//////////////////////////////////////////////
//Intro Cinematic Part 1
//////////////////////////////////////////////


//////////////////////////////////////////////
//Exports
//////////////////////////////////////////////

export eric {


	//cameras part 1
	camera	maps/eric/intro_animation/intro_part1.mb		-range 0 169		-dest models/md5/cinematics/intro_eric/intro_cam_a
	camera	maps/eric/intro_animation/intro_part1.mb		-range 170 235		-dest models/md5/cinematics/intro_eric/intro_cam_b
	camera	maps/eric/intro_animation/intro_part1.mb		-range 236 326		-dest models/md5/cinematics/intro_eric/intro_cam_c
	camera	models/characters/mocap/intro/marines_cuts_1and2.mb		-range 327 395		-dest models/md5/cinematics/intro_eric/intro_cam_d
	camera	models/characters/mocap/intro/marines_cuts_1and2.mb		-range 396 518		-dest models/md5/cinematics/intro_eric/intro_cam_e
	camera	models/characters/mocap/intro/marines_cuts_3and4.mb		-range 519 636		-dest models/md5/cinematics/intro_eric/intro_cam_f
	camera	models/characters/mocap/intro/marines_cuts_3and4.mb		-range 637 680		-dest models/md5/cinematics/intro_eric/intro_cam_g
	camera	maps/eric/intro_animation/intro_part1.mb		-range 681 850		-dest models/md5/cinematics/intro_eric/intro_cam_h
	camera	maps/eric/intro_animation/intro_part1.mb		-range 851 910		-dest models/md5/cinematics/intro_eric/intro_cam_i
	camera	maps/eric/intro_animation/intro_part1.mb		-range 911 1025		-dest models/md5/cinematics/intro_eric/intro_cam_j
	camera	maps/eric/intro_animation/intro_part1.mb		-range 1026 1065	-dest models/md5/cinematics/intro_eric/intro_cam_k
	camera	maps/eric/intro_animation/intro_part1.mb		-range 1066 1180	-dest models/md5/cinematics/intro_eric/intro_cam_l
	camera	maps/eric/intro_animation/intro_part1.mb		-range 1181 1280	-dest models/md5/cinematics/intro_eric/intro_cam_m // split scene
	camera	maps/eric/intro_animation/intro_part1.mb		-range 1281 1500	-dest models/md5/cinematics/intro_eric/intro_cam_n // split scene
	camera	maps/eric/intro_animation/intro_part1.mb		-range 1501 1650	-dest models/md5/cinematics/intro_eric/intro_cam_o
	camera	maps/eric/intro_animation/intro_part1.mb		-range 1651 1694	-dest models/md5/cinematics/intro_eric/intro_cam_p
	camera	maps/eric/intro_animation/intro_part1.mb		-range 1695 1760	-dest models/md5/cinematics/intro_eric/intro_cam_q
	camera	maps/eric/intro_animation/intro_part1.mb		-range 1761 1830	-dest models/md5/cinematics/intro_eric/intro_cam_r
	camera	maps/eric/intro_animation/intro_part1.mb		-range 1831 1914	-dest models/md5/cinematics/intro_eric/intro_cam_s
	camera	maps/eric/intro_animation/intro_part1.mb		-range 1915 2000	-dest models/md5/cinematics/intro_eric/intro_cam_t
	camera	maps/eric/intro_animation/intro_part1.mb		-range 2001 2090	-dest models/md5/cinematics/intro_eric/intro_cam_u
	camera	maps/eric/intro_animation/intro_part1.mb		-range 2091 2163	-dest models/md5/cinematics/intro_eric/intro_cam_v
	camera	maps/eric/intro_animation/intro_part1.mb		-range 2164 2389	-dest models/md5/cinematics/intro_eric/intro_cam_w
	camera	maps/eric/intro_animation/intro_part1.mb		-range 2390 2464	-dest models/md5/cinematics/intro_eric/intro_cam_x
	camera	maps/eric/intro_animation/intro_part1.mb		-range 2465 2603	-dest models/md5/cinematics/intro_eric/intro_cam_y
	camera	maps/eric/intro_animation/intro_part1.mb		-range 2604 2662	-dest models/md5/cinematics/intro_eric/intro_cam_z
	camera	maps/eric/intro_animation/hellportalcamera.mb	-range 0 204		-dest models/md5/cinematics/intro_eric/hell_portal_cam
	camera	models/characters/mocap/intro/marines_cuts_roq1.mb	-range 327 395	-dest models/md5/cinematics/intro_eric/roq1
	camera	models/characters/mocap/intro/marines_cuts_roq2.mb	-range 327 395	-dest models/md5/cinematics/intro_eric/roq2


	//scientist mesh
	mesh	models/characters/cinematic_models/marine.mb 						-dest models/md5/cinematics/intro/marine


	//mcneil
	options -prefix mcn_
	anim	maps/eric/intro_animation/intro_part1.mb		-range 0 169		-dest models/md5/cinematics/intro_eric/intro_mcneil_a
	anim	maps/eric/intro_animation/intro_part1.mb		-range 170 235		-dest models/md5/cinematics/intro_eric/intro_mcneil_b
	anim	maps/eric/intro_animation/intro_part1.mb		-range 236 326		-dest models/md5/cinematics/intro_eric/intro_mcneil_c
	anim	maps/eric/intro_animation/intro_part1.mb		-range 327 395		-dest models/md5/cinematics/intro_eric/intro_mcneil_d
	anim	maps/eric/intro_animation/intro_part1.mb		-range 396 518		-dest models/md5/cinematics/intro_eric/intro_mcneil_e
	anim	maps/eric/intro_animation/intro_part1.mb		-range 519 636		-dest models/md5/cinematics/intro_eric/intro_mcneil_f
	anim	maps/eric/intro_animation/intro_part1.mb		-range 637 680		-dest models/md5/cinematics/intro_eric/intro_mcneil_g
	anim	maps/eric/intro_animation/intro_part1.mb		-range 681 850		-dest models/md5/cinematics/intro_eric/intro_mcneil_h
	anim	maps/eric/intro_animation/intro_part1.mb		-range 851 910		-dest models/md5/cinematics/intro_eric/intro_mcneil_i
	anim	maps/eric/intro_animation/intro_part1.mb		-range 911 1025		-dest models/md5/cinematics/intro_eric/intro_mcneil_j
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1026 1065	-dest models/md5/cinematics/intro_eric/intro_mcneil_k
	anim	maps/eric/intro_animation/intro_part1_mcn_sci_fill.mb		-range 1066 1180	-dest models/md5/cinematics/intro_eric/intro_mcneil_l
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1181 1280	-dest models/md5/cinematics/intro_eric/intro_mcneil_m
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1281 1500	-dest models/md5/cinematics/intro_eric/intro_mcneil_n
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1501 1650	-dest models/md5/cinematics/intro_eric/intro_mcneil_o
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1651 1694	-dest models/md5/cinematics/intro_eric/intro_mcneil_p
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1695 1760	-dest models/md5/cinematics/intro_eric/intro_mcneil_q
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1761 1830	-dest models/md5/cinematics/intro_eric/intro_mcneil_r
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1831 1914	-dest models/md5/cinematics/intro_eric/intro_mcneil_s
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1915 2000	-dest models/md5/cinematics/intro_eric/intro_mcneil_t
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2001 2090	-dest models/md5/cinematics/intro_eric/intro_mcneil_u
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2091 2163	-dest models/md5/cinematics/intro_eric/intro_mcneil_v
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2164 2389	-dest models/md5/cinematics/intro_eric/intro_mcneil_w
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2390 2464	-dest models/md5/cinematics/intro_eric/intro_mcneil_x
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2465 2603	-dest models/md5/cinematics/intro_eric/intro_mcneil_y
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2604 2662	-dest models/md5/cinematics/intro_eric/intro_mcneil_z


	//scientist
	options -prefix sci_
	anim	maps/eric/intro_animation/intro_part1.mb		-range 0 169		-dest models/md5/cinematics/intro_eric/intro_scientist_a
	anim	maps/eric/intro_animation/intro_part1.mb		-range 170 235		-dest models/md5/cinematics/intro_eric/intro_scientist_b
	anim	maps/eric/intro_animation/intro_part1.mb		-range 236 326		-dest models/md5/cinematics/intro_eric/intro_scientist_c
	anim	maps/eric/intro_animation/intro_part1.mb		-range 327 395		-dest models/md5/cinematics/intro_eric/intro_scientist_d
	anim	maps/eric/intro_animation/intro_part1.mb		-range 396 518		-dest models/md5/cinematics/intro_eric/intro_scientist_e
	anim	maps/eric/intro_animation/intro_part1.mb		-range 519 636		-dest models/md5/cinematics/intro_eric/intro_scientist_f
	anim	maps/eric/intro_animation/intro_part1.mb		-range 637 680		-dest models/md5/cinematics/intro_eric/intro_scientist_g
	anim	maps/eric/intro_animation/intro_part1.mb		-range 681 850		-dest models/md5/cinematics/intro_eric/intro_scientist_h
	anim	maps/eric/intro_animation/intro_part1.mb		-range 851 910		-dest models/md5/cinematics/intro_eric/intro_scientist_i
	anim	maps/eric/intro_animation/intro_part1.mb		-range 911 1025		-dest models/md5/cinematics/intro_eric/intro_scientist_j
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1026 1065	-dest models/md5/cinematics/intro_eric/intro_scientist_k
	anim	maps/eric/intro_animation/intro_part1_mcn_sci_fill.mb		-range 1066 1180	-dest models/md5/cinematics/intro_eric/intro_scientist_l
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1181 1280	-dest models/md5/cinematics/intro_eric/intro_scientist_m
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1281 1500	-dest models/md5/cinematics/intro_eric/intro_scientist_n
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1501 1650	-dest models/md5/cinematics/intro_eric/intro_scientist_o
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1651 1694	-dest models/md5/cinematics/intro_eric/intro_scientist_p
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1695 1760	-dest models/md5/cinematics/intro_eric/intro_scientist_q
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1761 1830	-dest models/md5/cinematics/intro_eric/intro_scientist_r
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1831 1914	-dest models/md5/cinematics/intro_eric/intro_scientist_s
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1915 2000	-dest models/md5/cinematics/intro_eric/intro_scientist_t
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2001 2090	-dest models/md5/cinematics/intro_eric/intro_scientist_u
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2091 2163	-dest models/md5/cinematics/intro_eric/intro_scientist_v
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2164 2389	-dest models/md5/cinematics/intro_eric/intro_scientist_w
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2390 2464	-dest models/md5/cinematics/intro_eric/intro_scientist_x
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2465 2603	-dest models/md5/cinematics/intro_eric/intro_scientist_y
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2604 2662	-dest models/md5/cinematics/intro_eric/intro_scientist_z


