export fred {


	camera	models/characters/player/poses/hero_shots.mb -range 1 1 -dest models/md5/screenshots/ss_player_cam1
	camera	models/characters/player/poses/hero_shots.mb -range 2 2 -dest models/md5/screenshots/ss_player_cam2
	camera	models/characters/player/poses/hero_shots.mb -range 3 3 -dest models/md5/screenshots/ss_player_cam3
	camera	models/characters/player/poses/hero_shots.mb -range 4 4 -dest models/md5/screenshots/ss_player_cam4
	camera	models/characters/player/poses/hero_shots.mb -range 5 5 -dest models/md5/screenshots/ss_player_cam5
	camera	models/characters/player/poses/hero_shots.mb -range 6 6 -dest models/md5/screenshots/ss_player_cam6
	camera	models/characters/player/poses/hero_shots.mb -range 7 7 -dest models/md5/screenshots/ss_player_cam7
	camera	models/characters/player/poses/hero_shots.mb -range 8 8 -dest models/md5/screenshots/ss_player_cam8
	camera	models/characters/player/poses/hero_shots.mb -range 9 9 -dest models/md5/screenshots/ss_player_cam9
	camera	models/characters/player/poses/hero_shots.mb -range 10 10 -dest models/md5/screenshots/ss_player_cam10
	camera	models/characters/player/poses/hero_shots.mb -range 11 11 -dest models/md5/screenshots/ss_player_cam11
	camera	models/characters/player/poses/hero_shots.mb -range 12 12 -dest models/md5/screenshots/ss_player_cam12

	camera models/characters/player/poses/shotgun_shots.mb -range 3 3 -dest models/md5/screenshots/ss_shotgun_cam1
	camera models/characters/player/poses/shotgun_shots.mb -range 4 4 -dest models/md5/screenshots/ss_shotgun_cam2
	camera models/characters/player/poses/shotgun_shots.mb -range 5 5 -dest models/md5/screenshots/ss_shotgun_cam3
	camera models/characters/player/poses/shotgun_shots.mb -range 6 6 -dest models/md5/screenshots/ss_shotgun_cam4
	camera models/characters/player/poses/shotgun_shots.mb -range 7 7 -dest models/md5/screenshots/ss_shotgun_cam5
	camera models/characters/player/poses/shotgun_shots.mb -range 8 8 -dest models/md5/screenshots/ss_shotgun_cam6
	camera models/characters/player/poses/shotgun_shots.mb -range 9 9 -dest models/md5/screenshots/ss_shotgun_cam7
	camera models/characters/player/poses/shotgun_shots.mb -range 10 10 -dest models/md5/screenshots/ss_shotgun_cam8
	camera models/characters/player/poses/shotgun_shots.mb -range 11 11 -dest models/md5/screenshots/ss_shotgun_cam9
	camera models/characters/player/poses/shotgun_shots.mb -range 12 12 -dest models/md5/screenshots/ss_shotgun_cam10
	camera models/characters/player/poses/shotgun_shots.mb -range 13 13 -dest models/md5/screenshots/ss_shotgun_cam11
	camera models/characters/player/poses/shotgun_shots.mb -range 14 14 -dest models/md5/screenshots/ss_shotgun_cam12
	camera models/characters/player/poses/shotgun_shots.mb -range 15 15 -dest models/md5/screenshots/ss_shotgun_cam13
	camera models/characters/player/poses/shotgun_shots.mb -range 16 16 -dest models/md5/screenshots/ss_shotgun_cam14
	camera models/characters/player/poses/shotgun_shots.mb -range 17 17 -dest models/md5/screenshots/ss_shotgun_cam15
	camera models/characters/player/poses/shotgun_shots.mb -range 18 18 -dest models/md5/screenshots/ss_shotgun_cam16
	camera models/characters/player/poses/shotgun_shots.mb -range 19 19 -dest models/md5/screenshots/ss_shotgun_cam17


	options -prefix PLAYER_ -keep SPINNER camWaist camHead modelviewconnector camera PISTOL_ATTACHER SHOTGUN_ATTACHER MGATTACHER pgATTACHER NADE_ATTACHER CHAINSAW_ATTACHER RL_ATTACHER FL_ATTACHER BFG_ATTACHER CHAINGUN_ATTACHER Lfteye_Focus Rteye_Focus Neck -parent Waist SPINNER -parent SPINNER Waist2 -parent Neck Shldrs -parent camera camHead -parent Lfteye_Focus Head -parent Rteye_Focus Head -parent Waist2 Hips -parent PISTOL_ATTACHER Rhand -parent SHOTGUN_ATTACHER Rhand -parent MGATTACHER Rhand -parent pgATTACHER Rhand -parent NADE_ATTACHER Rhand -parent CHAINSAW_ATTACHER Rhand -parent RL_ATTACHER Lhand -parent FL_ATTACHER Rhand -parent BFG_ATTACHER Lhand -parent camWaist modelviewconnector -parent CHAINGUN_ATTACHER Rhand


