table pdfade { { .75, .5 } }
table pdinout { { .75, .1 } }
table pdoutin { { .1, .75 } }
table pdinouthold { { .75, .5, .45 } }
table pdflick { { 1, .85 } }
table pdflick2 { { 1, .82 } }
table pdmgflick { { 1, .2, .6, .1, .8, .4 } }
table subtleflick { { 1, .92 } }
table subtleflick2 { { 0.25, 0.16 } }
table pdscaleTable { { 1, .3, 1, .5, 1, .8, 1, .5, 1, .7, 1, .4 } }
table pdscaleTable2 { { 2, 3, .5, 1 } }
table pdscaleTable3 { { 1, -.5 } }
table pdscaleTable4 { { 1, .5 } }
table pdhexTable { { 0, 1, 0, 0, 0, 0 } }
table pdcommTable { { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }
table pdcomm2Table { { 0, 0.7, 0, 0, 0, 0, 0.2, 0, 0, 0, 0, 0.7, 0, 0, 0, 0.2, 0, 0 } }
table pdquadTable { { 0, 1, 0, 0 } }
table DoomExitTable { {.1, .05,.2, .05,.15, .05,.1, .2,.1, .05,.1, .2 } }
table DoomExitTable2 { {.1, .05,.2, .05,.15, .05,.1, .2,.1, .05,.1, .2, 0, 0, 0, 0, 0, 0, 0, 0 ,0 ,0 ,0 ,0 } }
table pdhalffade { { .3, .2 } }
table pdquarterfade { { .2, .1 } }
table pdrasterfade { { .04, .02 } }
table pdbarefade { { .02, .01 } }
table pdfullfade { { 1, .3 } }
table pdhr { { 1, 0 } }
table pdStarTable { { .7, .4, 1, .05, .5, .2, 1, .2, .8, .1, .4, .2 } }
table pdLogoTable { { 0.95, 0.9, 1, 0.9, 0.95, 0.9, 0.95, 0.9, 0.95, 0.9, 0.95, 0.9, 0.95 } }

table wavTable { { 0.95, 0.4, 1, 0.5, 0.8, 1, 0.6, 1.4, 0.95, 0.6, 0.75, 1.2, 0.7, 1.3, 0.6, 0.8, 0.95, 0.6, 1, 0.7, 0.95 } }

table hud1 { { .4, .3 } }
table hud2 { { .75, .65 } }
table hud3 { { .7, .6 } }

table snap1 { snap { -1, 1 } }
table snap2 { snap { 1, -1 } }

gui/mainmenu/doom3glow
{
	{
		blend add
		map guis/assets/mainmenu/doom3glow.tga
		colored
	}
}
gui/mainmenu/resurrectionglow
{
	{
		blend add
		map guis/assets/mainmenu/resurrectionglow.tga
		colored
	}
}

guis/assets/mainmenu/demo_load
{
	{
		forceHighQuality
		blend blend
		map guis/assets/mainmenu/demo_load.tga
		colored
		
		
	}
}
guis/assets/mainmenu/demo_end
{
	{
		forceHighQuality
		blend blend
		map guis/assets/mainmenu/demo_end.tga
		colored
		
		
	}
}
guis/assets/mainmenu/demo_exit
{
	{
		forceHighQuality
		blend blend
		map guis/assets/mainmenu/demo_exit.tga
		colored
		
		
	}
}

guis/assets/marscity/fullpath
{
	{
		forceHighQuality
		blend blend
		map guis/assets/marscity/fullpath.tga
		colored
		
		
	}
}

guis/assets/marscity/fullline
{
	{
		forceHighQuality
		blend blend
		map guis/assets/marscity/fullline.tga
		colored
		
		
	}
}

gui/hell/stamina
{
	{
		blend	blend
		map		guis/assets/hud/mp/lstafill2.tga
		colored
	}

	{
		maskcolor
		map		guis/assets/hud/mp/lstafill2.tga
		colored
	}

	{
    		  	 blend	gl_dst_alpha, gl_one
				
				map	guis/assets/hud/hellsta1.tga
				scroll time * 0.5, 0
	//			colored
	}
	{
    		  	 blend	gl_dst_alpha, gl_one
				
				map	guis/assets/hud/hellsta2.tga
				scroll time * 3, 0
	//			colored
				scale	1, wavTable[time * 0.6]

	}
	{
    		  	 blend	gl_dst_alpha, gl_one
				
				map	guis/assets/hud/hellsta3.tga
		translate time * 0.5 , time * 0.3
		rotate	time * -0.02
scroll time * 2, 0
rgb pdinouthold[ time * 2 ]
	//			colored
	}
}

gui/fatmars
{
	translucent
	nonsolid
	noimpact
	noshadows


	{
	blend Add
	map		guis/assets/test/fatmars.tga
	}

}

gui/wav
{	
	{
		Blend blend
		Map   guis/assets/common/wavflat.tga
	//	rgb mguitable[ time *.3 ]
		colored
	}
	{
		Blend blend
		Map   guis/assets/common/wav.tga
	//	rgb mguitable[ time *.3 ]
		colored
		centerscale	1, wavTable[time * 0.6]
		scroll time * 1, 0
	//	clamp
		scale 2, 1
	}
}

guis/assets/generator/cell
{
	{
		blend		add
		map			guis/assets/generator/cell.tga
		colored
		clamp
	}
}

gui/weapons/bfg/background
{	
	noShadows
	twosided
	{
		Blend add
		Map   guis/assets/bfg/bg.tga
		zeroclamp
		rgb mguitable[ time *.3 ]
	//	colored
	}
}

guis/assets/hud/icons/scube2w
{
	{
		blend		blend
		map			guis/assets/hud/icons/scube2w.tga
		colored
		rotate	time * -0.6
		clamp
	}
}
guis/assets/hud/icons/scube2w2
{
	{
		blend		blend
		map			guis/assets/hud/icons/scube2w.tga
		colored
		rotate	time * 1
		clamp
	}
}

guis/assets/end/circ
{
	{
		blend		add
		map			guis/assets/end/circ.tga
		colored
		rotate	time * -0.05
		clamp
	}
}

guis/assets/marscity/target
{
	{
		blend		blend
		map			guis/assets/marscity/target.tga
		colored
		rotate	time * -0.05
		clamp
	}
}

gui/delta1/ringsm
{
	{
		blend		blend
		map			guis/assets/delta1/ringsm2.tga
		colored
		rotate	time * -1
		clamp
	}
}

gui/delta1/ringlg
{
	{
		blend		blend
		map			guis/assets/delta1/ringlg.tga
		colored
		rotate	time * 0.7
		clamp
	}
}

guis/assets/marscity/textblur
{
	{
		blend		add
		map			guis/assets/marscity/textblur.tga
		colored
	}
}

gui/site3/scanadd
{
	{
		blend		add
		map			guis/assets/site3/scanadd.tga
		colored
	}
}

gui/site3/scanadd2
{
	{
		blend		add
		map			guis/assets/site3/scanadd2.tga
		colored
	}
}

gui/bfg/warn
{
	{
		blend		add
		map			guis/assets/bfg/warnadd.tga
		colored
	}
}
gui/bfg/charge
{
	{
		blend		add
		map			guis/assets/bfg/chargeadd.tga
		colored
	}
}


gui/soulcube/scanadd2
{
	{
		blend		add
		map			guis/assets/soulcube/scanadd2.tga
		colored
	}
}

gui/medical/tube
{
	{
		blend		add
		map			guis/assets/dmuseum/tube.tga
		colored
	}
}

gui/medical/impguts
{
	{
		blend		add
		map			guis/assets/medical/imp8.tga
		colored
	}
}

gui/generic/addspherecolor
{
	{
		blend		add
		map			guis/assets/generic/addspherecolor.tga
		colored
	}
}

gui/generic/addsphere
{
	{
		blend		add
		map			guis/assets/generic/addsphere.tga
		colored
		rotate	time * -0.025
		clamp
	}
}

gui/delta1/reactor
{
	{
		blend		add
		map			guis/assets/delta1/reactor.tga
		colored
	}
}

gui/delta1/reactor2
{
	{
		blend		add
		map			guis/assets/delta1/reactor2.tga
		colored
	}
}

gui/delta1/reactor3
{
	{
		blend		add
		map			guis/assets/delta1/reactor3.tga
		colored
	}
}

gui/delta1/reactor4
{
	{
		blend		add
		map			guis/assets/delta1/reactor4.tga
		colored
	}
}

gui/hologram/hologram1
{
	{
		blend		add
		map			models/mapobjects/delta1/hologram/hologram1_2
		colored
		translate	time*0.1,time
	}
}

gui/tickline
{
	{
    	 	 blend	blend
		map	guis/assets/archives/tickline.tga
		scroll 0, time * -0.2
		colored
		scale	1, 7
	}
}

gui/xbub1
{

	{
    	 	 blend	blend
		map	guis/assets/test/xbub.tga
		scroll time * .01, time * -1
		colored
	}
	{
    	 	 blend	blend
		map	guis/assets/test/xbub.tga
		scroll time * .01, time * -1.8
		red	pdscaleTable [ time * 0.05 ]
		green	hud1 [ time * 0.05 ]
		blue	DoomExitTable2 [ time * 0.05 ]
		alpha	0.5
		scale	1.5, 1.5
	}
	{
    	 	 blend	blend
		map	guis/assets/test/xbub.tga
		scroll time * .01, time * -2.5
		colored
		scale	2, 2
	}
}

gui/topograph
{
	{
		blend add
		map guis/assets/mmap/bluemap.tga
		colored
	}
}

gui/glasscrack3
{
	{
		blend add
		map guis/assets/common/glasscrack3.tga
		colored
		clamp
	}

}


gui/selector
{
	{
		blend add
		map guis/assets/test/hologram9.tga
		rotate	time * -0.5
		colored
		clamp
	}

}

gui/dataspin
{
	{
		blend blend
		map guis/assets/common/dataspin.tga
		rotate	time * -2.5
		colored
		clamp
	}

}

gui/circletickspin
{
	{
		blend blend
		map guis/assets/common/circle2pxtick.tga
		rotate	time * -0.025
		colored
		clamp
	}

}
gui/circlemaskspin
{
	{
		blend blend
		map guis/assets/common/circle2pxtick.tga
		rotate	time * -0.025
		colored
		clamp
	}

}

gui/hud/largeitem
{
	{
		blend blend
		map guis/assets/hud/icons/largeitem.tga
		colored
		
		
		clamp
	}
}
gui/hud/smallitem
{
	{
		blend blend
		map guis/assets/hud/icons/smallitem.tga
		colored
		
		
		clamp
	}
}


gui/health/line
{
	{
		blend blend
		map guis/assets/health/line2.tga
		scroll	time * -0.4, 0
		colored
	//	clamp
	//	scale	2, 0
	}

}

gui/health/line2
{
	{
		blend blend
		map guis/assets/health/line2.tga
		scroll	time * -0.2, 0
		colored
	//	clamp
	//	scale	2, 0
	}

}

gui/health/circle
{
	{
		blend blend
		map guis/assets/health/circle.tga
		rotate	time * -0.1
		colored
		clamp
	}

}

gui/health/circle2
{
	{
		blend blend
		map guis/assets/health/circle.tga
		rotate	time * -0.05
		colored
		clamp
	}

}

gui/health/ekg
{
	{
		blend	blend
		map		guis/assets/health/ekgmat.tga
	//	colored
	}

	{
		maskcolor
		map		guis/assets/health/ekgmat.tga
	//	colored
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	guis/assets/health/ekgpulse.tga
				scroll time * -0.8, 0
				colored
	}
}

gui/health/ekg2
{
	{
		blend	blend
		map		guis/assets/health/hspike5.tga
	//	colored
	}

	{
		maskcolor
		map		guis/assets/health/hspike5.tga
	//	colored
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	guis/assets/health/ekgpulse2.tga
				scroll time * -0.4, 0
				colored
	}
}

gui/health/ekg3
{
	{
		blend	blend
		map		guis/assets/health/hspike6.tga
	//	colored

	}

	{
		maskcolor
		map		guis/assets/health/hspike6.tga
	//	colored
		scroll time * 0.7, 0
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	guis/assets/health/ekgpulse2.tga
				scroll time * -0.9, 0
				colored
	}
}

gui/health/ekgflat
{
	{
		blend	blend
		map		guis/assets/health/ekgmatflat.tga
	//	colored
	}

	{
		maskcolor
		map		guis/assets/health/ekgmatflat.tga
	//	colored
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	guis/assets/health/ekgpulse.tga
				scroll time * -0.8, 0
				colored
	}
}

gui/health/ekg2flat
{
	{
		blend	blend
		map		guis/assets/health/ekgmatflat.tga
	//	colored
	}

	{
		maskcolor
		map		guis/assets/health/ekgmatflat.tga
	//	colored
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	guis/assets/health/ekgpulse2.tga
				scroll time * -0.4, 0
				colored
	}
}

gui/health/ekg3flat
{
	{
		blend	blend
		map		guis/assets/health/ekgmatflat.tga
	//	colored

	}

	{
		maskcolor
		map		guis/assets/health/ekgmatflat.tga
	//	colored
		scroll time * 0.7, 0
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	guis/assets/health/ekgpulse2.tga
				scroll time * -0.9, 0
				colored
	}
}

gui/alphalabs/bgspin
{
	{
		blend blend
		map guis/assets/alphalabs/bgspin.tga
	//	scale	1, pdscaleTable2[time * 0.3]
	//	scroll time * -.2, time * -.8
	//	alpha	0.15
		rotate	time * 0.1
		colored
		clamp
	}
	{
	  	blend	blend
		map guis/assets/alphalabs/bgspin.tga
	//	scale	time * 0.1 , time * 1
	//	translate	time * 0.1 , time * 1
		rotate	time * -0.1
		colored
		clamp
	}

}

gui/common/scratch1
{

	{
		blend	add
		map		guis/assets/common/scratch1.tga
		colored
	}
}

gui/common/scratch1d
{

	{
		blend	add
		map		guis/assets/common/scratch1d.tga
		colored
	}
}

gui/common/scratch1a
{

	{
		blend	add
		map		guis/assets/common/scratch1a.tga
		colored
	}
}

gui/mainmenu/textflare
{

	{
		blend	add
		map		guis/assets/mainmenu/textflare.tga
		colored
	}
}

gui/alphalabs/fragbgmask
{
	{
		blend	add
		map		guis/assets/alphalabs/fragbgmask.tga
		colored

	}

	{
		maskcolor
		map		guis/assets/alphalabs/fragbgmask.tga
		colored

	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	guis/assets/mainmenu/winktest2.tga
				scroll time * -.01, time * .002
			//	rgb	pdStarTable [ time * 0.05 ]
				colored
				scale	0.7, 0.7
	}
	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	guis/assets/mainmenu/winktest2.tga
				scroll time * -.008, time * -.2
			//	rgb	pdStarTable [ time * 0.05 ]
				colored
			//	scale	2, 2
	}
	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	guis/assets/mainmenu/winktest2.tga
				scroll time * .1, time * -.001
			//	rgb	pdStarTable [ time * 0.05 ]
				colored
				scale	0.6, 0.6
	}

}

gui/alphalabs/fragbgmask2
{
	{
		blend	add
		map		guis/assets/alphalabs/fragbgmask.tga
		colored

	}

	{
		maskcolor
		map		guis/assets/alphalabs/fragbgmask.tga
		colored

	}

	{
		blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
		map guis/assets/common/pulselineadd.tga
		scroll 0, time * -.2
		colored
	}
}

gui/alphalabs/fragbg
{

	{
		blend	add
		map		guis/assets/alphalabs/fragbg.tga
		colored
	}
}

gui/alphalabs/bracket_corner
{

	{
		blend	add
		map		guis/assets/alphalabs/bracket_corner.tga
		colored
	}
}

gui/alphalabs/bracket_top
{

	{
		blend	add
		map		guis/assets/alphalabs/bracket_top.tga
		colored
	}
}

gui/alphalabs/bracket_side
{

	{
		blend	add
		map		guis/assets/alphalabs/bracket_side.tga
		colored
	}
}


gui/enpro/rodchamber
{

	{
		blend	add
		map		guis/assets/enpro/rodchamber.tga
		colored
	}
}
gui/enpro/pipe1
{

