
textures/base_wall/skpanelt2
{
	qer_editorimage		textures/base_wall/skpanelt2.tga
	bumpmap		addnormals (textures/base_wall/skpanelt2_local.tga, heightmap (textures/base_wall/skpanelt2_b.tga, 3))
	diffusemap		textures/base_wall/skpanelt2.tga
	specularmap		textures/base_wall/skpanelt2_s.tga
}

models/mapobjects/steve_temp/bonegrate
{
        noSelfShadow
        stone
        renderbump  -size 512 512 -trace .1 models/mapobjects/steve_temp/bonegrate_local.tga models/mapobjects/steve_temp/bonegrate_hi.ase
        qer_editorimage		models/mapobjects/steve_temp/bonegrate.tga	
        bumpmap	        addnormals (models/mapobjects/steve_temp/bonegrate_local.tga, heightmap (models/mapobjects/steve_temp/bonegrate_h.tga, 4))
	diffusemap	models/mapobjects/steve_temp/bonegrate.tga
	specularmap	models/mapobjects/steve_temp/bonegrate_s.tga
        
}

textures/outside/fencewall1
{
        qer_editorimage		textures/outside/fencewall1.tga	
        bumpmap	        textures/outside/fencewall1_local.tga
	diffusemap	textures/outside/fencewall1_d.tga
	specularmap	textures/outside/fencewall1_s.tga
        
}

textures/outside/fencewall2
{
        qer_editorimage		textures/outside/fencewall2.tga	
        bumpmap	        textures/outside/fencewall2_local.tga
	diffusemap	textures/outside/fencewall2_d.tga
	specularmap	textures/outside/fencewall2_s.tga
        
}

models/mapobjects/steve_temp/ribceiling
{
        noSelfShadow
        stone
        qer_editorimage		models/mapobjects/steve_temp/ribceiling.tga	
        bumpmap	        addnormals (models/mapobjects/steve_temp/ribceiling_local.tga, heightmap (models/mapobjects/steve_temp/ribceiling_h.tga, 6)) 
	diffusemap		models/mapobjects/steve_temp/ribceiling.tga
        specularmap	models/mapobjects/steve_temp/ribceiling_s.tga
        
}

models/mapobjects/steve_temp/a_tecpipebraid2soylent
{
	qer_editorimage		models/mapobjects/steve_temp/a_tecpipebraid2soylent.tga
        noSelfShadow
	{
		blend 		bumpmap
		map	        addnormals (textures/hell/hellbubbles_local.tga, heightmap ( textures/hell/slime_bblood01.tga, 6))
	}
	{
		blend 		diffusemap
		map		textures/hell/slime_dblood03.tga
		vertexColor
	}
	{
		blend		specularmap
		map	      textures/hell/slime_sblood_wall01.tga
		vertexColor
	}
	{
		blend		bumpmap
		map	addnormals (textures/object/a_tecpipebraid1_local.tga, heightmap (textures/object/a_tecpipebraid1_bmp.tga, 4))
                scale    2, 1
	}
	{
		blend		diffusemap
		map		textures/object/a_tecpipebraid2_d.tga
                scale    2, 1
		inverseVertexColor
	}
	{
		blend 		specularmap
		map		textures/object/a_tecpipebraid1_s.tga
                scale    2, 1
		inverseVertexColor
	}
}

models/mapobjects/steve_temp/slimetest
{
	qer_editorimage		models/mapobjects/steve_temp/slime_local.tga
        noSelfShadow
	    noshadows
	diffusemap		textures/hell/slime_dblood03.tga
        specularmap	        textures/hell/slime_sblood_wall01.tga
        bumpmap                 addnormals (textures/hell/hellbubbles_local.tga, heightmap ( textures/hell/slime_bblood01.tga, 4))
}

models/mapobjects/steve_temp/sharprock2slimeblood03
{
	qer_editorimage		models/mapobjects/steve_temp/sharprock2slimeblood03.tga
	stone
        noSelfShadow
//	    noshadows

	{
		blend 		bumpmap
		map		addnormals( textures/hell/sharprock2_local.tga, heightmap( textures/hell/sharprock2_h.tga, 8 ) )
	}
	{
		blend 		diffusemap
		map		textures/hell/sharprock2.tga
		vertexColor
	}
	{
		blend		specularmap
		map	      textures/hell/sharprock2_s.tga
		vertexColor
	}
	{
		blend		bumpmap
		map	addnormals (textures/hell/hellbubbles_local.tga, heightmap ( textures/hell/slime_bblood01.tga, 6))
	}
	{
		blend		diffusemap
		map		textures/hell/slime_dblood03.tga
		inverseVertexColor
	}
	{
		blend 		specularmap
		map		textures/hell/slime_sblood_wall01.tga
		inverseVertexColor
	}
}

models/mapobjects/steve_temp/tooth2
{
        qer_editorimage		models/mapobjects/steve_temp/tooth2.tga
        stone
        noSelfShadow	
        bumpmap	        addnormals (models/mapobjects/steve_temp/tooth2_local.tga, heightmap (models/mapobjects/steve_temp/tooth2_h.tga, 4))
	diffusemap	models/mapobjects/steve_temp/tooth2_d.tga
	specularmap	models/mapobjects/steve_temp/tooth2_s.tga
        
