doom-ios/code/prboom/SDL_opengl.h

211 lines
7.4 KiB
C

/*
* SDL_opengl.h
* doom
*
* Created by John Carmack on 4/13/09.
* Copyright 2009 idSoftware. All rights reserved.
*
* iPhone glue to get the prBoom code compiling
* Replaces SDL_opengl.h
*/
#ifndef __SDL_OPENGL_H__
#define __SDL_OPENGL_H__
#include <OpenGLES/ES1/gl.h>
#include <OpenGLES/ES1/glext.h>
#define GLAPIENTRY
// this needs to be added before each projection matrix
int iphoneRotateForLandscape();
// no colorTable in ES
typedef void (* PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
static GLubyte *gluErrorString( int err ) { return (GLubyte *)"GLU error"; }
static void *SDL_GL_GetProcAddress( const char *proc ) { return 0; }
static void SDL_GL_SwapBuffers() {}
// we need to emulate immediate mode gl for ES
void glBegin( GLenum prim );
void glVertex3f( GLfloat x, GLfloat y, GLfloat z );
void glVertex3fv( GLfloat *xyz );
void glVertex2f( GLfloat x, GLfloat y );
void glVertex2i( GLint x, GLint y );
void glTexCoord2i( GLint s, GLint t );
void glTexCoord2f( GLfloat s, GLfloat t );
void glTexCoord2fv( GLfloat *st );
void glEnd();
// Doom just uses state color for all draw calls, setting it once
// before a glBegin, rather than setting it each vertex, so we
// don't need to emulate the color functions.
//#defne VERTEX_COLOR
#ifdef VERTEX_COLOR
void glColor4ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a );
void glColor4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a );
void glColor4fv( GLfloat *rgba );
void glColor3f( GLfloat r, GLfloat g, GLfloat b );
#endif
// GLES only defines glColor4ub and glColor4f, so define the others in terms of that
#define glColor4fv(x) glColor4f(x[0],x[1],x[2],x[3])
#define glColor4ubv(x) glColor4ub(x[0],x[1],x[2],x[3])
#define glColor3f(r,g,b) glColor4f(r,g,b,1)
// The width and height need to be flipped for iPhone landscape mode,
// so redefine these functions to something that can do the work behind
// the scenes.
void landscapeViewport( GLint x, GLint y, GLsizei width, GLsizei height );
void landscapeScissor( GLint x, GLint y, GLsizei width, GLsizei height );
#define glViewport landscapeViewport
#define glScissor landscapeScissor
// ES made matching fixed and floating versions of some functions
#define glClearDepth glClearDepthf
#define glOrtho glOrthof
#define glFogi glFogx
// no GLdouble in ES, but needed for glu tesselator
typedef double GLdouble;
// ES doesn't have the messy clamp-to-half-border mode
#define GL_CLAMP GL_CLAMP_TO_EDGE
// this is the internal format used by the prBoom gl code
// ES doesn't allow format conversions between external and internal,
// so we need to manually convert to 5551 before doing glTexSubImage
#define GL_RGB5_A1 GL_RGBA
#define GL_RGBA8 GL_RGBA
#define GL_RGBA4 GL_RGBA
#define GL_RGBA2 GL_RGBA
// not available in ES, so prBoom's skies must be implemeted differently
static void glTexGenfv( int a, int b, void *c ) { };
static void glTexGenf( int a, int b, int c ) { };
// texGen enums not present in ES
#define GL_S 0x2000
#define GL_T 0x2001
#define GL_R 0x2002
#define GL_Q 0x2003
#define GL_OBJECT_LINEAR 0x2401
#define GL_OBJECT_PLANE 0x2501
#define GL_EYE_LINEAR 0x2400
#define GL_EYE_PLANE 0x2502
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
// other extensions not present in ES
// Whlle the iPhone exports the extension for paletted
// textures, it isn't actually supported in hardware, so
// they are expanded internally on glTexImage2D, making their
// use completely counterproductive.
