

/*
	Generated by the Material Editor.
	Type 'materialeditor' at the console to launch the material editor.
*/
models/monsters/hunter_helltime/helltime
{
	noselfShadow
   	noshadows
	flesh
	unsmoothedTangents
	renderbump	-size 512 512 -aa 0   models/monsters/hunter_helltime/helltime_local.tga models/monsters/hunter_helltime/helltime_hi.ase
	bumpmap	addnormals(models/monsters/hunter_helltime/helltime_local.tga, heightmap(models/monsters/hunter_helltime/helltime_h.tga, 4 ) )
	specularmap	models/monsters/hunter_helltime/helltime_s.tga
	{
		name	"Stage 3"
		map	models/monsters/hunter_helltime/helltime.tga
		blend	diffusemap
		alphatest	.9
	}
}

models/monsters/hunter_helltime/helltime1

{
	renderbump	-size 1024 1024 -aa 2  -colorMap textures/pat/helltime1.tga textures/pat/helltime_half_hi_z.lwo
	noselfShadow
    noshadows
	flesh
	unsmoothedTangents	
	bumpmap	addnormals(models/monsters/hunter_helltime/helltime1_local.tga, heightmap(models/monsters/hunter_helltime/helltime1_h.tga, 4 ) )
	diffusemap	models/monsters/hunter_helltime/helltime1_d
	specularmap	models/monsters/hunter_helltime/helltime1_s
}

models/monsters/hunter_helltime/helltime_meat
{
	diffusemap	models/monsters/hunter_helltime/helltime_meat.tga
	bumpmap	addnormals(models/monsters/hunter_helltime/helltime_meat_local.tga, heightmap(models/monsters/hunter_helltime/helltime_meat_h.tga, 1 ) )
	specularmap	models/monsters/hunter_helltime/helltime_meat_s.tga
}

models/monsters/hunter_helltime/helltime_meat_burn
{
	{
		name	"Stage 1"
		if	parm7   // only when dead
		noclamp map models/monsters/spectre/global_dis.tga // replace this with a monster-specific texture
		blend	gl_zero, gl_one   // don't draw anything
		alphatest	0.05 + 0.3 * (time - parm7)
	}
	{
		name	"Stage 2"
		if	parm7   // only when dead
		noclamp map models/monsters/spectre/global_dis.tga // replace this with a monster-specific texture
		blend	gl_one, gl_zero
		alphatest	0.3 * (time - parm7)
	}
	diffusemap	models/monsters/hunter_helltime/helltime_meat.tga
	bumpmap	addnormals(models/monsters/hunter_helltime/helltime_meat_local.tga, heightmap(models/monsters/hunter_helltime/helltime_meat_h.tga, 1 ) )
	specularmap	models/monsters/hunter_helltime/helltime_meat_s.tga
}

models/monsters/hunter_helltime/helltime1_burn
{
	renderbump	-size 1024 1024 -aa 2  -colorMap textures/pat/helltime1.tga textures/pat/helltime_half_hi_z.lwo
	noselfShadow
	noshadows
	flesh
	unsmoothedTangents
//	deform particle berzerker_enrage
	{
		name	"Stage 1"
		if	parm7   // only when dead
		noclamp map models/monsters/spectre/global_dis.tga // replace this with a monster-specific texture
		blend	gl_zero, gl_one   // don't draw anything
		alphatest	0.05 + 0.3 * (time - parm7)
	}
/*	{
		name	"Stage 2"
		if	parm7   // only when dead
		noclamp map models/monsters/spectre/global_dis.tga // replace this with a monster-specific texture
		blend	gl_one, gl_zero
		alphatest	0.3 * (time - parm7)
	}
*/
		{
 		  blend diffusemap	
          map  models/monsters/hunter_helltime/helltime1_d.tga
 		  
     	}
		{
 		  blend bumpmap
          map  addnormals(models/monsters/hunter_helltime/helltime_local.tga, heightmap(models/monsters/hunter_helltime/helltime1_h.tga, 4 ) )	
 		  
     	}
	specularmap	models/monsters/hunter_helltime/helltime1_s.tga
}
