entityDef marscity_xbox_sp_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idCameraAnim"


//original


	"anim hangar_a"					"models/md5/cinematics/marscity/hangar_cam_a.camera"
	"anim hangar_b"					"models/md5/cinematics/marscity/hangar_cam_b.camera"
	"anim hangar_c"					"models/md5/cinematics/marscity/hangar_cam_c.camera"
	"anim hangar_d"					"models/md5/cinematics/marscity/hangar_cam_d.camera"

	"anim hangar_e"					"models/md5/cinematics/marscity/hangar_cam_e.camera"
	"anim hangar_f"					"models/md5/cinematics/marscity/hangar_cam_f.camera"
	"anim hangar_g"					"models/md5/cinematics/marscity/hangar_cam_g.camera"
	"anim hangar_h"					"models/md5/cinematics/marscity/hangar_cam_h.camera"
	"anim hangar_i"					"models/md5/cinematics/marscity/hangar_cam_i.camera"
	"anim hangar_j"					"models/md5/cinematics/marscity/hangar_cam_j.camera"
	"anim hangar_k"					"models/md5/cinematics/marscity/hangar_cam_k.camera"
	"anim hangar_l"					"models/md5/coop/cinematics/marscity/hangar_cam_h.camera"
	"anim hangar_m"					"models/md5/coop/cinematics/marscity/hangar_cam_i.camera"


}




model marscity_head_xboxsp_player1 {
	inherit							head_player
	//anim hangar_a					models/md5/heads/swann/marscity/mc_hangar_a.md5anim
	//anim hangar_b					models/md5/heads/swann/marscity/mc_hangar_b.md5anim
	//anim hangar_c					models/md5/heads/swann/marscity/mc_hangar_c.md5anim
	//anim hangar_d					models/md5/heads/swann/marscity/mc_hangar_d.md5anim
	//anim hangar_e					models/md5/heads/swann/marscity/mc_hangar_e.md5anim
}

model marscity_xboxsp_player1 {	
	inherit							npc_tshirt

	anim hangar_a					models/md5/coop/marscity/hangar_coop1_a.md5anim {
		frame 1		 					event disableEyeFocus
	}
	anim hangar_b					models/md5/coop/marscity/hangar_coop1_b.md5anim {
		frame 1		 					event disableEyeFocus
	}

	anim hangar_c					models/md5/coop/marscity/hangar_coop1_c.md5anim {
		frame 1		 					event disableEyeFocus
	}

	anim hangar_d					models/md5/coop/marscity/hangar_coop1_d.md5anim {
		frame 1		 					event disableEyeFocus
	}

	anim hangar_e					models/md5/coop/marscity/hangar_coop1_e.md5anim {
		frame 1		 					event disableEyeFocus
	}
}

entityDef marscity_xboxsp_player1 {	
	"inherit"						"npc_base"
	"size"							"0 0 0"
	"model"							"marscity_xboxsp_player1"
	"anim"							"hangar_a"
	"sound_bone"					"headcontrol"
	"ik_numlegs"					"0"
	"def_head"						"marscity_head_xboxsp_player1"
	"head_joint"					"Shoulders"
	"look_min"						"0 0 0"
	"look_max"						"0 0 0"

	"num_cinematics"				"3"
	"anim1"							"hangar_a"
	"anim2"							"hangar_b"
	"anim3"							"hangar_c"
	"cinematic"						"1"
}

entityDef marscity_xboxsp_player1b {	
	"inherit"						"npc_base"
	"size"							"0 0 0"
	"model"							"marscity_xboxsp_player1"
	"anim"							"hangar_a"
	"sound_bone"					"headcontrol"
	"ik_numlegs"					"0"
	"def_head"						"marscity_head_xboxsp_player1"
	"head_joint"					"Shoulders"
	"look_min"						"0 0 0"
	"look_max"						"0 0 0"

