//CINEMATICS
	
export fred {
	//camera	maps/fred/admin/swann_campbell_overhear.mb -dest models/md5/cinematics/admin/overhear_cam

	camera	maps/fred/admin/campbell_overhear_1_n_2_n_3.mb -range 1 313 -dest models/md5/cinematics/admin/overhear_cam1
	camera	maps/fred/admin/campbell_overhear_4.mb -range 432 736 -dest models/md5/cinematics/admin/overhear_cam2
	camera	maps/fred/admin/swann_campbell_overhear.mb -range 737 1033 -dest models/md5/cinematics/admin/overhear_cam3

	options -prefix ZOMBIE_CASE_ -keep ATTACHER -rename ATTACHER origin -clearorigin
	anim	maps/fred/admin/campbell_overhear_1_n_2_n_3.mb -range 1 313 -dest models/md5/cinematics/admin/overhearcampbellcase1
	anim	maps/fred/admin/campbell_overhear_4.mb -range 432 736 -dest models/md5/cinematics/admin/overhearcampbellcase2
	
	options -prefix CAMPBELL_CASE_
	mesh	maps/fred/admin/swann_campbell_overhear.mb -range 737 737 -dest models/md5/cinematics/admin/overhearcaseontable
	anim	maps/fred/admin/swann_campbell_overhear.mb -range 737 1033 -dest models/md5/cinematics/admin/overhearcampbellcase3

}

model admin_bfgcase {
	mesh					models/md5/cinematics/admin/overhearcaseontable.md5mesh
	anim overhear3			models/md5/cinematics/admin/overhearcampbellcase3.md5anim
}
	
entityDef admin_bfgcase {
	"inherit"						"cin_base"
	"model"							"admin_bfgcase"
	"anim"							"overhear3"
	"cinematic"						"1"
}

entityDef admin_overhear_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	"cinematic"						"1"

	"spawnclass"					"idCameraAnim"

	"anim overhear1"				"models/md5/cinematics/admin/overhear_cam1.md5camera"
	"anim overhear2"				"models/md5/cinematics/admin/overhear_cam2.md5camera"
	"anim overhear3"				"models/md5/cinematics/admin/overhear_cam3.md5camera"
}

model admin_overhear_camphead {
	inherit							head_campbell
	anim overhear3					models/md5/heads/campbell/admin/camphead_overhear_end.md5anim
}

model admin_overhear_campbell {
	inherit  						char_campbell_bfgcase

	anim overhear					models/md5/chars/campbell/admin/overhearcampbell1.md5anim 

	anim overhear1					models/md5/chars/campbell/admin/overhearcampbell1.md5anim {
		frame 1							skin skins/characters/npcs/marine_campbell.skin
	}
	anim overhear2					models/md5/chars/campbell/admin/overhearcampbell2.md5anim {
		frame 1							skin skins/characters/npcs/marine_campbell.skin
	}
}

entityDef admin_overhear_campbell {
	"inherit"						"char_campbell_bfgcase"
	"model"							"admin_overhear_campbell"
	"cinematic"						"1"

	"sound_bone"					"Chest"
}

model admin_overhear_campbell2 {
	inherit  						char_campbell_bfg

	anim overhear3					models/md5/chars/campbell/admin/overhearcampbell3.md5anim {
		frame 1							event disableEyeFocus
		frame 1							skin skins/characters/npcs/marine_campbell.skin
		frame 104						sound_voice2 bfgcase_unlock
		frame 121   					trigger caselight
		frame 163						sound_voice admin_campbell_planb
		frame 203						sound_weapon player_bfg_raise
		frame 218						sound_body player_bfg_idle
		frame 235						trigger caselight
	}
}

entityDef admin_overhear_campbell2 {
	"inherit"						"char_campbell_bfg"
	"model"							"admin_overhear_campbell2"
	"sound_bone"					"Chest"
	"def_head"						"admin_overhear_camphead"
	"head_joint"					"Shoulders"
	"cinematic"						"1"
}

model admin_overhear_campbell_bfg {
	inherit  						char_campbell_bfg

	anim typing_loop				models/md5/chars/campbell/admin/typingcampbell_loop.md5anim 
	anim typing						models/md5/chars/campbell/admin/typingcampbell.md5anim {
		frame 270						sound_voice admin_campbell_then_i_suggest
	}
}

entityDef admin_overhear_campbell_bfg {
	"inherit"						"char_campbell_bfg"
	"model"							"admin_overhear_campbell_bfg"

