
//////////////////////////////////////////
//					//
// Red and Gray big hangar Doors	//
//					//
//////////////////////////////////////////






textures/base_door/bighangardoors_red
{
	qer_editorimage			textures/base_door/bighangardoors_red
	bumpmap				textures/base_door/bighangardoors_local
	diffusemap			textures/base_door/bighangardoors_red
	specularmap			textures/base_door/bighangardoors_red_s
}


textures/base_door/bighangardoors_gray
{
	qer_editorimage			textures/base_door/bighangardoors_gray
	bumpmap				textures/base_door/bighangardoors_local
	diffusemap			textures/base_door/bighangardoors_gray
	specularmap			textures/base_door/bighangardoors_gray_s
}




//////////////////////////////////////////
//					//
// Red and Gray jumbofrm hangar		//
//					//
//////////////////////////////////////////



textures/base_door/jumbofrm_hangar_gray
{
	qer_editorimage		textures/base_door/jumbofrm_hangar_gray
	bumpmap				textures/base_door/jumbofrm_local
	diffusemap			textures/base_door/jumbofrm_hangar_gray
	specularmap			textures/base_door/jumbofrm_hangar_gray_s
}



textures/base_door/jumbofrm_hangar_red
{
	qer_editorimage		textures/base_door/jumbofrm_hangar_red
	bumpmap				textures/base_door/jumbofrm_local
	diffusemap			textures/base_door/jumbofrm_hangar_red
	specularmap			textures/base_door/jumbofrm_hangar_red_s
}




//////////////////////////////////////////
//					//
// Red and Gray a_mcityB3_03		//
//					//
//////////////////////////////////////////



textures/base_wall/a_mcityb3_03_gray
{
		qer_editorimage	        textures/base_wall/a_mcityb3_03_gray.tga
		bumpmap			textures/base_wall/a_mcityb3_local03.tga
		diffusemap		textures/base_wall/a_mcityb3_d03_gray.tga
                specularmap	        textures/base_wall/a_mcityb3_s03_gray.tga
}


textures/base_wall/a_mcityb3_03_red
{
		qer_editorimage	        textures/base_wall/a_mcityb3_03_red.tga
		bumpmap			textures/base_wall/a_mcityb3_local03.tga
		diffusemap		textures/base_wall/a_mcityb3_d03_red.tga
                specularmap	        textures/base_wall/a_mcityb3_s03_red.tga
}


//////////////////////////////////////////
//					//
// Red and Gray smpanel			//
//					//
//////////////////////////////////////////



textures/base_wall/smpanel1_gray
{
	qer_editorimage		textures/base_wall/smpanel1_gray.tga
	bumpmap			addnormals (textures/base_wall/smpanel1_local.tga, heightmap (textures/base_wall/smpanel8_bmp.tga, 2) )
	diffusemap		textures/base_wall/smpanel1_d_gray.tga

}


textures/base_wall/smpanel1_red
{
	qer_editorimage		textures/base_wall/smpanel1_red.tga
	bumpmap			addnormals (textures/base_wall/smpanel1_local.tga, heightmap (textures/base_wall/smpanel8_bmp.tga, 2) )
	diffusemap		textures/base_wall/smpanel1_d_red.tga

}



//////////////////////////////////////////
//					//
// Red and Gray snpanel2e		//
//					//
//////////////////////////////////////////


textures/base_wall/snpanel2e_gray
{
	qer_editorimage	textures/base_wall/snpanel2e_gray.tga
	bumpmap			textures/base_wall/snpanel2_local.tga
	diffusemap		textures/base_wall/snpanel2e_gray.tga
	specularmap		textures/base_wall/snpanel2a_s.tga
}


textures/base_wall/snpanel2e_red
{
	qer_editorimage	textures/base_wall/snpanel2e_red.tga
	bumpmap			textures/base_wall/snpanel2_local.tga
	diffusemap		textures/base_wall/snpanel2e_red.tga
	specularmap		textures/base_wall/snpanel2a_s.tga
}



//////////////////////////////////////////
//					//
// Red and Gray mcitya10		//
//					//
//////////////////////////////////////////





textures/mcity/mcitya10_red
{
		qer_editorimage	textures/mcity/mcitya10_red
		bumpmap			textures/mcity/mcitya10_local
		diffusemap		textures/mcity/mcitya10_red
		specularmap		textures/mcity/mcitya10_s
}


textures/mcity/mcitya10_gray
{
		qer_editorimage	textures/mcity/mcitya10_gray
		bumpmap			textures/mcity/mcitya10_local
		diffusemap		textures/mcity/mcitya10_gray
		specularmap		textures/mcity/mcitya10_s
}



