//******************
// Material file for door shaders
//******************

textures/base_door/light_panel1
{
	qer_editorimage	textures/base_door/stedoorframe2.tga
	bumpmap		textures/base_door/stedoorframe2_local.tga
	diffusemap		textures/base_door/stedoorframe2_d.tga
	specularmap		textures/base_door/stedoorframe2_s.tga
	{
		if ( parm7 == 0 )
		blend 	add
		map		textures/base_door/stedoorframered_add.tga
		rgb		5
	}
	{
		if ( parm7 == 1 )
		blend 	add
		map		textures/base_door/stedoorframegrn_add.tga
		rgb		5
	}
}

