doom3-bfg/neo/d3xp/menus/MenuHandler_Scoreboard.cpp

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idLib/precompiled.h"
#include "../Game_local.h"
/*
========================
idMenuHandler_Scoreboard::Update
========================
*/
void idMenuHandler_Scoreboard::Update() {
if ( gui == NULL || !gui->IsActive() ) {
return;
}
if ( nextScreen != activeScreen ) {
if ( nextScreen == SCOREBOARD_AREA_INVALID ) {
if ( activeScreen > SCOREBOARD_AREA_INVALID && activeScreen < SCOREBOARD_NUM_AREAS && menuScreens[ activeScreen ] != NULL ) {
menuScreens[ activeScreen ]->HideScreen( static_cast<mainMenuTransition_t>(transition) );
}
idMenuWidget_CommandBar * cmdBar = dynamic_cast< idMenuWidget_CommandBar * >( GetChildFromIndex( SCOREBOARD_WIDGET_CMD_BAR ) );
if ( cmdBar != NULL ) {
cmdBar->ClearAllButtons();
cmdBar->Update();
}
idSWFSpriteInstance * bg = gui->GetRootObject().GetNestedSprite( "background" );
if ( bg != NULL ) {
bg->PlayFrame( "rollOff" );
}
} else {
if ( activeScreen > SCOREBOARD_AREA_INVALID && activeScreen < SCOREBOARD_NUM_AREAS && menuScreens[ activeScreen ] != NULL ) {
menuScreens[ activeScreen ]->HideScreen( static_cast<mainMenuTransition_t>(transition) );
}
if ( nextScreen > SCOREBOARD_AREA_INVALID && nextScreen < SCOREBOARD_NUM_AREAS && menuScreens[ nextScreen ] != NULL ) {
menuScreens[ nextScreen ]->UpdateCmds();
menuScreens[ nextScreen ]->ShowScreen( static_cast<mainMenuTransition_t>(transition) );
}
}
transition = MENU_TRANSITION_INVALID;
activeScreen = nextScreen;
}
idMenuHandler::Update();
}
/*
========================
idMenuHandler_Scoreboard::ActivateMenu
========================
*/
void idMenuHandler_Scoreboard::TriggerMenu() {
nextScreen = activationScreen;
}
/*
========================
idMenuHandler_Scoreboard::ActivateMenu
========================
*/
void idMenuHandler_Scoreboard::ActivateMenu( bool show ) {
idMenuHandler::ActivateMenu( show );
idPlayer * player = gameLocal.GetLocalPlayer();
if ( player == NULL ) {
return;
}
if ( show ) {
idMenuWidget_CommandBar * cmdBar = dynamic_cast< idMenuWidget_CommandBar * >( GetChildFromIndex( SCOREBOARD_WIDGET_CMD_BAR ) );
if ( cmdBar != NULL ) {
cmdBar->ClearAllButtons();
cmdBar->Update();
}
nextScreen = SCOREBOARD_AREA_INVALID;
activeScreen = SCOREBOARD_AREA_INVALID;
} else {
activeScreen = SCOREBOARD_AREA_INVALID;
nextScreen = SCOREBOARD_AREA_INVALID;
}
class idSWFScriptFunction_activateMenu : public idSWFScriptFunction_RefCounted {
public:
idSWFScriptFunction_activateMenu( idMenuHandler * _handler ) {
handler = _handler;
}
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
if ( handler != NULL ) {
handler->TriggerMenu();
}
return idSWFScriptVar();
}
private:
idMenuHandler * handler;
};
gui->SetGlobal( "activateMenus", new (TAG_SWF) idSWFScriptFunction_activateMenu( this ) );
}
/*
========================
idMenuHandler_Scoreboard::Initialize
========================
*/
void idMenuHandler_Scoreboard::Initialize( const char * swfFile, idSoundWorld * sw ) {
idMenuHandler::Initialize( swfFile, sw );
//---------------------
// Initialize the menus
//---------------------
#define BIND_SCOREBOARD_SCREEN( screenId, className, menuHandler ) \
