/***********************************************************************

Lost Mission Exports

***********************************************************************/


////////////////////////////////////
//  Human Body Animation Export   //
////////////////////////////////////

export human {
	
	options -prefix SUIT_ -keep eyecontrol rshldrpad lshldrpad Lknee Rknee Body Body2 Lhand Lhand1 Rhand Rhand1 headcontrol neckcontrol loneckcontrol SPINNER Rball_r Rtoe_r Lball_r Ltoe_r Chest Shoulders Luparm_orbit Ruparm_orbit Belly Lrib Rrib chair RHANDCONNECTOR LHANDCONNECTOR -parent RHANDCONNECTOR Rhand1 -parent LHANDCONNECTOR Lhand1 -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders  -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER 
	addoptions -keepmesh marinebodymesh


	//EXPORT NPCS
	addoptions -align ALL
	anim	models/characters/male_npc/cycles/idles/stand.mb -dest models/md5/chars/stand
	anim	maps/user/eric/le_enpro/meyers_control_room.ma -dest models/md5/cinematics/le_enpro1/meyers_control_room
	anim	maps/user/eric/le_exis/meyers_exis_anim_01.ma -range 0 48 		-dest models/md5/cinematics/le_exis/meyers_exis_anim_01_pre
	anim	maps/user/eric/le_exis/meyers_exis_anim_01.ma -range 49 1132 	-dest models/md5/cinematics/le_exis/meyers_exis_anim_01
	anim	maps/user/eric/le_exis/meyers_exis_anim_01.ma -range 1133 1180 	-dest models/md5/cinematics/le_exis/meyers_exis_anim_01_post
	anim	maps/user/eric/le_exis/meyers_exis_anim_02.ma -range 0 48 		-dest models/md5/cinematics/le_exis/meyers_exis_anim_02_pre
	anim	maps/user/eric/le_exis/meyers_exis_anim_02.ma -range 49 1730 	-dest models/md5/cinematics/le_exis/meyers_exis_anim_02
	anim	maps/user/eric/le_exis/meyers_exis_anim_02.ma -range 1731 1779 	-dest models/md5/cinematics/le_exis/meyers_exis_anim_02_post

}	


////////////////////////////////////
//     Scientist Head Export      //
////////////////////////////////////

export eric {

	camera	maps/user/eric/le_enpro/meyers_control_room.ma	-range 0 1820	-dest models/md5/cinematics/le_enpro1/le_enpro1_cam
	
	options -prefix H1_ -keep headcontrol neckcontrol loneckcontrol Leyeaim Reyeaim -parent Head headcontrol -parent Reyeaim Head -parent Leyeaim Head -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent Neck neckcontrol -parent Jaw Head -parent mouth12 Head -parent mouth1 Head -parent mouth2 Head -parent mouth3 Head -parent mouth4 Jaw -parent mouth5 Jaw -parent mouth6 Jaw -parent mouth7 Jaw -parent mouth8 Jaw -parent mouth9 Head -parent mouth10 Head -parent mouth11 Head -parent tongue1 Jaw -parent Lcheek Head -parent Rcheek Head -parent Rnostril Head -parent Lnostril Head -parent Lsmile Head -parent Rsmile Head -parent Rcheek Head -parent Lcheek Head -parent Lsneer Head -parent Rsneer Head -parent Lbrow1 Head -parent Lbrow2 Head -parent Lbrow3 Head -parent Rbrow1 Head -parent Rbrow2 Head -parent Rbrow3 Head -parent Ruplid Head -parent Rlolid Head -parent Luplid Head -parent Llolid Head
	mesh 	models/characters/heads/head01_old/idle.mb -rotate 90 -dest models/md5/characters/npcs/heads/h1
	anim 	models/characters/heads/head01_old/idle.mb -rotate 90 -dest models/md5/characters/npcs/heads/h1idle
	anim 	maps/user/eric/le_enpro/heads/meyers_control_room_head.ma -rotate 90 -dest models/md5/cinematics/le_enpro1/heads/meyers_control_room
	anim 	maps/user/eric/le_exis/heads/meyers_exis_anim_01.ma -range 0 48 		-rotate 90 -dest models/md5/cinematics/le_exis/heads/meyers_exis_anim_01_pre
	anim 	maps/user/eric/le_exis/heads/meyers_exis_anim_01.ma -range 49 1132 		-rotate 90 -dest models/md5/cinematics/le_exis/heads/meyers_exis_anim_01
	anim 	maps/user/eric/le_exis/heads/meyers_exis_anim_01.ma -range 1133 1180 	-rotate 90 -dest models/md5/cinematics/le_exis/heads/meyers_exis_anim_01_post		
	anim 	maps/user/eric/le_exis/heads/meyers_exis_anim_02.ma -range 0 48 		-rotate 90 -dest models/md5/cinematics/le_exis/heads/meyers_exis_anim_02_pre
	anim 	maps/user/eric/le_exis/heads/meyers_exis_anim_02.ma -range 49 1730 		-rotate 90 -dest models/md5/cinematics/le_exis/heads/meyers_exis_anim_02
	anim 	maps/user/eric/le_exis/heads/meyers_exis_anim_02.ma -range 1731 1779 	-rotate 90 -dest models/md5/cinematics/le_exis/heads/meyers_exis_anim_02_post		
	