	"sound_bone"					"Chest"
	"cinematic"						"1"
}

model admin_overhear_swannhead {
	inherit							head_swann
	anim overhear_a					models/md5/heads/swann/admin/swannhead_overhear_1_2_3.md5anim
	anim overhear_b					models/md5/heads/swann/admin/swannhead_overhear_4.md5anim
	anim overhear_c					models/md5/heads/swann/admin/swannhead_overhear_end.md5anim
}

model admin_vent_swann {
	mesh							models/md5/chars/suit.md5mesh
	channel torso					( *Waist )
	channel legs					( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)

	anim af_pose					models/md5/chars/af_pose.md5anim
	anim overhear_a					models/md5/cinematics/admin/overhearswann1.md5anim {
		frame 1						event disableEyeFocus
		frame 132					sound_voice admin_swann_im_telling_you
		frame 232 					trigger tim_func_static_2222 
		frame 237					sound_voice admin_betruger_operation_is_that
	}
	anim overhear_b					models/md5/cinematics/admin/overhearswann2.md5anim {
		frame 1						event disableEyeFocus
		frame 9						sound_voice admin_swann_the_situation
		frame 73        			sound_voice admin_betruger_its_not_out_of_control
	}

	anim overhear_c					models/md5/cinematics/admin/overhearswann3.md5anim {
		frame 1						event disableEyeFocus
		frame 4        				sound_voice admin_swann_yes_bertruger
		frame 43					trigger fredmonlight
		frame 43					sound_voice2 swann_screen_off
		frame 59        			sound_voice admin_swann_i_understand
	}
}

entityDef admin_vent_swann {
	"inherit"						"npc_base"
	"model"							"admin_vent_swann"
	"anim"							"overhear_a"
	"sound_bone"					"Chest"
	"def_head"						"admin_overhear_swannhead"
	"head_joint"					"Shoulders"
	"eye_verticle_offset"			"10"
	"eye_horizontal_offset"			"5"
	"ik_numlegs"					"0"

	"num_cinematics"				"3"
	"anim1"							"overhear_a"
	"anim2"							"overhear_b"
	"anim3"							"overhear_c"

	"cinematic"						"1"
}

model admin_overhear_swann {
	inherit							npc_suit

	anim typing_loop				models/md5/cinematics/admin/typingswann_loop.md5anim
	anim typing						models/md5/cinematics/admin/typingswann.md5anim {
		frame 1							sound admin_swann_it_isnt_working
	}
}

entityDef admin_overhear_swann {
	"inherit"						"npc_base"
	"model"							"admin_overhear_swann"
	"anim"							"overhear"
	"sound_bone"					"Chest"
	"def_head"						"admin_overhear_swannhead"
	"head_joint"					"Shoulders"
	"cinematic"						"1"
	"eye_verticle_offset"			"10"
	"eye_horizontal_offset"			"5"
}

model admin_overhear_player {
	mesh						models/md5/characters/player/mocap/player.md5mesh
	skin						skins/player/noweapon.skin
	
	anim overhear1				models/md5/cinematics/admin/overhearplayer1.md5anim 
	anim overhear2				models/md5/cinematics/admin/overhearplayer2.md5anim
	anim railing				models/md5/cinematics/admin/railingplayer.md5anim
}

entityDef admin_overhear_player {
	"inherit"					"cin_base"
	"anim"						"overhear"
	"model"						"admin_overhear_player" 
	"cinematic"						"1"
}

//Imps break door...
	
export fred {
	options -prefix DOOR_
	mesh	maps/fred/impdoorbreak/impdoorbreak.mb -dest models/md5/environments/impdoorbreak
	anim	maps/fred/impdoorbreak/impdoorbreak.mb -range 1 1 -dest models/md5/environments/impdoorbreakidle
	anim	maps/fred/impdoorbreak/impdoorbreak.mb -dest models/md5/environments/impdoorbreak
}

model admin_impdoors {
	mesh						models/md5/environments/impdoorbreak.md5mesh
	anim doorsidle				models/md5/environments/impdoorbreakidle.md5anim
	anim doors					models/md5/environments/impdoorbreak.md5anim {
		frame 2						sound admin_impdoor_impact
		frame 8						sound admin_impdoor_impact
		frame 17					sound admin_impdoor_impact2
		frame 22					sound admin_impdoor_creak
		frame 42					sound admin_impdoor_doorfallimpact
		frame 53					sound admin_impdoor_doorfallimpact
	}
}

entityDef admin_impdoors {
	"inherit"					"cin_base"
	"anim"						"doors"
	"model"						"admin_impdoors"
}