	addoptions -skipmesh plasma_innerscopebot_mesh1
	addoptions -skipmesh plasma_outerscopebot_mesh1
	addoptions -skipmesh plasma_innerscopetop_mesh1
	addoptions -skipmesh plasma_outerscopebot_mesh1
	addoptions -skipmesh plasma_outerscopetop_mesh1
	addoptions -skipmesh plasma_innerflap1_mesh1
	addoptions -skipmesh plasma_outerflap1_mesh1
 	addoptions -skipmesh plasma_bolt_mesh1
 	addoptions -skipmesh plasma_screen_mesh1
	addoptions -skipmesh plasma_body_mesh1
	addoptions -skipmesh plasma_handle_mesh1
	addoptions -skipmesh plasma_outerflap2_mesh4
	addoptions -skipmesh plasma_innerflap2_mesh4
	addoptions -skipmesh plasma_uppermon_mesh4
	addoptions -skipmesh shotgun_body_mesh
	addoptions -skipmesh shotgun_handle_mesh
	addoptions -skipmesh shotgun_trigger_mesh
	addoptions -skipmesh shotgun_loflap_mesh
	addoptions -skipmesh shotgun_extender_mesh
	addoptions -skipmesh shotgun_upflap1_mesh
	addoptions -skipmesh shotgun_upflap2_mesh

	addoptions -skipmesh nade_cap_mesh
	addoptions -skipmesh nade_body_mesh

	addoptions -skipmesh rshell1
	addoptions -skipmesh rshell2
	addoptions -skipmesh rshell3
	addoptions -skipmesh rshell4
	addoptions -skipmesh reloader1
	addoptions -skipmesh handle
	addoptions -skipmesh aimer
	addoptions -skipmesh body

	addoptions -skipmesh flashlightmesh1
	addoptions -skipmesh flashlightflaremesh
	addoptions -skipmesh flashlightbeammesh
	addoptions -skipmesh flashlightflare2mesh
	
	addoptions -skipmesh bfgmesh

	addoptions -skipmesh w_pistolfire
	addoptions -skipmesh w_pistolflash
	addoptions -skipmesh w_pistolmesh
	addoptions -skipmesh w_shotgun2barrelmesh
	addoptions -skipmesh w_shotgun2mesh
	addoptions -skipmesh w_machinegun_mesh
	addoptions -skipmesh w_mgfx1
	addoptions -skipmesh w_mgfx2
	addoptions -skipmesh w_mgfx3
	addoptions -skipmesh w_mgfx4
	addoptions -skipmesh w_plasmagun_mesh
	addoptions -skipmesh w_plasmagunfx1
	addoptions -skipmesh w_plasmagunfx2
	addoptions -skipmesh w_chainsaw_mesh
	addoptions -skipmesh w_chainsaw_chain_mesh
	addoptions -skipmesh w_rocketlauncher_mesh

	addoptions -skipmesh chaingunfx1_model
	addoptions -skipmesh chaingunfx2_model
	addoptions -skipmesh chaingunnubmodel
	addoptions -skipmesh chaingunbodymodel
	addoptions -skipmesh chaingunbarrelmodel

	addoptions -skipmesh pistolBarrel 
	addoptions -skipmesh pistolExtender 
	addoptions -skipmesh pistolTrigger 
	addoptions -skipmesh pistolBody
	addoptions -skipmesh pistolClip1


	mesh	models/characters/player/poses/hero_shots.mb -dest models/md5/screenshots/ss_player
	anim	models/characters/player/poses/hero_shots.mb -range 1 1 -dest models/md5/screenshots/ss_player_pistolpose1
	anim	models/characters/player/poses/hero_shots.mb -range 2 2 -dest models/md5/screenshots/ss_player_pistolpose2
	anim	models/characters/player/poses/hero_shots.mb -range 3 3 -dest models/md5/screenshots/ss_player_pistolpose3
	anim	models/characters/player/poses/hero_shots.mb -range 4 4 -dest models/md5/screenshots/ss_player_shotgunpose1
	anim	models/characters/player/poses/hero_shots.mb -range 5 5 -dest models/md5/screenshots/ss_player_shotgunpose2
	anim	models/characters/player/poses/hero_shots.mb -range 6 6 -dest models/md5/screenshots/ss_player_shotgunpose3
	anim	models/characters/player/poses/hero_shots.mb -range 12 12 -dest models/md5/screenshots/ss_player_shotgunpose4
	anim	models/characters/player/poses/hero_shots.mb -range 7 7 -dest models/md5/screenshots/ss_player_chainsawpose1
	anim	models/characters/player/poses/hero_shots.mb -range 8 8 -dest models/md5/screenshots/ss_player_chainsawpose2
	anim	models/characters/player/poses/hero_shots.mb -range 9 9 -dest models/md5/screenshots/ss_player_machinegunpose1
	anim	models/characters/player/poses/hero_shots.mb -range 10 10 -dest models/md5/screenshots/ss_player_machinegunpose2
	anim	models/characters/player/poses/hero_shots.mb -range 11 11 -dest models/md5/screenshots/ss_player_machinegunpose3