	"num_cinematics"				"2"
	"anim1"							"hangar_d"
	"anim2"							"hangar_e"
	"cinematic"						"1"
}



model marscity_xboxsp_player1c {	
	inherit							npc_tshirt
}

entityDef marscity_xboxsp_player1c {	
	"inherit"						"npc_base"
	"size"							"0 0 0"
	"model"							"marscity_xboxsp_player1c"
	"anim"							"hangar_a"
	"sound_bone"					"headcontrol"
	"ik_numlegs"					"0"
	"def_head"						"marscity_head_xboxsp_player1"
	"head_joint"					"Shoulders"
	"look_min"						"0 0 0"
	"look_max"						"0 0 0"
}

model xsp_marscity_ship {
	mesh							models/md5/cinematics/marscity/spaceship.md5mesh
	skin							skins/dropship.skin 
	anim window						models/md5/cinematics/marscity/windowship.md5anim {
	frame 1							sound_global xbox_sp_intro_music
	frame 6							sound_global marscity_gui_intro_cutscene
	frame 671						sound_global marscity_rocketintro_cutscene2
	frame 675						sound_global marscity_rocketintro_vo	
	frame 675						sound_global marscity_rocketintro_cutscene
	frame 900						trigger tim_func_static_2337
	}
	 
	anim bind						models/md5/cinematics/marscity/spaceship_bindme.md5anim
}

entityDef xsp_marscity_ship {
	"inherit"						"cin_base"
	"model"							"xsp_marscity_ship"
	"anim"							"window"
	"cinematic"						"1"
}



model marscity_head_xboxsp_player2 {
	inherit							head_player
	
	//anim hangar_a					models/md5/heads/campbell/marscity/mc_hangar_a.md5anim
	//anim hangar_b					models/md5/heads/campbell/marscity/mc_hangar_b.md5anim
	//anim hangar_c					models/md5/heads/campbell/marscity/mc_hangar_c.md5anim
	//anim hangar_d					models/md5/heads/campbell/marscity/mc_hangar_d.md5anim
	//anim hangar_e					models/md5/heads/campbell/marscity/mc_hangar_e.md5anim
}

model marscity_xboxsp_player2 {	
	inherit							npc_tshirt

	anim hangar_a					models/md5/coop/marscity/hangar_coop2_a.md5anim {
		frame 1		 					event disableEyeFocus
	}
	anim hangar_b					models/md5/coop/marscity/hangar_coop2_b.md5anim {
		frame 1		 					event disableEyeFocus
	}
	anim hangar_c					models/md5/coop/marscity/hangar_coop2_c.md5anim {
		frame 1		 					event disableEyeFocus
	}
	anim hangar_d					models/md5/coop/marscity/hangar_coop2_d.md5anim {
		frame 1		 					event disableEyeFocus
	}
	anim hangar_e					models/md5/coop/marscity/hangar_coop2_e.md5anim {
		frame 1		 					event disableEyeFocus
	}
}

entityDef marscity_xboxsp_player2 {	
	"inherit"						"npc_base"
	"model"							"marscity_xboxsp_player2"
	"sound_bone"					"headcontrol"
	"ik_numlegs"					"0"
	"def_head"						"marscity_head_xboxsp_player2"
	"head_joint"					"Shoulders"
	"size"							"0 0 0"
	"look_min"						"0 0 0"
	"look_max"						"0 0 0"

	"num_cinematics"				"3"
	"anim1"							"hangar_a"
	"anim2"							"hangar_b"
	"anim3"							"hangar_c"
	"cinematic"						"1"
}

entityDef marscity_xboxsp_player2b {	
	"inherit"						"marscity_coop_player2b"
	"def_attach"					"prop_dufflebag"
}

model marscity_xboxsp_player2c {	
	inherit							npc_tshirt
	anim idle							models/md5/chars/stand_lookaround.md5anim {
	random_cycle_start
	}
	anim stand							models/md5/chars/stand_lookaround.md5anim {
	random_cycle_start
	}


