textures/base_door/stedoorframe2_toggle
{
	qer_editorimage	textures/base_door/stedoorframe2.tga
	bumpmap		textures/base_door/stedoorframe2_local.tga
	diffusemap		textures/base_door/stedoorframe2_d.tga
	specularmap		textures/base_door/stedoorframe2_s.tga
	{
		if ( parm7 == 0 )
		blend 	add
		map		textures/base_door/stedoorframered_add.tga
		rgb		5
	}
	{
		if ( parm7 == 1 )
		blend 	add
		map		textures/base_door/stedoorframegrn_add.tga
		rgb		5
	}
}

textures/base_door/stedoorframe2_trim
{
	qer_editorimage	textures/base_door/stedoorframe2_trim.tga
	bumpmap			textures/base_door/stedoorframe2_trim_local.tga
	diffusemap		textures/base_door/stedoorframe2_trim_d.tga
	specularmap		textures/base_door/stedoorframe2_trim_s.tga
}

textures/base_door/smalldoortexdirty
{
	qer_editorimage		textures/base_door/smalldoortexdirty.tga
	//bumpmap		textures/base_door/smalldoortex_local.tga
	diffusemap		textures/base_door/smalldoortexdirty_d.tga
	bumpmap			addnormals( textures/base_door/smalldoortex_local.tga	, heightmap( textures/base_door/smalldoortexdirty_b.tga, 1 ) )
	specularmap		textures/base_door/smalldoortexdirty_s.tga
}


textures/base_door/leftframe2
{

	qer_editorimage textures/base_door/leftframe2.tga

	diffusemap	textures/base_door/leftframe2_d.tga
	specularmap	textures/base_door/leftframe2_s.tga
    bumpmap		textures/base_door/leftframe2_local.tga 

 }



textures/base_door/gdoor1glass
{
	translucent
	//nonsolid
	//noimpact
	monsterclip
	playerclip
	twoSided
	noshadows
	//polygonOffset
	qer_editorimage	textures/base_door/gdoor1glass.tga
	
	{
		blend diffuseMap
		map textures/base_door/gdoor1glass.tga
	}
//	{
//		blend bumpmap 	
//		map	heightmap( textures/base_door/gdoor1glass_local.tga, 3 ) 
//
//
//	}
	{
		blend add
		cubeMap		env/bland
		texgen		reflect
	}



}


textures/base_door/gdoor1

{
 	noShadows
	//polygonOffset
	twoSided
	noimpact
	qer_editorimage textures/base_door/gdoor1.tga

	{       
      	 blend	diffuseMap 
	 map	textures/base_door/gdoor1_d.tga
	 alphaTest 0.5
	}
	specularmap	textures/base_door/gdoor1_s.tga
 	bumpmap		addnormals(textures/base_door/gdoor1_local.tga  , heightmap( textures/base_door/gdoor1_h.tga, 6 ) )
       

}


textures/base_door/leftframe
{

	qer_editorimage textures/base_door/leftframe.tga

	diffusemap	textures/base_door/leftframe_d.tga
	specularmap	textures/base_door/leftframe_s.tga
      	bumpmap		textures/base_door/leftframe_local.tga 

 }


textures/base_door/nobbydoor_fx
{

	qer_editorimage textures/base_door/nobbydoor_fx.tga

	{
		blend add
		Map	textures/base_door/nobbydoor_fx.tga
		red		parm0 * 2
		green		parm1 * 2
		blue		parm2 * 2
	}

 }

textures/base_door/nobbydoor
{

	qer_editorimage textures/base_door/nobbydoor.tga
//			discrete		
//	flarepic		textures/base_door/nobbydoor_flare.tga
	bumpmap			addnormals( textures/base_door/nobbydoor_local.tga  , heightmap( textures/base_door/nobbydoor_h.tga, 7 ) )
	diffusemap		textures/base_door/nobbydoor_d.tga
	specularmap		textures/base_door/nobbydoor_s.tga
}


textures/base_door/glass_door
{
	translucent
	//nonsolid
	//noimpact
	monsterclip
	playerclip
	twoSided
	noshadows
	//polygonOffset
	qer_editorimage	textures/base_door/glass_door.tga
	
	{
		blend diffuseMap
		map textures/base_door/glass_door.tga
	}
	{
		blend add
		cubeMap		env/bland
		texgen		reflect
	}



}

textures/base_door/cold_door2
{

	qer_editorimage textures/base_door/cold_door2.tga

	diffusemap	textures/base_door/cold_door2_d.tga
	specularmap	textures/base_door/cold_door_s.tga
        bumpmap		addnormals( textures/base_door/cold_door_local.tga  , heightmap( textures/base_door/cold_door_h.tga, 3 ) )

