
model blooper_labcoat {
	inherit							npc_base
	mesh							models/md5/chars/labcoat.md5mesh
	channel torso					( *Waist )
	channel legs					( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)

	anim damn						models/md5/chars/betruger/damn.md5anim {
		frame 10 					sound_voice betruger_oops
	}

}

model blooper_betrugerhead {
	mesh							models/md5/heads/betruger/betruger.md5mesh
	channel eyelids					( Ruplid Rlolid Luplid Llolid )
	
	anim idle						models/md5/heads/betruger/betrugeridle.md5anim
	anim stand						models/md5/heads/betruger/betrugeridle.md5anim
	anim blink						models/md5/heads/betruger/betrugerblink.md5anim
	anim damn						models/md5/heads/betruger/betruger_damn.md5anim
}

entityDef blooper_betruger {
	"inherit"						"npc_base"
	"size"							""
	"model"							"blooper_labcoat"
	"anim"							"betrugercin_a"
	"sound_bone"					"headcontrol"
	"ik_numlegs"					"0"
	"def_head"						"blooper_betrugerhead"
	"head_joint"					"Shoulders"
	"cinematic"						"1"
}

model blooper_hazguy {
	mesh							models/md5/characters/NPCS/hazmat.md5mesh
	skin							skins/characters/npcs/hazmat.skin

	anim blah						models/md5/cinematics/bloopers/haz_monsters.md5anim
	anim monsters					models/md5/cinematics/bloopers/haz_monsters.md5anim {
		frame 1						aviGame monsters
		frame 15					sound_voice hazmat_monsters
		frame 250					aviGame
	}
}

entityDef blooper_hazguy {
	"inherit"						"cin_base"
	"model"							"blooper_hazguy"
	"anim"							"monsters"
	"cinematic"						"1"
	"sound_bone"					"Chest"

}