}


//////////////////////////////////
//     Models and Entities      //
//////////////////////////////////

model LM_Meyers_exis1 {
	mesh							models/md5/chars/labcoat.md5mesh
	channel torso						( *Waist )
	channel legs						( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)

	anim idle						models/md5/chars/stand.md5anim		
	anim stand						models/md5/chars/stand.md5anim
	
	anim talk_trigger				models/md5/cinematics/le_exis/meyers_exis_anim_01.md5anim 
	
	anim meyers_exis_anim_01_pre	models/md5/cinematics/le_exis/meyers_exis_anim_01_pre.md5anim 
	anim meyers_exis_anim_01		models/md5/cinematics/le_exis/meyers_exis_anim_01.md5anim 
	anim meyers_exis_anim_01_post	models/md5/cinematics/le_exis/meyers_exis_anim_01_post.md5anim 
	
}


model LM_Meyers_Head_exis1 {
	mesh							models/md5/characters/npcs/heads/h1.md5mesh
	channel eyelids						( Ruplid Rlolid Luplid Llolid )
	
	anim idle						models/md5/characters/npcs/heads/h1idle.md5anim
	anim stand						models/md5/characters/npcs/heads/h1idle.md5anim
	anim blink						models/md5/characters/npcs/heads/h1blink.md5anim
	anim dead						models/md5/characters/npcs/heads/h1death.md5anim
		
	anim meyers_exis_anim_01_pre	models/md5/cinematics/le_exis/heads/meyers_exis_anim_01_pre.md5anim 
	anim meyers_exis_anim_01		models/md5/cinematics/le_exis/heads/meyers_exis_anim_01.md5anim 
	anim meyers_exis_anim_01_post	models/md5/cinematics/le_exis/heads/meyers_exis_anim_01_post.md5anim 
	
}

model LM_Meyers_exis2 {
	mesh							models/md5/chars/labcoat.md5mesh
	channel torso						( *Waist )
	channel legs						( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)

	anim idle						models/md5/chars/stand.md5anim		
	anim stand						models/md5/chars/stand.md5anim
	
	anim talk_trigger				models/md5/cinematics/le_exis/meyers_exis_anim_02.md5anim 
	
	anim meyers_exis_anim_02_pre	models/md5/cinematics/le_exis/meyers_exis_anim_02_pre.md5anim 
	anim meyers_exis_anim_02		models/md5/cinematics/le_exis/meyers_exis_anim_02.md5anim 
	anim meyers_exis_anim_02_post	models/md5/cinematics/le_exis/meyers_exis_anim_02_post.md5anim 	
}


model LM_Meyers_Head_exis2 {
	mesh							models/md5/characters/npcs/heads/h1.md5mesh
	channel eyelids						( Ruplid Rlolid Luplid Llolid )
	
	anim idle						models/md5/characters/npcs/heads/h1idle.md5anim
	anim stand						models/md5/characters/npcs/heads/h1idle.md5anim
	anim blink						models/md5/characters/npcs/heads/h1blink.md5anim
	anim dead						models/md5/characters/npcs/heads/h1death.md5anim
		
	anim meyers_exis_anim_02_pre	models/md5/cinematics/le_exis/heads/meyers_exis_anim_02_pre.md5anim 
	anim meyers_exis_anim_02		models/md5/cinematics/le_exis/heads/meyers_exis_anim_02.md5anim 
	anim meyers_exis_anim_02_post	models/md5/cinematics/le_exis/heads/meyers_exis_anim_02_post.md5anim 	
}

model LM_Meyers_control_room {
	mesh							models/md5/chars/labcoat.md5mesh
	channel torso						( *Waist )
	channel legs						( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)

	anim idle						models/md5/chars/stand.md5anim		
	anim stand						models/md5/chars/stand.md5anim
	
	anim talk_trigger				models/md5/cinematics/le_enpro1/meyers_control_room.md5anim
		
	anim meyers_control_room		models/md5/cinematics/le_enpro1/meyers_control_room.md5anim
	
