textures/base_light/d3xp_tlight01
{
	qer_editorimage textures/base_light/d3xp_tlight01.tga

	{
		blend 	diffusemap
		map 	textures/base_light/d3xp_tlight01_d.tga
		rgb		ropelight[ time * 1 ]

	}	

	specularmap	textures/base_light/d3xp_tlight01_s.tga
        bumpmap	       	textures/base_light/d3xp_tlight01_h.tga

	{
		blend 	add
		map 	textures/base_light/d3xp_tlight01_add.tga
		red	parm0 * 2
		green	parm1 * 2
		blue	parm2 * 2
		rgb		ropelight[ time * 1 ]

	}
}