//////////////////////////////////////////
//					//
// Red and Gray mcitya10		//
//					//
//////////////////////////////////////////


textures/mcity/mcitya11_2_gray
{
		qer_editorimage	textures/mcity/mcitya11_2_gray
		bumpmap			textures/mcity/mcitya11_local
		diffusemap		textures/mcity/mcitya11_2_gray
		specularmap		textures/mcity/mcitya11_s
}


textures/mcity/mcitya11_2_red
{
		qer_editorimage	textures/mcity/mcitya11_2_red
		bumpmap			textures/mcity/mcitya11_local
		diffusemap		textures/mcity/mcitya11_2_red
		specularmap		textures/mcity/mcitya11_s
}






//////////////////////////////////////////
//					//
// Red and Gray mcityb5b		//
//					//
//////////////////////////////////////////




textures/mcity/mcityb5b_red
{
		qer_editorimage	textures/mcity/mcityb5b_red
		bumpmap			textures/mcity/mcityb5_local
		diffusemap		textures/mcity/mcityb5b_red
		specularmap		textures/mcity/mcityb5_s
}


textures/mcity/mcityb5b_gray
{
		qer_editorimage	textures/mcity/mcityb5b_gray
		bumpmap			textures/mcity/mcityb5_local
		diffusemap		textures/mcity/mcityb5b_gray
		specularmap		textures/mcity/mcityb5_s
}


//////////////////////////////////////////
//					//
// Red and Gray mcityb7a		//
//					//
//////////////////////////////////////////


textures/mcity/mcityb7a_red
{
		qer_editorimage	textures/mcity/mcityb7a_red
		bumpmap			textures/mcity/mcityb7_local
		diffusemap		textures/mcity/mcityb7a_red
		specularmap		textures/mcity/mcityb7_s
}

textures/mcity/mcityb7a_gray
{
		qer_editorimage	textures/mcity/mcityb7a_gray
		bumpmap			textures/mcity/mcityb7_local
		diffusemap		textures/mcity/mcityb7a_gray
		specularmap		textures/mcity/mcityb7_s
}


//////////////////////////////////////////
//					//
// Red and Gray mcityb11b		//
//					//
//////////////////////////////////////////



textures/mcity/mcityb11b_red
{
		qer_editorimage	textures/mcity/mcityb11b_red
		bumpmap			textures/mcity/mcityb11_local
		diffusemap		textures/mcity/mcityb11b_red
		specularmap		textures/mcity/mcityb11a_s
}

textures/mcity/mcityb11b_gray
{
		qer_editorimage	textures/mcity/mcityb11b_gray
		bumpmap			textures/mcity/mcityb11_local
		diffusemap		textures/mcity/mcityb11b_gray
		specularmap		textures/mcity/mcityb11a_s
}




//////////////////////////////////////////
//					//
// Red and Gray mcityb17b		//
//					//
//////////////////////////////////////////


textures/mcity/mcityb17b_red
{
		qer_editorimage	textures/mcity/mcityb17b_red
		bumpmap			textures/mcity/mcityb17_local
		diffusemap		textures/mcity/mcityb17b_red
}

textures/mcity/mcityb17b_gray
{
		qer_editorimage	textures/mcity/mcityb17b_gray
		bumpmap			textures/mcity/mcityb17_local
		diffusemap		textures/mcity/mcityb17b_gray
}



//////////////////////////////////////////
//					//
// Red and Gray mcityb18a		//
//					//
//////////////////////////////////////////


textures/mcity/mcityb18a_red
{
		qer_editorimage	textures/mcity/mcityb18a_red
		bumpmap			textures/mcity/mcityb18_local
		diffusemap		textures/mcity/mcityb18a_red
		specularmap		textures/mcity/mcityb18a_s
}

textures/mcity/mcityb18a_gray
{
		qer_editorimage	textures/mcity/mcityb18a_gray
		bumpmap			textures/mcity/mcityb18_local
		diffusemap		textures/mcity/mcityb18a_gray
		specularmap		textures/mcity/mcityb18a_s
}