	anim 	models/characters/player/poses/shotgun_shots.mb -range 3 3 -dest models/md5/screenshots/ss_shotgun_player1
	anim 	models/characters/player/poses/shotgun_shots.mb -range 4 4 -dest models/md5/screenshots/ss_shotgun_player2
	anim 	models/characters/player/poses/shotgun_shots.mb -range 5 5 -dest models/md5/screenshots/ss_shotgun_player3
	anim 	models/characters/player/poses/shotgun_shots.mb -range 6 6 -dest models/md5/screenshots/ss_shotgun_player4
	anim 	models/characters/player/poses/shotgun_shots.mb -range 7 7 -dest models/md5/screenshots/ss_shotgun_player5
	anim 	models/characters/player/poses/shotgun_shots.mb -range 8 8 -dest models/md5/screenshots/ss_shotgun_player6
	anim 	models/characters/player/poses/shotgun_shots.mb -range 9 9 -dest models/md5/screenshots/ss_shotgun_player7
	anim 	models/characters/player/poses/shotgun_shots.mb -range 10 10 -dest models/md5/screenshots/ss_shotgun_player8
	anim 	models/characters/player/poses/shotgun_shots.mb -range 11 11 -dest models/md5/screenshots/ss_shotgun_player9
	anim 	models/characters/player/poses/shotgun_shots.mb -range 12 12 -dest models/md5/screenshots/ss_shotgun_player10
	anim 	models/characters/player/poses/shotgun_shots.mb -range 13 13 -dest models/md5/screenshots/ss_shotgun_player11
	anim 	models/characters/player/poses/shotgun_shots.mb -range 14 14 -dest models/md5/screenshots/ss_shotgun_player12
	anim 	models/characters/player/poses/shotgun_shots.mb -range 15 15 -dest models/md5/screenshots/ss_shotgun_player13
	anim 	models/characters/player/poses/shotgun_shots.mb -range 16 16 -dest models/md5/screenshots/ss_shotgun_player14
	anim 	models/characters/player/poses/shotgun_shots.mb -range 17 17 -dest models/md5/screenshots/ss_shotgun_player15
	anim 	models/characters/player/poses/shotgun_shots.mb -range 18 18 -dest models/md5/screenshots/ss_shotgun_player16
	anim 	models/characters/player/poses/shotgun_shots.mb -range 19 19 -dest models/md5/screenshots/ss_shotgun_player17


}


entityDef ss_hero_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idCameraAnim"

	"anim camera_a"					"models/md5/screenshots/ss_player_cam1.md5camera"
	"anim camera_b"					"models/md5/screenshots/ss_player_cam2.md5camera"
	"anim camera_c"					"models/md5/screenshots/ss_player_cam3.md5camera"
	"anim camera_d"					"models/md5/screenshots/ss_player_cam4.md5camera"
	"anim camera_e"					"models/md5/screenshots/ss_player_cam5.md5camera"
	"anim camera_f"					"models/md5/screenshots/ss_player_cam6.md5camera"
	"anim camera_g"					"models/md5/screenshots/ss_player_cam12.md5camera"
	"anim camera_h"					"models/md5/screenshots/ss_player_cam7.md5camera"
	"anim camera_i"					"models/md5/screenshots/ss_player_cam8.md5camera"
	"anim camera_j"					"models/md5/screenshots/ss_player_cam9.md5camera"
	"anim camera_k"					"models/md5/screenshots/ss_player_cam10.md5camera"
	"anim camera_l"					"models/md5/screenshots/ss_player_cam11.md5camera"

	"anim shotguncam_a"				"models/md5/screenshots/ss_shotgun_cam1.md5camera"
	"anim shotguncam_b"				"models/md5/screenshots/ss_shotgun_cam2.md5camera"
	"anim shotguncam_c"				"models/md5/screenshots/ss_shotgun_cam3.md5camera"
	"anim shotguncam_d"				"models/md5/screenshots/ss_shotgun_cam4.md5camera"
	"anim shotguncam_e"				"models/md5/screenshots/ss_shotgun_cam5.md5camera"
	"anim shotguncam_f"				"models/md5/screenshots/ss_shotgun_cam6.md5camera"
	"anim shotguncam_g"				"models/md5/screenshots/ss_shotgun_cam7.md5camera"
	"anim shotguncam_h"				"models/md5/screenshots/ss_shotgun_cam8.md5camera"
	"anim shotguncam_i"				"models/md5/screenshots/ss_shotgun_cam9.md5camera"
	"anim shotguncam_j"				"models/md5/screenshots/ss_shotgun_cam10.md5camera"
	"anim shotguncam_k"				"models/md5/screenshots/ss_shotgun_cam11.md5camera"
	"anim shotguncam_l"				"models/md5/screenshots/ss_shotgun_cam12.md5camera"
	"anim shotguncam_m"				"models/md5/screenshots/ss_shotgun_cam13.md5camera"
	"anim shotguncam_n"				"models/md5/screenshots/ss_shotgun_cam14.md5camera"
	"anim shotguncam_o"				"models/md5/screenshots/ss_shotgun_cam15.md5camera"
	"anim shotguncam_p"				"models/md5/screenshots/ss_shotgun_cam16.md5camera"
	"anim shotguncam_q"				"models/md5/screenshots/ss_shotgun_cam17.md5camera"