 }


textures/base_door/cold_door
{

	qer_editorimage textures/base_door/cold_door.tga

	diffusemap	textures/base_door/cold_door_d.tga
	specularmap	textures/base_door/cold_door_s.tga
        bumpmap		addnormals( textures/base_door/cold_door_local.tga  , heightmap( textures/base_door/cold_door_h.tga, 3 ) )

 }



textures/base_door/stor_door
{

	qer_editorimage textures/base_door/stor_door.tga

	diffusemap	textures/base_wall/squarepanel_d.tga
	specularmap	textures/base_wall/squarepanel_s.tga
        bumpmap		addnormals( textures/base_wall/squarepanel_local.tga  , heightmap( textures/base_wall/squarepanel_h.tga, 3 ) )

 }


textures/base_door/door1
{
	qer_editorimage		textures/base_door/door1.tga
	bumpmap			models/seneca/textures/door1_local.tga
	diffusemap			models/seneca/textures/door1_d.tga
	specularmap			models/seneca/textures/door1_s.tga
}

//[Texture is used for the track on which sliding doors run.

textures/base_door/doortrak
{
	qer_editorimage textures/base_door/doortrak.tga
	diffusemap		textures/base_door/doortrak_d.tga
	bumpmap heightmap (textures/base_door/doortrak_b.tga, 5)
	specularmap		textures/base_door/doortrak_s.tga
}

textures/base_door/a_delelev1_d01
{
	qer_editorimage		textures/base_door/a_delelev1_d01.tga
	bumpmap 		textures/base_door/a_delelev1_local02.tga
	diffusemap		textures/base_door/a_delelev1_d01.tga
	specularmap		textures/base_door/a_delelev1_s01.tga
}

textures/base_door/a_delelev1_d02
{
	qer_editorimage		textures/base_door/a_delelev1_d02.tga
	bumpmap 		textures/base_door/a_delelev1_local02.tga
	diffusemap		textures/base_door/a_delelev1_d02.tga
	specularmap		textures/base_door/a_delelev1_s01.tga
}

textures/base_door/a_delelev1_d02b
{
	qer_editorimage		textures/base_door/a_delelev1_d02b.tga
	bumpmap 		addnormals( textures/base_door/a_delelev1_local02.tga  , heightmap( textures/base_door/a_delelev1_b02b.tga, 3 ) )
	diffusemap		textures/base_door/a_delelev1_d02b.tga
	specularmap		textures/base_door/a_delelev1_s02b.tga
}

textures/base_door/a_delelev1_d03
{
	qer_editorimage		textures/base_door/a_delelev1_d03.tga
	bumpmap 		textures/base_door/a_delelev1_local02.tga
	diffusemap		textures/base_door/a_delelev1_d03.tga
	specularmap		textures/base_door/a_delelev1_s03.tga
}

textures/base_door/a_delelev1_d04
{
	qer_editorimage		textures/base_door/a_delelev1_d04.tga
	bumpmap 		textures/base_door/a_delelev1_local02.tga
	diffusemap		textures/base_door/a_delelev1_d04.tga
	specularmap		textures/base_door/a_delelev1_s01.tga
}

textures/base_door/a_delelev1_d05
{
	qer_editorimage		textures/base_door/a_delelev1_d05.tga
	bumpmap 		textures/base_door/a_delelev1_local02.tga
	diffusemap		textures/base_door/a_delelev1_d05.tga
	specularmap		textures/base_door/a_delelev1_s01.tga
}

textures/base_door/a_delelev1org_d01
{
	qer_editorimage		textures/base_door/a_delelev1org_d01.tga
	bumpmap 		addnormals( textures/base_door/a_delelev1_local02.tga  , heightmap( textures/base_door/a_delelev1org_b01.tga, 3 ) )
	diffusemap		textures/base_door/a_delelev1org_d01.tga
	specularmap		textures/base_door/a_delelev1org_s01.tga
}

textures/base_door/a_delelev1white_d02
{
	qer_editorimage		textures/base_door/a_delelev1white_d02.tga
	bumpmap 		addnormals( textures/base_door/a_delelev1_local02.tga  , heightmap( textures/base_door/a_delelev1white_b02.tga, 3 ) )
	diffusemap		textures/base_door/a_delelev1white_d02.tga
	specularmap		textures/base_door/a_delelev1white_s02.tga
}


textures/base_door/a_deldoorgutter_d02
{
	qer_editorimage		textures/base_door/a_deldoorgutter_d02.tga
	bumpmap 		textures/base_door/a_deldoorgutter_local.tga
	diffusemap		textures/base_door/a_deldoorgutter_d02.tga
	specularmap		textures/base_door/a_deldoorgutter_s02.tga
}