
textures/hell/qfloor2
{
	stone
	qer_editorimage	textures/hell/qfloor_ed
	bumpmap			addnormals( textures/hell/qfloor_local.tga, heightmap( textures/hell/qfloor_h.tga, 5 ) )
	diffusemap		textures/hell/qfloor2.tga
	specularmap		textures/hell/qfloor_s.tga

   
}