL : audios[index] ); }
virtual const idDeclEmail *GetEmailByIndex( int index ) const { return ( index < 0 || index > emails.Num() ? NULL : emails[index] ); }
virtual void SetSecurity( const char *sec ) const;
const char * GetPdaName() const { return pdaName; }
const char * GetSecurity() const {return security; }
const char * GetFullName() const { return fullName; }
const char * GetIcon() const { return icon; }
const char * GetPost() const { return post; }
const char * GetID() const { return id; }
const char * GetTitle() const { return title; }
private:
mutable idList<const idDeclVideo *> videos;
mutable idList<const idDeclAudio *> audios;
mutable idList<const idDeclEmail *> emails;
idStr pdaName;
idStr fullName;
idStr icon;
idStr id;
idStr post;
idStr title;
mutable idStr security;
mutable int originalEmails;
mutable int originalVideos;
};
#endif /* !__DECLPDA_H__ */