//////////////////////////////////////////
//					//
// Red and Gray mcityb20		//
//					//
//////////////////////////////////////////



textures/mcity/mcityb20_red
{
		qer_editorimage	textures/mcity/mcityb20_red
		bumpmap			textures/mcity/mcityb20_local
		diffusemap		textures/mcity/mcityb20_red
		specularmap		textures/mcity/mcityb20_s
}

textures/mcity/mcityb20_gray
{
		qer_editorimage	textures/mcity/mcityb20_gray
		bumpmap			textures/mcity/mcityb20_local
		diffusemap		textures/mcity/mcityb20_gray
		specularmap		textures/mcity/mcityb20_s
}



//////////////////////////////////////////
//					//
// Red and Gray mcityb20c		//
//					//
//////////////////////////////////////////

textures/mcity/mcityb20c_red
{
		qer_editorimage	textures/mcity/mcityb20c_red
		bumpmap			textures/mcity/mcityb20_local
		diffusemap		textures/mcity/mcityb20c_red
		specularmap		textures/mcity/mcityb20_s
}

textures/mcity/mcityb20c_gray
{
		qer_editorimage	textures/mcity/mcityb20c_gray
		bumpmap			textures/mcity/mcityb20_local
		diffusemap		textures/mcity/mcityb20c_gray
		specularmap		textures/mcity/mcityb20_s
}




//////////////////////////////////////////
//					//
// Red and Gray mchangar1		//
//					//
//////////////////////////////////////////




textures/mcity/mchangar1_red
{
	qer_editorimage		textures/mcity/mchangar1_red
	bumpmap				textures/mcity/mcityb11_local
	diffusemap			textures/mcity/mchangar1_red
	specularmap			textures/mcity/mchangar1_s
}



textures/mcity/mchangar1_gray
{
	qer_editorimage		textures/mcity/mchangar1_gray
	bumpmap				textures/mcity/mcityb11_local
	diffusemap			textures/mcity/mchangar1_gray
	specularmap			textures/mcity/mchangar1_s
}



//////////////////////////////////////////
//					//
// Red and Gray mchangar2		//
//					//
//////////////////////////////////////////



textures/mcity/mchangar2_red
{
	qer_editorimage		textures/mcity/mchangar2_red
	diffusemap			textures/mcity/mchangar2_red
	specularmap			textures/mcity/mchangar2_s
}

textures/mcity/mchangar2_gray
{
	qer_editorimage		textures/mcity/mchangar2_gray
	diffusemap			textures/mcity/mchangar2_gray
	specularmap			textures/mcity/mchangar2_s
}



//////////////////////////////////////////
//					//
// Red and Gray mchangar2ns		//
//					//
//////////////////////////////////////////


textures/mcity/mchangar2ns_red

{
	qer_editorimage		textures/mcity/mchangar2_red
	noselfshadow
	diffusemap			textures/mcity/mchangar2_red
	specularmap			textures/mcity/mchangar2_s
}


textures/mcity/mchangar2ns_gray

{
	qer_editorimage		textures/mcity/mchangar2_gray
	noselfshadow
	diffusemap			textures/mcity/mchangar2_gray
	specularmap			textures/mcity/mchangar2_s
}



//////////////////////////////////////////
//					//
// Red and Gray mchangar3		//
//					//
//////////////////////////////////////////



textures/mcity/mchangar3_red
{
	qer_editorimage		textures/mcity/mchangar3_red
	bumpmap				textures/mcity/mchangar3_local
	diffusemap			textures/mcity/mchangar3_d_red
	specularmap			textures/mcity/mchangar3_s
}


textures/mcity/mchangar3_gray
{
	qer_editorimage		textures/mcity/mchangar3_gray
	bumpmap				textures/mcity/mchangar3_local
	diffusemap			textures/mcity/mchangar3_d_gray
	specularmap			textures/mcity/mchangar3_s
}


//////////////////////////////////////////
//					//
// Red and Gray mchangar6		//
//					//
//////////////////////////////////////////


textures/mcity/mchangar6_red
{
	qer_editorimage		textures/mcity/mchangar6_red
	bumpmap				textures/mcity/mcityb18_local
	diffusemap			textures/mcity/mchangar6_red
	specularmap			textures/mcity/mchangar6_s
}

textures/mcity/mchangar6_gray
{
	qer_editorimage		textures/mcity/mchangar6_gray
	bumpmap				textures/mcity/mcityb18_local
	diffusemap			textures/mcity/mchangar6_gray
	specularmap			textures/mcity/mchangar6_s
}