	{
		blend	add
		map		guis/assets/enpro/pipe1.tga
		colored
	}
}
gui/sentry/poweradd
{

	{
		blend	add
		map		guis/assets/sentry/poweradd.tga
		colored
	}
}
gui/delta3/deconadd
{

	{
		blend	add
		map		guis/assets/delta3/deconadd.tga
		colored
	}
}
gui/chart/chart1
{

	{
		blend	blend
		map		guis/assets/test/chart1.tga
		scroll time * -.4, 0
		colored
	}
}
gui/chart/chart2
{

	{
		blend	blend
		map		guis/assets/test/chart2.tga
		scroll time * -.4, 0
		colored
	}
}
gui/chart/chart3
{

	{
		blend	blend
		map		guis/assets/test/chart3.tga
		scroll time * -.4, 0
		colored
	}
}
gui/chart/chart4
{

	{
		blend	blend
		map		guis/assets/test/chart4.tga
		scroll time * -.4, 0
		colored
	}
}

gui/teleporter/scroller
{

	{
		blend	blend
		map		guis/assets/teleporter/scroller.tga
		scroll time * -.2, 0
		colored
	}
}

gui/teleporter/spin
{

	{
		blend	blend
		map		guis/assets/teleporter/spin.tga
		rotate	time * 0.01
		colored
		clamp
	}
}

gui/thermal/spin
{

	{
		blend	blend
		map		guis/assets/teleporter/spin.tga
		rotate	time * 0.1
		colored
		clamp
	}
}

gui/thermal/spin2
{

	{
		blend	blend
		map		guis/assets/teleporter/spin.tga
		rotate	time * 2

		colored
		clamp
	}
}

gui/thermal/glow
{

	{
		blend	add
		map		guis/assets/test/blurballbig.tga
		colored
		clamp
	}
}

gui/teleporter/targetstatic
{

	{
		blend	add
		map		guis/assets/teleporter/target.tga
		colored
		clamp
	}
}

gui/teleporter/target
{

	{
		blend	add
		map		guis/assets/teleporter/target.tga
		rotate	time * 1
		colored
		clamp
	}
}

gui/teleporter/pulsescan
{
	{
		blend	add
		map		guis/assets/teleporter/pulsescan.tga
		colored
	}
}
gui/teleporter/zoomV
{
	{
		blend	blend
		map		guis/assets/teleporter/zoomV.tga
		colored
	}
}
gui/teleporter/zoomH
{
	{
		blend	blend
		map		guis/assets/teleporter/zoomH.tga
		colored
	}
}

gui/common/hexgrid
{
	{
		blend	blend
		map		guis/assets/common/hexgrid.tga
		colored
	}
}

gui/common/hexgridwide
{
	{
		blend	blend
		map		guis/assets/common/hexgridwide.tga
		colored
	}
}

gui/loadingTest1 {
	translucent
	{
		if ( ( time * .3 ) % 3 == 0 )
		blend blend
		map		guis/assets/splash/doom32.tga
		
		
		colored
	}	
	{
		if ( ( time * .3 ) % 3 == 1 )
		blend blend
		map		guis/assets/splash/21452.tga
		
		
		colored
      	}	
	{
		if ( ( time * .3 ) % 3 == 2 )
		blend blend
		map		guis/assets/splash/mars2.tga
		
		
		colored
	}	
}

gui/loadingTest2 {
	translucent
	{
		blend add
		rgb		pdhexTable[time]
		map		guis/assets/splash/doom3.tga	}
	{
		blend	add
		rgb		pdhexTable[time + ( 1 / 3 ) ]
		map		guis/assets/splash/2145.tga
	}
	{
		blend	add
		rgb		pdhexTable[time + ( 2 / 3 ) ]
		map		guis/assets/splash/mars.tga
	}
}


gui/common/addgrid
{
	{
		blend	add
		map		guis/assets/common/addgrid.tga
		colored
	}
}

gui/common/glowborder_corner1
{
	{
		blend	add
		map		guis/assets/common/glowborder_corner1add.tga
		colored
		clamp
	}
}
gui/common/glowborder_corner1b
{
	{
		blend	add
		map		guis/assets/common/glowborder_corner1badd.tga
		colored
		clamp
	}
}
gui/common/glowborder_corner1r
{
	{
		blend	add
		map		guis/assets/common/glowborder_corner1radd.tga
		colored
		clamp
	}
}
gui/common/glowborder_corner2
{
	{
		blend	add
		map		guis/assets/common/glowborder_corner2add.tga
		colored
		clamp
	}
}
gui/common/glowborder_corner3
{
	{
		blend	add
		map		guis/assets/common/glowborder_corner3add.tga
		colored
		clamp
	}
}
gui/common/glowborder_corner4
{
	{
		blend	add
		map		guis/assets/common/glowborder_corner4add.tga
		colored
		clamp
	}
}
gui/common/glowborder_horiz
{
	{
		blend	add
		map		guis/assets/common/glowborder_horizadd.tga
		colored
		clamp
	}
}
gui/common/glowborder_vert
{
	{
		blend	add
		map		guis/assets/common/glowborder_vertadd.tga
		colored
		clamp
	}
}

gui/airlocktest
{

	{
		blend	add
		map		guis/assets/test/airlock2.tga
		colored
	}
}

gui/caves/lifttrack
{

	{
		blend	blend
		map		guis/assets/caverns/lifttrack.tga
		colored
	}
}

gui/caves/cranebar
{

	{
		blend	blend
		map		guis/assets/caverns/craneud1.tga
		colored
	}
}

gui/spincircfull1
{

	{
		blend	blend
		map		guis/assets/caverns/spincircfull.tga
		rotate	time * 0.2
		colored
		clamp
	}
}

gui/spincircfull2
{

	{
		blend	blend
		map		guis/assets/caverns/spincircfull.tga
		rotate	time * -0.25
		colored
		clamp
	}
}

gui/spincircthinfull1
{

	{
		blend	blend
		map		guis/assets/caverns/spincircthinfull.tga
		rotate	time * 0.2
		colored
		clamp
	}
}

gui/spincircthinfull2
{

	{
		blend	blend
		map		guis/assets/caverns/spincircthinfull.tga
		rotate	time * -0.25
		colored
		clamp
	}
}

gui/caves/cranespinthin
{

	{
		blend	blend
		map		guis/assets/caverns/spincircthin.tga
		rotate	time * 1
		colored
		clamp
	}
}

gui/caves/cranespinl
{

	{
		blend	blend
		map		guis/assets/caverns/spincirc.tga
		rotate	time * 1
		colored
		clamp
	}
}

gui/caves/cranespinr
{

	{
		blend	blend
		map		guis/assets/caverns/spincirc.tga
		rotate	time * -1
		colored
		clamp
	}
}

gui/signs/directional
{
	{
		blend add
		map guis/assets/signs/directional.tga
		colored
	}
}

//**----------------------SPLASH SCREENS --------------------------------------------------------**//

gui/loading/loading {
	translucent
	{
		if ( ( time * 4 ) % 4 == 0 )
		blend blend
		map		guis/assets/splash/loading0.tga
		colored
	}	
	{
		if ( ( time * 4 ) % 4 == 1 )
		blend blend
		map		guis/assets/splash/loading1.tga
		colored
      	}	
	{
		if ( ( time * 4 ) % 4 == 2 )
		blend blend
		map		guis/assets/splash/loading2.tga
		colored
	}	
	{
		if ( ( time * 4 ) % 4 == 3 )
		blend blend
		map		guis/assets/splash/loading3.tga
		colored
	}	
}

gui/loading/titlebar
{
	{
		blend blend
		map guis/assets/splash/titlebar.tga
		colored
		
		
	}
}
gui/loading/hellhole
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/hellhole.tga
		colored
		
		
	}
}
gui/loading/launch
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/launch.tga
		colored
		
		
	}
}
gui/loading/admin
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/admin.tga
		colored
		
		
	}
}
gui/loading/alphalabs1
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/alphalabs1.tga
		colored
		
		
	}
}
gui/loading/alphalabs2
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/alphalabs2.tga
		colored
		
		
	}
}
gui/loading/alphalabs3
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/alphalabs3.tga
		colored
		
		
	}
}
gui/loading/alphalabs4
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/alphalabs4.tga
		colored
		
		
	}
}
gui/loading/caverns1
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/caverns1.tga
		colored
		
		
	}
}
gui/loading/caverns2
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/caverns2.tga
		colored
		
		
	}
}
gui/loading/comm1
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/comm1.tga
		colored
		
		
	}
}
gui/loading/commoutside
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/commoutside.tga
		colored
		
		
	}
}
gui/loading/cpu
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/cpu.tga
		colored
		
		
	}
}
gui/loading/cpuboss
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/cpuboss.tga
		colored
		
		
	}
}

gui/loading/d3dm1
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/d3dm1.tga
		colored
		
		
	}
}
gui/loading/d3dm2
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/d3dm2.tga
		colored
		
		
	}
}
gui/loading/d3dm3
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/d3dm3.tga
		colored
		
		
	}
}
gui/loading/d3dm4
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/d3dm4.tga
		colored
		
		
	}
}
gui/loading/d3dm5
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/d3dm5.tga
		colored
		
		
	}
}

gui/loading/delta1
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/delta1.tga
		colored
		
		
	}
}
gui/loading/delta2a
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/delta2a.tga
		colored
		
		
	}
}
gui/loading/delta2b
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/delta2b.tga
		colored
		
		
	}
}
gui/loading/delta3
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/delta3.tga
		colored
		
		
	}
}
gui/loading/delta4
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/delta4.tga
		colored
		
		
	}
}
gui/loading/delta5
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/delta5.tga
		colored
		
		
	}
}
gui/loading/enpro
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/enpro.tga
		colored
		
		
	}
}
gui/loading/hell1
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/hell1.tga
		colored
		
		
	}
}

gui/loading/intro
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/intro.tga
		colored
		
		
	}
}


gui/loading/mars_city1
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/mars_city1.tga
		colored
		
		
	}
}

gui/loading/mars_city2
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/mars_city2.tga
		colored
		
		
	}
}
gui/loading/mc_underground
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/mc_underground.tga
		colored
		
		
	}
}
gui/loading/monorail
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/monorail.tga
		colored
		
		
	}
}
gui/loading/recycling1
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/recycling1.tga
		colored
		
		
	}
}
gui/loading/recycling2
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/recycling2.tga
		colored
		
		
	}
}
gui/loading/site3
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/site3.tga
		colored
		
		
	}
}

///////////////////////////////////////////////////////////////////////old


gui/splash/qcon
{
	{
		blend blend
		map guis/assets/splash/qcon.tga
		colored
		
		
	}
}

gui/splash/pdtempa
{
	{
		forceHighQuality
		blend blend
		map guis/assets/splash/pdtempa.tga
		colored
		
		
	}
}

//**--HUD WEAPONS--**//

gui/hud/fistsr
{
	{
		blend blend
		map guis/assets/hud/icons/fistw.tga
		red pdflick [ time * 2 ] 
		green pdquarterfade [ time * 2 ]
		blue pdquarterfade [ time * 2 ]
		alpha parm3
	}
}

gui/hud/pistolr
{
	{
		blend blend
		map guis/assets/hud/icons/pistolw.tga
		red pdflick [ time * 2 ] 
		green pdquarterfade [ time * 2 ]
		blue pdquarterfade [ time * 2 ]
		alpha parm3
	}
}

gui/hud/shotgunr
{
	{
		blend blend
		map guis/assets/hud/icons/shotgunw.tga
		red pdflick [ time * 2 ] 
		green pdquarterfade [ time * 2 ]
		blue pdquarterfade [ time * 2 ]
		alpha parm3
	}
}

gui/hud/machinegunr
{
	{
		blend blend
		map guis/assets/hud/icons/machinegunw.tga
		red pdflick [ time * 2 ] 
		green pdquarterfade [ time * 2 ]
		blue pdquarterfade [ time * 2 ]
		alpha parm3
	}
}

gui/hud/plasmagunr
{
	{
		blend blend
		map guis/assets/hud/icons/plasmagunw.tga
		red pdflick [ time * 2 ] 
		green pdquarterfade [ time * 2 ]
		blue pdquarterfade [ time * 2 ]
		alpha parm3
	}
}

gui/hud/rocketlauncherr
{
	{
		blend blend
		map guis/assets/hud/icons/rocketlauncherw.tga
		red pdflick [ time * 2 ] 
		green pdquarterfade [ time * 2 ]
		blue pdquarterfade [ time * 2 ]
		alpha parm3
	}
}

gui/hud/flashlightr
{
	{
		blend blend
		map guis/assets/hud/icons/flashlightw.tga
		red pdflick [ time * 2 ] 
		green pdquarterfade [ time * 2 ]
		blue pdquarterfade [ time * 2 ]
		alpha parm3
	}
}

gui/hud/bfgr
{
	{
		blend blend
		map guis/assets/hud/icons/bfgw.tga
		red pdflick [ time * 2 ] 
		green pdquarterfade [ time * 2 ]
		blue pdquarterfade [ time * 2 ]
		alpha parm3
	}
}

gui/hud/grenader
{
	{
		blend blend
		map guis/assets/hud/icons/grenadew.tga
		red pdflick [ time * 2 ] 
		green pdquarterfade [ time * 2 ]
		blue pdquarterfade [ time * 2 ]
		alpha parm3
	}
}

gui/hud/chaingunr
{
	{
		blend blend
		map guis/assets/hud/icons/chaingunw.tga
		red pdflick [ time * 2 ] 
		green pdquarterfade [ time * 2 ]
		blue pdquarterfade [ time * 2 ]
		alpha parm3
	}
}

gui/hud/chainsawr
{
	{
		blend blend
		map guis/assets/hud/icons/chainsaww.tga
		red pdflick [ time * 2 ] 
		green pdquarterfade [ time * 2 ]
		blue pdquarterfade [ time * 2 ]
		alpha parm3
	}
}

gui/hud/scuber
{
	{
		blend blend
		map guis/assets/hud/icons/scubew.tga
		red pdflick [ time * 2 ] 
		green pdquarterfade [ time * 2 ]
		blue pdquarterfade [ time * 2 ]
		alpha parm3
	}
}
//
gui/hud/fists
{
	{
		blend blend
		map guis/assets/hud/icons/fistw.tga
		red hud1 [ time * 2 ] 
		green hud2 [ time * 2 ]
		blue hud3 [ time * 2 ]
		alpha parm3
	}
}

gui/hud/pistol
{
	{
		blend blend
		map guis/assets/hud/icons/pistolw.tga
		red hud1 [ time * 2 ] 
		green hud2 [ time * 2 ]
		blue hud3 [ time * 2 ]
		alpha parm3
	}
}

gui/hud/shotgun
{
	{
		blend blend
		map guis/assets/hud/icons/shotgunw.tga
		red hud1 [ time * 2 ] 
		green hud2 [ time * 2 ]
		blue hud3 [ time * 2 ]
		alpha parm3
	}
}

gui/hud/machinegun
{
	{
		blend blend
		map guis/assets/hud/icons/machinegunw.tga
		red hud1 [ time * 2 ] 
		green hud2 [ time * 2 ]
		blue hud3 [ time * 2 ]
		alpha parm3
	}
}

gui/hud/plasmagun
{
	{
		blend blend
		map guis/assets/hud/icons/plasmagunw.tga
		red hud1 [ time * 2 ] 
		green hud2 [ time * 2 ]
		blue hud3 [ time * 2 ]
		alpha parm3
	}
}

gui/hud/rocketlauncher
{
	{
		blend blend
		map guis/assets/hud/icons/rocketlauncherw.tga
		red hud1 [ time * 2 ] 
		green hud2 [ time * 2 ]
		blue hud3 [ time * 2 ]
		alpha parm3
	}
}

gui/hud/flashlight
{
	{
		blend blend
		map guis/assets/hud/icons/flashlightw.tga
		red hud1 [ time * 2 ] 
		green hud2 [ time * 2 ]
		blue hud3 [ time * 2 ]
		alpha parm3
	}
}

gui/hud/chaingun
{
	{
		blend blend
		map guis/assets/hud/icons/chaingunw.tga
		red hud1 [ time * 2 ] 
		green hud2 [ time * 2 ]
		blue hud3 [ time * 2 ]
		alpha parm3
	}
}

gui/hud/bfg
{
	{
		blend blend
		map guis/assets/hud/icons/bfgw.tga
		red hud1 [ time * 2 ] 
		green hud2 [ time * 2 ]
		blue hud3 [ time * 2 ]
		alpha parm3
	}
}

gui/hud/grenade
{
	{
		blend blend
		map guis/assets/hud/icons/grenadew.tga
		red hud1 [ time * 2 ] 
		green hud2 [ time * 2 ]
		blue hud3 [ time * 2 ]
		alpha parm3
	}
}

gui/hud/chainsaw
{
	{
		blend blend
		map guis/assets/hud/icons/chainsaww.tga
		red hud1 [ time * 2 ] 
		green hud2 [ time * 2 ]
		blue hud3 [ time * 2 ]
		alpha parm3
	}
}

gui/hud/scube
{
	{
		blend blend
		map guis/assets/hud/icons/scubew.tga
		red hud1 [ time * 2 ] 
		green hud2 [ time * 2 ]
		blue hud3 [ time * 2 ]
		alpha parm3
	}
}


