
// ELEVATOR ATTACK

export fred {
	options -prefix ENV_
	mesh	maps/fred/alphalabs2/elevator_attack.mb -dest models/md5/environments/a2_elevatormesh
	anim	maps/fred/alphalabs2/elevator_attack.mb -range 1 1 -dest models/md5/environments/a2_elevatoridle
	anim	maps/fred/alphalabs2/elevator_attack.mb -dest models/md5/environments/a2_elevator
}

model alphalabs2_maggot {
	inherit							monster_demon_maggot

	anim elevator      				models/md5/monsters/maggot3/a2_elevator.md5anim {
		ai_no_turn
		frame 1							call overrideLegs
		frame 1							disableGravity
		frame 1							disableWalkIK
		frame 6							sound snd_sight
		frame 8							sound snd_footstep
		frame 12						sound snd_footstep
		frame 20						sound snd_footstep
		frame 39						sound snd_rattlecage
		frame 71						sound snd_bendcage
		frame 87						sound snd_sight2
		frame 92						sound snd_footstep
		frame 99						sound snd_footstep
		frame 103						sound snd_footstep
		frame 108						sound snd_footstep
		frame 111						sound snd_footstep
		frame 116						sound snd_footstep
		frame 119						sound snd_footstep
		frame 123						sound snd_footstep
		frame 130						sound snd_slip
		frame 141						sound snd_sight
		frame 144						sound snd_footstep
		frame 148						sound snd_thud
		frame 166						sound snd_footstep
		frame 171						sound snd_footstep
		frame 177						sound snd_footstep
		frame 182						sound snd_footstep
		frame 188						sound snd_footstep
		frame 190						sound snd_sight2
		frame 194						sound snd_footstep
		frame 195						enableGravity
		frame 195						enableWalkIK
	}
}

entityDef alphalabs2_maggot {
	"inherit"						"monster_demon_maggot"
	"scriptobject"					"monster_demon_maggot"
	"model"							"alphalabs2_maggot"
	"anim"							"elevator"
	"sound_bone"		 			"Shoulders"

	"snd_thud"						"monster_demon_imp_thud"
	"snd_rattlecage"				"al2_maggot_rattlecage"
}

model alphalabs2_imp {
	inherit							monster_demon_imp

	anim elevator      				models/md5/monsters/imp/a2_elevator.md5anim {
		ai_no_turn
		frame 1							call overrideLegs
		frame 1							disableGravity
		frame 1							disableWalkIK
		frame 15						sound snd_footstep
		frame 25						sound snd_footstep
		frame 40						sound snd_footstep
		frame 50						sound snd_footstep
		frame 56						sound snd_footstep
		frame 62						sound snd_footstep
		frame 66						sound snd_footstep
		frame 71						sound snd_footstep
		frame 76						sound snd_footstep
		frame 85						sound snd_footstep
		frame 89						sound snd_footstep
		frame 92						sound snd_footstep
		frame 106						sound snd_footstep
		frame 113						sound snd_footstep
		frame 126						sound snd_footstep
		frame 136						sound snd_footstep
		frame 150						sound snd_footstep
		frame 154						sound snd_footstep
		frame 158						sound snd_footstep
		frame 164						sound snd_footstep
		frame 170						sound snd_sight
		frame 173						sound snd_footstep
		frame 179						sound snd_footstep
		frame 185						enableGravity
		frame 185						enableWalkIK
	}
}

entityDef alphalabs2_imp {
	"inherit"						"monster_demon_imp"
	"model"							"alphalabs2_imp"
	"anim"							"elevator"
}

model alphalabs2_elevatorenv {
	mesh							models/md5/environments/a2_elevatormesh.md5mesh
	anim elevatoridle				models/md5/environments/a2_elevatoridle.md5anim
	anim elevator					models/md5/environments/a2_elevator.md5anim
}

entityDef alphalabs2_elevatorenv {
	"inherit"						"cin_base"
	"anim"							"elevator"
	"model"							"alphalabs2_elevatorenv"
}

//PINKY AND FATTY BATHROOM CINEMATIC anim 1

export fred {
// pinky
	options -prefix PINKY_
	mesh	maps/fred/bathroom/SCENE1.mb -range 1 2 -dest models/md5/cinematics/alphalabs2/scene1pinkymesh
	anim	maps/fred/bathroom/SCENE1.mb -range 1 2 -dest models/md5/cinematics/alphalabs2/scene1pinkyidle
	anim	maps/fred/bathroom/SCENE1.mb -range 1 566 -dest models/md5/cinematics/alphalabs2/scene1pinky