}

model ss_hero_player {
	mesh							models/md5/screenshots/ss_player.md5mesh
	anim pistol1					models/md5/screenshots/ss_player_pistolpose1.md5anim {
		frame 1						skin skins/characters/player/ss_pistol
	}
	anim pistol2					models/md5/screenshots/ss_player_pistolpose2.md5anim {
		frame 1						skin skins/characters/player/ss_pistol
	}

	anim pistol3					models/md5/screenshots/ss_player_pistolpose3.md5anim {
		frame 1						skin skins/characters/player/ss_pistol
	}

	anim shotgun1					models/md5/screenshots/ss_player_shotgunpose1.md5anim {
		frame 1						skin skins/characters/player/ss_shotgun
	}

	anim shotgun2					models/md5/screenshots/ss_player_shotgunpose2.md5anim {
		frame 1						skin skins/characters/player/ss_shotgun
	}

	anim shotgun3					models/md5/screenshots/ss_player_shotgunpose3.md5anim {
		frame 1						skin skins/characters/player/ss_shotgun
	}
	anim shotgun4					models/md5/screenshots/ss_player_shotgunpose4.md5anim {
		frame 1						skin skins/characters/player/ss_shotgun
	}

	anim chainsaw1					models/md5/screenshots/ss_player_chainsawpose1.md5anim {
		frame 1						skin skins/characters/player/ss_chainsaw
	}

	anim chainsaw2					models/md5/screenshots/ss_player_chainsawpose2.md5anim {
		frame 1						skin skins/characters/player/ss_chainsaw
	}
	anim machinegun1				models/md5/screenshots/ss_player_machinegunpose1.md5anim {
		frame 1						skin skins/characters/player/ss_machinegun
	}

	anim machinegun2				models/md5/screenshots/ss_player_machinegunpose2.md5anim {
		frame 1						skin skins/characters/player/ss_machinegun
	}

	anim machinegun3				models/md5/screenshots/ss_player_machinegunpose3.md5anim {
		frame 1						skin skins/characters/player/ss_machinegun
	}

	anim shotty1					models/md5/screenshots/ss_shotgun_player1.md5anim {
		frame 1						skin skins/characters/player/ss_shotgun
	}
	anim shotty2					models/md5/screenshots/ss_shotgun_player2.md5anim {
		frame 1						skin skins/characters/player/ss_shotgun
	}
	anim shotty3					models/md5/screenshots/ss_shotgun_player3.md5anim {
		frame 1						skin skins/characters/player/ss_shotgun
	}
	anim shotty4					models/md5/screenshots/ss_shotgun_player4.md5anim {
		frame 1						skin skins/characters/player/ss_shotgun
	}
	anim shotty5					models/md5/screenshots/ss_shotgun_player5.md5anim {
		frame 1						skin skins/characters/player/ss_shotgun
	}
	anim shotty6					models/md5/screenshots/ss_shotgun_player6.md5anim {
		frame 1						skin skins/characters/player/ss_shotgun
	}
	anim shotty7					models/md5/screenshots/ss_shotgun_player7.md5anim {
		frame 1						skin skins/characters/player/ss_shotgun
	}
	anim shotty8					models/md5/screenshots/ss_shotgun_player8.md5anim {
		frame 1						skin skins/characters/player/ss_shotgun
	}
	anim shotty9					models/md5/screenshots/ss_shotgun_player9.md5anim {
		frame 1						skin skins/characters/player/ss_shotgun
	}
	anim shotty10					models/md5/screenshots/ss_shotgun_player10.md5anim {
		frame 1						skin skins/characters/player/ss_shotgun
	}
	anim shotty11					models/md5/screenshots/ss_shotgun_player11.md5anim {
		frame 1						skin skins/characters/player/ss_shotgun
	}
	anim shotty12					models/md5/screenshots/ss_shotgun_player12.md5anim {
		frame 1						skin skins/characters/player/ss_shotgun
	}
	anim shotty13					models/md5/screenshots/ss_shotgun_player13.md5anim {
		frame 1						skin skins/characters/player/ss_shotgun
	}
	anim shotty14					models/md5/screenshots/ss_shotgun_player14.md5anim {
		frame 1						skin skins/characters/player/ss_shotgun
	}
	anim shotty15					models/md5/screenshots/ss_shotgun_player15.md5anim {
		frame 1						skin skins/characters/player/ss_shotgun
	}
	anim shotty16					models/md5/screenshots/ss_shotgun_player16.md5anim {
		frame 1						skin skins/characters/player/ss_shotgun
	}
	anim shotty17					models/md5/screenshots/ss_shotgun_player17.md5anim {
		frame 1						skin skins/characters/player/ss_shotgun
	}