////////////////

gui/marscity/tickline
{
	{
		blend blend
		map guis/assets/marscity/tickline.tga
		colored
		scale	32, 1
	}
}

gui/grid1
{
	{
		blend blend
		map guis/assets/common/grid1.tga
		colored
	}
}

gui/grid2
{
	{
		blend blend
		map guis/assets/common/grid.tga
		colored
	}
}

gui/logostrip
{
	{
		blend blend
		map guis/assets/common/logostrip64g.tga
		scale 1 / 32 , 1
		scroll table32[ time ] , 0
		colored
	}
}

//**--MAIN MENU  IMAGES--**//

//
//background
//

gui/mainmenu/slider_bar
{
	{
		blend blend
		map guis/assets/mainmenu/slider_bar2.tga
		colored
		
		
	}
}

gui/mainmenu/marshighlight
{
	{
		blend add
		map guis/assets/mainmenu/marshighlight.tga
		colored
		
		
	}
}
gui/mainmenu/marshighlight2
{
	{
		blend add
		map guis/assets/mainmenu/marshighlight2.tga
		colored
		
		
	}
}

gui/mainmenu/star
{
	{
		blend add
		map guis/assets/mainmenu/stars.tga
	//	scroll time * -.0015, 0
		colored
		
		
	}
}

gui/mainmenu/star1
{
	{
		blend add
		map guis/assets/mainmenu/wink.tga
		scroll time * -.002, time * -.002
		rgb	pdStarTable [ time * 0.1 ]
		
		
	}
}

gui/mainmenu/star2
{
	{
		blend add
		map guis/assets/mainmenu/wink.tga
		scroll time * .003, time * .001
		rgb	pdStarTable [ time * 0.05 ]
		
		
	}
}

gui/mainmenu/star3
{
	{
		blend	blend
		map		guis/assets/mainmenu/winkmask.tga

	}

	{
		maskcolor
		map		guis/assets/mainmenu/winkmask.tga

	}


	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	guis/assets/mainmenu/winktest.tga
				scroll time * .01, time * .012
			//	rgb	pdStarTable [ time * 0.05 ]
	}
}

gui/mainmenu/doom3
{
	{
		blend blend
		map guis/assets/mainmenu/doom3.tga
		rgb	pdLogoTable [ time * 0.25 ]
		alpha	parm3
		
		
		clamp
	}
}

//
//main screen
//

gui/mainmenu/border_corner
{
	{
		blend blend
		map guis/assets/mainmenu/border_corner.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/border_small
{
	{
		blend blend
		map guis/assets/mainmenu/border_small.tga
		colored
		
		
		clamp
	}
}
gui/mainmenu/border_angle
{
	{
		blend blend
		map guis/assets/mainmenu/border_angle.tga
		colored
		
		
		clamp
	}
}
gui/mainmenu/borderb_angle
{
	{
		blend blend
		map guis/assets/mainmenu/borderb_angle.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/borderb_angle2
{
	{
		blend blend
		map guis/assets/mainmenu/borderb_angle2.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/borderb_corner2
{
	{
		blend blend
		map guis/assets/mainmenu/borderb_corner2.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/button_largeangle0
{
	{
		blend blend
		map guis/assets/mainmenu/button_largeangle0.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/button_largeangle1
{
	{
		blend blend
		map guis/assets/mainmenu/button_largeangle1.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/button_smallangle0
{
	{
		blend blend
		map guis/assets/mainmenu/button_smallangle0.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/button_smallangle1
{
	{
		blend blend
		map guis/assets/mainmenu/button_smallangle1.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/button_cornerangle
{
	{
		blend blend
		map guis/assets/mainmenu/button_cornerangle.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/button_corneranglesm
{
	{
		blend blend
		map guis/assets/mainmenu/button_corneranglesm.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/button_edge
{
	{
		blend blend
		map guis/assets/mainmenu/button_edge.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/button_middle
{
	{
		blend blend
		map guis/assets/mainmenu/button_middle.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/buttong_cornersquare
{
	{
		blend blend
		map guis/assets/mainmenu/buttong_cornersquare.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/buttong_cornersquare2
{
	{
		blend blend
		map guis/assets/mainmenu/buttong_cornersquare2.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/buttong_cornerangle
{
	{
		blend blend
		map guis/assets/mainmenu/buttong_cornerangle.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/buttong_cornerangle2
{
	{
		blend blend
		map guis/assets/mainmenu/buttong_cornerangle2.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/buttong_edge
{
	{
		blend blend
		map guis/assets/mainmenu/buttong_edge.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/buttong_edge2
{
	{
		blend blend
		map guis/assets/mainmenu/buttong_edge2.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/buttong_middle
{
	{
		blend blend
		map guis/assets/mainmenu/buttong_middle.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/buttong_middlesm
{
	{
		blend blend
		map guis/assets/mainmenu/buttong_middlesm.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/buttong_middlesm2
{
	{
		blend blend
		map guis/assets/mainmenu/buttong_middlesm2.tga
		colored
		
		
		clamp
	}
}

//
//content screen
//

gui/mainmenu/cframe_large
{
	{
		blend blend
		map guis/assets/mainmenu/cframe_large.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/cframe_large2
{
	{
		blend blend
		map guis/assets/mainmenu/cframe_large2.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/cframe_medium
{
	{
		blend blend
		map guis/assets/mainmenu/cframe_medium.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/cframe_small
{
	{
		blend blend
		map guis/assets/mainmenu/cframe_small.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/cframe_small2
{
	{
		blend blend
		map guis/assets/mainmenu/cframe_small2.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/content_angle
{
	{
		blend blend
		map guis/assets/mainmenu/content_angle.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/content_corner
{
	{
		blend blend
		map guis/assets/mainmenu/content_corner.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/content_glow
{
	{
		blend blend
		map guis/assets/mainmenu/content_glow.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/content_glow2
{
	{
		blend blend
		map guis/assets/mainmenu/content_glow2.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/content_glow3
{
	{
		blend blend
		map guis/assets/mainmenu/content_glow3.tga
		colored
		
		
		clamp
	}
}
gui/mainmenu/content_smallcorner
{
	{
		blend blend
		map guis/assets/mainmenu/content_smallcorner.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/select_angle
{
	{
		blend blend
		map guis/assets/mainmenu/select_angle.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/select_border
{
	{
		blend blend
		map guis/assets/mainmenu/select_border.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/select_boxangle
{
	{
		blend blend
		map guis/assets/mainmenu/select_boxangle.tga
		colored
		
		
		clamp
	}
}
gui/mainmenu/select_boxborderh
{
	{
		blend blend
		map guis/assets/mainmenu/select_boxborderh.tga
		colored
		
		
		clamp
	}
}
gui/mainmenu/select_boxborderv
{
	{
		blend blend
		map guis/assets/mainmenu/select_boxborderv.tga
		colored
		
		
		clamp
	}
}
gui/mainmenu/select_boxcorner
{
	{
		blend blend
		map guis/assets/mainmenu/select_boxcorner.tga
		colored
		
		
		clamp
	}
}
gui/mainmenu/select_boxcorner2
{
	{
		blend blend
		map guis/assets/mainmenu/select_boxcorner2.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/select_edge
{
	{
		blend blend
		map guis/assets/mainmenu/select_edge.tga
		colored
		
		
		clamp
	}
}

gui/mainmenu/skin_default
{
	{
		blend blend
		map guis/assets/mainmenu/skin_default.tga
		colored
		
		
		clamp
	}
}
gui/mainmenu/skin_blue
{
	{
		blend blend
		map guis/assets/mainmenu/skin_blue.tga
		colored
		
		
		clamp
	}
}
gui/mainmenu/skin_green
{
	{
		blend blend
		map guis/assets/mainmenu/skin_green.tga
		colored
		
		
		clamp
	}
}
gui/mainmenu/skin_red
{
	{
		blend blend
		map guis/assets/mainmenu/skin_red.tga
		colored
		
		
		clamp
	}
}
gui/mainmenu/skin_yellow
{
	{
		blend blend
		map guis/assets/mainmenu/skin_yellow.tga
		colored
		
		
		clamp
	}
}

//**--END MAIN MENU  IMAGES--**//

gui/cpuserver/uaclogo2aalt
{
	{
		blend blend
		map guis/assets/cpuserver/uaclogo2aalt.tga
		colored
		clamp
	}
}

gui/pda/biolight
{
	{
		blend add
		map guis/assets/pda/biolight.tga
		colored
	}
}

gui/pda/bio1
{
	{
		blend add
		map guis/assets/pda/bio1.tga
		colored
	}
}

gui/pda/bio2
{
	{
		blend add
		map guis/assets/pda/bio2.tga
		colored
	}
}

gui/pda/pd/userid2
{
	{
		blend add
		map guis/assets/pda/dduser.tga
		
		
		colored
		clamp
	}
}

gui/pda/pd/close
{
	{
		blend blend
		map guis/assets/pda/close.tga
		
		
		colored
	}
}

gui/pda/pd/userid
{
	{
		blend add
		map guis/assets/pda/pduser.tga
		colored
	}
}

gui/crane/bar
{
	{
		blend blend
		map guis/assets/crane/bar.tga
		colored
		clamp
	}
}

gui/soundmeter2

{
	{
		blend add
	//	soundMap	meter
		soundMap	waveform
	}
}

gui/soundmeter

{
	{
		blend add
		soundMap	waveform
	}
}

gui/pda/1_tl

{
	{ 
		blend blend
		map guis/assets/pda/pb1_tlb.tga
		clamp
		
		
	}
	{
		blend blend
		map guis/assets/pda/pb1_tla.tga
		colored
		clamp
		
		
	}
}
gui/pda/1_tlalt

{
	{ 
		blend blend
		map guis/assets/pda/pb1_tlbalt.tga
		clamp
		
		
	}
	{
		blend blend
		map guis/assets/pda/pb1_tlaalt.tga
		colored
		clamp
		
		
	}
}
gui/pda/1_s

{
	{ 
		blend blend
		map guis/assets/pda/pb1_sb.tga
		clamp
		
		
	}
	{
		blend blend
		map guis/assets/pda/pb1_sa.tga
		colored
		clamp
		
		
	}
}
gui/pda/box1

{
	{ 
		blend blend
		map guis/assets/pda/pb1_box1b.tga
		clamp
		
		
	}
	{
		blend blend
		map guis/assets/pda/pb1_box1a.tga
		colored
		clamp
		
		
	}
}
gui/pda/box2

{
	{ 
		blend blend
		map guis/assets/pda/pb1_box2b.tga
		clamp
		
		
	}
	{
		blend blend
		map guis/assets/pda/pb1_box2a.tga
		colored
		clamp
		
		
	}
}
gui/pda/1_bl

{
	{
		blend blend
		map guis/assets/pda/pb1_blb.tga
		clamp
		
		
	}
	{
		blend blend
		map guis/assets/pda/pb1_bla.tga
		colored
		clamp
		
		
	}
}
gui/pda/1_tr

{
	{
		blend blend
		map guis/assets/pda/pb1_trb.tga
		clamp
		
		
	}
	{
		blend blend
		map guis/assets/pda/pb1_tra.tga
		colored
		clamp
		
		
	}
}
gui/pda/1_br

{
	{
		blend blend
		map guis/assets/pda/pb1_brb.tga
		clamp
		
		
	}
	{
		blend blend
		map guis/assets/pda/pb1_bra.tga
		colored
		clamp
		
		
	}
}
gui/pda/1_t

{
	{
		blend blend
		map guis/assets/pda/pb1_tb.tga
		clamp
		
		
	}
	{
		blend blend
		map guis/assets/pda/pb1_ta.tga
		colored
		clamp
		
		
	}
}
gui/pda/1_b

{
	{
		blend blend
		map guis/assets/pda/pb1_bb.tga
		clamp
		
		
	}
	{
		blend blend
		map guis/assets/pda/pb1_ba.tga
		clamp
		
		
		colored
	}

}
gui/pda/2_tb

{
	{
		blend blend
		map guis/assets/pda/pb2_tb.tga
		clamp
		
		
		colored
	}
}
gui/pda/2_c

{
	{
		blend blend
		map guis/assets/pda/pb2_c.tga
		clamp
		
		
		colored
	}
}
gui/pda/2_tb2

{
	{
		blend blend
		map guis/assets/pda/pb2_tb2.tga
		clamp
		
		
		colored
	}
}
gui/pda/2_c2

{
	{
		blend blend
		map guis/assets/pda/pb2_c2.tga
		clamp
		
		
		colored
	}
}

gui/crosshair
{
	{
		blend add
		map ui/assets/crosshair3c.tga
		colored
	}
}

gui/textscroller
{
	{
		blend blend
		map guis/assets/cpuserver/scrolltext.tga
		scroll time * .05, 0
		colored
	}
}

gui/marsspin
{

	{
		blend	add
		map		guis/assets/cpuserver/scan.tga
		rotate	time * -0.1
		colored
	}
}

gui/marsspin2
{


	{
		maskcolor
		map		guis/assets/cpuserver/scan.tga
		rotate	time * -0.1
		colored
	}
	{
    		  	blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
			map guis/assets/cpuserver/mars3.tga
			scroll time * .6, time * -.6
			colored
	}       