//////////////////////////////////////////
//					//
// Red and Gray mchangar7		//
//					//
//////////////////////////////////////////

textures/mcity/mchangar7_red
{
	qer_editorimage		textures/mcity/mchangar7_red
	bumpmap				textures/mcity/mchangar7_local
	diffusemap			textures/mcity/mchangar7_red
	specularmap			textures/mcity/mchangar7_s
}

textures/mcity/mchangar7_gray
{
	qer_editorimage		textures/mcity/mchangar7_gray
	bumpmap				textures/mcity/mchangar7_local
	diffusemap			textures/mcity/mchangar7_gray
	specularmap			textures/mcity/mchangar7_s
}


//////////////////////////////////////////
//					//
// Red and Gray mchangar9		//
//					//
//////////////////////////////////////////


textures/mcity/mchangar9_red
{
	qer_editorimage		textures/mcity/mchangar9_red
	bumpmap				textures/mcity/mchangar9_local
	diffusemap			textures/mcity/mchangar9_red
	specularmap			textures/mcity/mchangar9_s
}


textures/mcity/mchangar9_gray
{
	qer_editorimage		textures/mcity/mchangar9_gray
	bumpmap				textures/mcity/mchangar9_local
	diffusemap			textures/mcity/mchangar9_gray
	specularmap			textures/mcity/mchangar9_s
}


//////////////////////////////////////////
//					//
// Red and Gray mchangar10		//
//					//
//////////////////////////////////////////


textures/mcity/mchangar10_red
{
	qer_editorimage		textures/mcity/mchangar10_red
	bumpmap				textures/mcity/mchangar10_local
	diffusemap			textures/mcity/mchangar10_red
	specularmap			textures/mcity/mchangar10_s
}


textures/mcity/mchangar10_gray
{
	qer_editorimage		textures/mcity/mchangar10_gray
	bumpmap				textures/mcity/mchangar10_local
	diffusemap			textures/mcity/mchangar10_gray
	specularmap			textures/mcity/mchangar10_s
}



//////////////////////////////////////////
//					//
// Red and Gray mchangar13		//
//					//
//////////////////////////////////////////



textures/mcity/mchangar13_red
{
	qer_editorimage		textures/mcity/mchangar13_red
	bumpmap				textures/mcity/mchangar13_local
	diffusemap			textures/mcity/mchangar13_red
	specularmap			textures/mcity/mchangar13_s
	{
		blend			add
		map				textures/mcity/mchangar13_add
	}
}



textures/mcity/mchangar13_gray
{
	qer_editorimage		textures/mcity/mchangar13
	bumpmap				textures/mcity/mchangar13_local
	diffusemap			textures/mcity/mchangar13_gray
	specularmap			textures/mcity/mchangar13_s
	{
		blend			add
		map				textures/mcity/mchangar13_add
	}
}



//////////////////////////////////////////
//					//
// Red and Gray mchangar14		//
//					//
//////////////////////////////////////////



textures/mcity/mchangar14_red
{
	qer_editorimage		textures/mcity/mchangar14_red
	bumpmap				textures/mcity/mcityb10_local
	diffusemap			textures/mcity/mchangar14_red
	specularmap			textures/mcity/mchangar14_s
}



textures/mcity/mchangar14_gray
{
	qer_editorimage		textures/mcity/mchangar14_gray
	bumpmap				textures/mcity/mcityb10_local
	diffusemap			textures/mcity/mchangar14_gray
	specularmap			textures/mcity/mchangar14_s
}




//////////////////////////////////////////
//					//
// Red and Gray mchangar15		//
//					//
//////////////////////////////////////////



textures/mcity/mchangar15_red
{
	qer_editorimage		textures/mcity/mchangar15_red
	bumpmap				textures/mcity/mcityb22_local
	diffusemap			textures/mcity/mchangar15_red
	specularmap			textures/mcity/mchangar15_s
}



textures/mcity/mchangar15_gray
{
	qer_editorimage		textures/mcity/mchangar15_gray
	bumpmap				textures/mcity/mcityb22_local
	diffusemap			textures/mcity/mchangar15_gray
	specularmap			textures/mcity/mchangar15_s
}




//////////////////////////////////////////
//					//
// Red and Gray mcityc23d		//
//					//
//////////////////////////////////////////



textures/mcity/mcityc23d_red
{
		qer_editorimage	textures/mcity/mcityc23d_red
		bumpmap			textures/mcity/mcityc23_local
		diffusemap		textures/mcity/mcityc23d_red
		specularmap		textures/mcity/mcityc23_s
}

textures/mcity/mcityc23d_gray

{		qer_editorimage	textures/mcity/mcityc23d_gray
		bumpmap			textures/mcity/mcityc23_local
		diffusemap		textures/mcity/mcityc23d_gray
		specularmap		textures/mcity/mcityc23_s
}