	options -prefix mar_det_
	anim	maps/eric/intro_animation/intro_part1.mb		-range 0 169		-dest models/md5/cinematics/intro_eric/intro_detonate_a
	anim	maps/eric/intro_animation/intro_part1.mb		-range 170 235		-dest models/md5/cinematics/intro_eric/intro_detonate_b
	anim	maps/eric/intro_animation/intro_part1.mb		-range 236 326		-dest models/md5/cinematics/intro_eric/intro_detonate_c
	anim	maps/eric/intro_animation/intro_part1.mb		-range 327 395		-dest models/md5/cinematics/intro_eric/intro_detonate_d
	anim	maps/eric/intro_animation/intro_part1.mb		-range 396 518		-dest models/md5/cinematics/intro_eric/intro_detonate_e
	anim	maps/eric/intro_animation/intro_part1.mb		-range 519 636		-dest models/md5/cinematics/intro_eric/intro_detonate_f
	anim	maps/eric/intro_animation/intro_part1.mb		-range 637 680		-dest models/md5/cinematics/intro_eric/intro_detonate_g
	anim	maps/eric/intro_animation/intro_part1.mb		-range 681 850		-dest models/md5/cinematics/intro_eric/intro_detonate_h
	anim	maps/eric/intro_animation/intro_part1.mb		-range 851 910		-dest models/md5/cinematics/intro_eric/intro_detonate_i
	anim	maps/eric/intro_animation/intro_part1.mb		-range 911 1025		-dest models/md5/cinematics/intro_eric/intro_detonate_j
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1026 1065	-dest models/md5/cinematics/intro_eric/intro_detonate_k
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1066 1180	-dest models/md5/cinematics/intro_eric/intro_detonate_l
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1181 1280	-dest models/md5/cinematics/intro_eric/intro_detonate_m
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1281 1500	-dest models/md5/cinematics/intro_eric/intro_detonate_n
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1501 1650	-dest models/md5/cinematics/intro_eric/intro_detonate_o
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1651 1694	-dest models/md5/cinematics/intro_eric/intro_detonate_p
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1695 1760	-dest models/md5/cinematics/intro_eric/intro_detonate_q
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1761 1830	-dest models/md5/cinematics/intro_eric/intro_detonate_r
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1831 1914	-dest models/md5/cinematics/intro_eric/intro_detonate_s
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1915 2000	-dest models/md5/cinematics/intro_eric/intro_detonate_t
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2001 2090	-dest models/md5/cinematics/intro_eric/intro_detonate_u
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2091 2163	-dest models/md5/cinematics/intro_eric/intro_detonate_v
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2164 2389	-dest models/md5/cinematics/intro_eric/intro_detonate_w
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2390 2464	-dest models/md5/cinematics/intro_eric/intro_detonate_x
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2465 2603	-dest models/md5/cinematics/intro_eric/intro_detonate_y
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2604 2662	-dest models/md5/cinematics/intro_eric/intro_detonate_z


	options -prefix mar_flash_
	anim	maps/eric/intro_animation/intro_part1.mb		-range 0 169		-dest models/md5/cinematics/intro_eric/intro_flash_a
	anim	maps/eric/intro_animation/intro_part1.mb		-range 170 235		-dest models/md5/cinematics/intro_eric/intro_flash_b
	anim	maps/eric/intro_animation/intro_part1.mb		-range 236 326		-dest models/md5/cinematics/intro_eric/intro_flash_c
	anim	models/characters/mocap/intro/marines_cuts_1and2.mb		-range 327 395		-dest models/md5/cinematics/intro_eric/intro_flash_d
	anim	models/characters/mocap/intro/marines_cuts_1and2.mb		-range 396 518		-dest models/md5/cinematics/intro_eric/intro_flash_e
	anim	models/characters/mocap/intro/marines_cuts_3and4.mb		-range 519 636		-dest models/md5/cinematics/intro_eric/intro_flash_f
	anim	models/characters/mocap/intro/marines_cuts_3and4.mb		-range 637 680		-dest models/md5/cinematics/intro_eric/intro_flash_g
	anim	maps/eric/intro_animation/intro_part1.mb		-range 681 850		-dest models/md5/cinematics/intro_eric/intro_flash_h
	anim	maps/eric/intro_animation/intro_part1.mb		-range 851 910		-dest models/md5/cinematics/intro_eric/intro_flash_i
	anim	maps/eric/intro_animation/intro_part1.mb		-range 911 1025		-dest models/md5/cinematics/intro_eric/intro_flash_j
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1026 1065	-dest models/md5/cinematics/intro_eric/intro_flash_k
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1066 1180	-dest models/md5/cinematics/intro_eric/intro_flash_l
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1181 1280	-dest models/md5/cinematics/intro_eric/intro_flash_m
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1281 1500	-dest models/md5/cinematics/intro_eric/intro_flash_n
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1501 1650	-dest models/md5/cinematics/intro_eric/intro_flash_o
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1651 1694	-dest models/md5/cinematics/intro_eric/intro_flash_p
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1695 1760	-dest models/md5/cinematics/intro_eric/intro_flash_q
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1761 1830	-dest models/md5/cinematics/intro_eric/intro_flash_r
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1831 1914	-dest models/md5/cinematics/intro_eric/intro_flash_s
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1915 2000	-dest models/md5/cinematics/intro_eric/intro_flash_t
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2001 2090	-dest models/md5/cinematics/intro_eric/intro_flash_u
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2091 2163	-dest models/md5/cinematics/intro_eric/intro_flash_v
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2164 2389	-dest models/md5/cinematics/intro_eric/intro_flash_w
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2390 2464	-dest models/md5/cinematics/intro_eric/intro_flash_x
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2465 2603	-dest models/md5/cinematics/intro_eric/intro_flash_y
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2604 2662	-dest models/md5/cinematics/intro_eric/intro_flash_z


	options -prefix mar_pda_
	anim	maps/eric/intro_animation/intro_part1.mb		-range 0 169		-dest models/md5/cinematics/intro_eric/intro_pda_a
	anim	maps/eric/intro_animation/intro_part1.mb		-range 170 235		-dest models/md5/cinematics/intro_eric/intro_pda_b
	anim	maps/eric/intro_animation/intro_part1.mb		-range 236 326		-dest models/md5/cinematics/intro_eric/intro_pda_c
	anim	models/characters/mocap/intro/marines_cuts_1and2.mb		-range 327 395		-dest models/md5/cinematics/intro_eric/intro_pda_d
	anim	models/characters/mocap/intro/marines_cuts_1and2.mb		-range 396 518		-dest models/md5/cinematics/intro_eric/intro_pda_e
	anim	models/characters/mocap/intro/marines_cuts_3and4.mb		-range 519 636		-dest models/md5/cinematics/intro_eric/intro_pda_f
	anim	models/characters/mocap/intro/marines_cuts_3and4.mb		-range 637 680		-dest models/md5/cinematics/intro_eric/intro_pda_g
	anim	maps/eric/intro_animation/intro_part1.mb		-range 681 850		-dest models/md5/cinematics/intro_eric/intro_pda_h
	anim	maps/eric/intro_animation/intro_part1.mb		-range 851 910		-dest models/md5/cinematics/intro_eric/intro_pda_i
	anim	maps/eric/intro_animation/intro_part1.mb		-range 911 1025		-dest models/md5/cinematics/intro_eric/intro_pda_j
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1026 1065	-dest models/md5/cinematics/intro_eric/intro_pda_k
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1066 1180	-dest models/md5/cinematics/intro_eric/intro_pda_l
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1181 1280	-dest models/md5/cinematics/intro_eric/intro_pda_m
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1281 1500	-dest models/md5/cinematics/intro_eric/intro_pda_n
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1501 1650	-dest models/md5/cinematics/intro_eric/intro_pda_o
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1651 1694	-dest models/md5/cinematics/intro_eric/intro_pda_p
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1695 1760	-dest models/md5/cinematics/intro_eric/intro_pda_q
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1761 1830	-dest models/md5/cinematics/intro_eric/intro_pda_r
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1831 1914	-dest models/md5/cinematics/intro_eric/intro_pda_s
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1915 2000	-dest models/md5/cinematics/intro_eric/intro_pda_t
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2001 2090	-dest models/md5/cinematics/intro_eric/intro_pda_u
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2091 2163	-dest models/md5/cinematics/intro_eric/intro_pda_v
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2164 2389	-dest models/md5/cinematics/intro_eric/intro_pda_w
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2390 2464	-dest models/md5/cinematics/intro_eric/intro_pda_x
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2465 2603	-dest models/md5/cinematics/intro_eric/intro_pda_y
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2604 2662	-dest models/md5/cinematics/intro_eric/intro_pda_z


	options -prefix mar_gun1_
	anim	maps/eric/intro_animation/intro_part1.mb		-range 0 169		-dest models/md5/cinematics/intro_eric/intro_marine1_a
	anim	maps/eric/intro_animation/intro_part1.mb		-range 170 235		-dest models/md5/cinematics/intro_eric/intro_marine1_b
	anim	maps/eric/intro_animation/intro_part1.mb		-range 236 326		-dest models/md5/cinematics/intro_eric/intro_marine1_c
	anim	models/characters/mocap/intro/marines_cuts_1and2.mb		-range 327 395		-dest models/md5/cinematics/intro_eric/intro_marine1_d
	anim	models/characters/mocap/intro/marines_cuts_1and2.mb		-range 396 518		-dest models/md5/cinematics/intro_eric/intro_marine1_e
	anim	models/characters/mocap/intro/marines_cuts_3and4.mb		-range 519 636		-dest models/md5/cinematics/intro_eric/intro_marine1_f
	anim	models/characters/mocap/intro/marines_cuts_3and4.mb		-range 637 680		-dest models/md5/cinematics/intro_eric/intro_marine1_g
	anim	maps/eric/intro_animation/intro_part1.mb		-range 681 850		-dest models/md5/cinematics/intro_eric/intro_marine1_h
	anim	maps/eric/intro_animation/intro_part1.mb		-range 851 910		-dest models/md5/cinematics/intro_eric/intro_marine1_i
	anim	maps/eric/intro_animation/intro_part1.mb		-range 911 1025		-dest models/md5/cinematics/intro_eric/intro_marine1_j
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1026 1065	-dest models/md5/cinematics/intro_eric/intro_marine1_k
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1066 1180	-dest models/md5/cinematics/intro_eric/intro_marine1_l
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1181 1280	-dest models/md5/cinematics/intro_eric/intro_marine1_m
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1281 1500	-dest models/md5/cinematics/intro_eric/intro_marine1_n
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1501 1650	-dest models/md5/cinematics/intro_eric/intro_marine1_o
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1651 1694	-dest models/md5/cinematics/intro_eric/intro_marine1_p
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1695 1760	-dest models/md5/cinematics/intro_eric/intro_marine1_q
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1761 1830	-dest models/md5/cinematics/intro_eric/intro_marine1_r
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1831 1914	-dest models/md5/cinematics/intro_eric/intro_marine1_s
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1915 2000	-dest models/md5/cinematics/intro_eric/intro_marine1_t
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2001 2090	-dest models/md5/cinematics/intro_eric/intro_marine1_u
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2091 2163	-dest models/md5/cinematics/intro_eric/intro_marine1_v
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2164 2389	-dest models/md5/cinematics/intro_eric/intro_marine1_w
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2390 2464	-dest models/md5/cinematics/intro_eric/intro_marine1_x
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2465 2603	-dest models/md5/cinematics/intro_eric/intro_marine1_y
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2604 2662	-dest models/md5/cinematics/intro_eric/intro_marine1_z