	
}


model LM_Meyers_Head_control_room {
	mesh							models/md5/characters/npcs/heads/h1.md5mesh
	channel eyelids						( Ruplid Rlolid Luplid Llolid )
	
	anim idle						models/md5/characters/npcs/heads/h1idle.md5anim
	anim stand						models/md5/characters/npcs/heads/h1idle.md5anim
	anim blink						models/md5/characters/npcs/heads/h1blink.md5anim
	anim dead						models/md5/characters/npcs/heads/h1death.md5anim
		
	anim meyers_control_room		models/md5/cinematics/le_enpro1/heads/meyers_control_room.md5anim
	
	
}

entityDef LM_Meyers_exis1 {
	"inherit"						"npc_base"
	"model"							"LM_Meyers_exis1"
	"scriptobject"					"character"

	"copy_joint_world eyecontrol"	""
	
	"size"							"32 32 38"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	"ik_numLegs"					"0"
	"ik_footSize"					"0"

	"look_joint Waist"				"0 0 0"
	"look_joint Chest"				"0 0 0"
	"look_joint Shoulders"			"0 0 0"
	"look_joint headcontrol"		".7 .7 0"
	"look_joint Ruparm"				"0 0 0"
	"look_joint Luparm"				"0 0 0"
	"talk_no_turn"					"1"
	"no_cower"						"1"
	"ignore_push"					"1"
	
	"talktime"						"0"
	"talkradius"					"384"
	
	"head_focus_rate"				"0.1"
	
	"talk0_blendin"					"8"
	"talk0_blendout"				"8"
	"talk1_blendin"					"8"
	"talk1_blendout"				"8"
	"talk2_blendin"					"8"
	"talk2_blendout"				"8"

	"def_head"						"LM_Meyers_Head_exis1"
	"head_joint"					"Shoulders"

	//"snd_trigger"					"meyers_exis_anim_01"
	
}

entityDef LM_Meyers_exis2 {
	"inherit"						"npc_base"
	"model"							"LM_Meyers_exis2"
	"scriptobject"					"character"

	"copy_joint_world eyecontrol"	""
	
	"size"							"32 32 38"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	"ik_numLegs"					"0"
	"ik_footSize"					"0"

	"look_joint Waist"				"0 0 0"
	"look_joint Chest"				"0 0 0"
	"look_joint Shoulders"			"0 0 0"
	"look_joint headcontrol"		".7 .7 0"
	"look_joint Ruparm"				"0 0 0"
	"look_joint Luparm"				"0 0 0"
	"talk_no_turn"					"1"
	"no_cower"						"1"
	"ignore_push"					"1"
	
	"talktime"						"0"
	"talkradius"					"384"
	
	"head_focus_rate"				"0.1"
	
	"talk0_blendin"					"8"
	"talk0_blendout"				"8"
	"talk1_blendin"					"8"
	"talk1_blendout"				"8"
	"talk2_blendin"					"8"
	"talk2_blendout"				"8"

	"def_head"						"LM_Meyers_Head_exis2"
	"head_joint"					"Shoulders"

	//"snd_trigger"					"meyers_exis_anim_01"
	
}

entityDef LM_Meyers_control_room {
	"inherit"						"npc_base"
	"model"							"LM_Meyers_control_room"
	"scriptobject"					"character"

	"copy_joint_world eyecontrol"	""
	
	"size"							"32 32 38"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	"ik_numLegs"					"0"
	"ik_footSize"					"0"

	"look_joint Waist"				"0 0 0"
	"look_joint Chest"				"0 0 0"
	"look_joint Shoulders"			"0 0 0"
	"look_joint headcontrol"		".7 .7 0"
	"look_joint Ruparm"				"0 0 0"
	"look_joint Luparm"				"0 0 0"
	"talk_no_turn"					"1"
	"no_cower"						"1"
	"ignore_push"					"1"
	
	"talktime"						"0"
	"talkradius"					"384"
	
	"head_focus_rate"				"0.1"
	
	"talk0_blendin"					"8"
	"talk0_blendout"				"8"
	"talk1_blendin"					"8"
	"talk1_blendout"				"8"
	"talk2_blendin"					"8"
	"talk2_blendout"				"8"

	"def_head"						"LM_Meyers_Head_control_room"
	"head_joint"					"Shoulders"

	//"snd_trigger"					"meyers_exis_anim_01"
	
}

//////////////////////////////////////////////
//Cameras
//////////////////////////////////////////////

entityDef LM_Meyers_Camera {

	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"spawnclass"					"idCameraAnim"
	
	"anim meyers_control_room_cam"	"models/md5/cinematics/le_enpro1/le_enpro1_cam.camera"

	"cinematic"						"1"

}