
export james {

	camera	models/monsters/guardian/cycles/guardian_intro.mb  -dest  models/md5/cinematics/hell1/guardianintro_camera
	camera	models/monsters/guardian/cycles/death.mb  -dest  models/md5/cinematics/hell1/guardiandeath_camera
	
	options -prefix SC_ -keep guilight toplftnub toprtnub midnub botlftnub botrtnub
	mesh			models/monsters/guardian/cycles/guardian_intro.mb	-dest models/md5/cinematics/hell1/guardianintro_soulcube
	anim			models/monsters/guardian/cycles/guardian_intro.mb	-dest models/md5/cinematics/hell1/guardianintro_soulcube
}

// GUARDIAN INTRO

entityDef hell1_guardianintro_cam {
	"editor_color"						"1 .5 0"
	"editor_mins"						"-16 -16 0"
	"editor_maxs"						"16 16 64"
	"spawnclass"						"idCameraAnim"
	"anim guardianintro_cam"			"models/md5/cinematics/hell1/guardianintro_camera.md5camera"
	"cinematic"							"1"
}

entityDef hell1_guardiandeath_cam {
	"editor_color"						"1 .5 0"
	"editor_mins"						"-16 -16 0"
	"editor_maxs"						"16 16 64"
	"spawnclass"						"idCameraAnim"
	"anim guardiandeath_cam"			"models/md5/cinematics/hell1/guardiandeath_camera.md5camera"
	"cinematic"							"1"
}


model hell1_cin_player {
	mesh								models/md5/characters/player/mocap/wepplayer.md5mesh
	skin								skins/player/shotgun.skin
	anim guardianintro_teleport			models/md5/cinematics/hell1/guardianintro_teleport_player.md5anim {
		frame 324							fx fx/teleporter.fx
	}
}

entityDef hell1_cin_player {
	"inherit"							"cin_base"
	"model"								"hell1_cin_player"
	"anim"								"teleport"
	"cinematic"							"1" 
}


model hell1_soulcube {
	mesh								models/md5/cinematics/hell1/guardianintro_soulcube.md5mesh
	anim guardianintro_soulcube			models/md5/cinematics/hell1/guardianintro_soulcube.md5anim
}

entityDef hell1_soulcube {
	"inherit"							"cin_base"
	"editor_mins"						"-32 -32 0"
	"editor_maxs"						"32 32 64"
	"model"								"hell1_soulcube"
	"anim"								"guardianintro_soulcube"
	"cinematic"							"1"
}

model hell1_monster_boss_guardian {
	mesh							models/md5/monsters/guardian/guardian.md5mesh

	channel legs					( *origin )
	
	anim death						models/md5/monsters/guardian/death.md5anim {
		frame 1							sound_global snd_death
		frame 61						sound_global snd_kablam
		frame 106						sound_global hell_guardian_death_music
		frame 110						sound_voice snd_footstep
		frame 120						sound_voice snd_footstep
	}
	anim death_pose					models/md5/monsters/guardian/death_pose.md5anim
	anim rise_from_lava				models/md5/monsters/guardian/guardian_intro.md5anim {
		frame 50						sound_global guardian_sight2
		frame 100						sound_body monster_demon_guardian_footstep
		frame 125						sound_body monster_demon_guardian_footstep
		frame 130						sound_global guardian_fire_flareup
		frame 150						sound_body monster_demon_guardian_footstep
		frame 175						sound_body monster_demon_guardian_footstep
		frame 180						sound_body monster_demon_guardian_footstep
		frame 230						sound_global guardian_sight
		frame 297						sound_body monster_demon_guardian_rocksmash
	}
	anim idle						models/md5/monsters/guardian/death_pose.md5anim
	anim lost_enemy					models/md5/monsters/guardian/death_pose.md5anim
	anim run_right					models/md5/monsters/guardian/death_pose.md5anim	
	anim run_attack_right			models/md5/monsters/guardian/death_pose.md5anim
	anim run_left					models/md5/monsters/guardian/death_pose.md5anim
	anim run_attack_left			models/md5/monsters/guardian/death_pose.md5anim
	anim walk_right					models/md5/monsters/guardian/death_pose.md5anim
	anim walk_left					models/md5/monsters/guardian/death_pose.md5anim
	anim walk_attack_left			models/md5/monsters/guardian/death_pose.md5anim 
	anim walk_attack_right			models/md5/monsters/guardian/death_pose.md5anim
	anim range_attack1				models/md5/monsters/guardian/death_pose.md5anim
	anim range_attack2				models/md5/monsters/guardian/death_pose.md5anim
	anim melee_attack				models/md5/monsters/guardian/death_pose.md5anim
	anim spawn_seeker				models/md5/monsters/guardian/death_pose.md5anim
	anim pain 						models/md5/monsters/guardian/death_pose.md5anim
	anim sight						models/md5/monsters/guardian/death_pose.md5anim
	//anim af_pose					models/md5/monsters/guardian/death_pose.md5anim
	anim ik_pose					models/md5/monsters/guardian/death_pose.md5anim