}

gui/newpda/glow
{
	{
		blend add
		map guis/assets/pda/glow.tga
		colored
	}
}

gui/newpda/glowup60
{
	{
		blend add
		map guis/assets/pda/glowup60_256.tga
		colored
	}
}

gui/newpda/highlight
{
	{
		blend add
		map guis/assets/pda/highlight_256.tga
		colored
	}
}

gui/pentagram
{
	{
		blend add
		map guis/assets/common/pentagramfx.tga
		colored
	}
}

gui/caves/corner
{
	{
		blend blend
		map guis/assets/caverns/corner.tga
		colored
		clamp
	}
}

gui/caves/corner2
{
	{
		blend blend
		map guis/assets/caverns/corner2.tga
		colored
		clamp
	}
}

gui/caves/horiz
{
	{
		blend blend
		map guis/assets/caverns/horiz.tga
		colored
		clamp
	}
}

gui/caves/raster
{
	{
		blend blend
		map guis/assets/caverns/raster.tga
		colored
		clamp
	}
}

gui/caves/title1
{
	{
		blend blend
		map guis/assets/caverns/tbarc.tga
		colored
		clamp
	}
}

gui/caves/title2
{
	{
		blend blend
		map guis/assets/caverns/tbar.tga
		colored
		clamp
	}
}

gui/caves/verta
{
	{
		blend blend
		map guis/assets/caverns/verta.tga
		colored
		clamp
	}
}

gui/caves/vertl
{
	{
		blend blend
		map guis/assets/caverns/vertl.tga
		colored
		clamp
	}
}

gui/caves/verts
{
	{
		blend blend
		map guis/assets/caverns/verts.tga
		colored
		clamp
	}
}

gui/overlay/bgrc
{
	{
		blend blend
		map guis/assets/common/bg_rc.tga
		red ((.25 * blinktable [Parm4 + (time * (15 * Parm3)) ]) +.75) * Parm0 
		green ((.25 * blinktable [Parm4 + (time * (15 * Parm3)) ]) +.75) * Parm1 
		blue ((.25 * blinktable [Parm4 + (time * (15 * Parm3)) ]) +.75) * Parm2 
		zeroclamp 
		alpha	parm3	
	}
}

gui/overlay/bgrc2
{
	{
		blend blend
		map guis/assets/common/bg_rc.tga
		red ((.25 * blinktable [Parm4 + (time * (15 * Parm3)) ]) +.75) * Parm0 
		green ((.25 * blinktable [Parm4 + (time * (15 * Parm3)) ]) +.75) * Parm1 
		blue ((.25 * blinktable [Parm4 + (time * (15 * Parm3)) ]) +.75) * Parm2 
		alpha ((.25 * blinktable [Parm4 + (time * (15 * Parm3)) ]) +.75) * Parm3 
	}
}


gui/outerglowbar
{
	{
		blend add
		map guis/assets/common/outerglowbar.tga
		colored
	}
}

gui/outerglowbar2
{
	{
		blend add
		map guis/assets/common/outerglowbar2.tga
		colored
	}
}

gui/anglespike3
{

	{
		blend	blend
		map		guis/assets/test/anglespikemask2.tga
	}
	{
		maskcolor
		map		guis/assets/test/anglespikemask2.tga
	}
	{
    		  	blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
			map guis/assets/test/anglespike.tga
			scroll time * .6, time * -.6
			colored
	}       

}

gui/anglespike
{
	{
		blend blend
		map guis/assets/test/anglespike.tga
		scroll time * .6, time * -.6
		colored
	}
}

gui/anglespike2
{
	{
		blend blend
		map guis/assets/common/pulseline2.tga
		scroll 0, time * .1005
		colored
	}
}

////////////////////////////////////////////

gui/spin1
{

	{
		blend	blend
		map		guis/assets/common/securitybg.tga
		rotate	time * 0.015
		colored
		clamp
	}
}
gui/spin2
{

	{
		blend	blend
		map		guis/assets/common/securitybg.tga
		rotate	time * 0.02
		colored
		clamp
	}
}
gui/spin3
{

	{
		blend	blend
		map		guis/assets/common/securitybg.tga
		rotate	time * 0.025
		colored
		clamp
	}
}
gui/spin4
{

	{
		blend	blend
		map		guis/assets/common/securitybg.tga
		rotate	time * 0.03
		colored
		clamp
	}
}
gui/spin5
{

	{
		blend	blend
		map		guis/assets/common/securitybg.tga
		rotate	time * 0.035
		colored
		clamp
	}
}
gui/spin6
{

	{
		blend	blend
		map		guis/assets/common/securitybg.tga
		rotate	time * 0.04
		colored
		clamp
	}
}
gui/spin7
{

	{
		blend	blend
		map		guis/assets/common/securitybg.tga
		rotate	time * 0.045
		colored
		clamp
	}
}
gui/spin8
{

	{
		blend	blend
		map		guis/assets/common/securitybg.tga
		rotate	time * 0.05
		colored
		clamp
	}
}


gui/spin1alt
{

	{
		blend	blend
		map		guis/assets/rodstat/circle2.tga
		rotate	time * 0.015
		colored
		clamp
	}
}
gui/spin2alt
{

	{
		blend	blend
		map		guis/assets/rodstat/circle2.tga
		rotate	time * 0.02
		colored
		clamp
	}
}
gui/spin3alt
{

	{
		blend	blend
		map		guis/assets/rodstat/circle2.tga
		rotate	time * 0.025
		colored
		clamp
	}
}
gui/spin4alt
{

	{
		blend	blend
		map		guis/assets/rodstat/circle2.tga
		rotate	time * 0.03
		colored
		clamp
	}
}
gui/spin5alt
{

	{
		blend	blend
		map		guis/assets/rodstat/circle2.tga
		rotate	time * 0.035
		colored
		clamp
	}
}
gui/spin6alt
{

	{
		blend	blend
		map		guis/assets/rodstat/circle2.tga
		rotate	time * 0.04
		colored
		clamp
	}
}
gui/spin7alt
{

	{
		blend	blend
		map		guis/assets/rodstat/circle2.tga
		rotate	time * 0.045
		colored
		clamp
	}
}
gui/spin8alt
{

	{
		blend	blend
		map		guis/assets/rodstat/circle2.tga
		rotate	time * 0.05
		colored
		clamp
	}
}

//////////////////////////////////////////////



gui/spintest4
{

	{
		blend	blend
		map		guis/assets/test/pdatest2.tga
		rotate	time * 0.02
		colored
	}
}

gui/spintest3
{

	{
		blend	blend
		map		guis/assets/test/pdatest2.tga
		rotate	time * 0.025
		colored
	}
}

gui/spintest2
{

	{
		blend	blend
		map		guis/assets/test/spin.tga
		rotate	time * 1
		colored
	}
}

gui/spintest2a
{

	{
		blend	blend
		map		guis/assets/test/spin.tga
		rotate	time * 1
		red	parm0
		green	parm1
		blue	parm2
		alpha	pdhr [ time * 1.25 ]
	}
}

gui/spintest
{

	{
		blend	blend
		map		guis/assets/test/pdatest2.tga
		rotate	time * 0.3
		colored
	}
}

gui/delta2/test
{
	{
		blend add
		map guis/assets/test/mat.tga
		colored
	}
}

gui/delta2/bgdoor
{
	{
		blend add
		map guis/assets/delta2/bgdoor.tga
		colored
	}
}

gui/cornertl
{
	{
		blend blend
		map guis/assets/common/cornertl.tga
		colored
	}
}
gui/cornertr
{
	{
		blend blend
		map guis/assets/common/cornertr.tga
		colored
	}
}
gui/cornerbl
{
	{
		blend blend
		map guis/assets/common/cornerbl.tga
		colored
	}
}
gui/cornerbr
{
	{
		blend blend
		map guis/assets/common/cornerbr.tga
		colored
	}
}
gui/cornerstl
{
	{
		blend blend
		map guis/assets/common/cornerstl.tga
		colored
	}
}
gui/cornerstr
{
	{
		blend blend
		map guis/assets/common/cornerstr.tga
		colored
	}
}
gui/cornersbl
{
	{
		blend blend
		map guis/assets/common/cornersbl.tga
		colored
	}
}
gui/cornersbr
{
	{
		blend blend
		map guis/assets/common/cornersbr.tga
		colored
	}
}
gui/sidel
{
	{
		blend blend
		map guis/assets/common/sidel.tga
		colored
	}
}
gui/sider
{
	{
		blend blend
		map guis/assets/common/sider.tga
		colored
	}
}
gui/sidet
{
	{
		blend blend
		map guis/assets/common/sidet.tga
		colored
	}
}
gui/sideb
{
	{
		blend blend
		map guis/assets/common/sideb.tga
		colored
	}
}


gui/crane/test
{
	{
		blend add
		map guis/assets/crane/test.tga
		rgb	subtleflick [ time * 3 ]
	}
}

gui/bar2
{
	{
		blend blend
		map guis/assets/test/bar2.tga
		scale	2, 1
		scroll time * .6, 0
		colored
	}
}

gui/bar
{
	{
		blend blend
		map guis/assets/test/bar.tga
		scale	2, 1
		scroll time * .5, 0
		colored
	}
}

gui/bar3
{
	{
		blend blend
		map guis/assets/test/bar.tga
		scale	2, 1
		colored
	}
}

gui/warp/static2
{
	{
		blend blend
		map guis/assets/test/warp.tga
		scale	1, pdscaleTable2[time * 0.3]
		scroll time * -.2, time * -.8
	//	alpha	0.15
		colored
	}

	{
		blend add
		map guis/assets/test/static.tga
		scale	1, pdscaleTable4[time * 0.5]
		scroll 0, time * 2
		colored
	}
	{
		blend blend
		map guis/assets/test/static.tga
		scale	1, 2
		scroll 0, time * -.8
		colored
	}
}

gui/warp/static
{
	{
		blend blend
		map guis/assets/test/warp.tga
		scale	1, pdscaleTable2[time * 0.3]
		scroll time * -.2, time * -.8
	//	alpha	0.15
		colored
	}
	{
	  	blend	blend
		map	textures/sfx/monitor_glass2.tga
		scale	5, 5
		translate	time * 0.1 , time * 1
		alpha	0.2
	}
	{
    		blend	blend
		map	textures/sfx/monitor_glass2.tga
		scale	5, 5
		translate	time * -0.1 , time * -0.1
		alpha	0.1
	}
	{
		blend add
		map guis/assets/test/static.tga
		scale	1, pdscaleTable4[time * 0.5]
		scroll 0, time * 2
		red	0.5
		green	0.5
		blue	0.5
	}
	{
		blend blend
		map guis/assets/test/static.tga
		scale	1, 2
		scroll 0, time * -.8
		alpha	0.7
	}
}


gui/menu/blackbars
{

	{
		blend	blend
		map		guis/assets/mainmenu/doom3.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/mainmenu/doom3.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
	 			map	guis/assets/caverns/testmat2.tga
				scroll time * 0 , time * .07
				alpha	parm3	
	}
	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	guis/assets/caverns/testmat2.tga
				scroll time * 0 , time * -.12
				alpha	parm3	
	}          

}

gui/menu/static
{

	{
		blend	blend
		map		guis/assets/test/doom2.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/test/doom2.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	textures/sfx/monitor_glass2.tga
				scale	5, 5
				translate	time * 0.1 , time * 1
				alpha	parm3
	}
	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	textures/sfx/monitor_glass2.tga
				scale	5, 5
				translate	time * -0.15 , time * 1
				alpha	parm3
	}          

}

gui/addhighlight
{	
	{
		blend add
		map guis/assets/common/addhighlight.tga
		red	parm0
		green	parm1
		blue	parm2
		clamp
	}
}

gui/addlogo
{	
	{
		blend add
		map guis/assets/common/addlogo.tga
		red	parm0
		green	parm1
		blue	parm2
	}
}


gui/test/gui_scanlines
{	
	{
		blend add
		map guis/assets/test/gui_scanlines.tga
		scroll 0, time * -.04
		colored
	}
}

gui/test/gui_scanlines2
{	
	{
		blend add
		map guis/assets/test/gui_scanlines2.tga
		scroll 0, time * -.04
		red	parm0
		green	parm1
		blue	parm2
	}
}

gui/test/gui_scanlines4
{	
	{
		blend add
		map guis/assets/test/gui_scanline4.tga
		red	parm0
		green	parm1
		blue	parm2
		
		
	}
}

gui/test/gui_scanlines4a
{	
	{
		blend blend
		map guis/assets/test/gui_scanline4a.tga
		colored
	}
}
gui/test/gui_scanlines5
{	
	{
		blend add
		map guis/assets/test/gui_scanlines5.tga
		colored
		scroll 0, time * -.02
	}
}


gui/test/gui_scanpulse
{	
	{
		blend add
		map guis/assets/test/gui_scanline3.tga
		scroll 0, time * -.2
		red	parm0
		green	parm1
		blue	parm2
	}
}

gui/test/gui_scanpulse2
{	
	{
		blend blend
		map guis/assets/common/pulseline.tga
		scroll 0, time * -.2
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}
}

gui/test/gui_scanpulse3
{	
	{
		blend blend
		map guis/assets/common/pulseline3.tga
		scroll 0, time * -.2
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}
}

gui/test/gui_scanpulse4
{	
	{
		blend blend
		map guis/assets/site3/scanner.tga
		scroll time * .2, 0
		colored
	}
}

gui/test/gui_scanpulse4a
{	
	{
		blend blend
		map guis/assets/site3/scanner.tga
		scroll time * 0.5, 0
		colored
	}
}

/////////////////

gui/textures/ptest1
{
	qer_editorimage		textures/helltemp/teeth.tga
	diffusemap		textures/helltemp/teeth.tga

        bumpmap	        heightmap (guis/assets/test/faces_gray.tga, 1 )
  
        // greyscale bump map. # indicates dist between height/depth defined in gradation
        
}

gui/staticOld
{

	{
	  	blend	blend
		map	textures/sfx/monitor_glass2.tga
		scale	5, 5
		translate	time * 1 , time * -1.2
		alpha	parm3
	}
	           

}

gui/staticalt
{

	{
	  	blend	blend
				map	textures/sfx/monitor_glass2.tga
				scale	2, 2
				translate time * staticatable[ time * 20 ],time * staticatable[ time * 20 ]
				rotate time * 6
		red	flickertable [ time * 2 ]
		green	flickertable [ time * 2 ]
		blue	flickertable [ time * 2 ]
		alpha	parm3
	}
	           

}

gui/staticColor
{

	{
	  	blend	blend
		map	textures/sfx/monitor_glass2.tga
				scale	2, 2
				translate time * staticatable[ time * 20 ],time * staticatable[ time * 20 ]
				rotate time * 6
		colored
	}
	           

}

gui/hud/mp/scanlineobjc
{

	{
		blend	blend
		map		guis/assets/hud/mp/objcmask_2.tga
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/hud/mp/objcmask_2.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map		guis/assets/hud/prjhud2/scroll4.tga
				scroll	time * 0 , time * -0.2

	}
	{
	  	blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
		map	textures/sfx/monitor_glass3.tga
		scale	5, 5
		translate	time * 1 , time * -1.2
	//	alpha	parm3
	}
	           

}

gui/hud/mp/scanlineobj
{

	{
		blend	blend
		map		guis/assets/hud/mp/objmask.tga
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/hud/mp/objmask.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map		guis/assets/hud/prjhud2/scroll4.tga
				scroll	time * 0 , time * -0.2

	}
	{
	  	blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
		map	textures/sfx/monitor_glass3.tga
		scale	5, 5
		translate	time * 1 , time * -1.2
	//	alpha	parm3
	}
	           

}

gui/hud/mp/scanline11
{

	{
		blend	blend
		map		guis/assets/hud/mp/lmask1.tga
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/hud/mp/lmask1.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map		guis/assets/hud/prjhud2/scroll4.tga
				scroll	time * 0 , time * -0.2

	}
	{
	  	blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
		map	textures/sfx/monitor_glass3.tga
		scale	5, 5
		translate	time * 1 , time * -1.2
	//	alpha	parm3
	}
	           

}

gui/hud/mp/scanline12
{

	{
		blend	blend
		map		guis/assets/hud/mp/lmask2.tga
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/hud/mp/lmask2.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map		guis/assets/hud/prjhud2/scroll4.tga
				scroll	time * 0 , time * -0.2

	}
	{
	  	blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
		map	textures/sfx/monitor_glass3.tga
		scale	5, 5
		translate	time * 1 , time * -1.2
	//	alpha	parm3
	}
	           

}

gui/hud/mp/scanline1
{

	{
		blend	blend
		map		guis/assets/hud/mp/lmask.tga
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/hud/mp/lmask.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map		guis/assets/hud/prjhud2/scroll4.tga
				scroll	time * 0 , time * -0.2

	}
	{
	  	blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
		map	textures/sfx/monitor_glass3.tga
		scale	5, 5
		translate	time * 1 , time * -1.2
	//	alpha	parm3
	}
	           