}

entityDef ss_hero_player {
	"inherit"						"cin_base"
	"model"							"ss_hero_player"
	"anim"							"pistol1"
	"skin"							"skins/characters/player/ss_pistol.skin"
	"num_anims"						"11"
	"anim1"							"pistol1"
	"anim2"							"pistol2"
	"anim3"							"pistol3"
	"anim4"							"shotgun1"
	"anim5"							"shotgun2"
	"anim6"							"shotgun3"
	"anim7"							"chainsaw1"
	"anim8"							"chainsaw2"
	"anim9"							"machinegun1"
	"anim10"						"machinegun2"
	"anim11"						"machinegun3"
}

entityDef ss_hero_player_pistol {
	"inherit"						"cin_base"
	"model"							"ss_hero_player"
	"anim"							"pistol1"
	"skin"							"skins/characters/player/ss_pistol.skin"
	"num_anims"						"3"
	"anim1"							"pistol1"
	"anim2"							"pistol2"
	"anim3"							"pistol3"
}

entityDef ss_hero_player_shotgun {
	"inherit"						"cin_base"
	"model"							"ss_hero_player"
	"anim"							"pistol1"
	"skin"							"skins/characters/player/ss_shotgun.skin"
	"num_anims"						"4"
	"anim1"							"shotgun1"
	"anim2"							"shotgun2"
	"anim3"							"shotgun3"
	"anim4"							"shotgun4"
}

entityDef ss_hero_player_shotgun2 {
	"inherit"						"cin_base"
	"model"							"ss_hero_player"
	"anim"							"shotty1"
	"skin"							"skins/characters/player/ss_shotgun.skin"
	"num_anims"						"17"
	"anim1"							"shotty1"
	"anim2"							"shotty2"
	"anim3"							"shotty3"
	"anim4"							"shotty4"
	"anim5"							"shotty5"
	"anim6"							"shotty6"
	"anim7"							"shotty7"
	"anim8"							"shotty8"
	"anim9"							"shotty9"
	"anim10"						"shotty10"
	"anim11"						"shotty11"
	"anim12"						"shotty12"
	"anim13"						"shotty13"
	"anim14"						"shotty14"
	"anim15"						"shotty15"
	"anim16"						"shotty16"
	"anim17"						"shotty17"
}



entityDef ss_hero_player_chainsaw {
	"inherit"						"cin_base"
	"model"							"ss_hero_player"
	"anim"							"pistol1"
	"skin"							"skins/characters/player/ss_chainsaw.skin"
	"num_anims"						"2"
	"anim1"							"chainsaw1"
	"anim2"							"chainsaw2"
}

entityDef ss_hero_player_machinegun {
	"inherit"						"cin_base"
	"model"							"ss_hero_player"
	"anim"							"pistol1"
	"skin"							"skins/characters/player/ss_machinegun.skin"
	"num_anims"						"3"
	"anim1"							"machinegun1"
	"anim2"							"machinegun2"
	"anim3"							"machinegun3"
}


entityDef ss_hk_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idCameraAnim"

	"anim cam_a"					"models/md5/screenshots/hk_cam1.md5camera"
	"anim cam_b"					"models/md5/screenshots/hk_cam2.md5camera"
	"anim cam_c"					"models/md5/screenshots/hk_cam3.md5camera"
	"anim cam_d"					"models/md5/screenshots/hk_cam4.md5camera"
	"anim cam_e"					"models/md5/screenshots/hk_cam5.md5camera"
	"anim cam_f"					"models/md5/screenshots/hk_cam6.md5camera"
	"anim cam_g"					"models/md5/screenshots/hk_cam7.md5camera"
	"anim cam_h"					"models/md5/screenshots/hk_cam8.md5camera"
	"anim cam_i"					"models/md5/screenshots/hk_cam9.md5camera"
	"anim cam_j"					"models/md5/screenshots/hk_cam10.md5camera"
	"anim cam_k"					"models/md5/screenshots/hk_cam11.md5camera"
}

model ss_hellknight {
	mesh							models/md5/monsters/hellknight/hellknight.md5mesh
	anim hk_a						models/md5/screenshots/hk_hk1.md5anim
	anim hk_b						models/md5/screenshots/hk_hk2.md5anim
	anim hk_c						models/md5/screenshots/hk_hk3.md5anim
	anim hk_d						models/md5/screenshots/hk_hk4.md5anim
	anim hk_e						models/md5/screenshots/hk_hk5.md5anim
	anim hk_f						models/md5/screenshots/hk_hk6.md5anim
	anim hk_g						models/md5/screenshots/hk_hk7.md5anim
	anim hk_h						models/md5/screenshots/hk_hk8.md5anim
	anim hk_i						models/md5/screenshots/hk_hk9.md5anim
	anim hk_j						models/md5/screenshots/hk_hk10.md5anim
	anim hk_k						models/md5/screenshots/hk_hk11.md5anim
}

entityDef ss_hellknight {
	"inherit"						"cin_base"
	"model"							"ss_hellknight"
	"anim"							"hk_a"
	"num_anims"						"11"
	"anim1"							"hk_a"
	"anim2"							"hk_b"
	"anim3"							"hk_c"
	"anim4"							"hk_d"
	"anim5"							"hk_e"
	"anim6"							"hk_f"
	"anim7"							"hk_g"
	"anim8"							"hk_h"
	"anim9"							"hk_i"
	"anim10"						"hk_j"
	"anim11"						"hk_k"



