models/weapons/dbs_gun/db_gun
{
//	TwoSided
//	noselfshadow
	renderbump  -size 512 512 -aa 2   models/weapons/dbs_gun/db_gun_local.tga models/weapons/dbs_gun/dbs_hi.lwo
 	diffusemap	models/weapons/dbs_gun/db_gun.tga
        bumpmap		models/weapons/dbs_gun/db_gun_local.tga
	specularmap	models/weapons/dbs_gun/db_gun_s.tga
}



models/weapons/dbs_gun/db_gun2
{
//	TwoSided
//	noselfshadow
	renderbump  -size 512 512 -aa 2   models/weapons/dbs_gun/db_gun2_local.tga models/weapons/dbs_gun/dbs_2hi.lwo
 	diffusemap	models/weapons/dbs_gun/db2_gun.tga
        bumpmap		models/weapons/dbs_gun/db2_gun_local.tga
	specularmap	models/weapons/dbs_gun/db2_gun_s.tga
}




models/mapobjects/techdoor_window/techdoor_window3
{
//	TwoSided
//	noselfshadow
	renderbump  -size 512 512 -aa 2   models/mapobjects/techdoor_window/techdoor_window3_local.tga models/mapobjects/techdoor_window/techdoor_window3_hi.lwo
 	diffusemap	models/mapobjects/techdoor_window/techdoor_window3_color.tga
        bumpmap		models/mapobjects/techdoor_window/techdoor_window3_local.tga
	specularmap	models/mapobjects/techdoor_window/techdoor_window3_s.tga
}

models/mapobjects/lift_mon/lift_mon1
{
//	TwoSided
//	noselfshadow
	renderbump  -size 512 512 -aa 2 -colormap models/mapobjects/lift/lift_mon1.tga models/mapobjects/lift/lift_mon1_hi.lwo

 	diffusemap	models/mapobjects/lift/lift_mon1.tga
        bumpmap		models/mapobjects/lift/lift_mon1_local.tga
	specularmap	models/mapobjects/lift/lift_mon1_s.tga
}


models/mapobjects/lift_arm1/lift_arm
{
//	TwoSided
//	noselfshadow
	renderbump  -size 512 512 -aa 2 -colormap models/mapobjects/lift/lift_arm.tga models/mapobjects/lift/lift_arm_hi.lwo

 	diffusemap	models/mapobjects/lift/lift_arm.tga
        bumpmap		models/mapobjects/lift/lift_arm_local.tga
	specularmap	models/mapobjects/lift/lift_arm_s.tga
}

models/mapobjects/lift_platform1/lift_platform
{
//	TwoSided
//	noselfshadow
	renderbump  -size 512 512 -aa 2 -colormap models/mapobjects/lift/lift_platform.tga  models/mapobjects/lift/lift_platform_hi.lwo

 	diffusemap	models/mapobjects/lift/lift_platform.tga
        bumpmap		models/mapobjects/lift/lift_platform_local.tga
	specularmap	models/mapobjects/lift/lift_platform_s.tga
}


models/mapobjects/lift_grip1/lift_grip
{
//	TwoSided
//	noselfshadow
	renderbump  -size 512 512 -aa 2 -colormap models/mapobjects/lift/lift_grip.tga  models/mapobjects/lift/lift_grip_hi.lwo

 	diffusemap	models/mapobjects/lift/lift_grip.tga
        bumpmap		models/mapobjects/lift/lift_grip_local.tga
	specularmap	models/mapobjects/lift/lift_grip_s.tga
}

models/mapobjects/reactor/reactor1
{
//	TwoSided
//	noselfshadow
	renderbump  -size 1024 1024 -aa 2   models/mapobjects/reactor/reactor_local.tga models/mapobjects/reactor/reactor_hi.lwo

 	diffusemap	models/mapobjects/reactor/reactor_d.tga
        bumpmap		models/mapobjects/reactor/reactor_local.tga
	specularmap	models/mapobjects/reactor/reactor_s.tga
}