}

gui/hud/mp/scanline2
{

	{
		blend	blend
		map		guis/assets/hud/mp/mmask.tga
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/hud/mp/mmask.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map		guis/assets/hud/prjhud2/scroll4.tga
				scroll	time * 0 , time * -0.2

	}
	{
	  	blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
		map	textures/sfx/monitor_glass3.tga
		scale	5, 5
		translate	time * 1 , time * -1.2
	//	alpha	parm3
	}
	           

}

gui/hud/mp/scanline3
{

	{
		blend	blend
		map		guis/assets/hud/mp/rmask.tga
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/hud/mp/rmask.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map		guis/assets/hud/prjhud2/scroll4.tga
				scroll	time * 0 , time * -0.2

	}
	{
	  	blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
		map	textures/sfx/monitor_glass3.tga
		scale	5, 5
		translate	time * 1 , time * -1.2
	//	alpha	parm3
	}
	           

}

gui/aco/overlay
{

	{
		blend	add
		map		guis/assets/keypad/1.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}

gui/aco/overlay2
{

	{
		blend	blend
		map		guis/assets/keypad/1.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}


}

gui/aco/overlay3
{

	{
		blend	add
		map		guis/assets/keypad/4.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}
}

gui/aco/overlay4
{

	{
		blend	add
		map		guis/assets/keypad/2.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}
}

gui/aco/overlay5
{

	{
		blend	add
		map		guis/assets/keypad/3.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}
}


gui/testmat

{

	{
       
      	 blend blend
	 map	guis/assets/caverns/testmat.tga
	scroll time * 0 , time * .07
		alpha	parm3	
	}

	{
       
      	blend blend
	 map	guis/assets/caverns/testmat.tga
	scroll time * 0 , time * -.12
		alpha	parm3	
	}
}


gui/faces1

{

	{
       
      	blend add
	 map	guis/assets/test/faces.tga
	scroll time * .003 , time * 0.01
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3	
	}
}

gui/faces2

{

	{
       
      	 blend blend
	 map	guis/assets/test/facesov1.tga
	//	alphaTest 0.5
	scroll time * .005 , time * -0.012
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3	
	}
}


gui/faces3

{

	{
       
      	blend blend
	 map	guis/assets/test/facesov2.tga
	//	alphaTest 0.5
	scroll time * -0.008 , time * 0.017
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3	
	}
}

gui/faces4

{

	{
      	blend blend
	 map	guis/assets/test/facesov3.tga
	//	alphaTest 0.5
	scroll time * 0.007 , time * 0.015
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3	
	}

	{
      	blend blend
	 map	guis/assets/test/facesov3.tga
	//	alphaTest 0.5
	scroll time * -0.1 , time *- 0.1
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3	
	}
}

gui/faces5

{
	{
      	blend blend
	 map	guis/assets/test/faces.tga
		translate time * 0.05 , time * 0.03
		rotate	time * -0.02
		scale	3.8, 2
		red	0.3
		green	0.5
		blue	0.5
		alpha	parm3	
	}
	{
      	 blend blend
	 map	guis/assets/common/blood.tga
		scroll time * 0.01 , time * 0.07
		rgb 0.6
		alpha pdStarTable[ time * 0.2 ]
		scale 1.5, 1.5
	}
	{
      	blend blend
	 map	guis/assets/test/facesov3.tga
		translate time * 0.05 , time * 0.03
		rotate	time * -0.01
		scale	3.8, 2
		red	0.5
		green	0.7
		blue	0.7
		alpha	parm3		
	}
	{
      	 blend blend
	 map	guis/assets/common/blood.tga
		scroll time * .01 , time * -0.07
		rgb 0.2
		alpha pdhalffade[ time * 0.2 ]
		translate time * 0.5 , time * 0.03
		rotate	time * -0.01
		scale	1, 1
	}
	{
      	blend blend
	 map	guis/assets/test/facesov3.tga
		scroll time * -0.1 , time *- 0.1
		rgb pdhalffade[ time * 2 ]
		alpha pdfullfade[ time * 0.02 ]
		rotate	time * -0.01
		scale pdscaleTable2[time * 0.01], 2
	}
	{
      	blend add
	 map	guis/assets/test/facesov3.tga
		scroll time * -0.1 , time *- 0.1
		rgb pdhalffade[ time * 0.2 ]
		rotate	time * -0.005
		scale pdStarTable[time * 0.01], 2
	}
	{
      	blend blend
	 map	guis/assets/test/facesov3.tga
		scroll time * -0.1 , time *- 0.1
		rgb pdhalffade[ time * 2 ]
		alpha pdcomm2Table[ time * 0.1 ]
		rotate	time * -0.005
		scale pdStarTable[time * 0.01], 2
	}
}

gui/faces6

{
	{
      	blend blend
	 map	guis/assets/test/faces.tga
		translate time * 0.05 , time * 0.03
		rotate	time * -0.02
		scale	3.8, 2
		red	0.3
		green	0.5
		blue	0.5
		alpha	parm3	
	}
	{
      	 blend blend
	 map	guis/assets/common/blood.tga
		scroll time * 0.01 , time * 0.07
		rgb 0.6
		alpha pdStarTable[ time * 0.2 ]
		scale 1.5, 1.5
	}
	{
      	blend blend
	 map	guis/assets/test/facesov3.tga
		translate time * 0.05 , time * 0.03
		rotate	time * -0.01
		scale	3.8, 2
		red	0.5
		green	0.7
		blue	0.7
		alpha	parm3		
	}
	{
      	 blend blend
	 map	guis/assets/common/blood.tga
	//	scroll time * .01 , time * -0.07
		rgb 0.2
		alpha pdhalffade[ time * 0.2 ]
		translate time * 0.5 , time * 0.03
		rotate	time * -0.1
		scale	1, 1
	}
	{
      	blend blend
	 map	guis/assets/test/facesov3.tga
		scroll time * -0.1 , time *- 0.1
		rgb pdhalffade[ time * 2 ]
		alpha pdhalffade[ time * 0.02 ]
		rotate	time * -0.01
		scale pdscaleTable2[time * 0.01], 2
	}
	{
      	blend add
	 map	guis/assets/test/facesov3.tga
		scroll time * -0.1 , time *- 0.1
		rgb pdquarterfade[ time * 0.2 ]
		rotate	time * -0.2
		scale pdStarTable[time * 0.015], 2
	//	shear pdhalffade[time * 0.005], pdStarTable[time * 0.005]
	}
	{
      	blend blend
	 map	guis/assets/test/facesov3.tga
		scroll time * -0.1 , time *- 0.1
		rgb pdhalffade[ time * 2 ]
		alpha pdmgflick[ time * 0.1 ]
		rotate	time * -0.02
		scale pdStarTable[time * 0.015], 2
	}
}



gui/bloodtest1

{

	{
       
      	 blend blend
	 map	guis/assets/common/blood.tga
	//	alphaTest 0.5
	scroll time * .01 , time * -0.07
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3	
	}

	{
       
      	blend blend
	 map	guis/assets/common/blood.tga
	//	alphaTest 0.5
	scroll time * -0.005 , time * -0.1
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3	
	}
}

gui/bloodtest2

{

	{
       
      	blend blend
	 map	guis/assets/common/blood.tga
	//	alphaTest 0.5
	scroll time * .0 , time * -0.02
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3	
	}
}

gui/bloodtest3

{
	{
      	blend blend
	 map	guis/assets/common/blood.tga
		translate time * 0.05 , time * 0.03
		rotate	time * -0.02
		scale	3.8, 2
		red	0.3
		green	0.6
		blue	0.6
		alpha	parm3	
	}
	{
      	 blend blend
	 map	guis/assets/common/blood.tga
		scroll time * 0.01 , time * 0.07
		rgb 0.6
		alpha pdStarTable[ time * 0.2 ]
		scale 1.5, 1.5
	}
	{
      	blend blend
	 map	guis/assets/common/blood.tga
		translate time * 0.05 , time * 0.03
		rotate	time * -0.01
		scale	3.8, 2
		red	0.5
		green	0.7
		blue	0.7
		alpha	parm3		
	}
	{
      	 blend blend
	 map	guis/assets/common/blood.tga
		scroll time * .01 , time * -0.07
		rgb 0.2
		alpha pdhalffade[ time * 0.2 ]
		translate time * 0.5 , time * 0.03
		rotate	time * -0.01
		scale	1, 1
	}
	{
      	blend blend
	 map	guis/assets/common/blood.tga
		scroll time * -0.1 , time *- 0.1
		rgb pdhalffade[ time * 2 ]
		alpha pdfullfade[ time * 0.02 ]
		rotate	time * -0.01
		scale pdscaleTable2[time * 0.01], 2
	}
	{
      	blend add
	 map	guis/assets/common/blood.tga
		scroll time * -0.1 , time *- 0.1
		rgb pdhalffade[ time * 0.2 ]
		rotate	time * -0.005
		scale pdStarTable[time * 0.01], 2
	}
	{
      	blend blend
	 map	guis/assets/common/blood.tga
		scroll time * -0.1 , time *- 0.1
		rgb pdhalffade[ time * 2 ]
		alpha pdcomm2Table[ time * 0.1 ]
		rotate	time * -0.005
		scale pdStarTable[time * 0.01], 2
	}
}

gui/bloodtest3a

{
	{
      	blend blend
	 map	guis/assets/common/blood.tga
		translate time * 0.05 , time * 0.03
		rotate	time * 0.02
		scale	3.8, 2
		red	0.3
		green	0.6
		blue	0.6
		alpha	parm3	
	}
	{
      	 blend blend
	 map	guis/assets/common/blood.tga
		scroll time * -0.01 , time * -0.07
		rgb 0.6
		alpha pdrasterfade[ time * 0.2 ]
		scale 1.5, 1.5
	}
	{
      	blend blend
	 map	guis/assets/common/blood.tga
		translate time * 0.05 , time * 0.03
		rotate	time * 0.01
		scale	3.8, 2
		red	0.5
		green	0.7
		blue	0.7
		alpha	parm3		
	}
	{
      	 blend blend
	 map	guis/assets/common/blood.tga
		scroll time * .01 , time * -0.07
		rgb 0.2
		alpha pdrasterfade[ time * 0.2 ]
		translate time * 0.5 , time * 0.03
		rotate	time * 0.01
		scale	1, 1
	}
	{
      	blend blend
	 map	guis/assets/common/blood.tga
		scroll time * -0.1 , time *- 0.1
		rgb pdhalffade[ time * 2 ]
		alpha pdrasterfade[ time * 0.02 ]
		rotate	time * 0.01
		scale pdscaleTable2[time * 0.01], 2
	}
	{
      	blend add
	 map	guis/assets/common/blood.tga
		scroll time * -0.1 , time *- 0.1
		rgb pdhalffade[ time * 0.2 ]
		rotate	time * 0.005
		scale pdStarTable[time * 0.01], 2
	}
	{
      	blend blend
	 map	guis/assets/common/blood.tga
		scroll time * -0.1 , time *- 0.1
		rgb pdhalffade[ time * 2 ]
		alpha pdrasterfade[ time * 0.1 ]
		rotate	time * 0.005
		scale pdStarTable[time * 0.01], 2
	}
}

gui/weapons/chaingun/ammoborder
{	
	{
		Blend add
		Map   guis/assets/chaingun/ammobordero.tga
		zeroclamp
		rgb pdfullfade[ time * 2 ]
	}
}

gui/weapons/chaingun/clipborder
{	
	{
		Blend add
		Map   guis/assets/chaingun/clipborder.tga
		zeroclamp
		rgb pdfullfade[ time * 2 ]
	}
}

gui/weapons/chaingun/clipbordero
{	
	{
		Blend add
		Map   guis/assets/chaingun/clipbordero.tga
		zeroclamp
		rgb pdfullfade[ time * 2 ]
	}
}

gui/weapons/chaingun/background
{	
	noShadows
	twosided
	{
		Blend add
		Map   guis/assets/chaingun/bg.tga
		zeroclamp
		rgb mguitable[ time *.3 ]
	//	colored
	}
}

gui/weapons/chaingun/gridscroll
{

	{
		blend	blend
		map		guis/assets/chaingun/bg.tga
		red	mguitable[ time *.3 ]
		green	mguitable[ time *.3 ]
		blue	mguitable[ time *.3 ]
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/chaingun/bg.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	guis/assets/chaingun/grid2.tga
			//	scale	3.8, 2
				translate	0 , time * -0.1
		red	flickertable [ time * 0.3 ]
		green	flickertable [ time * 0.3 ]
		blue	flickertable [ time * 0.3 ]
		alpha	parm3
	}
	           

}


gui/weapons/machinegun/num
{	

	{
		Blend GL_DST_COLOR, GL_ONE
		Map   guis/assets/machinegun/numtest.tga
		rgb mguitable[ time *.3 ]
	}
}

gui/weapons/machinegun/num2
{	

	{
		Blend GL_DST_COLOR, GL_ONE
		Map   guis/assets/machinegun/numtest.tga
		colored
	}
}

gui/weapons/machinegun/background
{	
	noShadows
	twosided
	{
		Blend add
		Map   guis/assets/machinegun/bg2.tga
		zeroclamp
		rgb mguitable[ time *.3 ]
	}
}

gui/weapons/plasmagun/background
{	
	noShadows
	twosided
	{
		Blend add
		Map   guis/assets/machinegun/plasmabg.tga
		zeroclamp
		rgb mguitable[ time *.3 ]
	}
}

gui/weapons/machinegun/warning
{
	noShadows
	twosided
	{
    	Blend add
		Map   guis/assets/machinegun/warning.tga
		zeroclamp
		rgb pdfullfade[ time * 2 ]
	}
}

gui/weapons/machinegun/gridscroll
{

	{
		blend	blend
		map		guis/assets/machinegun/bg_mask2.tga
		red	mguitable[ time *.3 ]
		green	mguitable[ time *.3 ]
		blue	mguitable[ time *.3 ]
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/machinegun/bg_mask2.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	guis/assets/machinegun/grid.tga
				scale	3.8, 2
				translate	time * -0.01 , time * -0.3
		red	flickertable [ time * 0.3 ]
		green	flickertable [ time * 0.3 ]
		blue	flickertable [ time * 0.3 ]
		alpha	parm3
	}
	           

}

//
//
//

gui/pim/static
{

	{
		blend	blend
		map		guis/assets/hud/pim/pim2a.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/hud/pim/pim2a.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	textures/sfx/monitor_glass2.tga
				scale	5, 5
				translate	time * 1 , time * -1.2
				alpha	parm3
	}
	           

}

gui/hud/line/linec
{
	{
		blend	blend
		map		guis/assets/hud/prjhud3/linec.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}
}

gui/hud/line/lineh
{
	{
		blend	blend
		map		guis/assets/hud/prjhud3/lineh.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}
}

gui/hud/line/linev
{
	{
		blend	blend
		map		guis/assets/hud/prjhud3/linev.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}
}

gui/hud/grid2
{
	{
	  	blend	blend
		map	guis/assets/machinegun/grid_white2.tga
				scale	13, 20
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}
}

gui/hud/grid3
{
	{
	  	blend	blend
		map	guis/assets/machinegun/grid_white2.tga
				scale	14, 9
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
		translate	0 , time * -0.01
	}
}

gui/hud/prjhud3/maskgrid
{

	{
		blend	blend
		map		guis/assets/hud/prjhud3/bg.tga
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/hud/prjhud3/bg.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	guis/assets/machinegun/grid_white.tga
				scale	24, 40
	}
	           

}

gui/hud/prjhud3/bglinescan
{

	{
		blend	blend
		map		guis/assets/hud/prjhud3/bglines.tga
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/hud/prjhud3/bglines.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map		guis/assets/hud/prjhud2/scroll3.tga
				scroll	time * 0 , time * -15
	}
	           

}

gui/hud/prjhud3/bglines
{

	{
		blend	add
		map		guis/assets/hud/prjhud3/bglines.tga
		rgb	subtleflick [ time * 3 ] / 4
	}