	options -prefix mar_gun2_
	anim	maps/eric/intro_animation/intro_part1.mb		-range 0 169		-dest models/md5/cinematics/intro_eric/intro_marine2_a
	anim	maps/eric/intro_animation/intro_part1.mb		-range 170 235		-dest models/md5/cinematics/intro_eric/intro_marine2_b
	anim	maps/eric/intro_animation/intro_part1.mb		-range 236 326		-dest models/md5/cinematics/intro_eric/intro_marine2_c
	anim	models/characters/mocap/intro/marines_cuts_1and2.mb		-range 327 395		-dest models/md5/cinematics/intro_eric/intro_marine2_d
	anim	models/characters/mocap/intro/marines_cuts_1and2.mb		-range 396 518		-dest models/md5/cinematics/intro_eric/intro_marine2_e
	anim	models/characters/mocap/intro/marines_cuts_3and4.mb		-range 519 636		-dest models/md5/cinematics/intro_eric/intro_marine2_f
	anim	models/characters/mocap/intro/marines_cuts_3and4.mb		-range 637 680		-dest models/md5/cinematics/intro_eric/intro_marine2_g
	anim	maps/eric/intro_animation/intro_part1.mb		-range 681 850		-dest models/md5/cinematics/intro_eric/intro_marine2_h
	anim	maps/eric/intro_animation/intro_part1.mb		-range 851 910		-dest models/md5/cinematics/intro_eric/intro_marine2_i
	anim	maps/eric/intro_animation/intro_part1.mb		-range 911 1025		-dest models/md5/cinematics/intro_eric/intro_marine2_j
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1026 1065	-dest models/md5/cinematics/intro_eric/intro_marine2_k
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1066 1180	-dest models/md5/cinematics/intro_eric/intro_marine2_l
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1181 1280	-dest models/md5/cinematics/intro_eric/intro_marine2_m
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1281 1500	-dest models/md5/cinematics/intro_eric/intro_marine2_n
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1501 1650	-dest models/md5/cinematics/intro_eric/intro_marine2_o
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1651 1694	-dest models/md5/cinematics/intro_eric/intro_marine2_p
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1695 1760	-dest models/md5/cinematics/intro_eric/intro_marine2_q
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1761 1830	-dest models/md5/cinematics/intro_eric/intro_marine2_r
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1831 1914	-dest models/md5/cinematics/intro_eric/intro_marine2_s
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1915 2000	-dest models/md5/cinematics/intro_eric/intro_marine2_t
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2001 2090	-dest models/md5/cinematics/intro_eric/intro_marine2_u
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2091 2163	-dest models/md5/cinematics/intro_eric/intro_marine2_v
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2164 2389	-dest models/md5/cinematics/intro_eric/intro_marine2_w
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2390 2464	-dest models/md5/cinematics/intro_eric/intro_marine2_x
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2465 2603	-dest models/md5/cinematics/intro_eric/intro_marine2_y
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2604 2662	-dest models/md5/cinematics/intro_eric/intro_marine2_z


	options -prefix mar_gun3_
	anim	maps/eric/intro_animation/intro_part1.mb		-range 0 169		-dest models/md5/cinematics/intro_eric/intro_marine3_a
	anim	maps/eric/intro_animation/intro_part1.mb		-range 170 235		-dest models/md5/cinematics/intro_eric/intro_marine3_b
	anim	maps/eric/intro_animation/intro_part1.mb		-range 236 326		-dest models/md5/cinematics/intro_eric/intro_marine3_c
	anim	models/characters/mocap/intro/marines_cuts_1and2.mb		-range 327 395		-dest models/md5/cinematics/intro_eric/intro_marine3_d
	anim	models/characters/mocap/intro/marines_cuts_1and2.mb		-range 396 518		-dest models/md5/cinematics/intro_eric/intro_marine3_e
	anim	models/characters/mocap/intro/marines_cuts_3and4.mb		-range 519 636		-dest models/md5/cinematics/intro_eric/intro_marine3_f
	anim	models/characters/mocap/intro/marines_cuts_3and4.mb		-range 637 680		-dest models/md5/cinematics/intro_eric/intro_marine3_g
	anim	maps/eric/intro_animation/intro_part1.mb		-range 681 850		-dest models/md5/cinematics/intro_eric/intro_marine3_h
	anim	maps/eric/intro_animation/intro_part1.mb		-range 851 910		-dest models/md5/cinematics/intro_eric/intro_marine3_i
	anim	maps/eric/intro_animation/intro_part1.mb		-range 911 1025		-dest models/md5/cinematics/intro_eric/intro_marine3_j
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1026 1065	-dest models/md5/cinematics/intro_eric/intro_marine3_k
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1066 1180	-dest models/md5/cinematics/intro_eric/intro_marine3_l
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1181 1280	-dest models/md5/cinematics/intro_eric/intro_marine3_m
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1281 1500	-dest models/md5/cinematics/intro_eric/intro_marine3_n
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1501 1650	-dest models/md5/cinematics/intro_eric/intro_marine3_o
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1651 1694	-dest models/md5/cinematics/intro_eric/intro_marine3_p
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1695 1760	-dest models/md5/cinematics/intro_eric/intro_marine3_q
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1761 1830	-dest models/md5/cinematics/intro_eric/intro_marine3_r
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1831 1914	-dest models/md5/cinematics/intro_eric/intro_marine3_s
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1915 2000	-dest models/md5/cinematics/intro_eric/intro_marine3_t
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2001 2090	-dest models/md5/cinematics/intro_eric/intro_marine3_u
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2091 2163	-dest models/md5/cinematics/intro_eric/intro_marine3_v
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2164 2389	-dest models/md5/cinematics/intro_eric/intro_marine3_w
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2390 2464	-dest models/md5/cinematics/intro_eric/intro_marine3_x
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2465 2603	-dest models/md5/cinematics/intro_eric/intro_marine3_y
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2604 2662	-dest models/md5/cinematics/intro_eric/intro_marine3_z


	options -prefix player_helmet_
	anim	maps/eric/intro_animation/intro_part1.mb		-range 0 169		-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_a
	anim	maps/eric/intro_animation/intro_part1.mb		-range 170 235		-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_b
	anim	maps/eric/intro_animation/intro_part1.mb		-range 236 326		-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_c
	anim	maps/eric/intro_animation/intro_part1.mb		-range 327 395		-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_d
	anim	maps/eric/intro_animation/intro_part1.mb		-range 396 518		-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_e
	anim	maps/eric/intro_animation/intro_part1.mb		-range 519 636		-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_f
	anim	maps/eric/intro_animation/intro_part1.mb		-range 637 680		-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_g
	anim	maps/eric/intro_animation/intro_part1.mb		-range 681 850		-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_h
	anim	maps/eric/intro_animation/intro_part1.mb		-range 851 910		-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_i
	anim	maps/eric/intro_animation/intro_part1.mb		-range 911 1025		-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_j
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1026 1065	-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_k
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1066 1180	-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_l
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1181 1280	-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_m
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1281 1500	-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_n
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1501 1650	-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_o
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1651 1694	-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_p
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1695 1760	-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_q
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1761 1830	-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_r
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1831 1914	-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_s
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1915 2000	-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_t
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2001 2090	-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_u
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2091 2163	-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_v
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2164 2389	-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_w
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2390 2464	-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_x
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2465 2603	-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_y
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2604 2662	-dest models/md5/cinematics/intro_eric/intro_plyr_helmet_z


	options -prefix player_heart_
	anim	maps/eric/intro_animation/intro_part1.mb		-range 0 169		-dest models/md5/cinematics/intro_eric/intro_plyr_heart_a
	anim	maps/eric/intro_animation/intro_part1.mb		-range 170 235		-dest models/md5/cinematics/intro_eric/intro_plyr_heart_b
	anim	maps/eric/intro_animation/intro_part1.mb		-range 236 326		-dest models/md5/cinematics/intro_eric/intro_plyr_heart_c
	anim	maps/eric/intro_animation/intro_part1.mb		-range 327 395		-dest models/md5/cinematics/intro_eric/intro_plyr_heart_d
	anim	maps/eric/intro_animation/intro_part1.mb		-range 396 518		-dest models/md5/cinematics/intro_eric/intro_plyr_heart_e
	anim	maps/eric/intro_animation/intro_part1.mb		-range 519 636		-dest models/md5/cinematics/intro_eric/intro_plyr_heart_f
	anim	maps/eric/intro_animation/intro_part1.mb		-range 637 680		-dest models/md5/cinematics/intro_eric/intro_plyr_heart_g
	anim	maps/eric/intro_animation/intro_part1.mb		-range 681 850		-dest models/md5/cinematics/intro_eric/intro_plyr_heart_h
	anim	maps/eric/intro_animation/intro_part1.mb		-range 851 910		-dest models/md5/cinematics/intro_eric/intro_plyr_heart_i
	anim	maps/eric/intro_animation/intro_part1.mb		-range 911 1025		-dest models/md5/cinematics/intro_eric/intro_plyr_heart_j
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1026 1065	-dest models/md5/cinematics/intro_eric/intro_plyr_heart_k
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1066 1180	-dest models/md5/cinematics/intro_eric/intro_plyr_heart_l
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1181 1280	-dest models/md5/cinematics/intro_eric/intro_plyr_heart_m
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1281 1500	-dest models/md5/cinematics/intro_eric/intro_plyr_heart_n
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1501 1650	-dest models/md5/cinematics/intro_eric/intro_plyr_heart_o
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1651 1694	-dest models/md5/cinematics/intro_eric/intro_plyr_heart_p
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1695 1760	-dest models/md5/cinematics/intro_eric/intro_plyr_heart_q
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1761 1830	-dest models/md5/cinematics/intro_eric/intro_plyr_heart_r
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1831 1914	-dest models/md5/cinematics/intro_eric/intro_plyr_heart_s
	anim	maps/eric/intro_animation/intro_part1.mb		-range 1915 2000	-dest models/md5/cinematics/intro_eric/intro_plyr_heart_t
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2001 2090	-dest models/md5/cinematics/intro_eric/intro_plyr_heart_u
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2091 2163	-dest models/md5/cinematics/intro_eric/intro_plyr_heart_v
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2164 2389	-dest models/md5/cinematics/intro_eric/intro_plyr_heart_w
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2390 2464	-dest models/md5/cinematics/intro_eric/intro_plyr_heart_x
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2465 2603	-dest models/md5/cinematics/intro_eric/intro_plyr_heart_y
	anim	maps/eric/intro_animation/intro_part1.mb		-range 2604 2662	-dest models/md5/cinematics/intro_eric/intro_plyr_heart_z

}


//////////////////////////////////////////////
//Cameras
//////////////////////////////////////////////

entityDef erebus1_intro_camera {

	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"spawnclass"					"idCameraAnim"