// fatty
	options -prefix FATTY_

	mesh	maps/fred/bathroom/SCENE1.mb -range 1 2 -dest models/md5/cinematics/alphalabs2/scene1fatmesh
	anim	maps/fred/bathroom/SCENE1.mb -range 1 2 -dest models/md5/cinematics/alphalabs2/scene1fatidle
	anim	maps/fred/bathroom/SCENE1.mb -range 1 566 -dest models/md5/cinematics/alphalabs2/scene1fat


// uac_helm	
	options -prefix PLAYER_ -keep camera1 Gun1 MGUN  -parent Neck Shldrs -parent MBod MGUN -parent MExt MGUN -parent MTrig MGUN -parent Trig Gun1 -parent Ext Gun1 -parent Bar Gun1 -parent Bod Gun1 -parent Cli Gun1 -parent Gun1 Lhand -parent camera1 Head -parent stump Shldrs

	mesh 	maps/fred/bathroom/SCENE1.mb -range 1 2 -dest models/md5/cinematics/alphalabs2/scene1uacmesh
	anim	maps/fred/bathroom/SCENE1.mb -range 1 2 -dest models/md5/cinematics/alphalabs2/scene1uacidle
	anim	maps/fred/bathroom/SCENE1.mb -range 1 566 -dest models/md5/cinematics/alphalabs2/scene1uacm
}

model cin_anim1_pinky {
	mesh						models/md5/cinematics/alphalabs2/scene1pinkymesh.md5mesh
	anim scene1pinkyidle		models/md5/cinematics/alphalabs2/scene1pinkyidle.md5anim
	anim scene1pinky			models/md5/cinematics/alphalabs2/scene1pinky.md5anim {
	
	// PINKY SOUNDS

	//	frame 143						sound snd_footstep
	//	frame 150						sound snd_handstep
	//	frame 175						sound snd_footstep
	//	frame 181						sound snd_handstep
	//	frame 198						sound snd_footstep
	//	frame 208						sound snd_handstep
	//	frame 244						sound snd_footstep
	//	frame 247						sound snd_handstep
	//	frame 270						sound snd_footstep
	//	frame 273						sound snd_handstep
	//	frame 295						sound snd_footstep
	//	frame 298						sound snd_handstep
	//	frame 318						sound snd_handstep
	//	frame 323						sound snd_footstep
	//	frame 373						sound snd_footstep
	//	frame 428						sound snd_handstep
	//	frame 490						sound snd_footstep
	//	frame 501						sound snd_handstep
	//	frame 524						sound snd_handstep
	
		frame 543						trigger func_fx_2

	//	frame 131						sound snd_gear
	//	frame 163						sound snd_gear
	//	frame 186						sound snd_gear
	//	frame 232						sound snd_gear
	//	frame 258						sound snd_gear
	//	frame 283						sound snd_gear
	//	frame 311						sound snd_gear
	//	frame 361						sound snd_gear
	//	frame 478						sound snd_gear

	//	frame 190						sound snd_growl1
	//	frame 330						sound snd_growl2
	//	frame 399						sound snd_growl3
	//	frame 429						sound snd_growl4
	//	frame 444						sound snd_growl5

	//	frame 380						sound snd_nudge
	//	frame 459						sound snd_contact1
	//	frame 460						sound snd_pullclose
	//	frame 516						sound snd_openforbite
	//	frame 538						sound snd_bite1
	//	frame 551						sound snd_tear1
	}
}

entityDef cin_anim1_pinky {
	"inherit"							"cin_base"
	"anim"								"scene1pinkyidle"
	"model"								"cin_anim1_pinky"
	
	//"snd_footstep"					"pinkyfoot"
	//"snd_handstep"					"pinkyhand"
	//"snd_gear"						"pinkygear"
	//"snd_growl1"						"growl1"
	//"snd_growl2"						"growl2"
	//"snd_growl3"						"growl4"
	//"snd_growl4"						"growl5"
	//"snd_growl5"						"growl1"
	//"snd_nudge"						"pinkysnort1"
	//"snd_contact1"					"nosound"
	//"snd_pullclose"					"pinkyscrape1"
	//"snd_openforbite"					"nosound"
	//"snd_bite1"						"pinkybite_02"
	//"snd_tear1"						"pinkytear_05"
}