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
#define GL_COLOR_INDEX 0x1900
#define GL_COLOR_INDEX8_EXT 0x80E5
//===========================
// all this for the glu tesselator, used by prBoom to make drawable sector geometry
//===========================
#include "../libtess/tess.h"
/* TessCallback */
#define GLU_TESS_BEGIN 100100
#define GLU_BEGIN 100100
#define GLU_TESS_VERTEX 100101
#define GLU_VERTEX 100101
#define GLU_TESS_END 100102
#define GLU_END 100102
#define GLU_TESS_ERROR 100103
#define GLU_TESS_EDGE_FLAG 100104
#define GLU_EDGE_FLAG 100104
#define GLU_TESS_COMBINE 100105
#define GLU_TESS_BEGIN_DATA 100106
#define GLU_TESS_VERTEX_DATA 100107
#define GLU_TESS_END_DATA 100108
#define GLU_TESS_ERROR_DATA 100109
#define GLU_TESS_EDGE_FLAG_DATA 100110
#define GLU_TESS_COMBINE_DATA 100111
/* TessContour */
#define GLU_CW 100120
#define GLU_CCW 100121
#define GLU_INTERIOR 100122
#define GLU_EXTERIOR 100123
#define GLU_UNKNOWN 100124
/* TessProperty */
#define GLU_TESS_WINDING_RULE 100140
#define GLU_TESS_BOUNDARY_ONLY 100141
#define GLU_TESS_TOLERANCE 100142
/* TessError */
#define GLU_TESS_ERROR1 100151
#define GLU_TESS_ERROR2 100152
#define GLU_TESS_ERROR3 100153
#define GLU_TESS_ERROR4 100154
#define GLU_TESS_ERROR5 100155
#define GLU_TESS_ERROR6 100156
#define GLU_TESS_ERROR7 100157
#define GLU_TESS_ERROR8 100158
#define GLU_TESS_MISSING_BEGIN_POLYGON 100151
#define GLU_TESS_MISSING_BEGIN_CONTOUR 100152
#define GLU_TESS_MISSING_END_POLYGON 100153
#define GLU_TESS_MISSING_END_CONTOUR 100154
#define GLU_TESS_COORD_TOO_LARGE 100155
#define GLU_TESS_NEED_COMBINE_CALLBACK 100156
/* TessWinding */
#define GLU_TESS_WINDING_ODD 100130
#define GLU_TESS_WINDING_NONZERO 100131
#define GLU_TESS_WINDING_POSITIVE 100132
#define GLU_TESS_WINDING_NEGATIVE 100133
#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134
/* ErrorCode */
#define GLU_INVALID_ENUM 100900
#define GLU_INVALID_VALUE 100901
#define GLU_OUT_OF_MEMORY 100902
#define GLU_INCOMPATIBLE_GL_VERSION 100903
#define GLU_INVALID_OPERATION 100904
#define GLAPI
#define GLAPIENTRYP
typedef struct GLUtesselator GLUtesselator;
typedef GLUtesselator GLUtesselatorObj;
typedef GLUtesselator GLUtriangulatorObj;
#define GLU_TESS_MAX_COORD 1.0e150
/* Internal convenience typedefs */
typedef void (GLAPIENTRYP _GLUfuncptr)();
GLAPI void GLAPIENTRY gluTessBeginContour (GLUtesselator* tess);
GLAPI void GLAPIENTRY gluTessBeginPolygon (GLUtesselator* tess, GLvoid* data);
GLAPI void GLAPIENTRY gluTessCallback (GLUtesselator* tess, GLenum which, _GLUfuncptr CallBackFunc);
GLAPI void GLAPIENTRY gluTessEndContour (GLUtesselator* tess);
GLAPI void GLAPIENTRY gluTessEndPolygon (GLUtesselator* tess);
GLAPI void GLAPIENTRY gluTessNormal (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ);
GLAPI void GLAPIENTRY gluTessProperty (GLUtesselator* tess, GLenum which, GLdouble data);
GLAPI void GLAPIENTRY gluTessVertex (GLUtesselator* tess, GLdouble *location, GLvoid* data);
GLUtesselator * GLAPIENTRY gluNewTess( void );
void GLAPIENTRY gluDeleteTess( GLUtesselator *tess );
#endif