/*
	Generated by the Material Editor.
	Type 'materialeditor' at the console to launch the material editor.
*/
models/mapobjects/reactor/r_shell
{
	noSelfShadow	
	renderbump	-size 512 512 -aa 2   models/mapobjects/reactor/r_shell_local.tga models/mapobjects/reactor/r_shell_hi.lwo
	diffusemap	models/mapobjects/reactor/r_shell_d.tga
	bumpmap	addnormals(models/mapobjects/reactor/r_shell_local.tga, heightmap(models/mapobjects/reactor/r_shell_h.tga, 4 ) )
	specularmap	models/mapobjects/reactor/r_shell_s.tga
	{
		name	"Stage 4"
		map	models/mapobjects/reactor/r_shell_l.tga
		blend	add
	}
}


/*
	Generated by the Material Editor.
	Type 'materialeditor' at the console to launch the material editor.
*/
models/mapobjects/reactor/r_arm
{
	noSelfShadow	
	renderbump	-size 512 512 -aa 2   models/mapobjects/reactor/r_arm_local.tga models/mapobjects/reactor/r_arm_hi.lwo
	diffusemap	models/mapobjects/reactor/r_arm_d.tga
	bumpmap	addnormals(models/mapobjects/reactor/r_arm_local.tga, heightmap(models/mapobjects/reactor/r_arm_h.tga, 4 ) )
	specularmap	models/mapobjects/reactor/r_arm_s.tga
	{
		name	"Stage 4"
		map	models/mapobjects/reactor/r_arm_l.tga
		blend	add
	}
}


/*
	Generated by the Material Editor.
	Type 'materialeditor' at the console to launch the material editor.
*/
models/mapobjects/reactor/r_core
{
	noSelfShadow	
	renderbump	-size 512 512 -aa 2   models/mapobjects/reactor/r_core_local.tga models/mapobjects/reactor/r_core_hi.lwo
	diffusemap	models/mapobjects/reactor/r_core_d.tga
	bumpmap	addnormals(models/mapobjects/reactor/r_core_local.tga, heightmap(models/mapobjects/reactor/r_core_h.tga, 4 ) )
	specularmap	models/mapobjects/reactor/r_core_s.tga
	{
		name	"Stage 4"
		map	models/mapobjects/reactor/r_core_l.tga
		blend	add
		rgb	flickertable [ time * 8 ]
	}
}


/*
	Generated by the Material Editor.
	Type 'materialeditor' at the console to launch the material editor.
*/
models/mapobjects/reactor/r_conduit
{
	noSelfShadow	
	renderbump	-size 512 512 -aa 2   models/mapobjects/reactor/r_conduit_local.tga models/mapobjects/reactor/r_conduit_hi.lwo
	diffusemap	models/mapobjects/reactor/r_conduit_d.tga
	bumpmap	models/mapobjects/reactor/r_conduit_local.tga
	specularmap	models/mapobjects/reactor/r_conduit_s.tga
}

/*
	Generated by the Material Editor.
	Type 'materialeditor' at the console to launch the material editor.
*/
models/mapobjects/reactor/r_fx
{
	noShadows	
	noSelfShadow	
	{
		name	"Stage 1"
		map	models/mapobjects/reactor/r_fx_l.tga
		blend	add
		translate	time * 0.1, 0.05
		red	blighttable [ time * .2 ] * Parm0
		green	blighttable [ time * .2 ] * Parm1
		blue	blighttable [ time * .2 ] * Parm2
	}
}

/*
	Generated by the Material Editor.
	Type 'materialeditor' at the console to launch the material editor.
*/
models/mapobjects/turret/turret_d
{
	noSelfShadow	
	renderbump	-size 512 512 -aa 1 -colormap models/mapobjects/turret/turret_local.tga  models/mapobjects/turret/turret_hi.lwo
	diffusemap	models/mapobjects/turret/turret_d.tga
	bumpmap	addnormals(models/mapobjects/turret/turret_local.tga, heightmap(models/mapobjects/turret/turret_h.tga, 4 ) )
	specularmap	models/mapobjects/turret/turret_s.tga
	{
		name	"Stage 4"
		map	models/mapobjects/turret/turret_l.tga
		blend	add
		rgb	flickertable [ time * 8 ]
	}
}




