doom3-bfg/neo/d3xp/menus/MenuWidget_PDA_VideoInfo.cpp

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idLib/precompiled.h"
#include "../Game_local.h"
void idMenuWidget_PDA_VideoInfo::Update() {
if ( GetSWFObject() == NULL ) {
return;
}
idSWFScriptObject & root = GetSWFObject()->GetRootObject();
if ( !BindSprite( root ) || GetSprite() == NULL ) {
return;
}
idPlayer * player = gameLocal.GetLocalPlayer();
if ( player == NULL ) {
return;
}
idSWFTextInstance * txtHeading = GetSprite()->GetScriptObject()->GetNestedText( "txtName" );
idSWFTextInstance * txtInfo = GetSprite()->GetScriptObject()->GetNestedText( "txtInfo" );
int numVideos = player->GetInventory().videos.Num();
if ( numVideos != 0 ) {
const idDeclVideo * video = player->GetVideo( videoIndex );
if( video != NULL ) {
if ( txtHeading != NULL ) {
txtHeading->SetText( video->GetVideoName() );
}
if ( txtInfo != NULL ) {
txtInfo->SetText( video->GetInfo() );
}
}
} else {
if ( txtHeading != NULL ) {
txtHeading->SetText( "" );
}
if ( txtInfo != NULL ) {
txtInfo->SetText( "" );
}
}
}
void idMenuWidget_PDA_VideoInfo::ObserveEvent( const idMenuWidget & widget, const idWidgetEvent & event ) {
const idMenuWidget_Button * const button = dynamic_cast< const idMenuWidget_Button * >( &widget );
if ( button == NULL ) {
return;
}
const idMenuWidget * const listWidget = button->GetParent();
if ( listWidget == NULL ) {
return;
}
switch ( event.type ) {
case WIDGET_EVENT_FOCUS_ON: {
const idMenuWidget_DynamicList * const list = dynamic_cast< const idMenuWidget_DynamicList * const >( listWidget );
videoIndex = list->GetViewIndex();
idPlayer * player = gameLocal.GetLocalPlayer();
if ( player != NULL ) {
player->EndVideoDisk();
const idDeclVideo * video = player->GetVideo( videoIndex );
if ( video != NULL ) {
idSWFSpriteInstance * videoSprite = GetSprite()->GetScriptObject()->GetNestedSprite( "video", "img" );
if ( videoSprite != NULL ) {
videoSprite->SetMaterial( video->GetPreview() );
}
}
}
if ( GetParent() != NULL ) {
idMenuScreen_PDA_VideoDisks * screen = dynamic_cast< idMenuScreen_PDA_VideoDisks * const >( GetParent() );
if ( screen != NULL ) {
screen->Update();
}
}
break;
}
}
}