
/***********************************************************************

 func

***********************************************************************/

entityDef func_mountedobject {
	"editor_color"					"0 .5 .8"
	"editor_mins"					"?"
	"editor_maxs"					"?"
	"editor_usage"					"This is an object that the player can mount."
	"editor_var bindJoint"			"Model bone to be used as view position."
	"editor_var harc"				"Horizontal view restriction, +/- this angle"
	"editor_var varc"				"Vertical view restriction, +/- this angle"
	
	"spawnclass"					"idFuncMountedWeapon"
	"def_projectile"				"projectile_rocket"
	"snd_fire"						"player_rocketlauncher_fire"
	"firerate"						"3"
	"harc"							"45"
	"varc"							"30"
}

entityDef func_shockwave {
	"editor_color"					"0 .5 .8"
	"editor_mins"					"-8 -8 0"
	"editor_maxs"					"8 8 16"
	"editor_usage"					"This is an expading sphere that kicks physics object up when the sphere touches them."
	"editor_var start_on"			"Immediately start expanding if set."
	"editor_var duration"			"How long it takes to expand to fullsize in milliseconds. (750)"
	"editor_var startsize"			"Starting size. (8)"
	"editor_var endsize"			"Ending size. (512)"
	"editor_var magnitude"			"How hard to kick objects up. (10000)"
	"editor_var height"				"The height of the expanding shockwave. If 0 then the shockwave expands in a shpere (0)."
	"editor_var def_player_damage"	"Definition name of damage to inflict when the shockwave hits the player. ()"
	"editor_var player_damage_size"	"The size of the shockwave player damage ring (20)."

	"spawnclass"					"idShockwave"
	"duration"						"1000"
	"startsize"						"8"
	"endsize"						"512"
	"magnitude"						"10000"
}