model cin_anim1_fatty {
	mesh							models/md5/cinematics/alphalabs2/scene1fatmesh.md5mesh
	anim scene1fatidle				models/md5/cinematics/alphalabs2/scene1fatidle.md5anim
	anim scene1fat					models/md5/cinematics/alphalabs2/scene1fat.md5anim
}

entityDef cin_anim1_fatty {
	"inherit"						"cin_base"
	"anim"							"scene1fatidle"
	"model"							"cin_anim1_fatty"
}

model cin_anim1_uacm {
	mesh							models/md5/cinematics/alphalabs2/scene1uacmesh.md5mesh
	skin							skins/player/pistol.skin
	anim scene1uacmidle				models/md5/cinematics/alphalabs2/scene1uacidle.md5anim
	anim scene1uacm					models/md5/cinematics/alphalabs2/scene1uacm.md5anim {
		frame 7							sound player_sounds_footstep
		frame 15						sound player_sounds_footstep
		frame 25						sound player_sounds_footstep
		frame 33						sound player_sounds_footstep
		frame 166						sound player_sounds_footstep
		frame 209						sound player_sounds_footstep
		frame 260						sound player_sounds_footstep
		frame 310						sound player_sounds_footstep
	}
}

entityDef cin_anim1_uacm {
	"inherit"						"cin_base"
	"anim"							"scene1uacmidle"
	"sound_bone"					"Body"
	"model"							"cin_anim1_uacm"
}

//PINKY AND FATTY BATHROOM CINEMATIC anim 2

export fred {
	// pinky

	options	-prefix PINKY_
	mesh	maps/fred/bathroom/SCENE2.mb -dest models/md5/cinematics/alphalabs2/scene6_pinkymesh
	anim	maps/fred/bathroom/SCENE2.mb -prefix PINKY_ -range 515 552 -dest models/md5/cinematics/alphalabs2/scene6_pinkyanim
	
	// fatty
	
	options -prefix FAT_
	mesh	maps/fred/bathroom/SCENE2.mb -dest models/md5/cinematics/alphalabs2/scene6_fattymesh
	anim	maps/fred/bathroom/SCENE2.mb -prefix FAT_ -range 515 552 -dest models/md5/cinematics/alphalabs2/scene6_fattyanim

	// camera
	camera	maps/fred/bathroom/SCENE1.mb -dest models/md5/cinematics/alphalabs2/scene1cams
	camera	maps/fred/bathroom/SCENE2.mb -range 515 552 -dest models/md5/cinematics/alphalabs2/scene2cam
	camera	maps/fred/bathroom/SCENE3.mb -range 553 900 -dest models/md5/cinematics/alphalabs2/scene3cams
	camera	maps/fred/bathroom/SCENE4.mb -range 50 213 -dest models/md5/cinematics/alphalabs2/cam9a

/************
1 = 1-170
2 = 171-218
3 = 219-268
4 = 269-530
5 = 531-566
6 = 515-552
7 = 553-630
8 = 631-681
9 = 682-900

************/
}

model cin_anim2_pinky {
	mesh							models/md5/cinematics/alphalabs2/scene6_pinkymesh.md5mesh
	anim scene6pinky				models/md5/cinematics/alphalabs2/scene6_pinkyanim.md5anim {
		//frame 37						sound pinkytear_02
	}
}

entityDef cin_anim2_pinky {
	"inherit"						"cin_base"
	"anim"							"scene6pinky"
	"model"							"cin_anim2_pinky"
}

model cin_anim2_fatty {
	mesh							models/md5/cinematics/alphalabs2/scene6_fattymesh.md5mesh
	anim scene6fat					models/md5/cinematics/alphalabs2/scene6_fattyanim.md5anim
}

entityDef cin_anim2_fatty {
	"inherit"						"cin_base"
	"anim"							"scene6fat"
	"model"							"cin_anim2_fatty"
}

entityDef cin_e3bathroom_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idCameraAnim"

	"anim scene1cams"				"models/md5/cinematics/alphalabs2/scene1cams.md5camera"
	"anim scene2cam"				"models/md5/cinematics/alphalabs2/scene2cam.md5camera"
	"anim scene3cams"				"models/md5/cinematics/alphalabs2/scene3cams.md5camera"
	"anim scene9acam"				"models/md5/cinematics/alphalabs2/cam9a.md5camera"
}