menuScreens[ (screenId) ] = new className(); \
menuScreens[ (screenId) ]->Initialize( menuHandler ); \
menuScreens[ (screenId) ]->AddRef();
for ( int i = 0; i < SCOREBOARD_NUM_AREAS; ++i ) {
menuScreens[ i ] = NULL;
}
BIND_SCOREBOARD_SCREEN( SCOREBOARD_AREA_DEFAULT, idMenuScreen_Scoreboard, this );
BIND_SCOREBOARD_SCREEN( SCOREBOARD_AREA_TEAM, idMenuScreen_Scoreboard_Team, this );
//
// command bar
//
idMenuWidget_CommandBar * const commandBarWidget = new (TAG_SWF) idMenuWidget_CommandBar();
commandBarWidget->SetAlignment( idMenuWidget_CommandBar::LEFT );
commandBarWidget->SetSpritePath( "prompts" );
commandBarWidget->Initialize( this );
AddChild( commandBarWidget );
class idScoreboardGUIClose : public idSWFScriptFunction_RefCounted {
public:
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
gameLocal.mpGame.SetScoreboardActive( false );
return idSWFScriptVar();
}
};
if ( gui != NULL ) {
gui->SetGlobal( "closeScoreboard", new idScoreboardGUIClose() );
}
// precache sounds
// don't load gui music for the pause menu to save some memory
const idSoundShader * soundShader = NULL;
soundShader = declManager->FindSound( "gui/list_scroll", true );
if ( soundShader != NULL ) {
sounds[ GUI_SOUND_SCROLL ] = soundShader->GetName();
}
soundShader = declManager->FindSound( "gui/btn_PDA_advance", true );
if ( soundShader != NULL ) {
sounds[ GUI_SOUND_ADVANCE ] = soundShader->GetName();
}
soundShader = declManager->FindSound( "gui/btn_PDA_back", true );
if ( soundShader != NULL ) {
sounds[ GUI_SOUND_BACK ] = soundShader->GetName();
}
soundShader = declManager->FindSound( "gui/pda_next_tab", true );
if ( soundShader != NULL ) {
sounds[ GUI_SOUND_BUILD_ON ] = soundShader->GetName();
}
soundShader = declManager->FindSound( "gui/pda_prev_tab", true );
if ( soundShader != NULL ) {
sounds[ GUI_SOUND_BUILD_OFF ] = soundShader->GetName();
}
soundShader = declManager->FindSound( "gui/btn_set_focus", true );
if ( soundShader != NULL ) {
sounds[ GUI_SOUND_FOCUS ] = soundShader->GetName();
}
soundShader = declManager->FindSound( "gui/btn_roll_over", true );
if ( soundShader != NULL ) {
sounds[ GUI_SOUND_ROLL_OVER ] = soundShader->GetName();
}
soundShader = declManager->FindSound( "gui/btn_roll_out", true );
if ( soundShader != NULL ) {
sounds[ GUI_SOUND_ROLL_OUT ] = soundShader->GetName();
}
}
/*
========================
idMenuHandler_Scoreboard::GetMenuScreen
========================
*/
idMenuScreen * idMenuHandler_Scoreboard::GetMenuScreen( int index ) {
if ( index < 0 || index >= SCOREBOARD_NUM_AREAS ) {
return NULL;
}
return menuScreens[ index ];
}
/*
========================
idMenuHandler_Scoreboard::HandleAction
========================
*/
bool idMenuHandler_Scoreboard::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled ) {
if ( activeScreen == SCOREBOARD_AREA_INVALID ) {
return true;
}
widgetAction_t actionType = action.GetType();
//const idSWFParmList & parms = action.GetParms();
if ( event.type == WIDGET_EVENT_COMMAND ) {
if ( menuScreens[ activeScreen ] != NULL && !forceHandled ) {
if ( menuScreens[ activeScreen ]->HandleAction( action, event, widget, true ) ) {
if ( actionType == WIDGET_ACTION_GO_BACK ) {
