models/monsters/forgotten/forgotten
{
        noselfShadow
		  //noShadows
		clamp
		forceOverlays
		flesh
	{	// burning corpse effect
		if	parm7			// only when dead
		// make a burned away alpha test for the normal skin
		blend	gl_zero, gl_one			// don't draw anything
		
		noclamp map models/monsters/spectre/global_dis.tga	// replace this with a monster-specific texture
		alphaTest 0.05 + 1.5 * (time - parm7)
	}

	renderbump  -size 512 512 -trace 0.07 -aa 2   models/monsters/forgotten/forgotten_local.tga models/monsters/forgotten/forgotten_hi.lwo


	
		{
 		  blend diffusemap	
          map  models/monsters/forgotten/forgotten.tga
 		  
     	}
		{
 		  blend bumpmap
          map  addnormals(models/monsters/forgotten/forgotten_local.tga, heightmap(models/monsters/forgotten/forgotten_h.tga, 2 ) )
 		  
     	}
		
                  specularmap	models/monsters/forgotten/forgotten_s.tga
}

models/monsters/forgotten/forgotten_fx
{
	noShadows
	noselfshadow
	//deform sprite
	flesh
	nonsolid
	noimpact
	translucent

	{
		if	( parm7 == 0 )
		maskcolor
		map makealpha(models/monsters/forgotten/forgotten_fx)
	
	}
	{
		if	( parm7 == 0 )
	        blend gl_dst_alpha, gl_one
			maskalpha
		    map models/monsters/lost/lostfx.tga
			red   1
			blue  .6
			green 1
			translate	time * -1.5 , time * .1
	}
	{
		if	( parm7 == 0 )
	        blend gl_dst_alpha, gl_one
			maskalpha
		    map models/monsters/lost/lostfx.tga
			red   .2
			blue  .2
			green .2
			translate	time * -1.7 , time * -.1
	}



 }


models/characters/female_npc/poppy/scabby
{
        noselfShadow
		  //noShadows
		clamp
		forceOverlays
		flesh
	{	// burning corpse effect
		if	parm7			// only when dead
		// make a burned away alpha test for the normal skin
		blend	gl_zero, gl_one			// don't draw anything
		
		noclamp map models/monsters/spectre/global_dis.tga	// replace this with a monster-specific texture
		alphaTest 0.05 + 1.5 * (time - parm7)
	}

	renderbump  -size 1024 512 -trace 0.07 -colorMap -aa 2   models/characters/female_npc/poppy/poppy_local.tga models/characters/female_npc/poppy/poppy_hi.lwo


	
		{
 		  blend diffusemap	
          map  models/characters/female_npc/poppy/poppy.tga
 		  
     	}
		{
 		  blend bumpmap
          map  addnormals(models/characters/female_npc/poppy/poppy_local.tga, heightmap(models/characters/female_npc/poppy/poppy_h.tga, 2 ) )
 		  
     	}
		
                  specularmap	models/characters/female_npc/poppy/poppy_s.tga
}





models/characters/female_npc/dress/scabbybod
{
        noselfShadow
		  clamp
		unsmoothedTangents
		forceOverlays
		flesh
	renderbump  -size 1024 1024 -trace 0.04 -colorMap -aa 2   models/characters/female_npc/dress/dress_local.tga models/characters/female_npc/dress/dress_hi.lwo

	{	// burning corpse effect
		if	parm7			// only when dead
		// make a burned away alpha test for the normal skin
		blend	gl_zero, gl_one			// don't draw anything
		
		noclamp map models/monsters/spectre/global_dis.tga	// replace this with a monster-specific texture
		alphaTest 0.05 + 1.5 * (time - parm7)
	}
	

 				diffusemap	  models/characters/female_npc/dress/dress.tga

		{
 		  blend bumpmap
          map  addnormals(models/characters/female_npc/dress/dress_local.tga, heightmap(models/characters/female_npc/dress/dress_h.tga, 2 ) )
 		  
     	}
		
                  specularmap	models/characters/female_npc/dress/dress_s.tga
}


