/***********************************************************************

	weapon_fists.def

***********************************************************************/

export fred {
	// view model fists
	options -prefix FIST_
	mesh	models/weapons/berserk/cycles/idle.mb -dest models/md5/weapons/fists_view/fists
	anim	models/weapons/berserk/cycles/idle.mb -rotate 180 -dest models/md5/weapons/fists_view/idle
	anim	models/weapons/berserk/cycles/berserk_idle.mb -rotate 180 -dest models/md5/weapons/fists_view/berserk_idle
	anim	models/weapons/berserk/cycles/berserk_punch1.mb -rotate 180 -dest models/md5/weapons/fists_view/berserk_punch1
	anim	models/weapons/berserk/cycles/berserk_punch2.mb -rotate 180 -dest models/md5/weapons/fists_view/berserk_punch2
	anim	models/weapons/berserk/cycles/berserk_punch3.mb -rotate 180 -dest models/md5/weapons/fists_view/berserk_punch3
	anim	models/weapons/berserk/cycles/berserk_punch4.mb -rotate 180 -dest models/md5/weapons/fists_view/berserk_punch4


	anim	models/weapons/berserk/cycles/punch1.mb -range 30 53 -rotate 180 -dest models/md5/weapons/fists_view/punch1
	anim	models/weapons/berserk/cycles/punch2.mb -range 30 53 -rotate 180 -dest models/md5/weapons/fists_view/punch2
	anim	models/weapons/berserk/cycles/punch2.mb -range 133 160 -rotate 180 -dest models/md5/weapons/fists_view/punch3
	anim	models/weapons/berserk/cycles/punch2.mb -range 186 193 -rotate 180 -dest models/md5/weapons/fists_view/punch4
	anim	models/weapons/berserk/cycles/punch2.mb -range 193 213 -rotate 180 -dest models/md5/weapons/fists_view/punch5
	anim	models/weapons/berserk/cycles/punch2.mb -range 20 30 -rotate 180 -dest models/md5/weapons/fists_view/raise
	anim	models/weapons/berserk/cycles/punch2.mb -range 213 218 -rotate 180 -dest models/md5/weapons/fists_view/lower
}

entityDef weapon_fists {
	"model_view" 				"viewmodel_fists"

	"inv_name"					"#str_00100188"
	"inv_weapon"				"weapon_fists"
	"inv_desc"					"#str_weapon_fists_desc"
	"display_name"				"#str_02475"
	"icon"						"guis/assets/hud/wpn_12"
	"pdaIcon"					"guis/assets/hud/icons/fists_new.tga"
	"hudIcon"					"guis/assets/hud/icons/fistw.tga"	

	"weapon_scriptobject"		"weapon_fists"
	"def_melee"					"damage_fists"
	"melee_distance"			"48"
	"ammoType"					""
	"ammoRequired"				"0"
	"clipSize"					"0"
	"mtr_flashShader"			""
	"flashColor"				""
	"flashRadius"				"0"
	"silent_fire"				"1"

	"hide_time"					"0.3"								// time to hide weapon when talking to npcs or looking at guis
	"hide_distance"				"-15"								// distance to offset weapon when talking to npcs or looking at guis

	"impact_damage_effect"		"1"

	"snd_acquire"				"guisounds_weapon"
	"skin_invisible"			"skins/fists_invis"
	
	"stealing"					"1"					// this weapon steals other player weapon

	"controllerShakeHighMag"	"0.3"
	"controllerShakeHighTime"	"50"
	"controllerShakeLowMag"		"0.6"
	"controllerShakeLowTime"	"100"
}

model viewmodel_fists {
	mesh			models/md5/weapons/fists_view/fists.md5mesh
	offset			( -10 0 -6.5 )

	anim raise			models/md5/weapons/fists_view/raise.md5anim {
		frame	1		sound_weapon fist_raise
	}
	anim idle 			models/md5/weapons/fists_view/idle.md5anim
	anim berserk_idle 	models/md5/weapons/fists_view/berserk_idle.md5anim
	anim aim 			models/md5/weapons/fists_view/idle.md5anim
	anim punch_left1	models/md5/weapons/fists_view/berserk_punch1.md5anim
	anim punch_left2	models/md5/weapons/fists_view/berserk_punch3.md5anim
	anim punch_right1	models/md5/weapons/fists_view/berserk_punch2.md5anim
	anim punch_right2	models/md5/weapons/fists_view/berserk_punch4.md5anim
	anim putaway 		models/md5/weapons/fists_view/lower.md5anim
}

entityDef damage_fists {
	"damage"			"20"
	"kickDir"			"-1 0 0"

	"mtr_blob"			"genericDamage"
	"blob_time"			"300"
	"blob_size"			"400"
	"blob_offset_x"		"400"

	"knockback"			"20"
	"push"				"20000"

	"gib"				"1"
	"smoke_wound_flesh"	"burstysquirt.prt"
	"mtr_wound_flesh"	"textures/decals/hurt02"

	"kick_time"			"400"
	"kick_amplitude"	"1"

	"dv_time"			"100"

	"snd_metal"			"fist_impact"
	"snd_ricochet"		"fist_impact"
	"snd_flesh"			"fist_impact_flesh"
	"snd_stone"			"fist_impact"
	"snd_wood"			"fist_impact"
	"snd_cardboard"		"fist_impact"
	"snd_glass"			"fist_impact"
	"snd_liquid"		"fist_impact"
	"snd_plastic"		"fist_impact"
	"snd_shatter"		"melee_impact_glass"	
	
	"snd_hit"			"fist_impact"
	"snd_miss"			"fist_whoosh"		
	"snd_hit_berserk"	"fist_gorepunch"
}