//PINKY AND FATTY BATHROOM CINEMATIC anim 3

export fred {

	// pinky

	options	-prefix PINKY_
	mesh	maps/fred/bathroom/SCENE3.mb -dest models/md5/cinematics/alphalabs2/scene7_pinkymesh
	anim	maps/fred/bathroom/SCENE3.mb -prefix PINKY_ -range 553 900 -dest models/md5/cinematics/alphalabs2/scene7_pinkyanim
	


	// fatty
	
	options -prefix FAT_
	mesh	maps/fred/bathroom/SCENE3.mb -dest models/md5/cinematics/alphalabs2/scene7_fattymesh
	anim	maps/fred/bathroom/SCENE3.mb -prefix FAT_ -range 553 900 -dest models/md5/cinematics/alphalabs2/scene7_fattyanim
	
	}

model cin_anim3_pinky {
	mesh							models/md5/cinematics/alphalabs2/scene7_pinkymesh.md5mesh
	anim scene7pinky				models/md5/cinematics/alphalabs2/scene7_pinkyanim.md5anim {

	//	frame 6							sound snd_swingflesh1
	//	frame 31							sound snd_swingflesh2
	//	frame 80							sound snd_swingflesh3
	//	frame 92							sound snd_fleshtoss
	//	frame 108							sound snd_fleshgulp
	//	frame 110							sound snd_chomp
	//	frame 132							sound snd_chew1
	//	frame 154							sound snd_chew2
	//	frame 175							sound snd_swallow
	//	frame 188							sound snd_bite2
	//	frame 199							sound snd_contact2
	//	frame 207							sound snd_tear2
	//	frame 234							sound snd_chew3
	//	frame 240							sound snd_contact3
	//	frame 258							sound snd_bite3
	//	frame 276							sound snd_chew4
	//	frame 294							sound snd_chew5

		frame 1								trigger func_fx_1
		frame 2								fx fx/blooddrip1.fx

		frame 190							trigger func_fx_1
		frame 191							trigger func_fx_2
		
		frame 280							trigger func_fx_1
	}
}

entityDef cin_anim3_pinky {
	"inherit"							"cin_base"
	"anim"								"scene7pinky"
	"model"								"cin_anim3_pinky"

	//"snd_swingflesh1"					"nosound"
	//"snd_swingflesh2"					"nosound"
	//"snd_swingflesh3"					"nosound"
	//"snd_fleshtoss"					"nosound"
	//"snd_fleshgulp"					"pinkyswallow_01"
	//"snd_chomp"						"pinkybite_02"
	//"snd_chew1"						"pinkybite_03"
	//"snd_chew2"						"pinkybite_04"
	//"snd_swallow"						"pinkyswallow_02"
	//"snd_bite2"						"pinkybite_03"
	//"snd_contact2"					"nosound"
	//"snd_tear2"						"pinkytear_02"
	//"snd_chew3"						"pinkybite_01"
	//"snd_contact3"					"nosound"
	//"snd_bite3"						"pinkybite_02"
	//"snd_chew4"						"pinkybite_04"
	//"snd_chew5"						"pinkybite_03"
}

model cin_anim3_fatty {
	mesh							models/md5/cinematics/alphalabs2/scene7_fattymesh.md5mesh
	anim scene7fat					models/md5/cinematics/alphalabs2/scene7_fattyanim.md5anim {

// FATTY SOUNDS

	//	frame 5							sound snd_fatbounce1
	//	frame 13							sound snd_fatbounce2
	//	frame 18							sound snd_fleshsettle
	//	frame 22							sound snd_fatbounce3
	}
}

entityDef cin_anim3_fatty {
	"inherit"						"cin_base"
	"anim"							"scene7fat"
	"model"							"cin_anim3_fatty"

// FATTY SOUNDS
	//"snd_fatbounce1"				"flesh_01"
	//"snd_fatbounce2"				"flesh_02"
	//"snd_fleshsettle"				"flesh_03"
	//"snd_fatbounce3"				"flesh_01"
}

//PINKY AND FATTY BATHROOM CINEMATIC anim 4

export fred {
	// pinky

	options	-prefix PINKY_

	mesh	maps/fred/bathroom/SCENE4.mb -range 50 213 -dest models/md5/cinematics/alphalabs2/scene9a_pinky

	anim	maps/fred/bathroom/SCENE4.mb -range 50 213 -dest models/md5/cinematics/alphalabs2/scene9a_pinky

	// fatty
	
	options -prefix FAT_
	mesh	maps/fred/bathroom/SCENE4.mb -range 50 213 -dest models/md5/cinematics/alphalabs2/scene9a_fatty
	anim	maps/fred/bathroom/SCENE4.mb -range 50 213 -dest models/md5/cinematics/alphalabs2/scene9a_fatty

