export jay3 {

	options -prefix ZOMBIE_ -keep eyecontrol rshldrpad lshldrpad Lknee Rknee Body Body2 Lhand Lhand1 Rhand Rhand1 headcontrol neckcontrol loneckcontrol SPINNER Rball_r Rtoe_r Lball_r Ltoe_r Chest Shoulders Luparm_orbit Ruparm_orbit Belly Lrib Rrib chair RHANDCONNECTOR LHANDCONNECTOR -parent RHANDCONNECTOR Rhand1 -parent LHANDCONNECTOR Lhand1 -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders  -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER

	addoptions -keepmesh Hazmatbeam
	addoptions -keepmesh Hazmatbody
	addoptions -keepmesh Hazmatflare
	addoptions -keepmesh Hazmatlight
	addoptions -keepmesh Hazmatvisor

	mesh	models/monsters/zombie/hazmat_zombie/zombie_mesh.mb -rotate 90 -dest models/md5/monsters/zombies/hazmat_zombie/hazmat_zombie
}


material models/monsters/zombie/zombie_hazmat_head
{
	noshadows
	noselfshadow
	{
		name	"Stage 1"
		map	models/monsters/zombie/zombie01/invisihead_d.tga
		alphaTest 0.1
	}
}

skin skins/monsters/zombie_hazmat_head {
	models/characters/common/tongue			textures/common/nodraw
	models/characters/common/rightdead2		textures/common/nodraw
	models/characters/common/leftdead2		textures/common/nodraw
	models/monsters/zombie/zombie01/zhead02	models/monsters/zombie/zombie_hazmat_head
	models/characters/common/teethdead		textures/common/nodraw
}

model head_zombie_hazmat {
	mesh							models/md5/characters/npcs/zheads/z1.md5mesh
	anim idle						models/md5/characters/npcs/zheads/z1idle.md5anim
	skin							skins/monsters/zombie_hazmat_head.skin
}


model monster_zombie_hazmat {
	inherit							model_monster_zombie
	mesh							models/md5/monsters/zombies/hazmat_zombie/hazmat_zombie.md5mesh
	//skin							skins/monsters/zombies/jumpsuit2.skin
	channel torso					( *Waist )
	channel legs					( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
}

entityDef monster_zombie_hazmat {
	"inherit"						"monster_zombie_base"
	"model"							"monster_zombie_hazmat"
	"anim"							"idle1"
	"def_head"						"head_zombie_hazmat"
	"head_joint"					"Shoulders"

	//"def_dropDeathItem"				"moveable_item_envirotank"
	"dropDeathItemJoint"			"Shoulders"

	"skin_dropGib"					"skins/monsters/zombie/hazmat_zombie/hazmatdead.skin"

	"snd_sight"						"zslime_sight"
	"snd_sight1"					"zslime_sight"
	"snd_footstep"					"monster_zombie_maint_footstep"
	"snd_attack"					"zslime_attack"
	"snd_chatter"					"zslime_chatter"
	"snd_chatter_combat"			"zslime_chatter_combat"
	"snd_pain"						"zslime_pain"
	"snd_thud"						"monster_zombie_maint_thud"
	"snd_swipe"						"monster_zombie_maint_swipe"
	"snd_ambient"					"zslime_regulator"
	"snd_death"						"zslime_death"
}