	"anim e1_intro_cam_a"			"models/md5/cinematics/intro_eric/intro_cam_a.camera"
	"anim e1_intro_cam_b"			"models/md5/cinematics/intro_eric/intro_cam_b.camera"
	"anim e1_intro_cam_c"			"models/md5/cinematics/intro_eric/intro_cam_c.camera"
	"anim e1_intro_cam_d"			"models/md5/cinematics/intro_eric/intro_cam_d.camera"
	"anim e1_intro_cam_e"			"models/md5/cinematics/intro_eric/intro_cam_e.camera"
	"anim e1_intro_cam_f"			"models/md5/cinematics/intro_eric/intro_cam_f.camera"
	"anim e1_intro_cam_g"			"models/md5/cinematics/intro_eric/intro_cam_g.camera"
	"anim e1_intro_cam_h"			"models/md5/cinematics/intro_eric/intro_cam_h.camera"
	"anim e1_intro_cam_i"			"models/md5/cinematics/intro_eric/intro_cam_i.camera"
	"anim e1_intro_cam_j"			"models/md5/cinematics/intro_eric/intro_cam_j.camera"
	"anim e1_intro_cam_k"			"models/md5/cinematics/intro_eric/intro_cam_k.camera"
	"anim e1_intro_cam_l"			"models/md5/cinematics/intro_eric/intro_cam_l.camera"
	"anim e1_intro_cam_m"			"models/md5/cinematics/intro_eric/intro_cam_m.camera"
	"anim e1_intro_cam_n"			"models/md5/cinematics/intro_eric/intro_cam_n.camera"
	"anim e1_intro_cam_o"			"models/md5/cinematics/intro_eric/intro_cam_o.camera"
	"anim e1_intro_cam_p"			"models/md5/cinematics/intro_eric/intro_cam_p.camera"
	"anim e1_intro_cam_q"			"models/md5/cinematics/intro_eric/intro_cam_q.camera"
	"anim e1_intro_cam_r"			"models/md5/cinematics/intro_eric/intro_cam_r.camera"
	"anim e1_intro_cam_s"			"models/md5/cinematics/intro_eric/intro_cam_s.camera"
	"anim e1_intro_cam_t"			"models/md5/cinematics/intro_eric/intro_cam_t.camera"
	"anim e1_intro_cam_u"			"models/md5/cinematics/intro_eric/intro_cam_u.camera"
	"anim e1_intro_cam_v"			"models/md5/cinematics/intro_eric/intro_cam_v.camera"
	"anim e1_intro_cam_w"			"models/md5/cinematics/intro_eric/intro_cam_w.camera"
	"anim e1_intro_cam_x"			"models/md5/cinematics/intro_eric/intro_cam_x.camera"
	"anim e1_intro_cam_y"			"models/md5/cinematics/intro_eric/intro_cam_y.camera"
	"anim e1_intro_cam_z"			"models/md5/cinematics/intro_eric/intro_cam_z.camera"
	"anim hell_portal_cam"			"models/md5/cinematics/intro_eric/hell_portal_cam.camera"
	"anim intro_roq_cam1"			"models/md5/cinematics/intro_eric/roq1.camera"
	"anim intro_roq_cam2"			"models/md5/cinematics/intro_eric/roq2.camera"


	"cinematic"						"1"

}


//////////////////////////////////////////////
//Mcneil
//////////////////////////////////////////////

model erebus1_intro_mcneil {

	mesh								models/md5/cinematics/intro/mcneil.md5mesh

	channel torso						()
	channel legs						(*origin)

	anim intro_mcneil_a					models/md5/cinematics/intro_eric/intro_mcneil_a.md5anim {
		frame 148								sound_voice e1_mcneil_redteam_alt
	}
	anim intro_mcneil_b					models/md5/cinematics/intro_eric/intro_mcneil_b.md5anim
	anim intro_mcneil_c					models/md5/cinematics/intro_eric/intro_mcneil_c.md5anim
	anim intro_mcneil_d					models/md5/cinematics/intro_eric/intro_mcneil_d.md5anim
	anim intro_mcneil_e					models/md5/cinematics/intro_eric/intro_mcneil_e.md5anim
	anim intro_mcneil_f					models/md5/cinematics/intro_eric/intro_mcneil_f.md5anim
	anim intro_mcneil_g					models/md5/cinematics/intro_eric/intro_mcneil_g.md5anim
	anim intro_mcneil_h					models/md5/cinematics/intro_eric/intro_mcneil_h.md5anim
	anim intro_mcneil_i					models/md5/cinematics/intro_eric/intro_mcneil_i.md5anim
	anim intro_mcneil_j					models/md5/cinematics/intro_eric/intro_mcneil_j.md5anim
	anim intro_mcneil_k					models/md5/cinematics/intro_eric/intro_mcneil_k.md5anim
	anim intro_mcneil_l					models/md5/cinematics/intro_eric/intro_mcneil_l.md5anim
	anim intro_mcneil_m					models/md5/cinematics/intro_eric/intro_mcneil_m.md5anim
	anim intro_mcneil_n					models/md5/cinematics/intro_eric/intro_mcneil_n.md5anim
	anim intro_mcneil_o					models/md5/cinematics/intro_eric/intro_mcneil_o.md5anim {
		frame	95								sound_voice2 e1_tango_garbled
	}
	anim intro_mcneil_p					models/md5/cinematics/intro_eric/intro_mcneil_p.md5anim {
		frame 4									sound_voice e1_mcneil_troublewithtransmission
	}
	anim intro_mcneil_q					models/md5/cinematics/intro_eric/intro_mcneil_q.md5anim
	anim intro_mcneil_r					models/md5/cinematics/intro_eric/intro_mcneil_r.md5anim
	anim intro_mcneil_s					models/md5/cinematics/intro_eric/intro_mcneil_s.md5anim 	{
		frame 1								sound_global e1_scene_transition2
	}

	anim intro_mcneil_t					models/md5/cinematics/intro_eric/intro_mcneil_t.md5anim
	anim intro_mcneil_u					models/md5/cinematics/intro_eric/intro_mcneil_u.md5anim
	anim intro_mcneil_v					models/md5/cinematics/intro_eric/intro_mcneil_v.md5anim
	anim intro_mcneil_w					models/md5/cinematics/intro_eric/intro_mcneil_w.md5anim
	anim intro_mcneil_x					models/md5/cinematics/intro_eric/intro_mcneil_x.md5anim
	anim intro_mcneil_y					models/md5/cinematics/intro_eric/intro_mcneil_y.md5anim
	anim intro_mcneil_z					models/md5/cinematics/intro_eric/intro_mcneil_z.md5anim

}

entityDef erebus1_intro_mcneil {

	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"spawnclass"					"idAI"
	"scriptobject"					"character"
	"model"							"erebus1_intro_mcneil"
	"anim"							"intro_mcneil_a"

	"num_cinematics"				"26"
	"anim1"							"intro_mcneil_a"
	"anim2"							"intro_mcneil_b"
	"anim3"							"intro_mcneil_c"
	"anim4"							"intro_mcneil_d"
	"anim5"							"intro_mcneil_e"
	"anim6"							"intro_mcneil_f"
	"anim7"							"intro_mcneil_g"
	"anim8"							"intro_mcneil_h"
	"anim9"							"intro_mcneil_i"
	"anim10"						"intro_mcneil_j"
	"anim11"						"intro_mcneil_k"
	"anim12"						"intro_mcneil_l"
	"anim13"						"intro_mcneil_m"
	"anim14"						"intro_mcneil_n"
	"anim15"						"intro_mcneil_o"
	"anim16"						"intro_mcneil_p"
	"anim17"						"intro_mcneil_q"
	"anim18"						"intro_mcneil_r"
	"anim19"						"intro_mcneil_s"
	"anim20"						"intro_mcneil_t"
	"anim21"						"intro_mcneil_u"
	"anim22"						"intro_mcneil_v"
	"anim23"						"intro_mcneil_w"
	"anim24"						"intro_mcneil_x"
	"anim25"						"intro_mcneil_y"
	"anim26"						"intro_mcneil_z"

	"cinematic"						"1"

}



//////////////////////////////////////////////
//scientist
//////////////////////////////////////////////

model erebus1_intro_scientist {

	mesh									models/md5/cinematics/intro/marine.md5mesh

	channel torso							()
	channel legs							(*origin)

	anim intro_scientist_a					models/md5/cinematics/intro_eric/intro_scientist_a.md5anim {
		frame 37								sound_voice e1_sci01_thereclose
		frame 90								sound_voice2 e1_sci02_redteam
	}
	anim intro_scientist_b					models/md5/cinematics/intro_eric/intro_scientist_b.md5anim
	anim intro_scientist_c					models/md5/cinematics/intro_eric/intro_scientist_c.md5anim
	anim intro_scientist_d					models/md5/cinematics/intro_eric/intro_scientist_d.md5anim
	anim intro_scientist_e					models/md5/cinematics/intro_eric/intro_scientist_e.md5anim
	anim intro_scientist_f					models/md5/cinematics/intro_eric/intro_scientist_f.md5anim
	anim intro_scientist_g					models/md5/cinematics/intro_eric/intro_scientist_g.md5anim
	anim intro_scientist_h					models/md5/cinematics/intro_eric/intro_scientist_h.md5anim
	anim intro_scientist_i					models/md5/cinematics/intro_eric/intro_scientist_i.md5anim
	anim intro_scientist_j					models/md5/cinematics/intro_eric/intro_scientist_j.md5anim
	anim intro_scientist_k					models/md5/cinematics/intro_eric/intro_scientist_k.md5anim
	anim intro_scientist_l					models/md5/cinematics/intro_eric/intro_scientist_l.md5anim {
		frame 20								sound_voice e1_sci02_troublestabilizing
	}
	anim intro_scientist_m					models/md5/cinematics/intro_eric/intro_scientist_m.md5anim
	anim intro_scientist_n					models/md5/cinematics/intro_eric/intro_scientist_n.md5anim
	anim intro_scientist_o					models/md5/cinematics/intro_eric/intro_scientist_o.md5anim
	anim intro_scientist_p					models/md5/cinematics/intro_eric/intro_scientist_p.md5anim {
		frame 10								sound_voice e1_sci_channel
	}
	anim intro_scientist_q					models/md5/cinematics/intro_eric/intro_scientist_q.md5anim
	anim intro_scientist_r					models/md5/cinematics/intro_eric/intro_scientist_r.md5anim
	anim intro_scientist_s					models/md5/cinematics/intro_eric/intro_scientist_s.md5anim
	anim intro_scientist_t					models/md5/cinematics/intro_eric/intro_scientist_t.md5anim
	anim intro_scientist_u					models/md5/cinematics/intro_eric/intro_scientist_u.md5anim
	anim intro_scientist_v					models/md5/cinematics/intro_eric/intro_scientist_v.md5anim
	anim intro_scientist_w					models/md5/cinematics/intro_eric/intro_scientist_w.md5anim
	anim intro_scientist_x					models/md5/cinematics/intro_eric/intro_scientist_x.md5anim
	anim intro_scientist_y					models/md5/cinematics/intro_eric/intro_scientist_y.md5anim
	anim intro_scientist_z					models/md5/cinematics/intro_eric/intro_scientist_z.md5anim