/***********************************************************************

admin_imps

***********************************************************************/

model admin_imp1 {
	inherit						monster_demon_imp
	anim impdoors      			models/md5/monsters/imp/imp1doorbreak.md5anim {
		ai_no_turn
		frame 1						call overrideLegs
		frame 1						disableWalkIK
		frame 1						disableGravity
		frame 64					enableGravity
		frame 64					enableWalkIK
	}

	anim impcrawl				models/md5/monsters/imp/imp1wallcrawl.md5anim {
		ai_no_turn
		frame 1						call overrideLegs
		frame 1						disableGravity
		frame 1						disableWalkIK
		frame 2						sound_body snd_sight
		frame 40					enableGravity
		frame 40					enableWalkIK
	}
}

entityDef admin_imp1 {
	"inherit"						"monster_demon_imp"
	"model"							"admin_imp1"
	"anim"							"impdoorsidle"
	"on_activate"					"impdoors"
}

model admin_imp2 {
	inherit							monster_demon_imp

	anim impdoors      	 			models/md5/monsters/imp/imp2doorbreak.md5anim {
		ai_no_turn
		frame 1							call overrideLegs
		frame 1							disableGravity
		frame 1							disableWalkIK
		frame 89						enableGravity
		frame 89						enableWalkIK
	}
	anim impcrawl					models/md5/monsters/imp/imp2wallcrawl.md5anim {
		ai_no_turn
		frame 1							call overrideLegs
		frame 1							disableGravity
		frame 1							disableWalkIK
		frame 2							sound_body snd_sight
		frame 15						enableGravity
		frame 15						enableWalkIK
	}
}

entityDef admin_imp2 {
	"inherit"						"monster_demon_imp"
	"model"							"admin_imp2"
	"anim"							"impdoorsidle"
	"on_activate"					"impdoors"
}

//Pinky Attack...
	
export fred {
	camera	maps/fred/admin/railing.mb -dest models/md5/cinematics/admin/cin_pinkyattack_cam
}

export fred {
	options	-prefix PINKY_ -align ALL -rename Waist Waist1 -rename LoNeck Waist -parent drool Mouth_Piece
	anim	maps/fred/admin/railing.mb -range 70 70 -dest models/md5/cinematics/admin/pinkyrailing_idle	
	anim	maps/fred/admin/railing.mb -dest models/md5/cinematics/admin/pinkyrailing
	//anim	models/monsters/pinky/animation/cinematics/glassbreak.mb -range 1 67 -dest models/md5/cinematics/admin/pinkyuptoglass

	}

entityDef admin_pinkyattack_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idCameraAnim"
	"cinematic"						"1"

	"anim pinkyattack"				"models/md5/cinematics/admin/cin_pinkyattack_cam.md5camera"
}

model admin_pinkyattack_pinky {
	mesh							models/md5/monsters/pinky/pinky.md5mesh
	anim railing					models/md5/cinematics/admin/pinkyrailing.md5anim
//	anim uptoglass					models/md5/cinematics/admin/pinkyuptoglass.md5anim
}

entityDef admin_pinkyattack_pinky {
	"inherit"						"cin_base"
	"anim"							"railing"
	"model"							"admin_pinkyattack_pinky"
	"cinematic"						"1"
}

model admin_pinkyattack_shards {
	mesh							models/md5/environments/glass_shards.md5mesh
	anim shatter					models/md5/environments/shatter.md5anim
}

entityDef admin_pinkyattack_shards {
	"inherit"						"cin_base"
	"anim"							"shatter"
	"model"							"admin_pinkyattack_shards"
	"cinematic"						"1"
}

model admin_pinky_glassbreak {
	inherit							monster_demon_pinky
	
	anim glassbreak					models/md5/monsters/pinky/glassbreak.md5anim {
		frame 1							disableGravity
		frame 7							sound_body snd_admin_footstep
		frame 10						sound_body snd_admin_handstep	
		frame 13						sound_voice snd_admin_sight2
		frame 14						sound_body snd_admin_footstep
		frame 22						sound_body2 snd_admin_footstep
		frame 22						sound_body snd_admin_handstep
		frame 29						sound_body snd_admin_footstep
		frame 31						sound_body2 snd_admin_handstep	
		frame 34						sound_body snd_admin_footstep
		frame 41						sound_body snd_admin_footstep
		frame 41						sound_body2 snd_admin_handstep
		frame 47						sound_body snd_admin_handstep	
		frame 52						sound_voice snd_admin_sight2
		frame 53						sound_body snd_admin_footstep
		frame 53						sound_body2 snd_admin_handstep	
		frame 70						sound_body snd_admin_handstep	
		frame 71						sound_body2 snd_admin_handstep
		frame 72						sound_voice snd_sight1
		frame 74						sound_body snd_admin_footstep
		frame 76						sound_body2 snd_admin_footstep	
		frame 79						sound_body snd_admin_handstep	
		frame 84						enableGravity
	}
}

entityDef admin_pinky_glassbreak {
	"inherit"						"monster_demon_pinky"
	"model"							"admin_pinky_glassbreak"
	"anim"							"glassbreak"
	
