/***********************************************************************

	monster_flying_forgotten2.def

***********************************************************************/

export shwoodbunk {
	options -prefix FORGOTTEN2_ -keep ALL

	addoptions -align ALL

	mesh	models/monsters/forgotten2/cycles/idle.mb -destdir models/md5/monsters/forgotten2 -dest forgotten2
	anim	models/monsters/forgotten2/cycles/idle.mb -destdir models/md5/monsters/forgotten2
	anim	models/monsters/forgotten2/cycles/cinematic.mb -destdir models/md5/monsters/forgotten2
	
	anim	models/monsters/hunter_helltime/cycles/intro.mb -range 0 230 -dest models/md5/monsters/forgotten2/first -prefix FORGOTTEN1_
	anim	models/monsters/hunter_helltime/cycles/intro.mb -range 0 230 -dest models/md5/monsters/forgotten2/second -prefix FORGOTTEN2_
	anim	models/monsters/hunter_helltime/cycles/intro.mb -range 0 230 -dest models/md5/monsters/forgotten2/third -prefix FORGOTTEN3_
	anim	models/monsters/hunter_helltime/cycles/intro.mb -range 0 230 -dest models/md5/monsters/forgotten2/fourth -prefix FORGOTTEN4_
	anim	models/monsters/hunter_helltime/cycles/intro.mb -range 235 400 -dest models/md5/monsters/forgotten2/sacrifice -prefix FORGOTTEN5_
}

model monster_flying_forgotten2 {
	mesh							models/md5/monsters/forgotten2/forgotten2.md5mesh
	channel torso					( *origin )
	anim af_pose					models/md5/monsters/forgotten2/idle.md5anim
	anim initial					models/md5/monsters/forgotten2/idle.md5anim
	anim idle						models/md5/monsters/forgotten2/idle.md5anim
	anim fly						models/md5/monsters/forgotten2/idle.md5anim
	anim cinematic					models/md5/monsters/forgotten2/cinematic.md5anim
	anim first						models/md5/monsters/forgotten2/first.md5anim{
		frame 17						sound_voice snd_sight
	}
	anim second						models/md5/monsters/forgotten2/second.md5anim{
		frame 28						sound_voice snd_sight
	}
	anim third						models/md5/monsters/forgotten2/third.md5anim{
		frame 36						sound_voice snd_sight
	}
	anim fourth						models/md5/monsters/forgotten2/fourth.md5anim{
		frame 50						sound_voice snd_sight
	}
	anim sacrifice					models/md5/monsters/forgotten2/sacrifice.md5anim
}

entityDef monster_flying_forgotten2 {
	"inherit"					"monster_default"
	"scriptobject"				"monster_flying_forgotten"
	"model"						"monster_flying_forgotten2"
	"ragdoll"					"monster_demon_lost"
	"size"						"24 24 24"
	"use_aas"					"aas48"
	"team"						"1"
	"rank"						"0"
	"health"					"30"
	"melee_range"				"20"
	"fly_offset"				"-20"
	"turn_rate"					"900"
	"fly_speed"					"140"

	"burnaway"					"0.25"

	"damage_zone head"			"*head"
	
	//Light that spawns in front of the lost soul
	"forgotten_light"			"1"
	"mtr_forgotten_light"		"lights/square"
	"forgotten_light_radius"	"32"
	"forgotten_light_offset"	"30 0 15"
	"forgotten_light_color"		".6 .1 .1"

	"smokeparticleSystem"		"lost_flame1-head"
	"smokeparticleSystem2"		"lost_flame2-head"
	"smoke_pain"				"lostsoulpain.smoke"
	"smoke_death"				"lostsouldeath.smoke"
	//"particleBone"				"head"

	"def_attack"				"melee_lostsoul_charge"

	"snd_sight"					"forgotten_sight"
	"snd_chatter"				"forgotten_chatter"
	"snd_chatter_combat"		"forgotten_chatter"
	"snd_pain"					"forgotten_pain"
	"snd_charge"				"forgotten_chargeloop"
	"snd_chomp"					"forgotten_chomp"
	"snd_death"					"forgotten_death"
	"snd_ambient"				"forgotten_idleburn"
}