/*
	Generated by the Material Editor.
	Type 'materialeditor' at the console to launch the material editor.
*/
models/mapobjects/turret/turret_broken
{
	noSelfShadow	
	renderbump	-size 512 512 -aa 1 -colormap models/mapobjects/turret/turret_local.tga  models/mapobjects/turret/turret_hi.lwo
	diffusemap	models/mapobjects/turret/turret_broken_d.tga
	bumpmap	addnormals(models/mapobjects/turret/turret_local.tga, heightmap(models/mapobjects/turret/turret_broken_h.tga, 4 ) )
	specularmap	models/mapobjects/turret/turret_broken_s.tga
}

/*
	Generated by the Material Editor.
	Type 'materialeditor' at the console to launch the material editor.
*/
models/items/mp_haste2
{
//	twoSided	
	noSelfShadow	
	renderbump	-size 512 512 -aa 1   models/items/mp_haste/mphaste_local.tga models/items/mp_haste/mp_haste_pickup_hi.lwo
	bumpmap	addnormals(models/items/MP_haste/mphaste_local.tga, heightmap(models/items/MP_haste/mphaste_h.tga, 8 ) )
	{
		name	"Stage 3"
		map	models/items/MP_haste/mphaste_l.tga
		blend	add
		rgb	flickertable [time * 2]
	}
	specularmap	models/items/MP_haste/mphaste_s.tga
	{
		name	"Stage 4"
		map	models/items/MP_haste/mphaste_d.tga
		blend	diffusemap
		alphatest	.9
	}
}



/*
	Generated by the Material Editor.
	Type 'materialeditor' at the console to launch the material editor.
*/
models/items/mp_flame
{
	translucent	
	twoSided	
	nonsolid	
	noimpact	
	noShadows	
	noSelfShadow	
	qer_editorimage	textures/sfx/flame.tga
	{
		name	"Stage 1"
		if	( ( time * 9 ) % 9 == 0 )
		map	models/items/MP_haste/mpflameparticle1.tga
		blend	blend
		vertexColor	
	}
	{
		name	"Stage 2"
		if	( ( time * 9 ) % 9 == 1 )
		map	models/items/MP_haste/mpflameparticle2.tga
		blend	blend
		vertexColor	
	}
	{
		name	"Stage 3"
		if	( ( time * 9 ) % 9 == 2 )
		map	models/items/MP_haste/mpflameparticle3.tga
		blend	blend
		vertexColor	
	}
	{
		name	"Stage 4"
		if	( ( time * 9 ) % 9 == 3 )
		map	models/items/MP_haste/mpflameparticle4.tga
		blend	blend
		vertexColor	
	}
	{
		name	"Stage 5"
		if	( ( time * 9 ) % 9 == 4 )
		map	models/items/MP_haste/mpflameparticle5.tga
		blend	blend
		vertexColor	
	}
	{
		name	"Stage 6"
		if	( ( time * 9 ) % 9 == 5 )
		map	models/items/MP_haste/mpflameparticle6.tga
		blend	blend
		vertexColor	
	}
	{
		name	"Stage 7"
		if	( ( time * 9 ) % 9 == 6 )
		map	models/items/MP_haste/mpflameparticle7.tga
		blend	blend
		vertexColor	
	}
	{
		name	"Stage 8"
		if	( ( time * 9 ) % 9 == 7 )
		map	models/items/MP_haste/mpflameparticle8.tga
		blend	blend
		vertexColor	
	}
	{
		name	"Stage 9"
		if	( ( time * 9 ) % 9 == 8 )
		map	models/items/MP_haste/mpflameparticle9.tga
		blend	blend
		vertexColor	
	}
}