}

// generic map
gui/lvlmap/generic
{

	{
		blend	add
		map		guis/assets/lvlmap/genericmap.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}


//
//cpu map
//

gui/lvlmap/cpu/sm2
{

	{
		blend	add
		map		guis/assets/lvlmap/sm2.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}

gui/lvlmap/cpu/sm3
{

	{
		blend	add
		map		guis/assets/lvlmap/sm3.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}

gui/lvlmap/cpu/sm4
{

	{
		blend	add
		map		guis/assets/lvlmap/sm4.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}

gui/lvlmap/cpu/sm5
{

	{
		blend	add
		map		guis/assets/lvlmap/sm5.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}

gui/lvlmap/cpu/sm6
{

	{
		blend	add
		map		guis/assets/lvlmap/sm6.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}

gui/lvlmap/cpu/sm7
{

	{
		blend	add
		map		guis/assets/lvlmap/sm7.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}

gui/lvlmap/cpu/sm8
{

	{
		blend	add
		map		guis/assets/lvlmap/sm8.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}

gui/lvlmap/cpu/sm9
{

	{
		blend	add
		map		guis/assets/lvlmap/sm9.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}

gui/lvlmap/cpu/sm10
{

	{
		blend	add
		map		guis/assets/lvlmap/sm10.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}

gui/lvlmap/cpu/sm11
{

	{
		blend	add
		map		guis/assets/lvlmap/sm11.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}

gui/lvlmap/cpu/sm12
{

	{
		blend	add
		map		guis/assets/lvlmap/sm12.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}

gui/lvlmap/cpu/sm13
{

	{
		blend	add
		map		guis/assets/lvlmap/sm13.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}

gui/lvlmap/cpu/sm14
{

	{
		blend	add
		map		guis/assets/lvlmap/sm14.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}

gui/lvlmap/cpu/sm15
{

	{
		blend	add
		map		guis/assets/lvlmap/sm15.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}

gui/lvlmap/cpu/sm16
{

	{
		blend	add
		map		guis/assets/lvlmap/sm16.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}

gui/lvlmap/cpu/sm17
{

	{
		blend	add
		map		guis/assets/lvlmap/sm17.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}

gui/lvlmap/cpu/sm18
{

	{
		blend	add
		map		guis/assets/lvlmap/sm18.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}

gui/lvlmap/cpu/sm19
{

	{
		blend	add
		map		guis/assets/lvlmap/sm19.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}

gui/lvlmap/cpu/sm20
{

	{
		blend	add
		map		guis/assets/lvlmap/sm20.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}

gui/lvlmap/cpu/sm21
{

	{
		blend	add
		map		guis/assets/lvlmap/sm21.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}

gui/lvlmap/cpu/sm22
{

	{
		blend	add
		map		guis/assets/lvlmap/sm22.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}

//fullsize

gui/lvlmap/cpu/2
{

	{
		blend	add
		map		guis/assets/lvlmap/cpu/2.tga
		red	parm0
		green	parm1
		blue	parm2
	}
}

gui/lvlmap/cpu/3
{

	{
		blend	add
		map		guis/assets/lvlmap/cpu/3.tga
		red	parm0
		green	parm1
		blue	parm2
	}
}

gui/lvlmap/cpu/4
{

	{
		blend	add
		map		guis/assets/lvlmap/cpu/4.tga
		red	parm0
		green	parm1
		blue	parm2
	}
}

gui/lvlmap/cpu/5
{

	{
		blend	add
		map		guis/assets/lvlmap/cpu/5.tga
		red	parm0
		green	parm1
		blue	parm2
	}
}

gui/lvlmap/cpu/6
{

	{
		blend	add
		map		guis/assets/lvlmap/cpu/6.tga
		red	parm0
		green	parm1
		blue	parm2
	}
}

gui/lvlmap/cpu/7
{

	{
		blend	add
		map		guis/assets/lvlmap/cpu/7.tga
		red	parm0
		green	parm1
		blue	parm2
	}
}

gui/lvlmap/cpu/8
{

	{
		blend	add
		map		guis/assets/lvlmap/cpu/8.tga
		red	parm0
		green	parm1
		blue	parm2
	}
}

gui/lvlmap/cpu/9
{

	{
		blend	add
		map		guis/assets/lvlmap/cpu/9.tga
		red	parm0
		green	parm1
		blue	parm2
	}
}

gui/lvlmap/cpu/10
{

	{
		blend	add
		map		guis/assets/lvlmap/cpu/10.tga
		red	parm0
		green	parm1
		blue	parm2
	}
}

gui/lvlmap/cpu/11
{

	{
		blend	add
		map		guis/assets/lvlmap/cpu/11.tga
		red	parm0
		green	parm1
		blue	parm2
	}
}

gui/lvlmap/cpu/12
{

	{
		blend	add
		map		guis/assets/lvlmap/cpu/12.tga
		red	parm0
		green	parm1
		blue	parm2
	}
}

gui/lvlmap/cpu/13
{

	{
		blend	add
		map		guis/assets/lvlmap/cpu/13.tga
		red	parm0
		green	parm1
		blue	parm2
	}
}

gui/lvlmap/cpu/14
{

	{
		blend	add
		map		guis/assets/lvlmap/cpu/14.tga
		red	parm0
		green	parm1
		blue	parm2
	}
}

gui/lvlmap/cpu/15
{

	{
		blend	add
		map		guis/assets/lvlmap/cpu/15.tga
		red	parm0
		green	parm1
		blue	parm2
	}
}

gui/lvlmap/cpu/16
{

	{
		blend	add
		map		guis/assets/lvlmap/cpu/16.tga
		red	parm0
		green	parm1
		blue	parm2
	}
}

gui/lvlmap/cpu/17
{

	{
		blend	add
		map		guis/assets/lvlmap/cpu/17.tga
		red	parm0
		green	parm1
		blue	parm2
	}
}

gui/lvlmap/cpu/18
{

	{
		blend	add
		map		guis/assets/lvlmap/cpu/18.tga
		red	parm0
		green	parm1
		blue	parm2
	}
}

gui/lvlmap/cpu/19
{

	{
		blend	add
		map		guis/assets/lvlmap/cpu/19.tga
		red	parm0
		green	parm1
		blue	parm2
	}
}

gui/lvlmap/cpu/20
{

	{
		blend	add
		map		guis/assets/lvlmap/cpu/20.tga
		red	parm0
		green	parm1
		blue	parm2
	}
}

gui/lvlmap/cpu/21
{

	{
		blend	add
		map		guis/assets/lvlmap/cpu/21.tga
		red	parm0
		green	parm1
		blue	parm2
	}
}

gui/lvlmap/cpu/22
{

	{
		blend	add
		map		guis/assets/lvlmap/cpu/22.tga
		red	parm0
		green	parm1
		blue	parm2
	}
}

//

gui/bridgecontrol/overlay
{

	{
		blend	add
		map		guis/assets/keypad/over_bridge.tga
		red	parm0
		green	parm1
		blue	parm2
	}


}

gui/bridgecontrol/overlay2
{

	{
		blend	blend
		map		guis/assets/keypad/over_bridge.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}


}

gui/bridgecall/overlay
{

	{
		blend	add
		map		guis/assets/keypad/over_call.tga
		rgb	flickertable [ time * 3 ]
		red	parm0
		green	parm1
		blue	parm2
	}


}

gui/bridgecall/overlay2
{

	{
		blend	blend
		map		guis/assets/keypad/over_call.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}


}

gui/lvlmap/concon
{

	{
		blend	blend
		map		guis/assets/lvlmap/org/concon
		rgb	subtleflick [ time * 3 ]
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}


}

gui/lvlmap/storage
{

	{
		blend	blend
		map		guis/assets/lvlmap/org/storage
		rgb	subtleflick [ time * 3 ]
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}


}

gui/lvlmap/concham
{

	{
		blend	blend
		map		guis/assets/lvlmap/org/concham
		rgb	subtleflick [ time * 3 ]
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}


}

gui/lvlmap/conjun
{

	{
		blend	blend
		map		guis/assets/lvlmap/org/conjun
		rgb	subtleflick [ time * 3 ]
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}


}

gui/lvlmap/utilhall
{

	{
		blend	blend
		map		guis/assets/lvlmap/org/utilhall
		rgb	subtleflick [ time * 3 ]
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}


}

gui/lvlmap/incon
{

	{
		blend	blend
		map		guis/assets/lvlmap/org/incon
		rgb	subtleflick [ time * 3 ]
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}


}

gui/obj/marker1
{

	{
		blend	blend
		map		guis/assets/lvlmap/objmark.tga
		rotate	time * 0.3
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}


}

gui/obj/marker2
{

	{
		blend	blend
		map		guis/assets/lvlmap/objmark2.tga
		rotate	time * -0.3
		clamp
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}


}

gui/hud/grid
{
	{
	  	blend	blend
		map	guis/assets/machinegun/grid.tga
				scale	13, 20
		alpha	parm3
	}
}

gui/hud/static
{
	{
	  	blend	blend
		map	textures/sfx/monitor_glass2.tga
		scale	5, 5
		translate	time * 1 , time * -1.2
		alpha	parm3
	}
}

gui/hud/hr
{

	{
		blend	add
		map		guis/assets/hud/pershud/hrmask.tga
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/hud/pershud/hrmask.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map		guis/assets/hud/pershud/hr.tga
				scroll	time * -1, time * 0
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3

	}

}

gui/hud/hrtest
{

	{
		blend	add
		map		guis/assets/hud/pershud/hrmask.tga
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/hud/pershud/hrmask.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map		guis/assets/hud/pershud/hr.tga
				scroll	time * -1.2, time * 0
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3

	}

}

gui/hud/hr2
{

	{
		blend	add
		map		guis/assets/hud/pershud/hrmask.tga
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/hud/pershud/hrmask.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map		guis/assets/hud/pershud/hr.tga
				scroll	time * -1.6, 0
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3

	}

}

gui/hud/hr3
{

	{
		blend	add
		map		guis/assets/hud/pershud/hrmask2.tga
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/hud/pershud/hrmask2.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map		guis/assets/hud/pershud/hr.tga
				scroll	time * -0.6, time * 0
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3

	}

}

gui/hud/mapscanline
{

	{
		blend	blend
		map		guis/assets/hud/pim/pimmask.tga
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/hud/pim/pimmask.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map		guis/assets/hud/prjhud2/scroll3.tga
				scroll	time * 0 , time * -0.2

	}
	{
	  	blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
		map	textures/sfx/monitor_glass3.tga
		scale	5, 5
		translate	time * 1 , time * -1.2
	//	alpha	parm3
	}
	           

}

gui/hud/scanline4
{

	{
		blend	blend
		map		guis/assets/hud/pershud/rmask.tga
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/hud/pershud/rmask.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map		guis/assets/hud/prjhud2/scroll4.tga
				scroll	time * 0 , time * -0.2

	}
	{
	  	blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
		map	textures/sfx/monitor_glass3.tga
		scale	5, 5
		translate	time * 1 , time * -1.2
	//	alpha	parm3
	}
	           

}


gui/hud/scanline3
{

	{
		blend	blend
		map		guis/assets/hud/pershud/mask.tga
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/hud/pershud/mask.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map		guis/assets/hud/prjhud2/scroll3.tga
				scroll	time * 0 , time * -0.2

	}
	{
	  	blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
		map	textures/sfx/monitor_glass3.tga
		scale	5, 5
		translate	time * 1 , time * -1.2
	//	alpha	parm3
	}
	           

}

gui/hud/scanline2
{

	{
		blend	blend
		map		guis/assets/hud/prjhud2/mask2.tga
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/hud/prjhud2/mask2.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map		guis/assets/hud/prjhud2/scroll3.tga
				scroll	time * 0 , time * -0.2
	}
	           

}

gui/hud/scanline
{

	{
		blend	blend
		map		guis/assets/hud/prjhud2/mask.tga
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/hud/prjhud2/mask.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map		guis/assets/hud/prjhud2/scroll3.tga
				scroll	time * 0 , time * -0.2
				red	0.4
				green	0.4
				blue	0.4
				alpha	0.4	
	}
	           

}

gui/obj/static2
{

	{
		blend	blend
		map		guis/assets/objective/obj2.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/objective/obj2.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	textures/sfx/monitor_glass2.tga
				scale	5, 5
				translate	time * -1 , time * 1.2
				alpha	parm3
	}
	           

}


gui/obj/static3
{

	{
		blend	blend
		map		guis/assets/objective/obj2a.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/objective/obj2a.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map		guis/assets/hud/prjhud2/scroll4.tga
				scroll	time * 0 , time * -0.2

	}
	{
	  	blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
		map	textures/sfx/monitor_glass3.tga
		scale	5, 5
		translate	time * 1 , time * -1.2
	//	alpha	parm3
	}
	           

}

gui/obj/static
{

	{
		blend	blend
		map		guis/assets/objective/glassmask.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/objective/glassmask.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	textures/sfx/monitor_glass2.tga
				scale	5, 5
				translate	time * -1 , time * 1.2
				alpha	parm3
	}
	           

}

gui/static/roll
{

	{
    		blend	blend
//		map	guis/assets/camera/staticroll.tga
		map	textures/sfx/monitor_glass_fade.tga
		scale	4, 4
		translate	time * -0.6 , time * 1
		alpha	parm3
	}
	           

}

gui/bg/light
{

	{
		blend	blend
		map		guis/assets/hydrocon/sidefade.tga
		alpha	0.3
	}

	{
		maskcolor
		map		guis/assets/hydrocon/sidefade.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	guis/assets/hydrocon/bglight.tga
				scale	10, 8
				translate	time * -0.02 , time * -0.04
		red	flickertable [ time * 0.3 ]
		green	flickertable [ time * 0.3 ]
		blue	flickertable [ time * 0.3 ]
		alpha	parm3
	}
	           

}

gui/bg/light2
{

	{
		blend	blend
		map	guis/assets/hydrocon/bglight.tga
		scale	10, 8
		translate	time * 0 , time * -0.01
		red	flickertable [ time * 0.3 ]
		green	flickertable [ time * 0.3 ]
		blue	flickertable [ time * 0.3 ]
		alpha	parm3
	}
	           

}

gui/bg/dark
{

	{
    		blend	blend
		map	guis/assets/hydrocon/bgdark.tga
		scale	10, 8
		translate	0 , time * -0.02
		red	flickertable [ time * 0.3 ]
		green	flickertable [ time * 0.3 ]
		blue	flickertable [ time * 0.3 ]
		alpha	parm3
	}
	           

}

gui/bg/texture
{

	{
    		blend	add
		map	guis/assets/hydrocon/texture.tga
		scale	6, 4.5
		translate	0 , time * 0.01
		rgb	0.5
	}
	           

}

gui/camera/bgglow
{

	{
		blend	add
		map	guis/assets/camera/bgb.tga
		red	subtleflick [ time * 2 ] * 0.9
		green	subtleflick [ time * 2 ] * 0.4 
		blue	parm2
		alpha	parm3
	}


}

gui/camera/bgglow2
{

	{
		blend	add
		map	guis/assets/camera/bgb.tga
		colored
	}


}

gui/glow/edge
{

	{
		blend	add
		map	guis/assets/common/sideglow_add.tga
		rgb	pdflick [ time * 1 ]
	}


}

//Menu Buttons

gui/menu/button1
{

	{
		blend	add
		map	guis/assets/mainmenu/1.tga
		rgb	pdscaleTable4 [ time * 1 ]
	}


}

gui/menu/button2
{

	{
		blend	add
		map	guis/assets/mainmenu/2.tga
		rgb	pdscaleTable4 [ time * 1 ]
	}


}

gui/menu/button3
{

	{
		blend	add
		map	guis/assets/mainmenu/3.tga
		rgb	pdscaleTable4 [ time * 1 ]
	}