//////////////////////////////////////////
//					//
// Red and Gray enwall13b		//
//					//
//////////////////////////////////////////


textures/enpro/enwall13b_gray
{
	qer_editorimage		textures/enpro/enwall13b_gray
	bumpmap				textures/enpro/enwall13_local
	diffusemap			textures/enpro/enwall13b_gray
	specularmap			textures/enpro/enwall13a_s
}

textures/enpro/enwall13b_red
{
	qer_editorimage		textures/enpro/enwall13b_red
	bumpmap				textures/enpro/enwall13_local
	diffusemap			textures/enpro/enwall13b_red
	specularmap			textures/enpro/enwall13a_s
}


//////////////////////////////////////////
//					//
// Red and Gray enwall20a		//
//					//
//////////////////////////////////////////

textures/enpro/enwall20a_gray
{
	qer_editorimage		textures/enpro/enwall20a_gray
	bumpmap				textures/enpro/enwall20_local
	diffusemap			textures/enpro/enwall20a_gray
	specularmap			textures/enpro/enwall20a_s
}

textures/enpro/enwall20a_red
{
	qer_editorimage		textures/enpro/enwall20a_red
	bumpmap				textures/enpro/enwall20_local
	diffusemap			textures/enpro/enwall20a_red
	specularmap			textures/enpro/enwall20a_s
}






//////////////////////////////////////////
//					//
// Rusty Version of sflgrate5		//
//					//
//////////////////////////////////////////






textures/base_floor/sflgrate5_rusty
{
	qer_editorimage		textures/base_floor/sflgrate5_rusty_d
	bumpmap				addnormals (textures/base_floor/sflgrate5_rusty_local.tga, heightmap (textures/base_floor/sflgrate5_rusty_bmp.tga, 2) )
	diffusemap			textures/base_floor/sflgrate5_rusty_d
	{
		blend	specularmap
		map	textures/base_floor/sflgrate5_rusty_s
		red	.2
		green	.2	
		blue	.2
	}
}






//////////////////////////////////////////
//					//
//	Clean Green Cave Wall Panels	//
//					//
//////////////////////////////////////////





textures/caves/cavwall1_clean
{
	qer_editorimage		textures/caves/cavwall1_clean.tga
	bumpmap			textures/caves/cavwall1_local.tga
	diffusemap		textures/caves/cavwall1_clean_d.tga
	specularmap		textures/caves/cavwall1_clean_s.tga
}


textures/caves/cavwall2_clean
{
	qer_editorimage		textures/caves/cavwall2_clean_d.tga
	bumpmap			addnormals (textures/caves/cavwall2_local.tga, heightmap (textures/caves/cavwall2_clean_bmp.tga, 1 ))
	diffusemap		textures/caves/cavwall2_clean_d.tga
	specularmap		textures/caves/cavwall2_clean_s.tga
}


textures/caves/cavwall4_clean
{
	qer_editorimage		textures/caves/cavwall4_clean_d.tga
	bumpmap			addnormals (textures/caves/cavwall4_local.tga, heightmap (textures/caves/cavwall4_clean_bmp.tga, 1 ))
	diffusemap		textures/caves/cavwall4_clean_d.tga
	specularmap		textures/caves/cavwall4_clean_s.tga
}



textures/caves/cavvac1_clean
{
	qer_editorimage		textures/caves/cavvac1_clean.tga
	bumpmap 		addnormals (textures/caves/cavvac1_local.tga, heightmap (textures/caves/cavvac1_clean_bmp.tga, 1 ))
	diffusemap		textures/caves/cavvac1_clean_d.tga
	specularmap		textures/caves/cavvac1_clean_s.tga
}

textures/caves/cavvac1a_clean
{
	qer_editorimage		textures/caves/cavvac1_local.tga
	bumpmap 		addnormals (textures/caves/cavvac1_local.tga, heightmap (textures/caves/cavvac1a_clean_bmp.tga, 1 ))
	diffusemap		textures/caves/cavvac1a_clean_d.tga
	specularmap		textures/caves/cavvac1_clean_s.tga
}