}

entityDef erebus1_intro_scientist {

	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"spawnclass"					"idAI"
	"scriptobject"					"character"
	"model"							"erebus1_intro_scientist"
	"anim"							"intro_scientist_a"

	"num_cinematics"				"26"
	"anim1"							"intro_scientist_a"
	"anim2"							"intro_scientist_b"
	"anim3"							"intro_scientist_c"
	"anim4"							"intro_scientist_d"
	"anim5"							"intro_scientist_e"
	"anim6"							"intro_scientist_f"
	"anim7"							"intro_scientist_g"
	"anim8"							"intro_scientist_h"
	"anim9"							"intro_scientist_i"
	"anim10"						"intro_scientist_j"
	"anim11"						"intro_scientist_k"
	"anim12"						"intro_scientist_l"
	"anim13"						"intro_scientist_m"
	"anim14"						"intro_scientist_n"
	"anim15"						"intro_scientist_o"
	"anim16"						"intro_scientist_p"
	"anim17"						"intro_scientist_q"
	"anim18"						"intro_scientist_r"
	"anim19"						"intro_scientist_s"
	"anim20"						"intro_scientist_t"
	"anim21"						"intro_scientist_u"
	"anim22"						"intro_scientist_v"
	"anim23"						"intro_scientist_w"
	"anim24"						"intro_scientist_x"
	"anim25"						"intro_scientist_y"
	"anim26"						"intro_scientist_z"

	"cinematic"						"1"

}



//////////////////////////////////////////////
//detonate marine
//////////////////////////////////////////////

model erebus1_intro_detonate {

	mesh								models/md5/cinematics/intro/stock_marine_detonator.md5mesh

	channel torso						()
	channel legs						(*origin)

	anim intro_detonate_a					models/md5/cinematics/intro_eric/intro_detonate_a.md5anim {

	}
	anim intro_detonate_b					models/md5/cinematics/intro_eric/intro_detonate_b.md5anim
	anim intro_detonate_c					models/md5/cinematics/intro_eric/intro_detonate_c.md5anim
	anim intro_detonate_d					models/md5/cinematics/intro_eric/intro_detonate_d.md5anim
	anim intro_detonate_e					models/md5/cinematics/intro_eric/intro_detonate_e.md5anim
	anim intro_detonate_f					models/md5/cinematics/intro_eric/intro_detonate_f.md5anim
	anim intro_detonate_g					models/md5/cinematics/intro_eric/intro_detonate_g.md5anim
	anim intro_detonate_h					models/md5/cinematics/intro_eric/intro_detonate_h.md5anim {
		frame 150							sound_voice e1_marine_onmyway
	}
	anim intro_detonate_i					models/md5/cinematics/intro_eric/intro_detonate_i.md5anim
	anim intro_detonate_j					models/md5/cinematics/intro_eric/intro_detonate_j.md5anim {
		frame	1					sound_item	e1_bomb_placement
		frame	25					sound_body2 e1_bomb_keypunches
		frame 	67					skin skins/detonator_armed
		frame	70					sound_voice e1_marine_backitup
		frame	75					sound_item e1_bomb_flashwhine
		frame	80					sound_voice2 e1_bomb_ticks
	}
	anim intro_detonate_k					models/md5/cinematics/intro_eric/intro_detonate_k.md5anim
	anim intro_detonate_l					models/md5/cinematics/intro_eric/intro_detonate_l.md5anim {
		frame	40					sound_global e1_rockexplo
	}
	anim intro_detonate_m					models/md5/cinematics/intro_eric/intro_detonate_m.md5anim
	anim intro_detonate_n					models/md5/cinematics/intro_eric/intro_detonate_n.md5anim
	anim intro_detonate_o					models/md5/cinematics/intro_eric/intro_detonate_o.md5anim {
		frame	75					sound_voice e1_tango_chatter

	}
	anim intro_detonate_p					models/md5/cinematics/intro_eric/intro_detonate_p.md5anim
	anim intro_detonate_q					models/md5/cinematics/intro_eric/intro_detonate_q.md5anim
	anim intro_detonate_r					models/md5/cinematics/intro_eric/intro_detonate_r.md5anim
	anim intro_detonate_s					models/md5/cinematics/intro_eric/intro_detonate_s.md5anim
	anim intro_detonate_t					models/md5/cinematics/intro_eric/intro_detonate_t.md5anim
	anim intro_detonate_u					models/md5/cinematics/intro_eric/intro_detonate_u.md5anim
	anim intro_detonate_v					models/md5/cinematics/intro_eric/intro_detonate_v.md5anim
	anim intro_detonate_w					models/md5/cinematics/intro_eric/intro_detonate_w.md5anim
	anim intro_detonate_x					models/md5/cinematics/intro_eric/intro_detonate_x.md5anim
	anim intro_detonate_y					models/md5/cinematics/intro_eric/intro_detonate_y.md5anim
	anim intro_detonate_z					models/md5/cinematics/intro_eric/intro_detonate_z.md5anim

}

entityDef erebus1_intro_detonate {

	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"spawnclass"					"idAI"
	"scriptobject"					"character"
	"model"							"erebus1_intro_detonate"
	"anim"							"intro_detonate_a"

	"num_cinematics"				"26"
	"anim1"							"intro_detonate_a"
	"anim2"							"intro_detonate_b"
	"anim3"							"intro_detonate_c"
	"anim4"							"intro_detonate_d"
	"anim5"							"intro_detonate_e"
	"anim6"							"intro_detonate_f"
	"anim7"							"intro_detonate_g"
	"anim8"							"intro_detonate_h"
	"anim9"							"intro_detonate_i"
	"anim10"						"intro_detonate_j"
	"anim11"						"intro_detonate_k"
	"anim12"						"intro_detonate_l"
	"anim13"						"intro_detonate_m"
	"anim14"						"intro_detonate_n"
	"anim15"						"intro_detonate_o"
	"anim16"						"intro_detonate_p"
	"anim17"						"intro_detonate_q"
	"anim18"						"intro_detonate_r"
	"anim19"						"intro_detonate_s"
	"anim20"						"intro_detonate_t"
	"anim21"						"intro_detonate_u"
	"anim22"						"intro_detonate_v"
	"anim23"						"intro_detonate_w"
	"anim24"						"intro_detonate_x"
	"anim25"						"intro_detonate_y"
	"anim26"						"intro_detonate_z"

	"cinematic"						"1"

}




//////////////////////////////////////////////
//flash marine
//////////////////////////////////////////////

model erebus1_intro_flash {

	mesh								models/md5/cinematics/intro/stock_marine_flashlight.md5mesh

	channel torso						()
	channel legs						(*origin)

	anim intro_flash_a					models/md5/cinematics/intro_eric/intro_flash_a.md5anim
	anim intro_flash_b					models/md5/cinematics/intro_eric/intro_flash_b.md5anim
	anim intro_flash_c					models/md5/cinematics/intro_eric/intro_flash_c.md5anim
	anim intro_flash_d					models/md5/cinematics/intro_eric/intro_flash_d.md5anim {
		frame	10					sound_global e1_rockrumble2
	}
	anim intro_flash_e					models/md5/cinematics/intro_eric/intro_flash_e.md5anim
	anim intro_flash_f					models/md5/cinematics/intro_eric/intro_flash_f.md5anim {
		frame	30					sound_global e1_rockrumble3
	}
	anim intro_flash_g					models/md5/cinematics/intro_eric/intro_flash_g.md5anim
	anim intro_flash_h					models/md5/cinematics/intro_eric/intro_flash_h.md5anim
	anim intro_flash_i					models/md5/cinematics/intro_eric/intro_flash_i.md5anim
	anim intro_flash_j					models/md5/cinematics/intro_eric/intro_flash_j.md5anim
	anim intro_flash_k					models/md5/cinematics/intro_eric/intro_flash_k.md5anim
	anim intro_flash_l					models/md5/cinematics/intro_eric/intro_flash_l.md5anim
	anim intro_flash_m					models/md5/cinematics/intro_eric/intro_flash_m.md5anim
	anim intro_flash_n					models/md5/cinematics/intro_eric/intro_flash_n.md5anim
	anim intro_flash_o					models/md5/cinematics/intro_eric/intro_flash_o.md5anim
	anim intro_flash_p					models/md5/cinematics/intro_eric/intro_flash_p.md5anim
	anim intro_flash_q					models/md5/cinematics/intro_eric/intro_flash_q.md5anim
	anim intro_flash_r					models/md5/cinematics/intro_eric/intro_flash_r.md5anim
	anim intro_flash_s					models/md5/cinematics/intro_eric/intro_flash_s.md5anim {
		frame 50						sound_voice e1_mchatter_08
	}
	anim intro_flash_t					models/md5/cinematics/intro_eric/intro_flash_t.md5anim
	anim intro_flash_u					models/md5/cinematics/intro_eric/intro_flash_u.md5anim {
		frame 30						sound_voice e1_mchatter_04
	}
	anim intro_flash_v					models/md5/cinematics/intro_eric/intro_flash_v.md5anim {
		frame	40						sound_voice e1_mchatter_07
	}
	anim intro_flash_w					models/md5/cinematics/intro_eric/intro_flash_w.md5anim {
		frame 35						sound_voice2 e1_mchatter_10

	}
	anim intro_flash_x					models/md5/cinematics/intro_eric/intro_flash_x.md5anim
	anim intro_flash_y					models/md5/cinematics/intro_eric/intro_flash_y.md5anim {
		frame 110						sound_global e1_hellblast
	}
	anim intro_flash_z					models/md5/cinematics/intro_eric/intro_flash_z.md5anim {
		frame 20								start_emitter deathburn00 pelvis intro_burn.prt
		frame 30								skin skins/die_marine_die
		frame 30								event burn
		frame 42								skin skins/intro/flashlightmarinedie
	}

}

entityDef erebus1_intro_flash {

	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"spawnclass"					"idAI"
	"scriptobject"					"character"
	"model"							"erebus1_intro_flash"
	"anim"							"intro_flash_a"

	"num_cinematics"				"26"
	"anim1"							"intro_flash_a"
	"anim2"							"intro_flash_b"
	"anim3"							"intro_flash_c"
	"anim4"							"intro_flash_d"
	"anim5"							"intro_flash_e"
	"anim6"							"intro_flash_f"
	"anim7"							"intro_flash_g"
	"anim8"							"intro_flash_h"
	"anim9"							"intro_flash_i"
	"anim10"						"intro_flash_j"
	"anim11"						"intro_flash_k"
	"anim12"						"intro_flash_l"
	"anim13"						"intro_flash_m"
	"anim14"						"intro_flash_n"
	"anim15"						"intro_flash_o"
	"anim16"						"intro_flash_p"
	"anim17"						"intro_flash_q"
	"anim18"						"intro_flash_r"
	"anim19"						"intro_flash_s"
	"anim20"						"intro_flash_t"
	"anim21"						"intro_flash_u"
	"anim22"						"intro_flash_v"
	"anim23"						"intro_flash_w"
	"anim24"						"intro_flash_x"
	"anim25"						"intro_flash_y"
	"anim26"						"intro_flash_z"

