textures/lab/medtile01
{	
	qer_editorimage 	textures/lab/medtile01.tga
	bumpmap 		heightmap	(textures/lab/medtile01_b.tga, 3)
	diffusemap	 	textures/lab/medtile01_d.tga
	specularmap		textures/lab/medtile01_s.tga
}