}

models/mapobjects/steve_temp/tooth2sharprock02
{
	   noSelfShadow
	   stone
	qer_editorimage	models/mapobjects/steve_temp/tooth2sharprock02.tga

	{
		blend 		bumpmap
		map		addnormals( models/mapobjects/steve_temp/tooth2_local.tga, heightmap( models/mapobjects/steve_temp/tooth2_h.tga, 4 ) )
	}
	{
		blend 		diffusemap
		map		models/mapobjects/steve_temp/tooth2_d.tga
		vertexColor
	}        
	{
		blend		specularmap
		map	      models/mapobjects/steve_temp/tooth2_s.tga
		vertexColor
	}
	{
		blend		bumpmap
		map	addnormals( textures/hell/sharprock2_local.tga, heightmap( textures/hell/sharprock2_h.tga, 8 ) )
	}
	{
		blend		diffusemap
		map		textures/hell/sharprock2.tga
		inverseVertexColor
	}
	{
		blend 		specularmap
		map		textures/hell/sharprock2_s.tga
		inverseVertexColor
	}
}

models/mapobjects/steve_temp/horn1
{
	   noSelfShadow
	   stone
	qer_editorimage	models/mapobjects/steve_temp/horn1.tga

	{
		blend 		bumpmap
		map		addnormals( models/mapobjects/steve_temp/horn1_local.tga, heightmap( models/mapobjects/steve_temp/horn1_h.tga, 4 ) )
	}
	{
		blend 		diffusemap
		map		models/mapobjects/steve_temp/horn1_d.tga
		vertexColor
	}        
	{
		blend		specularmap
		map	      models/mapobjects/steve_temp/horn1_s.tga
		vertexColor
	}
	{
		blend		bumpmap
		map	addnormals( textures/hell/sharprock2_local.tga, heightmap( textures/hell/sharprock2_h.tga, 8 ) )
	}
	{
		blend		diffusemap
		map		textures/hell/sharprock2.tga
		inverseVertexColor
	}
	{
		blend 		specularmap
		map		textures/hell/sharprock2_s.tga
		inverseVertexColor
	}
}

models/mapobjects/steve_temp/skullface
{
	   noSelfShadow
	   stone
	qer_editorimage	models/mapobjects/steve_temp/skullface.tga

	{
		blend 		bumpmap
		map		addnormals( models/mapobjects/steve_temp/skullface_local.tga, heightmap( models/mapobjects/steve_temp/skullface_h.tga, 4 ) )
	}
	{
		blend 		diffusemap
		map		models/mapobjects/steve_temp/skullface.tga
		vertexColor
	}        
	{
		blend		specularmap
		map	      models/mapobjects/steve_temp/skullface_s.tga
		vertexColor
	}
	{
		blend		bumpmap
		map	addnormals( textures/hell/sharprock2_local.tga, heightmap( textures/hell/sharprock2_h.tga, 8 ) )
	}
	{
		blend		diffusemap
		map		textures/hell/sharprock2.tga
		inverseVertexColor
	}
	{
		blend 		specularmap
		map		textures/hell/sharprock2_s.tga
		inverseVertexColor
	}
}

models/mapobjects/steve_temp/skullsharprock
{
        qer_editorimage		models/mapobjects/steve_temp/skullsharprock.tga
        stone
        noSelfShadow	
        bumpmap	        addnormals (models/mapobjects/steve_temp/skullsharprock_local.tga, heightmap (models/mapobjects/steve_temp/skullsharprock_h.tga, 8))
	diffusemap	models/mapobjects/steve_temp/skullsharprock.tga
	specularmap	models/mapobjects/steve_temp/skullsharprock_s.tga
        
}

textures/hell/bloodsharprock2blend
{
        noSelfShadow
	qer_editorimage		textures/hell/bloodsharprock2blend.tga
	stone

	{
		blend 		bumpmap
		map		addnormals( textures/hell/sharprock2_local.tga, heightmap( textures/hell/sharprock2_h.tga, 8 ) )
	}
	{
		blend 		diffusemap
		map		textures/hell/sharprock2.tga
		vertexColor
	}
	{
		blend		specularmap
		map	      textures/hell/sharprock2_s.tga
		vertexColor
	}
    {
		blend		bumpmap
		map	heightmap(textures/hell/blood_stream1_h.tga, 8 )
		translate	time * -.01 , time * -0.01
	}
		{
		blend		diffusemap
		map		textures/hell/blood_stream1.tga   
		translate	time * .015 , time * -.03
		inverseVertexColor
	}
	{
		blend 		specularmap
		map		textures/hell/blood_stream1_s.tga
		translate	time * .02 , time * -0.05
		inverseVertexColor