}













//CGW SCREENSHOT

export fred {

	camera	models/Fred/cgwpose.mb -dest models/md5/anims/ss/cgwcam

	options	-prefix ZJUMP_ -parent Loneck Shoulders -parent chainsaw Rhand
	mesh		models/monsters/zombie/jumpsuit/cycles/poses.mb -dest models/md5/anims/ss/zjumpmesh
	//anim		models/Fred/cgwpose.mb -dest models/md5/anims/ss/cgwjump
	anim		models/monsters/zombie/jumpsuit/cycles/poses.mb -range 1 1 -dest models/md5/anims/ss/zjumppose1
	anim		models/monsters/zombie/jumpsuit/cycles/poses.mb -range 2 2 -dest models/md5/anims/ss/zjumppose2
	anim		models/monsters/zombie/jumpsuit/cycles/poses.mb -range 3 3 -dest models/md5/anims/ss/zjumppose3
	anim		models/monsters/zombie/jumpsuit/cycles/poses.mb -range 4 4 -dest models/md5/anims/ss/zjumppose4

	options -prefix ZSCI_ -keep FOCUSPOINT SurgeFOCUSPOINT SurgeEyes Eyes -parent Rteye_Focus FOCUSPOINT -parent Lfteye_Focus FOCUSPOINT -parent SurgeRteye_Focus SurgeFOCUSPOINT -parent SurgeLfteye_Focus SurgeFOCUSPOINT -parent SurgeFOCUSPOINT SurgeEyes -parent FOCUSPOINT Eyes -parent SurgeEyes SurgeHead -parent Eyes Head -parent SurgeLoneck Shoulders -parent Loneck Shoulders 
	anim		models/Fred/cgwpose.mb -dest models/md5/anims/ss/cgwzsci

	options -prefix ZSCI2_ -keep FOCUSPOINT SurgeFOCUSPOINT SurgeEyes Eyes -parent Rteye_Focus FOCUSPOINT -parent Lfteye_Focus FOCUSPOINT -parent SurgeRteye_Focus SurgeFOCUSPOINT -parent SurgeLfteye_Focus SurgeFOCUSPOINT -parent SurgeFOCUSPOINT SurgeEyes -parent FOCUSPOINT Eyes -parent SurgeEyes SurgeHead -parent Eyes Head -parent SurgeLoneck Shoulders -parent Loneck Shoulders 
	anim		models/Fred/cgwpose.mb -dest models/md5/anims/ss/cgwzsci2

	
	options -prefix GIBS_
	mesh	models/Fred/cgwpose.mb -dest models/md5/meshes/cgwgibs_mesh	
	anim	models/Fred/cgwpose.mb -dest models/md5/anims/ss/cgwgibs

}

entityDef ss_cgw_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idCameraAnim"

	"anim cgwcam"					"models/md5/anims/ss/cgwcam.md5camera"
}

model ss_cgw_zsci {
	skin							skins/models/monsters/zsci2.skin
	mesh							models/md5/meshes/zsci.md5mesh
	anim cgwzsci					models/md5/anims/ss/cgwzsci.md5anim
}

entityDef ss_cgw_zsci {
	"inherit"						"cin_base"
	"model"							"ss_cgw_zsci"
	"anim"							"cgwzsci"
}

model ss_cgw_zsci2 {
	skin							skins/models/monsters/zsci1.skin
	mesh							models/md5/meshes/zsci.md5mesh
	anim cgw2zsci					models/md5/anims/ss/cgwzsci2.md5anim
}

entityDef ss_cgw_zsci2 {
	"inherit"						"cin_base"
	"model"							"ss_cgw_zsci2"
	"anim"							"cgw2zsci"
}

model ss_cgw_jump {
	skin							skins/models/monsters/zjumpcs.skin

	mesh							models/md5/anims/ss/zjumpmesh.md5mesh
	//anim cgwjump					models/md5/anims/ss/cgwjump.md5anim
	anim pose1						models/md5/anims/ss/zjumppose1.md5anim
	anim pose2						models/md5/anims/ss/zjumppose2.md5anim
	anim pose3						models/md5/anims/ss/zjumppose3.md5anim
	anim pose4						models/md5/anims/ss/zjumppose4.md5anim
}

entityDef ss_cgw_jump {
	"inherit"						"cin_base"
	"model"							"ss_cgw_jump"
	"anim"							"cgwjump"
}

model ss_cgw_gibs {
	mesh							models/md5/meshes/cgwgibs_mesh.md5mesh
	anim cgwgibs					models/md5/anims/ss/cgwgibs.md5anim
}

entityDef ss_cgw_gibs {
	"inherit"						"cin_base"
	"model"							"ss_cgw_gibs"
	"anim"							"cgwgibs"
}