}

gui/menu/button4
{

	{
		blend	add
		map	guis/assets/mainmenu/4.tga
		rgb	pdscaleTable4 [ time * 1 ]
	}


}

gui/menu/button5
{

	{
		blend	add
		map	guis/assets/mainmenu/5.tga
		rgb	pdscaleTable4 [ time * 1 ]
	}


}

///
///

gui/schema/map
{

	{
		blend	add
		map	guis/assets/schema/bgmarsover.tga
		rgb	subtleflick2 [ time * 1 ]
	}


}

gui/bars1
{

	{
		blend	blend
		map		guis/assets/epd/bars.tga
		scale	1, pdscaleTable4[time * 0.5]
		scroll	time * 0.4 , time * 0
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}
}

gui/spike5
{

	{
		blend	blend
		map		guis/assets/epd/spikes.tga
		scale	1, pdscaleTable4[time * 2]
		scroll	time * 0.3 , time * 0
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}
}

gui/blueborder
{

	{
		blend	blend
		map		guis/assets/epd/glowline.tga
		rgb	pdflick [ time * 4 ]
	}


}

gui/epd/spin
{

	{
		blend	add
		map		guis/assets/epd/spin.tga
		rotate	time * 0.279
		colored
	}


}

gui/textscroll
{

	{
		blend	add
		map		guis/assets/epd/textscroll.tga
		scroll	time * 0 , time * 0.05
		rgb	flickertable [ time * 2 ]

	}


}
gui/textscroll2
{

	{
		blend	add
		map		guis/assets/epd/textscroll.tga
		scroll	time * 0 , time * 0.05
		colored
	}


}

gui/commstation
{

	{
		blend	add
		map		guis/assets/comm/bg.tga
	}
}

gui/commstation2
{

	{
		blend	add
		map		guis/assets/comm/bg2.tga
		colored
	}
}

gui/commSpin {
	translucent
	{
		blend	add
		rgb		pdcommTable[time * 0.3]
		map		guis/assets/comm/logo1.tga
	}
	{
		blend	add
		rgb		pdcommTable[time * 0.3 + ( 1 / 18 ) ]
		map		guis/assets/comm/logo2.tga
	}
	{
		blend	add
		rgb		pdcommTable[time * 0.3 + ( 2 / 18 ) ]
		map		guis/assets/comm/logo3.tga
	}
	{
		blend	add
		rgb		pdcommTable[time * 0.3 + ( 3 / 18 ) ]
		map		guis/assets/comm/logo4.tga
	}
	{
		blend	add
		rgb		pdcommTable[time * 0.3 + ( 4 / 18 ) ]
		map		guis/assets/comm/logo5.tga
	}

	{
		blend	add
		rgb		pdcommTable[time * 0.3 + ( 5 / 18 ) ]
		map		guis/assets/comm/logo5.tga
		scale -1, 1
	}
	{
		blend	add
		rgb		pdcommTable[time * 0.3 + ( 6 / 18 ) ]
		map		guis/assets/comm/logo4.tga
		scale -1, 1
	}
	{
		blend	add
		rgb		pdcommTable[time * 0.3 + ( 7 / 18 ) ]
		map		guis/assets/comm/logo3.tga
		scale -1, 1
	}
	{
		blend	add
		rgb		pdcommTable[time * 0.3 + ( 8 / 18 ) ]
		map		guis/assets/comm/logo2.tga
		scale -1, 1
	}
	{
		blend	add
		rgb		pdcommTable[time * 0.3 + ( 9 / 18 ) ]
		map		guis/assets/comm/logo1.tga
		scale -1, 1
	}
	{
		blend	add
		rgb		pdcommTable[time * 0.3 + ( 10 / 18 ) ]
		map		guis/assets/comm/logo2.tga
		scale -1, 1
	}
	{
		blend	add
		rgb		pdcommTable[time * 0.3 + ( 11 / 18 ) ]
		map		guis/assets/comm/logo3.tga
		scale -1, 1
	}
	{
		blend	add
		rgb		pdcommTable[time * 0.3 + ( 12 / 18 ) ]
		map		guis/assets/comm/logo4.tga
		scale -1, 1
	}
	{
		blend	add
		rgb		pdcommTable[time * 0.3 + ( 13 / 18 ) ]
		map		guis/assets/comm/logo5.tga
		scale -1, 1
	}
	{
		blend	add
		rgb		pdcommTable[time * 0.3 + ( 14 / 18 ) ]
		map		guis/assets/comm/logo5.tga
	}
	{
		blend	add
		rgb		pdcommTable[time * 0.3 + ( 15 / 18 ) ]
		map		guis/assets/comm/logo4.tga
	}
	{
		blend	add
		rgb		pdcommTable[time * 0.3 + ( 16 / 18 ) ]
		map		guis/assets/comm/logo3.tga
	}
	{
		blend	add
		rgb		pdcommTable[time * 0.3 + ( 17 / 18 ) ]
		map		guis/assets/comm/logo2.tga
	}
}

gui/doomglow
{

	{
		blend	add
		map		guis/assets/schema/doomblue.tga
		rgb	DoomExitTable [ time * 0.5 ]
	}
}

gui/doomblur
{

	{
		blend	add
		map		guis/assets/schema/doomblur.tga
	}
}

gui/epd1
{

	{
		blend	add
		map		guis/assets/epd/test1.tga
	}
}

gui/epd1a
{

	{
		blend	add
		map		guis/assets/epd/test3.tga
	}
}

gui/epd1b
{

	{
		blend	add
		map		guis/assets/epd/test2.tga
	}
}

gui/epd2
{

	{
		blend	add
		map		guis/assets/epd/test6.tga
	}
}

gui/epd2a
{

	{
		blend	add
		map		guis/assets/epd/test5.tga
	}
}

gui/epd2b
{

	{
		blend	add
		map		guis/assets/epd/test4.tga
	}
}



gui/static
{

	{
		blend	blend
		map		guis/assets/cpuserver/bg.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/cpuserver/bg.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	textures/sfx/monitor_glass2.tga
				scale	2, 2
				translate time * staticatable[ time * 20 ],time * staticatable[ time * 20 ]
				rotate time * 6
				red	flickertable [ time * 2 ]
				green	flickertable [ time * 2 ]
				blue	flickertable [ time * 2 ]
				alpha	parm3
	}
}

gui/staticfade
{

	{
		blend	blend
		map		guis/assets/common/staticfade.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}

	{
		maskcolor
		map		guis/assets/common/staticfade.tga
		alpha	parm3
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	textures/sfx/monitor_glass2.tga
				scale	2, 2
				translate time * staticatable[ time * 20 ],time * staticatable[ time * 20 ]
				rotate time * 6
		red	flickertable [ time * 2 ]
		green	flickertable [ time * 2 ]
		blue	flickertable [ time * 2 ]
		alpha	parm3
	}
}

gui/temp/star

 {
	noSelfShadow
	noshadows

	qer_editorimage textures/sfx/black.tga

	diffusemap	textures/sfx/tempstar.tga
}

gui/schema/bluebox
{

	{
		blend	blend
		map		guis/assets/schema/bluebox.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}


}

gui/schema/squares
{

	{
		blend	blend
		map		guis/assets/schema/squares.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}


}

gui/schema/overlay
{

	{
		blend	add
		map		guis/assets/schema/overlay3.tga
		rgb 0.08
	}


}

gui/keypadglass
{

	{
		blend add
		cubeMap		env/bland
		texgen		reflect
	}
	translucent
//	bumpmap		guis/assets/keypad_local.tga
//	specularmap 	guis/assets/keypad_s.tga

}

gui/pdadoor/overlay
{

	{
		blend	add
		map		guis/assets/doors/overpda.tga
		rgb	flickertable [ time * 3 ] / 4
		alpha	0.5
	}


}

gui/keypad/overlay
{

	{
		blend	add
		map		guis/assets/keypad/over2_gray.tga
		rgb	flickertable [ time * 3 ]
		alpha	0.5
	}


}

gui/keypad/overlay2
{

	{
		blend	blend
		map		guis/assets/keypad/over_gray3.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}


}

gui/hud/bar1
{

	{
		blend	blend
		map		guis/assets/hud/small/bar1.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}
}

gui/hud/bar2
{

	{
		blend	blend
		map		guis/assets/hud/small/bar2.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}
}

gui/hud/healthspike
{

	{
		blend	blend
		map		guis/assets/health/hspike4.tga
		scroll	time * 1 , time * 0
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}
}

gui/health
{

	{
		blend	add
		map		guis/assets/health/hbg.tga
	//	rgb	flickertable [ time * 3 ]
	//	alpha	parm3
		colored
	}


}

gui/spike1
{

	{
                              
		blend	blend
		map	guis/assets/health/hspike1.tga
		scroll	time * 1.2 , time * 0
                scale       16,1
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}
}

gui/spike2
{

	{
		blend	blend
		map		guis/assets/health/hspike2.tga
		scale	16, 1
		scroll	time * 0.3 , time * 0

	}
}

gui/spike3
{

	{
		blend	blend
		map		guis/assets/health/hspike2.tga
		scale	4, 1
		scroll	time * 0.3 , time * 0
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}
}

gui/spike4
{

	{
		blend	blend
		map		guis/assets/health/hspike2.tga
		scale	4, 1
		scroll	time * 1 , time * 0
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}
}

gui/grid
{

	{
		blend	blend
		map		guis/assets/health/grid.tga
		scale	16, 16
		colored
	}


}


gui/guisurfs/looptest
{	
	guiSurf guis/po.gui
}


gui/hudmg/largecirc
{

	{
		blend	blend
		map		guis/assets/hud/largecirc.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	pdmgflick [ time * 1 ]
	}

	{
		maskcolor
		map		guis/assets/hud/largecirc.tga
		alpha	pdmgflick [ time * 2 ]
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	textures/sfx/monitor_glass2.tga
				scale	2, 2
				translate	time * 5 , time * 3
		red	0.6
		green	0
		blue	0
	}
/*
	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_SRC_COLOR
				map	textures/sfx/monitor_glass2.tga
				scale	2, 2
				translate	time * 5 , time * 3
				rgb	0.5
	}
*/


}


gui/hudmgr/innercirc
{

	{ 
		blend	blend
		map		guis/assets/hud/innercirc.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	pdmgflick [ time * 1 ]
	}

	{
		maskcolor
		map		guis/assets/hud/innercirc.tga
		alpha	pdmgflick [ time * 2 ]
	}


	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	textures/sfx/monitor_glass2.tga
				scale	2, 2
				translate	time * 5 , time * 3
		red	0.7
		green	0
		blue	0
	}
}

gui/hudmgb/innercirc
{

	{ 
		blend	blend
		map		guis/assets/hud/innercirc.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	pdmgflick [ time * 1 ]
	}

	{
		maskcolor
		map		guis/assets/hud/innercirc.tga
		alpha	pdmgflick [ time * 2 ]
	}


	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	textures/sfx/monitor_glass2.tga
				scale	2, 2
				translate	time * 5 , time * 3
		red	0.2
		green	0.2
		blue	0.2
	}
}

gui/hudmg/weaponhud
{

	{
		blend	blend
		map		guis/assets/hud/weaponhud.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	pdmgflick [ time * 1 ]
	}

	{
		maskcolor
		map		guis/assets/hud/weaponhud.tga
		alpha	pdmgflick [ time * 2 ]
	}


	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	textures/sfx/monitor_glass2.tga
				scale	2, 2
				translate	time * 5 , time * 3
		red	0.1
		green	0.5
		blue	0.55
	}


}

gui/hudmg/invbox
{

	{
		blend	blend
		map		guis/assets/hud/invbox.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	pdmgflick [ time * 1 ]
	}

	{
		maskcolor
		map		guis/assets/hud/invbox.tga
		alpha	pdmgflick [ time * 2 ]
	}


	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	textures/sfx/monitor_glass2.tga
				scale	2, 2
				translate	time * 5 , time * 3
		red	0.1
		green	0.5
		blue	0.55
	}


}

gui/hudmg/pdabox
{

	{
		blend	blend
		map		guis/assets/hud/pdabox.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	pdmgflick [ time * 1 ]
	}

	{
		maskcolor
		map		guis/assets/hud/pdabox.tga
		alpha	pdmgflick [ time * 2 ]
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	textures/sfx/monitor_glass2.tga
				scale	2, 2
				translate	time * 5 , time * 3
		red	0.1
		green	0.5
		blue	0.55
	}


}

gui/hudmg/objbox
{

	{
		blend	blend
		map		guis/assets/hud/objbox.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	pdmgflick [ time * 1 ]
	}

	{
		maskcolor
		map		guis/assets/hud/objbox.tga
		alpha	pdmgflick [ time * 2 ]
	}

	{
    		  	 blend	GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
				map	textures/sfx/monitor_glass2.tga
				scale	2, 2
				translate	time * 5 , time * 3
		red	0.1
		green	0.5
		blue	0.55
	}


}


gui/hud/largecirc
{

	{
		blend	blend
		map		guis/assets/hud/largecirc.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	subtleflick [ time * 3 ]
	}


}

gui/hud/innercirc
{

	{
		blend	blend
		map		guis/assets/hud/innercirc.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	subtleflick [ time * 3 ]
	}


}

gui/hud/weaponhud
{

	{
		blend	blend
		map		guis/assets/hud/weaponhud.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	subtleflick [ time * 3 ]
	}


}

gui/hud/invbox
{

	{
		blend	blend
		map		guis/assets/hud/invbox.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	subtleflick [ time * 3 ]
	}


}

gui/hud/pdabox
{

	{
		blend	blend
		map		guis/assets/hud/pdabox.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	subtleflick [ time * 3 ]
	}


}

gui/hud/objbox
{

	{
		blend	blend
		map		guis/assets/hud/objbox.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	subtleflick [ time * 3 ]
	}


}

gui/ev/elbg
{

	{
		blend	blend
		map		guis/assets/elevator/elbg.tga
		rgb	pdflick [ time * 5 ]

	}


}

gui/ev/callbg_blue
{

	{
		blend	blend
		map		guis/assets/elevator/callbg_blue.tga
		rgb	pdflick [ time * 5 ]

	}


}

gui/ev/callbg
{

	{
		blend	blend
		map		guis/assets/elevator/callbg.tga
		rgb	pdflick [ time * 5 ]

	}


}


gui/pdcameraswitch
{
	           
	{
    		blend	blend
		map	textures/sfx/monitor_glass_fade.tga
		scale	2, 2
		scroll	time * 1 , time * 2.5
		red	flickertable [ time * 2 ]
		green	flickertable [ time * 2 ]
		blue	flickertable [ time * 2 ]
		alpha	parm3

	}
}

gui/ventglow
{

	{
		blend	blend
		map		guis/assets/site4/site4_bg.tga
		red	pdflick [ time * 5 ]
		green	pdflick [ time * 5 ]
		blue	pdflick [ time * 5 ]
		alpha	parm3
	}


}


gui/envglow
{

	{
		blend	blend
		map		guis/assets/env/envbg.tga
		red	flickertable [ time * 2 ]
		green	flickertable [ time * 2 ]
		blue	flickertable [ time * 2 ]
		alpha	parm3
		
	}


}

//
//

gui/line/1aingame
{

	{
		blend	blend
		map		guis/assets/objective/1a.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	pdflick [ time * 2 ]
	}


}

gui/line/2aingame
{

	{
		blend	blend
		map		guis/assets/objective/2a.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	pdflick [ time * 2 ]
	}


}

gui/line/h_endingame
{

	{
		blend	blend
		map		guis/assets/objective/horiz_end.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	pdflick [ time * 2 ]
	}


}

gui/line/cingame
{

	{
		blend	blend
		map		guis/assets/objective/corner.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	pdflick [ time * 2 ]
	}


}

gui/line/hingame
{

	{
		blend	blend
		map		guis/assets/objective/horiz.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	pdflick [ time * 2 ]
	}


}

gui/line/fillingame
{

	{
		blend	blend
		map		guis/assets/objective/fill.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	pdflick [ time * 2 ]
	}