	"snd_admin_footstep"			"admin_monster_demon_pinky_foot"
	"snd_admin_sight2"				"admin_monster_demon_pinky_sight2"
	
}

/***************************************************
railing_for_pinky
***************************************************/

export fred {
	options -prefix ENV_	
	mesh	maps/fred/admin/railing.mb -dest models/md5/environments/railing	
	anim	maps/fred/admin/railing.mb -dest models/md5/environments/railing
}

model admin_railing_pinkyattack {
	mesh							models/md5/environments/railing.md5mesh
	anim railing					models/md5/environments/railing.md5anim {

		frame 29						sound admin_monster_demon_pinky_foot
		frame 30						sound_global admin_monster_demon_pinky_sight2
		frame 35						sound admin_monster_demon_pinky_hand		
		frame 79						sound admin_monster_demon_pinky_foot
		frame 79.1						sound admin_monster_demon_pinky_hand		
		frame 92						sound admin_monster_demon_pinky_foot
		frame 101						sound admin_monster_demon_pinky_hand
		frame 106						sound admin_monster_demon_pinky_foot
		frame 120						sound_global admin_monster_demon_pinky_sight2
		frame 124						sound admin_monster_demon_pinky_foot
		frame 133						sound admin_monster_demon_pinky_foot
		frame 139						sound admin_monster_demon_pinky_creak_small
		frame 156						sound admin_monster_demon_pinky_creak_big
		frame 190						sound admin_monster_demon_pinky_foot
		frame 197						sound admin_monster_demon_pinky_hand
		frame 206						sound admin_monster_demon_pinky_hand
		frame 210						sound_global admin_monster_demon_pinky_sight2
		frame 248						sound admin_light_break
		frame 256						sound admin_monster_demon_pinky_thud
		frame 257						sound admin_monster_demon_pinky_hand
		frame 260						sound admin_monster_demon_pinky_hand
		frame 261						sound admin_monster_demon_pinky_foot
		frame 262						sound admin_monster_demon_pinky_foot
		frame 272						sound admin_monster_demon_pinky_foot
		frame 274						sound admin_monster_demon_pinky_foot
		frame 275						sound admin_monster_demon_pinky_hand
		frame 285						sound admin_monster_demon_pinky_foot
		frame 289						sound admin_monster_demon_pinky_hand
		frame 298						sound admin_monster_demon_pinky_foot
		frame 300						sound admin_monster_demon_pinky_hand
		frame 301						sound admin_monster_demon_pinky_foot
		frame 307						sound admin_monster_demon_pinky_hand
		frame 318						sound_global admin_monster_demon_pinky_sight1
		frame 322						sound admin_monster_demon_pinky_foot
		frame 334						sound admin_monster_demon_pinky_hand
		frame 352						sound admin_monster_demon_pinky_foot
		frame 360						sound_global admin_monster_demon_pinky_sight2
		frame 394						sound admin_monster_demon_pinky_hand
		frame 397						sound admin_monster_demon_pinky_foot
	}
}

entityDef admin_railing_pinkyattack {
	"inherit"						"cin_base"
	"model"							"admin_railing_pinkyattack"
	"anim"							"railing"
	"cinematic"						"1"
}

/***************************************************
doorframe_for_pinky
***************************************************/

export fred {
	options -prefix ENV_	
	mesh	maps/fred/admin/doorframe.mb -dest models/md5/environments/doorframe	
	anim	maps/fred/admin/doorframe.mb -dest models/md5/environments/doorframe
}

model admin_doorframe_pinkyattack {
	mesh							models/md5/environments/doorframe.md5mesh
	anim doorframe					models/md5/environments/doorframe.md5anim {
		frame 42						trigger trigger_relay_4
		frame 42						sound admin_impdoor_impact0
		frame 79						sound admin_monster_demon_pinky_sight2
		frame 123						trigger trigger_relay_7
		frame 123						sound admin_impdoor_impact0
		frame 142						sound admin_monster_demon_pinky_sight1
		frame 175						trigger trigger_relay_6
		frame 175						sound admin_impdoor_impact0
		frame 232						trigger trigger_relay_8
		frame 232						sound admin_impdoor_impact0
		frame 242						sound admin_monster_demon_pinky_sight2
	}
}

entityDef admin_doorframe_pinkyattack {
	"inherit"						"cin_base"
	"model"							"admin_doorframe_pinkyattack"
	"anim"							"doorframe"
	"cinematic"						"1"
}