	// uac_helm
	
	//options -prefix PLAYER_
	
	options -prefix PLAYER_ -keep camera1 Gun1 MGUN -parent Neck Shldrs -parent MBod MGUN -parent MExt MGUN -parent MTrig MGUN -parent Trig Gun1 -parent Ext Gun1 -parent Bar Gun1 -parent Bod Gun1 -parent Cli Gun1 -parent Gun1 Lhand -parent camera1 Head -parent stump Shldrs
	anim	maps/fred/bathroom/SCENE4.mb -range 50 213 -dest models/md5/cinematics/alphalabs2/scene9a_uacm
}

model cin_anim9a_pinky {
	mesh							models/md5/cinematics/alphalabs2/scene9a_pinky.md5mesh
	anim scene9apinky				models/md5/cinematics/alphalabs2/scene9a_pinky.md5anim {
	//	frame 32						sound snd_slurp
	//	frame 39						sound snd_swingflesh4
	//	frame 40						sound snd_growl6	
	//	frame 68						sound snd_handstep
	//	frame 69						sound snd_footstep
	//	frame 74						sound snd_growl7
	//	frame 77						sound snd_handstep	
	//	frame 86						sound snd_handstep
	//	frame 91						sound snd_footstep
	//	frame 105						sound snd_footstep
	//	frame 122						sound snd_growl8
	//	frame 131						sound snd_footstep
	//	frame 138						sound snd_growl9
	//	frame 144						sound snd_handstep
	//	frame 154						sound snd_footstep
	//	frame 160						sound snd_handstep
	}
}

entityDef cin_anim9a_pinky {
	"inherit"						"cin_base"
	"anim"							"scene9apinky"
	"model"							"cin_anim9a_pinky"
	
	//"snd_swingflesh4"				"flesh_01"
	//"snd_handstep"					"pinkyhand"
	//"snd_footstep"					"pinkyfoot"
	//"snd_slurp"						"pinkyswallow_03"
	//"snd_growl6"					"nosound"
	//"snd_growl7"					"nosound"
	//"snd_growl8"					"nosound"
	//"snd_growl9"					"nosound"
}

model cin_anim9a_fatty {
	mesh							models/md5/cinematics/alphalabs2/scene9a_fatty.md5mesh
	anim scene9afat					models/md5/cinematics/alphalabs2/scene9a_fatty.md5anim {
	//	frame 5							sound snd_fatbounce1
	//	frame 18						sound snd_fatbounce2
	}
}

entityDef cin_anim9a_fatty {
	"inherit"						"cin_base"
	"anim"							"scene9afat"
	"model"							"cin_anim9a_fatty"
	//"snd_fatbounce1"				"flesh_02"
	//"snd_fatbounce2"				"flesh_03"
}

model cin_anim9a_uacm {	
	mesh							models/md5/cinematics/alphalabs2/scene1uacmesh.md5mesh
	skin							skins/player/pistol.skin
	anim scene9auacm				models/md5/cinematics/alphalabs2/scene9a_uacm.md5anim {
		frame 99						sound player_sounds_footstep
		frame 132						sound player_sounds_footstep
		frame 140						sound player_sounds_footstep
		frame 158						sound player_sounds_footstep
	}
}

entityDef cin_anim9a_uacm {	
	"inherit"						"cin_base"
	"anim"							"scene9auacm"
	"sound_bone"					"Body"
	"model"							"cin_anim9a_uacm"
}

//PINKY AND FATTY BATHROOM CINEMATIC anim 5

export fred {

	// pinky

	options	-prefix PINKY_
	mesh	maps/fred/bathroom/SCENE5.mb -prefix PINKY_ -dest models/md5/cinematics/alphalabs2/scene10_pinkymesh
	anim	maps/fred/bathroom/SCENE5.mb -prefix PINKY_ -dest models/md5/cinematics/alphalabs2/scene10_pinkyanim

	// fatty
	
	options -prefix FAT_
	mesh	maps/fred/bathroom/SCENE5.mb -prefix FAT_  -dest models/md5/cinematics/alphalabs2/scene10_fattymesh
	anim	maps/fred/bathroom/SCENE5.mb -prefix FAT_  -dest models/md5/cinematics/alphalabs2/scene10_fattyanim

