/***********************************************************************

char_mcneil_fem.def

***********************************************************************/

export james {
	options		-prefix MCNEIL_ -align ALL -keep LkneeVector RkneeVector HEAD_Leyeaim HEAD_Reyeaim -sourcedir models/characters/mcneil -destdir models/md5/chars/erebus1 -parent HEAD_Reyeaim HEAD_Head -parent HEAD_Leyeaim HEAD_Head

	mesh		makemesh.mb -dest mcneil

	addoptions  -sourcedir models/characters/mcneil/cycles -destdir models/md5/chars/erebus1
	
	anim		mcneil_afpose.mb
	anim		mcneil_idle.mb
	anim		mcneil_walk.mb
	anim		mcneil_run.mb
	
	anim		vo_mcneil_noexistingdata.mb
	anim		vo_mcneil_redteam_alt.mb
	anim		vo_mcneil_streambroughtback.mb
	anim		vo_mcneil_troublewithtransmission.mb
	anim		vo_mcneil_visualstreamisdown.mb
	
}

model char_mcneil_fem {

	mesh								models/md5/chars/erebus1/mcneil.md5mesh
	channel torso						( *Waist )
	channel legs						( *Hips origin Body )

	anim af_pose						models/md5/chars/erebus1/mcneil_afpose.md5anim
	anim ik_pose						models/md5/chars/erebus1/mcneil_afpose.md5anim
	anim initial						models/md5/chars/erebus1/mcneil_afpose.md5anim

	anim idle							models/md5/chars/erebus1/mcneil_idle.md5anim
	
	anim noexistingdata					models/md5/chars/erebus1/vo_mcneil_noexistingdata.md5anim {
		frame 1							sound_voice		snd_noexistingdata
	}
	anim redteam_alt					models/md5/chars/erebus1/vo_mcneil_redteam_alt.md5anim {
		frame 1							sound_voice		snd_redteam_alt
	}
	anim streambroughtback				models/md5/chars/erebus1/vo_mcneil_streambroughtback.md5anim {
		frame 1							sound_voice		snd_streambroughtback
	}
	anim troublewithtransmission		models/md5/chars/erebus1/vo_mcneil_troublewithtransmission.md5anim {
		frame 1							sound_voice		snd_troublewithtransmission
	}
	anim visualstreamisdown				models/md5/chars/erebus1/vo_mcneil_visualstreamisdown.md5anim {
		frame 1							sound_voice		snd_visualstreamisdown
	}
			
	anim stand							models/md5/chars/erebus1/mcneil_idle.md5anim
	anim sight							models/md5/chars/erebus1/mcneil_idle.md5anim
	anim walk							models/md5/chars/erebus1/mcneil_walk.md5anim {
		frame 14						sound_body		snd_footstep
		frame 27						sound_body		snd_footstep
	}
	anim run							models/md5/chars/erebus1/mcneil_run.md5anim {
		frame 4							sound_body		snd_footstep
		frame 14						sound_body		snd_footstep
	}

	
}

entityDef char_mcneil_fem {

	"inherit"							"character_default"
	"scriptobject"						"character"
	"size"								"48 48 68"
	"use_aas"							"aas48"
	"team"								"1"
	"rank"								"0"
	"health"							"100"
	"melee_range"						"32"
	"mass"								"125"
	"head_look"							"1"

	"model"								"char_mcneil_fem"

	"ik_numLegs"						"2"
	"ik_footSize"						"0"
	"ik_waist"							"Body"
	"ik_hip1"							"Lupleg"
	"ik_hip2"							"Rupleg"
	"ik_knee1"							"Lloleg"
	"ik_knee2"							"Rloleg"
	"ik_ankle1"							"Lankle_r"
	"ik_ankle2"							"Rankle_r"
	"ik_dir1"							"LkneeVector"
	"ik_dir2"							"RkneeVector"
	"ik_foot1"							"Lball_r"
	"ik_foot2"							"Rball_r"

	"bone_focus"						"HEAD_Head"
	"bone_leftEye"						"HEAD_Leyeaim"
	"bone_rightEye"						"HEAD_Reyeaim"
	
	"look_min"							"-90 -125 0"
	"look_max"							"25 125 0"
	"look_joint Waist"					"0.1333 0.1333 0"
	"look_joint Chest"					"0.1333 0.1333 0"
	"look_joint Shoulders"				"0.1333 0.1333 0"
	"look_joint HEAD_headcontrol"		"0.6 0.6 0"
	"look_joint Ruparm"					"-0.4 0 0"
	"look_joint Luparm"					"-0.4 0 0"
	
	"snd_footstep"						"e1_mcneil_footstep"
	"snd_noexistingdata"				"e1_mcneil_noexistingdata"
	"snd_redteam_alt"					"e1_mcneil_redteam_alt"	
	"snd_streambroughtback"				"e1_mcneil_streambroughtback"
	"snd_troublewithtransmission"		"e1_mcneil_troublewithtransmission"
	"snd_visualstreamisdown"			"e1_mcneil_visualstreamisdown"
	
}