}

gui/line/v_endingame
{

	{
		blend	blend
		map		guis/assets/objective/vert_end.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	pdflick [ time * 2 ]
	}


}

gui/line/vingame
{

	{
		blend	blend
		map		guis/assets/objective/vert.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	pdflick [ time * 2 ]
	}


}

//
//

gui/line/hmap
{

	{
		blend	blend
		map		guis/map/hori.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}


}

gui/line/vmap
{

	{
		blend	blend
		map		guis/map/vert.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
	}


}

gui/airlock/circle_white3
{

	{
		blend	blend
		map		guis/assets/airlock/circle_white3.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	pdinout [ time * 0.25 ]
		clamp
	}


}

gui/airlock/circle_white3a
{

	{
		blend	blend
		map		guis/assets/airlock/circle_white3.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	pdfade [ time * 0.25 ]
		clamp
	}


}

gui/airlock/circle_white3b
{

	{
		blend	blend
		map		guis/assets/airlock/circle_white3.tga
		colored
		clamp
	}


}

gui/airlock/harrow
{

	{
		blend	blend
		map		guis/assets/airlock/arrow_blur.tga
		scroll	time * -2.5 , time * 0
		red	parm0
		green	parm1
		blue	parm2
		alpha	pdinout [ time * 1 ]

		scale	4, 1

	}


}

gui/airlock/varrow
{

	{
		blend	blend
		map		guis/assets/airlock/arrow_blur2.tga
		scroll	time * 0 , time * 2.5
		red	parm0
		green	parm1
		blue	parm2
		alpha	pdinout [ time * 1 ]

		scale	1, 4

	}


}

gui/airlock/varrow_slow
{

	{
		blend	blend
		map		guis/assets/airlock/arrow_blur2.tga
		scroll	time * 0 , time * 1
		red	parm0
		green	parm1
		blue	parm2
		alpha	pdinout [ time * 1 ]

		scale	1, 4

	}


}

gui/glow
{

	{
		blend	blend

		map		guis/assets/waste/glow.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	flickertable [ time * 5 ]
		
	}


}

gui/line/horizwarn
{

	{
		blend	blend
		map		guis/assets/waste/hborder.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
		scale 10, 1
	}


}

gui/line/horizwarn2
{

	{
		blend	blend
		map		guis/assets/waste/hborder.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
		scale 7, 1
		scroll	time * 0.05, 0
	}


}

gui/line/horizwarn3
{

	{
		blend	blend
		map		guis/assets/waste/hborder.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	pdfade [ time * 1 ]
		scale 7, 1
		scroll	time * 0.05, 0
	}


}

gui/line/vertwarn
{

	{
		blend	blend
		map		guis/assets/waste/vborder.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
		scale 1, 7
	}


}

gui/line/vertwarn3
{

	{
		blend	blend
		map		guis/assets/waste/vborder.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
		scale 1, 7
		scroll	time * 0, time * 0.05
	}


}

gui/bg/horizwarn
{

	{
		blend	blend
		map		guis/assets/waste/hborder2.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
		scale 3, 1
	}


}

gui/pressuretick
{

	{
		blend	blend
		map		guis/assets/waste/pressuretick.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
		scale 20, 1
	}


}

//
//
//

gui/line/horiz
{

	{
		blend	blend
		map		guis/assets/keycard/hline.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3

	}


}

gui/yellow/corner
{

	{
		blend	blend
		map		guis/assets/camera/corner2.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	subtleflick [ time * 4 ]

	}


}

gui/yellow/horiz
{

	{
		blend	blend
		map		guis/assets/camera/horiz2.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	subtleflick [ time * 4 ]

	}


}

gui/yellow/vert
{

	{
		blend	blend
		map		guis/assets/camera/vert.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	subtleflick [ time * 4 ]

	}


}

gui/yellowa/corner
{

	{
		blend	blend
		map		guis/assets/camera/cornera.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	subtleflick [ time * 4 ]

	}


}

gui/yellowa/horiz
{

	{
		blend	blend
		map		guis/assets/camera/horiza.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	subtleflick [ time * 4 ]

	}


}


gui/sm3/scroll
{

	{
		blend	blend
		map		guis/assets/small/sm3scroll.tga
		scroll	time * 4 , time * 0.8
		rgb	pdflick [ time * 5 ]
		scale	pdscaleTable3[time * 0.5] , 1 

	}


}

gui/sm3/scroll2
{

	{
		blend	blend
		map		guis/assets/small/sm3scroll2.tga
		scroll	time * 0.04 , time * 0.08
	//	rotate time * 0. 1 
		colored
		scale	pdscaleTable3[time * 0.05] , 1


	}


}

gui/sm3/NumSwitch {
	translucent
	{
		if ( ( time * 6 ) % 6 == 0 )
		blend blend
		map		guis/assets/small/sm3num1.tga
	}	
	{
		if ( ( time * 6 ) % 6 == 1 )
		blend blend
		map		guis/assets/small/sm3num2.tga
      	}	
	{
		if ( ( time * 6 ) % 6 == 2 )
		blend blend
		map		guis/assets/small/sm3num3.tga
	}	
	{
		if ( ( time * 6 ) % 6 == 3 )
		blend blend
		map		guis/assets/small/sm3num4.tga
	}	
	{
		if ( ( time * 6 ) % 6 == 4 )
		blend blend
		map		guis/assets/small/sm3num5.tga
	}	
	{
		if ( ( time * 6 ) % 6 == 5 )
		blend blend
		map		guis/assets/small/sm3num6.tga
	}
}

gui/sm3/NumFade {
	{
		rgb		pdhexTable[time]
		map		guis/assets/small/sm3num1.tga
	}
	{
		blend	add
		rgb		pdhexTable[time + ( 1 / 6 ) ]
		map		guis/assets/small/sm3num2.tga
	}
	{
		blend	add
		rgb		pdhexTable[time + ( 2 / 6 ) ]
		map		guis/assets/small/sm3num3.tga
	}
	{
		blend	add
		rgb		pdhexTable[time + ( 3 / 6 ) ]
		map		guis/assets/small/sm3num4.tga
	}
	{
		blend	add
		rgb		pdhexTable[time + ( 4 / 6 ) ]
		map		guis/assets/small/sm3num5.tga
	}
	{
		blend	add
		rgb		pdhexTable[time + ( 5 / 6 ) ]
		map		guis/assets/small/sm3num6.tga
	}
}

gui/sm3/SpinSwitch {
	translucent
	{
		if ( ( time * 4 ) % 4 == 0 )
		blend blend
		map		guis/assets/small/sm3spin4.tga
	}	
	{
		if ( ( time * 4 ) % 4 == 1 )
		blend blend
		map		guis/assets/small/sm3spin3.tga
      	}	
	{
		if ( ( time * 4 ) % 4 == 2 )
		blend blend
		map		guis/assets/small/sm3spin2.tga
	}	
	{
		if ( ( time * 4 ) % 4 == 3 )
		blend blend
		map		guis/assets/small/sm3spin1.tga
	}	
}

gui/sm3/SpinFade {
	translucent
	{
		rgb		pdquadTable[time]
		map		guis/assets/small/sm3spin4.tga
	}
	{
		blend	add
		rgb		pdquadTable[time + ( 1 / 4 ) ]
		map		guis/assets/small/sm3spin3.tga
	}
	{
		blend	add
		rgb		pdquadTable[time + ( 2 / 4 ) ]
		map		guis/assets/small/sm3spin2.tga
	}
	{
		blend	add
		rgb		pdquadTable[time + ( 3 / 4 ) ]
		map		guis/assets/small/sm3spin1.tga
	}
}

gui/sm3/bg
{

	{
		blend	blend
		map		guis/assets/small/sm3bg.tga
		rgb	pdflick [ time * 4 ]
	}


}

gui/sm2/scroll
{

	{
		blend	add
		map		guis/assets/small/sm2scroll.tga
		scroll	time * 0 , time * 0.1
		rgb	flickertable [ time * 4 ]

	}


}

gui/sm2/scroll2
{

	{
		blend	add
		map		guis/assets/small/sm2scroll.tga
		scroll	time * 0 , time * 0.1
	//	rgb	flickertable [ time * 4 ]
		red	parm0
		green	parm1
		blue	parm2
		alpha	flickertable [ time * 4 ]

	}


}

gui/sm2/bg
{

	{
		blend	blend
		map		guis/assets/small/sm2bg.tga
		rgb	pdflick [ time * 4 ]
	}


}

gui/sm1/scroll
{

	{
		blend	blend
		map		guis/assets/small/sm1scroll.tga
		scroll	time * 2 , time * 0
		rgb	pdflick [ time * 5 ]
		scale	1, pdscaleTable3[time * 5]

	}


}

gui/sm1/bg
{

	{
		blend	blend
		map		guis/assets/small/sm1bg.tga
		rgb	pdflick [ time * 5 ]
	}


}

gui/pdvideotest 
{  
     translucent 
	 { 
          videomap "video/level3_atommachine.roq" 
          linear 
     } 
}


gui/smdoor/underlay
{

	{
		blend	blend
		map		guis/assets/smdoor/underlay.tga
		rgb	pdfade [ time * 1 ]
	}


}

gui/smdoor/underlayvert
{

	{
		blend	blend
		map		guis/assets/smdoor/underlayvert.tga
		rgb	pdfade [ time * 1 ]
	}


}

gui/smdoor/arrow
{

	{
		blend	blend
		map		guis/assets/smdoor/arrow.tga
		red	flickertable [ time * 4 ]
		green	flickertable [ time * 4 ]
		blue	flickertable [ time * 4 ]
		alpha	parm3
	}


}


gui/reactor
{

	{
		blend	blend
		map		guis/assets/power/reactor.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	flickertable [ time * 1 ]
	}


}

gui/sizetest
{

	{
		blend	add
		map		guis/assets/power/bg4c.tga
		red	flickertable [ time * 4 ]
		green	flickertable [ time * 4 ]
		blue	flickertable [ time * 4 ]
		alpha	parm3
	}


}

gui/bridgebg
{

	{
		blend	add
		map		guis/assets/bridge/bg2.tga
		rgb	subtleflick [ time * 5 ]
	}


}

gui/bridge
{

	{
		blend	blend
		map		guis/assets/bridge/bridge2.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	subtleflick [ time * 5 ]
	}


}

gui/bridge2
{

	{
		blend	blend
		map		guis/assets/bridge/bridge2a.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	subtleflick [ time * 5 ]
	}


}

gui/fadeglass
{

	{
		blend	add
		cubeMap	env/bland
		texgen reflect

		red	0.25
		green	0.25
		blue	0.25
	}
	translucent


}

gui/fadeglass2
{

	{
		blend	add
		cubeMap	env/bland
		texgen reflect

		red	parm0
		green	parm1
		blue	parm2
	}
	translucent


}

gui/fadeglass3
{

	{
		blend	add
		cubeMap	env/bland
		texgen reflect

		colored
	}
	translucent


}


gui/spikes
{

	{
		blend	blend
		map		guis/assets/power/spikes.tga
		scroll	time * 1.5 , time * 0
		red	parm0
		green	flickertable [ time * 0.1 ]
		blue	flickertable [ time * 0.03 ]
		alpha	parm3
		scale	1 , pdscaleTable[time * 0.5]

	}


}

gui/spikes2
{

	{
		blend	blend
		map		guis/assets/power/spikes3.tga
		scroll	time * 10 , time * 0
		red	flickertable [ time * 1 ]
		green	flickertable [ time * 0.1 ]
		blue	flickertable [ time * 0.5 ]
		alpha	parm3
		scale	pdscaleTable2[time * 1] , pdscaleTable3[time * 1]

	}


}


gui/doorkeyglow
{

	{
		blend	blend
		map		guis/assets/keycard/bg.tga
		red	flickertable [ time * 2 ]
		green	flickertable [ time * 2 ]
		blue	flickertable [ time * 2 ]
		alpha	parm3
		
	}


}

gui/doorglow
{

	{
		blend	add
		map		guis/assets/smdoor/glow.tga
		rgb	flickertable [ time * 1 ]
		
	}


}

gui/doorglowvert
{

	{
		blend	add
		map		guis/assets/smdoor/glowvert.tga
		rgb	flickertable [ time * 1 ]
		
	}


}


gui/reflect
{

	{
		blend	blend

		map		guis/assets/smdoor/reflect.tga
		red	flickertable [ time * 5 ]
		green	flickertable [ time * 5 ]
		blue	flickertable [ time * 5 ]
		alpha	parm3
		
	}


}


gui/reflect1
{

	{
		blend	blend

		map		guis/assets/smdoor/reflect1.tga
		red	subtleflick [ time * 3 ]
		green	subtleflick [ time * 3 ]
		blue	subtleflick [ time * 3 ]
		alpha	parm3
		
	}


}

gui/reflect2
{

	{
		blend	blend

		map		guis/assets/smdoor/reflect1.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
		
	}


}

gui/reflect3
{

	{
		blend	blend

		map		guis/assets/smdoor/reflect2.tga
		red	subtleflick [ time * 3 ]
		green	subtleflick [ time * 3 ]
		blue	subtleflick [ time * 3 ]
		alpha	parm3
		
	}
}

gui/reflect4
{

	{
		blend	blend

		map		guis/assets/smdoor/reflect2.tga
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3
		
	}
}

gui/scrollbig
{

	{
		blend	blend
		map		guis/assets/comm/scrollbig.tga
		scroll	time * 0 , time * -0.18
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3


		
	}


}

gui/scroll3
{

	{
		blend	blend
		map		guis/assets/smdoor/scroll2.tga
		scroll	time * 0 , time * -0.3
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3


		
	}


}

gui/scroll2
{

	{
		blend	blend
		map		guis/assets/smdoor/scroll2.tga
		scroll	time * 0 , time * -1.6
		red	parm0
		green	parm1
		blue	parm2
		alpha	parm3


		
	}


}


gui/scroll
{

	{
		blend	blend
		map		guis/assets/rodstat2/scroll.tga
		scroll	time * 0 , time * -0.3
		rgb	flickertable [ time * 3 ]


		
	}


}

gui/kioskbg
{
	{
		blend	blend
		map		guis/assets/kiosk/bgspin.tga
		rotate time * 0.1
	}
}



gui/kioskbgrev
{
	{
		blend	add
		map		guis/assets/kiosk/bgspin.tga
		rotate time * 0.1
	}
}

gui/efc/filter
{
	{
		blend	blend
		map		guis/assets/efc/filter.tga
		rotate time * -0.3
		colored
		clamp
	}
}

gui/circscroll
{

	{
		blend	add
		map		guis/assets/efc/scroll.tga
		rgb	flickertable [ time * 6 ]
		
	}
}

gui/circscroll2
{

	{
		blend	add
		map		guis/assets/efc/scroll2.tga
		colored
		
	}
}

gui/glass
{

	{
		blend add
		cubeMap		env/bland
		texgen		reflect
	}
	translucent


}


gui/mmap
{

	{
		blend	add
		map		guis/assets/mmap/map7b.tga
		scroll	time * 0 , time * 0
		rgb	flickertable [ time * 4 ]


		
	}


}

gui/mmaplines2
{

	{
		blend	add
		map		guis/assets/mmap/map6.tga
		scroll	time * 0 , time * 0
		rgb	pdhalffade [ time * 1 ]


		
	}


}

gui/mmaplines
{

	{
		blend	add
		map		guis/assets/mmap/maplines.tga
		scroll	time * 0 , time * 0
		rgb	pdfade [ time * 0.5 ]


		
	}


}

gui/lvlmap/playerpos
{
	{
		blend add
		map	guis/assets/lvlmap/playerpos.tga
		rgb	pdfullfade [ time * 0.8 ]
	}
}

gui/door/accesstest
{
	{
		if (parm7 == 0)
			blend add
			map	guis/assets/common/temp3.tga
	}
	{
		if (parm7 == 1)
			blend add
			map	guis/assets/common/temp2.tga
	}
	
}