}

entityDef marscity_xboxsp_player2c {	
	"inherit"						"npc_base"
	"model"							"marscity_xboxsp_player2c"
	"sound_bone"					"headcontrol"
	"ik_numlegs"					"0"
	"def_head"						"marscity_head_xboxsp_player2"
	"head_joint"					"Shoulders"
	"size"							"0 0 0"
	"look_min"						"0 0 0"
	"look_max"						"0 0 0"
	"def_attach"					"prop_dufflebag"

	"cinematic"						"1"
}



model xmarscity_hangar_campbell {	
	inherit							char_campbell_bfgcase

	anim hangar_a					models/md5/chars/campbell/marscity/hangar_campbell_a.md5anim {
		frame 1		 					event disableEyeFocus
	}
	anim hangar_b					models/md5/chars/campbell/marscity/hangar_campbell_b.md5anim {
		frame 1		 					event disableEyeFocus
		frame 4							sound_voice marscity_cin_campbell1_1
	}
	anim hangar_c					models/md5/chars/campbell/marscity/hangar_campbell_c.md5anim {
		frame 1		 					event disableEyeFocus
		frame 93						sound_voice marscity_cin_campbell1_2
	}
	anim hangar_d					models/md5/chars/campbell/marscity/hangar_campbell_d.md5anim {
		frame 1		 					event disableEyeFocus
	}
	anim hangar_e					models/md5/chars/campbell/marscity/hangar_campbell_e.md5anim {
		frame 1		 					event disableEyeFocus
	}
	anim hangar_f					models/md5/chars/campbell/marscity/hangar_campbell_f.md5anim {
		frame 1		 					event disableEyeFocus
		//frame 114						sound_voice marscity_cin_campbell1_3
	}
}

entityDef xmarscity_hangar_campbell {	
	"inherit"						"char_campbell_bfgcase"
	"model"							"xmarscity_hangar_campbell"
	"sound_bone"					"headcontrol"
	"ik_numlegs"					"0"
	"def_head"						"marscity_head_campbell"
	"head_joint"					"Shoulders"
	"size"							"0 0 0"

	"num_cinematics"				"6"
	"anim1"							"hangar_a"
	"anim2"							"hangar_b"
	"anim3"							"hangar_c"
	"anim4"							"hangar_d"
	"anim5"							"hangar_e"
	"anim6"							"hangar_f"
	"cinematic"						"1"
}


model xmarscity_hangar_swann {	
	inherit							npc_suit

	anim hangar_a					models/md5/chars/swann/marscity/hangar_a.md5anim {
		frame 1		 					event disableEyeFocus
		frame 250						sound_voice marscity_cin_swann1_1
	}
	anim hangar_b					models/md5/chars/swann/marscity/hangar_b.md5anim {
		frame 1		 					event disableEyeFocus
		frame 41						sound_voice marscity_cin_swann1_2
	}

	anim hangar_c					models/md5/chars/swann/marscity/hangar_c.md5anim {
		frame 1		 					event disableEyeFocus
	}

	anim hangar_d					models/md5/chars/swann/marscity/hangar_d.md5anim {
		frame 1		 					event disableEyeFocus
	}

	anim hangar_e					models/md5/chars/swann/marscity/hangar_e.md5anim {
		frame 1		 					event disableEyeFocus
	}

	anim hangar_f					models/md5/chars/swann/marscity/hangar_f.md5anim {
		frame 1		 					event disableEyeFocus
		frame 1							sound_voice marscity_cin_swann1_3
	}
}

entityDef xmarscity_hangar_swann {	
	"inherit"						"npc_base"
	"size"							"0 0 0"
	"model"							"xmarscity_hangar_swann"
	"anim"							"hangar_a"
	"sound_bone"					"headcontrol"
	"ik_numlegs"					"0"
	"def_head"						"marscity_head_swann"
	"head_joint"					"Shoulders"

	"num_cinematics"				"6"
	"anim1"							"hangar_a"
	"anim2"							"hangar_b"
	"anim3"							"hangar_c"
	"anim4"							"hangar_d"
	"anim5"							"hangar_e"
	"anim6"							"hangar_f"
	"cinematic"						"1"
}