	"cinematic"						"1"

}



//////////////////////////////////////////////
//pda marine
//////////////////////////////////////////////

model erebus1_intro_pda {

	mesh								models/md5/cinematics/intro/stock_marine_pda.md5mesh

	channel torso						()
	channel legs						(*origin)

	anim intro_pda_a					models/md5/cinematics/intro_eric/intro_pda_a.md5anim
	anim intro_pda_b					models/md5/cinematics/intro_eric/intro_pda_b.md5anim
	anim intro_pda_c					models/md5/cinematics/intro_eric/intro_pda_c.md5anim
	anim intro_pda_d					models/md5/cinematics/intro_eric/intro_pda_d.md5anim {
		frame	25							sound_voice2 e1_scanner_pings
	}
	anim intro_pda_e					models/md5/cinematics/intro_eric/intro_pda_e.md5anim
	anim intro_pda_f					models/md5/cinematics/intro_eric/intro_pda_f.md5anim
	anim intro_pda_g					models/md5/cinematics/intro_eric/intro_pda_g.md5anim
	anim intro_pda_h					models/md5/cinematics/intro_eric/intro_pda_h.md5anim {
		frame 30									sound_voice e1_marine_chamber
		frame 35								sound_voice2 e1_scanner_keypresses
	}
	anim intro_pda_i					models/md5/cinematics/intro_eric/intro_pda_i.md5anim
	anim intro_pda_j					models/md5/cinematics/intro_eric/intro_pda_j.md5anim
	anim intro_pda_k					models/md5/cinematics/intro_eric/intro_pda_k.md5anim
	anim intro_pda_l					models/md5/cinematics/intro_eric/intro_pda_l.md5anim {
		frame 90								sound_voice e1_engineer01_werein
	}
	anim intro_pda_m					models/md5/cinematics/intro_eric/intro_pda_m.md5anim
	anim intro_pda_n					models/md5/cinematics/intro_eric/intro_pda_n.md5anim {
		frame 138								sound_voice e1_engineer01_areyouseeingthis
	}
	anim intro_pda_o					models/md5/cinematics/intro_eric/intro_pda_o.md5anim
	anim intro_pda_p					models/md5/cinematics/intro_eric/intro_pda_p.md5anim
	anim intro_pda_q					models/md5/cinematics/intro_eric/intro_pda_q.md5anim
	anim intro_pda_r					models/md5/cinematics/intro_eric/intro_pda_r.md5anim
	anim intro_pda_s					models/md5/cinematics/intro_eric/intro_pda_s.md5anim
	anim intro_pda_t					models/md5/cinematics/intro_eric/intro_pda_t.md5anim
	anim intro_pda_u					models/md5/cinematics/intro_eric/intro_pda_u.md5anim
	anim intro_pda_v					models/md5/cinematics/intro_eric/intro_pda_v.md5anim
	anim intro_pda_w					models/md5/cinematics/intro_eric/intro_pda_w.md5anim
	anim intro_pda_x					models/md5/cinematics/intro_eric/intro_pda_x.md5anim
	anim intro_pda_y					models/md5/cinematics/intro_eric/intro_pda_y.md5anim
	anim intro_pda_z					models/md5/cinematics/intro_eric/intro_pda_z.md5anim {
//		frame 16								start_emitter deathburn0 pelvis intro_burn.prt
		frame 26								skin skins/die_marine_die
		frame 26								event burn
	}

}

entityDef erebus1_intro_pda {

	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"spawnclass"					"idAI"
	"scriptobject"					"character"
	"model"							"erebus1_intro_pda"
	"anim"							"intro_pda_a"

	"num_cinematics"				"26"
	"anim1"							"intro_pda_a"
	"anim2"							"intro_pda_b"
	"anim3"							"intro_pda_c"
	"anim4"							"intro_pda_d"
	"anim5"							"intro_pda_e"
	"anim6"							"intro_pda_f"
	"anim7"							"intro_pda_g"
	"anim8"							"intro_pda_h"
	"anim9"							"intro_pda_i"
	"anim10"						"intro_pda_j"
	"anim11"						"intro_pda_k"
	"anim12"						"intro_pda_l"
	"anim13"						"intro_pda_m"
	"anim14"						"intro_pda_n"
	"anim15"						"intro_pda_o"
	"anim16"						"intro_pda_p"
	"anim17"						"intro_pda_q"
	"anim18"						"intro_pda_r"
	"anim19"						"intro_pda_s"
	"anim20"						"intro_pda_t"
	"anim21"						"intro_pda_u"
	"anim22"						"intro_pda_v"
	"anim23"						"intro_pda_w"
	"anim24"						"intro_pda_x"
	"anim25"						"intro_pda_y"
	"anim26"						"intro_pda_z"

	"cinematic"						"1"

}





//////////////////////////////////////////////
//marine1
//////////////////////////////////////////////

model erebus1_intro_marine1 {

	mesh								models/md5/cinematics/intro/stock_marine.md5mesh

	channel torso						()
	channel legs						(*origin)

	anim intro_marine1_a					models/md5/cinematics/intro_eric/intro_marine1_a.md5anim
	anim intro_marine1_b					models/md5/cinematics/intro_eric/intro_marine1_b.md5anim
	anim intro_marine1_c					models/md5/cinematics/intro_eric/intro_marine1_c.md5anim
	anim intro_marine1_d					models/md5/cinematics/intro_eric/intro_marine1_d.md5anim {
		frame	45						sound_voice e1_mchatter_01
	}
	anim intro_marine1_e					models/md5/cinematics/intro_eric/intro_marine1_e.md5anim
	anim intro_marine1_f					models/md5/cinematics/intro_eric/intro_marine1_f.md5anim
	anim intro_marine1_g					models/md5/cinematics/intro_eric/intro_marine1_g.md5anim
	anim intro_marine1_h					models/md5/cinematics/intro_eric/intro_marine1_h.md5anim
	anim intro_marine1_i					models/md5/cinematics/intro_eric/intro_marine1_i.md5anim
	anim intro_marine1_j					models/md5/cinematics/intro_eric/intro_marine1_j.md5anim
	anim intro_marine1_k					models/md5/cinematics/intro_eric/intro_marine1_k.md5anim
	anim intro_marine1_l					models/md5/cinematics/intro_eric/intro_marine1_l.md5anim
	anim intro_marine1_m					models/md5/cinematics/intro_eric/intro_marine1_m.md5anim
	anim intro_marine1_n					models/md5/cinematics/intro_eric/intro_marine1_n.md5anim
	anim intro_marine1_o					models/md5/cinematics/intro_eric/intro_marine1_o.md5anim {
		frame 1							sound_global e1_scene_transition
	}
	anim intro_marine1_p					models/md5/cinematics/intro_eric/intro_marine1_p.md5anim
	anim intro_marine1_q					models/md5/cinematics/intro_eric/intro_marine1_q.md5anim
	anim intro_marine1_r					models/md5/cinematics/intro_eric/intro_marine1_r.md5anim
	anim intro_marine1_s					models/md5/cinematics/intro_eric/intro_marine1_s.md5anim
	anim intro_marine1_t					models/md5/cinematics/intro_eric/intro_marine1_t.md5anim
	anim intro_marine1_u					models/md5/cinematics/intro_eric/intro_marine1_u.md5anim
	anim intro_marine1_v					models/md5/cinematics/intro_eric/intro_marine1_v.md5anim
	anim intro_marine1_w					models/md5/cinematics/intro_eric/intro_marine1_w.md5anim
	anim intro_marine1_x					models/md5/cinematics/intro_eric/intro_marine1_x.md5anim
	anim intro_marine1_y					models/md5/cinematics/intro_eric/intro_marine1_y.md5anim
	anim intro_marine1_z					models/md5/cinematics/intro_eric/intro_marine1_z.md5anim {
//		frame 10								start_emitter deathburn1 pelvis intro_burn.prt
		frame 20								skin skins/die_marine_die
		frame 20								event burn
	}


}

entityDef erebus1_intro_marine1 {

	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"spawnclass"					"idAI"
	"scriptobject"					"character"
	"model"							"erebus1_intro_marine1"
	"anim"							"intro_marine1_a"

	"num_cinematics"				"26"
	"anim1"							"intro_marine1_a"
	"anim2"							"intro_marine1_b"
	"anim3"							"intro_marine1_c"
	"anim4"							"intro_marine1_d"
	"anim5"							"intro_marine1_e"
	"anim6"							"intro_marine1_f"
	"anim7"							"intro_marine1_g"
	"anim8"							"intro_marine1_h"
	"anim9"							"intro_marine1_i"
	"anim10"						"intro_marine1_j"
	"anim11"						"intro_marine1_k"
	"anim12"						"intro_marine1_l"
	"anim13"						"intro_marine1_m"
	"anim14"						"intro_marine1_n"
	"anim15"						"intro_marine1_o"
	"anim16"						"intro_marine1_p"
	"anim17"						"intro_marine1_q"
	"anim18"						"intro_marine1_r"
	"anim19"						"intro_marine1_s"
	"anim20"						"intro_marine1_t"
	"anim21"						"intro_marine1_u"
	"anim22"						"intro_marine1_v"
	"anim23"						"intro_marine1_w"
	"anim24"						"intro_marine1_x"
	"anim25"						"intro_marine1_y"
	"anim26"						"intro_marine1_z"

	"cinematic"						"1"