PlaySound( GUI_SOUND_BACK );
} else {
PlaySound( GUI_SOUND_ADVANCE );
}
return true;
}
}
}
return idMenuHandler::HandleAction( action, event, widget, forceHandled );
}
/*
========================
idMenuHandler_Scoreboard::AddPlayerInfo
========================
*/
void idMenuHandler_Scoreboard::AddPlayerInfo( int index, voiceStateDisplay_t voiceState, int team, idStr name, int score, int wins, int ping, idStr spectateData ) {
scoreboardInfo_t info;
idList< idStr > values;
values.Append( name );
if ( spectateData.IsEmpty() || gameLocal.mpGame.GetGameState() == idMultiplayerGame::GAMEREVIEW ) {
values.Append( va( "%i", score ) );
} else {
values.Append( spectateData );
}
values.Append( va( "%i", wins ) );
values.Append( va( "%i", ping ) );
info.index = index;
info.voiceState = voiceState;
info.values = values;
if ( team == 1 ) {
blueInfo.Append( info );
} else {
redInfo.Append( info );
}
}
/*
========================
idMenuHandler_Scoreboard::UpdateScoreboard
========================
*/
void idMenuHandler_Scoreboard::UpdateSpectating( idStr spectate, idStr follow ) {
if ( nextScreen == SCOREBOARD_AREA_DEFAULT ) {
idMenuScreen_Scoreboard * screen = dynamic_cast< idMenuScreen_Scoreboard * >( menuScreens[ SCOREBOARD_AREA_DEFAULT ] );
if ( screen ) {
screen->UpdateSpectating( spectate, follow );
}
} else if ( nextScreen == SCOREBOARD_AREA_TEAM ) {
idMenuScreen_Scoreboard * screen = dynamic_cast< idMenuScreen_Scoreboard * >( menuScreens[ SCOREBOARD_AREA_TEAM ] );
if ( screen ) {
screen->UpdateSpectating( spectate, follow );
}
}
}
/*
========================
idMenuHandler_Scoreboard::UpdateScoreboard
========================
*/
void idMenuHandler_Scoreboard::UpdateScoreboard( idList< mpScoreboardInfo > & data, idStr gameInfo ) {
bool changed = false;
if ( data.Num() != scoreboardInfo.Num() ) {
changed = true;
} else {
for ( int i = 0; i < data.Num(); ++i ) {
if ( data[i] != scoreboardInfo[i] ) {
changed = true;
break;
}
}
}
if ( nextScreen == SCOREBOARD_AREA_DEFAULT ) {
idMenuScreen_Scoreboard * screen = dynamic_cast< idMenuScreen_Scoreboard * >( menuScreens[ SCOREBOARD_AREA_DEFAULT ] );
if ( screen ) {
screen->UpdateGameInfo( gameInfo );
screen->UpdateTeamScores( redScore, blueScore );
}
} else if ( nextScreen == SCOREBOARD_AREA_TEAM ) {
idMenuScreen_Scoreboard * screen = dynamic_cast< idMenuScreen_Scoreboard * >( menuScreens[ SCOREBOARD_AREA_TEAM ] );
if ( screen ) {
screen->UpdateGameInfo( gameInfo );
screen->UpdateTeamScores( redScore, blueScore );
}
}
redInfo.Clear();
blueInfo.Clear();
for ( int i = 0; i < data.Num(); ++i ) {
AddPlayerInfo( data[i].playerNum, data[i].voiceState, data[i].team, data[i].name, data[i].score, data[i].wins, data[i].ping, data[i].spectateData );
}
idList< scoreboardInfo_t, TAG_IDLIB_LIST_MENU > listItemInfo;
for ( int i = 0; i < redInfo.Num(); ++i ) {
listItemInfo.Append( redInfo[i] );
}
// add empty items to list
if ( blueInfo.Num() > 0 ) {
while ( listItemInfo.Num() < 4 ) {
scoreboardInfo_t info;
listItemInfo.Append( info );
}
}
for ( int i = 0; i < blueInfo.Num(); ++i ) {
listItemInfo.Append( blueInfo[i] );
}
while ( listItemInfo.Num() < 8 ) {
scoreboardInfo_t info;
listItemInfo.Append( info );