/***********************************************************************

Wounded_Marine

***********************************************************************/

model admin_wounded_marine_head {
	skin							skins/characters/npcs/head_bald_bloody.skin

	mesh							models/md5/characters/npcs/heads/h3.md5mesh
	anim idle						models/md5/characters/npcs/heads/h3idle.md5anim
	anim talk_trigger				models/md5/characters/npcs/heads/h3trigger.md5anim
	anim talk_secondary1			models/md5/characters/npcs/heads/h3secondary.md5anim
	anim talk_primary				models/md5/characters/npcs/heads/h3primary.md5anim
	anim dead						models/md5/characters/npcs/heads/h3dead.md5anim
	anim pain						models/md5/characters/npcs/heads/h3secondary.md5anim
}

model admin_wounded_marine {
	mesh							models/md5/chars/marine.md5mesh
	channel torso					( *origin )

	skin							skins/characters/npcs/body_marine_bloody.skin
	anim af_pose					models/md5/chars/af_pose.md5anim
	anim stand						models/md5/chars/wounded_marine_idle.md5anim
	anim idle						models/md5/chars/wounded_marine_idle.md5anim
	anim talk_trigger				models/md5/chars/wounded_marine_trigger.md5anim {
		frame 1							sound_voice admin_marine_dont_stop
	}
	anim talk_primary				models/md5/chars/wounded_marine_primary.md5anim {
		frame 1							sound_voice admin_marine_there_are
	}
	anim talk_secondary1			models/md5/chars/wounded_marine_secondary.md5anim {
		frame 1							sound_voice admin_marine_death
		frame 1							call headlook_off
	}
	anim pain						models/md5/chars/wounded_marine_secondary.md5anim {
		frame 1							sound_voice admin_marine_death
	}
}

entityDef admin_wounded_marine {
	"inherit"						"character_default"
	"scriptobject"					"ai_character_prone"
	"model"							"admin_wounded_marine"
	"anim"							"idle"
	"size"							"64 20 32"
	"use_aas"						""
	"turn_rate"						"0"
	"eye_height"					"28"
	"die_after_speaking"			"1"
	"copy_joint_world eyecontrol"	""
	"gib"							"1"
	"model_gib" 					"models/md5/chars/skeleton.md5mesh"
	"snd_gibbed"					"sound_giblets"

	"def_dropGibItem1"				"moveable_item_head_pork"
	"dropGibItem1Joint"				"headcontrol"

	"def_dropGibItem2"				"moveable_item_torso_pork"
	"dropGibItem2Joint"				"Chest"

	"def_dropGibItem3"				"moveable_item_rup_arm_pork"
	"dropGibItem3Joint"				"Ruparm"

	"def_dropGibItem4"				"moveable_item_left_waist_pork"
	"dropGibItem4Joint"				"Waist"

	"def_dropGibItem5"				"moveable_item_lup_leg_pork"
	"dropGibItem5Joint"				"Lupleg"

	"def_dropGibItem6"				"moveable_item_rup_leg_pork"
	"dropGibItem6Joint"				"Rupleg"

	"def_dropGibItem7"				"moveable_item_rup2_leg_pork"
	"dropGibItem7Joint"				"Rloleg"

	"def_dropGibItem8"				"moveable_item_pelvis_pork"
	"dropGibItem8Joint"				"Hips"


	"bone_focus"					"headcontrol"
	"bone_leftEye"					"Leyeaim"
	"bone_rightEye"					"Reyeaim"

	"eye_turn_min"					"0 0 0"
	"eye_turn_max"					"0 0 0"

	"eye_focus_rate"				"0"

	"talk0_blendin"					"20"
	"talk0_blendout"				"20"
	"talk1_blendin"					"20"
	"talk1_blendout"				"20"
	"talk2_blendin"					"20"
	"talk2_blendout"				"20"

	"look_joint Waist"				"0 0 0"
	"look_joint Chest"				"0 0 0"
	"look_joint Shoulders"			"0 0 0"
	"look_joint headcontrol"		".5 .5 0"
	"look_joint Ruparm"				"0 0 0"
	"look_joint Luparm"				"0 0 0"
	
	"head_focus_rate"				"0.5"
	
	"def_head"						"admin_wounded_marine_head"
	"head_joint"					"Shoulders"
	
	"ragdoll"						"char_wounded_marine"

	// no damage zones needed
	"damage_zone chest"				""
	"damage_zone left_arm"			""
	"damage_zone right_arm"			""
	"damage_zone legs"				""
}
