/***********************************************************************

 Bloodstone Active

***********************************************************************/
export jay {
	// view model blood_orb
	options -prefix setup01_ -rename origin blah -keep flash
	mesh	models/weapons/blood_orb/cycles/idle_passive.mb -dest models/md5/weapons/blood_orb_view/bloodorb
	anim	models/weapons/blood_orb/cycles/1_to_2.mb -dest models/md5/weapons/blood_orb_view/1_to_2
	anim	models/weapons/blood_orb/cycles/2_to_3.mb -dest models/md5/weapons/blood_orb_view/2_to_3
	anim	models/weapons/blood_orb/cycles/3_to_passive.mb -dest models/md5/weapons/blood_orb_view/3_to_passive
	anim	models/weapons/blood_orb/cycles/idle_1.mb -dest models/md5/weapons/blood_orb_view/idle_1
	anim	models/weapons/blood_orb/cycles/idle_2.mb -dest models/md5/weapons/blood_orb_view/idle_2
	anim	models/weapons/blood_orb/cycles/idle_3.mb -dest models/md5/weapons/blood_orb_view/idle_3
	anim	models/weapons/blood_orb/cycles/putaway_2.mb -dest models/md5/weapons/blood_orb_view/putaway_2
	anim	models/weapons/blood_orb/cycles/putaway_3.mb -dest models/md5/weapons/blood_orb_view/putaway_3 
	anim	models/weapons/blood_orb/cycles/passive_to_1.mb -dest models/md5/weapons/blood_orb_view/passive_to_1 
	anim	models/weapons/blood_orb/cycles/raise_2.mb -dest models/md5/weapons/blood_orb_view/raise_2
	anim	models/weapons/blood_orb/cycles/raise_3.mb -dest models/md5/weapons/blood_orb_view/raise_3
	
}

model viewmodel_bloodstone_active1 {
	mesh						models/md5/weapons/blood_orb_view/bloodorb.md5mesh
	offset						( -2 -6 -36 )

	anim raise					models/md5/weapons/blood_orb_view/raise_passive.md5anim
	anim passivetoone			models/md5/weapons/blood_orb_view/passive_to_1.md5anim
	anim idle					models/md5/weapons/blood_orb_view/idle_1.md5anim
	anim fire					models/md5/weapons/blood_orb_view/idle_1.md5anim

	anim putaway				models/md5/weapons/blood_orb_view/putaway_passive.md5anim
}

model viewmodel_bloodstone_active2 {
	mesh						models/md5/weapons/blood_orb_view/bloodorb.md5mesh
	offset						( -2 -6 -36 )

	anim raise					models/md5/weapons/blood_orb_view/raise_2.md5anim
	anim onetotwo				models/md5/weapons/blood_orb_view/1_to_2.md5anim
	anim idle					models/md5/weapons/blood_orb_view/idle_2.md5anim
	anim fire					models/md5/weapons/blood_orb_view/idle_2.md5anim

	anim putaway				models/md5/weapons/blood_orb_view/putaway_2.md5anim
}

model viewmodel_bloodstone_active3 {
	mesh						models/md5/weapons/blood_orb_view/bloodorb.md5mesh
	offset						( -2 -6 -36 )

	anim raise					models/md5/weapons/blood_orb_view/raise_3.md5anim
	anim twotothree				models/md5/weapons/blood_orb_view/2_to_3.md5anim
	anim idle					models/md5/weapons/blood_orb_view/idle_3.md5anim
	anim fire					models/md5/weapons/blood_orb_view/idle_3.md5anim

	anim putaway				models/md5/weapons/blood_orb_view/putaway_3.md5anim
}

entityDef weapon_bloodstone_active1 {
	"editor_color"				".3 .3 1"
	"editor_mins"				"-16 -16 0"
	"editor_maxs"				"16 16 32"
	"editor_usage"				"Artifact"
	"editor_rotatable"			"1"

	"spawnclass"				"idItem"
	"size"						"32 32 32"
	"model" 					"_DEFAULT"
	"model_view"				"viewmodel_bloodstone_passive"
	"model_world" 				"worldmodel_bloodstone_passive"
	"joint_attach"				"FL_ATTACHER"

	"inv_name"					"#str_00100201"
	"inv_weapon"				"weapon_bloodstone_active1"
	"inv_item"					"5"
	"icon"						"guis/assets/hud/wpn_11"

	"hudIcon"					"guis/assets/hud/icons/bloodorb2w.tga"

	"weapon_scriptobject"		"weapon_bloodstone_active1"
	
	"ammoType"					"ammo_bloodstone"
	"ammoRequired"				"1000"
	"clipSize"					"0"
	"lowAmmo"					"-1"
		
	"mtr_flashShader"			"muzzleflash"
	"flashColor"				"1 0.8 0.4"
	"flashRadius"				"120"
	"flashPointLight"			"1"
	
	"snd_acquire"				"sound_weapon_acquire"
	"snd_respawn"				"sound_weapon_respawn"
}


entityDef weapon_bloodstone_active2 {
	"editor_color"				".3 .3 1"
	"editor_mins"				"-16 -16 0"
	"editor_maxs"				"16 16 32"
	"editor_usage"				"Artifact"
	"editor_rotatable"			"1"

	"spawnclass"				"idItem"
	"size"						"32 32 32"
	"model" 					"_DEFAULT"
	"model_view"				"viewmodel_bloodstone_passive"
	"model_world" 				"worldmodel_bloodstone_passive"
	"joint_attach"				"FL_ATTACHER"

	"inv_name"					"#str_00100202"
	"inv_weapon"				"weapon_bloodstone_active2"
	"inv_item"					"5"
	"icon"						"guis/assets/hud/wpn_11"

	"hudIcon"					"guis/assets/hud/icons/bloodorb2w.tga"

	"weapon_scriptobject"		"weapon_bloodstone_active2"
	
	"ammoType"					"ammo_bloodstone"
	"ammoRequired"				"1000"
	"clipSize"					"0"
	"lowAmmo"					"-1"
		
	"mtr_flashShader"			"muzzleflash"
	"flashColor"				"1 0.8 0.4"
	"flashRadius"				"120"
	"flashPointLight"			"1"
	
	"snd_acquire"				"sound_weapon_acquire"
	"snd_respawn"				"sound_weapon_respawn"
}



entityDef weapon_bloodstone_active3 {
	"editor_color"				".3 .3 1"
	"editor_mins"				"-16 -16 0"
	"editor_maxs"				"16 16 32"
	"editor_usage"				"Artifact"
	"editor_rotatable"			"1"

	"spawnclass"				"idItem"
	"size"						"32 32 32"
	"model" 					"_DEFAULT"
	"model_view"				"viewmodel_bloodstone_passive"
	"model_world" 				"worldmodel_bloodstone_passive"
	"joint_attach"				"FL_ATTACHER"

	"inv_name"					"#str_00100203"
	"inv_weapon"				"weapon_bloodstone_active3"
	"inv_item"					"5"
	"icon"						"guis/assets/hud/wpn_11"

	"hudIcon"					"guis/assets/hud/icons/bloodorb2w.tga"

	"weapon_scriptobject"		"weapon_bloodstone_active3"
	
	"ammoType"					"ammo_bloodstone"
	"ammoRequired"				"1000"
	"clipSize"					"0"
	
	"mtr_flashShader"			"muzzleflash"
	"flashColor"				"1 0.8 0.4"
	"flashRadius"				"120"
	"flashPointLight"			"1"
	
	"snd_acquire"				"sound_weapon_acquire"
	"snd_respawn"				"sound_weapon_respawn"
}