}
if ( nextScreen == SCOREBOARD_AREA_DEFAULT || activationScreen == SCOREBOARD_AREA_DEFAULT ) {
idMenuScreen_Scoreboard * screen = dynamic_cast< idMenuScreen_Scoreboard * >( menuScreens[ SCOREBOARD_AREA_DEFAULT ] );
if ( screen ) {
screen->SetPlayerData( listItemInfo );
}
} else if ( nextScreen == SCOREBOARD_AREA_TEAM || activationScreen == SCOREBOARD_AREA_TEAM ) {
idMenuScreen_Scoreboard * screen = dynamic_cast< idMenuScreen_Scoreboard * >( menuScreens[ SCOREBOARD_AREA_TEAM ] );
if ( screen ) {
screen->SetPlayerData( listItemInfo );
}
}
scoreboardInfo = data;
}
/*
========================
idMenuHandler_Scoreboard::SetTeamScore
========================
*/
void idMenuHandler_Scoreboard::SetTeamScores( int r, int b ) {
redScore = r;
blueScore = b;
}
/*
========================
idMenuHandler_Scoreboard::GetNumPlayers
========================
*/
int idMenuHandler_Scoreboard::GetNumPlayers( int team ) {
if ( team == 1 ) {
return blueInfo.Num();
} else {
return redInfo.Num();
}
}
/*
========================
idMenuHandler_Scoreboard::SetActivationScreen
========================
*/
void idMenuHandler_Scoreboard::SetActivationScreen( int screen, int trans ) {
activationScreen = screen;
transition = trans;
}
/*
========================
idMenuHandler_Scoreboard::GetUserID
========================
*/
void idMenuHandler_Scoreboard::GetUserID( int slot, lobbyUserID_t & luid ) {
idList< int > redList;
idList< int > blueList;
for ( int i = 0; i < scoreboardInfo.Num(); ++i ) {
if ( scoreboardInfo[i].team == 1 ) {
blueList.Append( scoreboardInfo[i].playerNum );
} else {
redList.Append( scoreboardInfo[i].playerNum );
}
}
idList< int > displayList;
for ( int i = 0; i < redList.Num(); ++i ) {
displayList.Append( redList[ i ] );
}
for ( int i = 0; i < blueList.Num(); ++i ) {
displayList.Append( blueList[ i ] );
}
if ( slot >= displayList.Num() ) {
return;
}
luid = gameLocal.lobbyUserIDs[ displayList[ slot ] ];
}
/*
========================
idMenuHandler_Scoreboard::ViewPlayerProfile
========================
*/
void idMenuHandler_Scoreboard::ViewPlayerProfile( int slot ) {
lobbyUserID_t luid;
GetUserID( slot, luid );
if ( luid.IsValid() ) {
session->ShowLobbyUserGamerCardUI( luid );
}
}
/*
========================
idMenuHandler_Scoreboard::MutePlayer
========================
*/
void idMenuHandler_Scoreboard::MutePlayer( int slot ) {
lobbyUserID_t luid;
GetUserID( slot, luid );
if ( luid.IsValid() ) {
session->ToggleLobbyUserVoiceMute( luid );
}
}
/*
========================
idMenuHandler_Scoreboard::UpdateScoreboardSelection
========================
*/
void idMenuHandler_Scoreboard::UpdateScoreboardSelection() {
if ( nextScreen == SCOREBOARD_AREA_DEFAULT || activationScreen == SCOREBOARD_AREA_DEFAULT ) {
idMenuScreen_Scoreboard * screen = dynamic_cast< idMenuScreen_Scoreboard * >( menuScreens[ SCOREBOARD_AREA_DEFAULT ] );
if ( screen ) {
screen->UpdateHighlight();
}
} else if ( nextScreen == SCOREBOARD_AREA_TEAM || activationScreen == SCOREBOARD_AREA_TEAM ) {
idMenuScreen_Scoreboard * screen = dynamic_cast< idMenuScreen_Scoreboard * >( menuScreens[ SCOREBOARD_AREA_TEAM ] );
if ( screen ) {
screen->UpdateHighlight();
}
}
}