/***********************************************************************

	monster_boss_guardian_seeker.def

***********************************************************************/

export James {
 	options -prefix GSE_ -sourcedir models/monsters/gseeker/cycles -destdir models/md5/monsters/gseeker

	mesh	gseeker_mesh.mb -rotate 90 -dest gseeker
	anim	af_pose.mb -rotate 90
	anim	idle3.mb -rotate 90
	anim	travel3.mb -rotate 90
	anim	sight3.mb -rotate 90
	anim	teleport3.mb -rotate 90
	anim	pain3.mb -rotate 90
}

model monster_boss_guardian_seeker {	
	mesh						    models/md5/monsters/gseeker/gseeker.md5mesh
	channel torso					( *origin )
	offset							( 0 0 -48 )

	anim idle				     	models/md5/monsters/gseeker/idle3.md5anim
	anim fly			            models/md5/monsters/gseeker/travel3.md5anim
	anim charge						models/md5/monsters/gseeker/travel3.md5anim
	anim sight						models/md5/monsters/gseeker/sight3.md5anim
	anim teleport			     	models/md5/monsters/gseeker/teleport3.md5anim
	anim pain 						models/md5/monsters/gseeker/pain3.md5anim
	anim initial					models/md5/monsters/gseeker/af_pose.md5anim
}

entityDef monster_boss_guardian_seeker {	
	"inherit"						"monster_default"
	"scriptobject"					"monster_boss_guardian_seeker"
	"model"							"monster_boss_guardian_seeker"
	"model_lightbeam"				"models/monsters/gseeker/gseeker_flare_on_orig.lwo"
	"size"							"48 48 82"
	"on_activate"					""
	"use_aas"						"aas48"
	"team"							"1"
	"rank"							"0"
	"health"						"70"
	"fly_offset"					"160"
	"turn_rate"						"360"
	"fly_speed"						"500"
	"mass"   						"200"
	"burnaway"						"0.25"
	
	"bone_flytilt"					"body"
	
	//"smokeParticleSystem"			"brain_1"
	
	//"def_light1"					"seeker_light1"
	//"def_light2"					"seeker_light2"
	
	"snd_sight"   					"monster_boss_guardian_seeker_sight"
	"snd_death"						"monster_boss_guardian_seeker_die"
	
}

//entityDef seeker_light1 {
//	"inherit"						"light"
//	"model"							""
//	"radius"						"64"
//	"texture"						"lights/lanternglow"
//	"noshadows"						"1"
//}

//entityDef seeker_light2 {
//	"inherit"						"light"
//	"model"							""
//	"texture"						"lights/spot01"
//}