/*
	Generated by the Material Editor.
	Type 'materialeditor' at the console to launch the material editor.
*/
models/item/mp_invun1
{
	noSelfShadow	
	renderbump	-size 512 512 -aa 2 -colormap  models/item/mp_invuln/mp_invun_local.tga models/items/mp_invuln/mp_invun_hi.lwo
	diffusemap	models/items/mp_invuln/mp_invun_d.tga
	bumpmap	addnormals( models/items/mp_invuln/mp_invun_local.tga, heightmap( models/items/mp_invuln/mp_invun_h.tga, 3 ) )
	specularmap	models/items/mp_invuln/mp_invun_s.tga
	{
		name	"Stage 4"
		map	models/items/mp_invuln/mp_invun_l.tga
		blend	add
		rgb	flickertable [time * 2]
	}
}


/*
	Generated by the Material Editor.
	Type 'materialeditor' at the console to launch the material editor.
*/
models/weapons/dbs_gun/db_gun_world
{
        noSelfShadow
	renderbump	-size 512 512 -aa 2   models/weapons/doublebarrel/dbgun_w_local.tga models/weapons/doublebarrel/doublebarrel_hpv2.lwo
	diffusemap	models/weapons/doublebarrel/dbgun_w_d.tga
	bumpmap	models/weapons/doublebarrel/dbgun_w_local.tga
	specularmap	models/weapons/doublebarrel/dbgun_w_s.tga
}

/*
	Generated by the Material Editor.
	Type 'materialeditor' at the console to launch the material editor.
*/
models/weapons/artifact/artifact3rd
{
	noSelfShadow	
	renderbump	-size 512 512 -aa 2   models/weapons/artifact/artifact3rd.tga  models/weapons/artifact/artifact_hi.lwo
	diffusemap	models/weapons/artifact/artifact3rd_d.tga
	specularmap	models/weapons/artifact/artifact3rd_s.tga
	bumpmap	models/weapons/artifact/artifact3rd.tga
	{
		name	"Stage 7"
		map	models/weapons/artifact/artifact3rd_helltime_l.tga
		blend	add
	}
}




models/mapobjects/fuel_barrel4/non_destructable1
{
//	TwoSided
	noselfshadow
	renderbump  -size 512 512 -aa 2   models/mapobjects/fuel_barrel4/non_destructable.tga  models/mapobjects/fuel_barrel4/non_destructable_barrel_hi.lwo

 	diffusemap	models/mapobjects/fuel_barrel4/non_destructable_barrel_d.tga
        bumpmap		models/mapobjects/fuel_barrel4/non_destructable_barrel_local.tga
//	specularmap	models/mapobjects/fuel_barrel4/non_destructable_barrel_s.tga
}


models/mapobjects/fuel_barrel4/non_destructable2
{
//	TwoSided
	noselfshadow
	renderbump  -size 512 512 -aa 2   models/mapobjects/fuel_barrel4/non_destructable2.tga  models/mapobjects/fuel_barrel4/non_destructable_barrel_hi2.lwo

 	diffusemap	models/mapobjects/fuel_barrel4/non_destructable_barrel2_d.tga
        bumpmap		models/mapobjects/fuel_barrel4/non_destructable_barrel2_local.tga
//	specularmap	models/mapobjects/fuel_barrel4/non_destructable_barrel2_s.tga
}

/*
	Generated by the Material Editor.
	Type 'materialeditor' at the console to launch the material editor.
*/
models/mapobjects/barrel_lid/bl_1
{
	noSelfShadow	
	renderbump	-size 512 512 -aa 2   models/mapobjects/barrel_lid/barrel_lid.tga  models/mapobjects/barrel_lid/barrel_lid_hi.lwo
	diffusemap	models/mapobjects/barrel_lid/barrel_lid_d.tga
	bumpmap	addnormals(models/mapobjects/barrel_lid/barrel_lid_local.tga, heightmap(models/mapobjects/barrel_lid/barrel_lid_h.tga, 4 ) )
	specularmap	models/mapobjects/barrel_lid/barrel_lid_s.tga
}