	}
} 
models/mapobjects/steve_temp/mcityc1bricks1a
{
	   noSelfShadow	    
	   stone
	qer_editorimage	models/mapobjects/steve_temp/mcityc1bricks1a.tga

	{
		blend 		bumpmap
		map		textures/mcity/mcityc1_local.tga
	}
	{
		blend 		diffusemap
		map		textures/mcity/mcityc1.tga
		vertexColor
	}        
	{
		blend		specularmap
		map	        textures/mcity/mcityc1_s.tga
		vertexColor
	}
	{
		blend		bumpmap
		map	addnormals( textures/hell/bricks1a_local.tga, heightmap( textures/hell/bricks1a_bmp.tga, 8 ) )
	}
	{
		blend		diffusemap
		map		textures/hell/bricks1a_d.tga
		inverseVertexColor
	}
	{
		blend 		specularmap
		map		textures/hell/bricks1a_s.tga
		inverseVertexColor
	}
}

models/mapobjects/steve_temp/mcityc30bsharprock3
{
	   noSelfShadow	    
	   stone
	qer_editorimage	models/mapobjects/steve_temp/mcityc30bsharprock3.tga

	{
		blend 		bumpmap
		map		textures/base_wall/snpanel22_local.tga
	}
	{
		blend 		diffusemap
		map		textures/mcity/mcityc30b.tga
		vertexColor
	}        
	{
		blend		specularmap
		map	        textures/mcity/mcityc30_s.tga
		vertexColor
	}
	{
		blend		bumpmap
		map	        textures/hell/sharprock3_local.tga
	}
	{
		blend		diffusemap
		map		textures/hell/sharprock3.tga
		inverseVertexColor
	}
	{
		blend 		specularmap
		map		textures/hell/sharprock3_s.tga
		inverseVertexColor
	}
}

models/mapobjects/steve_temp/stetile1grnstone1
{
	   noSelfShadow	 
	   stone   
	qer_editorimage	models/mapobjects/steve_temp/stetile1grnstone1.tga

	{
		blend 		bumpmap
		map		textures/base_floor/stetile1_local.tga
                scale    2, 2
	}
	{
		blend 		diffusemap
		map		textures/base_floor/stetile1green_d.tga
                scale    2, 2
		vertexColor
	}        
	{
		blend		specularmap
		map	        textures/base_floor/stetile1_s.tga
                scale    2, 2
		vertexColor
	}
	{
		blend		bumpmap
		map	        addnormals( textures/hell/stone1_local.tga, heightmap( textures/hell/stone1_h.tga, 5 ) )
	}
	{
		blend		diffusemap
		map		textures/hell/stone1.tga
		inverseVertexColor
	}
	{
		blend 		specularmap
		map		textures/hell/stone1_s.tga
		inverseVertexColor
	}
}

models/mapobjects/steve_temp/cbrick3sharprock02
{
	   noSelfShadow
	   stone
	qer_editorimage	models/mapobjects/steve_temp/cbrick3sharprock02.tga

	{
		blend 		bumpmap
		map		addnormals( textures/hell/cbrick3_local.tga, heightmap( textures/hell/cbrick3_h.tga, 8 ) )
	}
	{
		blend 		diffusemap
		map		textures/hell/cbrick3.tga
		vertexColor
	}        
	{
		blend		specularmap
		map	      textures/hell/cbrick3_s.tga
		vertexColor
	}
	{
		blend		bumpmap
		map	addnormals( textures/hell/sharprock2_local.tga, heightmap( textures/hell/sharprock2_h.tga, 8 ) )
	}
	{
		blend		diffusemap
		map		textures/hell/sharprock2.tga
		inverseVertexColor
	}
	{
		blend 		specularmap
		map		textures/hell/sharprock2_s.tga
		inverseVertexColor
	}
}

textures/hell/spectrum2_symbol_letters_02
{
	qer_editorimage textures/decals/symbol_letters_32d.tga
	DECAL_MACRO
	noShadows
	nonsolid
	noimpact
	twoSided
	translucent
	spectrum 2
	{       
      	blend	diffusemap
		map		textures/decals/symbol_letters_32d.tga
		red		(fireballtable[ time * .2]) * parm0
		green	(fireballtable[ time * .2]) * parm1
		blue	(fireballtable[ time * .2]) * parm2
	}
	{       
      	blend	specularmap
		map		textures/decals/symbol_letters_32d.tga
	}
}

models/mapobjects/steve_temp/hellarch2temp
{
	//noShadows
      noselfShadow
	//unsmoothedTangents
	stone
	bumpmap	addnormals( models/mapobjects/hellarch2/hellarch2_local.tga, heightmap( models/mapobjects/hellarch2/hellarch2_h.tga, 1 ) )
	diffusemap		models/mapobjects/hellarch2/a_hellarch2_d07e.tga
	specularmap		models/mapobjects/hellarch2/hellarch2_s.tga
  
}
