

/*
	Generated by the Material Editor.
	Type 'materialeditor' at the console to launch the material editor.
*/
models/monsters/zombie/hazmat_zombie/hazmat_slimed_d
{
	noSelfShadow
	unsmoothedTangents
	flesh
	forceOverlays
	clamp

	{	// burning corpse effect
		if	parm7			// only when dead
		// make a burned away alpha test for the normal skin
		blend	gl_zero, gl_one			// don't draw anything
		
		noclamp map models/monsters/spectre/global_dis.tga	// replace this with a monster-specific texture
		alphaTest 0.05 + 1.5 * (time - parm7)
	}

	bumpmap	addnormals( models/monsters/zombie/hazmat_zombie/hazmat_slimed_local.tga, heightmap( models/monsters/zombie/hazmat_zombie/hazmat_slimed_h.tga, 2 ) )
	diffusemap	models/monsters/zombie/hazmat_zombie/hazmat_slimed_d.tga
	specularmap	models/monsters/zombie/hazmat_zombie/hazmat_slimed_s.tga
}


/*
	Generated by the Material Editor.
	Type 'materialeditor' at the console to launch the material editor.
*/
models/monsters/zombie/hazmat_zombie/light_d
{
	noSelfShadow
	unsmoothedTangents
	flesh
	forceOverlays
	clamp

	{	// burning corpse effect
		if	parm7			// only when dead
		// make a burned away alpha test for the normal skin
		blend	gl_zero, gl_one			// don't draw anything

		noclamp map models/monsters/spectre/global_dis.tga	// replace this with a monster-specific texture
		alphaTest 0.05 + 1.5 * (time - parm7)
	}

	renderbump	-size 256 256 -aa 2 -colormap models/monsters/zombie/hazmat_zombie/light_local.tga  models/monsters/zombie/hazmat_zombie/light_hi.lwo
	unsmoothedTangents	
	diffusemap	models/monsters/zombie/hazmat_zombie/light_d.tga
	bumpmap	addnormals( models/monsters/zombie/hazmat_zombie/light_local.tga, heightmap( models/monsters/zombie/hazmat_zombie/light_h.tga, 2 ) )
	specularmap	models/monsters/zombie/hazmat_zombie/light_s.tga
	{
		name	"Stage 4"
		map	models/monsters/zombie/hazmat_zombie/light_l.tga
		blend	add
	}
}