//EW SCREENSHOT

export fred {

	camera		models/Fred/ewpose.mb -dest models/md5/anims/cinematics/ewcam

	options		-prefix ZOMBIE1_
	addoptions	-parent loneck shoulders	
	addoptions	-parent Jaw head
	addoptions	-parent Body2 Body
	addoptions	-parent waist Body2
	addoptions  -parent Hips Body2
	addoptions	-parent Luparm Lshldr
	addoptions	-parent Lloarm Luparm
	addoptions	-parent Ruparm Rshldr
	addoptions	-parent Rloarm Ruparm
	addoptions	-keep loneck head R_cheek L_cheek Up_lip Lbrow1 Lbrow2 Rbrow1 Rbrow2 llolid luplid rlolid
	addoptions	-keep ruplid waist chest shoulders Rshldr Lshldr L_shirt R_shirt Back_shirt Luparm loarm_reg
	addoptions	loarm_stump lrip2 lrip3 lrip1 lrip4 Lloarm Lhand Lcarp Lindex1 Lindex2 Lthumb0
	addoptions	Lthumb1 Lthumb2 Lthumb3 Lfings1 Lfings2 Lfings3 Lcarp1 Lindex1a Lindex2a Lcarp2
	addoptions	Lindex1b Lindex2c Ruparm rloarm_reg rloarm_stump rrip1 rrip2 rrip3 rrip4 Rloarm
	addoptions	Rhand Rcarp Rindex1 Rindex2 Rthumb0 Rthumb1 Rthumb2 Rthumb3 Rfings1 Rfings2 Rfings3
	addoptions	Rcarp1 Rindex1a Rindex2a Rcarp2 Rindex1b Rindex2b Hips Lupleg Lloleg Lankle_r Lball_r
	addoptions	Ltoe_r Rupleg Rloleg Rankle_r Rball_r Rtoe_r Jaw Lo_lip Body Body2
	
	addoptions -nomesh 

	anim		models/Fred/ewpose.mb -dest models/fred/ewmaint

	options		-prefix FATTY_ -parent pipe Rhand
	anim		models/Fred/ewpose.mb -dest models/fred/ewfat

	options		-prefix ZJUMP_ -parent Loneck Shoulders -parent chainsaw Rhand
	anim		models/Fred/ewpose.mb -dest models/fred/ewjump
}

entityDef ss_ew_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idCameraAnim"

	"anim ewcam"					"models/md5/anims/cinematics/ewcam.md5camera"
}

model ss_ew_maint {
	mesh							models/monsters/zombie/zombie01/cycles/ref_fullskin.md5mesh
	anim ewmaint					models/fred/ewmaint.md5anim
}

entityDef ss_ew_maint {
	"inherit"						"cin_base"
	"model"							"ss_ew_maint"
	"anim"							"ewmaint"
}

model ss_ew_fat {
	skin							skins/models/monsters/fatty.skin
	mesh							models/md5/meshes/zfat.md5mesh
	anim ewfat						models/fred/ewfat.md5anim
}

entityDef ss_ew_fat {
	"inherit"						"cin_base"
	"sound_bone"					"Hips"
	"model"							"ss_ew_fat"
	"anim"							"ewfat"
}

model ss_ew_jump {
	skin							skins/models/monsters/zjumpcs.skin
	mesh							models/md5/meshes/zjumpsuit.md5mesh
	anim ewjump						models/fred/ewjump.md5anim
}

entityDef ss_ew_jump {
	"inherit"						"cin_base"
	"model"							"ss_ew_jump"
	"anim"							"ewjump"
}


//PCG SCREENSHOT

export fred {

	camera	models/Fred/hkp.mb -dest models/md5/anims/cinematics/pcgcam

	camera models/monsters/hellknight/screenshots/screenshots.mb -range 0 0 -dest models/md5/screenshots/hk_cam1
	camera models/monsters/hellknight/screenshots/screenshots.mb -range 1 1 -dest models/md5/screenshots/hk_cam2
	camera models/monsters/hellknight/screenshots/screenshots.mb -range 2 2 -dest models/md5/screenshots/hk_cam3
	camera models/monsters/hellknight/screenshots/screenshots.mb -range 3 3 -dest models/md5/screenshots/hk_cam4
	camera models/monsters/hellknight/screenshots/screenshots.mb -range 4 4 -dest models/md5/screenshots/hk_cam5
	camera models/monsters/hellknight/screenshots/screenshots.mb -range 5 5 -dest models/md5/screenshots/hk_cam6
	camera models/monsters/hellknight/screenshots/screenshots.mb -range 6 6 -dest models/md5/screenshots/hk_cam7
	camera models/monsters/hellknight/screenshots/screenshots.mb -range 7 7 -dest models/md5/screenshots/hk_cam8
	camera models/monsters/hellknight/screenshots/screenshots.mb -range 8 8 -dest models/md5/screenshots/hk_cam9
	camera models/monsters/hellknight/screenshots/screenshots.mb -range 9 9 -dest models/md5/screenshots/hk_cam10
	camera models/monsters/hellknight/screenshots/screenshots.mb -range 10 10 -dest models/md5/screenshots/hk_cam11