}

entityDef hell1_cin_guardian {
	"scriptobject"					"monster_zombie"
	
	"anim"							"rise_from_lava"
	"model"							"hell1_monster_boss_guardian"
	"ik_numLegs"					"0"
	"turn_rate"						"0"
	"head_look"						"0"
	"head_focus_rate"				"0"
	"bone_focus"					"neck_2"
	"look_min"						"0 0 0"
	"look_max"						"0 0 0"
	"look_joint spine_4"			"0 0 0"
	"look_joint neck_2"				"0 0 0"

	"editor_mins"					"-100 -100 0"
	"editor_maxs"					"100 100 200"
	"inherit"						"monster_default"
	"size"							"200 200 200"
	"use_aas"						"aas_guardian"
	"no_idle_chatter"				"1"
	"health"						"800"
	"noDamage"						"1"
	"team"							"0"
	"rank"							"0"
	"melee_range"					"150"
	"def_projectile"				"projectile_guardian_smash"
	
	"mass"   						"1000000"

	"mtr_light_shader"				"lights/lanternglow"
	"light_radius"					"200"
	"light_color"					"1 0.2 0"
	"light_offset_right"			"0 32 32"
	"light_offset_left"				"0 32 -32"

	"smokeParticleSystem"			"GflameBack"
	"smokeParticleSystem2"			"GflameRhand"
	"smokeParticleSystem3"			"head"
	"smokeParticleSystem4"			"GflameLHand"
	"smokeParticleSystem5"			"tail_12"
	"smokeParticleSystem6"			"GflameReye"
	"smokeParticleSystem7"			"GflameLeye"
	"smokeParticleSystem8"			"GflameNose"
	"smokeParticleSystem9"			"tounge_2"

	"ik_footSize"					"0"
	"ik_footDownTrace"				"64"
	"ik_waist"						"Body"
	"ik_hip1"						"lupleg"
	"ik_hip2"						"rupleg"
	"ik_knee1"						"lloleg"
	"ik_knee2"						"rloleg"
	"ik_ankle1"						"lleg"
	"ik_ankle2"						"rleg"
	"ik_dir1"						"Lknee"
	"ik_dir2"						"Rknee"
	"ik_foot1"						"ik_foot1"
	"ik_foot2"						"ik_foot2"

	"snd_sight"						"monster_demon_guardian_sight"
	"snd_chatter"					"monster_demon_guardian_chatter"
	"snd_chatter_combat"			"monster_demon_guardian_chatter_combat"
	"snd_pain"						"monster_demon_guardian_pain"
	"snd_death"						"monster_demon_guardian_die"
	"snd_footstep"					"monster_demon_guardian_footstep"
	"snd_attack"					"monster_demon_guardian_attack"	
	"snd_spawn_seeker"				"monster_demon_guardian_spawn"
	"snd_kablam"					"monster_demon_guardian_death_impact"
	
	"def_poundgrounddamage"			"damage_guardianPoundGround"
	"def_poundground"				"guardian_poundground_explosion"
	"cinematic"						"1"
}

model hell_lstep {
	mesh							models/md5/cinematics/hell1/lstep.md5mesh
	anim open						models/md5/cinematics/hell1/lstep.md5anim {
		frame 1						sound_voice2 gargoyle_01
	}
	anim bind						models/md5/cinematics/hell1/lstepbind.md5anim
}

entityDef hell_lstep {
	"inherit"						"cin_base"
	"editor_mins"					"-32 -32 0"
	"editor_maxs"					"32 32 64"
	"model"							"hell_lstep"
	"anim"							"open"
	"cinematic"						"1"
}

model hell_rstep {
	mesh							models/md5/cinematics/hell1/rstep.md5mesh
	anim open						models/md5/cinematics/hell1/rstep.md5anim {
		frame 1						sound_voice2 gargoyle_02
	}
	anim bind						models/md5/cinematics/hell1/lstepbind.md5anim
}

entityDef hell_rstep {
	"inherit"						"cin_base"
	"editor_mins"					"-32 -32 0"
	"editor_maxs"					"32 32 64"
	"model"							"hell_rstep"
	"anim"							"open"
	"cinematic"						"1"
}