textures/caves/cavvac2_clean
{
	qer_editorimage		textures/caves/cavvac2_clean.tga
	bumpmap 		addnormals (textures/caves/cavvac2_local.tga, heightmap (textures/caves/cavvac2_clean_bmp.tga, 1 ))
	diffusemap		textures/caves/cavvac2_clean_d.tga
	specularmap		textures/caves/cavvac2_clean_s.tga
}


textures/caves/cavvac3_clean
{
	qer_editorimage		textures/caves/cavvac3_clean.tga
	bumpmap 		addnormals (textures/caves/cavvac3_local.tga, heightmap (textures/caves/cavvac3_clean_bmp.tga, 1 ))
	diffusemap		textures/caves/cavvac3_clean_d.tga
	specularmap		textures/caves/cavvac3_clean_s.tga
}


textures/caves/cavvac4_clean
{
	qer_editorimage		textures/caves/cavvac4_clean_d.tga
	bumpmap 		addnormals (textures/caves/cavvac4_local.tga, heightmap (textures/caves/cavvac4_clean_bmp.tga, 1 ))
	diffusemap		textures/caves/cavvac4_clean_d.tga
	specularmap		textures/caves/cavvac4_clean_s.tga
}



textures/caves/cavpanel1_clean
{
	qer_editorimage		textures/caves/cavpanel1_clean.tga
	bumpmap			addnormals (textures/caves/cavpanel1_local.tga, heightmap (textures/caves/cavpanel1_clean_bmp.tga, 1 ))
	diffusemap		textures/caves/cavpanel1_clean_d.tga
	specularmap		textures/caves/cavpanel1_clean_s.tga
}



//////////////////////////////////////////
//					//
//	Silver versions of Steribanel	//
//					//
//////////////////////////////////////////

textures/base_wall/steribpanel4_silver
{
	qer_editorimage		textures/base_wall/steribpanel4_silver.tga
	bumpmap			textures/base_wall/steribpanel4_clean_local.tga
	diffusemap		textures/base_wall/steribpanel4_silver_d.tga
	specularmap		textures/base_wall/steribpanel4_silver_s.tga
}

textures/base_wall/steribpanel6_silver
{
	qer_editorimage		textures/base_wall/steribpanel6_silver.tga
	bumpmap			textures/base_wall/steribpanel6_clean_local.tga
	diffusemap		textures/base_wall/steribpanel6_silver_d.tga
	specularmap		textures/base_wall/steribpanel6_silver_s.tga
}





//////////////////////////////////////////////////
//						//
//	Rusted versions of stesilvertrim	//
//						//
//////////////////////////////////////////////////


textures/base_trim/stesilvertrim_rust
{
	qer_editorimage	textures/base_trim/stesilvertrim_rust.tga
	bumpmap		textures/base_trim/stesilvertrim_rust_local.tga
	diffusemap		textures/base_trim/stesilvertrim_rust_d.tga
	specularmap		textures/base_trim/stesilvertrim_rust_s.tga
}


textures/base_trim/stesilvertrim2_rust
{
	qer_editorimage		textures/base_trim/stesilvertrim2_rust.tga
	bumpmap			textures/base_trim/stesilvertrim2_rust_local.tga
	diffusemap		textures/base_trim/stesilvertrim2_rust_d.tga
	specularmap		textures/base_trim/stesilvertrim2_rust_s.tga
}

textures/base_trim/stesilvertrim3_rust
{
	qer_editorimage		textures/base_trim/stesilvertrim3_rust.tga
	bumpmap			textures/base_trim/stesilvertrim3_rust_local.tga
	diffusemap		textures/base_trim/stesilvertrim3_rust_d.tga
	specularmap		textures/base_trim/stesilvertrim3_rust_s.tga
}

textures/base_trim/stemettrim_rust
{
	qer_editorimage	textures/base_trim/stemettrim_rust.tga
	bumpmap		textures/base_trim/stemettrim_rust_local.tga
	diffusemap		textures/base_trim/stemettrim_rust_d.tga
	specularmap		textures/base_trim/stemettrim_rust_s.tga
}


//////////////////////////////////////////////////
//						//
//	Rusted versions of wardoortrim		//
//						//
//////////////////////////////////////////////////


textures/caves/wardoortrim3
{
	qer_editorimage		textures/caves/wardoortrim3.tga
	bumpmap 		addnormals (textures/caves/wardoortrim2_local.tga, heightmap (textures/caves/warshutter1_bmp.tga, 3 ))
	diffusemap		textures/caves/wardoortrim3_d.tga
	specularmap		textures/caves/wardoortrim3_s.tga
}