}





//////////////////////////////////////////////
//marine2
//////////////////////////////////////////////

model erebus1_intro_marine2 {

	mesh								models/md5/cinematics/intro/stock_marine.md5mesh

	channel torso						()
	channel legs						(*origin)

	anim intro_marine2_a					models/md5/cinematics/intro_eric/intro_marine2_a.md5anim
	anim intro_marine2_b					models/md5/cinematics/intro_eric/intro_marine2_b.md5anim
	anim intro_marine2_c					models/md5/cinematics/intro_eric/intro_marine2_c.md5anim
	anim intro_marine2_d					models/md5/cinematics/intro_eric/intro_marine2_d.md5anim
	anim intro_marine2_e					models/md5/cinematics/intro_eric/intro_marine2_e.md5anim {
		frame 70							sound_voice2 e1_mchatter_02
	}
	anim intro_marine2_f					models/md5/cinematics/intro_eric/intro_marine2_f.md5anim {
		//frame 25							sound_voice e1_mchatter_03
	}
	anim intro_marine2_g					models/md5/cinematics/intro_eric/intro_marine2_g.md5anim
	anim intro_marine2_h					models/md5/cinematics/intro_eric/intro_marine2_h.md5anim
	anim intro_marine2_i					models/md5/cinematics/intro_eric/intro_marine2_i.md5anim
	anim intro_marine2_j					models/md5/cinematics/intro_eric/intro_marine2_j.md5anim
	anim intro_marine2_k					models/md5/cinematics/intro_eric/intro_marine2_k.md5anim
	anim intro_marine2_l					models/md5/cinematics/intro_eric/intro_marine2_l.md5anim
	anim intro_marine2_m					models/md5/cinematics/intro_eric/intro_marine2_m.md5anim
	anim intro_marine2_n					models/md5/cinematics/intro_eric/intro_marine2_n.md5anim
	anim intro_marine2_o					models/md5/cinematics/intro_eric/intro_marine2_o.md5anim
	anim intro_marine2_p					models/md5/cinematics/intro_eric/intro_marine2_p.md5anim
	anim intro_marine2_q					models/md5/cinematics/intro_eric/intro_marine2_q.md5anim
	anim intro_marine2_r					models/md5/cinematics/intro_eric/intro_marine2_r.md5anim
	anim intro_marine2_s					models/md5/cinematics/intro_eric/intro_marine2_s.md5anim
	anim intro_marine2_t					models/md5/cinematics/intro_eric/intro_marine2_t.md5anim
	anim intro_marine2_u					models/md5/cinematics/intro_eric/intro_marine2_u.md5anim
	anim intro_marine2_v					models/md5/cinematics/intro_eric/intro_marine2_v.md5anim
	anim intro_marine2_w					models/md5/cinematics/intro_eric/intro_marine2_w.md5anim
	anim intro_marine2_x					models/md5/cinematics/intro_eric/intro_marine2_x.md5anim
	anim intro_marine2_y					models/md5/cinematics/intro_eric/intro_marine2_y.md5anim
	anim intro_marine2_z					models/md5/cinematics/intro_eric/intro_marine2_z.md5anim {
//		frame 3									start_emitter deathburn2 pelvis intro_burn.prt
		frame 13								skin skins/die_marine_die
		frame 13								event burn
	}
}

entityDef erebus1_intro_marine2 {

	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"spawnclass"					"idAI"
	"scriptobject"					"character"
	"model"							"erebus1_intro_marine2"
	"anim"							"intro_marine2_a"

	"num_cinematics"				"26"
	"anim1"							"intro_marine2_a"
	"anim2"							"intro_marine2_b"
	"anim3"							"intro_marine2_c"
	"anim4"							"intro_marine2_d"
	"anim5"							"intro_marine2_e"
	"anim6"							"intro_marine2_f"
	"anim7"							"intro_marine2_g"
	"anim8"							"intro_marine2_h"
	"anim9"							"intro_marine2_i"
	"anim10"						"intro_marine2_j"
	"anim11"						"intro_marine2_k"
	"anim12"						"intro_marine2_l"
	"anim13"						"intro_marine2_m"
	"anim14"						"intro_marine2_n"
	"anim15"						"intro_marine2_o"
	"anim16"						"intro_marine2_p"
	"anim17"						"intro_marine2_q"
	"anim18"						"intro_marine2_r"
	"anim19"						"intro_marine2_s"
	"anim20"						"intro_marine2_t"
	"anim21"						"intro_marine2_u"
	"anim22"						"intro_marine2_v"
	"anim23"						"intro_marine2_w"
	"anim24"						"intro_marine2_x"
	"anim25"						"intro_marine2_y"
	"anim26"						"intro_marine2_z"

	"cinematic"						"1"

}





//////////////////////////////////////////////
//marine3
//////////////////////////////////////////////

model erebus1_intro_marine3 {

	mesh								models/md5/cinematics/intro/stock_marine.md5mesh

	channel torso						()
	channel legs						(*origin)

	anim intro_marine3_a					models/md5/cinematics/intro_eric/intro_marine3_a.md5anim
	anim intro_marine3_b					models/md5/cinematics/intro_eric/intro_marine3_b.md5anim
	anim intro_marine3_c					models/md5/cinematics/intro_eric/intro_marine3_c.md5anim
	anim intro_marine3_d					models/md5/cinematics/intro_eric/intro_marine3_d.md5anim
	anim intro_marine3_e					models/md5/cinematics/intro_eric/intro_marine3_e.md5anim
	anim intro_marine3_f					models/md5/cinematics/intro_eric/intro_marine3_f.md5anim
	anim intro_marine3_g					models/md5/cinematics/intro_eric/intro_marine3_g.md5anim
	anim intro_marine3_h					models/md5/cinematics/intro_eric/intro_marine3_h.md5anim
	anim intro_marine3_i					models/md5/cinematics/intro_eric/intro_marine3_i.md5anim
	anim intro_marine3_j					models/md5/cinematics/intro_eric/intro_marine3_j.md5anim
	anim intro_marine3_k					models/md5/cinematics/intro_eric/intro_marine3_k.md5anim
	anim intro_marine3_l					models/md5/cinematics/intro_eric/intro_marine3_l.md5anim
	anim intro_marine3_m					models/md5/cinematics/intro_eric/intro_marine3_m.md5anim
	anim intro_marine3_n					models/md5/cinematics/intro_eric/intro_marine3_n.md5anim {
		frame 40						sound_voice e1_mchatter_06

	}
	anim intro_marine3_o					models/md5/cinematics/intro_eric/intro_marine3_o.md5anim
	anim intro_marine3_p					models/md5/cinematics/intro_eric/intro_marine3_p.md5anim
	anim intro_marine3_q					models/md5/cinematics/intro_eric/intro_marine3_q.md5anim
	anim intro_marine3_r					models/md5/cinematics/intro_eric/intro_marine3_r.md5anim
	anim intro_marine3_s					models/md5/cinematics/intro_eric/intro_marine3_s.md5anim
	anim intro_marine3_t					models/md5/cinematics/intro_eric/intro_marine3_t.md5anim
	anim intro_marine3_u					models/md5/cinematics/intro_eric/intro_marine3_u.md5anim
	anim intro_marine3_v					models/md5/cinematics/intro_eric/intro_marine3_v.md5anim
	anim intro_marine3_w					models/md5/cinematics/intro_eric/intro_marine3_w.md5anim
	anim intro_marine3_x					models/md5/cinematics/intro_eric/intro_marine3_x.md5anim
	anim intro_marine3_y					models/md5/cinematics/intro_eric/intro_marine3_y.md5anim
	anim intro_marine3_z					models/md5/cinematics/intro_eric/intro_marine3_z.md5anim {
//		frame 20								start_emitter deathburn3 pelvis intro_burn.prt
		frame 30								skin skins/die_marine_die
		frame 30								event burn
	}


}

entityDef erebus1_intro_marine3 {

	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"spawnclass"					"idAI"
	"scriptobject"					"character"
	"model"							"erebus1_intro_marine3"
	"anim"							"intro_marine3_a"

	"num_cinematics"				"26"
	"anim1"							"intro_marine3_a"
	"anim2"							"intro_marine3_b"
	"anim3"							"intro_marine3_c"
	"anim4"							"intro_marine3_d"
	"anim5"							"intro_marine3_e"
	"anim6"							"intro_marine3_f"
	"anim7"							"intro_marine3_g"
	"anim8"							"intro_marine3_h"
	"anim9"							"intro_marine3_i"
	"anim10"						"intro_marine3_j"
	"anim11"						"intro_marine3_k"
	"anim12"						"intro_marine3_l"
	"anim13"						"intro_marine3_m"
	"anim14"						"intro_marine3_n"
	"anim15"						"intro_marine3_o"
	"anim16"						"intro_marine3_p"
	"anim17"						"intro_marine3_q"
	"anim18"						"intro_marine3_r"
	"anim19"						"intro_marine3_s"
	"anim20"						"intro_marine3_t"
	"anim21"						"intro_marine3_u"
	"anim22"						"intro_marine3_v"
	"anim23"						"intro_marine3_w"
	"anim24"						"intro_marine3_x"
	"anim25"						"intro_marine3_y"
	"anim26"						"intro_marine3_z"

	"cinematic"						"1"

}



//////////////////////////////////////////////
//player_helmet
//////////////////////////////////////////////

model erebus1_intro_plyr_helmet {

	mesh								models/md5/cinematics/intro/player_helmet.md5mesh

	channel torso						()
	channel legs						(*origin)

	anim intro_plyr_helmet_a					models/md5/cinematics/intro_eric/intro_plyr_helmet_a.md5anim
	anim intro_plyr_helmet_b					models/md5/cinematics/intro_eric/intro_plyr_helmet_b.md5anim
	anim intro_plyr_helmet_c					models/md5/cinematics/intro_eric/intro_plyr_helmet_c.md5anim
	anim intro_plyr_helmet_d					models/md5/cinematics/intro_eric/intro_plyr_helmet_d.md5anim
	anim intro_plyr_helmet_e					models/md5/cinematics/intro_eric/intro_plyr_helmet_e.md5anim
	anim intro_plyr_helmet_f					models/md5/cinematics/intro_eric/intro_plyr_helmet_f.md5anim
	anim intro_plyr_helmet_g					models/md5/cinematics/intro_eric/intro_plyr_helmet_g.md5anim
	anim intro_plyr_helmet_h					models/md5/cinematics/intro_eric/intro_plyr_helmet_h.md5anim
	anim intro_plyr_helmet_i					models/md5/cinematics/intro_eric/intro_plyr_helmet_i.md5anim
	anim intro_plyr_helmet_j					models/md5/cinematics/intro_eric/intro_plyr_helmet_j.md5anim
	anim intro_plyr_helmet_k					models/md5/cinematics/intro_eric/intro_plyr_helmet_k.md5anim
	anim intro_plyr_helmet_l					models/md5/cinematics/intro_eric/intro_plyr_helmet_l.md5anim
	anim intro_plyr_helmet_m					models/md5/cinematics/intro_eric/intro_plyr_helmet_m.md5anim
	anim intro_plyr_helmet_n					models/md5/cinematics/intro_eric/intro_plyr_helmet_n.md5anim
	anim intro_plyr_helmet_o					models/md5/cinematics/intro_eric/intro_plyr_helmet_o.md5anim
	anim intro_plyr_helmet_p					models/md5/cinematics/intro_eric/intro_plyr_helmet_p.md5anim
	anim intro_plyr_helmet_q					models/md5/cinematics/intro_eric/intro_plyr_helmet_q.md5anim
	anim intro_plyr_helmet_r					models/md5/cinematics/intro_eric/intro_plyr_helmet_r.md5anim
	anim intro_plyr_helmet_s					models/md5/cinematics/intro_eric/intro_plyr_helmet_s.md5anim
	anim intro_plyr_helmet_t					models/md5/cinematics/intro_eric/intro_plyr_helmet_t.md5anim
	anim intro_plyr_helmet_u					models/md5/cinematics/intro_eric/intro_plyr_helmet_u.md5anim
	anim intro_plyr_helmet_v					models/md5/cinematics/intro_eric/intro_plyr_helmet_v.md5anim
	anim intro_plyr_helmet_w					models/md5/cinematics/intro_eric/intro_plyr_helmet_w.md5anim {
		// Helmet removal here
		frame 110								sound_voice e1_helmet_removal
	}
	anim intro_plyr_helmet_x					models/md5/cinematics/intro_eric/intro_plyr_helmet_x.md5anim {
		frame	10								sound_global e1_scene_pan_upstairs
	}
	anim intro_plyr_helmet_y					models/md5/cinematics/intro_eric/intro_plyr_helmet_y.md5anim
	anim intro_plyr_helmet_z					models/md5/cinematics/intro_eric/intro_plyr_helmet_z.md5anim