	}

model cin_anim5_pinky {
	mesh							models/md5/cinematics/alphalabs2/scene10_pinkymesh.md5mesh
	anim scene10pinky				models/md5/cinematics/alphalabs2/scene10_pinkyanim.md5anim
}

entityDef cin_anim5_pinky {
	"inherit"						"cin_base"
	"anim"							"scene10pinky"
	"model"							"cin_anim5_pinky"
}

model cin_anim5_fatty {
	mesh							models/md5/cinematics/alphalabs2/scene10_fattymesh.md5mesh
	anim scene10fat					models/md5/cinematics/alphalabs2/scene10_fattyanim.md5anim
}

entityDef cin_anim5_fatty {
	"inherit"						"cin_base"
	"anim"							"scene10fat"
	"model"							"cin_anim5_fatty"
}

/**********
Ed Killer
**********/


model alphalabs2_cin_imp {
	mesh							models/md5/monsters/imp/imp.md5mesh
	anim edkiller					models/md5/cinematics/alphalabs2/edkiller.md5anim

}

entityDef alphalabs2_cin_imp {
	"inherit"						"cin_base"
	"anim"							"edkiller"
	"model"							"alphalabs2_cin_imp" 
}


model alphalabs2_scientist1_head {
	mesh								models/md5/characters/npcs/heads/h1.md5mesh
	channel eyelids						( Ruplid Rlolid Luplid Llolid )
	
	anim blink							models/md5/characters/npcs/heads/h1blink.md5anim
	anim stand							models/md5/characters/npcs/heads/h1idle.md5anim
	anim dead							models/md5/characters/npcs/heads/h1death.md5anim
	
	anim lips_dontshoot					models/md5/heads/old/alphalabs2/scientist_trigger_1.md5anim {
		frame 1								sound_voice		alpha_labs2_scientist_trigger_1
	}
	anim lips_canhelp					models/md5/heads/old/alphalabs2/scientist_trigger_2.md5anim {
		frame 1								sound_voice		alpha_labs2_scientist_trigger_2
	}
	anim lips_lightsout					models/md5/heads/old/alphalabs2/scientist_trigger_3.md5anim {
		frame 1								sound_voice		alpha_labs2_scientist_trigger_3
	}
	anim lips_stayclose					models/md5/heads/old/alphalabs2/scientist_trigger_4.md5anim {
		frame 1								sound_voice		alpha_labs2_scientist_trigger_4
	}
	anim lips_electro					models/md5/heads/old/alphalabs2/scientist_trigger_5.md5anim {
		frame 1								sound_voice		alpha_labs2_scientist_trigger_5	
	}
	anim lips_theresone					models/md5/heads/old/alphalabs2/scientist_trigger_6.md5anim {
		frame 1								sound_voice		alpha_labs2_scientist_trigger_6
	}
	anim lips_hangon					models/md5/heads/old/alphalabs2/scientist_trigger_7.md5anim {
		frame 1								sound_voice		alpha_labs2_scientist_trigger_7
	}
	anim lips_watchit					models/md5/heads/old/alphalabs2/scientist_trigger_8.md5anim {
		frame 1								sound_voice		alpha_labs2_scientist_trigger_8
	}
	anim lips_whatwasthat				models/md5/heads/old/alphalabs2/scientist_trigger_9.md5anim {
		frame 1								sound_voice		alpha_labs2_scientist_trigger_9
	}
	anim lips_theexit					models/md5/heads/old/alphalabs2/scientist_trigger_11.md5anim {
		frame 1								sound_voice		alpha_labs2_scientist_trigger_11
	}
	anim lips_canttalknow				models/md5/heads/old/alphalabs2/scientist_secondary_1.md5anim {
		frame 1								sound_voice		alpha_labs2_scientist_secondary1
	}
	anim lips_itisntfar					models/md5/heads/old/alphalabs2/scientist_secondary_2.md5anim {
		frame 1								sound_voice		alpha_labs2_scientist_secondary2
	}
	anim lips_hurry1					models/md5/heads/old/alphalabs2/scientist_secondary_3.md5anim {
		frame 1								sound_voice		alpha_labs2_scientist_hurry1
	}
	anim lips_hurry2					models/md5/heads/old/alphalabs2/scientist_secondary_4.md5anim {
		frame 1								sound_voice		alpha_labs2_scientist_hurry2
	}
	anim lips_ohgod						models/md5/heads/old/alphalabs2/scientist_attacked_1.md5anim {
		frame 1								sound_voice		alpha_labs2_scientist_attacked1
	}
	anim lips_killit					models/md5/heads/old/alphalabs2/scientist_attacked_2.md5anim {
		frame 1								sound_voice		alpha_labs2_scientist_attacked2
	}
	anim lips_wecantstop					models/md5/heads/old/alphalabs2/scientist_primary_1.md5anim {
		frame 1								sound_voice		alpha_labs2_scientist_primary
	}
	anim lips_ohthankgod				models/md5/heads/old/alphalabs2/scientist_saved_1.md5anim {
		frame 1								sound_voice		alpha_labs2_scientist_saved1
	}
	anim lips_thatwasclose				models/md5/heads/old/alphalabs2/scientist_saved_2.md5anim {
		frame 1								sound_voice		alpha_labs2_scientist_saved2
	}
	anim killme							models/md5/heads/old/alphalabs2/scientist_trigger_10.md5anim {
		frame 1								sound_voice		alpha_labs2_scientist_trigger_10
		frame 11							call map_mc_underground::sci_switch_head_to_stump
	}
}