	options -prefix HK_ -parent drool jaw -parent backtongue jaw -parent upsaliva head -parent losaliva jaw
	anim	models/Fred/hkp_orig.mb -dest models/md5/anims/cinematics/pcghkpose1 -range 1 1

	options -prefix HK_ -keep lknee1 rknee1 SPINNER rmissile lmissile target forehead1 -parent rmissile rhand -parent lmissile lhand -parent waist SPINNER -parent SPINNER body2 -parent drool jaw -parent backtongue jaw -parent upsaliva head -parent losaliva jaw


	anim models/monsters/hellknight/screenshots/screenshots.mb -range 0 0 -dest models/md5/screenshots/hk_hk1
	anim models/monsters/hellknight/screenshots/screenshots.mb -range 1 1 -dest models/md5/screenshots/hk_hk2
	anim models/monsters/hellknight/screenshots/screenshots.mb -range 2 2 -dest models/md5/screenshots/hk_hk3
	anim models/monsters/hellknight/screenshots/screenshots.mb -range 3 3 -dest models/md5/screenshots/hk_hk4
	anim models/monsters/hellknight/screenshots/screenshots.mb -range 4 4 -dest models/md5/screenshots/hk_hk5
	anim models/monsters/hellknight/screenshots/screenshots.mb -range 5 5 -dest models/md5/screenshots/hk_hk6
	anim models/monsters/hellknight/screenshots/screenshots.mb -range 6 6 -dest models/md5/screenshots/hk_hk7
	anim models/monsters/hellknight/screenshots/screenshots.mb -range 7 7 -dest models/md5/screenshots/hk_hk8
	anim models/monsters/hellknight/screenshots/screenshots.mb -range 8 8 -dest models/md5/screenshots/hk_hk9
	anim models/monsters/hellknight/screenshots/screenshots.mb -range 9 9 -dest models/md5/screenshots/hk_hk10
	anim models/monsters/hellknight/screenshots/screenshots.mb -range 10 10 -dest models/md5/screenshots/hk_hk11





	options -prefix HK_ -parent drool jaw -parent backtongue jaw -parent upsaliva head -parent losaliva jaw
	//anim	models/Fred/hkp.mb -dest models/md5/anims/cinematics/pcghkpose2 -range 2 2

	options -prefix PLAYER_ -keep camera PISTOL MACHINEGUN SHOTGUN Lfteye_Focus Rteye_Focus Neck pgbarrel1 pgbarrel2 pgeject -parent Neck Shldrs -parent PISTOL Rhand -parent MACHINEGUN Rhand -parent SHOTGUN Rhand -parent pgbarrel1 pgbody2 -parent pgbarrel2 pgbody2 -parent pgeject pgbody2 -parent pgbody2 Rhand -parent camera Head -parent Lfteye_Focus Head -parent Rteye_Focus Head
	anim	models/Fred/hkp_orig.mb -dest models/md5/anims/cinematics/pcgplayerpose1 -range 1 1

	options -prefix PLAYER_ -keep camera PISTOL MACHINEGUN SHOTGUN Lfteye_Focus Rteye_Focus Neck pgbarrel1 pgbarrel2 pgeject -parent Neck Shldrs -parent PISTOL Rhand -parent MACHINEGUN Rhand -parent SHOTGUN Rhand -parent pgbarrel1 pgbody2 -parent pgbarrel2 pgbody2 -parent pgeject pgbody2 -parent pgbody2 Rhand -parent camera Head -parent Lfteye_Focus Head -parent Rteye_Focus Head
	//anim	models/Fred/hkp.mb -dest models/md5/anims/cinematics/pcgplayerpose2 -range 2 2
}

entityDef ss_pcg_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idCameraAnim"

	"anim pcgcam"					"models/md5/anims/cinematics/pcgcam.md5camera"
}

model ss_pcg_hk {
	mesh							models/monsters/hellknight/cycles/idle1.md5mesh
	anim pcghk						models/md5/anims/cinematics/pcghkpose1.md5anim
}

entityDef ss_pcg_hk {
	"inherit"						"cin_base"
	"model"							"ss_pcg_hk"
	"anim"							"pcghk"
}

model ss_pcg_player {
	skin							skins/player/shotgun.skin
	mesh							models/md5/meshes/player_full.md5mesh
	anim pcgplayer					models/md5/anims/cinematics/pcgplayerpose1.md5anim
}

entityDef ss_pcg_player {
	"inherit"						"cin_base"
	"model"							"ss_pcg_player"
	"sound_bone"					"Hips"
	"anim"							"pcgplayer"
}