}

entityDef erebus1_intro_plyr_helmet {

	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"spawnclass"					"idAI"
	"scriptobject"					"character"
	"model"							"erebus1_intro_plyr_helmet"
	"anim"							"intro_plyr_helmet_a"

	"num_cinematics"				"26"
	"anim1"							"intro_plyr_helmet_a"
	"anim2"							"intro_plyr_helmet_b"
	"anim3"							"intro_plyr_helmet_c"
	"anim4"							"intro_plyr_helmet_d"
	"anim5"							"intro_plyr_helmet_e"
	"anim6"							"intro_plyr_helmet_f"
	"anim7"							"intro_plyr_helmet_g"
	"anim8"							"intro_plyr_helmet_h"
	"anim9"							"intro_plyr_helmet_i"
	"anim10"						"intro_plyr_helmet_j"
	"anim11"						"intro_plyr_helmet_k"
	"anim12"						"intro_plyr_helmet_l"
	"anim13"						"intro_plyr_helmet_m"
	"anim14"						"intro_plyr_helmet_n"
	"anim15"						"intro_plyr_helmet_o"
	"anim16"						"intro_plyr_helmet_p"
	"anim17"						"intro_plyr_helmet_q"
	"anim18"						"intro_plyr_helmet_r"
	"anim19"						"intro_plyr_helmet_s"
	"anim20"						"intro_plyr_helmet_t"
	"anim21"						"intro_plyr_helmet_u"
	"anim22"						"intro_plyr_helmet_v"
	"anim23"						"intro_plyr_helmet_w"
	"anim24"						"intro_plyr_helmet_x"
	"anim25"						"intro_plyr_helmet_y"
	"anim26"						"intro_plyr_helmet_z"

	"cinematic"						"1"

}



//////////////////////////////////////////////
//player heart
//////////////////////////////////////////////

model erebus1_intro_plyr_heart {

	mesh								models/md5/cinematics/intro/player_heartartifact.md5mesh

	channel torso						()
	channel legs						(*origin)

	anim intro_plyr_heart_a					models/md5/cinematics/intro_eric/intro_plyr_heart_a.md5anim
	anim intro_plyr_heart_b					models/md5/cinematics/intro_eric/intro_plyr_heart_b.md5anim
	anim intro_plyr_heart_c					models/md5/cinematics/intro_eric/intro_plyr_heart_c.md5anim
	anim intro_plyr_heart_d					models/md5/cinematics/intro_eric/intro_plyr_heart_d.md5anim
	anim intro_plyr_heart_e					models/md5/cinematics/intro_eric/intro_plyr_heart_e.md5anim
	anim intro_plyr_heart_f					models/md5/cinematics/intro_eric/intro_plyr_heart_f.md5anim
	anim intro_plyr_heart_g					models/md5/cinematics/intro_eric/intro_plyr_heart_g.md5anim
	anim intro_plyr_heart_h					models/md5/cinematics/intro_eric/intro_plyr_heart_h.md5anim
	anim intro_plyr_heart_i					models/md5/cinematics/intro_eric/intro_plyr_heart_i.md5anim
	anim intro_plyr_heart_j					models/md5/cinematics/intro_eric/intro_plyr_heart_j.md5anim
	anim intro_plyr_heart_k					models/md5/cinematics/intro_eric/intro_plyr_heart_k.md5anim
	anim intro_plyr_heart_l					models/md5/cinematics/intro_eric/intro_plyr_heart_l.md5anim
	anim intro_plyr_heart_m					models/md5/cinematics/intro_eric/intro_plyr_heart_m.md5anim
	anim intro_plyr_heart_n					models/md5/cinematics/intro_eric/intro_plyr_heart_n.md5anim
	anim intro_plyr_heart_o					models/md5/cinematics/intro_eric/intro_plyr_heart_o.md5anim
	anim intro_plyr_heart_p					models/md5/cinematics/intro_eric/intro_plyr_heart_p.md5anim
	anim intro_plyr_heart_q					models/md5/cinematics/intro_eric/intro_plyr_heart_q.md5anim
	anim intro_plyr_heart_r					models/md5/cinematics/intro_eric/intro_plyr_heart_r.md5anim
	anim intro_plyr_heart_s					models/md5/cinematics/intro_eric/intro_plyr_heart_s.md5anim
	anim intro_plyr_heart_t					models/md5/cinematics/intro_eric/intro_plyr_heart_t.md5anim
	anim intro_plyr_heart_u					models/md5/cinematics/intro_eric/intro_plyr_heart_u.md5anim
	anim intro_plyr_heart_v					models/md5/cinematics/intro_eric/intro_plyr_heart_v.md5anim {
//		frame 1									call map_erebus1::door_bloom
	}
	anim intro_plyr_heart_w					models/md5/cinematics/intro_eric/intro_plyr_heart_w.md5anim {
//		frame 1									call map_erebus1::bloom_off
	}
	anim intro_plyr_heart_x					models/md5/cinematics/intro_eric/intro_plyr_heart_x.md5anim {
//		frame 1									call map_erebus1::door_bloom2
		frame 10								start_emitter heartjuice weapon intro_heartjuice.prt
	}
	anim intro_plyr_heart_y					models/md5/cinematics/intro_eric/intro_plyr_heart_y.md5anim {
		frame 1									call map_erebus1::bloom_off
		frame 113								trigger func_fx_explosion
		frame 113								call map_erebus1::bloom_on
		frame 116								stop_emitter heartjuice
		frame 116								trigger intro_emitter_left
		frame 116								trigger intro_emitter_right
	}
	anim intro_plyr_heart_z					models/md5/cinematics/intro_eric/intro_plyr_heart_z.md5anim {
		frame 1									call map_erebus1::bloom_off
		frame 1									call map_erebus1::bloom_on
		frame 1									call map_erebus1::hide_introdoor_light
	}
}

entityDef erebus1_intro_plyr_heart {

	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"spawnclass"					"idAI"
	"scriptobject"					"character"
	"model"							"erebus1_intro_plyr_heart"
	"anim"							"intro_plyr_heart_a"

	"num_cinematics"				"26"
	"anim1"							"intro_plyr_heart_a"
	"anim2"							"intro_plyr_heart_b"
	"anim3"							"intro_plyr_heart_c"
	"anim4"							"intro_plyr_heart_d"
	"anim5"							"intro_plyr_heart_e"
	"anim6"							"intro_plyr_heart_f"
	"anim7"							"intro_plyr_heart_g"
	"anim8"							"intro_plyr_heart_h"
	"anim9"							"intro_plyr_heart_i"
	"anim10"						"intro_plyr_heart_j"
	"anim11"						"intro_plyr_heart_k"
	"anim12"						"intro_plyr_heart_l"
	"anim13"						"intro_plyr_heart_m"
	"anim14"						"intro_plyr_heart_n"
	"anim15"						"intro_plyr_heart_o"
	"anim16"						"intro_plyr_heart_p"
	"anim17"						"intro_plyr_heart_q"
	"anim18"						"intro_plyr_heart_r"
	"anim19"						"intro_plyr_heart_s"
	"anim20"						"intro_plyr_heart_t"
	"anim21"						"intro_plyr_heart_u"
	"anim22"						"intro_plyr_heart_v"
	"anim23"						"intro_plyr_heart_w"
	"anim24"						"intro_plyr_heart_x"
	"anim25"						"intro_plyr_heart_y"
	"anim26"						"intro_plyr_heart_z"

	"cinematic"						"1"
	"skin"							"skins/intro/playerartifact"
}

//////////////////////////////////////////////
//marines for ROQ files
//////////////////////////////////////////////

model erebus1_intro_pda_for_roq {

	mesh								models/md5/cinematics/intro/stock_marine_pda.md5mesh

	channel torso						()
	channel legs						(*origin)

	anim walk_hall						models/md5/cinematics/intro_eric/intro_pda_d.md5anim {
		frame 1							aviGame gui_roq
		frame 68							aviGame
	}
}

entityDef erebus1_intro_pda_for_roq {

	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"spawnclass"					"idAI"
	"scriptobject"					"character"
	"model"							"erebus1_intro_pda_for_roq"
	"anim"							"walk_hall"

	"num_cinematics"				"1"
	"anim1"							"walk_hall"

	"cinematic"						"1"

}


model erebus1_intro_marine1_for_roq {

	mesh								models/md5/cinematics/intro/stock_marine.md5mesh

	channel torso						()
	channel legs						(*origin)

	anim walk_hall						models/md5/cinematics/intro_eric/intro_marine1_d.md5anim

}

entityDef erebus1_intro_marine1_for_roq {

	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"spawnclass"					"idAI"
	"scriptobject"					"character"
	"model"							"erebus1_intro_marine1_for_roq"
	"anim"							"walk_hall"

	"num_cinematics"				"1"
	"anim1"							"walk_hall"

	"cinematic"						"1"

}


model erebus1_intro_marine2_for_roq {

	mesh								models/md5/cinematics/intro/stock_marine.md5mesh

	channel torso						()
	channel legs						(*origin)

	anim walk_hall						models/md5/cinematics/intro_eric/intro_marine2_d.md5anim

}

entityDef erebus1_intro_marine2_for_roq {

	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"spawnclass"					"idAI"
	"scriptobject"					"character"
	"model"							"erebus1_intro_marine2_for_roq"
	"anim"							"walk_hall"

	"num_cinematics"				"1"
	"anim1"							"walk_hall"

	"cinematic"						"1"

}


model erebus1_intro_marine3_for_roq {

	mesh								models/md5/cinematics/intro/stock_marine.md5mesh

	channel torso						()
	channel legs						(*origin)

	anim walk_hall						models/md5/cinematics/intro_eric/intro_marine3_d.md5anim

}

entityDef erebus1_intro_marine3_for_roq {

	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"spawnclass"					"idAI"
	"scriptobject"					"character"
	"model"							"erebus1_intro_marine3_for_roq"
	"anim"							"walk_hall"

	"num_cinematics"				"1"
	"anim1"							"walk_hall"

	"cinematic"						"1"

}


model erebus1_intro_flash_for_roq {

	mesh								models/md5/cinematics/intro/stock_marine_flashlight.md5mesh

	channel torso						()
	channel legs						(*origin)

	anim walk_hall						models/md5/cinematics/intro_eric/intro_flash_d.md5anim

}

entityDef erebus1_intro_flash_for_roq {

	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"spawnclass"					"idAI"
	"scriptobject"					"character"
	"model"							"erebus1_intro_flash_for_roq"
	"anim"							"walk_hall"

	"num_cinematics"				"1"
	"anim1"							"walk_hall"

	"cinematic"						"1"

}
