
export james {

	mesh	models/characters/cinematic_models/stock_marine.mb -dest models/md5/cinematics/intro/stock_marine
	mesh	models/characters/cinematic_models/stock_marine_gravitygun.mb -dest models/md5/cinematics/intro/stock_marine_gravitygun
	mesh	models/characters/cinematic_models/stock_marine_pda.mb -dest models/md5/cinematics/intro/stock_marine_pda
	mesh	models/characters/cinematic_models/stock_marine_flashlight.mb -dest models/md5/cinematics/intro/stock_marine_flashlight
	mesh	models/characters/cinematic_models/stock_marine_detonator.mb -dest models/md5/cinematics/intro/stock_marine_detonator
	mesh	models/characters/cinematic_models/mcneil.mb -dest models/md5/cinematics/intro/mcneil
	mesh	models/characters/cinematic_models/marine_plasma.mb -dest models/md5/cinematics/intro/marine_plasma
	mesh	models/characters/cinematic_models/marine_pda.mb -dest models/md5/cinematics/intro/marine_pda
	mesh	models/characters/cinematic_models/marine_flashlight.mb -dest models/md5/cinematics/intro/marine_flashlight
	mesh	models/characters/cinematic_models/marine_detonator.mb -dest models/md5/cinematics/intro/marine_detonator
	mesh	models/characters/cinematic_models/player_plasma.mb -dest models/md5/cinematics/intro/player_plasma
	mesh	models/characters/cinematic_models/player_heartartifact.mb -dest models/md5/cinematics/intro/player_heartartifact
	mesh	models/characters/cinematic_models/player_rocketlauncher.mb -dest models/md5/cinematics/intro/player_rocketlauncher
	mesh	models/characters/cinematic_models/player_helmet.mb -dest models/md5/cinematics/intro/player_helmet
	mesh	models/characters/cinematic_models/betruger_head.mb -dest models/md5/cinematics/intro/betruger

	anim	models/characters/mocap/maya/ggun_marine_intro.mb -dest models/md5/cinematics/intro/ggun_marine_intro
	anim	models/characters/mocap/maya/ggun_marine_shoot.mb -dest models/md5/cinematics/intro/ggun_marine_shoot
	anim	models/characters/mocap/maya/ggun_marine_look.mb -dest models/md5/cinematics/intro/ggun_marine_look
	anim	models/characters/mocap/maya/ggun_imp_intro.mb -dest models/md5/cinematics/intro/ggun_imp_intro
	anim	models/characters/mocap/maya/ggun_imp_death.mb -dest models/md5/cinematics/intro/ggun_imp_death
	anim	models/characters/mocap/maya/intro_sm_walk1.mb -dest models/md5/cinematics/intro/intro_sm_walk1

	anim	models/characters/mocap/intro/intro_marine_dammit.mb -dest models/md5/cinematics/intro/intro_marine_dammit
	anim	models/characters/mocap/intro/intro_marine_intro.mb -dest models/md5/cinematics/intro/intro_marine_intro

	anim	models/characters/mocap/intro/intro_mcneil_dammit.mb -dest models/md5/cinematics/intro/intro_mcneil_dammit
	anim	models/characters/mocap/intro/intro_mcneil_intro.mb -dest models/md5/cinematics/intro/intro_mcneil_intro

	anim	models/characters/mocap/intro/intro_pda_walk.mb -dest models/md5/cinematics/intro/intro_pda_walk

	anim	models/characters/mocap/intro/intro_smar_walk1.mb -dest models/md5/cinematics/intro/intro_smar_walk1
	anim	models/characters/mocap/intro/intro_smar_walk2.mb -dest models/md5/cinematics/intro/intro_smar_walk2
	anim	models/characters/mocap/intro/intro_smar_walk3.mb -dest models/md5/cinematics/intro/intro_smar_walk3
	anim	models/characters/mocap/intro/intro_smar_walk4.mb -dest models/md5/cinematics/intro/intro_smar_walk4
	anim	models/characters/mocap/intro/intro_smar_walk5.mb -dest models/md5/cinematics/intro/intro_smar_walk5

	options -prefix IMP_ -keep fireball
	mesh	models/characters/cinematic_models/imp_makemesh.mb -dest models/md5/cinematics/intro/imp

}

// STOCK_MARINE_PLASMA
model stock_marine_plasma {
	mesh								models/md5/cinematics/intro/stock_marine.md5mesh
	anim intro_sm_walk1					models/md5/cinematics/intro/intro_sm_walk1.md5anim
}

// STOCK_MARINE_GRAVITYGUN
model stock_marine_gravitygun {
	mesh								models/md5/cinematics/intro/stock_marine_gravitygun.md5mesh
	anim ggun_marine_intro				models/md5/cinematics/intro/ggun_marine_intro.md5anim
	anim ggun_marine_shoot				models/md5/cinematics/intro/ggun_marine_shoot.md5anim
	anim ggun_marine_look				models/md5/cinematics/intro/ggun_marine_look.md5anim
	anim intro_smar_walk1				models/md5/cinematics/intro/intro_smar_walk1.md5anim
	anim intro_smar_walk2				models/md5/cinematics/intro/intro_smar_walk2.md5anim
	anim intro_smar_walk3				models/md5/cinematics/intro/intro_smar_walk3.md5anim
	anim intro_smar_walk4				models/md5/cinematics/intro/intro_smar_walk4.md5anim
	anim intro_smar_walk5				models/md5/cinematics/intro/intro_smar_walk5.md5anim
}

// STOCK_MARINE_PDA
model stock_marine_pda {
	mesh								models/md5/cinematics/intro/stock_marine_pda.md5mesh
	anim intro_pda_walk					models/md5/cinematics/intro/intro_pda_walk.md5anim
}

// STOCK_MARINE_FLASHLIGHT
model stock_marine_flashlight {
	mesh								models/md5/cinematics/intro/stock_marine_flashlight.md5mesh

}

// STOCK_MARINE_DETONATOR
model stock_marine_detonator {
	mesh								models/md5/cinematics/intro/stock_marine_detonator.md5mesh

}

// MARINE
model marine {
	mesh								models/md5/cinematics/intro/stock_marine_detonator.md5mesh
	anim intro_marine_dammit			models/md5/cinematics/intro/intro_marine_dammit.md5anim
	anim intro_marine_intro				models/md5/cinematics/intro/intro_marine_intro.md5anim
}

// IMP
model imp {
	mesh								models/md5/cinematics/intro/imp.md5mesh
	anim ggun_imp_intro					models/md5/cinematics/intro/ggun_imp_intro.md5anim
	anim ggun_imp_death					models/md5/cinematics/intro/ggun_imp_death.md5anim
}

// PLAYER_PLASMA
model player_plasma {
	mesh								models/md5/cinematics/intro/player_plasma.md5mesh

}

// PLAYER_HEARTARTIFACT
model player_heartartifact {
	mesh								models/md5/cinematics/intro/player_heartartifact.md5mesh

}

// PLAYER_ROCKETLAUNCHER
model player_rocketlauncher {
	mesh								models/md5/cinematics/intro/player_rocketlauncher.md5mesh

}

// PLAYER_HELMET
model player_helmet {
	mesh								models/md5/cinematics/intro/player_helmet.md5mesh

}

// MCNEIL
model mcneil {
	mesh								models/md5/cinematics/intro/mcneil.md5mesh
	anim intro_mcneil_dammit				models/md5/cinematics/intro/intro_mcneil_dammit.md5anim
	anim intro_mcneil_intro					models/md5/cinematics/intro/intro_mcneil_intro.md5anim
}