/*
	Generated by the Material Editor.
	Type 'materialeditor' at the console to launch the material editor.
*/
models/mapobjects/ancient_artifact/staff
{
	noSelfShadow	
	renderbump	-size 512 512 -aa 2 -colormap  models/mapobjects/ancient_artifacts/staff/staff.tga models/mapobjects/ancient_artifacts/staff/ancient_staff_hi.lwo
	diffusemap	models/mapobjects/ancient_artifacts/staff/staff_d.tga
	bumpmap	models/mapobjects/ancient_artifacts/staff/staff_local.tga
	specularmap	models/mapobjects/ancient_artifacts/staff/staff_s.tga
	{
		name	"Stage 4"
		map	models/mapobjects/ancient_artifacts/staff/staff_l.tga
		blend	add
		rgb	flickertable [ time * 2 ]
	}
}

/*
	Generated by the Material Editor.
	Type 'materialeditor' at the console to launch the material editor.
*/
models/mapobjects/ancient_artifact/buzz_blade1
{
	noSelfShadow	
	renderbump	-size 512 512 -aa 2   models/mapobjects/ancient_artifacts/buzz_blade/buzz_blade.tga models/mapobjects/ancient_artifacts/buzz_blade/buzz_blade_hi.lwo
	diffusemap	models/mapobjects/ancient_artifacts/buzz_blade/buzz_blade_d.tga
	bumpmap	addnormals(models/mapobjects/ancient_artifacts/buzz_blade/buzz_blade_local.tga, heightmap(models/mapobjects/ancient_artifacts/buzz_blade/buzz_blade_h.tga, 4 ) )
	{
		name	"Stage 2"
		map	models/mapobjects/ancient_artifacts/buzz_blade/buzz_blade_d.tga
		blend	diffusemap
		alphatest	.8
	}
	specularmap	models/mapobjects/ancient_artifacts/buzz_blade/buzz_blade_s.tga
	{
		name	"Stage 5"
		map	models/mapobjects/ancient_artifacts/buzz_blade/buzz_blade_l.tga
		blend	add
		rgb	flickertable [ time * 2 ]
	}
}

/*
	Generated by the Material Editor.
	Type 'materialeditor' at the console to launch the material editor.
*/
models/mapobjects/ancient_artifact/buzz_blade2
{
	twoSided	
	renderbump	-size 512 512 -aa 2   models/mapobjects/ancient_artifacts/buzz_blade/buzz_blade2_local.tga models/mapobjects/ancient_artifacts/buzz_blade/buzz_blade2_hi.lwo
	bumpmap	addnormals(models/mapobjects/ancient_artifacts/buzz_blade/buzz_blade2_local.tga, heightmap(models/mapobjects/ancient_artifacts/buzz_blade/buzz_blade2_h.tga, 1 ) )
	{
		name	"Stage 2"
		map	models/mapobjects/ancient_artifacts/buzz_blade/buzz_blade_l.tga
		blend	add
		rgb	flickertable [time * 2]
	}
	{
		name	"Stage 3"
		map	models/mapobjects/ancient_artifacts/buzz_blade/buzz_blade2_d.tga
		blend	diffusemap
		alphatest	.9
	}
	specularmap	models/mapobjects/ancient_artifacts/buzz_blade/buzz_blade2_s.tga
}

/*
	Generated by the Material Editor.
	Type 'materialeditor' at the console to launch the material editor.
*/
models/mapobjects/exgen/d3xp_ccase2
{
	noSelfShadow	
	renderbump	-size 512 512 -aa 2  models/mapobjects/exgen/d3xp_ccase_local.tga models/mapobjects/exgen/d3xp_ccase_comp2_hi.lwo
	diffusemap	models/mapobjects/exgen/d3xp_ccase_d2.tga
	bumpmap	models/mapobjects/exgen/d3xp_ccase_local3.tga
	specularmap	models/mapobjects/exgen/d3xp_ccase_s.tga
}




