export james {
	options -prefix SUIT_ -keep Lknee Rknee Body2 headcontrol neckcontrol loneckcontrol lanternlight SPINNER -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent tabletpc Lhand1 -parent flashlight Rhand1 -parent pda Rhand1 -parent lantern Rhand1 -parent lanternlight lantern -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent shield Lloarm -parent pistol Rhand1 -parent shotgun Rhand1 -parent machinegun Rhand1 -parent wrench Rhand1 -parent cola Rhand1 -parent foamcup Rhand1 -parent dufflebag Rhand1 -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER
	
	addoptions -align ALL

	mesh	models/characters/male_npc/cycles/idles/makemesh.mb -dest models/md5/characters/npcs/lanternskeleton -keepmesh skeletonmesh -keep Lball_r Ltoe_r Rball_r Rtoe_r Belly Lrib Rrib lantern Ruparm_orbit Luparm_orbit

	addoptions -keepmesh labcoatmesh
	addoptions -keepmesh lanternmesh
	addoptions -keepmesh lanternlampmesh
	addoptions -keepmesh lanternflare1mesh
	addoptions -keepmesh lanternflare2mesh

	mesh	models/characters/male_npc/cycles/idles/makemesh.mb -dest models/md5/characters/npcs/lanternlabcoatbody
	anim	models/characters/male_npc/cycles/idles/af_pose.mb -dest models/md5/characters/npcs/lanternaf_pose
	anim	models/characters/male_npc/cycles/idles/lantern_stand.mb -dest models/md5/characters/npcs/lantern_stand
	anim	models/characters/male_npc/cycles/idles/lantern_cower_center.mb -dest models/md5/characters/npcs/lantern_cower_center
	anim	models/characters/male_npc/cycles/idles/lantern_cower_right.mb -dest models/md5/characters/npcs/lantern_cower_right
	anim	models/characters/male_npc/cycles/idles/lantern_cower_left.mb -dest models/md5/characters/npcs/lantern_cower_left	
	anim	models/characters/male_npc/cycles/walks/lantern_walk.mb -dest models/md5/characters/npcs/lantern_walk
	anim	models/characters/male_npc/cycles/wounded/lantern_pain.mb -dest models/md5/characters/npcs/lantern_pain
	anim	models/characters/male_npc/cycles/idles/lantern_turn_right.mb -dest models/md5/characters/npcs/lantern_turn_right
	anim	models/characters/male_npc/cycles/idles/lantern_turn_left.mb -dest models/md5/characters/npcs/lantern_turn_left
	anim	models/characters/male_npc/cycles/idles/lantern_turn_right_rotation180.mb -dest models/md5/characters/npcs/lantern_turn_right_rotation180
	anim	models/characters/male_npc/cycles/idles/lantern_turn_left_rotation180.mb -dest models/md5/characters/npcs/lantern_turn_left_rotation180
	anim	models/characters/male_npc/cycles/working/look_in_hole_scratch_head.mb -dest models/md5/characters/npcs/lantern_look_in_hole_scratch_head
	anim	models/characters/male_npc/cycles/working/look_in_hole.mb -dest models/md5/characters/npcs/lantern_look_in_hole
	anim	maps/fred/alphalabs2/ed_death.mb -dest models/md5/characters/npcs/lantern_death
}

model alphalabs2_scientist1 {
	mesh								models/md5/characters/npcs/lanternlabcoatbody.md5mesh
	channel torso						( *Waist )
	channel legs						( *origin Body2 *Hips -*Waist )

	anim af_pose						models/md5/characters/npcs/lanternaf_pose.md5anim
	anim ik_pose						models/md5/characters/npcs/lanternaf_pose.md5anim
	
	anim stand							models/md5/characters/npcs/lantern_stand.md5anim
	anim cower							models/md5/characters/npcs/lantern_cower_center.md5anim,models/md5/characters/npcs/lantern_cower_left.md5anim,models/md5/characters/npcs/lantern_cower_right.md5anim
	anim working1						models/md5/characters/npcs/lantern_look_in_hole.md5anim {
		ai_no_turn
	}
	anim working2						models/md5/characters/npcs/lantern_look_in_hole.md5anim {
		ai_no_turn
	}
	anim walk							models/md5/characters/npcs/lantern_walk.md5anim {
		frame 3							sound_body snd_footstep
		frame 17						sound_body snd_footstep
		frame 32						sound_body snd_footstep
		frame 46						sound_body snd_footstep
	}
	anim pain							models/md5/characters/npcs/lantern_pain.md5anim
	anim pain_head						models/md5/characters/npcs/lantern_pain.md5anim
	anim pain_chest						models/md5/characters/npcs/lantern_pain.md5anim
	anim pain_left_arm					models/md5/characters/npcs/lantern_pain.md5anim
	anim pain_right_arm					models/md5/characters/npcs/lantern_pain.md5anim
	anim turn_left						models/md5/characters/npcs/lantern_turn_left.md5anim, models/md5/characters/npcs/lantern_turn_left_rotation180.md5anim {
		anim_turn
	}
	
	anim turn_right						models/md5/characters/npcs/lantern_turn_right.md5anim, models/md5/characters/npcs/lantern_turn_right_rotation180.md5anim {
		anim_turn
	}
	anim killme							models/md5/characters/npcs/lantern_death.md5anim {
		frame 18							event kill
	}
}

entityDef alphalabs2_scientist1 {
	"inherit"						"npc_base"
	"model"							"alphalabs2_scientist1"
	"skin"							"skins/characters/npcs/body_labcoat_lantern.skin"
	"ragdoll"						"char_lanternguy"
	"scriptobject"					"ai_alphalabs2_scientist1"
	"size"							"44 44 74"
	"model_gib"						"models/md5/characters/npcs/lanternskeleton.md5mesh"

	"turn_rate"						"190"
	"head_focus_rate"				"0.05"
	
	"look_joint Waist"				"0 0 0"
	"look_joint Chest"				"0.1 0.1 0"
	"look_joint Shoulders"			"0.2 0.2 0"
	"look_joint headcontrol"		"0.4 0.4 0"

	"copy_joint_world eyecontrol"	""

	"def_head"						"alphalabs2_scientist1_head"
	"head_joint"					"Shoulders"

	"def_dropDeathItem"				"moveable_item_lantern"
	"dropDeathItemJoint"			"lantern"
	"dropDeathItemRotation"			"0 0 0"
	"skin_dropDeath"				"skins/characters/npcs/body_labcoat_no_lantern.skin"
	"skin_lantern_off"				"skins/characters/npcs/labcoat_old_lantern_off.skin"
	"skin_lantern_on"				"skins/characters/npcs/body_labcoat_lantern"
	
	"snd_death"						""
	"snd_deathscene"				"alpha_labs2_scientist_trigger_10"		// Death screams, flesh ripping sounds
	"snd_talk_primary"				""
	"snd_talk_secondary"			""
	"snd_talk_trigger"				""
}

model alphalabs2_marine_helmet_p90 {
	inherit							npc_marine_w_mgun
	anim run1						models/md5/chars/mgrun.md5anim
	anim run2						models/md5/chars/mgrun.md5anim 
	anim runstoplookback			models/md5/chars/mgrunstoplookback.md5anim 		
}

entityDef alphalabs2_marine_helmet_p90 {
	"inherit"						"npc_base"
	"model"							"alphalabs2_marine_helmet_p90"
	"def_head"						"head_marine_helmet"
	"head_joint"					"Shoulders"
	"ik_numlegs"					"0"
	"no_cower"						"1"
	"copy_joint_world eyecontrol"	""
	"model_gib" 					""

	"def_dropDeathItem"				"moveable_item_machinegun"
	"dropDeathItemJoint"			"machinegun"
	"skin_dropDeath"				"skins/characters/npcs/marine_helmet.skin"
}